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- // Mixins
- interface Window {
- mozIndexedDB(func: any): any;
- webkitIndexedDB(func: any): any;
- msIndexedDB: IDBFactory;
- IDBTransaction(func: any): any;
- webkitIDBTransaction(func: any): any;
- msIDBTransaction(func: any): any;
- IDBKeyRange(func: any): any;
- webkitIDBKeyRange(func: any): any;
- msIDBKeyRange(func: any): any;
- webkitURL: HTMLURL;
- webkitRequestAnimationFrame(func: any): any;
- mozRequestAnimationFrame(func: any): any;
- oRequestAnimationFrame(func: any): any;
- WebGLRenderingContext: WebGLRenderingContext;
- MSGesture: MSGesture;
- CANNON: any;
- SIMD: any;
- AudioContext: AudioContext;
- webkitAudioContext: AudioContext;
- PointerEvent: any;
- Math: Math;
- Uint8Array: Uint8ArrayConstructor;
- Float32Array: Float32ArrayConstructor;
- mozURL: any;
- msURL: any;
- VRFrameData: any; // WebVR, from specs 1.1
- }
- interface WebGLRenderingContext {
- drawArraysInstanced(mode: number, first: number, count: number, primcount: number): void;
- drawElementsInstanced(mode: number, count: number, type: number, offset: number, primcount: number): void;
- vertexAttribDivisor(index: number, divisor: number): void;
- createVertexArray(): any;
- bindVertexArray(vao: Nullable<WebGLVertexArrayObject>): void;
- deleteVertexArray(vao: WebGLVertexArrayObject): void;
- blitFramebuffer(srcX0: number, srcY0: number, srcX1: number, srcY1: number, dstX0: number, dstY0: number, dstX1: number, dstY1: number, mask: number, filter: number): void;
- renderbufferStorageMultisample(target: number, samples: number, internalformat: number, width: number, height: number): void;
- bindBufferBase(target: number, index: number, buffer: WebGLBuffer | null): void;
- getUniformBlockIndex(program: WebGLProgram, uniformBlockName: string): number;
- uniformBlockBinding(program: WebGLProgram, uniformBlockIndex: number, uniformBlockBinding: number): void;
- // Queries
- createQuery(): WebGLQuery;
- deleteQuery(query: WebGLQuery): void;
- beginQuery(target: number, query: WebGLQuery): void;
- endQuery(target: number): void;
- getQueryParameter(query: WebGLQuery, pname: number): any;
- getQuery(target: number, pname: number): any;
- MAX_SAMPLES: number;
- RGBA8: number;
- READ_FRAMEBUFFER: number;
- DRAW_FRAMEBUFFER: number;
- UNIFORM_BUFFER: number;
- HALF_FLOAT_OES: number;
- RGBA16F: number;
- RGBA32F: number;
- DEPTH24_STENCIL8: number;
- /* Multiple Render Targets */
- drawBuffers(buffers: number[]): void;
- readBuffer(src: number): void;
- readonly COLOR_ATTACHMENT0: number; // 0x8CE1
- readonly COLOR_ATTACHMENT1: number; // 0x8CE2
- readonly COLOR_ATTACHMENT2: number; // 0x8CE3
- readonly COLOR_ATTACHMENT3: number; // 0x8CE4
- // Occlusion Query
- ANY_SAMPLES_PASSED_CONSERVATIVE: number;
- ANY_SAMPLES_PASSED: number;
- QUERY_RESULT_AVAILABLE: number;
- QUERY_RESULT: number;
- }
- interface HTMLURL {
- createObjectURL(param1: any, param2?: any): string;
- }
- interface Document {
- exitFullscreen(): void;
- webkitCancelFullScreen(): void;
- mozCancelFullScreen(): void;
- msCancelFullScreen(): void;
- mozFullScreen: boolean;
- msIsFullScreen: boolean;
- fullscreen: boolean;
- mozPointerLockElement: HTMLElement;
- msPointerLockElement: HTMLElement;
- webkitPointerLockElement: HTMLElement;
- }
- interface HTMLCanvasElement {
- requestPointerLock(): void;
- msRequestPointerLock?(): void;
- mozRequestPointerLock?(): void;
- webkitRequestPointerLock?(): void;
- }
- interface CanvasRenderingContext2D {
- imageSmoothingEnabled: boolean;
- mozImageSmoothingEnabled: boolean;
- oImageSmoothingEnabled: boolean;
- webkitImageSmoothingEnabled: boolean;
- msImageSmoothingEnabled: boolean;
