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- else if(typeof define === 'function' && define.amd)
- define("babylonjs-loaders", ["babylonjs"], factory);
- else if(typeof exports === 'object')
- exports["babylonjs-loaders"] = factory(require("babylonjs"));
- else
- root["LOADERS"] = factory(root["BABYLON"]);
- })((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_tools__) {
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- /******/ __webpack_require__.c = installedModules;
- /******/
- /******/ // define getter function for harmony exports
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- /******/ __webpack_require__.d(getter, 'a', getter);
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- /******/ // __webpack_public_path__
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- /******/ ({
- /***/ "../../node_modules/tslib/tslib.es6.js":
- /*!*****************************************************************!*\
- !*** C:/Dev/Babylon/Babylon.js/node_modules/tslib/tslib.es6.js ***!
- \*****************************************************************/
- /*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __createBinding, __exportStar, __values, __read, __spread, __spreadArrays, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault, __classPrivateFieldGet, __classPrivateFieldSet */
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- /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__rest", function() { return __rest; });
- /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__decorate", function() { return __decorate; });
- /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__param", function() { return __param; });
- /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__metadata", function() { return __metadata; });
- /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__awaiter", function() { return __awaiter; });
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- /*! *****************************************************************************
- Copyright (c) Microsoft Corporation.
- Permission to use, copy, modify, and/or distribute this software for any
- purpose with or without fee is hereby granted.
- THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
- REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
- AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
- INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
- LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
- OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
- PERFORMANCE OF THIS SOFTWARE.
- ***************************************************************************** */
- /* global Reflect, Promise */
- var extendStatics = function(d, b) {
- extendStatics = Object.setPrototypeOf ||
- ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
- function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
- return extendStatics(d, b);
- };
- function __extends(d, b) {
- extendStatics(d, b);
- function __() { this.constructor = d; }
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
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- }
- return t;
- }
- return __assign.apply(this, arguments);
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- /***/ }),
- /***/ "../../node_modules/webpack/buildin/global.js":
- /*!***********************************!*\
- !*** (webpack)/buildin/global.js ***!
- \***********************************/
- /*! no static exports found */
- /***/ (function(module, exports) {
- var g;
- // This works in non-strict mode
- g = (function() {
- return this;
- })();
- try {
- // This works if eval is allowed (see CSP)
- g = g || new Function("return this")();
- } catch (e) {
- // This works if the window reference is available
- if (typeof window === "object") g = window;
- }
- // g can still be undefined, but nothing to do about it...
- // We return undefined, instead of nothing here, so it's
- // easier to handle this case. if(!global) { ...}
- module.exports = g;
- /***/ }),
- /***/ "./OBJ/index.ts":
- /*!**********************!*\
- !*** ./OBJ/index.ts ***!
- \**********************/
- /*! exports provided: MTLFileLoader, OBJFileLoader */
- /***/ (function(module, __webpack_exports__, __webpack_require__) {
- "use strict";
- __webpack_require__.r(__webpack_exports__);
- /* harmony import */ var _mtlFileLoader__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./mtlFileLoader */ "./OBJ/mtlFileLoader.ts");
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "MTLFileLoader", function() { return _mtlFileLoader__WEBPACK_IMPORTED_MODULE_0__["MTLFileLoader"]; });
- /* harmony import */ var _objFileLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./objFileLoader */ "./OBJ/objFileLoader.ts");
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "OBJFileLoader", function() { return _objFileLoader__WEBPACK_IMPORTED_MODULE_1__["OBJFileLoader"]; });
- /***/ }),
- /***/ "./OBJ/mtlFileLoader.ts":
- /*!******************************!*\
- !*** ./OBJ/mtlFileLoader.ts ***!
- \******************************/
- /*! exports provided: MTLFileLoader */
- /***/ (function(module, __webpack_exports__, __webpack_require__) {
- "use strict";
- __webpack_require__.r(__webpack_exports__);
- /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "MTLFileLoader", function() { return MTLFileLoader; });
- /* harmony import */ var babylonjs_Maths_math_color__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Maths/math.color */ "babylonjs/Misc/tools");
- /* harmony import */ var babylonjs_Maths_math_color__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Maths_math_color__WEBPACK_IMPORTED_MODULE_0__);
- /**
- * Class reading and parsing the MTL file bundled with the obj file.
- */
- var MTLFileLoader = /** @class */ (function () {
- function MTLFileLoader() {
- /**
- * All material loaded from the mtl will be set here
- */
- this.materials = [];
- }
- /**
- * This function will read the mtl file and create each material described inside
- * This function could be improve by adding :
- * -some component missing (Ni, Tf...)
- * -including the specific options available
- *
- * @param scene defines the scene the material will be created in
- * @param data defines the mtl data to parse
- * @param rootUrl defines the rooturl to use in order to load relative dependencies
- * @param forAssetContainer defines if the material should be registered in the scene
- */
- MTLFileLoader.prototype.parseMTL = function (scene, data, rootUrl, forAssetContainer) {
- if (data instanceof ArrayBuffer) {
- return;
- }
- //Split the lines from the file
- var lines = data.split('\n');
- //Space char
- var delimiter_pattern = /\s+/;
- //Array with RGB colors
- var color;
- //New material
- var material = null;
- //Look at each line
- for (var i = 0; i < lines.length; i++) {
- var line = lines[i].trim();
- // Blank line or comment
- if (line.length === 0 || line.charAt(0) === '#') {
- continue;
- }
- //Get the first parameter (keyword)
- var pos = line.indexOf(' ');
- var key = (pos >= 0) ? line.substring(0, pos) : line;
- key = key.toLowerCase();
- //Get the data following the key
- var value = (pos >= 0) ? line.substring(pos + 1).trim() : "";
- //This mtl keyword will create the new material
- if (key === "newmtl") {
- //Check if it is the first material.
- // Materials specifications are described after this keyword.
- if (material) {
- //Add the previous material in the material array.
- this.materials.push(material);
- }
- //Create a new material.
- // value is the name of the material read in the mtl file
- scene._blockEntityCollection = forAssetContainer;
- material = new babylonjs_Maths_math_color__WEBPACK_IMPORTED_MODULE_0__["StandardMaterial"](value, scene);
- scene._blockEntityCollection = false;
- }
- else if (key === "kd" && material) {
- // Diffuse color (color under white light) using RGB values
- //value = "r g b"
- color = value.split(delimiter_pattern, 3).map(parseFloat);
- //color = [r,g,b]
- //Set tghe color into the material
- material.diffuseColor = babylonjs_Maths_math_color__WEBPACK_IMPORTED_MODULE_0__["Color3"].FromArray(color);
- }
- else if (key === "ka" && material) {
- // Ambient color (color under shadow) using RGB values
- //value = "r g b"
- color = value.split(delimiter_pattern, 3).map(parseFloat);
- //color = [r,g,b]
- //Set tghe color into the material
- material.ambientColor = babylonjs_Maths_math_color__WEBPACK_IMPORTED_MODULE_0__["Color3"].FromArray(color);
- }
- else if (key === "ks" && material) {
- // Specular color (color when light is reflected from shiny surface) using RGB values
- //value = "r g b"
- color = value.split(delimiter_pattern, 3).map(parseFloat);
- //color = [r,g,b]
- //Set the color into the material
- material.specularColor = babylonjs_Maths_math_color__WEBPACK_IMPORTED_MODULE_0__["Color3"].FromArray(color);
- }
- else if (key === "ke" && material) {
- // Emissive color using RGB values
- color = value.split(delimiter_pattern, 3).map(parseFloat);
- material.emissiveColor = babylonjs_Maths_math_color__WEBPACK_IMPORTED_MODULE_0__["Color3"].FromArray(color);
- }
- else if (key === "ns" && material) {
- //value = "Integer"
- material.specularPower = parseFloat(value);
- }
- else if (key === "d" && material) {
- //d is dissolve for current material. It mean alpha for BABYLON
- material.alpha = parseFloat(value);
- //Texture
- //This part can be improved by adding the possible options of texture
- }
- else if (key === "map_ka" && material) {
- // ambient texture map with a loaded image
- //We must first get the folder of the image
- material.ambientTexture = MTLFileLoader._getTexture(rootUrl, value, scene);
- }
- else if (key === "map_kd" && material) {
- // Diffuse texture map with a loaded image
- material.diffuseTexture = MTLFileLoader._getTexture(rootUrl, value, scene);
- }
- else if (key === "map_ks" && material) {
- // Specular texture map with a loaded image
- //We must first get the folder of the image
- material.specularTexture = MTLFileLoader._getTexture(rootUrl, value, scene);
- }
- else if (key === "map_ns") {
- //Specular
- //Specular highlight component
- //We must first get the folder of the image
- //
- //Not supported by BABYLON
- //
- // continue;
- }
- else if (key === "map_bump" && material) {
- //The bump texture
- material.bumpTexture = MTLFileLoader._getTexture(rootUrl, value, scene);
- }
- else if (key === "map_d" && material) {
- // The dissolve of the material
- material.opacityTexture = MTLFileLoader._getTexture(rootUrl, value, scene);
- //Options for illumination
- }
- else if (key === "illum") {
- //Illumination
- if (value === "0") {
- //That mean Kd == Kd
- }
- else if (value === "1") {
- //Color on and Ambient on
- }
- else if (value === "2") {
- //Highlight on
- }
- else if (value === "3") {
- //Reflection on and Ray trace on
- }
- else if (value === "4") {
- //Transparency: Glass on, Reflection: Ray trace on
- }
- else if (value === "5") {
- //Reflection: Fresnel on and Ray trace on
- }
- else if (value === "6") {
- //Transparency: Refraction on, Reflection: Fresnel off and Ray trace on
- }
- else if (value === "7") {
- //Transparency: Refraction on, Reflection: Fresnel on and Ray trace on
- }
- else if (value === "8") {
- //Reflection on and Ray trace off
- }
- else if (value === "9") {
- //Transparency: Glass on, Reflection: Ray trace off
- }
- else if (value === "10") {
- //Casts shadows onto invisible surfaces
- }
- }
- else {
- // console.log("Unhandled expression at line : " + i +'\n' + "with value : " + line);
- }
- }
- //At the end of the file, add the last material
- if (material) {
- this.materials.push(material);
- }
- };
- /**
- * Gets the texture for the material.
- *
- * If the material is imported from input file,
- * We sanitize the url to ensure it takes the textre from aside the material.
- *
- * @param rootUrl The root url to load from
- * @param value The value stored in the mtl
- * @return The Texture
- */
- MTLFileLoader._getTexture = function (rootUrl, value, scene) {
- if (!value) {
- return null;
- }
- var url = rootUrl;
- // Load from input file.
- if (rootUrl === "file:") {
- var lastDelimiter = value.lastIndexOf("\\");
- if (lastDelimiter === -1) {
- lastDelimiter = value.lastIndexOf("/");
- }
- if (lastDelimiter > -1) {
- url += value.substr(lastDelimiter + 1);
- }
- else {
- url += value;
- }
- }
- // Not from input file.
- else {
- url += value;
- }
- return new babylonjs_Maths_math_color__WEBPACK_IMPORTED_MODULE_0__["Texture"](url, scene, false, MTLFileLoader.INVERT_TEXTURE_Y);
- };
- /**
- * Invert Y-Axis of referenced textures on load
- */
- MTLFileLoader.INVERT_TEXTURE_Y = true;
- return MTLFileLoader;
- }());
- /***/ }),
- /***/ "./OBJ/objFileLoader.ts":
- /*!******************************!*\
- !*** ./OBJ/objFileLoader.ts ***!
- \******************************/
- /*! exports provided: OBJFileLoader */
- /***/ (function(module, __webpack_exports__, __webpack_require__) {
- "use strict";
- __webpack_require__.r(__webpack_exports__);
- /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "OBJFileLoader", function() { return OBJFileLoader; });
- /* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Maths/math.vector */ "babylonjs/Misc/tools");
- /* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__);
- /* harmony import */ var _mtlFileLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./mtlFileLoader */ "./OBJ/mtlFileLoader.ts");
- /**
- * OBJ file type loader.
- * This is a babylon scene loader plugin.
- */
- var OBJFileLoader = /** @class */ (function () {
- /**
- * Creates loader for .OBJ files
- *
- * @param meshLoadOptions options for loading and parsing OBJ/MTL files.
- */
- function OBJFileLoader(meshLoadOptions) {
- /**
- * Defines the name of the plugin.
- */
- this.name = "obj";
- /**
- * Defines the extension the plugin is able to load.
- */
- this.extensions = ".obj";
- /** @hidden */
- this.obj = /^o/;
- /** @hidden */
- this.group = /^g/;
- /** @hidden */
- this.mtllib = /^mtllib /;
- /** @hidden */
- this.usemtl = /^usemtl /;
- /** @hidden */
- this.smooth = /^s /;
- /** @hidden */
- this.vertexPattern = /v( +[\d|\.|\+|\-|e|E]+){3,7}/;
- // vn float float float
- /** @hidden */
- this.normalPattern = /vn( +[\d|\.|\+|\-|e|E]+)( +[\d|\.|\+|\-|e|E]+)( +[\d|\.|\+|\-|e|E]+)/;
- // vt float float
- /** @hidden */
- this.uvPattern = /vt( +[\d|\.|\+|\-|e|E]+)( +[\d|\.|\+|\-|e|E]+)/;
- // f vertex vertex vertex ...
- /** @hidden */
- this.facePattern1 = /f\s+(([\d]{1,}[\s]?){3,})+/;
- // f vertex/uvs vertex/uvs vertex/uvs ...
- /** @hidden */
- this.facePattern2 = /f\s+((([\d]{1,}\/[\d]{1,}[\s]?){3,})+)/;
- // f vertex/uvs/normal vertex/uvs/normal vertex/uvs/normal ...
- /** @hidden */
- this.facePattern3 = /f\s+((([\d]{1,}\/[\d]{1,}\/[\d]{1,}[\s]?){3,})+)/;
- // f vertex//normal vertex//normal vertex//normal ...
- /** @hidden */
- this.facePattern4 = /f\s+((([\d]{1,}\/\/[\d]{1,}[\s]?){3,})+)/;
- // f -vertex/-uvs/-normal -vertex/-uvs/-normal -vertex/-uvs/-normal ...
- /** @hidden */
- this.facePattern5 = /f\s+(((-[\d]{1,}\/-[\d]{1,}\/-[\d]{1,}[\s]?){3,})+)/;
- this._forAssetContainer = false;
- this._meshLoadOptions = meshLoadOptions || OBJFileLoader.currentMeshLoadOptions;
- }
- Object.defineProperty(OBJFileLoader, "INVERT_TEXTURE_Y", {
- /**
- * Invert Y-Axis of referenced textures on load
- */
- get: function () {
- return _mtlFileLoader__WEBPACK_IMPORTED_MODULE_1__["MTLFileLoader"].INVERT_TEXTURE_Y;
- },
- set: function (value) {
- _mtlFileLoader__WEBPACK_IMPORTED_MODULE_1__["MTLFileLoader"].INVERT_TEXTURE_Y = value;
- },
- enumerable: false,
- configurable: true
- });
- Object.defineProperty(OBJFileLoader, "currentMeshLoadOptions", {
- get: function () {
- return {
- ComputeNormals: OBJFileLoader.COMPUTE_NORMALS,
- ImportVertexColors: OBJFileLoader.IMPORT_VERTEX_COLORS,
- InvertY: OBJFileLoader.INVERT_Y,
- InvertTextureY: OBJFileLoader.INVERT_TEXTURE_Y,
- UVScaling: OBJFileLoader.UV_SCALING,
- MaterialLoadingFailsSilently: OBJFileLoader.MATERIAL_LOADING_FAILS_SILENTLY,
- OptimizeWithUV: OBJFileLoader.OPTIMIZE_WITH_UV,
- SkipMaterials: OBJFileLoader.SKIP_MATERIALS
- };
- },
- enumerable: false,
- configurable: true
- });
- /**
- * Calls synchronously the MTL file attached to this obj.
- * Load function or importMesh function don't enable to load 2 files in the same time asynchronously.
- * Without this function materials are not displayed in the first frame (but displayed after).
- * In consequence it is impossible to get material information in your HTML file
- *
- * @param url The URL of the MTL file
- * @param rootUrl
- * @param onSuccess Callback function to be called when the MTL file is loaded
- * @private
- */
- OBJFileLoader.prototype._loadMTL = function (url, rootUrl, onSuccess, onFailure) {
- //The complete path to the mtl file
- var pathOfFile = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Tools"].BaseUrl + rootUrl + url;
- // Loads through the babylon tools to allow fileInput search.
- babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Tools"].LoadFile(pathOfFile, onSuccess, undefined, undefined, false, function (request, exception) {
- onFailure(pathOfFile, exception);
- });
- };
- /**
- * Instantiates a OBJ file loader plugin.
- * @returns the created plugin
- */
- OBJFileLoader.prototype.createPlugin = function () {
- return new OBJFileLoader(OBJFileLoader.currentMeshLoadOptions);
- };
- /**
- * If the data string can be loaded directly.
