index.d.ts 13 KB

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  1. declare module 'babylonjs/additionalPostProcess_blur' {
  2. class BlurPostProcess extends PostProcess {
  3. direction: Vector2;
  4. protected _kernel: number;
  5. protected _idealKernel: number;
  6. protected _packedFloat: boolean;
  7. /**
  8. * Gets the length in pixels of the blur sample region
  9. */
  10. /**
  11. * Sets the length in pixels of the blur sample region
  12. */
  13. kernel: number;
  14. /**
  15. * Gets wether or not the blur is unpacking/repacking floats
  16. */
  17. /**
  18. * Sets wether or not the blur needs to unpack/repack floats
  19. */
  20. packedFloat: boolean;
  21. constructor(name: string, direction: Vector2, kernel: number, options: number | PostProcessOptions, camera: Nullable<Camera>, samplingMode?: number, engine?: Engine, reusable?: boolean, textureType?: number);
  22. protected _updateParameters(): void;
  23. /**
  24. * Best kernels are odd numbers that when divided by 2, their integer part is even, so 5, 9 or 13.
  25. * Other odd kernels optimize correctly but require proportionally more samples, even kernels are
  26. * possible but will produce minor visual artifacts. Since each new kernel requires a new shader we
  27. * want to minimize kernel changes, having gaps between physical kernels is helpful in that regard.
  28. * The gaps between physical kernels are compensated for in the weighting of the samples
  29. * @param idealKernel Ideal blur kernel.
  30. * @return Nearest best kernel.
  31. */
  32. protected _nearestBestKernel(idealKernel: number): number;
  33. /**
  34. * Calculates the value of a Gaussian distribution with sigma 3 at a given point.
  35. * @param x The point on the Gaussian distribution to sample.
  36. * @return the value of the Gaussian function at x.
  37. */
  38. protected _gaussianWeight(x: number): number;
  39. /**
  40. * Generates a string that can be used as a floating point number in GLSL.
  41. * @param x Value to print.
  42. * @param decimalFigures Number of decimal places to print the number to (excluding trailing 0s).
  43. * @return GLSL float string.
  44. */
  45. protected _glslFloat(x: number, decimalFigures?: number): string;
  46. }
  47. }
  48. import {EffectFallbacks,EffectCreationOptions,Effect,Nullable,float,double,int,FloatArray,IndicesArray,KeyboardEventTypes,KeyboardInfo,KeyboardInfoPre,PointerEventTypes,PointerInfoBase,PointerInfoPre,PointerInfo,ToGammaSpace,ToLinearSpace,Epsilon,Color3,Color4,Vector2,Vector3,Vector4,ISize,Size,Quaternion,Matrix,Plane,Viewport,Frustum,Space,Axis,BezierCurve,Orientation,Angle,Arc2,Path2,Path3D,Curve3,PositionNormalVertex,PositionNormalTextureVertex,Tmp,Scalar,expandToProperty,serialize,serializeAsTexture,serializeAsColor3,serializeAsFresnelParameters,serializeAsVector2,serializeAsVector3,serializeAsMeshReference,serializeAsColorCurves,serializeAsColor4,serializeAsImageProcessingConfiguration,serializeAsQuaternion,SerializationHelper,EventState,Observer,MultiObserver,Observable,SmartArray,SmartArrayNoDuplicate,IAnimatable,LoadFileError,RetryStrategy,IFileRequest,Tools,PerfCounter,className,AsyncLoop,_AlphaState,_DepthCullingState,_StencilState,InstancingAttributeInfo,RenderTargetCreationOptions,EngineCapabilities,EngineOptions