- }
- interface WebGLBuffer {
- references: number;
- capacity: number;
- is32Bits: boolean;
- }
- interface WebGLProgram {
- __SPECTOR_rebuildProgram: Nullable<(vertexSourceCode: string, fragmentSourceCode: string, onCompiled: (program: WebGLProgram) => void, onError: (message: string) => void) => void>;
- }
- interface MouseEvent {
- mozMovementX: number;
- mozMovementY: number;
- webkitMovementX: number;
- webkitMovementY: number;
- msMovementX: number;
- msMovementY: number;
- }
- interface MSStyleCSSProperties {
- webkitTransform: string;
- webkitTransition: string;
- }
- interface Navigator {
- getVRDisplays: () => any;
- mozGetVRDevices: (any: any) => any;
- getUserMedia: any;
- webkitGetUserMedia: any;
- mozGetUserMedia: any;
- msGetUserMedia: any;
- getGamepads(func?: any): any;
- webkitGetGamepads(func?: any): any
- msGetGamepads(func?: any): any;
- webkitGamepads(func?: any): any;
- }
- interface HTMLVideoElement {
- mozSrcObject: any;
- }
- interface Screen {
- orientation: string;
- mozOrientation: string;
- }
- interface HTMLMediaElement {
- crossOrigin: string | null;
- }
- interface Math {
- fround(x: number): number;
- imul(a: number, b: number): number;
- }
- interface SIMDglobal {
- SIMD: SIMD;
- Math: Math;
- Uint8Array: Uint8ArrayConstructor;
- Float32Array: Float32ArrayConstructor;
- }
- interface SIMD {
- Float32x4: SIMD.Float32x4Constructor;
- Int32x4: SIMD.Int32x4Constructor;
- Int16x8: SIMD.Int16x8Constructor;
- Int8x16: SIMD.Int8x16Constructor;
- Uint32x4: SIMD.Uint32x4Constructor;
- Uint16x8: SIMD.Uint16x8Constructor;
- Uint8x16: SIMD.Uint8x16Constructor;
- Bool32x4: SIMD.Bool32x4Constructor;
- Bool16x8: SIMD.Bool16x8Constructor;
- Bool8x16: SIMD.Bool8x16Constructor;
- }
- interface GamepadPose {
- hasOrientation: boolean;
- hasPosition: boolean;
- position?: Float32Array;
- linearVelocity?: Float32Array;
- linearAcceleration?: Float32Array;
- orientation?: Float32Array;
- angularVelocity?: Float32Array;
- angularAcceleration?: Float32Array;
- }
- declare namespace SIMD {
- interface Float32x4 {
- constructor: Float32x4Constructor;
- valueOf(): Float32x4;
- toLocaleString(): string;
- toString(): string;
- }
- interface Float32x4Constructor {
- (s0?: number, s1?: number, s2?: number, s3?: number): Float32x4;
- prototype: Float32x4;
- extractLane(simd: SIMD.Float32x4, lane: number): number;
- swizzle(a: SIMD.Float32x4, l1: number, l2: number, l3: number, l4: number): SIMD.Float32x4;
- shuffle(a: SIMD.Float32x4, b: SIMD.Float32x4, l1: number, l2: number, l3: number, l4: number): SIMD.Float32x4;
- check(a: SIMD.Float32x4): SIMD.Float32x4;
- splat(n: number): SIMD.Float32x4;
- replaceLane(simd: SIMD.Float32x4, lane: number, value: number): SIMD.Float32x4;
- select(selector: SIMD.Bool32x4, a: SIMD.Float32x4, b: SIMD.Float32x4): SIMD.Float32x4;
- equal(a: SIMD.Float32x4, b: SIMD.Float32x4): SIMD.Bool32x4;
- notEqual(a: SIMD.Float32x4, b: SIMD.Float32x4): SIMD.Bool32x4;
- lessThan(a: SIMD.Float32x4, b: SIMD.Float32x4): SIMD.Bool32x4;
- lessThanOrEqual(a: SIMD.Float32x4, b: SIMD.Float32x4): SIMD.Bool32x4;
- greaterThan(a: SIMD.Float32x4, b: SIMD.Float32x4): SIMD.Bool32x4;
- greaterThanOrEqual(a: SIMD.Float32x4, b: SIMD.Float32x4): SIMD.Bool32x4;
- add(a: SIMD.Float32x4, b: SIMD.Float32x4): SIMD.Float32x4;
- sub(a: SIMD.Float32x4, b: SIMD.Float32x4): SIMD.Float32x4;
- mul(a: SIMD.Float32x4, b: SIMD.Float32x4): SIMD.Float32x4;
- div(a: SIMD.Float32x4, b: SIMD.Float32x4): SIMD.Float32x4;
- neg(a: SIMD.Float32x4): SIMD.Float32x4;
- abs(a: SIMD.Float32x4): SIMD.Float32x4;
- min(a: SIMD.Float32x4, b: SIMD.Float32x4): SIMD.Float32x4;
- max(a: SIMD.Float32x4, b: SIMD.Float32x4): SIMD.Float32x4;