- *
- * @param data string containing the file data
- * @returns if the data can be loaded directly
- */
- OBJFileLoader.prototype.canDirectLoad = function (data) {
- return false;
- };
- /**
- * Imports one or more meshes from the loaded OBJ data and adds them to the scene
- * @param meshesNames a string or array of strings of the mesh names that should be loaded from the file
- * @param scene the scene the meshes should be added to
- * @param data the OBJ data to load
- * @param rootUrl root url to load from
- * @param onProgress event that fires when loading progress has occured
- * @param fileName Defines the name of the file to load
- * @returns a promise containg the loaded meshes, particles, skeletons and animations
- */
- OBJFileLoader.prototype.importMeshAsync = function (meshesNames, scene, data, rootUrl, onProgress, fileName) {
- //get the meshes from OBJ file
- return this._parseSolid(meshesNames, scene, data, rootUrl).then(function (meshes) {
- return {
- meshes: meshes,
- particleSystems: [],
- skeletons: [],
- animationGroups: []
- };
- });
- };
- /**
- * Imports all objects from the loaded OBJ data and adds them to the scene
- * @param scene the scene the objects should be added to
- * @param data the OBJ data to load
- * @param rootUrl root url to load from
- * @param onProgress event that fires when loading progress has occured
- * @param fileName Defines the name of the file to load
- * @returns a promise which completes when objects have been loaded to the scene
- */
- OBJFileLoader.prototype.loadAsync = function (scene, data, rootUrl, onProgress, fileName) {
- //Get the 3D model
- return this.importMeshAsync(null, scene, data, rootUrl, onProgress).then(function () {
- // return void
- });
- };
- /**
- * Load into an asset container.
- * @param scene The scene to load into
- * @param data The data to import
- * @param rootUrl The root url for scene and resources
- * @param onProgress The callback when the load progresses
- * @param fileName Defines the name of the file to load
- * @returns The loaded asset container
- */
- OBJFileLoader.prototype.loadAssetContainerAsync = function (scene, data, rootUrl, onProgress, fileName) {
- var _this = this;
- this._forAssetContainer = true;
- return this.importMeshAsync(null, scene, data, rootUrl).then(function (result) {
- var container = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["AssetContainer"](scene);
- result.meshes.forEach(function (mesh) { return container.meshes.push(mesh); });
- result.meshes.forEach(function (mesh) {
- var material = mesh.material;
- if (material) {
- // Materials
- if (container.materials.indexOf(material) == -1) {
- container.materials.push(material);
- // Textures
- var textures = material.getActiveTextures();
- textures.forEach(function (t) {
- if (container.textures.indexOf(t) == -1) {
- container.textures.push(t);
- }
- });
- }
- }
- });
- _this._forAssetContainer = false;
- return container;
- }).catch(function (ex) {
- _this._forAssetContainer = false;
- throw ex;
- });
- };
- /**
- * Read the OBJ file and create an Array of meshes.
- * Each mesh contains all information given by the OBJ and the MTL file.
- * i.e. vertices positions and indices, optional normals values, optional UV values, optional material
- *
- * @param meshesNames
- * @param scene Scene The scene where are displayed the data
- * @param data String The content of the obj file
- * @param rootUrl String The path to the folder
- * @returns Array<AbstractMesh>
- * @private
- */
- OBJFileLoader.prototype._parseSolid = function (meshesNames, scene, data, rootUrl) {
- var _this = this;
- var positions = []; //values for the positions of vertices
- var normals = []; //Values for the normals
- var uvs = []; //Values for the textures
- var colors = [];
- var meshesFromObj = []; //[mesh] Contains all the obj meshes
- var handledMesh; //The current mesh of meshes array
- var indicesForBabylon = []; //The list of indices for VertexData
- var wrappedPositionForBabylon = []; //The list of position in vectors
- var wrappedUvsForBabylon = []; //Array with all value of uvs to match with the indices
- var wrappedColorsForBabylon = []; // Array with all color values to match with the indices
- var wrappedNormalsForBabylon = []; //Array with all value of normals to match with the indices
- var tuplePosNorm = []; //Create a tuple with indice of Position, Normal, UV [pos, norm, uvs]
- var curPositionInIndices = 0;
- var hasMeshes = false; //Meshes are defined in the file
- var unwrappedPositionsForBabylon = []; //Value of positionForBabylon w/o Vector3() [x,y,z]
- var unwrappedColorsForBabylon = []; // Value of colorForBabylon w/o Color4() [r,g,b,a]
- var unwrappedNormalsForBabylon = []; //Value of normalsForBabylon w/o Vector3() [x,y,z]
- var unwrappedUVForBabylon = []; //Value of uvsForBabylon w/o Vector3() [x,y,z]
- var triangles = []; //Indices from new triangles coming from polygons
- var materialNameFromObj = ""; //The name of the current material
- var fileToLoad = ""; //The name of the mtlFile to load
- var materialsFromMTLFile = new _mtlFileLoader__WEBPACK_IMPORTED_MODULE_1__["MTLFileLoader"]();
- var objMeshName = ""; //The name of the current obj mesh
- var increment = 1; //Id for meshes created by the multimaterial
- var isFirstMaterial = true;
- var grayColor = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Color4"](0.5, 0.5, 0.5, 1);
- /**
- * Search for obj in the given array.
- * This function is called to check if a couple of data already exists in an array.
- *
- * If found, returns the index of the founded tuple index. Returns -1 if not found
- * @param arr Array<{ normals: Array<number>, idx: Array<number> }>
- * @param obj Array<number>
- * @returns {boolean}
- */
- var isInArray = function (arr, obj) {
- if (!arr[obj[0]]) {
- arr[obj[0]] = { normals: [], idx: [] };
- }
- var idx = arr[obj[0]].normals.indexOf(obj[1]);
- return idx === -1 ? -1 : arr[obj[0]].idx[idx];
- };
- var isInArrayUV = function (arr, obj) {
- if (!arr[obj[0]]) {
- arr[obj[0]] = { normals: [], idx: [], uv: [] };
- }
- var idx = arr[obj[0]].normals.indexOf(obj[1]);
- if (idx != 1 && (obj[2] === arr[obj[0]].uv[idx])) {
- return arr[obj[0]].idx[idx];
- }
- return -1;
- };
- /**
- * This function set the data for each triangle.
- * Data are position, normals and uvs
- * If a tuple of (position, normal) is not set, add the data into the corresponding array
- * If the tuple already exist, add only their indice
- *
- * @param indicePositionFromObj Integer The index in positions array
- * @param indiceUvsFromObj Integer The index in uvs array
- * @param indiceNormalFromObj Integer The index in normals array
- * @param positionVectorFromOBJ Vector3 The value of position at index objIndice
- * @param textureVectorFromOBJ Vector3 The value of uvs
- * @param normalsVectorFromOBJ Vector3 The value of normals at index objNormale
- */
- var setData = function (indicePositionFromObj, indiceUvsFromObj, indiceNormalFromObj, positionVectorFromOBJ, textureVectorFromOBJ, normalsVectorFromOBJ, positionColorsFromOBJ) {
- //Check if this tuple already exists in the list of tuples
- var _index;
- if (_this._meshLoadOptions.OptimizeWithUV) {
- _index = isInArrayUV(tuplePosNorm, [
- indicePositionFromObj,
- indiceNormalFromObj,
- indiceUvsFromObj
- ]);
- }
- else {
- _index = isInArray(tuplePosNorm, [
- indicePositionFromObj,
- indiceNormalFromObj
- ]);
- }
- //If it not exists
- if (_index === -1) {
- //Add an new indice.
- //The array of indices is only an array with his length equal to the number of triangles - 1.
- //We add vertices data in this order
- indicesForBabylon.push(wrappedPositionForBabylon.length);
- //Push the position of vertice for Babylon
- //Each element is a Vector3(x,y,z)
- wrappedPositionForBabylon.push(positionVectorFromOBJ);
- //Push the uvs for Babylon
- //Each element is a Vector3(u,v)
- wrappedUvsForBabylon.push(textureVectorFromOBJ);
- //Push the normals for Babylon
- //Each element is a Vector3(x,y,z)
- wrappedNormalsForBabylon.push(normalsVectorFromOBJ);
- if (positionColorsFromOBJ !== undefined) {
- //Push the colors for Babylon
- //Each element is a BABYLON.Color4(r,g,b,a)
- wrappedColorsForBabylon.push(positionColorsFromOBJ);
- }
- //Add the tuple in the comparison list
- tuplePosNorm[indicePositionFromObj].normals.push(indiceNormalFromObj);
- tuplePosNorm[indicePositionFromObj].idx.push(curPositionInIndices++);
- if (_this._meshLoadOptions.OptimizeWithUV) {
- tuplePosNorm[indicePositionFromObj].uv.push(indiceUvsFromObj);
- }
- }
- else {
- //The tuple already exists
- //Add the index of the already existing tuple
- //At this index we can get the value of position, normal, color and uvs of vertex
- indicesForBabylon.push(_index);
- }
- };
- /**
- * Transform Vector() and BABYLON.Color() objects into numbers in an array
- */
- var unwrapData = function () {
- //Every array has the same length
- for (var l = 0; l < wrappedPositionForBabylon.length; l++) {
- //Push the x, y, z values of each element in the unwrapped array
- unwrappedPositionsForBabylon.push(wrappedPositionForBabylon[l].x, wrappedPositionForBabylon[l].y, wrappedPositionForBabylon[l].z);
- unwrappedNormalsForBabylon.push(wrappedNormalsForBabylon[l].x, wrappedNormalsForBabylon[l].y, wrappedNormalsForBabylon[l].z);
- unwrappedUVForBabylon.push(wrappedUvsForBabylon[l].x, wrappedUvsForBabylon[l].y); //z is an optional value not supported by BABYLON
- if (_this._meshLoadOptions.ImportVertexColors === true) {
- //Push the r, g, b, a values of each element in the unwrapped array
- unwrappedColorsForBabylon.push(wrappedColorsForBabylon[l].r, wrappedColorsForBabylon[l].g, wrappedColorsForBabylon[l].b, wrappedColorsForBabylon[l].a);
- }
- }
- // Reset arrays for the next new meshes
- wrappedPositionForBabylon = [];
- wrappedNormalsForBabylon = [];
- wrappedUvsForBabylon = [];
- wrappedColorsForBabylon = [];
- tuplePosNorm = [];
- curPositionInIndices = 0;
- };
- /**
- * Create triangles from polygons
- * It is important to notice that a triangle is a polygon
- * We get 5 patterns of face defined in OBJ File :
- * facePattern1 = ["1","2","3","4","5","6"]
- * facePattern2 = ["1/1","2/2","3/3","4/4","5/5","6/6"]
- * facePattern3 = ["1/1/1","2/2/2","3/3/3","4/4/4","5/5/5","6/6/6"]
- * facePattern4 = ["1//1","2//2","3//3","4//4","5//5","6//6"]
- * facePattern5 = ["-1/-1/-1","-2/-2/-2","-3/-3/-3","-4/-4/-4","-5/-5/-5","-6/-6/-6"]
- * Each pattern is divided by the same method
- * @param face Array[String] The indices of elements
- * @param v Integer The variable to increment
- */
- var getTriangles = function (faces, v) {
- //Work for each element of the array
- for (var faceIndex = v; faceIndex < faces.length - 1; faceIndex++) {
- //Add on the triangle variable the indexes to obtain triangles
- triangles.push(faces[0], faces[faceIndex], faces[faceIndex + 1]);
- }
- //Result obtained after 2 iterations:
- //Pattern1 => triangle = ["1","2","3","1","3","4"];
- //Pattern2 => triangle = ["1/1","2/2","3/3","1/1","3/3","4/4"];
- //Pattern3 => triangle = ["1/1/1","2/2/2","3/3/3","1/1/1","3/3/3","4/4/4"];
- //Pattern4 => triangle = ["1//1","2//2","3//3","1//1","3//3","4//4"];
- //Pattern5 => triangle = ["-1/-1/-1","-2/-2/-2","-3/-3/-3","-1/-1/-1","-3/-3/-3","-4/-4/-4"];
- };
- /**
- * Create triangles and push the data for each polygon for the pattern 1
- * In this pattern we get vertice positions
- * @param face
- * @param v
- */
- var setDataForCurrentFaceWithPattern1 = function (face, v) {
- //Get the indices of triangles for each polygon
- getTriangles(face, v);
- //For each element in the triangles array.
- //This var could contains 1 to an infinity of triangles
- for (var k = 0; k < triangles.length; k++) {
- // Set position indice
- var indicePositionFromObj = parseInt(triangles[k]) - 1;
- setData(indicePositionFromObj, 0, 0, //In the pattern 1, normals and uvs are not defined
- positions[indicePositionFromObj], //Get the vectors data
- babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Vector2"].Zero(), babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Vector3"].Up(), //Create default vectors
- _this._meshLoadOptions.ImportVertexColors === true ? colors[indicePositionFromObj] : undefined);
- }
- //Reset variable for the next line
- triangles = [];
- };
- /**
- * Create triangles and push the data for each polygon for the pattern 2
- * In this pattern we get vertice positions and uvsu
- * @param face
- * @param v
- */
- var setDataForCurrentFaceWithPattern2 = function (face, v) {
- //Get the indices of triangles for each polygon
- getTriangles(face, v);
- for (var k = 0; k < triangles.length; k++) {
- //triangle[k] = "1/1"
- //Split the data for getting position and uv
- var point = triangles[k].split("/"); // ["1", "1"]
- //Set position indice
- var indicePositionFromObj = parseInt(point[0]) - 1;
- //Set uv indice
- var indiceUvsFromObj = parseInt(point[1]) - 1;
- setData(indicePositionFromObj, indiceUvsFromObj, 0, //Default value for normals
- positions[indicePositionFromObj], //Get the values for each element
- uvs[indiceUvsFromObj], babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Vector3"].Up(), //Default value for normals
- _this._meshLoadOptions.ImportVertexColors === true ? colors[indicePositionFromObj] : undefined);
- }
- //Reset variable for the next line
- triangles = [];
- };
- /**
- * Create triangles and push the data for each polygon for the pattern 3
- * In this pattern we get vertice positions, uvs and normals
- * @param face
- * @param v
- */
- var setDataForCurrentFaceWithPattern3 = function (face, v) {
- //Get the indices of triangles for each polygon
- getTriangles(face, v);
- for (var k = 0; k < triangles.length; k++) {
- //triangle[k] = "1/1/1"
- //Split the data for getting position, uv, and normals
- var point = triangles[k].split("/"); // ["1", "1", "1"]
- // Set position indice
- var indicePositionFromObj = parseInt(point[0]) - 1;
- // Set uv indice
- var indiceUvsFromObj = parseInt(point[1]) - 1;
- // Set normal indice
- var indiceNormalFromObj = parseInt(point[2]) - 1;
- setData(indicePositionFromObj, indiceUvsFromObj, indiceNormalFromObj, positions[indicePositionFromObj], uvs[indiceUvsFromObj], normals[indiceNormalFromObj] //Set the vector for each component
- );
- }
- //Reset variable for the next line
- triangles = [];
- };
- /**
- * Create triangles and push the data for each polygon for the pattern 4
- * In this pattern we get vertice positions and normals
- * @param face
- * @param v
- */
- var setDataForCurrentFaceWithPattern4 = function (face, v) {
- getTriangles(face, v);
- for (var k = 0; k < triangles.length; k++) {
- //triangle[k] = "1//1"
- //Split the data for getting position and normals
- var point = triangles[k].split("//"); // ["1", "1"]
- // We check indices, and normals
- var indicePositionFromObj = parseInt(point[0]) - 1;
- var indiceNormalFromObj = parseInt(point[1]) - 1;
- setData(indicePositionFromObj, 1, //Default value for uv
- indiceNormalFromObj, positions[indicePositionFromObj], //Get each vector of data
- babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Vector2"].Zero(), normals[indiceNormalFromObj], _this._meshLoadOptions.ImportVertexColors === true ? colors[indicePositionFromObj] : undefined);
- }
- //Reset variable for the next line
- triangles = [];
- };
- /**
- * Create triangles and push the data for each polygon for the pattern 3
- * In this pattern we get vertice positions, uvs and normals
- * @param face
- * @param v
- */
- var setDataForCurrentFaceWithPattern5 = function (face, v) {
- //Get the indices of triangles for each polygon
- getTriangles(face, v);
- for (var k = 0; k < triangles.length; k++) {
- //triangle[k] = "-1/-1/-1"
- //Split the data for getting position, uv, and normals
- var point = triangles[k].split("/"); // ["-1", "-1", "-1"]
- // Set position indice
- var indicePositionFromObj = positions.length + parseInt(point[0]);
- // Set uv indice
- var indiceUvsFromObj = uvs.length + parseInt(point[1]);
- // Set normal indice
- var indiceNormalFromObj = normals.length + parseInt(point[2]);
- setData(indicePositionFromObj, indiceUvsFromObj, indiceNormalFromObj, positions[indicePositionFromObj], uvs[indiceUvsFromObj], normals[indiceNormalFromObj], //Set the vector for each component
- _this._meshLoadOptions.ImportVertexColors === true ? colors[indicePositionFromObj] : undefined);
- }
- //Reset variable for the next line
- triangles = [];
- };
- var addPreviousObjMesh = function () {
- //Check if it is not the first mesh. Otherwise we don't have data.
