1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297129812991300130113021303130413051306130713081309131013111312131313141315131613171318131913201321132213231324132513261327132813291330133113321333133413351336133713381339134013411342134313441345134613471348134913501351135213531354135513561357135813591360136113621363136413651366136713681369137013711372137313741375137613771378137913801381138213831384138513861387138813891390139113921393139413951396139713981399140014011402140314041405140614071408140914101411141214131414141514161417141814191420142114221423142414251426142714281429 |
- var __extends = (this && this.__extends) || (function () {
- var extendStatics = Object.setPrototypeOf ||
- ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
- function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
- return function (d, b) {
- extendStatics(d, b);
- function __() { this.constructor = d; }
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
- };
- })();
- var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
- var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
- if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
- else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
- return c > 3 && r && Object.defineProperty(target, key, r), r;
- };
- import * as targetCamera from 'babylonjs/targetCamera/es6';
- var BABYLON;
- (function (BABYLON) {
- var ArcRotateCameraKeyboardMoveInput = /** @class */ (function () {
- function ArcRotateCameraKeyboardMoveInput() {
- this._keys = new Array();
- this.keysUp = [38];
- this.keysDown = [40];
- this.keysLeft = [37];
- this.keysRight = [39];
- this.keysReset = [220];
- this.panningSensibility = 50.0;
- this.zoomingSensibility = 25.0;
- this.useAltToZoom = true;
- }
- ArcRotateCameraKeyboardMoveInput.prototype.attachControl = function (element, noPreventDefault) {
- var _this = this;
- if (this._onCanvasBlurObserver) {
- return;
- }
- this._scene = this.camera.getScene();
- this._engine = this._scene.getEngine();
- this._onCanvasBlurObserver = this._engine.onCanvasBlurObservable.add(function () {
- _this._keys = [];
- });
- this._onKeyboardObserver = this._scene.onKeyboardObservable.add(function (info) {
- var evt = info.event;
- if (info.type === BABYLON.KeyboardEventTypes.KEYDOWN) {
- _this._ctrlPressed = evt.ctrlKey;
- _this._altPressed = evt.altKey;
- if (_this.keysUp.indexOf(evt.keyCode) !== -1 ||
- _this.keysDown.indexOf(evt.keyCode) !== -1 ||
- _this.keysLeft.indexOf(evt.keyCode) !== -1 ||
- _this.keysRight.indexOf(evt.keyCode) !== -1 ||
- _this.keysReset.indexOf(evt.keyCode) !== -1) {
- var index = _this._keys.indexOf(evt.keyCode);
- if (index === -1) {
- _this._keys.push(evt.keyCode);
- }
- if (evt.preventDefault) {
- if (!noPreventDefault) {
- evt.preventDefault();
- }
- }
- }
- }
- else {
- if (_this.keysUp.indexOf(evt.keyCode) !== -1 ||
- _this.keysDown.indexOf(evt.keyCode) !== -1 ||
- _this.keysLeft.indexOf(evt.keyCode) !== -1 ||
- _this.keysRight.indexOf(evt.keyCode) !== -1 ||
- _this.keysReset.indexOf(evt.keyCode) !== -1) {
- var index = _this._keys.indexOf(evt.keyCode);
- if (index >= 0) {
- _this._keys.splice(index, 1);
- }
- if (evt.preventDefault) {
- if (!noPreventDefault) {
- evt.preventDefault();
- }
- }
- }
- }
- });
- };
- ArcRotateCameraKeyboardMoveInput.prototype.detachControl = function (element) {
- if (this._scene) {
- if (this._onKeyboardObserver) {
- this._scene.onKeyboardObservable.remove(this._onKeyboardObserver);
- }
- if (this._onCanvasBlurObserver) {
- this._engine.onCanvasBlurObservable.remove(this._onCanvasBlurObserver);
- }
- this._onKeyboardObserver = null;
- this._onCanvasBlurObserver = null;
- }
- this._keys = [];
- };
- ArcRotateCameraKeyboardMoveInput.prototype.checkInputs = function () {
- if (this._onKeyboardObserver) {
- var camera = this.camera;
- for (var index = 0; index < this._keys.length; index++) {
- var keyCode = this._keys[index];
- if (this.keysLeft.indexOf(keyCode) !== -1) {
- if (this._ctrlPressed && this.camera._useCtrlForPanning) {
- camera.inertialPanningX -= 1 / this.panningSensibility;
- }
- else {
- camera.inertialAlphaOffset -= 0.01;
- }
- }
- else if (this.keysUp.indexOf(keyCode) !== -1) {
- if (this._ctrlPressed && this.camera._useCtrlForPanning) {
- camera.inertialPanningY += 1 / this.panningSensibility;
- }
- else if (this._altPressed && this.useAltToZoom) {
- camera.inertialRadiusOffset += 1 / this.zoomingSensibility;
- }
- else {
- camera.inertialBetaOffset -= 0.01;
- }
- }
- else if (this.keysRight.indexOf(keyCode) !== -1) {
- if (this._ctrlPressed && this.camera._useCtrlForPanning) {
- camera.inertialPanningX += 1 / this.panningSensibility;
- }
- else {
- camera.inertialAlphaOffset += 0.01;
- }
- }
- else if (this.keysDown.indexOf(keyCode) !== -1) {
- if (this._ctrlPressed && this.camera._useCtrlForPanning) {
- camera.inertialPanningY -= 1 / this.panningSensibility;
- }
- else if (this._altPressed && this.useAltToZoom) {
- camera.inertialRadiusOffset -= 1 / this.zoomingSensibility;
- }
- else {
- camera.inertialBetaOffset += 0.01;
- }
- }
- else if (this.keysReset.indexOf(keyCode) !== -1) {
- camera.restoreState();
- }
- }
- }
- };
- ArcRotateCameraKeyboardMoveInput.prototype.getClassName = function () {
- return "ArcRotateCameraKeyboardMoveInput";
- };
- ArcRotateCameraKeyboardMoveInput.prototype.getSimpleName = function () {
- return "keyboard";
- };
- __decorate([
- BABYLON.serialize()
- ], ArcRotateCameraKeyboardMoveInput.prototype, "keysUp", void 0);
- __decorate([
- BABYLON.serialize()
- ], ArcRotateCameraKeyboardMoveInput.prototype, "keysDown", void 0);
- __decorate([
- BABYLON.serialize()
- ], ArcRotateCameraKeyboardMoveInput.prototype, "keysLeft", void 0);
- __decorate([
- BABYLON.serialize()
- ], ArcRotateCameraKeyboardMoveInput.prototype, "keysRight", void 0);
- __decorate([
- BABYLON.serialize()
- ], ArcRotateCameraKeyboardMoveInput.prototype, "keysReset", void 0);
- __decorate([
- BABYLON.serialize()
- ], ArcRotateCameraKeyboardMoveInput.prototype, "panningSensibility", void 0);
- __decorate([
- BABYLON.serialize()
- ], ArcRotateCameraKeyboardMoveInput.prototype, "zoomingSensibility", void 0);
- __decorate([
- BABYLON.serialize()
- ], ArcRotateCameraKeyboardMoveInput.prototype, "useAltToZoom", void 0);
- return ArcRotateCameraKeyboardMoveInput;
- }());
- BABYLON.ArcRotateCameraKeyboardMoveInput = ArcRotateCameraKeyboardMoveInput;
- BABYLON.CameraInputTypes["ArcRotateCameraKeyboardMoveInput"] = ArcRotateCameraKeyboardMoveInput;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.arcRotateCameraKeyboardMoveInput.js.map
- var BABYLON;
- (function (BABYLON) {
- var ArcRotateCameraMouseWheelInput = /** @class */ (function () {
- function ArcRotateCameraMouseWheelInput() {
- this.wheelPrecision = 3.0;
- /**
- * wheelDeltaPercentage will be used instead of wheelPrecision if different from 0.
- * It defines the percentage of current camera.radius to use as delta when wheel is used.
- */
- this.wheelDeltaPercentage = 0;
- }
- ArcRotateCameraMouseWheelInput.prototype.attachControl = function (element, noPreventDefault) {
- var _this = this;
- this._wheel = function (p, s) {
- //sanity check - this should be a PointerWheel event.
- if (p.type !== BABYLON.PointerEventTypes.POINTERWHEEL)
- return;
- var event = p.event;
- var delta = 0;
- if (event.wheelDelta) {
- delta = _this.wheelDeltaPercentage ? (event.wheelDelta * 0.01) * _this.camera.radius * _this.wheelDeltaPercentage : event.wheelDelta / (_this.wheelPrecision * 40);
- }
- else if (event.detail) {
- delta = -event.detail / _this.wheelPrecision;
- }
- if (delta)
- _this.camera.inertialRadiusOffset += delta;
- if (event.preventDefault) {
- if (!noPreventDefault) {
- event.preventDefault();
- }
- }
- };
- this._observer = this.camera.getScene().onPointerObservable.add(this._wheel, BABYLON.PointerEventTypes.POINTERWHEEL);
- };
- ArcRotateCameraMouseWheelInput.prototype.detachControl = function (element) {
- if (this._observer && element) {
- this.camera.getScene().onPointerObservable.remove(this._observer);
- this._observer = null;
- this._wheel = null;
- }
- };
- ArcRotateCameraMouseWheelInput.prototype.getClassName = function () {
- return "ArcRotateCameraMouseWheelInput";
- };
- ArcRotateCameraMouseWheelInput.prototype.getSimpleName = function () {
- return "mousewheel";
- };
- __decorate([
- BABYLON.serialize()
- ], ArcRotateCameraMouseWheelInput.prototype, "wheelPrecision", void 0);
- __decorate([
- BABYLON.serialize()
- ], ArcRotateCameraMouseWheelInput.prototype, "wheelDeltaPercentage", void 0);
- return ArcRotateCameraMouseWheelInput;
- }());
- BABYLON.ArcRotateCameraMouseWheelInput = ArcRotateCameraMouseWheelInput;
- BABYLON.CameraInputTypes["ArcRotateCameraMouseWheelInput"] = ArcRotateCameraMouseWheelInput;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.arcRotateCameraMouseWheelInput.js.map
- BABYLON.Effect.ShadersStore['defaultVertexShader'] = "#include<__decl__defaultVertex>\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef TANGENT\nattribute vec4 tangent;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<helperFunctions>\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\n#ifdef MAINUV1\nvarying vec2 vMainUV1;\n#endif\n#ifdef MAINUV2\nvarying vec2 vMainUV2;\n#endif\n#if defined(DIFFUSE) && DIFFUSEDIRECTUV == 0\nvarying vec2 vDiffuseUV;\n#endif\n#if defined(AMBIENT) && AMBIENTDIRECTUV == 0\nvarying vec2 vAmbientUV;\n#endif\n#if defined(OPACITY) && OPACITYDIRECTUV == 0\nvarying vec2 vOpacityUV;\n#endif\n#if defined(EMISSIVE) && EMISSIVEDIRECTUV == 0\nvarying vec2 vEmissiveUV;\n#endif\n#if defined(LIGHTMAP) && LIGHTMAPDIRECTUV == 0\nvarying vec2 vLightmapUV;\n#endif\n#if defined(SPECULAR) && defined(SPECULARTERM) && SPECULARDIRECTUV == 0\nvarying vec2 vSpecularUV;\n#endif\n#if defined(BUMP) && BUMPDIRECTUV == 0\nvarying vec2 vBumpUV;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<bumpVertexDeclaration>\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<morphTargetsVertexGlobalDeclaration>\n#include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]\n#ifdef REFLECTIONMAP_SKYBOX\nvarying vec3 vPositionUVW;\n#endif\n#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)\nvarying vec3 vDirectionW;\n#endif\n#include<logDepthDeclaration>\nvoid main(void) {\nvec3 positionUpdated=position;\n#ifdef NORMAL \nvec3 normalUpdated=normal;\n#endif\n#ifdef TANGENT\nvec4 tangentUpdated=tangent;\n#endif\n#include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]\n#ifdef REFLECTIONMAP_SKYBOX\nvPositionUVW=positionUpdated;\n#endif \n#include<instancesVertex>\n#include<bonesVertex>\ngl_Position=viewProjection*finalWorld*vec4(positionUpdated,1.0);\nvec4 worldPos=finalWorld*vec4(positionUpdated,1.0);\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nmat3 normalWorld=mat3(finalWorld);\n#ifdef NONUNIFORMSCALING\nnormalWorld=transposeMat3(inverseMat3(normalWorld));\n#endif\nvNormalW=normalize(normalWorld*normalUpdated);\n#endif\n#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)\nvDirectionW=normalize(vec3(finalWorld*vec4(positionUpdated,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef MAINUV1\nvMainUV1=uv;\n#endif\n#ifdef MAINUV2\nvMainUV2=uv2;\n#endif\n#if defined(DIFFUSE) && DIFFUSEDIRECTUV == 0\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n#if defined(AMBIENT) && AMBIENTDIRECTUV == 0\nif (vAmbientInfos.x == 0.)\n{\nvAmbientUV=vec2(ambientMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvAmbientUV=vec2(ambientMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n#if defined(OPACITY) && OPACITYDIRECTUV == 0\nif (vOpacityInfos.x == 0.)\n{\nvOpacityUV=vec2(opacityMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvOpacityUV=vec2(opacityMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n#if defined(EMISSIVE) && EMISSIVEDIRECTUV == 0\nif (vEmissiveInfos.x == 0.)\n{\nvEmissiveUV=vec2(emissiveMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvEmissiveUV=vec2(emissiveMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n#if defined(LIGHTMAP) && LIGHTMAPDIRECTUV == 0\nif (vLightmapInfos.x == 0.)\n{\nvLightmapUV=vec2(lightmapMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvLightmapUV=vec2(lightmapMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n#if defined(SPECULAR) && defined(SPECULARTERM) && SPECULARDIRECTUV == 0\nif (vSpecularInfos.x == 0.)\n{\nvSpecularUV=vec2(specularMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvSpecularUV=vec2(specularMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n#if defined(BUMP) && BUMPDIRECTUV == 0\nif (vBumpInfos.x == 0.)\n{\nvBumpUV=vec2(bumpMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvBumpUV=vec2(bumpMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n#include<bumpVertex>\n#include<clipPlaneVertex>\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n#ifdef VERTEXCOLOR\n\nvColor=color;\n#endif\n#include<pointCloudVertex>\n#include<logDepthVertex>\n}";
