babylon.fireMaterial.min.js 11 KB

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  1. var __extends=this&&this.__extends||(function(){var e=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(e,t){e.__proto__=t}||function(e,t){for(var i in t)t.hasOwnProperty(i)&&(e[i]=t[i])};return function(t,i){function r(){this.constructor=t}e(t,i),t.prototype=null===i?Object.create(i):(r.prototype=i.prototype,new r)}})(),__decorate=this&&this.__decorate||function(e,t,i,r){var n,o=arguments.length,s=o<3?t:null===r?r=Object.getOwnPropertyDescriptor(t,i):r;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)s=Reflect.decorate(e,t,i,r);else for(var a=e.length-1;a>=0;a--)(n=e[a])&&(s=(o<3?n(s):o>3?n(t,i,s):n(t,i))||s);return o>3&&s&&Object.defineProperty(t,i,s),s},BABYLON;!(function(e){var t=(function(e){function t(){var t=e.call(this)||this;return t.DIFFUSE=!1,t.CLIPPLANE=!1,t.ALPHATEST=!1,t.DEPTHPREPASS=!1,t.POINTSIZE=!1,t.FOG=!1,t.UV1=!1,t.VERTEXCOLOR=!1,t.VERTEXALPHA=!1,t.BonesPerMesh=0,t.NUM_BONE_INFLUENCERS=0,t.INSTANCES=!1,t.rebuild(),t}return __extends(t,e),t})(e.MaterialDefines),i=(function(i){function r(t,r){var n=i.call(this,t,r)||this;return n.diffuseColor=new e.Color3(1,1,1),n.speed=1,n._scaledDiffuse=new e.Color3,n._lastTime=0,n}return __extends(r,i),r.prototype.needAlphaBlending=function(){return!1},r.prototype.needAlphaTesting=function(){return!0},r.prototype.getAlphaTestTexture=function(){return null},r.prototype.isReadyForSubMesh=function(i,r,n){if(this.isFrozen&&this._wasPreviouslyReady&&r.effect)return!0;r._materialDefines||(r._materialDefines=new t);var o=r._materialDefines,s=this.getScene();if(!this.checkReadyOnEveryCall&&r.effect&&this._renderId===s.getRenderId())return!0;var a=s.getEngine();if(o._areTexturesDirty&&(o._needUVs=!1,this._diffuseTexture&&e.StandardMaterial.DiffuseTextureEnabled)){if(!this._diffuseTexture.isReady())return!1;o._needUVs=!0,o.DIFFUSE=!0}if(o.ALPHATEST=!!this._opacityTexture,o._areMiscDirty&&(o.POINTSIZE=this.pointsCloud||s.forcePointsCloud,o.FOG=s.fogEnabled&&i.applyFog&&s.fogMode!==e.Scene.FOGMODE_NONE&&this.fogEnabled),e.MaterialHelper.PrepareDefinesForFrameBoundValues(s,a,o,!!n),e.MaterialHelper.PrepareDefinesForAttributes(i,o,!1,!0),o.isDirty){o.markAsProcessed(),s.resetCachedMaterial();var f=new e.EffectFallbacks;o.FOG&&f.addFallback(1,"FOG"),o.NUM_BONE_INFLUENCERS>0&&f.addCPUSkinningFallback(0,i);var u=[e.VertexBuffer.PositionKind];o.UV1&&u.push(e.VertexBuffer.UVKind),o.VERTEXCOLOR&&u.push(e.VertexBuffer.ColorKind),e.MaterialHelper.PrepareAttributesForBones(u,i,o,f),e.MaterialHelper.PrepareAttributesForInstances(u,o);var d=o.toString();r.setEffect(s.getEngine().createEffect("fire",{attributes:u,uniformsNames:["world","view","viewProjection","vEyePosition","vFogInfos","vFogColor","pointSize","vDiffuseInfos","mBones","vClipPlane","diffuseMatrix","time","speed"],uniformBuffersNames:[],samplers:["diffuseSampler","distortionSampler","opacitySampler"],defines:d,fallbacks:f,onCompiled:this.onCompiled,onError:this.onError,indexParameters:null,maxSimultaneousLights:4,transformFeedbackVaryings:null},a),o)}return!