- if (meshesFromObj.length > 0) {
- //Get the previous mesh for applying the data about the faces
- //=> in obj file, faces definition append after the name of the mesh
- handledMesh = meshesFromObj[meshesFromObj.length - 1];
- //Set the data into Array for the mesh
- unwrapData();
- // Reverse tab. Otherwise face are displayed in the wrong sens
- indicesForBabylon.reverse();
- //Set the information for the mesh
- //Slice the array to avoid rewriting because of the fact this is the same var which be rewrited
- handledMesh.indices = indicesForBabylon.slice();
- handledMesh.positions = unwrappedPositionsForBabylon.slice();
- handledMesh.normals = unwrappedNormalsForBabylon.slice();
- handledMesh.uvs = unwrappedUVForBabylon.slice();
- if (_this._meshLoadOptions.ImportVertexColors === true) {
- handledMesh.colors = unwrappedColorsForBabylon.slice();
- }
- //Reset the array for the next mesh
- indicesForBabylon = [];
- unwrappedPositionsForBabylon = [];
- unwrappedColorsForBabylon = [];
- unwrappedNormalsForBabylon = [];
- unwrappedUVForBabylon = [];
- }
- };
- //Main function
- //Split the file into lines
- var lines = data.split('\n');
- //Look at each line
- for (var i = 0; i < lines.length; i++) {
- var line = lines[i].trim().replace(/\s\s/g, " ");
- var result;
- //Comment or newLine
- if (line.length === 0 || line.charAt(0) === '#') {
- continue;
- //Get information about one position possible for the vertices
- }
- else if (this.vertexPattern.test(line)) {
- result = line.match(/[^ ]+/g); // match will return non-null due to passing regex pattern
- // Value of result with line: "v 1.0 2.0 3.0"
- // ["v", "1.0", "2.0", "3.0"]
- // Create a Vector3 with the position x, y, z
- positions.push(new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Vector3"](parseFloat(result[1]), parseFloat(result[2]), parseFloat(result[3])));
- if (this._meshLoadOptions.ImportVertexColors === true) {
- if (result.length >= 7) {
- // TODO: if these numbers are > 1 we can use Color4.FromInts(r,g,b,a)
- colors.push(new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Color4"](parseFloat(result[4]), parseFloat(result[5]), parseFloat(result[6]), (result.length === 7 || result[7] === undefined) ? 1 : parseFloat(result[7])));
- }
- else {
- // TODO: maybe push NULL and if all are NULL to skip (and remove grayColor var).
- colors.push(grayColor);
- }
- }
- }
- else if ((result = this.normalPattern.exec(line)) !== null) {
- //Create a Vector3 with the normals x, y, z
- //Value of result
- // ["vn 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
- //Add the Vector in the list of normals
- normals.push(new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Vector3"](parseFloat(result[1]), parseFloat(result[2]), parseFloat(result[3])));
- }
- else if ((result = this.uvPattern.exec(line)) !== null) {
- //Create a Vector2 with the normals u, v
- //Value of result
- // ["vt 0.1 0.2 0.3", "0.1", "0.2"]
- //Add the Vector in the list of uvs
- uvs.push(new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Vector2"](parseFloat(result[1]) * OBJFileLoader.UV_SCALING.x, parseFloat(result[2]) * OBJFileLoader.UV_SCALING.y));
- //Identify patterns of faces
- //Face could be defined in different type of pattern
- }
- else if ((result = this.facePattern3.exec(line)) !== null) {
- //Value of result:
- //["f 1/1/1 2/2/2 3/3/3", "1/1/1 2/2/2 3/3/3"...]
- //Set the data for this face
- setDataForCurrentFaceWithPattern3(result[1].trim().split(" "), // ["1/1/1", "2/2/2", "3/3/3"]
- 1);
- }
- else if ((result = this.facePattern4.exec(line)) !== null) {
- //Value of result:
- //["f 1//1 2//2 3//3", "1//1 2//2 3//3"...]
- //Set the data for this face
- setDataForCurrentFaceWithPattern4(result[1].trim().split(" "), // ["1//1", "2//2", "3//3"]
- 1);
- }
- else if ((result = this.facePattern5.exec(line)) !== null) {
- //Value of result:
- //["f -1/-1/-1 -2/-2/-2 -3/-3/-3", "-1/-1/-1 -2/-2/-2 -3/-3/-3"...]
- //Set the data for this face
- setDataForCurrentFaceWithPattern5(result[1].trim().split(" "), // ["-1/-1/-1", "-2/-2/-2", "-3/-3/-3"]
- 1);
- }
- else if ((result = this.facePattern2.exec(line)) !== null) {
- //Value of result:
- //["f 1/1 2/2 3/3", "1/1 2/2 3/3"...]
- //Set the data for this face
- setDataForCurrentFaceWithPattern2(result[1].trim().split(" "), // ["1/1", "2/2", "3/3"]
- 1);
- }
- else if ((result = this.facePattern1.exec(line)) !== null) {
- //Value of result
- //["f 1 2 3", "1 2 3"...]
- //Set the data for this face
- setDataForCurrentFaceWithPattern1(result[1].trim().split(" "), // ["1", "2", "3"]
- 1);
- //Define a mesh or an object
- //Each time this keyword is analysed, create a new Object with all data for creating a babylonMesh
- }
- else if (this.group.test(line) || this.obj.test(line)) {
- //Create a new mesh corresponding to the name of the group.
- //Definition of the mesh
- var objMesh = {
- name: line.substring(2).trim(),
- indices: undefined,
- positions: undefined,
- normals: undefined,
- uvs: undefined,
- colors: undefined,
- materialName: ""
- };
- addPreviousObjMesh();
- //Push the last mesh created with only the name
- meshesFromObj.push(objMesh);
- //Set this variable to indicate that now meshesFromObj has objects defined inside
- hasMeshes = true;
- isFirstMaterial = true;
- increment = 1;
- //Keyword for applying a material
- }
- else if (this.usemtl.test(line)) {
- //Get the name of the material
- materialNameFromObj = line.substring(7).trim();
- //If this new material is in the same mesh
- if (!isFirstMaterial || !hasMeshes) {
- //Set the data for the previous mesh
- addPreviousObjMesh();
- //Create a new mesh
- var objMesh =
- //Set the name of the current obj mesh
- {
- name: (objMeshName || "mesh") + "_mm" + increment.toString(),
- indices: undefined,
- positions: undefined,
- normals: undefined,
- uvs: undefined,
- colors: undefined,
- materialName: materialNameFromObj
- };
- increment++;
- //If meshes are already defined
- meshesFromObj.push(objMesh);
- hasMeshes = true;
- }
- //Set the material name if the previous line define a mesh
- if (hasMeshes && isFirstMaterial) {
- //Set the material name to the previous mesh (1 material per mesh)
- meshesFromObj[meshesFromObj.length - 1].materialName = materialNameFromObj;
- isFirstMaterial = false;
- }
- //Keyword for loading the mtl file
- }
- else if (this.mtllib.test(line)) {
- //Get the name of mtl file
- fileToLoad = line.substring(7).trim();
- //Apply smoothing
- }
- else if (this.smooth.test(line)) {
- // smooth shading => apply smoothing
- //Today I don't know it work with babylon and with obj.
- //With the obj file an integer is set
- }
- else {
- //If there is another possibility
- console.log("Unhandled expression at line : " + line);
- }
- }
- //At the end of the file, add the last mesh into the meshesFromObj array
- if (hasMeshes) {
- //Set the data for the last mesh
- handledMesh = meshesFromObj[meshesFromObj.length - 1];
- //Reverse indices for displaying faces in the good sense
- indicesForBabylon.reverse();
- //Get the good array
- unwrapData();
- //Set array
- handledMesh.indices = indicesForBabylon;
- handledMesh.positions = unwrappedPositionsForBabylon;
- handledMesh.normals = unwrappedNormalsForBabylon;
- handledMesh.uvs = unwrappedUVForBabylon;
- if (this._meshLoadOptions.ImportVertexColors === true) {
- handledMesh.colors = unwrappedColorsForBabylon;
- }
- }
- //If any o or g keyword found, create a mesh with a random id
- if (!hasMeshes) {
- // reverse tab of indices
- indicesForBabylon.reverse();
- //Get positions normals uvs
- unwrapData();
- //Set data for one mesh
- meshesFromObj.push({
- name: babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Geometry"].RandomId(),
- indices: indicesForBabylon,
- positions: unwrappedPositionsForBabylon,
- colors: unwrappedColorsForBabylon,
- normals: unwrappedNormalsForBabylon,
- uvs: unwrappedUVForBabylon,
- materialName: materialNameFromObj
- });
- }
- //Create a Mesh list
- var babylonMeshesArray = []; //The mesh for babylon
- var materialToUse = new Array();
- //Set data for each mesh
- for (var j = 0; j < meshesFromObj.length; j++) {
- //check meshesNames (stlFileLoader)
- if (meshesNames && meshesFromObj[j].name) {
- if (meshesNames instanceof Array) {
- if (meshesNames.indexOf(meshesFromObj[j].name) === -1) {
- continue;
- }
- }
- else {
- if (meshesFromObj[j].name !== meshesNames) {
- continue;
- }
- }
- }
- //Get the current mesh
- //Set the data with VertexBuffer for each mesh
- handledMesh = meshesFromObj[j];
- //Create a Mesh with the name of the obj mesh
- scene._blockEntityCollection = this._forAssetContainer;
- var babylonMesh = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Mesh"](meshesFromObj[j].name, scene);
- scene._blockEntityCollection = false;
- //Push the name of the material to an array
- //This is indispensable for the importMesh function
- materialToUse.push(meshesFromObj[j].materialName);
- var vertexData = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["VertexData"](); //The container for the values
- //Set the data for the babylonMesh
- vertexData.uvs = handledMesh.uvs;
- vertexData.indices = handledMesh.indices;
- vertexData.positions = handledMesh.positions;
- if (this._meshLoadOptions.ComputeNormals === true) {
- var normals_1 = new Array();
- babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["VertexData"].ComputeNormals(handledMesh.positions, handledMesh.indices, normals_1);
- vertexData.normals = normals_1;
- }
- else {
- vertexData.normals = handledMesh.normals;
- }
- if (this._meshLoadOptions.ImportVertexColors === true) {
- vertexData.colors = handledMesh.colors;
- }
- //Set the data from the VertexBuffer to the current Mesh
- vertexData.applyToMesh(babylonMesh);
- if (this._meshLoadOptions.InvertY) {
- babylonMesh.scaling.y *= -1;
- }
- //Push the mesh into an array
- babylonMeshesArray.push(babylonMesh);
- }
- var mtlPromises = [];
- //load the materials
- //Check if we have a file to load
- if (fileToLoad !== "" && this._meshLoadOptions.SkipMaterials === false) {
- //Load the file synchronously
- mtlPromises.push(new Promise(function (resolve, reject) {
- _this._loadMTL(fileToLoad, rootUrl, function (dataLoaded) {
- try {
- //Create materials thanks MTLLoader function
- materialsFromMTLFile.parseMTL(scene, dataLoaded, rootUrl, _this._forAssetContainer);
- //Look at each material loaded in the mtl file
- for (var n = 0; n < materialsFromMTLFile.materials.length; n++) {
- //Three variables to get all meshes with the same material
- var startIndex = 0;
- var _indices = [];
- var _index;
- //The material from MTL file is used in the meshes loaded
- //Push the indice in an array
- //Check if the material is not used for another mesh
- while ((_index = materialToUse.indexOf(materialsFromMTLFile.materials[n].name, startIndex)) > -1) {
- _indices.push(_index);
- startIndex = _index + 1;
- }
- //If the material is not used dispose it
- if (_index === -1 && _indices.length === 0) {
- //If the material is not needed, remove it
- materialsFromMTLFile.materials[n].dispose();
- }
- else {
- for (var o = 0; o < _indices.length; o++) {
- //Apply the material to the Mesh for each mesh with the material
- babylonMeshesArray[_indices[o]].material = materialsFromMTLFile.materials[n];
- }
- }
- }
- resolve();
- }
- catch (e) {
- babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Tools"].Warn("Error processing MTL file: '" + fileToLoad + "'");
- if (_this._meshLoadOptions.MaterialLoadingFailsSilently) {
- resolve();
- }
- else {
- reject(e);
- }
- }
- }, function (pathOfFile, exception) {
- babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Tools"].Warn("Error downloading MTL file: '" + fileToLoad + "'");
- if (_this._meshLoadOptions.MaterialLoadingFailsSilently) {
- resolve();
- }
- else {
- reject(exception);
- }
- });
- }));
- }
- //Return an array with all Mesh
- return Promise.all(mtlPromises).then(function () {
- return babylonMeshesArray;
- });
- };
- /**
- * Defines if UVs are optimized by default during load.
- */
- OBJFileLoader.OPTIMIZE_WITH_UV = true;
- /**
- * Invert model on y-axis (does a model scaling inversion)
- */
- OBJFileLoader.INVERT_Y = false;
- /**
- * Include in meshes the vertex colors available in some OBJ files. This is not part of OBJ standard.
- */
- OBJFileLoader.IMPORT_VERTEX_COLORS = false;
- /**
- * Compute the normals for the model, even if normals are present in the file.
- */
- OBJFileLoader.COMPUTE_NORMALS = false;
- /**
- * Defines custom scaling of UV coordinates of loaded meshes.
- */
- OBJFileLoader.UV_SCALING = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Vector2"](1, 1);
- /**
- * Skip loading the materials even if defined in the OBJ file (materials are ignored).
- */
- OBJFileLoader.SKIP_MATERIALS = false;
- /**
- * When a material fails to load OBJ loader will silently fail and onSuccess() callback will be triggered.
- *
- * Defaults to true for backwards compatibility.
- */
- OBJFileLoader.MATERIAL_LOADING_FAILS_SILENTLY = true;
- return OBJFileLoader;
- }());
- if (babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["SceneLoader"]) {
- //Add this loader into the register plugin
- babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["SceneLoader"].RegisterPlugin(new OBJFileLoader());
- }
- /***/ }),
- /***/ "./STL/index.ts":
- /*!**********************!*\
- !*** ./STL/index.ts ***!
- \**********************/
- /*! exports provided: STLFileLoader */
- /***/ (function(module, __webpack_exports__, __webpack_require__) {
- "use strict";
- __webpack_require__.r(__webpack_exports__);
- /* harmony import */ var _stlFileLoader__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./stlFileLoader */ "./STL/stlFileLoader.ts");
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "STLFileLoader", function() { return _stlFileLoader__WEBPACK_IMPORTED_MODULE_0__["STLFileLoader"]; });
- /***/ }),
- /***/ "./STL/stlFileLoader.ts":
- /*!******************************!*\
- !*** ./STL/stlFileLoader.ts ***!
- \******************************/
- /*! exports provided: STLFileLoader */
- /***/ (function(module, __webpack_exports__, __webpack_require__) {
- "use strict";
- __webpack_require__.r(__webpack_exports__);
- /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "STLFileLoader", function() { return STLFileLoader; });
- /* harmony import */ var babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Misc/tools */ "babylonjs/Misc/tools");
- /* harmony import */ var babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_0__);
- /**
- * STL file type loader.
- * This is a babylon scene loader plugin.
- */
- var STLFileLoader = /** @class */ (function () {
- function STLFileLoader() {
- /** @hidden */
- this.solidPattern = /solid (\S*)([\S\s]*)endsolid[ ]*(\S*)/g;
- /** @hidden */
- this.facetsPattern = /facet([\s\S]*?)endfacet/g;
- /** @hidden */
- this.normalPattern = /normal[\s]+([\-+]?[0-9]+\.?[0-9]*([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+/g;
- /** @hidden */
- this.vertexPattern = /vertex[\s]+([\-+]?[0-9]+\.?[0-9]*([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+/g;
- /**
- * Defines the name of the plugin.
- */
- this.name = "stl";
- /**
- * Defines the extensions the stl loader is able to load.
- * force data to come in as an ArrayBuffer
- * we'll convert to string if it looks like it's an ASCII .stl
- */
- this.extensions = {
- ".stl": { isBinary: true },
- };
- }
- /**
- * Import meshes into a scene.
- * @param meshesNames An array of mesh names, a single mesh name, or empty string for all meshes that filter what meshes are imported
- * @param scene The scene to import into
- * @param data The data to import
- * @param rootUrl The root url for scene and resources
- * @param meshes The meshes array to import into
- * @param particleSystems The particle systems array to import into
- * @param skeletons The skeletons array to import into
- * @param onError The callback when import fails
- * @returns True if successful or false otherwise
- */
- STLFileLoader.prototype.importMesh = function (meshesNames, scene, data, rootUrl, meshes, particleSystems, skeletons) {
- var matches;
- if (typeof data !== "string") {
- if (this._isBinary(data)) {
- // binary .stl
- var babylonMesh = new babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_0__["Mesh"]("stlmesh", scene);
- this._parseBinary(babylonMesh, data);
- if (meshes) {
- meshes.push(babylonMesh);
- }
- return true;
- }
- // ASCII .stl
- // convert to string
- var array_buffer = new Uint8Array(data);
- var str = '';
- for (var i = 0; i < data.byteLength; i++) {
- str += String.fromCharCode(array_buffer[i]); // implicitly assumes little-endian
- }
- data = str;
- }
- //if arrived here, data is a string, containing the STLA data.