- minNum(a: SIMD.Float32x4, b: SIMD.Float32x4): SIMD.Float32x4;
- maxNum(a: SIMD.Float32x4, b: SIMD.Float32x4): SIMD.Float32x4;
- reciprocalApproximation(a: SIMD.Float32x4): SIMD.Float32x4;
- reciprocalSqrtApproximation(a: SIMD.Float32x4): SIMD.Float32x4;
- sqrt(a: SIMD.Float32x4): SIMD.Float32x4;
- load(tarray: Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array, index: number): SIMD.Float32x4;
- load1(tarray: Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array, index: number): SIMD.Float32x4;
- load2(tarray: Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array, index: number): SIMD.Float32x4;
- load3(tarray: Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array, index: number): SIMD.Float32x4;
- store(tarray: Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array, index: number, value: SIMD.Float32x4): SIMD.Float32x4;
- store1(tarray: Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array, index: number, value: SIMD.Float32x4): SIMD.Float32x4;
- store2(tarray: Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array, index: number, value: SIMD.Float32x4): SIMD.Float32x4;
- store3(tarray: Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array, index: number, value: SIMD.Float32x4): SIMD.Float32x4;
- fromInt32x4(value: SIMD.Int32x4): SIMD.Float32x4;
- fromUint32x4(value: SIMD.Uint32x4): SIMD.Float32x4;
- fromInt32x4Bits(value: SIMD.Int32x4): SIMD.Float32x4;
- fromInt16x8Bits(value: SIMD.Int16x8): SIMD.Float32x4;
- fromInt8x16Bits(value: SIMD.Int8x16): SIMD.Float32x4;
- fromUint32x4Bits(value: SIMD.Uint32x4): SIMD.Float32x4;
- fromUint16x8Bits(value: SIMD.Uint16x8): SIMD.Float32x4;
- fromUint8x16Bits(value: SIMD.Uint8x16): SIMD.Float32x4;
- }
- interface Int32x4 {
- constructor: Int32x4Constructor;
- valueOf(): Int32x4;
- toLocaleString(): string;
- toString(): string;
- }
- interface Int32x4Constructor {
- (s0?: number, s1?: number, s2?: number, s3?: number): Int32x4;
- prototype: Int32x4;
- extractLane(simd: SIMD.Int32x4, lane: number): number;
- swizzle(a: SIMD.Int32x4, l1: number, l2: number, l3: number, l4: number): SIMD.Int32x4;
- shuffle(a: SIMD.Int32x4, b: SIMD.Int32x4, l1: number, l2: number, l3: number, l4: number): SIMD.Int32x4;
- check(a: SIMD.Int32x4): SIMD.Int32x4;
- splat(n: number): SIMD.Int32x4;
- replaceLane(simd: SIMD.Int32x4, lane: number, value: number): SIMD.Int32x4;
- select(selector: SIMD.Bool32x4, a: SIMD.Int32x4, b: SIMD.Int32x4): SIMD.Int32x4;
- equal(a: SIMD.Int32x4, b: SIMD.Int32x4): SIMD.Bool32x4;
- notEqual(a: SIMD.Int32x4, b: SIMD.Int32x4): SIMD.Bool32x4;
- lessThan(a: SIMD.Int32x4, b: SIMD.Int32x4): SIMD.Bool32x4;
- lessThanOrEqual(a: SIMD.Int32x4, b: SIMD.Int32x4): SIMD.Bool32x4;
- greaterThan(a: SIMD.Int32x4, b: SIMD.Int32x4): SIMD.Bool32x4;
- greaterThanOrEqual(a: SIMD.Int32x4, b: SIMD.Int32x4): SIMD.Bool32x4;
- and(a: SIMD.Int32x4, b: SIMD.Int32x4): SIMD.Int32x4;
- or(a: SIMD.Int32x4, b: SIMD.Int32x4): SIMD.Int32x4;
- xor(a: SIMD.Int32x4, b: SIMD.Int32x4): SIMD.Int32x4;
- not(a: SIMD.Int32x4, b: SIMD.Int32x4): SIMD.Int32x4;
- add(a: SIMD.Int32x4, b: SIMD.Int32x4): SIMD.Int32x4;
- sub(a: SIMD.Int32x4, b: SIMD.Int32x4): SIMD.Int32x4;
- mul(a: SIMD.Int32x4, b: SIMD.Int32x4): SIMD.Int32x4;
- neg(a: SIMD.Int32x4): SIMD.Int32x4;
- shiftLeftByScalar(a: SIMD.Int32x4, bits: number): SIMD.Int32x4;
- shiftRightByScalar(a: SIMD.Int32x4, bits: number): SIMD.Int32x4;
- load(tarray: Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array, index: number): SIMD.Int32x4;
- load1(tarray: Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array, index: number): SIMD.Int32x4;
- load2(tarray: Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array, index: number): SIMD.Int32x4;