- BABYLON.Effect.ShadersStore['defaultPixelShader'] = "#include<__decl__defaultFragment>\n#if defined(BUMP) || !defined(NORMAL)\n#extension GL_OES_standard_derivatives : enable\n#endif\n#ifdef LOGARITHMICDEPTH\n#extension GL_EXT_frag_depth : enable\n#endif\n\n#define RECIPROCAL_PI2 0.15915494\nuniform vec3 vEyePosition;\nuniform vec3 vAmbientColor;\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#ifdef MAINUV1\nvarying vec2 vMainUV1;\n#endif\n#ifdef MAINUV2\nvarying vec2 vMainUV2;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n\n#ifdef DIFFUSE\n#if DIFFUSEDIRECTUV == 1\n#define vDiffuseUV vMainUV1\n#elif DIFFUSEDIRECTUV == 2\n#define vDiffuseUV vMainUV2\n#else\nvarying vec2 vDiffuseUV;\n#endif\nuniform sampler2D diffuseSampler;\n#endif\n#ifdef AMBIENT\n#if AMBIENTDIRECTUV == 1\n#define vAmbientUV vMainUV1\n#elif AMBIENTDIRECTUV == 2\n#define vAmbientUV vMainUV2\n#else\nvarying vec2 vAmbientUV;\n#endif\nuniform sampler2D ambientSampler;\n#endif\n#ifdef OPACITY \n#if OPACITYDIRECTUV == 1\n#define vOpacityUV vMainUV1\n#elif OPACITYDIRECTUV == 2\n#define vOpacityUV vMainUV2\n#else\nvarying vec2 vOpacityUV;\n#endif\nuniform sampler2D opacitySampler;\n#endif\n#ifdef EMISSIVE\n#if EMISSIVEDIRECTUV == 1\n#define vEmissiveUV vMainUV1\n#elif EMISSIVEDIRECTUV == 2\n#define vEmissiveUV vMainUV2\n#else\nvarying vec2 vEmissiveUV;\n#endif\nuniform sampler2D emissiveSampler;\n#endif\n#ifdef LIGHTMAP\n#if LIGHTMAPDIRECTUV == 1\n#define vLightmapUV vMainUV1\n#elif LIGHTMAPDIRECTUV == 2\n#define vLightmapUV vMainUV2\n#else\nvarying vec2 vLightmapUV;\n#endif\nuniform sampler2D lightmapSampler;\n#endif\n#ifdef REFRACTION\n#ifdef REFRACTIONMAP_3D\nuniform samplerCube refractionCubeSampler;\n#else\nuniform sampler2D refraction2DSampler;\n#endif\n#endif\n#if defined(SPECULAR) && defined(SPECULARTERM)\n#if SPECULARDIRECTUV == 1\n#define vSpecularUV vMainUV1\n#elif SPECULARDIRECTUV == 2\n#define vSpecularUV vMainUV2\n#else\nvarying vec2 vSpecularUV;\n#endif\nuniform sampler2D specularSampler;\n#endif\n\n#include<fresnelFunction>\n\n#ifdef REFLECTION\n#ifdef REFLECTIONMAP_3D\nuniform samplerCube reflectionCubeSampler;\n#else\nuniform sampler2D reflection2DSampler;\n#endif\n#ifdef REFLECTIONMAP_SKYBOX\nvarying vec3 vPositionUVW;\n#else\n#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)\nvarying vec3 vDirectionW;\n#endif\n#endif\n#include<reflectionFunction>\n#endif\n#include<imageProcessingDeclaration>\n#include<imageProcessingFunctions>\n#include<bumpFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n#include<logDepthDeclaration>\n#include<fogFragmentDeclaration>\nvoid main(void) {\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=normalize(-cross(dFdx(vPositionW),dFdy(vPositionW)));\n#endif\n#include<bumpFragment>\n#ifdef TWOSIDEDLIGHTING\nnormalW=gl_FrontFacing ? normalW : -normalW;\n#endif\n#ifdef DIFFUSE\nbaseColor=texture2D(diffuseSampler,vDiffuseUV+uvOffset);\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#ifdef ALPHAFROMDIFFUSE\nalpha*=baseColor.a;\n#endif\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#include<depthPrePass>\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\nvec3 baseAmbientColor=vec3(1.,1.,1.);\n#ifdef AMBIENT\nbaseAmbientColor=texture2D(ambientSampler,vAmbientUV+uvOffset).rgb*vAmbientInfos.y;\n#endif\n\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularColor=vSpecularColor.rgb;\n#ifdef SPECULAR\nvec4 specularMapColor=texture2D(specularSampler,vSpecularUV+uvOffset);\nspecularColor=specularMapColor.rgb;\n#ifdef GLOSSINESS\nglossiness=glossiness*specularMapColor.a;\n#endif\n#endif\n#else\nfloat glossiness=0.;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\nfloat shadow=1.;\n#ifdef LIGHTMAP\nvec3 lightmapColor=texture2D(lightmapSampler,vLightmapUV+uvOffset).rgb*vLightmapInfos.y;\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n\nvec3 refractionColor=vec3(0.,0.,0.);\n#ifdef REFRACTION\nvec3 refractionVector=normalize(refract(-viewDirectionW,normalW,vRefractionInfos.y));\n#ifdef REFRACTIONMAP_3D\nrefractionVector.y=refractionVector.y*vRefractionInfos.w;\nif (dot(refractionVector,viewDirectionW)<1.0)\n{\nrefractionColor=textureCube(refractionCubeSampler,refractionVector).rgb*vRefractionInfos.x;\n}\n#else\nvec3 vRefractionUVW=vec3(refractionMatrix*(view*vec4(vPositionW+refractionVector*vRefractionInfos.z,1.0)));\nvec2 refractionCoords=vRefractionUVW.xy/vRefractionUVW.z;\nrefractionCoords.y=1.0-refractionCoords.y;\nrefractionColor=texture2D(refraction2DSampler,refractionCoords).rgb*vRefractionInfos.x;\n#endif\n#endif\n\nvec3 reflectionColor=vec3(0.,0.,0.);\n#ifdef REFLECTION\nvec3 vReflectionUVW=computeReflectionCoords(vec4(vPositionW,1.0),normalW);\n#ifdef REFLECTIONMAP_3D\n#ifdef ROUGHNESS\nfloat bias=vReflectionInfos.y;\n#ifdef SPECULARTERM\n#ifdef SPECULAR\n#ifdef GLOSSINESS\nbias*=(1.0-specularMapColor.a);\n#endif\n#endif\n#endif\nreflectionColor=textureCube(reflectionCubeSampler,vReflectionUVW,bias).rgb*vReflectionInfos.x;\n#else\nreflectionColor=textureCube(reflectionCubeSampler,vReflectionUVW).rgb*vReflectionInfos.x;\n#endif\n#else\nvec2 coords=vReflectionUVW.xy;\n#ifdef REFLECTIONMAP_PROJECTION\ncoords/=vReflectionUVW.z;\n#endif\ncoords.y=1.0-coords.y;\nreflectionColor=texture2D(reflection2DSampler,coords).rgb*vReflectionInfos.x;\n#endif\n#ifdef REFLECTIONFRESNEL\nfloat reflectionFresnelTerm=computeFresnelTerm(viewDirectionW,normalW,reflectionRightColor.a,reflectionLeftColor.a);\n#ifdef REFLECTIONFRESNELFROMSPECULAR\n#ifdef SPECULARTERM\nreflectionColor*=specularColor.rgb*(1.0-reflectionFresnelTerm)+reflectionFresnelTerm*reflectionRightColor.rgb;\n#else\nreflectionColor*=reflectionLeftColor.rgb*(1.0-reflectionFresnelTerm)+reflectionFresnelTerm*reflectionRightColor.rgb;\n#endif\n#else\nreflectionColor*=reflectionLeftColor.rgb*(1.0-reflectionFresnelTerm)+reflectionFresnelTerm*reflectionRightColor.rgb;\n#endif\n#endif\n#endif\n#ifdef REFRACTIONFRESNEL\nfloat refractionFresnelTerm=computeFresnelTerm(viewDirectionW,normalW,refractionRightColor.a,refractionLeftColor.a);\nrefractionColor*=refractionLeftColor.rgb*(1.0-refractionFresnelTerm)+refractionFresnelTerm*refractionRightColor.rgb;\n#endif\n#ifdef OPACITY\nvec4 opacityMap=texture2D(opacitySampler,vOpacityUV+uvOffset);\n#ifdef OPACITYRGB\nopacityMap.rgb=opacityMap.rgb*vec3(0.3,0.59,0.11);\nalpha*=(opacityMap.x+opacityMap.y+opacityMap.z)* vOpacityInfos.y;\n#else\nalpha*=opacityMap.a*vOpacityInfos.y;\n#endif\n#endif\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef OPACITYFRESNEL\nfloat opacityFresnelTerm=computeFresnelTerm(viewDirectionW,normalW,opacityParts.z,opacityParts.w);\nalpha+=opacityParts.x*(1.0-opacityFresnelTerm)+opacityFresnelTerm*opacityParts.y;\n#endif\n\nvec3 emissiveColor=vEmissiveColor;\n#ifdef EMISSIVE\nemissiveColor+=texture2D(emissiveSampler,vEmissiveUV+uvOffset).rgb*vEmissiveInfos.y;\n#endif\n#ifdef EMISSIVEFRESNEL\nfloat emissiveFresnelTerm=computeFresnelTerm(viewDirectionW,normalW,emissiveRightColor.a,emissiveLeftColor.a);\nemissiveColor*=emissiveLeftColor.rgb*(1.0-emissiveFresnelTerm)+emissiveFresnelTerm*emissiveRightColor.rgb;\n#endif\n\n#ifdef DIFFUSEFRESNEL\nfloat diffuseFresnelTerm=computeFresnelTerm(viewDirectionW,normalW,diffuseRightColor.a,diffuseLeftColor.a);\ndiffuseBase*=diffuseLeftColor.rgb*(1.0-diffuseFresnelTerm)+diffuseFresnelTerm*diffuseRightColor.rgb;\n#endif\n\n#ifdef EMISSIVEASILLUMINATION\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor+vAmbientColor,0.0,1.0)*baseColor.rgb;\n#else\n#ifdef LINKEMISSIVEWITHDIFFUSE\nvec3 finalDiffuse=clamp((diffuseBase+emissiveColor)*diffuseColor+vAmbientColor,0.0,1.0)*baseColor.rgb;\n#else\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor+emissiveColor+vAmbientColor,0.0,1.0)*baseColor.rgb;\n#endif\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#ifdef SPECULAROVERALPHA\nalpha=clamp(alpha+dot(finalSpecular,vec3(0.3,0.59,0.11)),0.,1.);\n#endif\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\n#ifdef REFLECTIONOVERALPHA\nalpha=clamp(alpha+dot(reflectionColor,vec3(0.3,0.59,0.11)),0.,1.);\n#endif\n\n#ifdef EMISSIVEASILLUMINATION\nvec4 color=vec4(clamp(finalDiffuse*baseAmbientColor+finalSpecular+reflectionColor+emissiveColor+refractionColor,0.0,1.0),alpha);\n#else\nvec4 color=vec4(finalDiffuse*baseAmbientColor+finalSpecular+reflectionColor+refractionColor,alpha);\n#endif\n\n#ifdef LIGHTMAP\n#ifndef LIGHTMAPEXCLUDED\n#ifdef USELIGHTMAPASSHADOWMAP\ncolor.rgb*=lightmapColor;\n#else\ncolor.rgb+=lightmapColor;\n#endif\n#endif\n#endif\n#include<logDepthFragment>\n#include<fogFragment>\n\n\n#ifdef IMAGEPROCESSINGPOSTPROCESS\ncolor.rgb=toLinearSpace(color.rgb);\n#else\n#ifdef IMAGEPROCESSING\ncolor.rgb=toLinearSpace(color.rgb);\ncolor=applyImageProcessing(color);\n#endif\n#endif\n#ifdef PREMULTIPLYALPHA\n\ncolor.rgb*=color.a;\n#endif\ngl_FragColor=color;\n}";
- var BABYLON;
- (function (BABYLON) {
- var ArcRotateCameraPointersInput = /** @class */ (function () {
- function ArcRotateCameraPointersInput() {
- this.buttons = [0, 1, 2];
- this.angularSensibilityX = 1000.0;
- this.angularSensibilityY = 1000.0;
- this.pinchPrecision = 12.0;
- /**
- * pinchDeltaPercentage will be used instead of pinchPrecision if different from 0.
- * It defines the percentage of current camera.radius to use as delta when pinch zoom is used.
- */
- this.pinchDeltaPercentage = 0;
- this.panningSensibility = 1000.0;
- this.multiTouchPanning = true;
- this.multiTouchPanAndZoom = true;
- this._isPanClick = false;
- this.pinchInwards = true;
- }
- ArcRotateCameraPointersInput.prototype.attachControl = function (element, noPreventDefault) {
- var _this = this;
- var engine = this.camera.getEngine();
- var cacheSoloPointer; // cache pointer object for better perf on camera rotation
- var pointA = null;
- var pointB = null;
- var previousPinchSquaredDistance = 0;
- var initialDistance = 0;
- var twoFingerActivityCount = 0;
- var previousMultiTouchPanPosition = { x: 0, y: 0, isPaning: false, isPinching: false };
- this._pointerInput = function (p, s) {
- var evt = p.event;
- var isTouch = p.event.pointerType === "touch";
- if (engine.isInVRExclusivePointerMode) {
- return;
- }
- if (p.type !== BABYLON.PointerEventTypes.POINTERMOVE && _this.buttons.indexOf(evt.button) === -1) {
- return;
- }
- var srcElement = (evt.srcElement || evt.target);
- if (p.type === BABYLON.PointerEventTypes.POINTERDOWN && srcElement) {
- try {
- srcElement.setPointerCapture(evt.pointerId);
- }
- catch (e) {
- //Nothing to do with the error. Execution will continue.
- }
- // Manage panning with pan button click
- _this._isPanClick = evt.button === _this.camera._panningMouseButton;
- // manage pointers
- cacheSoloPointer = { x: evt.clientX, y: evt.clientY, pointerId: evt.pointerId, type: evt.pointerType };
- if (pointA === null) {
- pointA = cacheSoloPointer;
- }
- else if (pointB === null) {
- pointB = cacheSoloPointer;
- }
- if (!noPreventDefault) {
- evt.preventDefault();
- element.focus();
- }
- }
- else if (p.type === BABYLON.PointerEventTypes.POINTERDOUBLETAP) {
- _this.camera.restoreState();
- }
- else if (p.type === BABYLON.PointerEventTypes.POINTERUP && srcElement) {
- try {
- srcElement.releasePointerCapture(evt.pointerId);
- }
- catch (e) {
- //Nothing to do with the error.
- }
- cacheSoloPointer = null;
- previousPinchSquaredDistance = 0;
- previousMultiTouchPanPosition.isPaning = false;
- previousMultiTouchPanPosition.isPinching = false;
- twoFingerActivityCount = 0;
- initialDistance = 0;
- if (!isTouch) {
- pointB = null; // Mouse and pen are mono pointer
- }
- //would be better to use pointers.remove(evt.pointerId) for multitouch gestures,
- //but emptying completly pointers collection is required to fix a bug on iPhone :
- //when changing orientation while pinching camera, one pointer stay pressed forever if we don't release all pointers
- //will be ok to put back pointers.remove(evt.pointerId); when iPhone bug corrected
- if (engine.badOS) {
- pointA = pointB = null;
- }
- else {
- //only remove the impacted pointer in case of multitouch allowing on most
- //platforms switching from rotate to zoom and pan seamlessly.