(!r.effect||!r.effect.isReady())&&(this._renderId=s.getRenderId(),this._wasPreviouslyReady=!0,!0)},r.prototype.bindForSubMesh=function(t,i,r){var n=this.getScene();if(r._materialDefines){var o=r.effect;if(o){if(this._activeEffect=o,this.bindOnlyWorldMatrix(t),this._activeEffect.setMatrix("viewProjection",n.getTransformMatrix()),e.MaterialHelper.BindBonesParameters(i,this._activeEffect),this._mustRebind(n,o)){if(this._diffuseTexture&&e.StandardMaterial.DiffuseTextureEnabled&&(this._activeEffect.setTexture("diffuseSampler",this._diffuseTexture),this._activeEffect.setFloat2("vDiffuseInfos",this._diffuseTexture.coordinatesIndex,this._diffuseTexture.level),this._activeEffect.setMatrix("diffuseMatrix",this._diffuseTexture.getTextureMatrix()),this._activeEffect.setTexture("distortionSampler",this._distortionTexture),this._activeEffect.setTexture("opacitySampler",this._opacityTexture)),n.clipPlane){var s=n.clipPlane;this._activeEffect.setFloat4("vClipPlane",s.normal.x,s.normal.y,s.normal.z,s.d)}this.pointsCloud&&this._activeEffect.setFloat("pointSize",this.pointSize),e.MaterialHelper.BindEyePosition(o,n)}this._activeEffect.setColor4("vDiffuseColor",this._scaledDiffuse,this.alpha*i.visibility),n.fogEnabled&&i.applyFog&&n.fogMode!==e.Scene.FOGMODE_NONE&&this._activeEffect.setMatrix("view",n.getViewMatrix()),e.MaterialHelper.BindFogParameters(n,i,this._activeEffect),this._lastTime+=n.getEngine().getDeltaTime(),this._activeEffect.setFloat("time",this._lastTime),this._activeEffect.setFloat("speed",this.speed),this._afterBind(i,this._activeEffect)}}},r.prototype.getAnimatables=function(){var e=[];return this._diffuseTexture&&this._diffuseTexture.animations&&this._diffuseTexture.animations.length>0&&e.push(this._diffuseTexture),this._distortionTexture&&this._distortionTexture.animations&&this._distortionTexture.animations.length>0&&e.push(this._distortionTexture),this._opacityTexture&&this._opacityTexture.animations&&this._opacityTexture.animations.length>0&&e.push(this._opacityTexture),e},r.prototype.getActiveTextures=function(){var e=i.prototype.getActiveTextures.call(this);return this._diffuseTexture&&e.push(this._diffuseTexture),this._distortionTexture&&e.push(this._distortionTexture),this._opacityTexture&&e.push(this._opacityTexture),e},r.prototype.hasTexture=function(e){return!!i.prototype.hasTexture.call(this,e)||(this._diffuseTexture===e||(this._distortionTexture===e||this._opacityTexture===e))},r.prototype.getClassName=function(){return"FireMaterial"},r.prototype.dispose=function(e){this._diffuseTexture&&this._diffuseTexture.dispose(),this._distortionTexture&&this._distortionTexture.dispose(),i.prototype.dispose.call(this,e)},r.prototype.clone=function(t){var i=this;return e.SerializationHelper.Clone((function(){return new r(t,i.getScene())}),this)},r.prototype.serialize=function(){var e=i.prototype.serialize.call(this);return e.customType="BABYLON.FireMaterial",e.diffuseColor=this.diffuseColor.asArray(),e.speed=this.speed,this._diffuseTexture&&(e._diffuseTexture=this._diffuseTexture.serialize()),this._distortionTexture&&(e._distortionTexture=this._distortionTexture.serialize()),this._opacityTexture&&(e._opacityTexture=this._opacityTexture.serialize()),e},r.Parse=function(t,i,n){var o=new r(t.name,i);return o.diffuseColor=e.Color3.FromArray(t.diffuseColor),o.speed=t.speed,o.alpha=t.alpha,o.id=t.id,e.Tags.AddTagsTo(o,t.tags),o.backFaceCulling=t.backFaceCulling,o.wireframe=t.wireframe,t._diffuseTexture&&(o._diffuseTexture=e.Texture.Parse(t._diffuseTexture,i,n)),t._distortionTexture&&(o._distortionTexture=e.Texture.Parse(t._distortionTexture,i,n)),t._opacityTexture&&(o._opacityTexture=e.Texture.Parse(t._opacityTexture,i,n)),t.checkReadyOnlyOnce&&(o.checkReadyOnlyOnce=t.checkReadyOnlyOnce),o},__decorate([e.serializeAsTexture("diffuseTexture")],r.prototype,"_diffuseTexture",void 