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- declare module 'babylonjs/additionalTextures' {
- class CubeTexture extends BaseTexture {
- url: string;
- coordinatesMode: number;
- private _noMipmap;
- private _files;
- private _extensions;
- private _textureMatrix;
- private _format;
- private _prefiltered;
- static CreateFromImages(files: string[], scene: Scene, noMipmap?: boolean): CubeTexture;
- static CreateFromPrefilteredData(url: string, scene: Scene, forcedExtension?: any): CubeTexture;
- constructor(rootUrl: string, scene: Scene, extensions?: Nullable<string[]>, noMipmap?: boolean, files?: Nullable<string[]>, onLoad?: Nullable<() => void>, onError?: Nullable<(message?: string, exception?: any) => void>, format?: number, prefiltered?: boolean, forcedExtension?: any);
- delayLoad(): void;
- getReflectionTextureMatrix(): Matrix;
- setReflectionTextureMatrix(value: Matrix): void;
- static Parse(parsedTexture: any, scene: Scene, rootUrl: string): CubeTexture;
- clone(): CubeTexture;
- }
- }
- declare module 'babylonjs/additionalTextures' {
- class RenderTargetTexture extends Texture {
- isCube: boolean;
- static _REFRESHRATE_RENDER_ONCE: number;
- static _REFRESHRATE_RENDER_ONEVERYFRAME: number;
- static _REFRESHRATE_RENDER_ONEVERYTWOFRAMES: number;
- static readonly REFRESHRATE_RENDER_ONCE: number;
- static readonly REFRESHRATE_RENDER_ONEVERYFRAME: number;
- static readonly REFRESHRATE_RENDER_ONEVERYTWOFRAMES: number;
- /**
- * Use this predicate to dynamically define the list of mesh you want to render.
- * If set, the renderList property will be overwritten.
- */
- renderListPredicate: (AbstractMesh: AbstractMesh) => boolean;
- /**
- * Use this list to define the list of mesh you want to render.
- */
- renderList: Nullable<Array<AbstractMesh>>;
- renderParticles: boolean;
- renderSprites: boolean;
- coordinatesMode: number;
- activeCamera: Nullable<Camera>;
- customRenderFunction: (opaqueSubMeshes: SmartArray<SubMesh>, alphaTestSubMeshes: SmartArray<SubMesh>, transparentSubMeshes: SmartArray<SubMesh>, depthOnlySubMeshes: SmartArray<SubMesh>, beforeTransparents?: () => void) => void;
- useCameraPostProcesses: boolean;
- ignoreCameraViewport: boolean;
- private _postProcessManager;
- private _postProcesses;
- private _resizeObserver;
- /**
- * An event triggered when the texture is unbind.
- * @type {BABYLON.Observable}
- */
- onBeforeBindObservable: Observable<RenderTargetTexture>;
- /**
- * An event triggered when the texture is unbind.
- * @type {BABYLON.Observable}
- */
- onAfterUnbindObservable: Observable<RenderTargetTexture>;
- private _onAfterUnbindObserver;
- onAfterUnbind: () => void;
- /**
- * An event triggered before rendering the texture
- * @type {BABYLON.Observable}
- */
- onBeforeRenderObservable: Observable<number>;
- private _onBeforeRenderObserver;
- onBeforeRender: (faceIndex: number) => void;
- /**
- * An event triggered after rendering the texture
- * @type {BABYLON.Observable}
- */
- onAfterRenderObservable: Observable<number>;
- private _onAfterRenderObserver;
- onAfterRender: (faceIndex: number) => void;
- /**
- * An event triggered after the texture clear
- * @type {BABYLON.Observable}
- */
- onClearObservable: Observable<Engine>;
- private _onClearObserver;
- onClear: (Engine: Engine) => void;
- clearColor: Color4;
- protected _size: number | {
- width: number;
- height: number;
- };
- protected _initialSizeParameter: number | {
- width: number;
- height: number;
- } | {
- ratio: number;
- };
- protected _sizeRatio: Nullable<number>;
- _generateMipMaps: boolean;
- protected _renderingManager: RenderingManager;
- _waitingRenderList: string[];
- protected _doNotChangeAspectRatio: boolean;
- protected _currentRefreshId: number;
- protected _refreshRate: number;
- protected _textureMatrix: Matrix;
- protected _samples: number;
- protected _renderTargetOptions: RenderTargetCreationOptions;
- readonly renderTargetOptions: RenderTargetCreationOptions;
- protected _engine: Engine;
- protected _onRatioRescale(): void;
- constructor(name: string, size: number | {
- width: number;
- height: number;
- } | {
- ratio: number;
- }, scene: Nullable<Scene>, generateMipMaps?: boolean, doNotChangeAspectRatio?: boolean, type?: number, isCube?: boolean, samplingMode?: number, generateDepthBuffer?: boolean, generateStencilBuffer?: boolean, isMulti?: boolean);