- if (pointB && pointA && pointA.pointerId == evt.pointerId) {
- pointA = pointB;
- pointB = null;
- cacheSoloPointer = { x: pointA.x, y: pointA.y, pointerId: pointA.pointerId, type: evt.pointerType };
- }
- else if (pointA && pointB && pointB.pointerId == evt.pointerId) {
- pointB = null;
- cacheSoloPointer = { x: pointA.x, y: pointA.y, pointerId: pointA.pointerId, type: evt.pointerType };
- }
- else {
- pointA = pointB = null;
- }
- }
- if (!noPreventDefault) {
- evt.preventDefault();
- }
- }
- else if (p.type === BABYLON.PointerEventTypes.POINTERMOVE) {
- if (!noPreventDefault) {
- evt.preventDefault();
- }
- // One button down
- if (pointA && pointB === null && cacheSoloPointer) {
- if (_this.panningSensibility !== 0 &&
- ((evt.ctrlKey && _this.camera._useCtrlForPanning) || _this._isPanClick)) {
- _this.camera.inertialPanningX += -(evt.clientX - cacheSoloPointer.x) / _this.panningSensibility;
- _this.camera.inertialPanningY += (evt.clientY - cacheSoloPointer.y) / _this.panningSensibility;
- }
- else {
- var offsetX = evt.clientX - cacheSoloPointer.x;
- var offsetY = evt.clientY - cacheSoloPointer.y;
- _this.camera.inertialAlphaOffset -= offsetX / _this.angularSensibilityX;
- _this.camera.inertialBetaOffset -= offsetY / _this.angularSensibilityY;
- }
- cacheSoloPointer.x = evt.clientX;
- cacheSoloPointer.y = evt.clientY;
- }
- else if (pointA && pointB) {
- //if (noPreventDefault) { evt.preventDefault(); } //if pinch gesture, could be useful to force preventDefault to avoid html page scroll/zoom in some mobile browsers
- var ed = (pointA.pointerId === evt.pointerId) ? pointA : pointB;
- ed.x = evt.clientX;
- ed.y = evt.clientY;
- var direction = _this.pinchInwards ? 1 : -1;
- var distX = pointA.x - pointB.x;
- var distY = pointA.y - pointB.y;
- var pinchSquaredDistance = (distX * distX) + (distY * distY);
- var pinchDistance = Math.sqrt(pinchSquaredDistance);
- if (previousPinchSquaredDistance === 0) {
- initialDistance = pinchDistance;
- previousPinchSquaredDistance = pinchSquaredDistance;
- previousMultiTouchPanPosition.x = (pointA.x + pointB.x) / 2;
- previousMultiTouchPanPosition.y = (pointA.y + pointB.y) / 2;
- return;
- }
- if (_this.multiTouchPanAndZoom) {
- if (_this.pinchDeltaPercentage) {
- _this.camera.inertialRadiusOffset += ((pinchSquaredDistance - previousPinchSquaredDistance) * 0.001) * _this.camera.radius * _this.pinchDeltaPercentage;
- }
- else {
- _this.camera.inertialRadiusOffset += (pinchSquaredDistance - previousPinchSquaredDistance) /
- (_this.pinchPrecision *
- ((_this.angularSensibilityX + _this.angularSensibilityY) / 2) *
- direction);
- }
- if (_this.panningSensibility !== 0) {
- var pointersCenterX = (pointA.x + pointB.x) / 2;
- var pointersCenterY = (pointA.y + pointB.y) / 2;
- var pointersCenterDistX = pointersCenterX - previousMultiTouchPanPosition.x;
- var pointersCenterDistY = pointersCenterY - previousMultiTouchPanPosition.y;
- previousMultiTouchPanPosition.x = pointersCenterX;
- previousMultiTouchPanPosition.y = pointersCenterY;
- _this.camera.inertialPanningX += -(pointersCenterDistX) / (_this.panningSensibility);
- _this.camera.inertialPanningY += (pointersCenterDistY) / (_this.panningSensibility);
- }
- }
- else {
- twoFingerActivityCount++;
- if (previousMultiTouchPanPosition.isPinching || (twoFingerActivityCount < 20 && Math.abs(pinchDistance - initialDistance) > _this.camera.pinchToPanMaxDistance)) {
- if (_this.pinchDeltaPercentage) {
- _this.camera.inertialRadiusOffset += ((pinchSquaredDistance - previousPinchSquaredDistance) * 0.001) * _this.camera.radius * _this.pinchDeltaPercentage;
- }
- else {
- _this.camera.inertialRadiusOffset += (pinchSquaredDistance - previousPinchSquaredDistance) /
- (_this.pinchPrecision *
- ((_this.angularSensibilityX + _this.angularSensibilityY) / 2) *
- direction);
- }
- previousMultiTouchPanPosition.isPaning = false;
- previousMultiTouchPanPosition.isPinching = true;
- }
- else {
- if (cacheSoloPointer && cacheSoloPointer.pointerId === ed.pointerId && _this.panningSensibility !== 0 && _this.multiTouchPanning) {
- if (!previousMultiTouchPanPosition.isPaning) {
- previousMultiTouchPanPosition.isPaning = true;
- previousMultiTouchPanPosition.isPinching = false;
- previousMultiTouchPanPosition.x = ed.x;
- previousMultiTouchPanPosition.y = ed.y;
- return;
- }
- _this.camera.inertialPanningX += -(ed.x - previousMultiTouchPanPosition.x) / (_this.panningSensibility);
- _this.camera.inertialPanningY += (ed.y - previousMultiTouchPanPosition.y) / (_this.panningSensibility);
- }
- }
- if (cacheSoloPointer && cacheSoloPointer.pointerId === evt.pointerId) {
- previousMultiTouchPanPosition.x = ed.x;
- previousMultiTouchPanPosition.y = ed.y;
- }
- }
- previousPinchSquaredDistance = pinchSquaredDistance;
- }
- }
- };
- this._observer = this.camera.getScene().onPointerObservable.add(this._pointerInput, BABYLON.PointerEventTypes.POINTERDOWN | BABYLON.PointerEventTypes.POINTERUP | BABYLON.PointerEventTypes.POINTERMOVE | BABYLON.PointerEventTypes._POINTERDOUBLETAP);
- this._onContextMenu = function (evt) {
- evt.preventDefault();
- };
- if (!this.camera._useCtrlForPanning) {
- element.addEventListener("contextmenu", this._onContextMenu, false);
- }
- this._onLostFocus = function () {
- //this._keys = [];
- pointA = pointB = null;
- previousPinchSquaredDistance = 0;
- previousMultiTouchPanPosition.isPaning = false;
- previousMultiTouchPanPosition.isPinching = false;
- twoFingerActivityCount = 0;
- cacheSoloPointer = null;
- initialDistance = 0;
- };
- this._onMouseMove = function (evt) {
- if (!engine.isPointerLock) {
- return;
- }
- var offsetX = evt.movementX || evt.mozMovementX || evt.webkitMovementX || evt.msMovementX || 0;
- var offsetY = evt.movementY || evt.mozMovementY || evt.webkitMovementY || evt.msMovementY || 0;
- _this.camera.inertialAlphaOffset -= offsetX / _this.angularSensibilityX;
- _this.camera.inertialBetaOffset -= offsetY / _this.angularSensibilityY;
- if (!noPreventDefault) {
- evt.preventDefault();
- }
- };
- this._onGestureStart = function (e) {
- if (window.MSGesture === undefined) {
- return;
- }
- if (!_this._MSGestureHandler) {
- _this._MSGestureHandler = new MSGesture();
- _this._MSGestureHandler.target = element;
- }
- _this._MSGestureHandler.addPointer(e.pointerId);
- };
- this._onGesture = function (e) {
- _this.camera.radius *= e.scale;
- if (e.preventDefault) {
- if (!noPreventDefault) {
- e.stopPropagation();
- e.preventDefault();
- }
- }
- };
- element.addEventListener("mousemove", this._onMouseMove, false);
- element.addEventListener("MSPointerDown", this._onGestureStart, false);
- element.addEventListener("MSGestureChange", this._onGesture, false);
- BABYLON.Tools.RegisterTopRootEvents([
- { name: "blur", handler: this._onLostFocus }
- ]);
- };
- ArcRotateCameraPointersInput.prototype.detachControl = function (element) {
- if (this._onLostFocus) {
- BABYLON.Tools.UnregisterTopRootEvents([
- { name: "blur", handler: this._onLostFocus }
- ]);
- }
- if (element && this._observer) {
- this.camera.getScene().onPointerObservable.remove(this._observer);
- this._observer = null;
- if (this._onContextMenu) {
- element.removeEventListener("contextmenu", this._onContextMenu);
- }
- if (this._onMouseMove) {
- element.removeEventListener("mousemove", this._onMouseMove);
- }
- if (this._onGestureStart) {
- element.removeEventListener("MSPointerDown", this._onGestureStart);
- }
- if (this._onGesture) {
- element.removeEventListener("MSGestureChange", this._onGesture);
- }
- this._isPanClick = false;
- this.pinchInwards = true;
- this._onMouseMove = null;
- this._onGestureStart = null;
- this._onGesture = null;
- this._MSGestureHandler = null;
- this._onLostFocus = null;
- this._onContextMenu = null;
- }
- };
- ArcRotateCameraPointersInput.prototype.getClassName = function () {
- return "ArcRotateCameraPointersInput";
- };
- ArcRotateCameraPointersInput.prototype.getSimpleName = function () {
- return "pointers";
- };
- __decorate([
- BABYLON.serialize()
- ], ArcRotateCameraPointersInput.prototype, "buttons", void 0);
- __decorate([
- BABYLON.serialize()
- ], ArcRotateCameraPointersInput.prototype, "angularSensibilityX", void 0);
- __decorate([
- BABYLON.serialize()
- ], ArcRotateCameraPointersInput.prototype, "angularSensibilityY", void 0);
- __decorate([
- BABYLON.serialize()
- ], ArcRotateCameraPointersInput.prototype, "pinchPrecision", void 0);
- __decorate([
- BABYLON.serialize()
- ], ArcRotateCameraPointersInput.prototype, "pinchDeltaPercentage", void 0);
- __decorate([
- BABYLON.serialize()
- ], ArcRotateCameraPointersInput.prototype, "panningSensibility", void 0);
- __decorate([
- BABYLON.serialize()
- ], ArcRotateCameraPointersInput.prototype, "multiTouchPanning", void 0);
- __decorate([
- BABYLON.serialize()
- ], ArcRotateCameraPointersInput.prototype, "multiTouchPanAndZoom", void 0);
- return ArcRotateCameraPointersInput;
- }());
- BABYLON.ArcRotateCameraPointersInput = ArcRotateCameraPointersInput;
- BABYLON.CameraInputTypes["ArcRotateCameraPointersInput"] = ArcRotateCameraPointersInput;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.arcRotateCameraPointersInput.js.map
- var BABYLON;
- (function (BABYLON) {
- var ArcRotateCameraInputsManager = /** @class */ (function (_super) {
- __extends(ArcRotateCameraInputsManager, _super);
- function ArcRotateCameraInputsManager(camera) {
- return _super.call(this, camera) || this;
- }
- ArcRotateCameraInputsManager.prototype.addMouseWheel = function () {
- this.add(new BABYLON.ArcRotateCameraMouseWheelInput());
- return this;
- };
- ArcRotateCameraInputsManager.prototype.addPointers = function () {
- this.add(new BABYLON.ArcRotateCameraPointersInput());
- return this;
- };
- ArcRotateCameraInputsManager.prototype.addKeyboard = function () {
- this.add(new BABYLON.ArcRotateCameraKeyboardMoveInput());
- return this;
- };
- ArcRotateCameraInputsManager.prototype.addGamepad = function () {
- this.add(new BABYLON.ArcRotateCameraGamepadInput());
- return this;
- };
- ArcRotateCameraInputsManager.prototype.addVRDeviceOrientation = function () {
- this.add(new BABYLON.ArcRotateCameraVRDeviceOrientationInput());
- return this;
- };
- return ArcRotateCameraInputsManager;
- }(BABYLON.CameraInputsManager));
- BABYLON.ArcRotateCameraInputsManager = ArcRotateCameraInputsManager;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.arcRotateCameraInputsManager.js.map
- var BABYLON;
- (function (BABYLON) {
- var ArcRotateCamera = /** @class */ (function (_super) {
- __extends(ArcRotateCamera, _super);
- function ArcRotateCamera(name, alpha, beta, radius, target, scene) {
- var _this = _super.call(this, name, BABYLON.Vector3.Zero(), scene) || this;
- _this.inertialAlphaOffset = 0;
- _this.inertialBetaOffset = 0;
- _this.inertialRadiusOffset = 0;
- _this.lowerAlphaLimit = null;
- _this.upperAlphaLimit = null;
- _this.lowerBetaLimit = 0.01;
- _this.upperBetaLimit = Math.PI;
- _this.lowerRadiusLimit = null;
- _this.upperRadiusLimit = null;
- _this.inertialPanningX = 0;
- _this.inertialPanningY = 0;
- _this.pinchToPanMaxDistance = 20;
- _this.panningDistanceLimit = null;
- _this.panningOriginTarget = BABYLON.Vector3.Zero();
- _this.panningInertia = 0.9;
- //-- end properties for backward compatibility for inputs
- _this.zoomOnFactor = 1;
- _this.targetScreenOffset = BABYLON.Vector2.Zero();
- _this.allowUpsideDown = true;
- _this._viewMatrix = new BABYLON.Matrix();
- // Panning
- _this.panningAxis = new BABYLON.Vector3(1, 1, 0);
- _this.onMeshTargetChangedObservable = new BABYLON.Observable();
- _this.checkCollisions = false;
- _this.collisionRadius = new BABYLON.Vector3(0.5, 0.5, 0.5);
- _this._previousPosition = BABYLON.Vector3.Zero();
- _this._collisionVelocity = BABYLON.Vector3.Zero();
