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- declare module BABYLON {
- interface IGetSetVerticesData {
- isVerticesDataPresent(kind: string): boolean;
- getVerticesData(kind: string): number[];
- getIndices(): number[];
- setVerticesData(kind: string, data: number[], updatable?: boolean): void;
- updateVerticesData(kind: string, data: number[], updateExtends?: boolean, makeItUnique?: boolean): void;
- setIndices(indices: number[]): void;
- }
- class VertexData {
- public positions: number[];
- public normals: number[];
- public uvs: number[];
- public uv2s: number[];
- public colors: number[];
- public matricesIndices: number[];
- public matricesWeights: number[];
- public indices: number[];
- public set(data: number[], kind: string): void;
- public applyToMesh(mesh: Mesh, updatable?: boolean): void;
- public applyToGeometry(geometry: Geometry, updatable?: boolean): void;
- public updateMesh(mesh: Mesh, updateExtends?: boolean, makeItUnique?: boolean): void;
- public updateGeometry(geometry: Geometry, updateExtends?: boolean, makeItUnique?: boolean): void;
- private _applyTo(meshOrGeometry, updatable?);
- private _update(meshOrGeometry, updateExtends?, makeItUnique?);
- public transform(matrix: Matrix): void;
- public merge(other: VertexData): void;
- static ExtractFromMesh(mesh: Mesh): VertexData;
- static ExtractFromGeometry(geometry: Geometry): VertexData;
- private static _ExtractFrom(meshOrGeometry);
- static CreateBox(size: number): VertexData;
- static CreateSphere(segments: number, diameter: number): VertexData;
- static CreateCylinder(height: number, diameterTop: number, diameterBottom: number, tessellation: number, subdivisions?: number): VertexData;
- static CreateTorus(diameter: any, thickness: any, tessellation: any): VertexData;
- static CreateLines(points: Vector3[]): VertexData;
- static CreateGround(width: number, height: number, subdivisions: number): VertexData;
- static CreateTiledGround(xmin: number, zmin: number, xmax: number, zmax: number, subdivisions?: {
- w: number;
- h: number;
- }, precision?: {
- w: number;
- h: number;
- }): VertexData;
- static CreateGroundFromHeightMap(width: number, height: number, subdivisions: number, minHeight: number, maxHeight: number, buffer: Uint8Array, bufferWidth: number, bufferHeight: number): VertexData;
- static CreatePlane(size: number): VertexData;
- static CreateTorusKnot(radius: number, tube: number, radialSegments: number, tubularSegments: number, p: number, q: number): VertexData;
- static ComputeNormals(positions: number[], indices: number[], normals: number[]): void;
- }
- }
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