- private _processSizeParameter(size);
- samples: number;
- resetRefreshCounter(): void;
- refreshRate: number;
- addPostProcess(postProcess: PostProcess): void;
- clearPostProcesses(dispose?: boolean): void;
- removePostProcess(postProcess: PostProcess): void;
- _shouldRender(): boolean;
- getRenderSize(): number;
- getRenderWidth(): number;
- getRenderHeight(): number;
- readonly canRescale: boolean;
- scale(ratio: number): void;
- getReflectionTextureMatrix(): Matrix;
- resize(size: number | {
- width: number;
- height: number;
- } | {
- ratio: number;
- }): void;
- render(useCameraPostProcess?: boolean, dumpForDebug?: boolean): void;
- private _bestReflectionRenderTargetDimension(renderDimension, scale);
- protected unbindFrameBuffer(engine: Engine, faceIndex: number): void;
- private renderToTarget(faceIndex, currentRenderList, currentRenderListLength, useCameraPostProcess, dumpForDebug);
- /**
- * Overrides the default sort function applied in the renderging group to prepare the meshes.
- * This allowed control for front to back rendering or reversly depending of the special needs.
- *
- * @param renderingGroupId The rendering group id corresponding to its index
- * @param opaqueSortCompareFn The opaque queue comparison function use to sort.
- * @param alphaTestSortCompareFn The alpha test queue comparison function use to sort.
- * @param transparentSortCompareFn The transparent queue comparison function use to sort.
- */
- setRenderingOrder(renderingGroupId: number, opaqueSortCompareFn?: Nullable<(a: SubMesh, b: SubMesh) => number>, alphaTestSortCompareFn?: Nullable<(a: SubMesh, b: SubMesh) => number>, transparentSortCompareFn?: Nullable<(a: SubMesh, b: SubMesh) => number>): void;
- /**
- * Specifies whether or not the stencil and depth buffer are cleared between two rendering groups.
- *
- * @param renderingGroupId The rendering group id corresponding to its index
- * @param autoClearDepthStencil Automatically clears depth and stencil between groups if true.
- */
- setRenderingAutoClearDepthStencil(renderingGroupId: number, autoClearDepthStencil: boolean): void;
- clone(): RenderTargetTexture;
- serialize(): any;
- disposeFramebufferObjects(): void;
- dispose(): void;
- _rebuild(): void;
- }
- }
- declare module 'babylonjs/additionalTextures' {
- interface IMultiRenderTargetOptions {
- generateMipMaps?: boolean;
- types?: number[];
- samplingModes?: number[];
- generateDepthBuffer?: boolean;
- generateStencilBuffer?: boolean;
- generateDepthTexture?: boolean;
- textureCount?: number;
- doNotChangeAspectRatio?: boolean;
- defaultType?: number;
- }
- class MultiRenderTarget extends RenderTargetTexture {
- private _internalTextures;
- private _textures;
- readonly isSupported: boolean;
- private _multiRenderTargetOptions;
- readonly textures: Texture[];
- readonly depthTexture: Texture;
- wrapU: number;
- wrapV: number;
- constructor(name: string, size: any, count: number, scene: Scene, options?: IMultiRenderTargetOptions);
- _rebuild(): void;
- private _createInternalTextures();
- private _createTextures();
- samples: number;
- resize(size: any): void;
- protected unbindFrameBuffer(engine: Engine, faceIndex: number): void;
- dispose(): void;
- releaseInternalTextures(): void;
- }
- }
- declare module 'babylonjs/additionalTextures' {
- class MirrorTexture extends RenderTargetTexture {
- mirrorPlane: Plane;
- private _transformMatrix;
- private _mirrorMatrix;
- private _savedViewMatrix;
- private _blurX;
- private _blurY;
- private _adaptiveBlurKernel;
- private _blurKernelX;
- private _blurKernelY;
- private _blurRatio;
- blurRatio: number;
- adaptiveBlurKernel: number;
- blurKernel: number;
- blurKernelX: number;
- blurKernelY: number;
- private _autoComputeBlurKernel();
- protected _onRatioRescale(): void;
- constructor(name: string, size: number | {
- width: number;
- height: number;
- } | {
- ratio: number;
- }, scene: Scene, generateMipMaps?: boolean, type?: number, samplingMode?: number, generateDepthBuffer?: boolean);
- private _preparePostProcesses();
- clone(): MirrorTexture;
- serialize(): any;
- }
- }
- declare module 'babylonjs/additionalTextures' {
- /**
- * Creates a refraction texture used by refraction channel of the standard material.