- while (matches = this.solidPattern.exec(data)) {
- var meshName = matches[1];
- var meshNameFromEnd = matches[3];
- if (meshName != meshNameFromEnd) {
- babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_0__["Tools"].Error("Error in STL, solid name != endsolid name");
- return false;
- }
- // check meshesNames
- if (meshesNames && meshName) {
- if (meshesNames instanceof Array) {
- if (!meshesNames.indexOf(meshName)) {
- continue;
- }
- }
- else {
- if (meshName !== meshesNames) {
- continue;
- }
- }
- }
- // stl mesh name can be empty as well
- meshName = meshName || "stlmesh";
- var babylonMesh = new babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_0__["Mesh"](meshName, scene);
- this._parseASCII(babylonMesh, matches[2]);
- if (meshes) {
- meshes.push(babylonMesh);
- }
- }
- return true;
- };
- /**
- * Load into a scene.
- * @param scene The scene to load into
- * @param data The data to import
- * @param rootUrl The root url for scene and resources
- * @param onError The callback when import fails
- * @returns true if successful or false otherwise
- */
- STLFileLoader.prototype.load = function (scene, data, rootUrl) {
- var result = this.importMesh(null, scene, data, rootUrl, null, null, null);
- return result;
- };
- /**
- * Load into an asset container.
- * @param scene The scene to load into
- * @param data The data to import
- * @param rootUrl The root url for scene and resources
- * @param onError The callback when import fails
- * @returns The loaded asset container
- */
- STLFileLoader.prototype.loadAssetContainer = function (scene, data, rootUrl, onError) {
- var container = new babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_0__["AssetContainer"](scene);
- scene._blockEntityCollection = true;
- this.importMesh(null, scene, data, rootUrl, container.meshes, null, null);
- scene._blockEntityCollection = false;
- return container;
- };
- STLFileLoader.prototype._isBinary = function (data) {
- // check if file size is correct for binary stl
- var faceSize, nFaces, reader;
- reader = new DataView(data);
- faceSize = (32 / 8 * 3) + ((32 / 8 * 3) * 3) + (16 / 8);
- nFaces = reader.getUint32(80, true);
- if (80 + (32 / 8) + (nFaces * faceSize) === reader.byteLength) {
- return true;
- }
- // check characters higher than ASCII to confirm binary
- var fileLength = reader.byteLength;
- for (var index = 0; index < fileLength; index++) {
- if (reader.getUint8(index) > 127) {
- return true;
- }
- }
- return false;
- };
- STLFileLoader.prototype._parseBinary = function (mesh, data) {
- var reader = new DataView(data);
- var faces = reader.getUint32(80, true);
- var dataOffset = 84;
- var faceLength = 12 * 4 + 2;
- var offset = 0;
- var positions = new Float32Array(faces * 3 * 3);
- var normals = new Float32Array(faces * 3 * 3);
- var indices = new Uint32Array(faces * 3);
- var indicesCount = 0;
- for (var face = 0; face < faces; face++) {
- var start = dataOffset + face * faceLength;
- var normalX = reader.getFloat32(start, true);
- var normalY = reader.getFloat32(start + 4, true);
- var normalZ = reader.getFloat32(start + 8, true);
- for (var i = 1; i <= 3; i++) {
- var vertexstart = start + i * 12;
- // ordering is intentional to match ascii import
- positions[offset] = reader.getFloat32(vertexstart, true);
- positions[offset + 2] = reader.getFloat32(vertexstart + 4, true);
- positions[offset + 1] = reader.getFloat32(vertexstart + 8, true);
- normals[offset] = normalX;
- normals[offset + 2] = normalY;
- normals[offset + 1] = normalZ;
- offset += 3;
- }
- indices[indicesCount] = indicesCount++;
- indices[indicesCount] = indicesCount++;
- indices[indicesCount] = indicesCount++;
- }
- mesh.setVerticesData(babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].PositionKind, positions);
- mesh.setVerticesData(babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].NormalKind, normals);
- mesh.setIndices(indices);
- mesh.computeWorldMatrix(true);
- };
- STLFileLoader.prototype._parseASCII = function (mesh, solidData) {
- var positions = [];
- var normals = [];
- var indices = [];
- var indicesCount = 0;
- //load facets, ignoring loop as the standard doesn't define it can contain more than vertices
- var matches;
- while (matches = this.facetsPattern.exec(solidData)) {
- var facet = matches[1];
- //one normal per face
- var normalMatches = this.normalPattern.exec(facet);
- this.normalPattern.lastIndex = 0;
- if (!normalMatches) {
- continue;
- }
- var normal = [Number(normalMatches[1]), Number(normalMatches[5]), Number(normalMatches[3])];
- var vertexMatch;
- while (vertexMatch = this.vertexPattern.exec(facet)) {
- positions.push(Number(vertexMatch[1]), Number(vertexMatch[5]), Number(vertexMatch[3]));
- normals.push(normal[0], normal[1], normal[2]);
- }
- indices.push(indicesCount++, indicesCount++, indicesCount++);
- this.vertexPattern.lastIndex = 0;
- }
- this.facetsPattern.lastIndex = 0;
- mesh.setVerticesData(babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].PositionKind, positions);
- mesh.setVerticesData(babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].NormalKind, normals);
- mesh.setIndices(indices);
- mesh.computeWorldMatrix(true);
- };
- return STLFileLoader;
- }());
- if (babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_0__["SceneLoader"]) {
- babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_0__["SceneLoader"].RegisterPlugin(new STLFileLoader());
- }
- /***/ }),
- /***/ "./glTF/1.0/glTFBinaryExtension.ts":
- /*!*****************************************!*\
- !*** ./glTF/1.0/glTFBinaryExtension.ts ***!
- \*****************************************/
- /*! exports provided: GLTFBinaryExtension */
- /***/ (function(module, __webpack_exports__, __webpack_require__) {
- "use strict";
- __webpack_require__.r(__webpack_exports__);
- /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GLTFBinaryExtension", function() { return GLTFBinaryExtension; });
- /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
- /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./glTFLoader */ "./glTF/1.0/glTFLoader.ts");
- /* harmony import */ var _glTFLoaderUtils__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./glTFLoaderUtils */ "./glTF/1.0/glTFLoaderUtils.ts");
- /* harmony import */ var _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./glTFLoaderInterfaces */ "./glTF/1.0/glTFLoaderInterfaces.ts");
- var BinaryExtensionBufferName = "binary_glTF";
- /** @hidden */
- var GLTFBinaryExtension = /** @class */ (function (_super) {
- Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(GLTFBinaryExtension, _super);
- function GLTFBinaryExtension() {
- return _super.call(this, "KHR_binary_glTF") || this;
- }
- GLTFBinaryExtension.prototype.loadRuntimeAsync = function (scene, data, rootUrl, onSuccess, onError) {
- var extensionsUsed = data.json.extensionsUsed;
- if (!extensionsUsed || extensionsUsed.indexOf(this.name) === -1 || !data.bin) {
- return false;
- }
- this._bin = data.bin;
- onSuccess(_glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoaderBase"].CreateRuntime(data.json, scene, rootUrl));
- return true;
- };
- GLTFBinaryExtension.prototype.loadBufferAsync = function (gltfRuntime, id, onSuccess, onError) {
- if (gltfRuntime.extensionsUsed.indexOf(this.name) === -1) {
- return false;
- }
- if (id !== BinaryExtensionBufferName) {
- return false;
- }
- this._bin.readAsync(0, this._bin.byteLength).then(onSuccess, function (error) { return onError(error.message); });
- return true;
- };
- GLTFBinaryExtension.prototype.loadTextureBufferAsync = function (gltfRuntime, id, onSuccess, onError) {
- var texture = gltfRuntime.textures[id];
- var source = gltfRuntime.images[texture.source];
- if (!source.extensions || !(this.name in source.extensions)) {
- return false;
- }
- var sourceExt = source.extensions[this.name];
- var bufferView = gltfRuntime.bufferViews[sourceExt.bufferView];
- var buffer = _glTFLoaderUtils__WEBPACK_IMPORTED_MODULE_2__["GLTFUtils"].GetBufferFromBufferView(gltfRuntime, bufferView, 0, bufferView.byteLength, _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_3__["EComponentType"].UNSIGNED_BYTE);
- onSuccess(buffer);
- return true;
- };
- GLTFBinaryExtension.prototype.loadShaderStringAsync = function (gltfRuntime, id, onSuccess, onError) {
- var shader = gltfRuntime.shaders[id];
- if (!shader.extensions || !(this.name in shader.extensions)) {
- return false;
- }
- var binaryExtensionShader = shader.extensions[this.name];
- var bufferView = gltfRuntime.bufferViews[binaryExtensionShader.bufferView];
- var shaderBytes = _glTFLoaderUtils__WEBPACK_IMPORTED_MODULE_2__["GLTFUtils"].GetBufferFromBufferView(gltfRuntime, bufferView, 0, bufferView.byteLength, _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_3__["EComponentType"].UNSIGNED_BYTE);
- setTimeout(function () {
- var shaderString = _glTFLoaderUtils__WEBPACK_IMPORTED_MODULE_2__["GLTFUtils"].DecodeBufferToText(shaderBytes);
- onSuccess(shaderString);
- });
- return true;
- };
- return GLTFBinaryExtension;
- }(_glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoaderExtension"]));
- _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(new GLTFBinaryExtension());
- /***/ }),
- /***/ "./glTF/1.0/glTFLoader.ts":
- /*!********************************!*\
- !*** ./glTF/1.0/glTFLoader.ts ***!
- \********************************/
- /*! exports provided: GLTFLoaderBase, GLTFLoader, GLTFLoaderExtension */
- /***/ (function(module, __webpack_exports__, __webpack_require__) {
- "use strict";
- __webpack_require__.r(__webpack_exports__);
- /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GLTFLoaderBase", function() { return GLTFLoaderBase; });
- /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GLTFLoader", function() { return GLTFLoader; });
- /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GLTFLoaderExtension", function() { return GLTFLoaderExtension; });
- /* harmony import */ var _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./glTFLoaderInterfaces */ "./glTF/1.0/glTFLoaderInterfaces.ts");
- /* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Maths/math.vector */ "babylonjs/Misc/tools");
- /* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__);
- /* harmony import */ var _glTFLoaderUtils__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./glTFLoaderUtils */ "./glTF/1.0/glTFLoaderUtils.ts");
- /* harmony import */ var _glTFFileLoader__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ../glTFFileLoader */ "./glTF/glTFFileLoader.ts");
- /**
- * Tokenizer. Used for shaders compatibility
- * Automatically map world, view, projection, worldViewProjection, attributes and so on
- */
- var ETokenType;
- (function (ETokenType) {
- ETokenType[ETokenType["IDENTIFIER"] = 1] = "IDENTIFIER";
- ETokenType[ETokenType["UNKNOWN"] = 2] = "UNKNOWN";
- ETokenType[ETokenType["END_OF_INPUT"] = 3] = "END_OF_INPUT";
- })(ETokenType || (ETokenType = {}));
- var Tokenizer = /** @class */ (function () {
- function Tokenizer(toParse) {
- this._pos = 0;
- this.currentToken = ETokenType.UNKNOWN;
- this.currentIdentifier = "";
- this.currentString = "";
- this.isLetterOrDigitPattern = /^[a-zA-Z0-9]+$/;
- this._toParse = toParse;
- this._maxPos = toParse.length;
- }
- Tokenizer.prototype.getNextToken = function () {
- if (this.isEnd()) {
- return ETokenType.END_OF_INPUT;
- }
- this.currentString = this.read();
- this.currentToken = ETokenType.UNKNOWN;
- if (this.currentString === "_" || this.isLetterOrDigitPattern.test(this.currentString)) {
- this.currentToken = ETokenType.IDENTIFIER;
- this.currentIdentifier = this.currentString;
- while (!this.isEnd() && (this.isLetterOrDigitPattern.test(this.currentString = this.peek()) || this.currentString === "_")) {
- this.currentIdentifier += this.currentString;
- this.forward();
- }
- }
- return this.currentToken;
- };
- Tokenizer.prototype.peek = function () {
- return this._toParse[this._pos];
- };
- Tokenizer.prototype.read = function () {
- return this._toParse[this._pos++];
- };
- Tokenizer.prototype.forward = function () {
- this._pos++;
- };
- Tokenizer.prototype.isEnd = function () {
- return this._pos >= this._maxPos;
- };
- return Tokenizer;
- }());
- /**
- * Values
- */
- var glTFTransforms = ["MODEL", "VIEW", "PROJECTION", "MODELVIEW", "MODELVIEWPROJECTION", "JOINTMATRIX"];
- var babylonTransforms = ["world", "view", "projection", "worldView", "worldViewProjection", "mBones"];
- var glTFAnimationPaths = ["translation", "rotation", "scale"];
- var babylonAnimationPaths = ["position", "rotationQuaternion", "scaling"];
- /**
- * Parse
- */
- var parseBuffers = function (parsedBuffers, gltfRuntime) {
- for (var buf in parsedBuffers) {
- var parsedBuffer = parsedBuffers[buf];
- gltfRuntime.buffers[buf] = parsedBuffer;
- gltfRuntime.buffersCount++;
- }
- };
- var parseShaders = function (parsedShaders, gltfRuntime) {
- for (var sha in parsedShaders) {
- var parsedShader = parsedShaders[sha];
- gltfRuntime.shaders[sha] = parsedShader;
- gltfRuntime.shaderscount++;
- }
- };
- var parseObject = function (parsedObjects, runtimeProperty, gltfRuntime) {
- for (var object in parsedObjects) {
- var parsedObject = parsedObjects[object];
- gltfRuntime[runtimeProperty][object] = parsedObject;
- }
- };
- /**
- * Utils
- */
- var normalizeUVs = function (buffer) {
- if (!buffer) {
- return;
- }
- for (var i = 0; i < buffer.length / 2; i++) {
- buffer[i * 2 + 1] = 1.0 - buffer[i * 2 + 1];
- }
- };
- var getAttribute = function (attributeParameter) {
- if (attributeParameter.semantic === "NORMAL") {
- return "normal";
- }
- else if (attributeParameter.semantic === "POSITION") {
- return "position";
- }
- else if (attributeParameter.semantic === "JOINT") {
- return "matricesIndices";
- }
- else if (attributeParameter.semantic === "WEIGHT") {
- return "matricesWeights";
- }
- else if (attributeParameter.semantic === "COLOR") {
- return "color";
- }
- else if (attributeParameter.semantic && attributeParameter.semantic.indexOf("TEXCOORD_") !== -1) {
- var channel = Number(attributeParameter.semantic.split("_")[1]);
- return "uv" + (channel === 0 ? "" : channel + 1);
- }
- return null;
- };
- /**
- * Loads and creates animations
- */
- var loadAnimations = function (gltfRuntime) {
- for (var anim in gltfRuntime.animations) {
- var animation = gltfRuntime.animations[anim];
- if (!animation.channels || !animation.samplers) {
- continue;
- }
- var lastAnimation = null;
- for (var i = 0; i < animation.channels.length; i++) {
- // Get parameters and load buffers
- var channel = animation.channels[i];
- var sampler = animation.samplers[channel.sampler];
- if (!sampler) {
- continue;
- }
- var inputData = null;
- var outputData = null;
- if (animation.parameters) {
- inputData = animation.parameters[sampler.input];
- outputData = animation.parameters[sampler.output];
- }
- else {
- inputData = sampler.input;
- outputData = sampler.output;
- }
- var bufferInput = _glTFLoaderUtils__WEBPACK_IMPORTED_MODULE_2__["GLTFUtils"].GetBufferFromAccessor(gltfRuntime, gltfRuntime.accessors[inputData]);
- var bufferOutput = _glTFLoaderUtils__WEBPACK_IMPORTED_MODULE_2__["GLTFUtils"].GetBufferFromAccessor(gltfRuntime, gltfRuntime.accessors[outputData]);
- var targetID = channel.target.id;
- var targetNode = gltfRuntime.scene.getNodeByID(targetID);
- if (targetNode === null) {
- targetNode = gltfRuntime.scene.getNodeByName(targetID);
- }
- if (targetNode === null) {
- babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Tools"].Warn("Creating animation named " + anim + ". But cannot find node named " + targetID + " to attach to");
- continue;
- }
- var isBone = targetNode instanceof babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Bone"];
- // Get target path (position, rotation or scaling)
- var targetPath = channel.target.path;
- var targetPathIndex = glTFAnimationPaths.indexOf(targetPath);
- if (targetPathIndex !== -1) {
- targetPath = babylonAnimationPaths[targetPathIndex];
- }
- // Determine animation type
- var animationType = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Animation"].ANIMATIONTYPE_MATRIX;