- _this._newPosition = BABYLON.Vector3.Zero();
- _this._onCollisionPositionChange = function (collisionId, newPosition, collidedMesh) {
- if (collidedMesh === void 0) { collidedMesh = null; }
- if (_this.getScene().workerCollisions && _this.checkCollisions) {
- newPosition.multiplyInPlace(_this._collider._radius);
- }
- if (!collidedMesh) {
- _this._previousPosition.copyFrom(_this.position);
- }
- else {
- _this.setPosition(newPosition);
- if (_this.onCollide) {
- _this.onCollide(collidedMesh);
- }
- }
- // Recompute because of constraints
- var cosa = Math.cos(_this.alpha);
- var sina = Math.sin(_this.alpha);
- var cosb = Math.cos(_this.beta);
- var sinb = Math.sin(_this.beta);
- if (sinb === 0) {
- sinb = 0.0001;
- }
- var target = _this._getTargetPosition();
- target.addToRef(new BABYLON.Vector3(_this.radius * cosa * sinb, _this.radius * cosb, _this.radius * sina * sinb), _this._newPosition);
- _this.position.copyFrom(_this._newPosition);
- var up = _this.upVector;
- if (_this.allowUpsideDown && _this.beta < 0) {
- up = up.clone();
- up = up.negate();
- }
- BABYLON.Matrix.LookAtLHToRef(_this.position, target, up, _this._viewMatrix);
- _this._viewMatrix.m[12] += _this.targetScreenOffset.x;
- _this._viewMatrix.m[13] += _this.targetScreenOffset.y;
- _this._collisionTriggered = false;
- };
- _this._target = BABYLON.Vector3.Zero();
- if (target) {
- _this.setTarget(target);
- }
- _this.alpha = alpha;
- _this.beta = beta;
- _this.radius = radius;
- _this.getViewMatrix();
- _this.inputs = new BABYLON.ArcRotateCameraInputsManager(_this);
- _this.inputs.addKeyboard().addMouseWheel().addPointers();
- return _this;
- }
- Object.defineProperty(ArcRotateCamera.prototype, "target", {
- get: function () {
- return this._target;
- },
- set: function (value) {
- this.setTarget(value);
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(ArcRotateCamera.prototype, "angularSensibilityX", {
- //-- begin properties for backward compatibility for inputs
- get: function () {
- var pointers = this.inputs.attached["pointers"];
- if (pointers)
- return pointers.angularSensibilityX;
- return 0;
- },
- set: function (value) {
- var pointers = this.inputs.attached["pointers"];
- if (pointers) {
- pointers.angularSensibilityX = value;
- }
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(ArcRotateCamera.prototype, "angularSensibilityY", {
- get: function () {
- var pointers = this.inputs.attached["pointers"];
- if (pointers)
- return pointers.angularSensibilityY;
- return 0;
- },
- set: function (value) {
- var pointers = this.inputs.attached["pointers"];
- if (pointers) {
- pointers.angularSensibilityY = value;
- }
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(ArcRotateCamera.prototype, "pinchPrecision", {
- get: function () {
- var pointers = this.inputs.attached["pointers"];
- if (pointers)
- return pointers.pinchPrecision;
- return 0;
- },
- set: function (value) {
- var pointers = this.inputs.attached["pointers"];
- if (pointers) {
- pointers.pinchPrecision = value;
- }
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(ArcRotateCamera.prototype, "pinchDeltaPercentage", {
- get: function () {
- var pointers = this.inputs.attached["pointers"];
- if (pointers)
- return pointers.pinchDeltaPercentage;
- return 0;
- },
- set: function (value) {
- var pointers = this.inputs.attached["pointers"];
- if (pointers) {
- pointers.pinchDeltaPercentage = value;
- }
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(ArcRotateCamera.prototype, "panningSensibility", {
- get: function () {
- var pointers = this.inputs.attached["pointers"];
- if (pointers)
- return pointers.panningSensibility;
- return 0;
- },
- set: function (value) {
- var pointers = this.inputs.attached["pointers"];
- if (pointers) {
- pointers.panningSensibility = value;
- }
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(ArcRotateCamera.prototype, "keysUp", {
- get: function () {
- var keyboard = this.inputs.attached["keyboard"];
- if (keyboard)
- return keyboard.keysUp;
- return [];
- },
- set: function (value) {
- var keyboard = this.inputs.attached["keyboard"];
- if (keyboard)
- keyboard.keysUp = value;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(ArcRotateCamera.prototype, "keysDown", {
- get: function () {
- var keyboard = this.inputs.attached["keyboard"];
- if (keyboard)
- return keyboard.keysDown;
- return [];
- },
- set: function (value) {
- var keyboard = this.inputs.attached["keyboard"];
- if (keyboard)
- keyboard.keysDown = value;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(ArcRotateCamera.prototype, "keysLeft", {
- get: function () {
- var keyboard = this.inputs.attached["keyboard"];
- if (keyboard)
- return keyboard.keysLeft;
- return [];
- },
- set: function (value) {
- var keyboard = this.inputs.attached["keyboard"];
- if (keyboard)
- keyboard.keysLeft = value;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(ArcRotateCamera.prototype, "keysRight", {
- get: function () {
- var keyboard = this.inputs.attached["keyboard"];
- if (keyboard)
- return keyboard.keysRight;
- return [];
- },
- set: function (value) {
- var keyboard = this.inputs.attached["keyboard"];
- if (keyboard)
- keyboard.keysRight = value;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(ArcRotateCamera.prototype, "wheelPrecision", {
- get: function () {
- var mousewheel = this.inputs.attached["mousewheel"];
- if (mousewheel)
- return mousewheel.wheelPrecision;
- return 0;
- },
- set: function (value) {
- var mousewheel = this.inputs.attached["mousewheel"];
- if (mousewheel)
- mousewheel.wheelPrecision = value;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(ArcRotateCamera.prototype, "wheelDeltaPercentage", {
- get: function () {
- var mousewheel = this.inputs.attached["mousewheel"];
- if (mousewheel)
- return mousewheel.wheelDeltaPercentage;
- return 0;
- },
- set: function (value) {
- var mousewheel = this.inputs.attached["mousewheel"];
- if (mousewheel)
- mousewheel.wheelDeltaPercentage = value;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(ArcRotateCamera.prototype, "bouncingBehavior", {
- get: function () {
- return this._bouncingBehavior;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(ArcRotateCamera.prototype, "useBouncingBehavior", {
- get: function () {
- return this._bouncingBehavior != null;
- },
- set: function (value) {
- if (value === this.useBouncingBehavior) {
- return;
- }
- if (value) {
- this._bouncingBehavior = new BABYLON.BouncingBehavior();
- this.addBehavior(this._bouncingBehavior);
- }
- else if (this._bouncingBehavior) {
- this.removeBehavior(this._bouncingBehavior);
- this._bouncingBehavior = null;
- }
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(ArcRotateCamera.prototype, "framingBehavior", {
- get: function () {
- return this._framingBehavior;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(ArcRotateCamera.prototype, "useFramingBehavior", {
- get: function () {
- return this._framingBehavior != null;
- },
- set: function (value) {
- if (value === this.useFramingBehavior) {
- return;
- }
- if (value) {
- this._framingBehavior = new BABYLON.FramingBehavior();
- this.addBehavior(this._framingBehavior);
- }
- else if (this._framingBehavior) {
- this.removeBehavior(this._framingBehavior);
- this._framingBehavior = null;
- }
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(ArcRotateCamera.prototype, "autoRotationBehavior", {
- get: function () {
- return this._autoRotationBehavior;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(ArcRotateCamera.prototype, "useAutoRotationBehavior", {
- get: function () {
- return this._autoRotationBehavior != null;
- },
- set: function (value) {
- if (value === this.useAutoRotationBehavior) {
- return;
- }
- if (value) {
- this._autoRotationBehavior = new BABYLON.AutoRotationBehavior();
- this.addBehavior(this._autoRotationBehavior);
- }
- else if (this._autoRotationBehavior) {
- this.removeBehavior(this._autoRotationBehavior);
- this._autoRotationBehavior = null;
- }
- },
- enumerable: true,
- configurable: true
- });
- // Cache
- ArcRotateCamera.prototype._initCache = function () {
- _super.prototype._initCache.call(this);
- this._cache._target = new BABYLON.Vector3(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE);
- this._cache.alpha = undefined;
- this._cache.beta = undefined;
- this._cache.radius = undefined;
- this._cache.targetScreenOffset = BABYLON.Vector2.Zero();
- };
- ArcRotateCamera.prototype._updateCache = function (ignoreParentClass) {
- if (!ignoreParentClass) {
- _super.prototype._updateCache.call(this);
- }
- this._cache._target.copyFrom(this._getTargetPosition());
- this._cache.alpha = this.alpha;
- this._cache.beta = this.beta;
- this._cache.radius = this.radius;
- this._cache.targetScreenOffset.copyFrom(this.targetScreenOffset);
- };
- ArcRotateCamera.prototype._getTargetPosition = function () {
- if (this._targetHost && this._targetHost.getAbsolutePosition) {
- var pos = this._targetHost.getAbsolutePosition();
- if (this._targetBoundingCenter) {
- pos.addToRef(this._targetBoundingCenter, this._target);
- }
- else {
- this._target.copyFrom(pos);
- }
- }
- var lockedTargetPosition = this._getLockedTargetPosition();
- if (lockedTargetPosition) {
- return lockedTargetPosition;
- }
- return this._target;
- };
- ArcRotateCamera.prototype.storeState = function () {
- this._storedAlpha = this.alpha;
- this._storedBeta = this.beta;
- this._storedRadius = this.radius;
- this._storedTarget = this._getTargetPosition().clone();
- return _super.prototype.storeState.call(this);
- };
- /**
- * Restored camera state. You must call storeState() first
- */
- ArcRotateCamera.prototype._restoreStateValues = function () {
- if (!_super.prototype._restoreStateValues.call(this)) {
- return false;
- }
- this.alpha = this._storedAlpha;
- this.beta = this._storedBeta;
- this.radius = this._storedRadius;
- this.setTarget(this._storedTarget.clone());
- this.inertialAlphaOffset = 0;
- this.inertialBetaOffset = 0;
- this.inertialRadiusOffset = 0;
- this.inertialPanningX = 0;
- this.inertialPanningY = 0;
- return true;
- };
- // Synchronized
- ArcRotateCamera.prototype._isSynchronizedViewMatrix = function () {
- if (!_super.prototype._isSynchronizedViewMatrix.call(this))
- return false;
- return this._cache._target.equals(this._getTargetPosition())
- && this._cache.alpha === this.alpha
- && this._cache.beta === this.beta
- && this._cache.radius === this.radius
- && this._cache.targetScreenOffset.equals(this.targetScreenOffset);
- };
- // Methods
- ArcRotateCamera.prototype.attachControl = function (element, noPreventDefault, useCtrlForPanning, panningMouseButton) {
- var _this = this;
- if (useCtrlForPanning === void 0) { useCtrlForPanning = true; }
- if (panningMouseButton === void 0) { panningMouseButton = 2; }
- this._useCtrlForPanning = useCtrlForPanning;
- this._panningMouseButton = panningMouseButton;
- this.inputs.attachElement(element, noPreventDefault);
- this._reset = function () {
- _this.inertialAlphaOffset = 0;
- _this.inertialBetaOffset = 0;
- _this.inertialRadiusOffset = 0;
- _this.inertialPanningX = 0;
- _this.inertialPanningY = 0;
- };
- };
- ArcRotateCamera.prototype.detachControl = function (element) {
- this.inputs.detachElement(element);
- if (this._reset) {
- this._reset();
- }
- };
- ArcRotateCamera.prototype._checkInputs = function () {
- //if (async) collision inspection was triggered, don't update the camera's position - until the collision callback was called.
- if (this._collisionTriggered) {
- return;
- }
- this.inputs.checkInputs();
- // Inertia
- if (this.inertialAlphaOffset !== 0 || this.inertialBetaOffset !== 0 || this.inertialRadiusOffset !== 0) {
- if (this.getScene().useRightHandedSystem) {