- * @param name the texture name
- * @param size size of the underlying texture
- * @param scene root scene
- */
- class RefractionTexture extends RenderTargetTexture {
- refractionPlane: Plane;
- depth: number;
- constructor(name: string, size: number, scene: Scene, generateMipMaps?: boolean);
- clone(): RefractionTexture;
- serialize(): any;
- }
- }
- declare module 'babylonjs/additionalTextures' {
- class DynamicTexture extends Texture {
- private _generateMipMaps;
- private _canvas;
- private _context;
- private _engine;
- constructor(name: string, options: any, scene: Scene | null | undefined, generateMipMaps: boolean, samplingMode?: number, format?: number);
- readonly canRescale: boolean;
- private _recreate(textureSize);
- scale(ratio: number): void;
- scaleTo(width: number, height: number): void;
- getContext(): CanvasRenderingContext2D;
- clear(): void;
- update(invertY?: boolean): void;
- drawText(text: string, x: number, y: number, font: string, color: string, clearColor: string, invertY?: boolean, update?: boolean): void;
- clone(): DynamicTexture;
- _rebuild(): void;
- }
- }
- declare module 'babylonjs/additionalTextures' {
- class VideoTexture extends Texture {
- video: HTMLVideoElement;
- private _autoLaunch;
- private _lastUpdate;
- private _generateMipMaps;
- private _setTextureReady;
- private _engine;
- /**
- * Creates a video texture.
- * Sample : https://doc.babylonjs.com/tutorials/01._Advanced_Texturing
- * @param {Array} urlsOrVideo can be used to provide an array of urls or an already setup HTML video element.
- * @param {BABYLON.Scene} scene is obviously the current scene.
- * @param {boolean} generateMipMaps can be used to turn on mipmaps (Can be expensive for videoTextures because they are often updated).
- * @param {boolean} invertY is false by default but can be used to invert video on Y axis
- * @param {number} samplingMode controls the sampling method and is set to TRILINEAR_SAMPLINGMODE by default
- */
- constructor(name: string, urlsOrVideo: string[] | HTMLVideoElement, scene: Scene, generateMipMaps?: boolean, invertY?: boolean, samplingMode?: number);
- private __setTextureReady();
- private _createTexture();
- _rebuild(): void;
- update(): boolean;
- dispose(): void;
- static CreateFromWebCam(scene: Scene, onReady: (videoTexture: VideoTexture) => void, constraints: {
- minWidth: number;
- maxWidth: number;
- minHeight: number;
- maxHeight: number;
- deviceId: string;
- }): void;
- }
- }
- declare module 'babylonjs/additionalTextures' {
- class RawTexture extends Texture {
- format: number;
- private _engine;
- constructor(data: ArrayBufferView, width: number, height: number, format: number, scene: Scene, generateMipMaps?: boolean, invertY?: boolean, samplingMode?: number, type?: number);
- update(data: ArrayBufferView): void;
- static CreateLuminanceTexture(data: ArrayBufferView, width: number, height: number, scene: Scene, generateMipMaps?: boolean, invertY?: boolean, samplingMode?: number): RawTexture;
- static CreateLuminanceAlphaTexture(data: ArrayBufferView, width: number, height: number, scene: Scene, generateMipMaps?: boolean, invertY?: boolean, samplingMode?: number): RawTexture;
- static CreateAlphaTexture(data: ArrayBufferView, width: number, height: number, scene: Scene, generateMipMaps?: boolean, invertY?: boolean, samplingMode?: number): RawTexture;
- static CreateRGBTexture(data: ArrayBufferView, width: number, height: number, scene: Scene, generateMipMaps?: boolean, invertY?: boolean, samplingMode?: number, type?: number): RawTexture;