- load3(tarray: Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array, index: number): SIMD.Int32x4;
- store(tarray: Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array, index: number, value: SIMD.Int32x4): SIMD.Int32x4;
- store1(tarray: Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array, index: number, value: SIMD.Int32x4): SIMD.Int32x4;
- store2(tarray: Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array, index: number, value: SIMD.Int32x4): SIMD.Int32x4;
- store3(tarray: Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array, index: number, value: SIMD.Int32x4): SIMD.Int32x4;
- fromFloat32x4(value: SIMD.Float32x4): SIMD.Int32x4;
- fromUint32x4(value: SIMD.Uint32x4): SIMD.Int32x4;
- fromFloat32x4Bits(value: SIMD.Float32x4): SIMD.Int32x4;
- fromInt16x8Bits(value: SIMD.Int16x8): SIMD.Int32x4;
- fromInt8x16Bits(value: SIMD.Int8x16): SIMD.Int32x4;
- fromUint32x4Bits(value: SIMD.Uint32x4): SIMD.Int32x4;
- fromUint16x8Bits(value: SIMD.Uint16x8): SIMD.Int32x4;
- fromUint8x16Bits(value: SIMD.Uint8x16): SIMD.Int32x4;
- }
- interface Int16x8 {
- constructor: Int16x8Constructor;
- valueOf(): Int16x8;
- toLocaleString(): string;
- toString(): string;
- }
- interface Int16x8Constructor {
- (s0?: number, s1?: number, s2?: number, s3?: number, s4?: number, s5?: number, s6?: number, s7?: number): Int16x8;
- prototype: Int16x8;
- extractLane(simd: SIMD.Int16x8, lane: number): number;
- swizzle(a: SIMD.Int16x8, l1: number, l2: number, l3: number, l4: number, l5: number, l6: number, l7: number, l8: number): SIMD.Int16x8;
- shuffle(a: SIMD.Int16x8, b: SIMD.Int16x8, l1: number, l2: number, l3: number, l4: number, l5: number, l6: number, l7: number, l8: number): SIMD.Int16x8;
- check(a: SIMD.Int16x8): SIMD.Int16x8;
- splat(n: number): SIMD.Int16x8;
- replaceLane(simd: SIMD.Int16x8, lane: number, value: number): SIMD.Int16x8;
- select(selector: SIMD.Bool16x8, a: SIMD.Int16x8, b: SIMD.Int16x8): SIMD.Int16x8;
- equal(a: SIMD.Int16x8, b: SIMD.Int16x8): SIMD.Bool16x8;
- notEqual(a: SIMD.Int16x8, b: SIMD.Int16x8): SIMD.Bool16x8;
- lessThan(a: SIMD.Int16x8, b: SIMD.Int16x8): SIMD.Bool16x8;
- lessThanOrEqual(a: SIMD.Int16x8, b: SIMD.Int16x8): SIMD.Bool16x8;
- greaterThan(a: SIMD.Int16x8, b: SIMD.Int16x8): SIMD.Bool16x8;
- greaterThanOrEqual(a: SIMD.Int16x8, b: SIMD.Int16x8): SIMD.Bool16x8;
- and(a: SIMD.Int16x8, b: SIMD.Int16x8): SIMD.Int16x8;
- or(a: SIMD.Int16x8, b: SIMD.Int16x8): SIMD.Int16x8;
- xor(a: SIMD.Int16x8, b: SIMD.Int16x8): SIMD.Int16x8;
- not(a: SIMD.Int16x8, b: SIMD.Int16x8): SIMD.Int16x8;
- add(a: SIMD.Int16x8, b: SIMD.Int16x8): SIMD.Int16x8;
- sub(a: SIMD.Int16x8, b: SIMD.Int16x8): SIMD.Int16x8;
- mul(a: SIMD.Int16x8, b: SIMD.Int16x8): SIMD.Int16x8;
- neg(a: SIMD.Int16x8): SIMD.Int16x8;
- shiftLeftByScalar(a: SIMD.Int16x8, bits: number): SIMD.Int16x8;
- shiftRightByScalar(a: SIMD.Int16x8, bits: number): SIMD.Int16x8;
- addSaturate(a: SIMD.Int16x8, b: SIMD.Int16x8): SIMD.Int16x8;
- subSaturate(a: SIMD.Int16x8, b: SIMD.Int16x8): SIMD.Int16x8;
- load(tarray: Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array, index: number): SIMD.Int16x8;
- store(tarray: Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array, index: number, value: SIMD.Int16x8): SIMD.Int16x8;
- fromUint16x8(value: SIMD.Uint16x8): SIMD.Int16x8;
- fromFloat32x4Bits(value: SIMD.Float32x4): SIMD.Int16x8;
- fromInt32x4Bits(value: SIMD.Int32x4): SIMD.Int16x8;
- fromInt8x16Bits(value: SIMD.Int8x16): SIMD.Int16x8;
- fromUint32x4Bits(value: SIMD.Uint32x4): SIMD.Int16x8;
- fromUint16x8Bits(value: SIMD.Uint16x8): SIMD.Int16x8;
- fromUint8x16Bits(value: SIMD.Uint8x16): SIMD.Int16x8;
- }
