babylon.lavaMaterial.d.ts 1.3 KB

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  1. declare module BABYLON {
  2. class LavaMaterial extends PushMaterial {
  3. private _diffuseTexture;
  4. diffuseTexture: BaseTexture;
  5. noiseTexture: BaseTexture;
  6. fogColor: Color3;
  7. speed: number;
  8. movingSpeed: number;
  9. lowFrequencySpeed: number;
  10. fogDensity: number;
  11. private _lastTime;
  12. diffuseColor: Color3;
  13. private _disableLighting;
  14. disableLighting: boolean;
  15. private _maxSimultaneousLights;
  16. maxSimultaneousLights: number;
  17. private _scaledDiffuse;
  18. private _renderId;
  19. constructor(name: string, scene: Scene);
  20. needAlphaBlending(): boolean;
  21. needAlphaTesting(): boolean;
  22. getAlphaTestTexture(): Nullable<BaseTexture>;
  23. isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean;
  24. bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void;
  25. getAnimatables(): IAnimatable[];
  26. getActiveTextures(): BaseTexture[];
  27. hasTexture(texture: BaseTexture): boolean;
  28. dispose(forceDisposeEffect?: boolean): void;
  29. clone(name: string): LavaMaterial;
  30. serialize(): any;
  31. getClassName(): string;
  32. static Parse(source: any, scene: Scene, rootUrl: string): LavaMaterial;
  33. }
  34. }