index.html 5.4 KB

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  1. <!DOCTYPE html>
  2. <html xmlns="http://www.w3.org/1999/xhtml">
  3. <head>
  4. <title>Local Development</title>
  5. <script src="https://code.jquery.com/pep/0.4.2/pep.min.js"></script>
  6. <script src="https://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.6.2/dat.gui.min.js"></script>
  7. <script src="../dist/preview%20release/cannon.js"></script>
  8. <script src="../dist/preview%20release/Oimo.js"></script>
  9. <script src="../dist/preview%20release/ammo.js"></script>
  10. <script src="../dist/preview%20release/gltf_validator.js"></script>
  11. <script src="../Tools/DevLoader/BabylonLoader.js"></script>
  12. <script src="../dist/preview%20release/shaderc/shaderc.js"></script>
  13. <style>
  14. html,
  15. body {
  16. width: 100%;
  17. height: 100%;
  18. padding: 0;
  19. margin: 0;
  20. overflow: hidden;
  21. }
  22. #renderCanvas {
  23. width: 1024px;
  24. height: 768px;
  25. display: block;
  26. font-size: 0;
  27. }
  28. #fps {
  29. position: absolute;
  30. background-color: black;
  31. border: 2px solid red;
  32. text-align: center;
  33. font-size: 16px;
  34. color: white;
  35. top: 15px;
  36. right: 10px;
  37. width: 60px;
  38. height: 20px;
  39. }
  40. @font-face {
  41. font-family: BabylonJSglyphs;
  42. /* src: url("http://www.killer-squid.com/fonts/BabylonJSglyphs.otf"); */
  43. src: local("BabylonJSglyphs");
  44. }
  45. </style>
  46. </head>
  47. <body>
  48. <div id="fps">0</div>
  49. <canvas id="renderCanvas" touch-action="none" width="1024" height="768"></canvas>
  50. <script>
  51. var canvas = document.getElementById("renderCanvas");
  52. var divFps = document.getElementById("fps");
  53. // Global to simulate PG.
  54. var engine = null;
  55. // Allow querystring to navigate easily in debug in local samples.
  56. var indexjs = 'src/index';
  57. var sampleSearch = /sample=([0-9]+)/i;
  58. var matches = null;
  59. if ((matches = sampleSearch.exec(window.location)) !== null) {
  60. indexjs += '.';
  61. indexjs += matches[1];
  62. }
  63. indexjs += '.js';
  64. // Load the scripts + map file to allow vscode debug.
  65. BABYLONDEVTOOLS.Loader
  66. .loadCoreOnly()
  67. .require(indexjs)
  68. .load(function() {
  69. if (BABYLON.Engine.isSupported()) {
  70. var onLoad = () => {
  71. // call the scene creation from the js.
  72. if (typeof delayCreateScene !== "undefined") {
  73. var scene = delayCreateScene();
  74. if (scene) {
  75. // Register a render loop to repeatedly render the scene
  76. engine.runRenderLoop(function() {
  77. if (scene.activeCamera) {
  78. scene.render();
  79. }
  80. divFps.innerHTML = engine.getFps().toFixed() + " fps";
  81. });
  82. }
  83. }
  84. else {
  85. var scene = createScene();
  86. if (scene) {
  87. var processCurrentScene = function(scene) {
  88. engine.runRenderLoop(function() {
  89. scene.render();
  90. divFps.innerHTML = engine.getFps().toFixed() + " fps";
  91. });
  92. }
  93. if (scene.then) {
  94. // Handle if createScene returns a promise
  95. scene.then(function(currentScene) {
  96. processCurrentScene(currentScene);
  97. }).catch(function(e) {
  98. console.error(e);
  99. onError();
  100. });
  101. } else {
  102. // Register a render loop to repeatedly render the scene
  103. processCurrentScene(scene);
  104. }
  105. }
  106. }
  107. // // Resize
  108. // window.addEventListener("resize", function() {
  109. // engine.resize();
  110. // });
  111. }
  112. var shadercOptions = {
  113. wasmBinaryFile: "/dist/preview release/Shaderc/shaderc.wasm"
  114. };
  115. if (typeof createEngine !== "undefined") {
  116. engine = createEngine();
  117. engine.initEngineAsync(shadercOptions).then(() => onLoad());
  118. } else {
  119. engine = new BABYLON.WebGPUEngine(canvas);
  120. engine.initEngineAsync(shadercOptions).then(() => onLoad());
  121. }
  122. // BABYLONDEVTOOLS.Loader.debugShortcut(engine);
  123. }
  124. else {
  125. alert('BabylonJS is not supported.')
  126. }
  127. });
  128. </script>
  129. </body>
  130. </html>