outline.fragment.fx 367 B

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  1. #ifdef LOGARITHMICDEPTH
  2. #extension GL_EXT_frag_depth : enable
  3. #endif
  4. uniform vec4 color;
  5. #ifdef ALPHATEST
  6. varying vec2 vUV;
  7. uniform sampler2D diffuseSampler;
  8. #endif
  9. #include<logDepthDeclaration>
  10. void main(void) {
  11. #ifdef ALPHATEST
  12. if (texture2D(diffuseSampler, vUV).a < 0.4)
  13. discard;
  14. #endif
  15. #include<logDepthFragment>
  16. gl_FragColor = color;
  17. }