- interface Int8x16 {
- constructor: Int8x16Constructor;
- valueOf(): Int8x16;
- toLocaleString(): string;
- toString(): string;
- }
- interface Int8x16Constructor {
- (s0?: number, s1?: number, s2?: number, s3?: number, s4?: number, s5?: number, s6?: number, s7?: number, s8?: number, s9?: number, s10?: number, s11?: number, s12?: number, s13?: number, s14?: number, s15?: number): Int8x16;
- prototype: Int8x16;
- extractLane(simd: SIMD.Int8x16, lane: number): number;
- swizzle(a: SIMD.Int8x16, l1: number, l2: number, l3: number, l4: number, l5: number, l6: number, l7: number, l8: number, l9: number, l10: number, l11: number, l12: number, l13: number, l14: number, l15: number, l16: number): SIMD.Int8x16;
- shuffle(a: SIMD.Int8x16, b: SIMD.Int8x16, l1: number, l2: number, l3: number, l4: number, l5: number, l6: number, l7: number, l8: number, l9: number, l10: number, l11: number, l12: number, l13: number, l14: number, l15: number, l16: number): SIMD.Int8x16;
- check(a: SIMD.Int8x16): SIMD.Int8x16;
- splat(n: number): SIMD.Int8x16;
- replaceLane(simd: SIMD.Int8x16, lane: number, value: number): SIMD.Int8x16;
- select(selector: SIMD.Bool8x16, a: SIMD.Int8x16, b: SIMD.Int8x16): SIMD.Int8x16;
- equal(a: SIMD.Int8x16, b: SIMD.Int8x16): SIMD.Bool8x16;
- notEqual(a: SIMD.Int8x16, b: SIMD.Int8x16): SIMD.Bool8x16;
- lessThan(a: SIMD.Int8x16, b: SIMD.Int8x16): SIMD.Bool8x16;
- lessThanOrEqual(a: SIMD.Int8x16, b: SIMD.Int8x16): SIMD.Bool8x16;
- greaterThan(a: SIMD.Int8x16, b: SIMD.Int8x16): SIMD.Bool8x16;
- greaterThanOrEqual(a: SIMD.Int8x16, b: SIMD.Int8x16): SIMD.Bool8x16;
- and(a: SIMD.Int8x16, b: SIMD.Int8x16): SIMD.Int8x16;
- or(a: SIMD.Int8x16, b: SIMD.Int8x16): SIMD.Int8x16;
- xor(a: SIMD.Int8x16, b: SIMD.Int8x16): SIMD.Int8x16;
- not(a: SIMD.Int8x16, b: SIMD.Int8x16): SIMD.Int8x16;
- add(a: SIMD.Int8x16, b: SIMD.Int8x16): SIMD.Int8x16;
- sub(a: SIMD.Int8x16, b: SIMD.Int8x16): SIMD.Int8x16;
- mul(a: SIMD.Int8x16, b: SIMD.Int8x16): SIMD.Int8x16;
- neg(a: SIMD.Int8x16): SIMD.Int8x16;
- shiftLeftByScalar(a: SIMD.Int8x16, bits: number): SIMD.Int8x16;
- shiftRightByScalar(a: SIMD.Int8x16, bits: number): SIMD.Int8x16;
- addSaturate(a: SIMD.Int8x16, b: SIMD.Int8x16): SIMD.Int8x16;
- subSaturate(a: SIMD.Int8x16, b: SIMD.Int8x16): SIMD.Int8x16;
- load(tarray: Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array, index: number): SIMD.Int8x16;
- store(tarray: Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array, index: number, value: SIMD.Int8x16): SIMD.Int8x16;
- fromUint8x16(value: SIMD.Uint8x16): SIMD.Int8x16;
- fromFloat32x4Bits(value: SIMD.Float32x4): SIMD.Int8x16;
- fromInt32x4Bits(value: SIMD.Int32x4): SIMD.Int8x16;
- fromInt16x8Bits(value: SIMD.Int16x8): SIMD.Int8x16;
- fromUint32x4Bits(value: SIMD.Uint32x4): SIMD.Int8x16;
- fromUint16x8Bits(value: SIMD.Uint16x8): SIMD.Int8x16;
- fromUint8x16Bits(value: SIMD.Uint8x16): SIMD.Int8x16;
- }
- interface Uint32x4 {
- constructor: Uint32x4Constructor;
- valueOf(): Uint32x4;
- toLocaleString(): string;
- toString(): string;
- }
- interface Uint32x4Constructor {
- (s0?: number, s1?: number, s2?: number, s3?: number): Uint32x4;
- prototype: Uint32x4;
- extractLane(simd: SIMD.Uint32x4, lane: number): number;
- swizzle(a: SIMD.Uint32x4, l1: number, l2: number, l3: number, l4: number): SIMD.Uint32x4;
- shuffle(a: SIMD.Uint32x4, b: SIMD.Uint32x4, l1: number, l2: number, l3: number, l4: number): SIMD.Uint32x4;
- check(a: SIMD.Uint32x4): SIMD.Uint32x4;
- splat(n: number): SIMD.Uint32x4;
- replaceLane(simd: SIMD.Uint32x4, lane: number, value: number): SIMD.Uint32x4;
- select(selector: SIMD.Bool32x4, a: SIMD.Uint32x4, b: SIMD.Uint32x4): SIMD.Uint32x4;