- this.alpha -= this.beta <= 0 ? -this.inertialAlphaOffset : this.inertialAlphaOffset;
- }
- else {
- this.alpha += this.beta <= 0 ? -this.inertialAlphaOffset : this.inertialAlphaOffset;
- }
- this.beta += this.inertialBetaOffset;
- this.radius -= this.inertialRadiusOffset;
- this.inertialAlphaOffset *= this.inertia;
- this.inertialBetaOffset *= this.inertia;
- this.inertialRadiusOffset *= this.inertia;
- if (Math.abs(this.inertialAlphaOffset) < BABYLON.Epsilon)
- this.inertialAlphaOffset = 0;
- if (Math.abs(this.inertialBetaOffset) < BABYLON.Epsilon)
- this.inertialBetaOffset = 0;
- if (Math.abs(this.inertialRadiusOffset) < this.speed * BABYLON.Epsilon)
- this.inertialRadiusOffset = 0;
- }
- // Panning inertia
- if (this.inertialPanningX !== 0 || this.inertialPanningY !== 0) {
- if (!this._localDirection) {
- this._localDirection = BABYLON.Vector3.Zero();
- this._transformedDirection = BABYLON.Vector3.Zero();
- }
- this._localDirection.copyFromFloats(this.inertialPanningX, this.inertialPanningY, this.inertialPanningY);
- this._localDirection.multiplyInPlace(this.panningAxis);
- this._viewMatrix.invertToRef(this._cameraTransformMatrix);
- BABYLON.Vector3.TransformNormalToRef(this._localDirection, this._cameraTransformMatrix, this._transformedDirection);
- //Eliminate y if map panning is enabled (panningAxis == 1,0,1)
- if (!this.panningAxis.y) {
- this._transformedDirection.y = 0;
- }
- if (!this._targetHost) {
- if (this.panningDistanceLimit) {
- this._transformedDirection.addInPlace(this._target);
- var distanceSquared = BABYLON.Vector3.DistanceSquared(this._transformedDirection, this.panningOriginTarget);
- if (distanceSquared <= (this.panningDistanceLimit * this.panningDistanceLimit)) {
- this._target.copyFrom(this._transformedDirection);
- }
- }
- else {
- this._target.addInPlace(this._transformedDirection);
- }
- }
- this.inertialPanningX *= this.panningInertia;
- this.inertialPanningY *= this.panningInertia;
- if (Math.abs(this.inertialPanningX) < this.speed * BABYLON.Epsilon)
- this.inertialPanningX = 0;
- if (Math.abs(this.inertialPanningY) < this.speed * BABYLON.Epsilon)
- this.inertialPanningY = 0;
- }
- // Limits
- this._checkLimits();
- _super.prototype._checkInputs.call(this);
- };
- ArcRotateCamera.prototype._checkLimits = function () {
- if (this.lowerBetaLimit === null || this.lowerBetaLimit === undefined) {
- if (this.allowUpsideDown && this.beta > Math.PI) {
- this.beta = this.beta - (2 * Math.PI);
- }
- }
- else {
- if (this.beta < this.lowerBetaLimit) {
- this.beta = this.lowerBetaLimit;
- }
- }
- if (this.upperBetaLimit === null || this.upperBetaLimit === undefined) {
- if (this.allowUpsideDown && this.beta < -Math.PI) {
- this.beta = this.beta + (2 * Math.PI);
- }
- }
- else {
- if (this.beta > this.upperBetaLimit) {
- this.beta = this.upperBetaLimit;
- }
- }
- if (this.lowerAlphaLimit && this.alpha < this.lowerAlphaLimit) {
- this.alpha = this.lowerAlphaLimit;
- }
- if (this.upperAlphaLimit && this.alpha > this.upperAlphaLimit) {
- this.alpha = this.upperAlphaLimit;
- }
- if (this.lowerRadiusLimit && this.radius < this.lowerRadiusLimit) {
- this.radius = this.lowerRadiusLimit;
- }
- if (this.upperRadiusLimit && this.radius > this.upperRadiusLimit) {
- this.radius = this.upperRadiusLimit;
- }
- };
- ArcRotateCamera.prototype.rebuildAnglesAndRadius = function () {
- var radiusv3 = this.position.subtract(this._getTargetPosition());
- this.radius = radiusv3.length();
- if (this.radius === 0) {
- this.radius = 0.0001; // Just to avoid division by zero
- }
- // Alpha
- this.alpha = Math.acos(radiusv3.x / Math.sqrt(Math.pow(radiusv3.x, 2) + Math.pow(radiusv3.z, 2)));
- if (radiusv3.z < 0) {
- this.alpha = 2 * Math.PI - this.alpha;
- }
- // Beta
- this.beta = Math.acos(radiusv3.y / this.radius);
- this._checkLimits();
- };
- ArcRotateCamera.prototype.setPosition = function (position) {
- if (this.position.equals(position)) {
- return;
- }
- this.position.copyFrom(position);
- this.rebuildAnglesAndRadius();
- };
- ArcRotateCamera.prototype.setTarget = function (target, toBoundingCenter, allowSamePosition) {
- if (toBoundingCenter === void 0) { toBoundingCenter = false; }
- if (allowSamePosition === void 0) { allowSamePosition = false; }
- if (target.getBoundingInfo) {
- if (toBoundingCenter) {
- this._targetBoundingCenter = target.getBoundingInfo().boundingBox.centerWorld.clone();
- }
- else {
- this._targetBoundingCenter = null;
- }
- this._targetHost = target;
- this._target = this._getTargetPosition();
- this.onMeshTargetChangedObservable.notifyObservers(this._targetHost);
- }
- else {
- var newTarget = target;
- var currentTarget = this._getTargetPosition();
- if (currentTarget && !allowSamePosition && currentTarget.equals(newTarget)) {
- return;
- }
- this._targetHost = null;
- this._target = newTarget;
- this._targetBoundingCenter = null;
- this.onMeshTargetChangedObservable.notifyObservers(null);
- }
- this.rebuildAnglesAndRadius();
- };
- ArcRotateCamera.prototype._getViewMatrix = function () {
- // Compute
- var cosa = Math.cos(this.alpha);
- var sina = Math.sin(this.alpha);
- var cosb = Math.cos(this.beta);
- var sinb = Math.sin(this.beta);
- if (sinb === 0) {
- sinb = 0.0001;
- }
- var target = this._getTargetPosition();
- target.addToRef(new BABYLON.Vector3(this.radius * cosa * sinb, this.radius * cosb, this.radius * sina * sinb), this._newPosition);
- if (this.getScene().collisionsEnabled && this.checkCollisions) {
- if (!this._collider) {
- this._collider = new BABYLON.Collider();
- }
- this._collider._radius = this.collisionRadius;
- this._newPosition.subtractToRef(this.position, this._collisionVelocity);
- this._collisionTriggered = true;
- this.getScene().collisionCoordinator.getNewPosition(this.position, this._collisionVelocity, this._collider, 3, null, this._onCollisionPositionChange, this.uniqueId);
- }
- else {
- this.position.copyFrom(this._newPosition);
- var up = this.upVector;
- if (this.allowUpsideDown && sinb < 0) {
- up = up.clone();
- up = up.negate();
- }
- if (this.getScene().useRightHandedSystem) {
- BABYLON.Matrix.LookAtRHToRef(this.position, target, up, this._viewMatrix);
- }
- else {
- BABYLON.Matrix.LookAtLHToRef(this.position, target, up, this._viewMatrix);
- }
- this._viewMatrix.m[12] += this.targetScreenOffset.x;
- this._viewMatrix.m[13] += this.targetScreenOffset.y;
- }
- this._currentTarget = target;
- return this._viewMatrix;
- };
- ArcRotateCamera.prototype.zoomOn = function (meshes, doNotUpdateMaxZ) {
- if (doNotUpdateMaxZ === void 0) { doNotUpdateMaxZ = false; }
- meshes = meshes || this.getScene().meshes;
- var minMaxVector = BABYLON.Mesh.MinMax(meshes);
- var distance = BABYLON.Vector3.Distance(minMaxVector.min, minMaxVector.max);
- this.radius = distance * this.zoomOnFactor;
- this.focusOn({ min: minMaxVector.min, max: minMaxVector.max, distance: distance }, doNotUpdateMaxZ);
- };
- ArcRotateCamera.prototype.focusOn = function (meshesOrMinMaxVectorAndDistance, doNotUpdateMaxZ) {
- if (doNotUpdateMaxZ === void 0) { doNotUpdateMaxZ = false; }
- var meshesOrMinMaxVector;
- var distance;
- if (meshesOrMinMaxVectorAndDistance.min === undefined) {
- var meshes = meshesOrMinMaxVectorAndDistance || this.getScene().meshes;
- meshesOrMinMaxVector = BABYLON.Mesh.MinMax(meshes);
- distance = BABYLON.Vector3.Distance(meshesOrMinMaxVector.min, meshesOrMinMaxVector.max);
- }
- else {
- var minMaxVectorAndDistance = meshesOrMinMaxVectorAndDistance;
- meshesOrMinMaxVector = minMaxVectorAndDistance;
- distance = minMaxVectorAndDistance.distance;
- }
- this._target = BABYLON.Mesh.Center(meshesOrMinMaxVector);
- if (!doNotUpdateMaxZ) {
- this.maxZ = distance * 2;
- }
- };
- /**
- * @override
- * Override Camera.createRigCamera
- */
- ArcRotateCamera.prototype.createRigCamera = function (name, cameraIndex) {
- var alphaShift = 0;
- switch (this.cameraRigMode) {
- case BABYLON.Camera.RIG_MODE_STEREOSCOPIC_ANAGLYPH:
- case BABYLON.Camera.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL:
- case BABYLON.Camera.RIG_MODE_STEREOSCOPIC_OVERUNDER:
- case BABYLON.Camera.RIG_MODE_VR:
- alphaShift = this._cameraRigParams.stereoHalfAngle * (cameraIndex === 0 ? 1 : -1);
- break;
- case BABYLON.Camera.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED:
- alphaShift = this._cameraRigParams.stereoHalfAngle * (cameraIndex === 0 ? -1 : 1);
- break;
- }
- var rigCam = new ArcRotateCamera(name, this.alpha + alphaShift, this.beta, this.radius, this._target, this.getScene());
- rigCam._cameraRigParams = {};
- return rigCam;
- };
- /**
- * @override
- * Override Camera._updateRigCameras
- */
- ArcRotateCamera.prototype._updateRigCameras = function () {
- var camLeft = this._rigCameras[0];
- var camRight = this._rigCameras[1];
- camLeft.beta = camRight.beta = this.beta;
- camLeft.radius = camRight.radius = this.radius;
- switch (this.cameraRigMode) {
- case BABYLON.Camera.RIG_MODE_STEREOSCOPIC_ANAGLYPH:
- case BABYLON.Camera.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL:
- case BABYLON.Camera.RIG_MODE_STEREOSCOPIC_OVERUNDER:
- case BABYLON.Camera.RIG_MODE_VR:
- camLeft.alpha = this.alpha - this._cameraRigParams.stereoHalfAngle;
- camRight.alpha = this.alpha + this._cameraRigParams.stereoHalfAngle;
- break;
- case BABYLON.Camera.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED:
- camLeft.alpha = this.alpha + this._cameraRigParams.stereoHalfAngle;
- camRight.alpha = this.alpha - this._cameraRigParams.stereoHalfAngle;
- break;
- }
- _super.prototype._updateRigCameras.call(this);
- };
- ArcRotateCamera.prototype.dispose = function () {
- this.inputs.clear();
- _super.prototype.dispose.call(this);
- };
- ArcRotateCamera.prototype.getClassName = function () {
- return "ArcRotateCamera";
- };
- __decorate([
- BABYLON.serialize()
- ], ArcRotateCamera.prototype, "alpha", void 0);
- __decorate([
- BABYLON.serialize()
- ], ArcRotateCamera.prototype, "beta", void 0);
- __decorate([
- BABYLON.serialize()
- ], ArcRotateCamera.prototype, "radius", void 0);
- __decorate([
- BABYLON.serializeAsVector3("target")
- ], ArcRotateCamera.prototype, "_target", void 0);
- __decorate([
- BABYLON.serialize()
- ], ArcRotateCamera.prototype, "inertialAlphaOffset", void 0);
- __decorate([
- BABYLON.serialize()
- ], ArcRotateCamera.prototype, "inertialBetaOffset", void 0);
- __decorate([
- BABYLON.serialize()
- ], ArcRotateCamera.prototype, "inertialRadiusOffset", void 0);
- __decorate([
- BABYLON.serialize()
- ], ArcRotateCamera.prototype, "lowerAlphaLimit", void 0);
- __decorate([
- BABYLON.serialize()
- ], ArcRotateCamera.prototype, "upperAlphaLimit", void 0);
- __decorate([
- BABYLON.serialize()
- ], ArcRotateCamera.prototype, "lowerBetaLimit", void 0);
- __decorate([
- BABYLON.serialize()
- ], ArcRotateCamera.prototype, "upperBetaLimit", void 0);
- __decorate([
- BABYLON.serialize()
- ], ArcRotateCamera.prototype, "lowerRadiusLimit", void 0);
- __decorate([
- BABYLON.serialize()
- ], ArcRotateCamera.prototype, "upperRadiusLimit", void 0);
- __decorate([
- BABYLON.serialize()
- ], ArcRotateCamera.prototype, "inertialPanningX", void 0);
- __decorate([
- BABYLON.serialize()
- ], ArcRotateCamera.prototype, "inertialPanningY", void 0);
- __decorate([
- BABYLON.serialize()
- ], ArcRotateCamera.prototype, "pinchToPanMaxDistance", void 0);
- __decorate([
- BABYLON.serialize()
- ], ArcRotateCamera.prototype, "panningDistanceLimit", void 0);
- __decorate([
- BABYLON.serializeAsVector3()
- ], ArcRotateCamera.prototype, "panningOriginTarget", void 0);
- __decorate([
- BABYLON.serialize()
- ], ArcRotateCamera.prototype, "panningInertia", void 0);
- __decorate([
- BABYLON.serialize()
- ], ArcRotateCamera.prototype, "zoomOnFactor", void 0);
- __decorate([
- BABYLON.serialize()
- ], ArcRotateCamera.prototype, "allowUpsideDown", void 0);