,IDisplayChangedEventArgs,Engine,Node,BoundingSphere,BoundingBox,ICullable,BoundingInfo,TransformNode,AbstractMesh,Light,Camera,RenderingManager,RenderingGroup,IDisposable,IActiveMeshCandidateProvider,RenderingGroupInfo,Scene,Buffer,VertexBuffer,InternalTexture,BaseTexture,Texture,_InstancesBatch,Mesh,BaseSubMesh,SubMesh,MaterialDefines,Material,UniformBuffer,IGetSetVerticesData,VertexData,Geometry,_PrimitiveGeometry,RibbonGeometry,BoxGeometry,SphereGeometry,DiscGeometry,CylinderGeometry,TorusGeometry,GroundGeometry,TiledGroundGeometry,PlaneGeometry,TorusKnotGeometry,PostProcessManager,PerformanceMonitor,RollingAverage,IImageProcessingConfigurationDefines,ImageProcessingConfiguration,ColorGradingTexture,ColorCurves,Behavior,MaterialHelper,PushMaterial,StandardMaterialDefines,StandardMaterial} from 'babylonjs/core';
  49. import {EngineInstrumentation,SceneInstrumentation,_TimeToken} from 'babylonjs/instrumentation';
  50. import {Particle,IParticleSystem,ParticleSystem,BoxParticleEmitter,ConeParticleEmitter,SphereParticleEmitter,SphereDirectedParticleEmitter,IParticleEmitterType} from 'babylonjs/particles';
  51. import {GPUParticleSystem} from 'babylonjs/gpuParticles';
  52. import {FramingBehavior,BouncingBehavior,AutoRotationBehavior} from 'babylonjs/cameraBehaviors';
  53. import {NullEngineOptions,NullEngine} from 'babylonjs/nullEngine';
  54. import {TextureTools} from 'babylonjs/textureTools';
  55. import {SolidParticle,ModelShape,DepthSortedParticle,SolidParticleSystem} from 'babylonjs/solidParticles';
  56. import {Collider,CollisionWorker,ICollisionCoordinator,SerializedMesh,SerializedSubMesh,SerializedGeometry,BabylonMessage,SerializedColliderToWorker,WorkerTaskType,WorkerReply,CollisionReplyPayload,InitPayload,CollidePayload,UpdatePayload,WorkerReplyType,CollisionCoordinatorWorker,CollisionCoordinatorLegacy} from 'babylonjs/collisions';
  57. import {IntersectionInfo,PickingInfo,Ray} from 'babylonjs/picking';
  58. import {SpriteManager,Sprite} from 'babylonjs/sprites';
  59. import {AnimationRange,AnimationEvent,PathCursor,Animation,TargetedAnimation,AnimationGroup,RuntimeAnimation,Animatable,IEasingFunction,EasingFunction,CircleEase,BackEase,BounceEase,CubicEase,ElasticEase,ExponentialEase,PowerEase,QuadraticEase,QuarticEase,QuinticEase,SineEase,BezierCurveEase} from 'babylonjs/animations';
  60. import {Condition,ValueCondition,PredicateCondition,StateCondition,Action,ActionEvent,ActionManager,InterpolateValueAction,SwitchBooleanAction,SetStateAction,SetValueAction,IncrementValueAction,PlayAnimationAction,StopAnimationAction,DoNothingAction,CombineAction,ExecuteCodeAction,SetParentAction,PlaySoundAction,StopSoundAction} from 'babylonjs/actions';
  61. import {GroundMesh,InstancedMesh,LinesMesh} from 'babylonjs/additionalMeshes';
  62. import {ShaderMaterial} from 'babylonjs/shaderMaterial';
  63. import {MeshBuilder} from 'babylonjs/meshBuilder';
  64. import {PBRBaseMaterial,PBRBaseSimpleMaterial,PBRMaterial,PBRMetallicRoughnessMaterial,PBRSpecularGlossinessMaterial} from 'babylonjs/pbrMaterial';
  65. import {CameraInputTypes,ICameraInput,CameraInputsMap,CameraInputsManager,TargetCamera} from 'babylonjs/targetCamera';
  66. import {ArcRotateCameraKeyboardMoveInput,ArcRotateCameraMouseWheelInput,ArcRotateCameraPointersInput,ArcRotateCameraInputsManager,ArcRotateCamera} from 'babylonjs/arcRotateCamera';