- equal(a: SIMD.Uint32x4, b: SIMD.Uint32x4): SIMD.Bool32x4;
- notEqual(a: SIMD.Uint32x4, b: SIMD.Uint32x4): SIMD.Bool32x4;
- lessThan(a: SIMD.Uint32x4, b: SIMD.Uint32x4): SIMD.Bool32x4;
- lessThanOrEqual(a: SIMD.Uint32x4, b: SIMD.Uint32x4): SIMD.Bool32x4;
- greaterThan(a: SIMD.Uint32x4, b: SIMD.Uint32x4): SIMD.Bool32x4;
- greaterThanOrEqual(a: SIMD.Uint32x4, b: SIMD.Uint32x4): SIMD.Bool32x4;
- and(a: SIMD.Uint32x4, b: SIMD.Uint32x4): SIMD.Uint32x4;
- or(a: SIMD.Uint32x4, b: SIMD.Uint32x4): SIMD.Uint32x4;
- xor(a: SIMD.Uint32x4, b: SIMD.Uint32x4): SIMD.Uint32x4;
- not(a: SIMD.Uint32x4, b: SIMD.Uint32x4): SIMD.Uint32x4;
- add(a: SIMD.Uint32x4, b: SIMD.Uint32x4): SIMD.Uint32x4;
- sub(a: SIMD.Uint32x4, b: SIMD.Uint32x4): SIMD.Uint32x4;
- mul(a: SIMD.Uint32x4, b: SIMD.Uint32x4): SIMD.Uint32x4;
- shiftLeftByScalar(a: SIMD.Uint32x4, bits: number): SIMD.Uint32x4;
- shiftRightByScalar(a: SIMD.Uint32x4, bits: number): SIMD.Uint32x4;
- load(tarray: Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array, index: number): SIMD.Uint32x4;
- load1(tarray: Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array, index: number): SIMD.Uint32x4;
- load2(tarray: Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array, index: number): SIMD.Uint32x4;
- load3(tarray: Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array, index: number): SIMD.Uint32x4;
- store(tarray: Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array, index: number, value: SIMD.Uint32x4): SIMD.Uint32x4;
- store1(tarray: Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array, index: number, value: SIMD.Uint32x4): SIMD.Uint32x4;
- store2(tarray: Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array, index: number, value: SIMD.Uint32x4): SIMD.Uint32x4;
- store3(tarray: Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array, index: number, value: SIMD.Uint32x4): SIMD.Uint32x4;
- fromFloat32x4(value: SIMD.Float32x4): SIMD.Uint32x4;
- fromInt32x4(value: SIMD.Int32x4): SIMD.Uint32x4;
- fromFloat32x4Bits(value: SIMD.Float32x4): SIMD.Uint32x4;
- fromInt32x4Bits(value: SIMD.Int32x4): SIMD.Uint32x4;
- fromInt16x8Bits(value: SIMD.Int16x8): SIMD.Uint32x4;
- fromInt8x16Bits(value: SIMD.Int8x16): SIMD.Uint32x4;
- fromUint16x8Bits(value: SIMD.Uint16x8): SIMD.Uint32x4;
- fromUint8x16Bits(value: SIMD.Uint8x16): SIMD.Uint32x4;
- }
- interface Uint16x8 {
- constructor: Uint16x8Constructor;
- valueOf(): Uint16x8;
- toLocaleString(): string;
- toString(): string;
- }
- interface Uint16x8Constructor {
- (s0?: number, s1?: number, s2?: number, s3?: number, s4?: number, s5?: number, s6?: number, s7?: number): Uint16x8;
- prototype: Uint16x8;
- extractLane(simd: SIMD.Uint16x8, lane: number): number;
- swizzle(a: SIMD.Uint16x8, l1: number, l2: number, l3: number, l4: number, l5: number, l6: number, l7: number, l8: number): SIMD.Uint16x8;
- shuffle(a: SIMD.Uint16x8, b: SIMD.Uint16x8, l1: number, l2: number, l3: number, l4: number, l5: number, l6: number, l7: number, l8: number): SIMD.Uint16x8;
- check(a: SIMD.Uint16x8): SIMD.Uint16x8;
- splat(n: number): SIMD.Uint16x8;
- replaceLane(simd: SIMD.Uint16x8, lane: number, value: number): SIMD.Uint16x8;
- select(selector: SIMD.Bool16x8, a: SIMD.Uint16x8, b: SIMD.Uint16x8): SIMD.Uint16x8;
- equal(a: SIMD.Uint16x8, b: SIMD.Uint16x8): SIMD.Bool16x8;
- notEqual(a: SIMD.Uint16x8, b: SIMD.Uint16x8): SIMD.Bool16x8;
- lessThan(a: SIMD.Uint16x8, b: SIMD.Uint16x8): SIMD.Bool16x8;
- lessThanOrEqual(a: SIMD.Uint16x8, b: SIMD.Uint16x8): SIMD.Bool16x8;
- greaterThan(a: SIMD.Uint16x8, b: SIMD.Uint16x8): SIMD.Bool16x8;
- greaterThanOrEqual(a: SIMD.Uint16x8, b: SIMD.Uint16x8): SIMD.Bool16x8;
- and(a: SIMD.Uint16x8, b: SIMD.Uint16x8): SIMD.Uint16x8;