- return ArcRotateCamera;
- }(BABYLON.TargetCamera));
- BABYLON.ArcRotateCamera = ArcRotateCamera;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.arcRotateCamera.js.map
- BABYLON.Effect.IncludesShadersStore['depthPrePass'] = "#ifdef DEPTHPREPASS\ngl_FragColor=vec4(0.,0.,0.,1.0);\nreturn;\n#endif";
- BABYLON.Effect.IncludesShadersStore['bonesDeclaration'] = "#if NUM_BONE_INFLUENCERS>0\nuniform mat4 mBones[BonesPerMesh];\nattribute vec4 matricesIndices;\nattribute vec4 matricesWeights;\n#if NUM_BONE_INFLUENCERS>4\nattribute vec4 matricesIndicesExtra;\nattribute vec4 matricesWeightsExtra;\n#endif\n#endif";
- BABYLON.Effect.IncludesShadersStore['instancesDeclaration'] = "#ifdef INSTANCES\nattribute vec4 world0;\nattribute vec4 world1;\nattribute vec4 world2;\nattribute vec4 world3;\n#else\nuniform mat4 world;\n#endif";
- BABYLON.Effect.IncludesShadersStore['pointCloudVertexDeclaration'] = "#ifdef POINTSIZE\nuniform float pointSize;\n#endif";
- BABYLON.Effect.IncludesShadersStore['bumpVertexDeclaration'] = "#if defined(BUMP) || defined(PARALLAX)\n#if defined(TANGENT) && defined(NORMAL) \nvarying mat3 vTBN;\n#endif\n#endif\n";
- BABYLON.Effect.IncludesShadersStore['clipPlaneVertexDeclaration'] = "#ifdef CLIPPLANE\nuniform vec4 vClipPlane;\nvarying float fClipDistance;\n#endif";
- BABYLON.Effect.IncludesShadersStore['fogVertexDeclaration'] = "#ifdef FOG\nvarying vec3 vFogDistance;\n#endif";
- BABYLON.Effect.IncludesShadersStore['morphTargetsVertexGlobalDeclaration'] = "#ifdef MORPHTARGETS\nuniform float morphTargetInfluences[NUM_MORPH_INFLUENCERS];\n#endif";
- BABYLON.Effect.IncludesShadersStore['morphTargetsVertexDeclaration'] = "#ifdef MORPHTARGETS\nattribute vec3 position{X};\n#ifdef MORPHTARGETS_NORMAL\nattribute vec3 normal{X};\n#endif\n#ifdef MORPHTARGETS_TANGENT\nattribute vec3 tangent{X};\n#endif\n#endif";
- BABYLON.Effect.IncludesShadersStore['logDepthDeclaration'] = "#ifdef LOGARITHMICDEPTH\nuniform float logarithmicDepthConstant;\nvarying float vFragmentDepth;\n#endif";
- BABYLON.Effect.IncludesShadersStore['morphTargetsVertex'] = "#ifdef MORPHTARGETS\npositionUpdated+=(position{X}-position)*morphTargetInfluences[{X}];\n#ifdef MORPHTARGETS_NORMAL\nnormalUpdated+=(normal{X}-normal)*morphTargetInfluences[{X}];\n#endif\n#ifdef MORPHTARGETS_TANGENT\ntangentUpdated.xyz+=(tangent{X}-tangent.xyz)*morphTargetInfluences[{X}];\n#endif\n#endif";
- BABYLON.Effect.IncludesShadersStore['instancesVertex'] = "#ifdef INSTANCES\nmat4 finalWorld=mat4(world0,world1,world2,world3);\n#else\nmat4 finalWorld=world;\n#endif";
- BABYLON.Effect.IncludesShadersStore['bonesVertex'] = "#if NUM_BONE_INFLUENCERS>0\nmat4 influence;\ninfluence=mBones[int(matricesIndices[0])]*matricesWeights[0];\n#if NUM_BONE_INFLUENCERS>1\ninfluence+=mBones[int(matricesIndices[1])]*matricesWeights[1];\n#endif \n#if NUM_BONE_INFLUENCERS>2\ninfluence+=mBones[int(matricesIndices[2])]*matricesWeights[2];\n#endif \n#if NUM_BONE_INFLUENCERS>3\ninfluence+=mBones[int(matricesIndices[3])]*matricesWeights[3];\n#endif \n#if NUM_BONE_INFLUENCERS>4\ninfluence+=mBones[int(matricesIndicesExtra[0])]*matricesWeightsExtra[0];\n#endif \n#if NUM_BONE_INFLUENCERS>5\ninfluence+=mBones[int(matricesIndicesExtra[1])]*matricesWeightsExtra[1];\n#endif \n#if NUM_BONE_INFLUENCERS>6\ninfluence+=mBones[int(matricesIndicesExtra[2])]*matricesWeightsExtra[2];\n#endif \n#if NUM_BONE_INFLUENCERS>7\ninfluence+=mBones[int(matricesIndicesExtra[3])]*matricesWeightsExtra[3];\n#endif \nfinalWorld=finalWorld*influence;\n#endif";
- BABYLON.Effect.IncludesShadersStore['bumpVertex'] = "#if defined(BUMP) || defined(PARALLAX)\n#if defined(TANGENT) && defined(NORMAL)\nvec3 tbnNormal=normalize(normalUpdated);\nvec3 tbnTangent=normalize(tangentUpdated.xyz);\nvec3 tbnBitangent=cross(tbnNormal,tbnTangent)*tangentUpdated.w;\nvTBN=mat3(finalWorld)*mat3(tbnTangent,tbnBitangent,tbnNormal);\n#endif\n#endif";
- BABYLON.Effect.IncludesShadersStore['clipPlaneVertex'] = "#ifdef CLIPPLANE\nfClipDistance=dot(worldPos,vClipPlane);\n#endif";
- BABYLON.Effect.IncludesShadersStore['fogVertex'] = "#ifdef FOG\nvFogDistance=(view*worldPos).xyz;\n#endif";
- BABYLON.Effect.IncludesShadersStore['shadowsVertex'] = "#ifdef SHADOWS\n#if defined(SHADOW{X}) && !defined(SHADOWCUBE{X})\nvPositionFromLight{X}=lightMatrix{X}*worldPos;\nvDepthMetric{X}=((vPositionFromLight{X}.z+light{X}.depthValues.x)/(light{X}.depthValues.y));\n#endif\n#endif";
- BABYLON.Effect.IncludesShadersStore['pointCloudVertex'] = "#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif";
- BABYLON.Effect.IncludesShadersStore['logDepthVertex'] = "#ifdef LOGARITHMICDEPTH\nvFragmentDepth=1.0+gl_Position.w;\ngl_Position.z=log2(max(0.000001,vFragmentDepth))*logarithmicDepthConstant;\n#endif";
- BABYLON.Effect.IncludesShadersStore['helperFunctions'] = "const float PI=3.1415926535897932384626433832795;\nconst float LinearEncodePowerApprox=2.2;\nconst float GammaEncodePowerApprox=1.0/LinearEncodePowerApprox;\nconst vec3 LuminanceEncodeApprox=vec3(0.2126,0.7152,0.0722);\nmat3 transposeMat3(mat3 inMatrix) {\nvec3 i0=inMatrix[0];\nvec3 i1=inMatrix[1];\nvec3 i2=inMatrix[2];\nmat3 outMatrix=mat3(\nvec3(i0.x,i1.x,i2.x),\nvec3(i0.y,i1.y,i2.y),\nvec3(i0.z,i1.z,i2.z)\n);\nreturn outMatrix;\n}\n\nmat3 inverseMat3(mat3 inMatrix) {\nfloat a00=inMatrix[0][0],a01=inMatrix[0][1],a02=inMatrix[0][2];\nfloat a10=inMatrix[1][0],a11=inMatrix[1][1],a12=inMatrix[1][2];\nfloat a20=inMatrix[2][0],a21=inMatrix[2][1],a22=inMatrix[2][2];\nfloat b01=a22*a11-a12*a21;\nfloat b11=-a22*a10+a12*a20;\nfloat b21=a21*a10-a11*a20;\nfloat det=a00*b01+a01*b11+a02*b21;\nreturn mat3(b01,(-a22*a01+a02*a21),(a12*a01-a02*a11),\nb11,(a22*a00-a02*a20),(-a12*a00+a02*a10),\nb21,(-a21*a00+a01*a20),(a11*a00-a01*a10))/det;\n}\nfloat computeFallOff(float value,vec2 clipSpace,float frustumEdgeFalloff)\n{\nfloat mask=smoothstep(1.0-frustumEdgeFalloff,1.0,clamp(dot(clipSpace,clipSpace),0.,1.));\nreturn mix(value,1.0,mask);\n}\nvec3 applyEaseInOut(vec3 x){\nreturn x*x*(3.0-2.0*x);\n}\nvec3 toLinearSpace(vec3 color)\n{\nreturn pow(color,vec3(LinearEncodePowerApprox));\n}\nvec3 toGammaSpace(vec3 color)\n{\nreturn pow(color,vec3(GammaEncodePowerApprox));\n}\nfloat square(float value)\n{\nreturn value*value;\n}\nfloat getLuminance(vec3 color)\n{\nreturn clamp(dot(color,LuminanceEncodeApprox),0.,1.);\n}\n\nfloat getRand(vec2 seed) {\nreturn fract(sin(dot(seed.xy ,vec2(12.9898,78.233)))*43758.5453);\n}\nvec3 dither(vec2 seed,vec3 color) {\nfloat rand=getRand(seed);\ncolor+=mix(-0.5/255.0,0.5/255.0,rand);\ncolor=max(color,0.0);\nreturn color;\n}";
- BABYLON.Effect.IncludesShadersStore['lightFragmentDeclaration'] = "#ifdef LIGHT{X}\nuniform vec4 vLightData{X};\nuniform vec4 vLightDiffuse{X};\n#ifdef SPECULARTERM\nuniform vec3 vLightSpecular{X};\n#else\nvec3 vLightSpecular{X}=vec3(0.);\n#endif\n#ifdef SHADOW{X}\n#if defined(SHADOWCUBE{X})\nuniform samplerCube shadowSampler{X};\n#else\nvarying vec4 vPositionFromLight{X};\nvarying float vDepthMetric{X};\nuniform sampler2D shadowSampler{X};\nuniform mat4 lightMatrix{X};\n#endif\nuniform vec4 shadowsInfo{X};\nuniform vec2 depthValues{X};\n#endif\n#ifdef SPOTLIGHT{X}\nuniform vec4 vLightDirection{X};\n#endif\n#ifdef HEMILIGHT{X}\nuniform vec3 vLightGround{X};\n#endif\n#endif";
- BABYLON.Effect.IncludesShadersStore['lightsFragmentFunctions'] = "\nstruct lightingInfo\n{\nvec3 diffuse;\n#ifdef SPECULARTERM\nvec3 specular;\n#endif\n#ifdef NDOTL\nfloat ndl;\n#endif\n};\nlightingInfo computeLighting(vec3 viewDirectionW,vec3 vNormal,vec4 lightData,vec3 diffuseColor,vec3 specularColor,float range,float glossiness) {\nlightingInfo result;\nvec3 lightVectorW;\nfloat attenuation=1.0;\nif (lightData.w == 0.)\n{\nvec3 direction=lightData.xyz-vPositionW;\nattenuation=max(0.,1.0-length(direction)/range);\nlightVectorW=normalize(direction);\n}\nelse\n{\nlightVectorW=normalize(-lightData.xyz);\n}\n\nfloat ndl=max(0.,dot(vNormal,lightVectorW));\n#ifdef NDOTL\nresult.ndl=ndl;\n#endif\nresult.diffuse=ndl*diffuseColor*attenuation;\n#ifdef SPECULARTERM\n\nvec3 angleW=normalize(viewDirectionW+lightVectorW);\nfloat specComp=max(0.,dot(vNormal,angleW));\nspecComp=pow(specComp,max(1.,glossiness));\nresult.specular=specComp*specularColor*attenuation;\n#endif\nreturn result;\n}\nlightingInfo computeSpotLighting(vec3 viewDirectionW,vec3 vNormal,vec4 lightData,vec4 lightDirection,vec3 diffuseColor,vec3 specularColor,float range,float glossiness) {\nlightingInfo result;\nvec3 direction=lightData.xyz-vPositionW;\nvec3 lightVectorW=normalize(direction);\nfloat attenuation=max(0.,1.0-length(direction)/range);\n\nfloat cosAngle=max(0.,dot(lightDirection.xyz,-lightVectorW));\nif (cosAngle>=lightDirection.w)\n{\ncosAngle=max(0.,pow(cosAngle,lightData.w));\nattenuation*=cosAngle;\n\nfloat ndl=max(0.,dot(vNormal,lightVectorW));\n#ifdef NDOTL\nresult.ndl=ndl;\n#endif\nresult.diffuse=ndl*diffuseColor*attenuation;\n#ifdef SPECULARTERM\n\nvec3 angleW=normalize(viewDirectionW+lightVectorW);\nfloat specComp=max(0.,dot(vNormal,angleW));\nspecComp=pow(specComp,max(1.,glossiness));\nresult.specular=specComp*specularColor*attenuation;\n#endif\nreturn result;\n}\nresult.diffuse=vec3(0.);\n#ifdef SPECULARTERM\nresult.specular=vec3(0.);\n#endif\n#ifdef NDOTL\nresult.ndl=0.;\n#endif\nreturn result;\n}\nlightingInfo computeHemisphericLighting(vec3 viewDirectionW,vec3 vNormal,vec4 lightData,vec3 diffuseColor,vec3 specularColor,vec3 groundColor,float glossiness) {\nlightingInfo result;\n\nfloat ndl=dot(vNormal,lightData.xyz)*0.5+0.5;\n#ifdef NDOTL\nresult.ndl=ndl;\n#endif\nresult.diffuse=mix(groundColor,diffuseColor,ndl);\n#ifdef SPECULARTERM\n\nvec3 angleW=normalize(viewDirectionW+lightData.xyz);\nfloat specComp=max(0.,dot(vNormal,angleW));\nspecComp=pow(specComp,max(1.,glossiness));\nresult.specular=specComp*specularColor;\n#endif\nreturn result;\n}\n";
- BABYLON.Effect.IncludesShadersStore['lightUboDeclaration'] = "#ifdef LIGHT{X}\nuniform Light{X}\n{\nvec4 vLightData;\nvec4 vLightDiffuse;\nvec3 vLightSpecular;\n#ifdef SPOTLIGHT{X}\nvec4 vLightDirection;\n#endif\n#ifdef HEMILIGHT{X}\nvec3 vLightGround;\n#endif\nvec4 shadowsInfo;\nvec2 depthValues;\n} light{X};\n#ifdef SHADOW{X}\n#if defined(SHADOWCUBE{X})\nuniform samplerCube shadowSampler{X};\n#else\nvarying vec4 vPositionFromLight{X};\nvarying float vDepthMetric{X};\nuniform sampler2D shadowSampler{X};\nuniform mat4 lightMatrix{X};\n#endif\n#endif\n#endif";
- BABYLON.Effect.IncludesShadersStore['defaultVertexDeclaration'] = "\nuniform mat4 viewProjection;\nuniform mat4 view;\n#ifdef DIFFUSE\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef AMBIENT\nuniform mat4 ambientMatrix;\nuniform vec2 vAmbientInfos;\n#endif\n#ifdef OPACITY\nuniform mat4 opacityMatrix;\nuniform vec2 vOpacityInfos;\n#endif\n#ifdef EMISSIVE\nuniform vec2 vEmissiveInfos;\nuniform mat4 emissiveMatrix;\n#endif\n#ifdef LIGHTMAP\nuniform vec2 vLightmapInfos;\nuniform mat4 lightmapMatrix;\n#endif\n#if defined(SPECULAR) && defined(SPECULARTERM)\nuniform vec2 vSpecularInfos;\nuniform mat4 specularMatrix;\n#endif\n#ifdef BUMP\nuniform vec3 vBumpInfos;\nuniform mat4 bumpMatrix;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n";