- if (!isBone) {
- if (targetPath === "rotationQuaternion") {
- animationType = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Animation"].ANIMATIONTYPE_QUATERNION;
- targetNode.rotationQuaternion = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Quaternion"]();
- }
- else {
- animationType = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Animation"].ANIMATIONTYPE_VECTOR3;
- }
- }
- // Create animation and key frames
- var babylonAnimation = null;
- var keys = [];
- var arrayOffset = 0;
- var modifyKey = false;
- if (isBone && lastAnimation && lastAnimation.getKeys().length === bufferInput.length) {
- babylonAnimation = lastAnimation;
- modifyKey = true;
- }
- if (!modifyKey) {
- gltfRuntime.scene._blockEntityCollection = gltfRuntime.forAssetContainer;
- babylonAnimation = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Animation"](anim, isBone ? "_matrix" : targetPath, 1, animationType, babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Animation"].ANIMATIONLOOPMODE_CYCLE);
- gltfRuntime.scene._blockEntityCollection = false;
- }
- // For each frame
- for (var j = 0; j < bufferInput.length; j++) {
- var value = null;
- if (targetPath === "rotationQuaternion") { // VEC4
- value = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Quaternion"].FromArray([bufferOutput[arrayOffset], bufferOutput[arrayOffset + 1], bufferOutput[arrayOffset + 2], bufferOutput[arrayOffset + 3]]);
- arrayOffset += 4;
- }
- else { // Position and scaling are VEC3
- value = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector3"].FromArray([bufferOutput[arrayOffset], bufferOutput[arrayOffset + 1], bufferOutput[arrayOffset + 2]]);
- arrayOffset += 3;
- }
- if (isBone) {
- var bone = targetNode;
- var translation = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero();
- var rotationQuaternion = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Quaternion"]();
- var scaling = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero();
- // Warning on decompose
- var mat = bone.getBaseMatrix();
- if (modifyKey && lastAnimation) {
- mat = lastAnimation.getKeys()[j].value;
- }
- mat.decompose(scaling, rotationQuaternion, translation);
- if (targetPath === "position") {
- translation = value;
- }
- else if (targetPath === "rotationQuaternion") {
- rotationQuaternion = value;
- }
- else {
- scaling = value;
- }
- value = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Matrix"].Compose(scaling, rotationQuaternion, translation);
- }
- if (!modifyKey) {
- keys.push({
- frame: bufferInput[j],
- value: value
- });
- }
- else if (lastAnimation) {
- lastAnimation.getKeys()[j].value = value;
- }
- }
- // Finish
- if (!modifyKey && babylonAnimation) {
- babylonAnimation.setKeys(keys);
- targetNode.animations.push(babylonAnimation);
- }
- lastAnimation = babylonAnimation;
- gltfRuntime.scene.stopAnimation(targetNode);
- gltfRuntime.scene.beginAnimation(targetNode, 0, bufferInput[bufferInput.length - 1], true, 1.0);
- }
- }
- };
- /**
- * Returns the bones transformation matrix
- */
- var configureBoneTransformation = function (node) {
- var mat = null;
- if (node.translation || node.rotation || node.scale) {
- var scale = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector3"].FromArray(node.scale || [1, 1, 1]);
- var rotation = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Quaternion"].FromArray(node.rotation || [0, 0, 0, 1]);
- var position = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector3"].FromArray(node.translation || [0, 0, 0]);
- mat = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Matrix"].Compose(scale, rotation, position);
- }
- else {
- mat = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Matrix"].FromArray(node.matrix);
- }
- return mat;
- };
- /**
- * Returns the parent bone
- */
- var getParentBone = function (gltfRuntime, skins, jointName, newSkeleton) {
- // Try to find
- for (var i = 0; i < newSkeleton.bones.length; i++) {
- if (newSkeleton.bones[i].name === jointName) {
- return newSkeleton.bones[i];
- }
- }
- // Not found, search in gltf nodes
- var nodes = gltfRuntime.nodes;
- for (var nde in nodes) {
- var node = nodes[nde];
- if (!node.jointName) {
- continue;
- }
- var children = node.children;
- for (var i = 0; i < children.length; i++) {
- var child = gltfRuntime.nodes[children[i]];
- if (!child.jointName) {
- continue;
- }
- if (child.jointName === jointName) {
- var mat = configureBoneTransformation(node);
- var bone = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Bone"](node.name || "", newSkeleton, getParentBone(gltfRuntime, skins, node.jointName, newSkeleton), mat);
- bone.id = nde;
- return bone;
- }
- }
- }
- return null;
- };
- /**
- * Returns the appropriate root node
- */
- var getNodeToRoot = function (nodesToRoot, id) {
- for (var i = 0; i < nodesToRoot.length; i++) {
- var nodeToRoot = nodesToRoot[i];
- for (var j = 0; j < nodeToRoot.node.children.length; j++) {
- var child = nodeToRoot.node.children[j];
- if (child === id) {
- return nodeToRoot.bone;
- }
- }
- }
- return null;
- };
- /**
- * Returns the node with the joint name
- */
- var getJointNode = function (gltfRuntime, jointName) {
- var nodes = gltfRuntime.nodes;
- var node = nodes[jointName];
- if (node) {
- return {
- node: node,
- id: jointName
- };
- }
- for (var nde in nodes) {
- node = nodes[nde];
- if (node.jointName === jointName) {
- return {
- node: node,
- id: nde
- };
- }
- }
- return null;
- };
- /**
- * Checks if a nodes is in joints
- */
- var nodeIsInJoints = function (skins, id) {
- for (var i = 0; i < skins.jointNames.length; i++) {
- if (skins.jointNames[i] === id) {
- return true;
- }
- }
- return false;
- };
- /**
- * Fills the nodes to root for bones and builds hierarchy
- */
- var getNodesToRoot = function (gltfRuntime, newSkeleton, skins, nodesToRoot) {
- // Creates nodes for root
- for (var nde in gltfRuntime.nodes) {
- var node = gltfRuntime.nodes[nde];
- var id = nde;
- if (!node.jointName || nodeIsInJoints(skins, node.jointName)) {
- continue;
- }
- // Create node to root bone
- var mat = configureBoneTransformation(node);
- var bone = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Bone"](node.name || "", newSkeleton, null, mat);
- bone.id = id;
- nodesToRoot.push({ bone: bone, node: node, id: id });
- }
- // Parenting
- for (var i = 0; i < nodesToRoot.length; i++) {
- var nodeToRoot = nodesToRoot[i];
- var children = nodeToRoot.node.children;
- for (var j = 0; j < children.length; j++) {
- var child = null;
- for (var k = 0; k < nodesToRoot.length; k++) {
- if (nodesToRoot[k].id === children[j]) {
- child = nodesToRoot[k];
- break;
- }
- }
- if (child) {
- child.bone._parent = nodeToRoot.bone;
- nodeToRoot.bone.children.push(child.bone);
- }
- }
- }
- };
- /**
- * Imports a skeleton
- */
- var importSkeleton = function (gltfRuntime, skins, mesh, newSkeleton, id) {
- if (!newSkeleton) {
- newSkeleton = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Skeleton"](skins.name || "", "", gltfRuntime.scene);
- }
- if (!skins.babylonSkeleton) {
- return newSkeleton;
- }
- // Find the root bones
- var nodesToRoot = [];
- var nodesToRootToAdd = [];
- getNodesToRoot(gltfRuntime, newSkeleton, skins, nodesToRoot);
- newSkeleton.bones = [];
- // Joints
- for (var i = 0; i < skins.jointNames.length; i++) {
- var jointNode = getJointNode(gltfRuntime, skins.jointNames[i]);
- if (!jointNode) {
- continue;
- }
- var node = jointNode.node;
- if (!node) {
- babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Tools"].Warn("Joint named " + skins.jointNames[i] + " does not exist");
- continue;
- }
- var id = jointNode.id;
- // Optimize, if the bone already exists...
- var existingBone = gltfRuntime.scene.getBoneByID(id);
- if (existingBone) {
- newSkeleton.bones.push(existingBone);
- continue;
- }
- // Search for parent bone
- var foundBone = false;
- var parentBone = null;
- for (var j = 0; j < i; j++) {
- var jointNode_1 = getJointNode(gltfRuntime, skins.jointNames[j]);
- if (!jointNode_1) {
- continue;
- }
- var joint = jointNode_1.node;
- if (!joint) {
- babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Tools"].Warn("Joint named " + skins.jointNames[j] + " does not exist when looking for parent");
- continue;
- }
- var children = joint.children;
- if (!children) {
- continue;
- }
- foundBone = false;
- for (var k = 0; k < children.length; k++) {
- if (children[k] === id) {
- parentBone = getParentBone(gltfRuntime, skins, skins.jointNames[j], newSkeleton);
- foundBone = true;
- break;
- }
- }
- if (foundBone) {
- break;
- }
- }
- // Create bone
- var mat = configureBoneTransformation(node);
- if (!parentBone && nodesToRoot.length > 0) {
- parentBone = getNodeToRoot(nodesToRoot, id);
- if (parentBone) {
- if (nodesToRootToAdd.indexOf(parentBone) === -1) {
- nodesToRootToAdd.push(parentBone);
- }
- }
- }
- var bone = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Bone"](node.jointName || "", newSkeleton, parentBone, mat);
- bone.id = id;
- }
- // Polish
- var bones = newSkeleton.bones;
- newSkeleton.bones = [];
- for (var i = 0; i < skins.jointNames.length; i++) {
- var jointNode = getJointNode(gltfRuntime, skins.jointNames[i]);
- if (!jointNode) {
- continue;
- }
- for (var j = 0; j < bones.length; j++) {
- if (bones[j].id === jointNode.id) {
- newSkeleton.bones.push(bones[j]);
- break;
- }
- }
- }
- newSkeleton.prepare();
- // Finish
- for (var i = 0; i < nodesToRootToAdd.length; i++) {
- newSkeleton.bones.push(nodesToRootToAdd[i]);
- }
- return newSkeleton;
- };
- /**
- * Imports a mesh and its geometries
- */
- var importMesh = function (gltfRuntime, node, meshes, id, newMesh) {
- if (!newMesh) {
- gltfRuntime.scene._blockEntityCollection = gltfRuntime.forAssetContainer;
- newMesh = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Mesh"](node.name || "", gltfRuntime.scene);
- gltfRuntime.scene._blockEntityCollection = false;
- newMesh.id = id;
- }
- if (!node.babylonNode) {
- return newMesh;
- }
- var subMaterials = [];
- var vertexData = null;
- var verticesStarts = new Array();
- var verticesCounts = new Array();
- var indexStarts = new Array();
- var indexCounts = new Array();
- for (var meshIndex = 0; meshIndex < meshes.length; meshIndex++) {
- var meshID = meshes[meshIndex];
- var mesh = gltfRuntime.meshes[meshID];
- if (!mesh) {
- continue;
- }
- // Positions, normals and UVs
- for (var i = 0; i < mesh.primitives.length; i++) {
- // Temporary vertex data
- var tempVertexData = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["VertexData"]();
- var primitive = mesh.primitives[i];
- if (primitive.mode !== 4) {
- // continue;
- }
- var attributes = primitive.attributes;
- var accessor = null;
- var buffer = null;
- // Set positions, normal and uvs
- for (var semantic in attributes) {
- // Link accessor and buffer view
- accessor = gltfRuntime.accessors[attributes[semantic]];
- buffer = _glTFLoaderUtils__WEBPACK_IMPORTED_MODULE_2__["GLTFUtils"].GetBufferFromAccessor(gltfRuntime, accessor);
- if (semantic === "NORMAL") {
- tempVertexData.normals = new Float32Array(buffer.length);
- tempVertexData.normals.set(buffer);
- }
- else if (semantic === "POSITION") {
- if (_glTFFileLoader__WEBPACK_IMPORTED_MODULE_3__["GLTFFileLoader"].HomogeneousCoordinates) {
- tempVertexData.positions = new Float32Array(buffer.length - buffer.length / 4);
- for (var j = 0; j < buffer.length; j += 4) {
- tempVertexData.positions[j] = buffer[j];
- tempVertexData.positions[j + 1] = buffer[j + 1];
- tempVertexData.positions[j + 2] = buffer[j + 2];
- }
- }
- else {
- tempVertexData.positions = new Float32Array(buffer.length);
- tempVertexData.positions.set(buffer);
- }
- verticesCounts.push(tempVertexData.positions.length);
- }
- else if (semantic.indexOf("TEXCOORD_") !== -1) {
- var channel = Number(semantic.split("_")[1]);
- var uvKind = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind + (channel === 0 ? "" : (channel + 1));
- var uvs = new Float32Array(buffer.length);
- uvs.set(buffer);
- normalizeUVs(uvs);
- tempVertexData.set(uvs, uvKind);
- }
- else if (semantic === "JOINT") {
- tempVertexData.matricesIndices = new Float32Array(buffer.length);
- tempVertexData.matricesIndices.set(buffer);
- }
- else if (semantic === "WEIGHT") {
- tempVertexData.matricesWeights = new Float32Array(buffer.length);
- tempVertexData.matricesWeights.set(buffer);
- }
- else if (semantic === "COLOR") {
- tempVertexData.colors = new Float32Array(buffer.length);
- tempVertexData.colors.set(buffer);
- }
- }
- // Indices
- accessor = gltfRuntime.accessors[primitive.indices];
- if (accessor) {
- buffer = _glTFLoaderUtils__WEBPACK_IMPORTED_MODULE_2__["GLTFUtils"].GetBufferFromAccessor(gltfRuntime, accessor);
- tempVertexData.indices = new Int32Array(buffer.length);
- tempVertexData.indices.set(buffer);
- indexCounts.push(tempVertexData.indices.length);
- }
- else {
- // Set indices on the fly
- var indices = [];
- for (var j = 0; j < tempVertexData.positions.length / 3; j++) {
- indices.push(j);
- }
- tempVertexData.indices = new Int32Array(indices);
- indexCounts.push(tempVertexData.indices.length);
- }
- if (!vertexData) {
- vertexData = tempVertexData;
- }
- else {
- vertexData.merge(tempVertexData);
- }
- // Sub material
- var material_1 = gltfRuntime.scene.getMaterialByID(primitive.material);
- subMaterials.push(material_1 === null ? _glTFLoaderUtils__WEBPACK_IMPORTED_MODULE_2__["GLTFUtils"].GetDefaultMaterial(gltfRuntime.scene) : material_1);
- // Update vertices start and index start
- verticesStarts.push(verticesStarts.length === 0 ? 0 : verticesStarts[verticesStarts.length - 1] + verticesCounts[verticesCounts.length - 2]);
- indexStarts.push(indexStarts.length === 0 ? 0 : indexStarts[indexStarts.length - 1] + indexCounts[indexCounts.length - 2]);
- }
- }
- var material;
- gltfRuntime.scene._blockEntityCollection = gltfRuntime.forAssetContainer;
- if (subMaterials.length > 1) {
- material = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["MultiMaterial"]("multimat" + id, gltfRuntime.scene);
- material.subMaterials = subMaterials;
- }
- else {
- material = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["StandardMaterial"]("multimat" + id, gltfRuntime.scene);
- }
- if (subMaterials.length === 1) {
- material = subMaterials[0];
- }
- if (!newMesh.material) {
- newMesh.material = material;
- }
- // Apply geometry
- new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Geometry"](id, gltfRuntime.scene, vertexData, false, newMesh);
- newMesh.computeWorldMatrix(true);
- gltfRuntime.scene._blockEntityCollection = false;
- // Apply submeshes
- newMesh.subMeshes = [];
- var index = 0;
- for (var meshIndex = 0; meshIndex < meshes.length; meshIndex++) {
- var meshID = meshes[meshIndex];
- var mesh = gltfRuntime.meshes[meshID];
- if (!mesh) {
- continue;
- }
- for (var i = 0; i < mesh.primitives.length; i++) {
- if (mesh.primitives[i].mode !== 4) {
- //continue;
- }
- babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["SubMesh"].AddToMesh(index, verticesStarts[index], verticesCounts[index], indexStarts[index], indexCounts[index], newMesh, newMesh, true);
- index++;
- }
- }
- // Finish
- return newMesh;
- };
- /**
- * Configure node transformation from position, rotation and scaling
- */
- var configureNode = function (newNode, position, rotation, scaling) {
- if (newNode.position) {
- newNode.position = position;
- }
- if (newNode.rotationQuaternion || newNode.rotation) {
- newNode.rotationQuaternion = rotation;
- }
- if (newNode.scaling) {
- newNode.scaling = scaling;
- }
- };
- /**
- * Configures node from transformation matrix
- */
- var configureNodeFromMatrix = function (newNode, node, parent) {
- if (node.matrix) {
- var position = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, 0, 0);
- var rotation = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Quaternion"]();
- var scaling = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, 0, 0);
- var mat = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Matrix"].FromArray(node.matrix);
