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Sebastien Vandenberghe a8aa8d6269 image processing to material integration 8 years ago
.vscode 044c7a1e25 add automatic start for debug 8 years ago
Exporters 40b8de3f6e Blender 5.3.0 8 years ago
Playground 6338ee9e55 Fixed multiple clicks on PG 8 years ago
Tools a8aa8d6269 image processing to material integration 8 years ago
assets 176b3b7879 generate mip maps for TextureTOols 8 years ago
dist 94367210bb Spec Term Fix 8 years ago
gui a5c655e5bf Fixed issue with GUI in mesh mode + nightly 8 years ago
inspector 239917b6f8 NIghtly + fixes 8 years ago
loaders d2f629d710 Fix issue with sub meshes with multiple primitives 8 years ago
localDev d0b51f53dd Added slider to GUI 8 years ago
materialsLibrary a8aa8d6269 image processing to material integration 8 years ago
postProcessLibrary 1b48f67f75 Add Inspector Shortcut 8 years ago
proceduralTexturesLibrary 991415253c Adding perlin noise to procedural textures library 8 years ago
sandbox 5730c27c73 Updating sites icons with new logo 8 years ago
serializers 25cac4667d Adding support to Babylon.JS for morph targets 8 years ago
src a8aa8d6269 image processing to material integration 8 years ago
tests bdd801490d Nightly + small fixes for default rendering pipeline 8 years ago
.gitattributes e46bb580f5 Ignore whitespace and new lines from windows OS 9 years ago
.gitignore fe7bc7e66c REmoved canvas2d tests 8 years ago
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what's new.md a81cc60168 Moved canvas to extensions 8 years ago

readme.md

Babylon.js

Getting started? Play directly with the Babylon.js API via our playground. It contains also lot of simple samples to learn how to use it.

Build Status

Any questions? Here is our official forum on www.html5gamedevs.com.

CDN

For preview release you can use the following ones:

Preview release

3.0-beta can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Useful links

  • Official web site: www.babylonjs.com
  • Online sandbox where you can test your .babylon scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 exporter can be used to export your geometries from Unity 5 scene editor
  • FBX command line exporter can be used to generate a .babylon file from .FBX file (animations are supported)

Features

To get a complete list of supported features, please visit our website.