0),__decorate([e.expandToProperty("_markAllSubMeshesAsTexturesDirty")],r.prototype,"diffuseTexture",void 0),__decorate([e.serializeAsTexture("distortionTexture")],r.prototype,"_distortionTexture",void 0),__decorate([e.expandToProperty("_markAllSubMeshesAsTexturesDirty")],r.prototype,"distortionTexture",void 0),__decorate([e.serializeAsTexture("opacityTexture")],r.prototype,"_opacityTexture",void 0),__decorate([e.expandToProperty("_markAllSubMeshesAsTexturesDirty")],r.prototype,"opacityTexture",void 0),__decorate([e.serializeAsColor3("diffuse")],r.prototype,"diffuseColor",void 0),__decorate([e.serialize()],r.prototype,"speed",void 0),r})(e.PushMaterial);e.FireMaterial=i})(BABYLON||(BABYLON={})),BABYLON.Effect.ShadersStore.fireVertexShader="precision highp float;\n\nattribute vec3 position;\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n\nuniform float time;\nuniform float speed;\n#ifdef DIFFUSE\nvarying vec2 vDistortionCoords1;\nvarying vec2 vDistortionCoords2;\nvarying vec2 vDistortionCoords3;\n#endif\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n\n#ifdef DIFFUSE\nvDiffuseUV=uv;\nvDiffuseUV.y-=0.2;\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n#ifdef DIFFUSE\n\nvec3 layerSpeed=vec3(-0.2,-0.52,-0.1)*speed;\nvDistortionCoords1.x=uv.x;\nvDistortionCoords1.y=uv.y+layerSpeed.x*time/1000.0;\nvDistortionCoords2.x=uv.x;\nvDistortionCoords2.y=uv.y+layerSpeed.y*time/1000.0;\nvDistortionCoords3.x=uv.x;\nvDistortionCoords3.y=uv.y+layerSpeed.z*time/1000.0;\n#endif\n}\n",BABYLON.Effect.ShadersStore.firePixelShader="precision highp float;\n\nuniform vec3 vEyePosition;\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n\nuniform sampler2D distortionSampler;\nuniform sampler2D opacitySampler;\n#ifdef DIFFUSE\nvarying vec2 vDistortionCoords1;\nvarying vec2 vDistortionCoords2;\nvarying vec2 vDistortionCoords3;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvec4 bx2(vec4 x)\n{\nreturn vec4(2.0)*x-vec4(1.0);\n}\nvoid main(void) {\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\n\nfloat alpha=1.0;\n#ifdef DIFFUSE\n\nconst float distortionAmount0=0.092;\nconst float distortionAmount1=0.092;\nconst float distortionAmount2=0.092;\nvec2 heightAttenuation=vec2(0.3,0.39);\nvec4 noise0=texture2D(distortionSampler,vDistortionCoords1);\nvec4 noise1=texture2D(distortionSampler,vDistortionCoords2);\nvec4 noise2=texture2D(distortionSampler,vDistortionCoords3);\nvec4 noiseSum=bx2(noise0)*distortionAmount0+bx2(noise1)*distortionAmount1+bx2(noise2)*distortionAmount2;\nvec4 perturbedBaseCoords=vec4(vDiffuseUV,0.0,1.0)+noiseSum*(vDiffuseUV.y*heightAttenuation.x+heightAttenuation.y);\nvec4 opacityColor=texture2D(opacitySampler,perturbedBaseCoords.xy);\n#ifdef ALPHATEST\nif (opacityColor.r<0.1)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor=texture2D(diffuseSampler,perturbedBaseCoords.xy)*2.0;\nbaseColor*=opacityColor;\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\nvec3 diffuseBase=vec3(1.0,1.0,1.0);\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n\nvec4 color=vec4(baseColor.rgb,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}";