- mat.decompose(scaling, rotation, position);
- configureNode(newNode, position, rotation, scaling);
- }
- else if (node.translation && node.rotation && node.scale) {
- configureNode(newNode, babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector3"].FromArray(node.translation), babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Quaternion"].FromArray(node.rotation), babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector3"].FromArray(node.scale));
- }
- newNode.computeWorldMatrix(true);
- };
- /**
- * Imports a node
- */
- var importNode = function (gltfRuntime, node, id, parent) {
- var lastNode = null;
- if (gltfRuntime.importOnlyMeshes && (node.skin || node.meshes)) {
- if (gltfRuntime.importMeshesNames && gltfRuntime.importMeshesNames.length > 0 && gltfRuntime.importMeshesNames.indexOf(node.name || "") === -1) {
- return null;
- }
- }
- // Meshes
- if (node.skin) {
- if (node.meshes) {
- var skin = gltfRuntime.skins[node.skin];
- var newMesh = importMesh(gltfRuntime, node, node.meshes, id, node.babylonNode);
- newMesh.skeleton = gltfRuntime.scene.getLastSkeletonByID(node.skin);
- if (newMesh.skeleton === null) {
- newMesh.skeleton = importSkeleton(gltfRuntime, skin, newMesh, skin.babylonSkeleton, node.skin);
- if (!skin.babylonSkeleton) {
- skin.babylonSkeleton = newMesh.skeleton;
- }
- }
- lastNode = newMesh;
- }
- }
- else if (node.meshes) {
- /**
- * Improve meshes property
- */
- var newMesh = importMesh(gltfRuntime, node, node.mesh ? [node.mesh] : node.meshes, id, node.babylonNode);
- lastNode = newMesh;
- }
- // Lights
- else if (node.light && !node.babylonNode && !gltfRuntime.importOnlyMeshes) {
- var light = gltfRuntime.lights[node.light];
- if (light) {
- if (light.type === "ambient") {
- var ambienLight = light[light.type];
- var hemiLight = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["HemisphericLight"](node.light, babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero(), gltfRuntime.scene);
- hemiLight.name = node.name || "";
- if (ambienLight.color) {
- hemiLight.diffuse = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Color3"].FromArray(ambienLight.color);
- }
- lastNode = hemiLight;
- }
- else if (light.type === "directional") {
- var directionalLight = light[light.type];
- var dirLight = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["DirectionalLight"](node.light, babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero(), gltfRuntime.scene);
- dirLight.name = node.name || "";
- if (directionalLight.color) {
- dirLight.diffuse = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Color3"].FromArray(directionalLight.color);
- }
- lastNode = dirLight;
- }
- else if (light.type === "point") {
- var pointLight = light[light.type];
- var ptLight = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["PointLight"](node.light, babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero(), gltfRuntime.scene);
- ptLight.name = node.name || "";
- if (pointLight.color) {
- ptLight.diffuse = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Color3"].FromArray(pointLight.color);
- }
- lastNode = ptLight;
- }
- else if (light.type === "spot") {
- var spotLight = light[light.type];
- var spLight = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["SpotLight"](node.light, babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero(), babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero(), 0, 0, gltfRuntime.scene);
- spLight.name = node.name || "";
- if (spotLight.color) {
- spLight.diffuse = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Color3"].FromArray(spotLight.color);
- }
- if (spotLight.fallOfAngle) {
- spLight.angle = spotLight.fallOfAngle;
- }
- if (spotLight.fallOffExponent) {
- spLight.exponent = spotLight.fallOffExponent;
- }
- lastNode = spLight;
- }
- }
- }
- // Cameras
- else if (node.camera && !node.babylonNode && !gltfRuntime.importOnlyMeshes) {
- var camera = gltfRuntime.cameras[node.camera];
- if (camera) {
- gltfRuntime.scene._blockEntityCollection = gltfRuntime.forAssetContainer;
- if (camera.type === "orthographic") {
- var orthoCamera = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["FreeCamera"](node.camera, babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero(), gltfRuntime.scene, false);
- orthoCamera.name = node.name || "";
- orthoCamera.mode = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Camera"].ORTHOGRAPHIC_CAMERA;
- orthoCamera.attachControl(gltfRuntime.scene.getEngine().getInputElement());
- lastNode = orthoCamera;
- }
- else if (camera.type === "perspective") {
- var perspectiveCamera = camera[camera.type];
- var persCamera = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["FreeCamera"](node.camera, babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero(), gltfRuntime.scene, false);
- persCamera.name = node.name || "";
- persCamera.attachControl(gltfRuntime.scene.getEngine().getInputElement());
- if (!perspectiveCamera.aspectRatio) {
- perspectiveCamera.aspectRatio = gltfRuntime.scene.getEngine().getRenderWidth() / gltfRuntime.scene.getEngine().getRenderHeight();
- }
- if (perspectiveCamera.znear && perspectiveCamera.zfar) {
- persCamera.maxZ = perspectiveCamera.zfar;
- persCamera.minZ = perspectiveCamera.znear;
- }
- lastNode = persCamera;
- }
- gltfRuntime.scene._blockEntityCollection = false;
- }
- }
- // Empty node
- if (!node.jointName) {
- if (node.babylonNode) {
- return node.babylonNode;
- }
- else if (lastNode === null) {
- gltfRuntime.scene._blockEntityCollection = gltfRuntime.forAssetContainer;
- var dummy = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Mesh"](node.name || "", gltfRuntime.scene);
- gltfRuntime.scene._blockEntityCollection = false;
- node.babylonNode = dummy;
- lastNode = dummy;
- }
- }
- if (lastNode !== null) {
- if (node.matrix && lastNode instanceof babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Mesh"]) {
- configureNodeFromMatrix(lastNode, node, parent);
- }
- else {
- var translation = node.translation || [0, 0, 0];
- var rotation = node.rotation || [0, 0, 0, 1];
- var scale = node.scale || [1, 1, 1];
- configureNode(lastNode, babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector3"].FromArray(translation), babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Quaternion"].FromArray(rotation), babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector3"].FromArray(scale));
- }
- lastNode.updateCache(true);
- node.babylonNode = lastNode;
- }
- return lastNode;
- };
- /**
- * Traverses nodes and creates them
- */
- var traverseNodes = function (gltfRuntime, id, parent, meshIncluded) {
- if (meshIncluded === void 0) { meshIncluded = false; }
- var node = gltfRuntime.nodes[id];
- var newNode = null;
- if (gltfRuntime.importOnlyMeshes && !meshIncluded && gltfRuntime.importMeshesNames) {
- if (gltfRuntime.importMeshesNames.indexOf(node.name || "") !== -1 || gltfRuntime.importMeshesNames.length === 0) {
- meshIncluded = true;
- }
- else {
- meshIncluded = false;
- }
- }
- else {
- meshIncluded = true;
- }
- if (!node.jointName && meshIncluded) {
- newNode = importNode(gltfRuntime, node, id, parent);
- if (newNode !== null) {
- newNode.id = id;
- newNode.parent = parent;
- }
- }
- if (node.children) {
- for (var i = 0; i < node.children.length; i++) {
- traverseNodes(gltfRuntime, node.children[i], newNode, meshIncluded);
- }
- }
- };
- /**
- * do stuff after buffers, shaders are loaded (e.g. hook up materials, load animations, etc.)
- */
- var postLoad = function (gltfRuntime) {
- // Nodes
- var currentScene = gltfRuntime.currentScene;
- if (currentScene) {
- for (var i = 0; i < currentScene.nodes.length; i++) {
- traverseNodes(gltfRuntime, currentScene.nodes[i], null);
- }
- }
- else {
- for (var thing in gltfRuntime.scenes) {
- currentScene = gltfRuntime.scenes[thing];
- for (var i = 0; i < currentScene.nodes.length; i++) {
- traverseNodes(gltfRuntime, currentScene.nodes[i], null);
- }
- }
- }
- // Set animations
- loadAnimations(gltfRuntime);
- for (var i = 0; i < gltfRuntime.scene.skeletons.length; i++) {
- var skeleton = gltfRuntime.scene.skeletons[i];
- gltfRuntime.scene.beginAnimation(skeleton, 0, Number.MAX_VALUE, true, 1.0);
- }
- };
- /**
- * onBind shaderrs callback to set uniforms and matrices
- */
- var onBindShaderMaterial = function (mesh, gltfRuntime, unTreatedUniforms, shaderMaterial, technique, material, onSuccess) {
- var materialValues = material.values || technique.parameters;
- for (var unif in unTreatedUniforms) {
- var uniform = unTreatedUniforms[unif];
- var type = uniform.type;
- if (type === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EParameterType"].FLOAT_MAT2 || type === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EParameterType"].FLOAT_MAT3 || type === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EParameterType"].FLOAT_MAT4) {
- if (uniform.semantic && !uniform.source && !uniform.node) {
- _glTFLoaderUtils__WEBPACK_IMPORTED_MODULE_2__["GLTFUtils"].SetMatrix(gltfRuntime.scene, mesh, uniform, unif, shaderMaterial.getEffect());
- }
- else if (uniform.semantic && (uniform.source || uniform.node)) {
- var source = gltfRuntime.scene.getNodeByName(uniform.source || uniform.node || "");
- if (source === null) {
- source = gltfRuntime.scene.getNodeByID(uniform.source || uniform.node || "");
- }
- if (source === null) {
- continue;
- }
- _glTFLoaderUtils__WEBPACK_IMPORTED_MODULE_2__["GLTFUtils"].SetMatrix(gltfRuntime.scene, source, uniform, unif, shaderMaterial.getEffect());
- }
- }
- else {
- var value = materialValues[technique.uniforms[unif]];
- if (!value) {
- continue;
- }
- if (type === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EParameterType"].SAMPLER_2D) {
- var texture = gltfRuntime.textures[material.values ? value : uniform.value].babylonTexture;
- if (texture === null || texture === undefined) {
- continue;
- }
- shaderMaterial.getEffect().setTexture(unif, texture);
- }
- else {
- _glTFLoaderUtils__WEBPACK_IMPORTED_MODULE_2__["GLTFUtils"].SetUniform((shaderMaterial.getEffect()), unif, value, type);
- }
- }
- }
- onSuccess(shaderMaterial);
- };
- /**
- * Prepare uniforms to send the only one time
- * Loads the appropriate textures
- */
- var prepareShaderMaterialUniforms = function (gltfRuntime, shaderMaterial, technique, material, unTreatedUniforms) {
- var materialValues = material.values || technique.parameters;
- var techniqueUniforms = technique.uniforms;
- /**
- * Prepare values here (not matrices)
- */
- for (var unif in unTreatedUniforms) {
- var uniform = unTreatedUniforms[unif];
- var type = uniform.type;
- var value = materialValues[techniqueUniforms[unif]];
- if (value === undefined) {
- // In case the value is the same for all materials
- value = uniform.value;
- }
- if (!value) {
- continue;
- }
- var onLoadTexture = function (uniformName) {
- return function (texture) {
- if (uniform.value && uniformName) {
- // Static uniform
- shaderMaterial.setTexture(uniformName, texture);
- delete unTreatedUniforms[uniformName];
- }
- };
- };
- // Texture (sampler2D)
- if (type === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EParameterType"].SAMPLER_2D) {
- GLTFLoaderExtension.LoadTextureAsync(gltfRuntime, material.values ? value : uniform.value, onLoadTexture(unif), function () { return onLoadTexture(null); });
- }
- // Others
- else {
- if (uniform.value && _glTFLoaderUtils__WEBPACK_IMPORTED_MODULE_2__["GLTFUtils"].SetUniform(shaderMaterial, unif, material.values ? value : uniform.value, type)) {
- // Static uniform
- delete unTreatedUniforms[unif];
- }
- }
- }
- };
- /**
- * Shader compilation failed
- */
- var onShaderCompileError = function (program, shaderMaterial, onError) {
- return function (effect, error) {
- shaderMaterial.dispose(true);
- onError("Cannot compile program named " + program.name + ". Error: " + error + ". Default material will be applied");
- };
- };
- /**
- * Shader compilation success
- */
- var onShaderCompileSuccess = function (gltfRuntime, shaderMaterial, technique, material, unTreatedUniforms, onSuccess) {
- return function (_) {
- prepareShaderMaterialUniforms(gltfRuntime, shaderMaterial, technique, material, unTreatedUniforms);
- shaderMaterial.onBind = function (mesh) {
- onBindShaderMaterial(mesh, gltfRuntime, unTreatedUniforms, shaderMaterial, technique, material, onSuccess);
- };
- };
- };
- /**
- * Returns the appropriate uniform if already handled by babylon
- */
- var parseShaderUniforms = function (tokenizer, technique, unTreatedUniforms) {
- for (var unif in technique.uniforms) {
- var uniform = technique.uniforms[unif];
- var uniformParameter = technique.parameters[uniform];
- if (tokenizer.currentIdentifier === unif) {
- if (uniformParameter.semantic && !uniformParameter.source && !uniformParameter.node) {
- var transformIndex = glTFTransforms.indexOf(uniformParameter.semantic);
- if (transformIndex !== -1) {
- delete unTreatedUniforms[unif];
- return babylonTransforms[transformIndex];
- }
- }
- }
- }
- return tokenizer.currentIdentifier;
- };
- /**
- * All shaders loaded. Create materials one by one
- */
- var importMaterials = function (gltfRuntime) {
- // Create materials
- for (var mat in gltfRuntime.materials) {
- GLTFLoaderExtension.LoadMaterialAsync(gltfRuntime, mat, function (material) { }, function () { });
- }
- };
- /**
- * Implementation of the base glTF spec
- * @hidden
- */
- var GLTFLoaderBase = /** @class */ (function () {
- function GLTFLoaderBase() {
- }
- GLTFLoaderBase.CreateRuntime = function (parsedData, scene, rootUrl) {
- var gltfRuntime = {
- extensions: {},
- accessors: {},
- buffers: {},
- bufferViews: {},
- meshes: {},
- lights: {},
- cameras: {},
- nodes: {},
- images: {},
- textures: {},
- shaders: {},
- programs: {},
- samplers: {},
- techniques: {},
- materials: {},
- animations: {},
- skins: {},
- extensionsUsed: [],
- scenes: {},
- buffersCount: 0,
- shaderscount: 0,
- scene: scene,
- rootUrl: rootUrl,
- loadedBufferCount: 0,
- loadedBufferViews: {},
- loadedShaderCount: 0,
- importOnlyMeshes: false,
- dummyNodes: [],
- forAssetContainer: false
- };
- // Parse
- if (parsedData.extensions) {
- parseObject(parsedData.extensions, "extensions", gltfRuntime);
- }
- if (parsedData.extensionsUsed) {
- parseObject(parsedData.extensionsUsed, "extensionsUsed", gltfRuntime);
- }
- if (parsedData.buffers) {
- parseBuffers(parsedData.buffers, gltfRuntime);
- }
- if (parsedData.bufferViews) {
- parseObject(parsedData.bufferViews, "bufferViews", gltfRuntime);
- }
- if (parsedData.accessors) {
- parseObject(parsedData.accessors, "accessors", gltfRuntime);
- }
- if (parsedData.meshes) {
- parseObject(parsedData.meshes, "meshes", gltfRuntime);
- }
- if (parsedData.lights) {
- parseObject(parsedData.lights, "lights", gltfRuntime);
- }
- if (parsedData.cameras) {
- parseObject(parsedData.cameras, "cameras", gltfRuntime);
- }
- if (parsedData.nodes) {
- parseObject(parsedData.nodes, "nodes", gltfRuntime);
- }
- if (parsedData.images) {
- parseObject(parsedData.images, "images", gltfRuntime);
- }
- if (parsedData.textures) {
- parseObject(parsedData.textures, "textures", gltfRuntime);
- }
- if (parsedData.shaders) {
- parseShaders(parsedData.shaders, gltfRuntime);
- }
- if (parsedData.programs) {
- parseObject(parsedData.programs, "programs", gltfRuntime);
- }
- if (parsedData.samplers) {
- parseObject(parsedData.samplers, "samplers", gltfRuntime);
- }
- if (parsedData.techniques) {
- parseObject(parsedData.techniques, "techniques", gltfRuntime);
- }
- if (parsedData.materials) {
- parseObject(parsedData.materials, "materials", gltfRuntime);
- }
- if (parsedData.animations) {
- parseObject(parsedData.animations, "animations", gltfRuntime);
- }
- if (parsedData.skins) {
- parseObject(parsedData.skins, "skins", gltfRuntime);
- }
- if (parsedData.scenes) {
- gltfRuntime.scenes = parsedData.scenes;
- }
- if (parsedData.scene && parsedData.scenes) {
- gltfRuntime.currentScene = parsedData.scenes[parsedData.scene];
- }
- return gltfRuntime;
- };
