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ShadersInclude
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8fcb819076
Fix gammaSpace updates
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пре 6 година |
anaglyph.fragment.fx
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bb50b674d3
Automatic shader precision management
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пре 9 година |
background.fragment.fx
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3b0f0f84c4
Pow5
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пре 6 година |
background.vertex.fx
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5366a7db45
fix background
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пре 6 година |
blackAndWhite.fragment.fx
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e338afbe92
Welcome to Wonderland
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пре 8 година |
bloomMerge.fragment.fx
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32e477b301
split dof and bloom into separate merges
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пре 7 година |
blur.fragment.fx
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bb50b674d3
Automatic shader precision management
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пре 9 година |
chromaticAberration.fragment.fx
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1cf5796df7
chromatic aberration alpha
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пре 7 година |
circleOfConfusion.fragment.fx
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1cf7581f7c
set resolution on next blur for dof, avoid a second texture fetch when calculating coc
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пре 7 година |
color.fragment.fx
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f5aa84ddd7
Fix mesh picking issue when used witth multiple cameras
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пре 6 година |
color.vertex.fx
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f5aa84ddd7
Fix mesh picking issue when used witth multiple cameras
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пре 6 година |
colorCorrection.fragment.fx
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960329ba00
Fixed color correction shader
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пре 8 година |
convolution.fragment.fx
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bb50b674d3
Automatic shader precision management
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пре 9 година |
default.fragment.fx
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3f3c528cf4
Fix handling of mesh visibility
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пре 6 година |
default.vertex.fx
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1fbf9b06b9
Finished ReflectionTextureBlock #6012
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пре 6 година |
depth.fragment.fx
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acccd6124c
Rename to non vs none
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пре 6 година |
depth.vertex.fx
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a8db5e20a9
Fix #6480
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пре 6 година |
depthBoxBlur.fragment.fx
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bb50b674d3
Automatic shader precision management
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пре 9 година |
depthOfField.fragment.fx
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bb50b674d3
Automatic shader precision management
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пре 9 година |
depthOfFieldMerge.fragment.fx
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3e44745c98
avoid branching in shaders, avoid sampling center pixel twice in dof blur, move samplers to inside if statements in coc shader
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пре 7 година |
displayPass.fragment.fx
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bb50b674d3
Automatic shader precision management
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пре 9 година |
extractHighlights.fragment.fx
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9d931dedf9
move image processing to the end but account for exposure in bloom
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пре 7 година |
filter.fragment.fx
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bb50b674d3
Automatic shader precision management
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пре 9 година |
fxaa.fragment.fx
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05041086e0
Arm Mali Fxaa + nightly
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пре 7 година |
fxaa.vertex.fx
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4ea05d3bd1
better fxaa
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пре 8 година |
geometry.fragment.fx
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0fa0627783
Added support of bones velocities while computing velocity map in geometry render buffer
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пре 6 година |
geometry.vertex.fx
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a8db5e20a9
Fix #6480
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пре 6 година |
glowBlurPostProcess.fragment.fx
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51ae11e721
Highlight Layer First step
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пре 9 година |
glowMapGeneration.fragment.fx
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1c40aac3aa
Fix Glow Layer with Alpha
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пре 6 година |
glowMapGeneration.vertex.fx
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a8db5e20a9
Fix #6480
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пре 6 година |
glowMapMerge.fragment.fx
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236849ea47
Add Glow Layer
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пре 7 година |
glowMapMerge.vertex.fx
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51ae11e721
Highlight Layer First step
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пре 9 година |
gpuRenderParticles.fragment.fx
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e3849b162e
Integrate part alpha to blend multiply mode
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пре 7 година |
gpuRenderParticles.vertex.fx
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ec958d68a9
Fixed #5893
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пре 6 година |
gpuUpdateParticles.fragment.fx
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dcb6eca321
Associated with #2033
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пре 7 година |
gpuUpdateParticles.vertex.fx
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ec9126f079
Fixed cone emitter with GPU particles
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пре 6 година |
grain.fragment.fx
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dd35c940b6
add grain to default pipeline external to image processing
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пре 7 година |
highlights.fragment.fx
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7a93a135ae
HighlightsPostProcess done + step 1 of imageProcessingPostProcess
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пре 8 година |
imageProcessing.fragment.fx
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f04a29233c
remove grain from imageprocessing now that it has been separated
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пре 7 година |
kernelBlur.fragment.fx
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a9defdd356
