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- // Old Fashion Way for IE 11 Devs. Yes, that still exists ;-)
- var BABYLONDEVTOOLS;
- (function(BABYLONDEVTOOLS) {
- var getJson = function(url, callback, errorCallback) {
- var xhr = new XMLHttpRequest();
- xhr.open('GET', url);
- xhr.onload = function() {
- if (this.status >= 200 && this.status < 300) {
- var data = JSON.parse(xhr.response);
- callback(data)
- } else {
- errorCallback({
- status: this.status,
- statusText: xhr.statusText
- });
- }
- };
- xhr.onerror = function() {
- errorCallback({
- status: this.status,
- statusText: xhr.statusText
- });
- };
- xhr.send();
- }
- var Loader = (function() {
- var queue;
- var callback;
- var dependencies;
- var useDist;
- var testMode;
- var min;
- var babylonJSPath;
- function Loader() {
- queue = [];
- dependencies = [];
- callback = null;
- min = (document.location.href.toLowerCase().indexOf('dist=min') > 0);
- useDist = (min || useDist || document.location.href.toLowerCase().indexOf('dist=true') > 0);
- babylonJSPath = '';
- }
- Loader.prototype.debugShortcut = function(engine) {
- // Add inspector shortcut
- var map = {};
- var onkey = function(e) {
- e = e || event; // to deal with IE
- map[e.keyCode] = e.type == 'keydown';
- if (map[17] && map[16] && map[18] && map[73]) {
- if (engine.scenes && engine.scenes.length > 0) {
- for (var i = 0; i < engine.scenes.length; i++) {
- if (engine.scenes[0].debugLayer.isVisible()) {
- engine.scenes[0].debugLayer.hide();
- }
- else {
- engine.scenes[0].debugLayer.show();
- }
- }
- }
- map = {};
- return false;
- }
- };
- document.addEventListener("keydown", onkey);
- document.addEventListener("keyup", onkey);
- }
- Loader.prototype.root = function(newBabylonJSPath) {
- babylonJSPath = newBabylonJSPath;
- return this;
- }
- Loader.prototype.require = function(newDependencies) {
- if (typeof newDependencies === 'string') {
- dependencies.push(newDependencies);
- }
- else if (newDependencies) {
- for (var i = 0; i < newDependencies.length; i++) {
- dependencies.push(newDependencies[i]);
- }
- }
- return this;
- }
- Loader.prototype.onReady = function(newCallback) {
- callback = newCallback;
- return this;
- }
- Loader.prototype.testMode = function() {
- testMode = true;
- return this;
- }
- Loader.prototype.useDist = function() {
- useDist = true;
- return this;
- }
- Loader.prototype.dequeue = function() {
- if (queue.length == 0) {
- console.log('Scripts loaded');
- BABYLON.Engine.ShadersRepository = "/src/Shaders/";
- if (callback) {
- callback();
- }
- return;
- }
- var url = queue.shift();
- var head = document.getElementsByTagName('head')[0];
- var script = document.createElement('script');
- script.type = 'text/javascript';
- script.src = url;
- var self = this;
- script.onload = function() {
- self.dequeue();
- };
- head.appendChild(script);
- }
- Loader.prototype.loadScript = function(url) {
- queue.push(url);
- }
- Loader.prototype.loadCss = function(url) {
- var head = document.getElementsByTagName('head')[0];
- var style = document.createElement('link');
- style.href = url;
- style.rel = "stylesheet";
- style.type = "text/css";
- document.head.appendChild(style);
- }
- Loader.prototype.loadScripts = function(urls) {
- for (var i = 0; i < urls.length; i++) {
- this.loadScript(urls[i]);
- }
- }
- Loader.prototype.loadLibrary = function(library, module) {
- if (library.preventLoadLibrary) {
- return;
- }
- if (!useDist) {
- var tempDirectory = '/.temp' + module.build.distOutputDirectory;
- this.loadScript(babylonJSPath + tempDirectory + library.output);
- }
- else if (module.build.distOutputDirectory && (!testMode || !module.build.ignoreInTestMode)) {
- if (min) {
- this.loadScript(babylonJSPath + '/dist/preview release' + module.build.distOutputDirectory + library.output);
- }
- else {
- this.loadScript(babylonJSPath + '/dist/preview release' + module.build.distOutputDirectory + (library.maxOutput || library.output.replace(".min", "")));
- }
- }
- }
- Loader.prototype.loadModule = function(module) {
- for (var i = 0; i < module.libraries.length; i++) {
- this.loadLibrary(module.libraries[i], module);
- }
- }
- Loader.prototype.processDependency = function(settings, dependency, filesToLoad) {
- if (dependency.dependUpon) {
- for (var i = 0; i < dependency.dependUpon.length; i++) {
- var dependencyName = dependency.dependUpon[i];
- var parent = settings.workloads[dependencyName];
- this.processDependency(settings, parent, filesToLoad);
- }
- }
- for (var i = 0; i < dependency.files.length; i++) {
- var file = dependency.files[i];
- if (filesToLoad.indexOf(file) === -1) {
- filesToLoad.push(file);
- }
- }
- }
- Loader.prototype.loadBJSScripts = function(settings) {
- // Load all the modules from the config.json.
- for (var i = 0; i < settings.modules.length; i++) {
- this.loadModule(settings[settings.modules[i]]);
- }
- }
- Loader.prototype.load = function(newCallback) {
- var self = this;
- if (newCallback) {
- callback = newCallback;
- }
- getJson('/Tools/Gulp/config.json',
- function(data) {
- self.loadBJSScripts(data);
- if (dependencies) {
- self.loadScripts(dependencies);
- }
- self.dequeue();
- },
- function(reason) {
- console.error(reason);
- }
- );
- };
- return Loader;
- }());
- var loader = new Loader();
- BABYLONDEVTOOLS.Loader = loader;
- })(BABYLONDEVTOOLS || (BABYLONDEVTOOLS = {}))
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