- GLTFLoaderBase.LoadBufferAsync = function (gltfRuntime, id, onSuccess, onError, onProgress) {
- var buffer = gltfRuntime.buffers[id];
- if (babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Tools"].IsBase64(buffer.uri)) {
- setTimeout(function () { return onSuccess(new Uint8Array(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Tools"].DecodeBase64(buffer.uri))); });
- }
- else {
- babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Tools"].LoadFile(gltfRuntime.rootUrl + buffer.uri, function (data) { return onSuccess(new Uint8Array(data)); }, onProgress, undefined, true, function (request) {
- if (request) {
- onError(request.status + " " + request.statusText);
- }
- });
- }
- };
- GLTFLoaderBase.LoadTextureBufferAsync = function (gltfRuntime, id, onSuccess, onError) {
- var texture = gltfRuntime.textures[id];
- if (!texture || !texture.source) {
- onError("");
- return;
- }
- if (texture.babylonTexture) {
- onSuccess(null);
- return;
- }
- var source = gltfRuntime.images[texture.source];
- if (babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Tools"].IsBase64(source.uri)) {
- setTimeout(function () { return onSuccess(new Uint8Array(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Tools"].DecodeBase64(source.uri))); });
- }
- else {
- babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Tools"].LoadFile(gltfRuntime.rootUrl + source.uri, function (data) { return onSuccess(new Uint8Array(data)); }, undefined, undefined, true, function (request) {
- if (request) {
- onError(request.status + " " + request.statusText);
- }
- });
- }
- };
- GLTFLoaderBase.CreateTextureAsync = function (gltfRuntime, id, buffer, onSuccess, onError) {
- var texture = gltfRuntime.textures[id];
- if (texture.babylonTexture) {
- onSuccess(texture.babylonTexture);
- return;
- }
- var sampler = gltfRuntime.samplers[texture.sampler];
- var createMipMaps = (sampler.minFilter === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["ETextureFilterType"].NEAREST_MIPMAP_NEAREST) ||
- (sampler.minFilter === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["ETextureFilterType"].NEAREST_MIPMAP_LINEAR) ||
- (sampler.minFilter === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["ETextureFilterType"].LINEAR_MIPMAP_NEAREST) ||
- (sampler.minFilter === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["ETextureFilterType"].LINEAR_MIPMAP_LINEAR);
- var samplingMode = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Texture"].BILINEAR_SAMPLINGMODE;
- var blob = buffer == null ? new Blob() : new Blob([buffer]);
- var blobURL = URL.createObjectURL(blob);
- var revokeBlobURL = function () { return URL.revokeObjectURL(blobURL); };
- var newTexture = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Texture"](blobURL, gltfRuntime.scene, !createMipMaps, true, samplingMode, revokeBlobURL, revokeBlobURL);
- if (sampler.wrapS !== undefined) {
- newTexture.wrapU = _glTFLoaderUtils__WEBPACK_IMPORTED_MODULE_2__["GLTFUtils"].GetWrapMode(sampler.wrapS);
- }
- if (sampler.wrapT !== undefined) {
- newTexture.wrapV = _glTFLoaderUtils__WEBPACK_IMPORTED_MODULE_2__["GLTFUtils"].GetWrapMode(sampler.wrapT);
- }
- newTexture.name = id;
- texture.babylonTexture = newTexture;
- onSuccess(newTexture);
- };
- GLTFLoaderBase.LoadShaderStringAsync = function (gltfRuntime, id, onSuccess, onError) {
- var shader = gltfRuntime.shaders[id];
- if (babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Tools"].IsBase64(shader.uri)) {
- var shaderString = atob(shader.uri.split(",")[1]);
- if (onSuccess) {
- onSuccess(shaderString);
- }
- }
- else {
- babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Tools"].LoadFile(gltfRuntime.rootUrl + shader.uri, onSuccess, undefined, undefined, false, function (request) {
- if (request && onError) {
- onError(request.status + " " + request.statusText);
- }
- });
- }
- };
- GLTFLoaderBase.LoadMaterialAsync = function (gltfRuntime, id, onSuccess, onError) {
- var material = gltfRuntime.materials[id];
- if (!material.technique) {
- if (onError) {
- onError("No technique found.");
- }
- return;
- }
- var technique = gltfRuntime.techniques[material.technique];
- if (!technique) {
- gltfRuntime.scene._blockEntityCollection = gltfRuntime.forAssetContainer;
- var defaultMaterial = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["StandardMaterial"](id, gltfRuntime.scene);
- gltfRuntime.scene._blockEntityCollection = false;
- defaultMaterial.diffuseColor = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.5, 0.5, 0.5);
- defaultMaterial.sideOrientation = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Material"].CounterClockWiseSideOrientation;
- onSuccess(defaultMaterial);
- return;
- }
- var program = gltfRuntime.programs[technique.program];
- var states = technique.states;
- var vertexShader = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[program.vertexShader + "VertexShader"];
- var pixelShader = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[program.fragmentShader + "PixelShader"];
- var newVertexShader = "";
- var newPixelShader = "";
- var vertexTokenizer = new Tokenizer(vertexShader);
- var pixelTokenizer = new Tokenizer(pixelShader);
- var unTreatedUniforms = {};
- var uniforms = [];
- var attributes = [];
- var samplers = [];
- // Fill uniform, sampler2D and attributes
- for (var unif in technique.uniforms) {
- var uniform = technique.uniforms[unif];
- var uniformParameter = technique.parameters[uniform];
- unTreatedUniforms[unif] = uniformParameter;
- if (uniformParameter.semantic && !uniformParameter.node && !uniformParameter.source) {
- var transformIndex = glTFTransforms.indexOf(uniformParameter.semantic);
- if (transformIndex !== -1) {
- uniforms.push(babylonTransforms[transformIndex]);
- delete unTreatedUniforms[unif];
- }
- else {
- uniforms.push(unif);
- }
- }
- else if (uniformParameter.type === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EParameterType"].SAMPLER_2D) {
- samplers.push(unif);
- }
- else {
- uniforms.push(unif);
- }
- }
- for (var attr in technique.attributes) {
- var attribute = technique.attributes[attr];
- var attributeParameter = technique.parameters[attribute];
- if (attributeParameter.semantic) {
- var name_1 = getAttribute(attributeParameter);
- if (name_1) {
- attributes.push(name_1);
- }
- }
- }
- // Configure vertex shader
- while (!vertexTokenizer.isEnd() && vertexTokenizer.getNextToken()) {
- var tokenType = vertexTokenizer.currentToken;
- if (tokenType !== ETokenType.IDENTIFIER) {
- newVertexShader += vertexTokenizer.currentString;
- continue;
- }
- var foundAttribute = false;
- for (var attr in technique.attributes) {
- var attribute = technique.attributes[attr];
- var attributeParameter = technique.parameters[attribute];
- if (vertexTokenizer.currentIdentifier === attr && attributeParameter.semantic) {
- newVertexShader += getAttribute(attributeParameter);
- foundAttribute = true;
- break;
- }
- }
- if (foundAttribute) {
- continue;
- }
- newVertexShader += parseShaderUniforms(vertexTokenizer, technique, unTreatedUniforms);
- }
- // Configure pixel shader
- while (!pixelTokenizer.isEnd() && pixelTokenizer.getNextToken()) {
- var tokenType = pixelTokenizer.currentToken;
- if (tokenType !== ETokenType.IDENTIFIER) {
- newPixelShader += pixelTokenizer.currentString;
- continue;
- }
- newPixelShader += parseShaderUniforms(pixelTokenizer, technique, unTreatedUniforms);
- }
- // Create shader material
- var shaderPath = {
- vertex: program.vertexShader + id,
- fragment: program.fragmentShader + id
- };
- var options = {
- attributes: attributes,
- uniforms: uniforms,
- samplers: samplers,
- needAlphaBlending: states && states.enable && states.enable.indexOf(3042) !== -1
- };
- babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[program.vertexShader + id + "VertexShader"] = newVertexShader;
- babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[program.fragmentShader + id + "PixelShader"] = newPixelShader;
- var shaderMaterial = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["ShaderMaterial"](id, gltfRuntime.scene, shaderPath, options);
- shaderMaterial.onError = onShaderCompileError(program, shaderMaterial, onError);
- shaderMaterial.onCompiled = onShaderCompileSuccess(gltfRuntime, shaderMaterial, technique, material, unTreatedUniforms, onSuccess);
- shaderMaterial.sideOrientation = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Material"].CounterClockWiseSideOrientation;
- if (states && states.functions) {
- var functions = states.functions;
- if (functions.cullFace && functions.cullFace[0] !== _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["ECullingType"].BACK) {
- shaderMaterial.backFaceCulling = false;
- }
- var blendFunc = functions.blendFuncSeparate;
- if (blendFunc) {
- if (blendFunc[0] === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EBlendingFunction"].SRC_ALPHA && blendFunc[1] === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EBlendingFunction"].ONE_MINUS_SRC_ALPHA && blendFunc[2] === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EBlendingFunction"].ONE && blendFunc[3] === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EBlendingFunction"].ONE) {
- shaderMaterial.alphaMode = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Constants"].ALPHA_COMBINE;
- }
- else if (blendFunc[0] === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EBlendingFunction"].ONE && blendFunc[1] === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EBlendingFunction"].ONE && blendFunc[2] === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EBlendingFunction"].ZERO && blendFunc[3] === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EBlendingFunction"].ONE) {
- shaderMaterial.alphaMode = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Constants"].ALPHA_ONEONE;
- }
- else if (blendFunc[0] === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EBlendingFunction"].SRC_ALPHA && blendFunc[1] === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EBlendingFunction"].ONE && blendFunc[2] === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EBlendingFunction"].ZERO && blendFunc[3] === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EBlendingFunction"].ONE) {
- shaderMaterial.alphaMode = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Constants"].ALPHA_ADD;
- }
- else if (blendFunc[0] === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EBlendingFunction"].ZERO && blendFunc[1] === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EBlendingFunction"].ONE_MINUS_SRC_COLOR && blendFunc[2] === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EBlendingFunction"].ONE && blendFunc[3] === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EBlendingFunction"].ONE) {
- shaderMaterial.alphaMode = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Constants"].ALPHA_SUBTRACT;
- }
- else if (blendFunc[0] === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EBlendingFunction"].DST_COLOR && blendFunc[1] === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EBlendingFunction"].ZERO && blendFunc[2] === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EBlendingFunction"].ONE && blendFunc[3] === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EBlendingFunction"].ONE) {
- shaderMaterial.alphaMode = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Constants"].ALPHA_MULTIPLY;
- }
- else if (blendFunc[0] === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EBlendingFunction"].SRC_ALPHA && blendFunc[1] === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EBlendingFunction"].ONE_MINUS_SRC_COLOR && blendFunc[2] === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EBlendingFunction"].ONE && blendFunc[3] === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EBlendingFunction"].ONE) {
- shaderMaterial.alphaMode = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Constants"].ALPHA_MAXIMIZED;
- }
- }
- }
- };
- return GLTFLoaderBase;
- }());
- /**
- * glTF V1 Loader
- * @hidden
- */
- var GLTFLoader = /** @class */ (function () {
- function GLTFLoader() {
- this.state = null;
- }
- GLTFLoader.RegisterExtension = function (extension) {
- if (GLTFLoader.Extensions[extension.name]) {
- babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Tools"].Error("Tool with the same name \"" + extension.name + "\" already exists");
- return;
- }
- GLTFLoader.Extensions[extension.name] = extension;
- };
- GLTFLoader.prototype.dispose = function () {
- // do nothing
- };
- GLTFLoader.prototype._importMeshAsync = function (meshesNames, scene, data, rootUrl, forAssetContainer, onSuccess, onProgress, onError) {
- var _this = this;
- scene.useRightHandedSystem = true;
- GLTFLoaderExtension.LoadRuntimeAsync(scene, data, rootUrl, function (gltfRuntime) {
- gltfRuntime.forAssetContainer = forAssetContainer;
- gltfRuntime.importOnlyMeshes = true;
- if (meshesNames === "") {
- gltfRuntime.importMeshesNames = [];
- }
- else if (typeof meshesNames === "string") {
- gltfRuntime.importMeshesNames = [meshesNames];
- }
- else if (meshesNames && !(meshesNames instanceof Array)) {
- gltfRuntime.importMeshesNames = [meshesNames];
- }
- else {
- gltfRuntime.importMeshesNames = [];
- babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Tools"].Warn("Argument meshesNames must be of type string or string[]");
- }
- // Create nodes
- _this._createNodes(gltfRuntime);
- var meshes = new Array();
- var skeletons = new Array();
- // Fill arrays of meshes and skeletons
- for (var nde in gltfRuntime.nodes) {
- var node = gltfRuntime.nodes[nde];
- if (node.babylonNode instanceof babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["AbstractMesh"]) {
- meshes.push(node.babylonNode);
- }
- }
- for (var skl in gltfRuntime.skins) {
- var skin = gltfRuntime.skins[skl];
- if (skin.babylonSkeleton instanceof babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Skeleton"]) {
- skeletons.push(skin.babylonSkeleton);
- }
- }
- // Load buffers, shaders, materials, etc.
- _this._loadBuffersAsync(gltfRuntime, function () {
- _this._loadShadersAsync(gltfRuntime, function () {
- importMaterials(gltfRuntime);
- postLoad(gltfRuntime);
- if (!_glTFFileLoader__WEBPACK_IMPORTED_MODULE_3__["GLTFFileLoader"].IncrementalLoading && onSuccess) {
- onSuccess(meshes, skeletons);
- }
- });
- }, onProgress);
- if (_glTFFileLoader__WEBPACK_IMPORTED_MODULE_3__["GLTFFileLoader"].IncrementalLoading && onSuccess) {
- onSuccess(meshes, skeletons);
- }
- }, onError);
- return true;
- };
- /**
- * Imports one or more meshes from a loaded gltf file and adds them to the scene
- * @param meshesNames a string or array of strings of the mesh names that should be loaded from the file
- * @param scene the scene the meshes should be added to
- * @param forAssetContainer defines if the entities must be stored in the scene
- * @param data gltf data containing information of the meshes in a loaded file
- * @param rootUrl root url to load from
- * @param onProgress event that fires when loading progress has occured
- * @returns a promise containg the loaded meshes, particles, skeletons and animations
- */
- GLTFLoader.prototype.importMeshAsync = function (meshesNames, scene, forAssetContainer, data, rootUrl, onProgress) {
- var _this = this;
- return new Promise(function (resolve, reject) {
- _this._importMeshAsync(meshesNames, scene, data, rootUrl, forAssetContainer, function (meshes, skeletons) {
- resolve({
- meshes: meshes,
- particleSystems: [],
- skeletons: skeletons,
- animationGroups: [],
- lights: [],
- transformNodes: []
- });
- }, onProgress, function (message) {
- reject(new Error(message));
- });
- });
- };
- GLTFLoader.prototype._loadAsync = function (scene, data, rootUrl, forAssetContainer, onSuccess, onProgress, onError) {
- var _this = this;
- scene.useRightHandedSystem = true;
- GLTFLoaderExtension.LoadRuntimeAsync(scene, data, rootUrl, function (gltfRuntime) {
- // Load runtime extensios
- GLTFLoaderExtension.LoadRuntimeExtensionsAsync(gltfRuntime, function () {
- // Create nodes
- _this._createNodes(gltfRuntime);
- // Load buffers, shaders, materials, etc.