- or(a: SIMD.Uint16x8, b: SIMD.Uint16x8): SIMD.Uint16x8;
- xor(a: SIMD.Uint16x8, b: SIMD.Uint16x8): SIMD.Uint16x8;
- not(a: SIMD.Uint16x8, b: SIMD.Uint16x8): SIMD.Uint16x8;
- add(a: SIMD.Uint16x8, b: SIMD.Uint16x8): SIMD.Uint16x8;
- sub(a: SIMD.Uint16x8, b: SIMD.Uint16x8): SIMD.Uint16x8;
- mul(a: SIMD.Uint16x8, b: SIMD.Uint16x8): SIMD.Uint16x8;
- shiftLeftByScalar(a: SIMD.Uint16x8, bits: number): SIMD.Uint16x8;
- shiftRightByScalar(a: SIMD.Uint16x8, bits: number): SIMD.Uint16x8;
- addSaturate(a: SIMD.Uint16x8, b: SIMD.Uint16x8): SIMD.Uint16x8;
- subSaturate(a: SIMD.Uint16x8, b: SIMD.Uint16x8): SIMD.Uint16x8;
- load(tarray: Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array, index: number): SIMD.Uint16x8;
- store(tarray: Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array, index: number, value: SIMD.Uint16x8): SIMD.Uint16x8;
- fromInt16x8(value: SIMD.Int16x8): SIMD.Uint16x8;
- fromFloat32x4Bits(value: SIMD.Float32x4): SIMD.Uint16x8;
- fromInt32x4Bits(value: SIMD.Int32x4): SIMD.Uint16x8;
- fromInt16x8Bits(value: SIMD.Int16x8): SIMD.Uint16x8;
- fromInt8x16Bits(value: SIMD.Int8x16): SIMD.Uint16x8;
- fromUint32x4Bits(value: SIMD.Uint32x4): SIMD.Uint16x8;
- fromUint8x16Bits(value: SIMD.Uint8x16): SIMD.Uint16x8;
- }
- interface Uint8x16 {
- constructor: Uint8x16Constructor;
- valueOf(): Uint8x16;
- toLocaleString(): string;
- toString(): string;
- }
- interface Uint8x16Constructor {
- (s0?: number, s1?: number, s2?: number, s3?: number, s4?: number, s5?: number, s6?: number, s7?: number, s8?: number, s9?: number, s10?: number, s11?: number, s12?: number, s13?: number, s14?: number, s15?: number): Uint8x16;
- prototype: Uint8x16;
- extractLane(simd: SIMD.Uint8x16, lane: number): number;
- swizzle(a: SIMD.Uint8x16, l1: number, l2: number, l3: number, l4: number, l5: number, l6: number, l7: number, l8: number, l9: number, l10: number, l11: number, l12: number, l13: number, l14: number, l15: number, l16: number): SIMD.Uint8x16;
- shuffle(a: SIMD.Uint8x16, b: SIMD.Uint8x16, l1: number, l2: number, l3: number, l4: number, l5: number, l6: number, l7: number, l8: number, l9: number, l10: number, l11: number, l12: number, l13: number, l14: number, l15: number, l16: number): SIMD.Uint8x16;
- check(a: SIMD.Uint8x16): SIMD.Uint8x16;
- splat(n: number): SIMD.Uint8x16;
- replaceLane(simd: SIMD.Uint8x16, lane: number, value: number): SIMD.Uint8x16;
- select(selector: SIMD.Bool8x16, a: SIMD.Uint8x16, b: SIMD.Uint8x16): SIMD.Uint8x16;
- equal(a: SIMD.Uint8x16, b: SIMD.Uint8x16): SIMD.Bool8x16;
- notEqual(a: SIMD.Uint8x16, b: SIMD.Uint8x16): SIMD.Bool8x16;
- lessThan(a: SIMD.Uint8x16, b: SIMD.Uint8x16): SIMD.Bool8x16;
- lessThanOrEqual(a: SIMD.Uint8x16, b: SIMD.Uint8x16): SIMD.Bool8x16;
- greaterThan(a: SIMD.Uint8x16, b: SIMD.Uint8x16): SIMD.Bool8x16;
- greaterThanOrEqual(a: SIMD.Uint8x16, b: SIMD.Uint8x16): SIMD.Bool8x16;
- and(a: SIMD.Uint8x16, b: SIMD.Uint8x16): SIMD.Uint8x16;
- or(a: SIMD.Uint8x16, b: SIMD.Uint8x16): SIMD.Uint8x16;
- xor(a: SIMD.Uint8x16, b: SIMD.Uint8x16): SIMD.Uint8x16;
- not(a: SIMD.Uint8x16, b: SIMD.Uint8x16): SIMD.Uint8x16;
- add(a: SIMD.Uint8x16, b: SIMD.Uint8x16): SIMD.Uint8x16;
- sub(a: SIMD.Uint8x16, b: SIMD.Uint8x16): SIMD.Uint8x16;
- mul(a: SIMD.Uint8x16, b: SIMD.Uint8x16): SIMD.Uint8x16;
- shiftLeftByScalar(a: SIMD.Uint8x16, bits: number): SIMD.Uint8x16;
- shiftRightByScalar(a: SIMD.Uint8x16, bits: number): SIMD.Uint8x16;
- addSaturate(a: SIMD.Uint8x16, b: SIMD.Uint8x16): SIMD.Uint8x16;
- subSaturate(a: SIMD.Uint8x16, b: SIMD.Uint8x16): SIMD.Uint8x16;
- load(tarray: Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array, index: number): SIMD.Uint8x16;
