babylon.fireMaterial.d.ts 1.2 KB

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  1. declare module BABYLON {
  2. class FireMaterial extends PushMaterial {
  3. private _diffuseTexture;
  4. diffuseTexture: Nullable<BaseTexture>;
  5. private _distortionTexture;
  6. distortionTexture: Nullable<BaseTexture>;
  7. private _opacityTexture;
  8. opacityTexture: Nullable<BaseTexture>;
  9. diffuseColor: Color3;
  10. speed: number;
  11. private _scaledDiffuse;
  12. private _renderId;
  13. private _lastTime;
  14. constructor(name: string, scene: Scene);
  15. needAlphaBlending(): boolean;
  16. needAlphaTesting(): boolean;
  17. getAlphaTestTexture(): Nullable<BaseTexture>;
  18. isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean;
  19. bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void;
  20. getAnimatables(): IAnimatable[];
  21. getActiveTextures(): BaseTexture[];
  22. hasTexture(texture: BaseTexture): boolean;
  23. getClassName(): string;
  24. dispose(forceDisposeEffect?: boolean): void;
  25. clone(name: string): FireMaterial;
  26. serialize(): any;
  27. static Parse(source: any, scene: Scene, rootUrl: string): FireMaterial;
  28. }
  29. }