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- var __extends = (this && this.__extends) || function (d, b) {
- for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
- function __() { this.constructor = d; }
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
- };
- var BABYLON;
- (function (BABYLON) {
- var Light = (function (_super) {
- __extends(Light, _super);
- function Light(name, scene) {
- _super.call(this, name, scene);
- this.diffuse = new BABYLON.Color3(1.0, 1.0, 1.0);
- this.specular = new BABYLON.Color3(1.0, 1.0, 1.0);
- this.intensity = 1.0;
- this.range = Number.MAX_VALUE;
- this.includeOnlyWithLayerMask = 0;
- this.includedOnlyMeshes = new Array();
- this.excludedMeshes = new Array();
- this.excludeWithLayerMask = 0;
- this._excludedMeshesIds = new Array();
- this._includedOnlyMeshesIds = new Array();
- scene.addLight(this);
- }
- Light.prototype.getShadowGenerator = function () {
- return this._shadowGenerator;
- };
- Light.prototype.getAbsolutePosition = function () {
- return BABYLON.Vector3.Zero();
- };
- Light.prototype.transferToEffect = function (effect, uniformName0, uniformName1) {
- };
- Light.prototype._getWorldMatrix = function () {
- return BABYLON.Matrix.Identity();
- };
- Light.prototype.canAffectMesh = function (mesh) {
- if (!mesh) {
- return true;
- }
- if (this.includedOnlyMeshes.length > 0 && this.includedOnlyMeshes.indexOf(mesh) === -1) {
- return false;
- }
- if (this.excludedMeshes.length > 0 && this.excludedMeshes.indexOf(mesh) !== -1) {
- return false;
- }
- if (this.includeOnlyWithLayerMask !== 0 && (this.includeOnlyWithLayerMask & mesh.layerMask) === 0) {
- return false;
- }
- if (this.excludeWithLayerMask !== 0 && this.excludeWithLayerMask & mesh.layerMask) {
- return false;
- }
- return true;
- };
- Light.prototype.getWorldMatrix = function () {
- this._currentRenderId = this.getScene().getRenderId();
- var worldMatrix = this._getWorldMatrix();
- if (this.parent && this.parent.getWorldMatrix) {
- if (!this._parentedWorldMatrix) {
- this._parentedWorldMatrix = BABYLON.Matrix.Identity();
- }
- worldMatrix.multiplyToRef(this.parent.getWorldMatrix(), this._parentedWorldMatrix);
- this._markSyncedWithParent();
- return this._parentedWorldMatrix;
- }
- return worldMatrix;
- };
- Light.prototype.dispose = function () {
- if (this._shadowGenerator) {
- this._shadowGenerator.dispose();
- this._shadowGenerator = null;
- }
- // Animations
- this.getScene().stopAnimation(this);
- // Remove from scene
- this.getScene().removeLight(this);
- };
- Light.prototype.serialize = function () {
- var serializationObject = {};
- serializationObject.name = this.name;
- serializationObject.id = this.id;
- serializationObject.tags = BABYLON.Tags.GetTags(this);
- if (this.intensity) {
- serializationObject.intensity = this.intensity;
- }
- serializationObject.range = this.range;
- serializationObject.diffuse = this.diffuse.asArray();
- serializationObject.specular = this.specular.asArray();
- return serializationObject;
- };
- Light.Parse = function (parsedLight, scene) {
- var light;
- switch (parsedLight.type) {
- case 0:
- light = new BABYLON.PointLight(parsedLight.name, BABYLON.Vector3.FromArray(parsedLight.position), scene);
- break;
- case 1:
- light = new BABYLON.DirectionalLight(parsedLight.name, BABYLON.Vector3.FromArray(parsedLight.direction), scene);
- light.position = BABYLON.Vector3.FromArray(parsedLight.position);
- break;
- case 2:
- light = new BABYLON.SpotLight(parsedLight.name, BABYLON.Vector3.FromArray(parsedLight.position), BABYLON.Vector3.FromArray(parsedLight.direction), parsedLight.angle, parsedLight.exponent, scene);
- break;
- case 3:
- light = new BABYLON.HemisphericLight(parsedLight.name, BABYLON.Vector3.FromArray(parsedLight.direction), scene);
- light.groundColor = BABYLON.Color3.FromArray(parsedLight.groundColor);
- break;
- }
- light.id = parsedLight.id;
- BABYLON.Tags.AddTagsTo(light, parsedLight.tags);
- if (parsedLight.intensity !== undefined) {
- light.intensity = parsedLight.intensity;
- }
- if (parsedLight.range) {
- light.range = parsedLight.range;
- }
- light.diffuse = BABYLON.Color3.FromArray(parsedLight.diffuse);
- light.specular = BABYLON.Color3.FromArray(parsedLight.specular);
- if (parsedLight.excludedMeshesIds) {
- light._excludedMeshesIds = parsedLight.excludedMeshesIds;
- }
- // Parent
- if (parsedLight.parentId) {
- light._waitingParentId = parsedLight.parentId;
- }
- if (parsedLight.includedOnlyMeshesIds) {
- light._includedOnlyMeshesIds = parsedLight.includedOnlyMeshesIds;
- }
- // Animations
- if (parsedLight.animations) {
- for (var animationIndex = 0; animationIndex < parsedLight.animations.length; animationIndex++) {
- var parsedAnimation = parsedLight.animations[animationIndex];
- light.animations.push(BABYLON.Animation.Parse(parsedAnimation));
- }
- BABYLON.Node.ParseAnimationRanges(light, parsedLight, scene);
- }
- if (parsedLight.autoAnimate) {
- scene.beginAnimation(light, parsedLight.autoAnimateFrom, parsedLight.autoAnimateTo, parsedLight.autoAnimateLoop, 1.0);
- }
- return light;
- };
- return Light;
- })(BABYLON.Node);
- BABYLON.Light = Light;
- })(BABYLON || (BABYLON = {}));
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