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- declare module BABYLON {
- class ParticleSystem implements IDisposable {
- public name: string;
- static BLENDMODE_ONEONE: number;
- static BLENDMODE_STANDARD: number;
- public id: string;
- public renderingGroupId: number;
- public emitter: any;
- public emitRate: number;
- public manualEmitCount: number;
- public updateSpeed: number;
- public targetStopDuration: number;
- public disposeOnStop: boolean;
- public minEmitPower: number;
- public maxEmitPower: number;
- public minLifeTime: number;
- public maxLifeTime: number;
- public minSize: number;
- public maxSize: number;
- public minAngularSpeed: number;
- public maxAngularSpeed: number;
- public particleTexture: Texture;
- public onDispose: () => void;
- public updateFunction: (particles: Particle[]) => void;
- public blendMode: number;
- public forceDepthWrite: boolean;
- public gravity: Vector3;
- public direction1: Vector3;
- public direction2: Vector3;
- public minEmitBox: Vector3;
- public maxEmitBox: Vector3;
- public color1: Color4;
- public color2: Color4;
- public colorDead: Color4;
- public textureMask: Color4;
- public startDirectionFunction: (emitPower: number, worldMatrix: Matrix, directionToUpdate: Vector3) => void;
- public startPositionFunction: (worldMatrix: Matrix, positionToUpdate: Vector3) => void;
- private particles;
- private _capacity;
- private _scene;
- private _vertexDeclaration;
- private _vertexStrideSize;
- private _stockParticles;
- private _newPartsExcess;
- private _vertexBuffer;
- private _indexBuffer;
- private _vertices;
- private _effect;
- private _customEffect;
- private _cachedDefines;
- private _scaledColorStep;
- private _colorDiff;
- private _scaledDirection;
- private _scaledGravity;
- private _currentRenderId;
- private _alive;
- private _started;
- private _stopped;
- private _actualFrame;
- private _scaledUpdateSpeed;
- constructor(name: string, capacity: number, scene: Scene, customEffect?: Effect);
- public getCapacity(): number;
- public isAlive(): boolean;
- public isStarted(): boolean;
- public start(): void;
- public stop(): void;
- public _appendParticleVertex(index: number, particle: Particle, offsetX: number, offsetY: number): void;
- private _update(newParticles);
- private _getEffect();
- public animate(): void;
- public render(): number;
- public dispose(): void;
- public clone(name: string, newEmitter: any): ParticleSystem;
- }
- }
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