  67. import {FreeCameraMouseInput,FreeCameraKeyboardMoveInput,FreeCameraInputsManager,FreeCamera} from 'babylonjs/freeCamera';
  68. import {HemisphericLight} from 'babylonjs/hemisphericLight';
  69. import {IShadowLight,ShadowLight,PointLight} from 'babylonjs/pointLight';
  70. import {DirectionalLight} from 'babylonjs/directionalLight';
  71. import {SpotLight} from 'babylonjs/spotLight';
  72. import {CubeTexture,RenderTargetTexture,IMultiRenderTargetOptions,MultiRenderTarget,MirrorTexture,RefractionTexture,DynamicTexture,VideoTexture,RawTexture} from 'babylonjs/additionalTextures';
  73. import {AudioEngine,Sound,SoundTrack,Analyser} from 'babylonjs/audio';
  74. import {ILoadingScreen,DefaultLoadingScreen,SceneLoaderProgressEvent,ISceneLoaderPluginExtensions,ISceneLoaderPluginFactory,ISceneLoaderPlugin,ISceneLoaderPluginAsync,SceneLoader,FilesInput} from 'babylonjs/loader';
  75. import {IShadowGenerator,ShadowGenerator} from 'babylonjs/shadows';
  76. import {StringDictionary} from 'babylonjs/stringDictionary';
  77. import {Tags,AndOrNotEvaluator} from 'babylonjs/userData';
  78. import {FresnelParameters} from 'babylonjs/fresnel';
  79. import {MultiMaterial} from 'babylonjs/multiMaterial';
  80. import {Database} from 'babylonjs/offline';
  81. import {FreeCameraTouchInput,TouchCamera} from 'babylonjs/touchCamera';
  82. import {ProceduralTexture,CustomProceduralTexture} from 'babylonjs/procedural';
  83. import {FreeCameraGamepadInput,ArcRotateCameraGamepadInput,GamepadManager,StickValues,GamepadButtonChanges,Gamepad,GenericPad,Xbox360Button,Xbox360Dpad,Xbox360Pad,PoseEnabledControllerType,MutableGamepadButton,ExtendedGamepadButton,PoseEnabledControllerHelper,PoseEnabledController,WebVRController,OculusTouchController,ViveController,GenericController,WindowsMotionController} from 'babylonjs/gamepad';
  84. import {FollowCamera,ArcFollowCamera,UniversalCamera,GamepadCamera} from 'babylonjs/additionalCameras';
  85. import {DepthRenderer} from 'babylonjs/depthRenderer';
  86. import {GeometryBufferRenderer} from 'babylonjs/geometryBufferRenderer';
  87. import {PostProcessOptions,PostProcess,PassPostProcess} from 'babylonjs/postProcesses';
  88. import {FxaaPostProcess} from 'babylonjs/additionalPostProcess_fxaa';
  89. import {HighlightsPostProcess} from 'babylonjs/additionalPostProcess_highlights';
  90. import {RefractionPostProcess,BlackAndWhitePostProcess,ConvolutionPostProcess,FilterPostProcess,VolumetricLightScatteringPostProcess,ColorCorrectionPostProcess,TonemappingOperator,TonemapPostProcess,DisplayPassPostProcess,ImageProcessingPostProcess} from 'babylonjs/additionalPostProcesses';
  91. import {PostProcessRenderPipelineManager,PostProcessRenderPass,PostProcessRenderEffect,PostProcessRenderPipeline} from 'babylonjs/renderingPipeline';
  92. import {SSAORenderingPipeline,SSAO2RenderingPipeline,LensRenderingPipeline,StandardRenderingPipeline} from 'babylonjs/additionalRenderingPipeline';
  93. import {DefaultRenderingPipeline} from 'babylonjs/defaultRenderingPipeline';
  94. import {Bone,BoneIKController,BoneLookController,Skeleton} from 'babylonjs/bones';
  95. import {SphericalPolynomial,SphericalHarmonics,CubeMapToSphericalPolynomialTools,CubeMapInfo,PanoramaToCubeMapTools,HDRInfo,HDRTools,HDRCubeTexture} from 'babylonjs/hdr';