- BABYLON.Effect.IncludesShadersStore['defaultFragmentDeclaration'] = "uniform vec4 vDiffuseColor;\n#ifdef SPECULARTERM\nuniform vec4 vSpecularColor;\n#endif\nuniform vec3 vEmissiveColor;\n\n#ifdef DIFFUSE\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef AMBIENT\nuniform vec2 vAmbientInfos;\n#endif\n#ifdef OPACITY \nuniform vec2 vOpacityInfos;\n#endif\n#ifdef EMISSIVE\nuniform vec2 vEmissiveInfos;\n#endif\n#ifdef LIGHTMAP\nuniform vec2 vLightmapInfos;\n#endif\n#ifdef BUMP\nuniform vec3 vBumpInfos;\nuniform vec2 vTangentSpaceParams;\n#endif\n#if defined(REFLECTIONMAP_SPHERICAL) || defined(REFLECTIONMAP_PROJECTION) || defined(REFRACTION)\nuniform mat4 view;\n#endif\n#ifdef REFRACTION\nuniform vec4 vRefractionInfos;\n#ifndef REFRACTIONMAP_3D\nuniform mat4 refractionMatrix;\n#endif\n#ifdef REFRACTIONFRESNEL\nuniform vec4 refractionLeftColor;\nuniform vec4 refractionRightColor;\n#endif\n#endif\n#if defined(SPECULAR) && defined(SPECULARTERM)\nuniform vec2 vSpecularInfos;\n#endif\n#ifdef DIFFUSEFRESNEL\nuniform vec4 diffuseLeftColor;\nuniform vec4 diffuseRightColor;\n#endif\n#ifdef OPACITYFRESNEL\nuniform vec4 opacityParts;\n#endif\n#ifdef EMISSIVEFRESNEL\nuniform vec4 emissiveLeftColor;\nuniform vec4 emissiveRightColor;\n#endif\n\n#ifdef REFLECTION\nuniform vec2 vReflectionInfos;\n#ifdef REFLECTIONMAP_SKYBOX\n#else\n#if defined(REFLECTIONMAP_PLANAR) || defined(REFLECTIONMAP_CUBIC) || defined(REFLECTIONMAP_PROJECTION)\nuniform mat4 reflectionMatrix;\n#endif\n#endif\n#ifdef REFLECTIONFRESNEL\nuniform vec4 reflectionLeftColor;\nuniform vec4 reflectionRightColor;\n#endif\n#endif";
- BABYLON.Effect.IncludesShadersStore['defaultUboDeclaration'] = "layout(std140,column_major) uniform;\nuniform Material\n{\nvec4 diffuseLeftColor;\nvec4 diffuseRightColor;\nvec4 opacityParts;\nvec4 reflectionLeftColor;\nvec4 reflectionRightColor;\nvec4 refractionLeftColor;\nvec4 refractionRightColor;\nvec4 emissiveLeftColor; \nvec4 emissiveRightColor;\nvec2 vDiffuseInfos;\nvec2 vAmbientInfos;\nvec2 vOpacityInfos;\nvec2 vReflectionInfos;\nvec2 vEmissiveInfos;\nvec2 vLightmapInfos;\nvec2 vSpecularInfos;\nvec3 vBumpInfos;\nmat4 diffuseMatrix;\nmat4 ambientMatrix;\nmat4 opacityMatrix;\nmat4 reflectionMatrix;\nmat4 emissiveMatrix;\nmat4 lightmapMatrix;\nmat4 specularMatrix;\nmat4 bumpMatrix; \nvec4 vTangentSpaceParams;\nmat4 refractionMatrix;\nvec4 vRefractionInfos;\nvec4 vSpecularColor;\nvec3 vEmissiveColor;\nvec4 vDiffuseColor;\nfloat pointSize; \n};\nuniform Scene {\nmat4 viewProjection;\nmat4 view;\n};";
- BABYLON.Effect.IncludesShadersStore['shadowsFragmentFunctions'] = "#ifdef SHADOWS\n#ifndef SHADOWFLOAT\nfloat unpack(vec4 color)\n{\nconst vec4 bit_shift=vec4(1.0/(255.0*255.0*255.0),1.0/(255.0*255.0),1.0/255.0,1.0);\nreturn dot(color,bit_shift);\n}\n#endif\nfloat computeShadowCube(vec3 lightPosition,samplerCube shadowSampler,float darkness,vec2 depthValues)\n{\nvec3 directionToLight=vPositionW-lightPosition;\nfloat depth=length(directionToLight);\ndepth=(depth+depthValues.x)/(depthValues.y);\ndepth=clamp(depth,0.,1.0);\ndirectionToLight=normalize(directionToLight);\ndirectionToLight.y=-directionToLight.y;\n#ifndef SHADOWFLOAT\nfloat shadow=unpack(textureCube(shadowSampler,directionToLight));\n#else\nfloat shadow=textureCube(shadowSampler,directionToLight).x;\n#endif\nif (depth>shadow)\n{\nreturn darkness;\n}\nreturn 1.0;\n}\nfloat computeShadowWithPCFCube(vec3 lightPosition,samplerCube shadowSampler,float mapSize,float darkness,vec2 depthValues)\n{\nvec3 directionToLight=vPositionW-lightPosition;\nfloat depth=length(directionToLight);\ndepth=(depth+depthValues.x)/(depthValues.y);\ndepth=clamp(depth,0.,1.0);\ndirectionToLight=normalize(directionToLight);\ndirectionToLight.y=-directionToLight.y;\nfloat visibility=1.;\nvec3 poissonDisk[4];\npoissonDisk[0]=vec3(-1.0,1.0,-1.0);\npoissonDisk[1]=vec3(1.0,-1.0,-1.0);\npoissonDisk[2]=vec3(-1.0,-1.0,-1.0);\npoissonDisk[3]=vec3(1.0,-1.0,1.0);\n\n#ifndef SHADOWFLOAT\nif (unpack(textureCube(shadowSampler,directionToLight+poissonDisk[0]*mapSize))<depth) visibility-=0.25;\nif (unpack(textureCube(shadowSampler,directionToLight+poissonDisk[1]*mapSize))<depth) visibility-=0.25;\nif (unpack(textureCube(shadowSampler,directionToLight+poissonDisk[2]*mapSize))<depth) visibility-=0.25;\nif (unpack(textureCube(shadowSampler,directionToLight+poissonDisk[3]*mapSize))<depth) visibility-=0.25;\n#else\nif (textureCube(shadowSampler,directionToLight+poissonDisk[0]*mapSize).x<depth) visibility-=0.25;\nif (textureCube(shadowSampler,directionToLight+poissonDisk[1]*mapSize).x<depth) visibility-=0.25;\nif (textureCube(shadowSampler,directionToLight+poissonDisk[2]*mapSize).x<depth) visibility-=0.25;\nif (textureCube(shadowSampler,directionToLight+poissonDisk[3]*mapSize).x<depth) visibility-=0.25;\n#endif\nreturn min(1.0,visibility+darkness);\n}\nfloat computeShadowWithESMCube(vec3 lightPosition,samplerCube shadowSampler,float darkness,float depthScale,vec2 depthValues)\n{\nvec3 directionToLight=vPositionW-lightPosition;\nfloat depth=length(directionToLight);\ndepth=(depth+depthValues.x)/(depthValues.y);\nfloat shadowPixelDepth=clamp(depth,0.,1.0);\ndirectionToLight=normalize(directionToLight);\ndirectionToLight.y=-directionToLight.y;\n#ifndef SHADOWFLOAT\nfloat shadowMapSample=unpack(textureCube(shadowSampler,directionToLight));\n#else\nfloat shadowMapSample=textureCube(shadowSampler,directionToLight).x;\n#endif\nfloat esm=1.0-clamp(exp(min(87.,depthScale*shadowPixelDepth))*shadowMapSample,0.,1.-darkness); \nreturn esm;\n}\nfloat computeShadowWithCloseESMCube(vec3 lightPosition,samplerCube shadowSampler,float darkness,float depthScale,vec2 depthValues)\n{\nvec3 directionToLight=vPositionW-lightPosition;\nfloat depth=length(directionToLight);\ndepth=(depth+depthValues.x)/(depthValues.y);\nfloat shadowPixelDepth=clamp(depth,0.,1.0);\ndirectionToLight=normalize(directionToLight);\ndirectionToLight.y=-directionToLight.y;\n#ifndef SHADOWFLOAT\nfloat shadowMapSample=unpack(textureCube(shadowSampler,directionToLight));\n#else\nfloat shadowMapSample=textureCube(shadowSampler,directionToLight).x;\n#endif\nfloat esm=clamp(exp(min(87.,-depthScale*(shadowPixelDepth-shadowMapSample))),darkness,1.);\nreturn esm;\n}\nfloat computeShadow(vec4 vPositionFromLight,float depthMetric,sampler2D shadowSampler,float darkness,float frustumEdgeFalloff)\n{\nvec3 clipSpace=vPositionFromLight.xyz/vPositionFromLight.w;\nvec2 uv=0.5*clipSpace.xy+vec2(0.5);\nif (uv.x<0. || uv.x>1.0 || uv.y<0. || uv.y>1.0)\n{\nreturn 1.0;\n}\nfloat shadowPixelDepth=clamp(depthMetric,0.,1.0);\n#ifndef SHADOWFLOAT\nfloat shadow=unpack(texture2D(shadowSampler,uv));\n#else\nfloat shadow=texture2D(shadowSampler,uv).x;\n#endif\nif (shadowPixelDepth>shadow)\n{\nreturn computeFallOff(darkness,clipSpace.xy,frustumEdgeFalloff);\n}\nreturn 1.;\n}\nfloat computeShadowWithPCF(vec4 vPositionFromLight,float depthMetric,sampler2D shadowSampler,float mapSize,float darkness,float frustumEdgeFalloff)\n{\nvec3 clipSpace=vPositionFromLight.xyz/vPositionFromLight.w;\nvec2 uv=0.5*clipSpace.xy+vec2(0.5);\nif (uv.x<0. || uv.x>1.0 || uv.y<0. || uv.y>1.0)\n{\nreturn 1.0;\n}\nfloat shadowPixelDepth=clamp(depthMetric,0.,1.0);\nfloat visibility=1.;\nvec2 poissonDisk[4];\npoissonDisk[0]=vec2(-0.94201624,-0.39906216);\npoissonDisk[1]=vec2(0.94558609,-0.76890725);\npoissonDisk[2]=vec2(-0.094184101,-0.92938870);\npoissonDisk[3]=vec2(0.34495938,0.29387760);\n\n#ifndef SHADOWFLOAT\nif (unpack(texture2D(shadowSampler,uv+poissonDisk[0]*mapSize))<shadowPixelDepth) visibility-=0.25;\nif (unpack(texture2D(shadowSampler,uv+poissonDisk[1]*mapSize))<shadowPixelDepth) visibility-=0.25;\nif (unpack(texture2D(shadowSampler,uv+poissonDisk[2]*mapSize))<shadowPixelDepth) visibility-=0.25;\nif (unpack(texture2D(shadowSampler,uv+poissonDisk[3]*mapSize))<shadowPixelDepth) visibility-=0.25;\n#else\nif (texture2D(shadowSampler,uv+poissonDisk[0]*mapSize).x<shadowPixelDepth) visibility-=0.25;\nif (texture2D(shadowSampler,uv+poissonDisk[1]*mapSize).x<shadowPixelDepth) visibility-=0.25;\nif (texture2D(shadowSampler,uv+poissonDisk[2]*mapSize).x<shadowPixelDepth) visibility-=0.25;\nif (texture2D(shadowSampler,uv+poissonDisk[3]*mapSize).x<shadowPixelDepth) visibility-=0.25;\n#endif\nreturn computeFallOff(min(1.0,visibility+darkness),clipSpace.xy,frustumEdgeFalloff);\n}\nfloat computeShadowWithESM(vec4 vPositionFromLight,float depthMetric,sampler2D shadowSampler,float darkness,float depthScale,float frustumEdgeFalloff)\n{\nvec3 clipSpace=vPositionFromLight.xyz/vPositionFromLight.w;\nvec2 uv=0.5*clipSpace.xy+vec2(0.5);\nif (uv.x<0. || uv.x>1.0 || uv.y<0. || uv.y>1.0)\n{\nreturn 1.0;\n}\nfloat shadowPixelDepth=clamp(depthMetric,0.,1.0);\n#ifndef SHADOWFLOAT\nfloat shadowMapSample=unpack(texture2D(shadowSampler,uv));\n#else\nfloat shadowMapSample=texture2D(shadowSampler,uv).x;\n#endif\nfloat esm=1.0-clamp(exp(min(87.,depthScale*shadowPixelDepth))*shadowMapSample,0.,1.-darkness);\nreturn computeFallOff(esm,clipSpace.xy,frustumEdgeFalloff);\n}\nfloat computeShadowWithCloseESM(vec4 vPositionFromLight,float depthMetric,sampler2D shadowSampler,float darkness,float depthScale,float frustumEdgeFalloff)\n{\nvec3 clipSpace=vPositionFromLight.xyz/vPositionFromLight.w;\nvec2 uv=0.5*clipSpace.xy+vec2(0.5);\nif (uv.x<0. || uv.x>1.0 || uv.y<0. || uv.y>1.0)\n{\nreturn 1.0;\n}\nfloat shadowPixelDepth=clamp(depthMetric,0.,1.0); \n#ifndef SHADOWFLOAT\nfloat shadowMapSample=unpack(texture2D(shadowSampler,uv));\n#else\nfloat shadowMapSample=texture2D(shadowSampler,uv).x;\n#endif\nfloat esm=clamp(exp(min(87.,-depthScale*(shadowPixelDepth-shadowMapSample))),darkness,1.);\nreturn computeFallOff(esm,clipSpace.xy,frustumEdgeFalloff);\n}\n#endif\n";
- BABYLON.Effect.IncludesShadersStore['fresnelFunction'] = "#ifdef FRESNEL\nfloat computeFresnelTerm(vec3 viewDirection,vec3 worldNormal,float bias,float power)\n{\nfloat fresnelTerm=pow(bias+abs(dot(viewDirection,worldNormal)),power);\nreturn clamp(fresnelTerm,0.,1.);\n}\n#endif";
- BABYLON.Effect.IncludesShadersStore['reflectionFunction'] = "vec3 computeReflectionCoords(vec4 worldPos,vec3 worldNormal)\n{\n#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)\nvec3 direction=normalize(vDirectionW);\nfloat t=clamp(direction.y*-0.5+0.5,0.,1.0);\nfloat s=atan(direction.z,direction.x)*RECIPROCAL_PI2+0.5;\n#ifdef REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED\nreturn vec3(1.0-s,t,0);\n#else\nreturn vec3(s,t,0);\n#endif\n#endif\n#ifdef REFLECTIONMAP_EQUIRECTANGULAR\nvec3 cameraToVertex=normalize(worldPos.xyz-vEyePosition.xyz);\nvec3 r=reflect(cameraToVertex,worldNormal);\nfloat t=clamp(r.y*-0.5+0.5,0.,1.0);\nfloat s=atan(r.z,r.x)*RECIPROCAL_PI2+0.5;\nreturn vec3(s,t,0);\n#endif\n#ifdef REFLECTIONMAP_SPHERICAL\nvec3 viewDir=normalize(vec3(view*worldPos));\nvec3 viewNormal=normalize(vec3(view*vec4(worldNormal,0.0)));\nvec3 r=reflect(viewDir,viewNormal);\nr.z=r.z-1.0;\nfloat m=2.0*length(r);\nreturn vec3(r.x/m+0.5,1.0-r.y/m-0.5,0);\n#endif\n#ifdef REFLECTIONMAP_PLANAR\nvec3 viewDir=worldPos.xyz-vEyePosition.xyz;\nvec3 coords=normalize(reflect(viewDir,worldNormal));\nreturn vec3(reflectionMatrix*vec4(coords,1));\n#endif\n#ifdef REFLECTIONMAP_CUBIC\nvec3 viewDir=worldPos.xyz-vEyePosition.xyz;\nvec3 coords=reflect(viewDir,worldNormal);\n#ifdef INVERTCUBICMAP\ncoords.y=1.0-coords.y;\n#endif\nreturn vec3(reflectionMatrix*vec4(coords,0));\n#endif\n#ifdef REFLECTIONMAP_PROJECTION\nreturn vec3(reflectionMatrix*(view*worldPos));\n#endif\n#ifdef REFLECTIONMAP_SKYBOX\nreturn vPositionUVW;\n#endif\n#ifdef REFLECTIONMAP_EXPLICIT\nreturn vec3(0,0,0);\n#endif\n}";
- BABYLON.Effect.IncludesShadersStore['imageProcessingDeclaration'] = "#ifdef EXPOSURE\nuniform float exposureLinear;\n#endif\n#ifdef CONTRAST\nuniform float contrast;\n#endif\n#ifdef VIGNETTE\nuniform vec2 vInverseScreenSize;\nuniform vec4 vignetteSettings1;\nuniform vec4 vignetteSettings2;\n#endif\n#ifdef COLORCURVES\nuniform vec4 vCameraColorCurveNegative;\nuniform vec4 vCameraColorCurveNeutral;\nuniform vec4 vCameraColorCurvePositive;\n#endif\n#ifdef COLORGRADING\n#ifdef COLORGRADING3D\nuniform highp sampler3D txColorTransform;\n#else\nuniform sampler2D txColorTransform;\n#endif\nuniform vec4 colorTransformSettings;\n#endif";
