babylon.postProcessRenderPass.d.ts 594 B

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  1. declare module BABYLON {
  2. class PostProcessRenderPass {
  3. private _enabled;
  4. private _renderList;
  5. private _renderTexture;
  6. private _scene;
  7. private _refCount;
  8. public _name: string;
  9. constructor(scene: Scene, name: string, size: number, renderList: Mesh[], beforeRender: () => void, afterRender: () => void);
  10. public _incRefCount(): number;
  11. public _decRefCount(): number;
  12. public _update(): void;
  13. public setRenderList(renderList: Mesh[]): void;
  14. public getRenderTexture(): RenderTargetTexture;
  15. }
  16. }