- static CreateRGBATexture(data: ArrayBufferView, width: number, height: number, scene: Scene, generateMipMaps?: boolean, invertY?: boolean, samplingMode?: number, type?: number): RawTexture;
- }
- }
- import {EffectFallbacks,EffectCreationOptions,Effect,Nullable,float,double,int,FloatArray,IndicesArray,KeyboardEventTypes,KeyboardInfo,KeyboardInfoPre,PointerEventTypes,PointerInfoBase,PointerInfoPre,PointerInfo,ToGammaSpace,ToLinearSpace,Epsilon,Color3,Color4,Vector2,Vector3,Vector4,ISize,Size,Quaternion,Matrix,Plane,Viewport,Frustum,Space,Axis,BezierCurve,Orientation,Angle,Arc2,Path2,Path3D,Curve3,PositionNormalVertex,PositionNormalTextureVertex,Tmp,Scalar,expandToProperty,serialize,serializeAsTexture,serializeAsColor3,serializeAsFresnelParameters,serializeAsVector2,serializeAsVector3,serializeAsMeshReference,serializeAsColorCurves,serializeAsColor4,serializeAsImageProcessingConfiguration,serializeAsQuaternion,SerializationHelper,EventState,Observer,MultiObserver,Observable,SmartArray,SmartArrayNoDuplicate,IAnimatable,LoadFileError,RetryStrategy,IFileRequest,Tools,PerfCounter,className,AsyncLoop,_AlphaState,_DepthCullingState,_StencilState,InstancingAttributeInfo,RenderTargetCreationOptions,EngineCapabilities,EngineOptions,IDisplayChangedEventArgs,Engine,Node,BoundingSphere,BoundingBox,ICullable,BoundingInfo,TransformNode,AbstractMesh,Light,Camera,RenderingManager,RenderingGroup,IDisposable,IActiveMeshCandidateProvider,RenderingGroupInfo,Scene,Buffer,VertexBuffer,InternalTexture,BaseTexture,Texture,_InstancesBatch,Mesh,BaseSubMesh,SubMesh,MaterialDefines,Material,UniformBuffer,IGetSetVerticesData,VertexData,Geometry,_PrimitiveGeometry,RibbonGeometry,BoxGeometry,SphereGeometry,DiscGeometry,CylinderGeometry,TorusGeometry,GroundGeometry,TiledGroundGeometry,PlaneGeometry,TorusKnotGeometry,PostProcessManager,PerformanceMonitor,RollingAverage,IImageProcessingConfigurationDefines,ImageProcessingConfiguration,ColorGradingTexture,ColorCurves,Behavior,MaterialHelper,PushMaterial,StandardMaterialDefines,StandardMaterial} from 'babylonjs/core';
- import {EngineInstrumentation,SceneInstrumentation,_TimeToken} from 'babylonjs/instrumentation';
- import {Particle,IParticleSystem,ParticleSystem,BoxParticleEmitter,ConeParticleEmitter,SphereParticleEmitter,SphereDirectedParticleEmitter,IParticleEmitterType} from 'babylonjs/particles';
- import {GPUParticleSystem} from 'babylonjs/gpuParticles';
- import {FramingBehavior,BouncingBehavior,AutoRotationBehavior} from 'babylonjs/cameraBehaviors';
- import {NullEngineOptions,NullEngine} from 'babylonjs/nullEngine';
- import {TextureTools} from 'babylonjs/textureTools';
- import {SolidParticle,ModelShape,DepthSortedParticle,SolidParticleSystem} from 'babylonjs/solidParticles';
- import {Collider,CollisionWorker,ICollisionCoordinator,SerializedMesh,SerializedSubMesh,SerializedGeometry,BabylonMessage,SerializedColliderToWorker,WorkerTaskType,WorkerReply,CollisionReplyPayload,InitPayload,CollidePayload,UpdatePayload,WorkerReplyType,CollisionCoordinatorWorker,CollisionCoordinatorLegacy} from 'babylonjs/collisions';
- import {IntersectionInfo,PickingInfo,Ray} from 'babylonjs/picking';
- import {SpriteManager,Sprite} from 'babylonjs/sprites';
- import {AnimationRange,AnimationEvent,PathCursor,Animation,TargetedAnimation,AnimationGroup,RuntimeAnimation,Animatable,IEasingFunction,EasingFunction,CircleEase,BackEase,BounceEase,CubicEase,ElasticEase,ExponentialEase,PowerEase,QuadraticEase,QuarticEase,QuinticEase,SineEase,BezierCurveEase} from 'babylonjs/animations';