Factorize Packing
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пре 6 година |
kernelBlur.vertex.fx
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ecf42d1521
Added kernel blur
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пре 8 година |
layer.fragment.fx
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997c00c9e0
Support for Layer.alphaTest
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пре 9 година |
layer.vertex.fx
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bb50b674d3
Automatic shader precision management
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пре 9 година |
lensFlare.fragment.fx
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bb50b674d3
Automatic shader precision management
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пре 9 година |
lensFlare.vertex.fx
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bb50b674d3
Automatic shader precision management
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пре 9 година |
lensHighlights.fragment.fx
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bb50b674d3
Automatic shader precision management
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пре 9 година |
line.fragment.fx
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bb50b674d3
Automatic shader precision management
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пре 9 година |
line.vertex.fx
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bb50b674d3
Automatic shader precision management
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пре 9 година |
motionBlur.fragment.fx
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0fa0627783
Added support of bones velocities while computing velocity map in geometry render buffer
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пре 6 година |
noise.fragment.fx
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6dcd6110dd
#fix 5008
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пре 7 година |
outline.fragment.fx
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ac2702ad48
Added logarithmic depth support to outlineRenderer
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пре 8 година |
outline.vertex.fx
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a8db5e20a9
Fix #6480
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пре 6 година |
particles.fragment.fx
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e9e48a68b0
improved color ramp support for particles
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пре 7 година |
particles.vertex.fx
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560108bf19
Fix particle shader
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пре 7 година |
pass.fragment.fx
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bb50b674d3
Automatic shader precision management
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пре 9 година |
passCube.fragment.fx
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22e02ec8db
Added passCube pp
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пре 6 година |
pbr.fragment.fx
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97a506f6d6
Add flag, to make energy conservation for the specular workflow deactivatable
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пре 6 година |
pbr.vertex.fx
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a8db5e20a9
Fix #6480
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пре 6 година |
postprocess.vertex.fx
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7378387e6b
Added postprocess.enablePixelPerfectMode to avoid texture scaling/stretching when dealing with non-power of 2 resolutions
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пре 9 година |
procedural.vertex.fx
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bb50b674d3
Automatic shader precision management
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пре 9 година |
refraction.fragment.fx
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bb50b674d3
Automatic shader precision management
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пре 9 година |
rgbdDecode.fragment.fx
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ed74f464ae
Step 7 Add Inspector Toolset
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пре 7 година |
rgbdEncode.fragment.fx
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ed74f464ae
Step 7 Add Inspector Toolset
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пре 7 година |
shadowMap.fragment.fx
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a9defdd356
Factorize Packing
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пре 6 година |
shadowMap.vertex.fx
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a8db5e20a9
Fix #6480
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пре 6 година |
sharpen.fragment.fx
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d36265b9ae
color slider for sharpness effect
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пре 7 година |
sprites.fragment.fx
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bb50b674d3
Automatic shader precision management
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пре 9 година |
sprites.vertex.fx
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7d152824cf
packed sprite close to working
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пре 6 година |
ssao.fragment.fx
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f0d966e4c3
Replacing bilateral blur with kernel blur in SSAO Rendering Pipeline
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пре 7 година |
ssao2.fragment.fx
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a3b7af2ba2
bugfixing and tweaking
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пре 7 година |
ssaoCombine.fragment.fx
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041e117fd6
Nightly
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пре 7 година |
standard.fragment.fx
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a9defdd356
Factorize Packing
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пре 6 година |
stereoscopicInterlace.fragment.fx
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bb50b674d3
Automatic shader precision management
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пре 9 година |
tonemap.fragment.fx
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bb50b674d3
Automatic shader precision management
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пре 9 година |
volumetricLightScattering.fragment.fx
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3bd5224e9d
Fix VLS shader for webgl2
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пре 8 година |
volumetricLightScatteringPass.fragment.fx
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61c298f4e6
Fixed VolumetricLightScattering post-process to use a custom vertex shader instead of the depth vertex shader.
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пре 6 година |
volumetricLightScatteringPass.vertex.fx
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61c298f4e6
Fixed VolumetricLightScattering post-process to use a custom vertex shader instead of the depth vertex shader.
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пре 6 година |
vrDistortionCorrection.fragment.fx
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e567e9326e
fixed clear color for VR modes
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пре 8 година |
vrMultiviewToSingleview.fragment.fx
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b2687aa034
Final merge
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пре 6 година |