- BABYLON.Effect.IncludesShadersStore['imageProcessingFunctions'] = "#if defined(COLORGRADING) && !defined(COLORGRADING3D)\n\nvec3 sampleTexture3D(sampler2D colorTransform,vec3 color,vec2 sampler3dSetting)\n{\nfloat sliceSize=2.0*sampler3dSetting.x; \n#ifdef SAMPLER3DGREENDEPTH\nfloat sliceContinuous=(color.g-sampler3dSetting.x)*sampler3dSetting.y;\n#else\nfloat sliceContinuous=(color.b-sampler3dSetting.x)*sampler3dSetting.y;\n#endif\nfloat sliceInteger=floor(sliceContinuous);\n\n\nfloat sliceFraction=sliceContinuous-sliceInteger;\n#ifdef SAMPLER3DGREENDEPTH\nvec2 sliceUV=color.rb;\n#else\nvec2 sliceUV=color.rg;\n#endif\nsliceUV.x*=sliceSize;\nsliceUV.x+=sliceInteger*sliceSize;\nsliceUV=clamp(sliceUV,0.,1.);\nvec4 slice0Color=texture2D(colorTransform,sliceUV);\nsliceUV.x+=sliceSize;\nsliceUV=clamp(sliceUV,0.,1.);\nvec4 slice1Color=texture2D(colorTransform,sliceUV);\nvec3 result=mix(slice0Color.rgb,slice1Color.rgb,sliceFraction);\n#ifdef SAMPLER3DBGRMAP\ncolor.rgb=result.rgb;\n#else\ncolor.rgb=result.bgr;\n#endif\nreturn color;\n}\n#endif\nvec4 applyImageProcessing(vec4 result) {\n#ifdef EXPOSURE\nresult.rgb*=exposureLinear;\n#endif\n#ifdef VIGNETTE\n\nvec2 viewportXY=gl_FragCoord.xy*vInverseScreenSize;\nviewportXY=viewportXY*2.0-1.0;\nvec3 vignetteXY1=vec3(viewportXY*vignetteSettings1.xy+vignetteSettings1.zw,1.0);\nfloat vignetteTerm=dot(vignetteXY1,vignetteXY1);\nfloat vignette=pow(vignetteTerm,vignetteSettings2.w);\n\nvec3 vignetteColor=vignetteSettings2.rgb;\n#ifdef VIGNETTEBLENDMODEMULTIPLY\nvec3 vignetteColorMultiplier=mix(vignetteColor,vec3(1,1,1),vignette);\nresult.rgb*=vignetteColorMultiplier;\n#endif\n#ifdef VIGNETTEBLENDMODEOPAQUE\nresult.rgb=mix(vignetteColor,result.rgb,vignette);\n#endif\n#endif\n#ifdef TONEMAPPING\nconst float tonemappingCalibration=1.590579;\nresult.rgb=1.0-exp2(-tonemappingCalibration*result.rgb);\n#endif\n\nresult.rgb=toGammaSpace(result.rgb);\nresult.rgb=clamp(result.rgb,0.0,1.0);\n#ifdef CONTRAST\n\nvec3 resultHighContrast=applyEaseInOut(result.rgb);\nif (contrast<1.0) {\n\nresult.rgb=mix(vec3(0.5,0.5,0.5),result.rgb,contrast);\n} else {\n\nresult.rgb=mix(result.rgb,resultHighContrast,contrast-1.0);\n}\n#endif\n\n#ifdef COLORGRADING\nvec3 colorTransformInput=result.rgb*colorTransformSettings.xxx+colorTransformSettings.yyy;\n#ifdef COLORGRADING3D\nvec3 colorTransformOutput=texture(txColorTransform,colorTransformInput).rgb;\n#else\nvec3 colorTransformOutput=sampleTexture3D(txColorTransform,colorTransformInput,colorTransformSettings.yz).rgb;\n#endif\nresult.rgb=mix(result.rgb,colorTransformOutput,colorTransformSettings.www);\n#endif\n#ifdef COLORCURVES\n\nfloat luma=getLuminance(result.rgb);\nvec2 curveMix=clamp(vec2(luma*3.0-1.5,luma*-3.0+1.5),vec2(0.0),vec2(1.0));\nvec4 colorCurve=vCameraColorCurveNeutral+curveMix.x*vCameraColorCurvePositive-curveMix.y*vCameraColorCurveNegative;\nresult.rgb*=colorCurve.rgb;\nresult.rgb=mix(vec3(luma),result.rgb,colorCurve.a);\n#endif\nreturn result;\n}";
- BABYLON.Effect.IncludesShadersStore['bumpFragmentFunctions'] = "#ifdef BUMP\n#if BUMPDIRECTUV == 1\n#define vBumpUV vMainUV1\n#elif BUMPDIRECTUV == 2\n#define vBumpUV vMainUV2\n#else\nvarying vec2 vBumpUV;\n#endif\nuniform sampler2D bumpSampler;\n#if defined(TANGENT) && defined(NORMAL) \nvarying mat3 vTBN;\n#endif\n\nmat3 cotangent_frame(vec3 normal,vec3 p,vec2 uv)\n{\n\nuv=gl_FrontFacing ? uv : -uv;\n\nvec3 dp1=dFdx(p);\nvec3 dp2=dFdy(p);\nvec2 duv1=dFdx(uv);\nvec2 duv2=dFdy(uv);\n\nvec3 dp2perp=cross(dp2,normal);\nvec3 dp1perp=cross(normal,dp1);\nvec3 tangent=dp2perp*duv1.x+dp1perp*duv2.x;\nvec3 bitangent=dp2perp*duv1.y+dp1perp*duv2.y;\n\ntangent*=vTangentSpaceParams.x;\nbitangent*=vTangentSpaceParams.y;\n\nfloat invmax=inversesqrt(max(dot(tangent,tangent),dot(bitangent,bitangent)));\nreturn mat3(tangent*invmax,bitangent*invmax,normal);\n}\nvec3 perturbNormal(mat3 cotangentFrame,vec2 uv)\n{\nvec3 map=texture2D(bumpSampler,uv).xyz;\nmap=map*2.0-1.0;\n#ifdef NORMALXYSCALE\nmap=normalize(map*vec3(vBumpInfos.y,vBumpInfos.y,1.0));\n#endif\nreturn normalize(cotangentFrame*map);\n}\n#ifdef PARALLAX\nconst float minSamples=4.;\nconst float maxSamples=15.;\nconst int iMaxSamples=15;\n\nvec2 parallaxOcclusion(vec3 vViewDirCoT,vec3 vNormalCoT,vec2 texCoord,float parallaxScale) {\nfloat parallaxLimit=length(vViewDirCoT.xy)/vViewDirCoT.z;\nparallaxLimit*=parallaxScale;\nvec2 vOffsetDir=normalize(vViewDirCoT.xy);\nvec2 vMaxOffset=vOffsetDir*parallaxLimit;\nfloat numSamples=maxSamples+(dot(vViewDirCoT,vNormalCoT)*(minSamples-maxSamples));\nfloat stepSize=1.0/numSamples;\n\nfloat currRayHeight=1.0;\nvec2 vCurrOffset=vec2(0,0);\nvec2 vLastOffset=vec2(0,0);\nfloat lastSampledHeight=1.0;\nfloat currSampledHeight=1.0;\nfor (int i=0; i<iMaxSamples; i++)\n{\ncurrSampledHeight=texture2D(bumpSampler,vBumpUV+vCurrOffset).w;\n\nif (currSampledHeight>currRayHeight)\n{\nfloat delta1=currSampledHeight-currRayHeight;\nfloat delta2=(currRayHeight+stepSize)-lastSampledHeight;\nfloat ratio=delta1/(delta1+delta2);\nvCurrOffset=(ratio)* vLastOffset+(1.0-ratio)*vCurrOffset;\n\nbreak;\n}\nelse\n{\ncurrRayHeight-=stepSize;\nvLastOffset=vCurrOffset;\nvCurrOffset+=stepSize*vMaxOffset;\nlastSampledHeight=currSampledHeight;\n}\n}\nreturn vCurrOffset;\n}\nvec2 parallaxOffset(vec3 viewDir,float heightScale)\n{\n\nfloat height=texture2D(bumpSampler,vBumpUV).w;\nvec2 texCoordOffset=heightScale*viewDir.xy*height;\nreturn -texCoordOffset;\n}\n#endif\n#endif";
- BABYLON.Effect.IncludesShadersStore['clipPlaneFragmentDeclaration'] = "#ifdef CLIPPLANE\nvarying float fClipDistance;\n#endif";
- BABYLON.Effect.IncludesShadersStore['fogFragmentDeclaration'] = "#ifdef FOG\n#define FOGMODE_NONE 0.\n#define FOGMODE_EXP 1.\n#define FOGMODE_EXP2 2.\n#define FOGMODE_LINEAR 3.\n#define E 2.71828\nuniform vec4 vFogInfos;\nuniform vec3 vFogColor;\nvarying vec3 vFogDistance;\nfloat CalcFogFactor()\n{\nfloat fogCoeff=1.0;\nfloat fogStart=vFogInfos.y;\nfloat fogEnd=vFogInfos.z;\nfloat fogDensity=vFogInfos.w;\nfloat fogDistance=length(vFogDistance);\nif (FOGMODE_LINEAR == vFogInfos.x)\n{\nfogCoeff=(fogEnd-fogDistance)/(fogEnd-fogStart);\n}\nelse if (FOGMODE_EXP == vFogInfos.x)\n{\nfogCoeff=1.0/pow(E,fogDistance*fogDensity);\n}\nelse if (FOGMODE_EXP2 == vFogInfos.x)\n{\nfogCoeff=1.0/pow(E,fogDistance*fogDistance*fogDensity*fogDensity);\n}\nreturn clamp(fogCoeff,0.0,1.0);\n}\n#endif";
- BABYLON.Effect.IncludesShadersStore['clipPlaneFragment'] = "#ifdef CLIPPLANE\nif (fClipDistance>0.0)\n{\ndiscard;\n}\n#endif";
- BABYLON.Effect.IncludesShadersStore['bumpFragment'] = "vec2 uvOffset=vec2(0.0,0.0);\n#if defined(BUMP) || defined(PARALLAX)\n#ifdef NORMALXYSCALE\nfloat normalScale=1.0;\n#else \nfloat normalScale=vBumpInfos.y;\n#endif\n#if defined(TANGENT) && defined(NORMAL)\nmat3 TBN=vTBN;\n#else\nmat3 TBN=cotangent_frame(normalW*normalScale,vPositionW,vBumpUV);\n#endif\n#endif\n#ifdef PARALLAX\nmat3 invTBN=transposeMat3(TBN);\n#ifdef PARALLAXOCCLUSION\nuvOffset=parallaxOcclusion(invTBN*-viewDirectionW,invTBN*normalW,vBumpUV,vBumpInfos.z);\n#else\nuvOffset=parallaxOffset(invTBN*viewDirectionW,vBumpInfos.z);\n#endif\n#endif\n#ifdef BUMP\nnormalW=perturbNormal(TBN,vBumpUV+uvOffset);\n#endif";
- BABYLON.Effect.IncludesShadersStore['lightFragment'] = "#ifdef LIGHT{X}\n#if defined(SHADOWONLY) || (defined(LIGHTMAP) && defined(LIGHTMAPEXCLUDED{X}) && defined(LIGHTMAPNOSPECULAR{X}))\n\n#else\n#ifdef PBR\n#ifdef SPOTLIGHT{X}\ninfo=computeSpotLighting(viewDirectionW,normalW,light{X}.vLightData,light{X}.vLightDirection,light{X}.vLightDiffuse.rgb,light{X}.vLightSpecular,light{X}.vLightDiffuse.a,roughness,NdotV,specularEnvironmentR0,specularEnvironmentR90,NdotL);\n#endif\n#ifdef HEMILIGHT{X}\ninfo=computeHemisphericLighting(viewDirectionW,normalW,light{X}.vLightData,light{X}.vLightDiffuse.rgb,light{X}.vLightSpecular,light{X}.vLightGround,roughness,NdotV,specularEnvironmentR0,specularEnvironmentR90,NdotL);\n#endif\n#if defined(POINTLIGHT{X}) || defined(DIRLIGHT{X})\ninfo=computeLighting(viewDirectionW,normalW,light{X}.vLightData,light{X}.vLightDiffuse.rgb,light{X}.vLightSpecular,light{X}.vLightDiffuse.a,roughness,NdotV,specularEnvironmentR0,specularEnvironmentR90,NdotL);\n#endif\n#else\n#ifdef SPOTLIGHT{X}\ninfo=computeSpotLighting(viewDirectionW,normalW,light{X}.vLightData,light{X}.vLightDirection,light{X}.vLightDiffuse.rgb,light{X}.vLightSpecular,light{X}.vLightDiffuse.a,glossiness);\n#endif\n#ifdef HEMILIGHT{X}\ninfo=computeHemisphericLighting(viewDirectionW,normalW,light{X}.vLightData,light{X}.vLightDiffuse.rgb,light{X}.vLightSpecular,light{X}.vLightGround,glossiness);\n#endif\n#if defined(POINTLIGHT{X}) || defined(DIRLIGHT{X})\ninfo=computeLighting(viewDirectionW,normalW,light{X}.vLightData,light{X}.vLightDiffuse.rgb,light{X}.vLightSpecular,light{X}.vLightDiffuse.a,glossiness);\n#endif\n#endif\n#endif\n#ifdef SHADOW{X}\n#ifdef SHADOWCLOSEESM{X}\n#if defined(SHADOWCUBE{X})\nshadow=computeShadowWithCloseESMCube(light{X}.vLightData.xyz,shadowSampler{X},light{X}.shadowsInfo.x,light{X}.shadowsInfo.z,light{X}.depthValues);\n#else\nshadow=computeShadowWithCloseESM(vPositionFromLight{X},vDepthMetric{X},shadowSampler{X},light{X}.shadowsInfo.x,light{X}.shadowsInfo.z,light{X}.shadowsInfo.w);\n#endif\n#else\n#ifdef SHADOWESM{X}\n#if defined(SHADOWCUBE{X})\nshadow=computeShadowWithESMCube(light{X}.vLightData.xyz,shadowSampler{X},light{X}.shadowsInfo.x,light{X}.shadowsInfo.z,light{X}.depthValues);\n#else\nshadow=computeShadowWithESM(vPositionFromLight{X},vDepthMetric{X},shadowSampler{X},light{X}.shadowsInfo.x,light{X}.shadowsInfo.z,light{X}.shadowsInfo.w);\n#endif\n#else \n#ifdef SHADOWPCF{X}\n#if defined(SHADOWCUBE{X})\nshadow=computeShadowWithPCFCube(light{X}.vLightData.xyz,shadowSampler{X},light{X}.shadowsInfo.y,light{X}.shadowsInfo.x,light{X}.depthValues);\n#else\nshadow=computeShadowWithPCF(vPositionFromLight{X},vDepthMetric{X},shadowSampler{X},light{X}.shadowsInfo.y,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);\n#endif\n#else\n#if defined(SHADOWCUBE{X})\nshadow=computeShadowCube(light{X}.vLightData.xyz,shadowSampler{X},light{X}.shadowsInfo.x,light{X}.depthValues);\n#else\nshadow=computeShadow(vPositionFromLight{X},vDepthMetric{X},shadowSampler{X},light{X}.shadowsInfo.x,light{X}.shadowsInfo.w);\n#endif\n#endif\n#endif\n#endif\n#ifdef SHADOWONLY\n#ifndef SHADOWINUSE\n#define SHADOWINUSE\n#endif\nglobalShadow+=shadow;\nshadowLightCount+=1.0;\n#endif\n#else\nshadow=1.;\n#endif\n#ifndef SHADOWONLY\n#ifdef CUSTOMUSERLIGHTING\ndiffuseBase+=computeCustomDiffuseLighting(info,diffuseBase,shadow);\n#ifdef SPECULARTERM\nspecularBase+=computeCustomSpecularLighting(info,specularBase,shadow);\n#endif\n#elif defined(LIGHTMAP) && defined(LIGHTMAPEXCLUDED{X})\ndiffuseBase+=lightmapColor*shadow;\n#ifdef SPECULARTERM\n#ifndef LIGHTMAPNOSPECULAR{X}\nspecularBase+=info.specular*shadow*lightmapColor;\n#endif\n#endif\n#else\ndiffuseBase+=info.diffuse*shadow;\n#ifdef SPECULARTERM\nspecularBase+=info.specular*shadow;\n#endif\n#endif\n#endif\n#endif";
- BABYLON.Effect.IncludesShadersStore['logDepthFragment'] = "#ifdef LOGARITHMICDEPTH\ngl_FragDepthEXT=log2(vFragmentDepth)*logarithmicDepthConstant*0.5;\n#endif";
- BABYLON.Effect.IncludesShadersStore['fogFragment'] = "#ifdef FOG\nfloat fog=CalcFogFactor();\ncolor.rgb=fog*color.rgb+(1.0-fog)*vFogColor;\n#endif";
- var ArcRotateCameraKeyboardMoveInput = BABYLON.ArcRotateCameraKeyboardMoveInput;
- var ArcRotateCameraMouseWheelInput = BABYLON.ArcRotateCameraMouseWheelInput;
- var ArcRotateCameraPointersInput = BABYLON.ArcRotateCameraPointersInput;
- var ArcRotateCameraInputsManager = BABYLON.ArcRotateCameraInputsManager;
- var ArcRotateCamera = BABYLON.ArcRotateCamera;
- export { ArcRotateCameraKeyboardMoveInput,ArcRotateCameraMouseWheelInput,ArcRotateCameraPointersInput,ArcRotateCameraInputsManager,ArcRotateCamera };
|