  96. import {CSG} from 'babylonjs/csg';
  97. import {Polygon,PolygonMeshBuilder} from 'babylonjs/polygonMesh';
  98. import {LensFlare,LensFlareSystem} from 'babylonjs/lensFlares';
  99. import {PhysicsJointData,PhysicsJoint,DistanceJoint,MotorEnabledJoint,HingeJoint,Hinge2Joint,IMotorEnabledJoint,DistanceJointData,SpringJointData,PhysicsImpostorParameters,IPhysicsEnabledObject,PhysicsImpostor,PhysicsImpostorJoint,PhysicsEngine,IPhysicsEnginePlugin,PhysicsHelper,PhysicsRadialExplosionEvent,PhysicsGravitationalFieldEvent,PhysicsUpdraftEvent,PhysicsVortexEvent,PhysicsRadialImpulseFalloff,PhysicsUpdraftMode,PhysicsForceAndContactPoint,PhysicsRadialExplosionEventData,PhysicsGravitationalFieldEventData,PhysicsUpdraftEventData,PhysicsVortexEventData,CannonJSPlugin,OimoJSPlugin} from 'babylonjs/physics';
  100. import {TGATools,DDSInfo,DDSTools,KhronosTextureContainer} from 'babylonjs/textureFormats';
  101. import {Debug,RayHelper,DebugLayer,BoundingBoxRenderer} from 'babylonjs/debug';
  102. import {MorphTarget,MorphTargetManager} from 'babylonjs/morphTargets';
  103. import {IOctreeContainer,Octree,OctreeBlock} from 'babylonjs/octrees';
  104. import {SIMDHelper} from 'babylonjs/simd';
  105. import {VRDistortionCorrectionPostProcess,AnaglyphPostProcess,StereoscopicInterlacePostProcess,FreeCameraDeviceOrientationInput,ArcRotateCameraVRDeviceOrientationInput,VRCameraMetrics,DevicePose,PoseControlled,WebVROptions,WebVRFreeCamera,DeviceOrientationCamera,VRDeviceOrientationFreeCamera,VRDeviceOrientationGamepadCamera,VRDeviceOrientationArcRotateCamera,AnaglyphFreeCamera,AnaglyphArcRotateCamera,AnaglyphGamepadCamera,AnaglyphUniversalCamera,StereoscopicFreeCamera,StereoscopicArcRotateCamera,StereoscopicGamepadCamera,StereoscopicUniversalCamera,VRTeleportationOptions,VRExperienceHelperOptions,VRExperienceHelper} from 'babylonjs/vr';
  106. import {JoystickAxis,VirtualJoystick,VirtualJoysticksCamera,FreeCameraVirtualJoystickInput} from 'babylonjs/virtualJoystick';
  107. import {ISimplifier,ISimplificationSettings,SimplificationSettings,ISimplificationTask,SimplificationQueue,SimplificationType,DecimationTriangle,DecimationVertex,QuadraticMatrix,Reference,QuadraticErrorSimplification,MeshLODLevel,SceneOptimization,TextureOptimization,HardwareScalingOptimization,ShadowsOptimization,PostProcessesOptimization,LensFlaresOptimization,ParticlesOptimization,RenderTargetsOptimization,MergeMeshesOptimization,SceneOptimizerOptions,SceneOptimizer} from 'babylonjs/optimizations';
  108. import {OutlineRenderer,EdgesRenderer,IHighlightLayerOptions,HighlightLayer} from 'babylonjs/highlights';
  109. import {SceneSerializer} from 'babylonjs/serialization';
  110. import {AssetTaskState,AbstractAssetTask,IAssetsProgressEvent,AssetsProgressEvent,MeshAssetTask,TextFileAssetTask,BinaryFileAssetTask,ImageAssetTask,ITextureAssetTask,TextureAssetTask,CubeTextureAssetTask,HDRCubeTextureAssetTask,AssetsManager} from 'babylonjs/assetsManager';
  111. import {ReflectionProbe} from 'babylonjs/probes';
  112. import {BackgroundMaterial} from 'babylonjs/backgroundMaterial';
  113. import {Layer} from 'babylonjs/layer';
  114. import {IEnvironmentHelperOptions,EnvironmentHelper} from 'babylonjs/environmentHelper';