- import {Condition,ValueCondition,PredicateCondition,StateCondition,Action,ActionEvent,ActionManager,InterpolateValueAction,SwitchBooleanAction,SetStateAction,SetValueAction,IncrementValueAction,PlayAnimationAction,StopAnimationAction,DoNothingAction,CombineAction,ExecuteCodeAction,SetParentAction,PlaySoundAction,StopSoundAction} from 'babylonjs/actions';
- import {GroundMesh,InstancedMesh,LinesMesh} from 'babylonjs/additionalMeshes';
- import {ShaderMaterial} from 'babylonjs/shaderMaterial';
- import {MeshBuilder} from 'babylonjs/meshBuilder';
- import {PBRBaseMaterial,PBRBaseSimpleMaterial,PBRMaterial,PBRMetallicRoughnessMaterial,PBRSpecularGlossinessMaterial} from 'babylonjs/pbrMaterial';
- import {CameraInputTypes,ICameraInput,CameraInputsMap,CameraInputsManager,TargetCamera} from 'babylonjs/targetCamera';
- import {ArcRotateCameraKeyboardMoveInput,ArcRotateCameraMouseWheelInput,ArcRotateCameraPointersInput,ArcRotateCameraInputsManager,ArcRotateCamera} from 'babylonjs/arcRotateCamera';
- import {FreeCameraMouseInput,FreeCameraKeyboardMoveInput,FreeCameraInputsManager,FreeCamera} from 'babylonjs/freeCamera';
- import {HemisphericLight} from 'babylonjs/hemisphericLight';
- import {IShadowLight,ShadowLight,PointLight} from 'babylonjs/pointLight';
- import {DirectionalLight} from 'babylonjs/directionalLight';
- import {SpotLight} from 'babylonjs/spotLight';
- import {AudioEngine,Sound,SoundTrack,Analyser} from 'babylonjs/audio';
- import {ILoadingScreen,DefaultLoadingScreen,SceneLoaderProgressEvent,ISceneLoaderPluginExtensions,ISceneLoaderPluginFactory,ISceneLoaderPlugin,ISceneLoaderPluginAsync,SceneLoader,FilesInput} from 'babylonjs/loader';
- import {IShadowGenerator,ShadowGenerator} from 'babylonjs/shadows';
- import {StringDictionary} from 'babylonjs/stringDictionary';
- import {Tags,AndOrNotEvaluator} from 'babylonjs/userData';
- import {FresnelParameters} from 'babylonjs/fresnel';
- import {MultiMaterial} from 'babylonjs/multiMaterial';
- import {Database} from 'babylonjs/offline';
- import {FreeCameraTouchInput,TouchCamera} from 'babylonjs/touchCamera';
- import {ProceduralTexture,CustomProceduralTexture} from 'babylonjs/procedural';
- import {FreeCameraGamepadInput,ArcRotateCameraGamepadInput,GamepadManager,StickValues,GamepadButtonChanges,Gamepad,GenericPad,Xbox360Button,Xbox360Dpad,Xbox360Pad,PoseEnabledControllerType,MutableGamepadButton,ExtendedGamepadButton,PoseEnabledControllerHelper,PoseEnabledController,WebVRController,OculusTouchController,ViveController,GenericController,WindowsMotionController} from 'babylonjs/gamepad';
- import {FollowCamera,ArcFollowCamera,UniversalCamera,GamepadCamera} from 'babylonjs/additionalCameras';
- import {DepthRenderer} from 'babylonjs/depthRenderer';
- import {GeometryBufferRenderer} from 'babylonjs/geometryBufferRenderer';
- import {PostProcessOptions,PostProcess,PassPostProcess} from 'babylonjs/postProcesses';
- import {BlurPostProcess} from 'babylonjs/additionalPostProcess_blur';
- import {FxaaPostProcess} from 'babylonjs/additionalPostProcess_fxaa';
- import {HighlightsPostProcess} from 'babylonjs/additionalPostProcess_highlights';
- import {RefractionPostProcess,BlackAndWhitePostProcess,ConvolutionPostProcess,FilterPostProcess,VolumetricLightScatteringPostProcess,ColorCorrectionPostProcess,TonemappingOperator,TonemapPostProcess,DisplayPassPostProcess,ImageProcessingPostProcess} from 'babylonjs/additionalPostProcesses';
- import {PostProcessRenderPipelineManager,PostProcessRenderPass,PostProcessRenderEffect,PostProcessRenderPipeline} from 'babylonjs/renderingPipeline';
- import {SSAORenderingPipeline,SSAO2RenderingPipeline,LensRenderingPipeline,StandardRenderingPipeline} from 'babylonjs/additionalRenderingPipeline';
