color.fragment.fx 262 B

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  1. 
  2. #ifdef VERTEXCOLOR
  3. varying vec4 vColor;
  4. #else
  5. uniform vec4 color;
  6. #endif
  7. #include<clipPlaneFragmentDeclaration>
  8. void main(void) {
  9. #include<clipPlaneFragment>
  10. #ifdef VERTEXCOLOR
  11. gl_FragColor = vColor;
  12. #else
  13. gl_FragColor = color;
  14. #endif
  15. }