- store(tarray: Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array, index: number, value: SIMD.Uint8x16): SIMD.Uint8x16;
- fromInt8x16(value: SIMD.Int8x16): SIMD.Uint8x16;
- fromFloat32x4Bits(value: SIMD.Float32x4): SIMD.Uint8x16;
- fromInt32x4Bits(value: SIMD.Int32x4): SIMD.Uint8x16;
- fromInt16x8Bits(value: SIMD.Int16x8): SIMD.Uint8x16;
- fromInt8x16Bits(value: SIMD.Int8x16): SIMD.Uint8x16;
- fromUint32x4Bits(value: SIMD.Uint32x4): SIMD.Uint8x16;
- fromUint16x8Bits(value: SIMD.Uint16x8): SIMD.Uint8x16;
- }
- interface Bool32x4 {
- constructor: Bool32x4Constructor;
- valueOf(): Bool32x4;
- toLocaleString(): string;
- toString(): string;
- }
- interface Bool32x4Constructor {
- (s0?: boolean, s1?: boolean, s2?: boolean, s3?: boolean): Bool32x4;
- prototype: Bool32x4;
- extractLane(simd: SIMD.Bool32x4, lane: number): boolean;
- check(a: SIMD.Bool32x4): SIMD.Bool32x4;
- splat(n: boolean): SIMD.Bool32x4;
- replaceLane(simd: SIMD.Bool32x4, lane: number, value: boolean): SIMD.Bool32x4;
- allTrue(a: SIMD.Bool32x4): boolean;
- anyTrue(a: SIMD.Bool32x4): boolean;
- and(a: SIMD.Bool32x4, b: SIMD.Bool32x4): SIMD.Bool32x4;
- or(a: SIMD.Bool32x4, b: SIMD.Bool32x4): SIMD.Bool32x4;
- xor(a: SIMD.Bool32x4, b: SIMD.Bool32x4): SIMD.Bool32x4;
- not(a: SIMD.Bool32x4, b: SIMD.Bool32x4): SIMD.Bool32x4;
- }
- interface Bool16x8 {
- constructor: Bool16x8Constructor;
- valueOf(): Bool16x8;
- toLocaleString(): string;
- toString(): string;
- }
- interface Bool16x8Constructor {
- (s0?: boolean, s1?: boolean, s2?: boolean, s3?: boolean, s4?: boolean, s5?: boolean, s6?: boolean, s7?: boolean): Bool16x8;
- prototype: Bool16x8;
- extractLane(simd: SIMD.Bool16x8, lane: number): boolean;
- check(a: SIMD.Bool16x8): SIMD.Bool16x8;
- splat(n: boolean): SIMD.Bool16x8;
- replaceLane(simd: SIMD.Bool16x8, lane: number, value: boolean): SIMD.Bool16x8;
- allTrue(a: SIMD.Bool16x8): boolean;
- anyTrue(a: SIMD.Bool16x8): boolean;
- and(a: SIMD.Bool16x8, b: SIMD.Bool16x8): SIMD.Bool16x8;
- or(a: SIMD.Bool16x8, b: SIMD.Bool16x8): SIMD.Bool16x8;
- xor(a: SIMD.Bool16x8, b: SIMD.Bool16x8): SIMD.Bool16x8;
- not(a: SIMD.Bool16x8, b: SIMD.Bool16x8): SIMD.Bool16x8;
- }
- interface Bool8x16 {
- constructor: Bool8x16Constructor;
- valueOf(): Bool8x16;
- toLocaleString(): string;
- toString(): string;
- }
- interface Bool8x16Constructor {
- (s0?: boolean, s1?: boolean, s2?: boolean, s3?: boolean, s4?: boolean, s5?: boolean, s6?: boolean, s7?: boolean, s8?: boolean, s9?: boolean, s10?: boolean, s11?: boolean, s12?: boolean, s13?: boolean, s14?: boolean, s15?: boolean): Bool8x16;
- prototype: Bool8x16;
- extractLane(simd: SIMD.Bool8x16, lane: number): boolean;
- check(a: SIMD.Bool8x16): SIMD.Bool8x16;
- splat(n: boolean): SIMD.Bool8x16;
- replaceLane(simd: SIMD.Bool8x16, lane: number, value: boolean): SIMD.Bool8x16;
- allTrue(a: SIMD.Bool8x16): boolean;
- anyTrue(a: SIMD.Bool8x16): boolean;
- and(a: SIMD.Bool8x16, b: SIMD.Bool8x16): SIMD.Bool8x16;
- or(a: SIMD.Bool8x16, b: SIMD.Bool8x16): SIMD.Bool8x16;
- xor(a: SIMD.Bool8x16, b: SIMD.Bool8x16): SIMD.Bool8x16;
- not(a: SIMD.Bool8x16, b: SIMD.Bool8x16): SIMD.Bool8x16;
- }
- }
- interface EXT_disjoint_timer_query {
- QUERY_COUNTER_BITS_EXT: number;
- TIME_ELAPSED_EXT: number;
- TIMESTAMP_EXT: number;
- GPU_DISJOINT_EXT: number;
- QUERY_RESULT_EXT: number;
- QUERY_RESULT_AVAILABLE_EXT: number;
- queryCounterEXT(query: WebGLQuery, target: number): void;
- createQueryEXT(): WebGLQuery;
- beginQueryEXT(target: number, query: WebGLQuery): void;
- endQueryEXT(target: number): void;
- getQueryObjectEXT(query: WebGLQuery, target: number): any;
- deleteQueryEXT(query: WebGLQuery): void;
- }
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