- import {DefaultRenderingPipeline} from 'babylonjs/defaultRenderingPipeline';
- import {Bone,BoneIKController,BoneLookController,Skeleton} from 'babylonjs/bones';
- import {SphericalPolynomial,SphericalHarmonics,CubeMapToSphericalPolynomialTools,CubeMapInfo,PanoramaToCubeMapTools,HDRInfo,HDRTools,HDRCubeTexture} from 'babylonjs/hdr';
- import {CSG} from 'babylonjs/csg';
- import {Polygon,PolygonMeshBuilder} from 'babylonjs/polygonMesh';
- import {LensFlare,LensFlareSystem} from 'babylonjs/lensFlares';
- import {PhysicsJointData,PhysicsJoint,DistanceJoint,MotorEnabledJoint,HingeJoint,Hinge2Joint,IMotorEnabledJoint,DistanceJointData,SpringJointData,PhysicsImpostorParameters,IPhysicsEnabledObject,PhysicsImpostor,PhysicsImpostorJoint,PhysicsEngine,IPhysicsEnginePlugin,PhysicsHelper,PhysicsRadialExplosionEvent,PhysicsGravitationalFieldEvent,PhysicsUpdraftEvent,PhysicsVortexEvent,PhysicsRadialImpulseFalloff,PhysicsUpdraftMode,PhysicsForceAndContactPoint,PhysicsRadialExplosionEventData,PhysicsGravitationalFieldEventData,PhysicsUpdraftEventData,PhysicsVortexEventData,CannonJSPlugin,OimoJSPlugin} from 'babylonjs/physics';
- import {TGATools,DDSInfo,DDSTools,KhronosTextureContainer} from 'babylonjs/textureFormats';
- import {Debug,RayHelper,DebugLayer,BoundingBoxRenderer} from 'babylonjs/debug';
- import {MorphTarget,MorphTargetManager} from 'babylonjs/morphTargets';
- import {IOctreeContainer,Octree,OctreeBlock} from 'babylonjs/octrees';
- import {SIMDHelper} from 'babylonjs/simd';
- import {VRDistortionCorrectionPostProcess,AnaglyphPostProcess,StereoscopicInterlacePostProcess,FreeCameraDeviceOrientationInput,ArcRotateCameraVRDeviceOrientationInput,VRCameraMetrics,DevicePose,PoseControlled,WebVROptions,WebVRFreeCamera,DeviceOrientationCamera,VRDeviceOrientationFreeCamera,VRDeviceOrientationGamepadCamera,VRDeviceOrientationArcRotateCamera,AnaglyphFreeCamera,AnaglyphArcRotateCamera,AnaglyphGamepadCamera,AnaglyphUniversalCamera,StereoscopicFreeCamera,StereoscopicArcRotateCamera,StereoscopicGamepadCamera,StereoscopicUniversalCamera,VRTeleportationOptions,VRExperienceHelperOptions,VRExperienceHelper} from 'babylonjs/vr';
- import {JoystickAxis,VirtualJoystick,VirtualJoysticksCamera,FreeCameraVirtualJoystickInput} from 'babylonjs/virtualJoystick';
- import {ISimplifier,ISimplificationSettings,SimplificationSettings,ISimplificationTask,SimplificationQueue,SimplificationType,DecimationTriangle,DecimationVertex,QuadraticMatrix,Reference,QuadraticErrorSimplification,MeshLODLevel,SceneOptimization,TextureOptimization,HardwareScalingOptimization,ShadowsOptimization,PostProcessesOptimization,LensFlaresOptimization,ParticlesOptimization,RenderTargetsOptimization,MergeMeshesOptimization,SceneOptimizerOptions,SceneOptimizer} from 'babylonjs/optimizations';
- import {OutlineRenderer,EdgesRenderer,IHighlightLayerOptions,HighlightLayer} from 'babylonjs/highlights';
- import {SceneSerializer} from 'babylonjs/serialization';
- import {AssetTaskState,AbstractAssetTask,IAssetsProgressEvent,AssetsProgressEvent,MeshAssetTask,TextFileAssetTask,BinaryFileAssetTask,ImageAssetTask,ITextureAssetTask,TextureAssetTask,CubeTextureAssetTask,HDRCubeTextureAssetTask,AssetsManager} from 'babylonjs/assetsManager';
- import {ReflectionProbe} from 'babylonjs/probes';
- import {BackgroundMaterial} from 'babylonjs/backgroundMaterial';
- import {Layer} from 'babylonjs/layer';
- import {IEnvironmentHelperOptions,EnvironmentHelper} from 'babylonjs/environmentHelper';
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