- _this._loadBuffersAsync(gltfRuntime, function () {
- _this._loadShadersAsync(gltfRuntime, function () {
- importMaterials(gltfRuntime);
- postLoad(gltfRuntime);
- if (!_glTFFileLoader__WEBPACK_IMPORTED_MODULE_3__["GLTFFileLoader"].IncrementalLoading) {
- onSuccess();
- }
- });
- });
- if (_glTFFileLoader__WEBPACK_IMPORTED_MODULE_3__["GLTFFileLoader"].IncrementalLoading) {
- onSuccess();
- }
- }, onError);
- }, onError);
- };
- /**
- * Imports all objects from a loaded gltf file and adds them to the scene
- * @param scene the scene the objects should be added to
- * @param data gltf data containing information of the meshes in a loaded file
- * @param rootUrl root url to load from
- * @param onProgress event that fires when loading progress has occured
- * @returns a promise which completes when objects have been loaded to the scene
- */
- GLTFLoader.prototype.loadAsync = function (scene, data, rootUrl, onProgress) {
- var _this = this;
- return new Promise(function (resolve, reject) {
- _this._loadAsync(scene, data, rootUrl, false, function () {
- resolve();
- }, onProgress, function (message) {
- reject(new Error(message));
- });
- });
- };
- GLTFLoader.prototype._loadShadersAsync = function (gltfRuntime, onload) {
- var hasShaders = false;
- var processShader = function (sha, shader) {
- GLTFLoaderExtension.LoadShaderStringAsync(gltfRuntime, sha, function (shaderString) {
- if (shaderString instanceof ArrayBuffer) {
- return;
- }
- gltfRuntime.loadedShaderCount++;
- if (shaderString) {
- babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[sha + (shader.type === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EShaderType"].VERTEX ? "VertexShader" : "PixelShader")] = shaderString;
- }
- if (gltfRuntime.loadedShaderCount === gltfRuntime.shaderscount) {
- onload();
- }
- }, function () {
- babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Tools"].Error("Error when loading shader program named " + sha + " located at " + shader.uri);
- });
- };
- for (var sha in gltfRuntime.shaders) {
- hasShaders = true;
- var shader = gltfRuntime.shaders[sha];
- if (shader) {
- processShader.bind(this, sha, shader)();
- }
- else {
- babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Tools"].Error("No shader named: " + sha);
- }
- }
- if (!hasShaders) {
- onload();
- }
- };
- GLTFLoader.prototype._loadBuffersAsync = function (gltfRuntime, onLoad, onProgress) {
- var hasBuffers = false;
- var processBuffer = function (buf, buffer) {
- GLTFLoaderExtension.LoadBufferAsync(gltfRuntime, buf, function (bufferView) {
- gltfRuntime.loadedBufferCount++;
- if (bufferView) {
- if (bufferView.byteLength != gltfRuntime.buffers[buf].byteLength) {
- babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Tools"].Error("Buffer named " + buf + " is length " + bufferView.byteLength + ". Expected: " + buffer.byteLength); // Improve error message
- }
- gltfRuntime.loadedBufferViews[buf] = bufferView;
- }
- if (gltfRuntime.loadedBufferCount === gltfRuntime.buffersCount) {
- onLoad();
- }
- }, function () {
- babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Tools"].Error("Error when loading buffer named " + buf + " located at " + buffer.uri);
- });
- };
- for (var buf in gltfRuntime.buffers) {
- hasBuffers = true;
- var buffer = gltfRuntime.buffers[buf];
- if (buffer) {
- processBuffer.bind(this, buf, buffer)();
- }
- else {
- babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Tools"].Error("No buffer named: " + buf);
- }
- }
- if (!hasBuffers) {
- onLoad();
- }
- };
- GLTFLoader.prototype._createNodes = function (gltfRuntime) {
- var currentScene = gltfRuntime.currentScene;
- if (currentScene) {
- // Only one scene even if multiple scenes are defined
- for (var i = 0; i < currentScene.nodes.length; i++) {
- traverseNodes(gltfRuntime, currentScene.nodes[i], null);
- }
- }
- else {
- // Load all scenes
- for (var thing in gltfRuntime.scenes) {
- currentScene = gltfRuntime.scenes[thing];
- for (var i = 0; i < currentScene.nodes.length; i++) {
- traverseNodes(gltfRuntime, currentScene.nodes[i], null);
- }
- }
- }
- };
- GLTFLoader.Extensions = {};
- return GLTFLoader;
- }());
- /** @hidden */
- var GLTFLoaderExtension = /** @class */ (function () {
- function GLTFLoaderExtension(name) {
- this._name = name;
- }
- Object.defineProperty(GLTFLoaderExtension.prototype, "name", {
- get: function () {
- return this._name;
- },
- enumerable: false,
- configurable: true
- });
- /**
- * Defines an override for loading the runtime
- * Return true to stop further extensions from loading the runtime
- */
- GLTFLoaderExtension.prototype.loadRuntimeAsync = function (scene, data, rootUrl, onSuccess, onError) {
- return false;
- };
- /**
- * Defines an onverride for creating gltf runtime
- * Return true to stop further extensions from creating the runtime
- */
- GLTFLoaderExtension.prototype.loadRuntimeExtensionsAsync = function (gltfRuntime, onSuccess, onError) {
- return false;
- };
- /**
- * Defines an override for loading buffers
- * Return true to stop further extensions from loading this buffer
- */
- GLTFLoaderExtension.prototype.loadBufferAsync = function (gltfRuntime, id, onSuccess, onError, onProgress) {
- return false;
- };
- /**
- * Defines an override for loading texture buffers
- * Return true to stop further extensions from loading this texture data
- */
- GLTFLoaderExtension.prototype.loadTextureBufferAsync = function (gltfRuntime, id, onSuccess, onError) {
- return false;
- };
- /**
- * Defines an override for creating textures
- * Return true to stop further extensions from loading this texture
- */
- GLTFLoaderExtension.prototype.createTextureAsync = function (gltfRuntime, id, buffer, onSuccess, onError) {
- return false;
- };
- /**
- * Defines an override for loading shader strings
- * Return true to stop further extensions from loading this shader data
- */
- GLTFLoaderExtension.prototype.loadShaderStringAsync = function (gltfRuntime, id, onSuccess, onError) {
- return false;
- };
- /**
- * Defines an override for loading materials
- * Return true to stop further extensions from loading this material
- */
- GLTFLoaderExtension.prototype.loadMaterialAsync = function (gltfRuntime, id, onSuccess, onError) {
- return false;
- };
- // ---------
- // Utilities
- // ---------
- GLTFLoaderExtension.LoadRuntimeAsync = function (scene, data, rootUrl, onSuccess, onError) {
- GLTFLoaderExtension.ApplyExtensions(function (loaderExtension) {
- return loaderExtension.loadRuntimeAsync(scene, data, rootUrl, onSuccess, onError);
- }, function () {
- setTimeout(function () {
- if (!onSuccess) {
- return;
- }
- onSuccess(GLTFLoaderBase.CreateRuntime(data.json, scene, rootUrl));
- });
- });
- };
- GLTFLoaderExtension.LoadRuntimeExtensionsAsync = function (gltfRuntime, onSuccess, onError) {
- GLTFLoaderExtension.ApplyExtensions(function (loaderExtension) {
- return loaderExtension.loadRuntimeExtensionsAsync(gltfRuntime, onSuccess, onError);
- }, function () {
- setTimeout(function () {
- onSuccess();
- });
- });
- };
- GLTFLoaderExtension.LoadBufferAsync = function (gltfRuntime, id, onSuccess, onError, onProgress) {
- GLTFLoaderExtension.ApplyExtensions(function (loaderExtension) {
- return loaderExtension.loadBufferAsync(gltfRuntime, id, onSuccess, onError, onProgress);
- }, function () {
- GLTFLoaderBase.LoadBufferAsync(gltfRuntime, id, onSuccess, onError, onProgress);
- });
- };
- GLTFLoaderExtension.LoadTextureAsync = function (gltfRuntime, id, onSuccess, onError) {
- GLTFLoaderExtension.LoadTextureBufferAsync(gltfRuntime, id, function (buffer) {
- if (buffer) {
- GLTFLoaderExtension.CreateTextureAsync(gltfRuntime, id, buffer, onSuccess, onError);
- }
- }, onError);
- };
- GLTFLoaderExtension.LoadShaderStringAsync = function (gltfRuntime, id, onSuccess, onError) {
- GLTFLoaderExtension.ApplyExtensions(function (loaderExtension) {
- return loaderExtension.loadShaderStringAsync(gltfRuntime, id, onSuccess, onError);
- }, function () {
- GLTFLoaderBase.LoadShaderStringAsync(gltfRuntime, id, onSuccess, onError);
- });
- };
- GLTFLoaderExtension.LoadMaterialAsync = function (gltfRuntime, id, onSuccess, onError) {
- GLTFLoaderExtension.ApplyExtensions(function (loaderExtension) {
- return loaderExtension.loadMaterialAsync(gltfRuntime, id, onSuccess, onError);
- }, function () {
- GLTFLoaderBase.LoadMaterialAsync(gltfRuntime, id, onSuccess, onError);
- });
- };
- GLTFLoaderExtension.LoadTextureBufferAsync = function (gltfRuntime, id, onSuccess, onError) {
- GLTFLoaderExtension.ApplyExtensions(function (loaderExtension) {
- return loaderExtension.loadTextureBufferAsync(gltfRuntime, id, onSuccess, onError);
- }, function () {
- GLTFLoaderBase.LoadTextureBufferAsync(gltfRuntime, id, onSuccess, onError);
- });
- };
- GLTFLoaderExtension.CreateTextureAsync = function (gltfRuntime, id, buffer, onSuccess, onError) {
- GLTFLoaderExtension.ApplyExtensions(function (loaderExtension) {
- return loaderExtension.createTextureAsync(gltfRuntime, id, buffer, onSuccess, onError);
- }, function () {
- GLTFLoaderBase.CreateTextureAsync(gltfRuntime, id, buffer, onSuccess, onError);
- });
- };
- GLTFLoaderExtension.ApplyExtensions = function (func, defaultFunc) {
- for (var extensionName in GLTFLoader.Extensions) {
- var loaderExtension = GLTFLoader.Extensions[extensionName];
- if (func(loaderExtension)) {
- return;
- }
- }
- defaultFunc();
- };
- return GLTFLoaderExtension;
- }());
- _glTFFileLoader__WEBPACK_IMPORTED_MODULE_3__["GLTFFileLoader"]._CreateGLTF1Loader = function () { return new GLTFLoader(); };
- /***/ }),
- /***/ "./glTF/1.0/glTFLoaderInterfaces.ts":
- /*!******************************************!*\
- !*** ./glTF/1.0/glTFLoaderInterfaces.ts ***!
- \******************************************/
- /*! exports provided: EComponentType, EShaderType, EParameterType, ETextureWrapMode, ETextureFilterType, ETextureFormat, ECullingType, EBlendingFunction */
- /***/ (function(module, __webpack_exports__, __webpack_require__) {
- "use strict";
- __webpack_require__.r(__webpack_exports__);
- /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "EComponentType", function() { return EComponentType; });
- /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "EShaderType", function() { return EShaderType; });
- /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "EParameterType", function() { return EParameterType; });
- /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ETextureWrapMode", function() { return ETextureWrapMode; });
- /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ETextureFilterType", function() { return ETextureFilterType; });
- /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ETextureFormat", function() { return ETextureFormat; });
- /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ECullingType", function() { return ECullingType; });
- /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "EBlendingFunction", function() { return EBlendingFunction; });
- /**
- * Enums
- * @hidden
- */
- var EComponentType;
- (function (EComponentType) {
- EComponentType[EComponentType["BYTE"] = 5120] = "BYTE";
- EComponentType[EComponentType["UNSIGNED_BYTE"] = 5121] = "UNSIGNED_BYTE";
- EComponentType[EComponentType["SHORT"] = 5122] = "SHORT";
- EComponentType[EComponentType["UNSIGNED_SHORT"] = 5123] = "UNSIGNED_SHORT";
- EComponentType[EComponentType["FLOAT"] = 5126] = "FLOAT";
- })(EComponentType || (EComponentType = {}));
- /** @hidden */
- var EShaderType;
- (function (EShaderType) {
- EShaderType[EShaderType["FRAGMENT"] = 35632] = "FRAGMENT";
- EShaderType[EShaderType["VERTEX"] = 35633] = "VERTEX";
- })(EShaderType || (EShaderType = {}));
- /** @hidden */
- var EParameterType;
- (function (EParameterType) {
- EParameterType[EParameterType["BYTE"] = 5120] = "BYTE";
- EParameterType[EParameterType["UNSIGNED_BYTE"] = 5121] = "UNSIGNED_BYTE";
- EParameterType[EParameterType["SHORT"] = 5122] = "SHORT";
- EParameterType[EParameterType["UNSIGNED_SHORT"] = 5123] = "UNSIGNED_SHORT";
- EParameterType[EParameterType["INT"] = 5124] = "INT";
- EParameterType[EParameterType["UNSIGNED_INT"] = 5125] = "UNSIGNED_INT";
- EParameterType[EParameterType["FLOAT"] = 5126] = "FLOAT";
- EParameterType[EParameterType["FLOAT_VEC2"] = 35664] = "FLOAT_VEC2";
- EParameterType[EParameterType["FLOAT_VEC3"] = 35665] = "FLOAT_VEC3";
- EParameterType[EParameterType["FLOAT_VEC4"] = 35666] = "FLOAT_VEC4";
- EParameterType[EParameterType["INT_VEC2"] = 35667] = "INT_VEC2";
- EParameterType[EParameterType["INT_VEC3"] = 35668] = "INT_VEC3";
- EParameterType[EParameterType["INT_VEC4"] = 35669] = "INT_VEC4";
- EParameterType[EParameterType["BOOL"] = 35670] = "BOOL";
- EParameterType[EParameterType["BOOL_VEC2"] = 35671] = "BOOL_VEC2";
- EParameterType[EParameterType["BOOL_VEC3"] = 35672] = "BOOL_VEC3";
- EParameterType[EParameterType["BOOL_VEC4"] = 35673] = "BOOL_VEC4";
- EParameterType[EParameterType["FLOAT_MAT2"] = 35674] = "FLOAT_MAT2";
- EParameterType[EParameterType["FLOAT_MAT3"] = 35675] = "FLOAT_MAT3";
- EParameterType[EParameterType["FLOAT_MAT4"] = 35676] = "FLOAT_MAT4";
- EParameterType[EParameterType["SAMPLER_2D"] = 35678] = "SAMPLER_2D";
- })(EParameterType || (EParameterType = {}));
- /** @hidden */
- var ETextureWrapMode;
- (function (ETextureWrapMode) {
- ETextureWrapMode[ETextureWrapMode["CLAMP_TO_EDGE"] = 33071] = "CLAMP_TO_EDGE";
- ETextureWrapMode[ETextureWrapMode["MIRRORED_REPEAT"] = 33648] = "MIRRORED_REPEAT";
- ETextureWrapMode[ETextureWrapMode["REPEAT"] = 10497] = "REPEAT";
- })(ETextureWrapMode || (ETextureWrapMode = {}));
- /** @hidden */
- var ETextureFilterType;
- (function (ETextureFilterType) {
- ETextureFilterType[ETextureFilterType["NEAREST"] = 9728] = "NEAREST";
- ETextureFilterType[ETextureFilterType["LINEAR"] = 9728] = "LINEAR";
- ETextureFilterType[ETextureFilterType["NEAREST_MIPMAP_NEAREST"] = 9984] = "NEAREST_MIPMAP_NEAREST";
- ETextureFilterType[ETextureFilterType["LINEAR_MIPMAP_NEAREST"] = 9985] = "LINEAR_MIPMAP_NEAREST";
- ETextureFilterType[ETextureFilterType["NEAREST_MIPMAP_LINEAR"] = 9986] = "NEAREST_MIPMAP_LINEAR";
- ETextureFilterType[ETextureFilterType["LINEAR_MIPMAP_LINEAR"] = 9987] = "LINEAR_MIPMAP_LINEAR";
- })(ETextureFilterType || (ETextureFilterType = {}));
- /** @hidden */
- var ETextureFormat;
- (function (ETextureFormat) {
- ETextureFormat[ETextureFormat["ALPHA"] = 6406] = "ALPHA";
- ETextureFormat[ETextureFormat["RGB"] = 6407] = "RGB";
- ETextureFormat[ETextureFormat["RGBA"] = 6408] = "RGBA";
- ETextureFormat[ETextureFormat["LUMINANCE"] = 6409] = "LUMINANCE";
- ETextureFormat[ETextureFormat["LUMINANCE_ALPHA"] = 6410] = "LUMINANCE_ALPHA";
- })(ETextureFormat || (ETextureFormat = {}));
- /** @hidden */
- var ECullingType;
- (function (ECullingType) {
- ECullingType[ECullingType["FRONT"] = 1028] = "FRONT";
- ECullingType[ECullingType["BACK"] = 1029] = "BACK";
- ECullingType[ECullingType["FRONT_AND_BACK"] = 1032] = "FRONT_AND_BACK";
- })(ECullingType || (ECullingType = {}));
- /** @hidden */
- var EBlendingFunction;
- (function (EBlendingFunction) {
- EBlendingFunction[EBlendingFunction["ZERO"] = 0] = "ZERO";
- EBlendingFunction[EBlendingFunction["ONE"] = 1] = "ONE";
- EBlendingFunction[EBlendingFunction["SRC_COLOR"] = 768] = "SRC_COLOR";
- EBlendingFunction[EBlendingFunction["ONE_MINUS_SRC_COLOR"] = 769] = "ONE_MINUS_SRC_COLOR";
- EBlendingFunction[EBlendingFunction["DST_COLOR"] = 774] = "DST_COLOR";
- EBlendingFunction[EBlendingFunction["ONE_MINUS_DST_COLOR"] = 775] = "ONE_MINUS_DST_COLOR";
- EBlendingFunction[EBlendingFunction["SRC_ALPHA"] = 770] = "SRC_ALPHA";
- EBlendingFunction[EBlendingFunction["ONE_MINUS_SRC_ALPHA"] = 771] = "ONE_MINUS_SRC_ALPHA";
- EBlendingFunction[EBlendingFunction["DST_ALPHA"] = 772] = "DST_ALPHA";
- EBlendingFunction[EBlendingFunction["ONE_MINUS_DST_ALPHA"] = 773] = "ONE_MINUS_DST_ALPHA";
- EBlendingFunction[EBlendingFunction["CONSTANT_COLOR"] = 32769] = "CONSTANT_COLOR";
- EBlendingFunction[EBlendingFunction["ONE_MINUS_CONSTANT_COLOR"] = 32770] = "ONE_MINUS_CONSTANT_COLOR";
- EBlendingFunction[EBlendingFunction["CONSTANT_ALPHA"] = 32771] = "CONSTANT_ALPHA";
- EBlendingFunction[EBlendingFunction["ONE_MINUS_CONSTANT_ALPHA"] = 32772] = "ONE_MINUS_CONSTANT_ALPHA";
- EBlendingFunction[EBlendingFunction["SRC_ALPHA_SATURATE"] = 776] = "SRC_ALPHA_SATURATE";
- })(EBlendingFunction || (EBlendingFunction = {}));
- /***/ }),
- /***/ "./glTF/1.0/glTFLoaderUtils.ts":
- /*!*************************************!*\
- !*** ./glTF/1.0/glTFLoaderUtils.ts ***!
- \*************************************/
- /*! exports provided: GLTFUtils */
- /***/ (function(module, __webpack_exports__, __webpack_require__) {
- "use strict";
- __webpack_require__.r(__webpack_exports__);
- /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GLTFUtils", function() { return GLTFUtils; });
- /* harmony import */ var _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./glTFLoaderInterfaces */ "./glTF/1.0/glTFLoaderInterfaces.ts");
- /* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Maths/math.vector */ "babylonjs/Misc/tools");
- /* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__);
- /**
- * Utils functions for GLTF
- * @hidden
- */
- var GLTFUtils = /** @class */ (function () {
- function GLTFUtils() {
- }
- /**
- * Sets the given "parameter" matrix
- * @param scene: the Scene object
- * @param source: the source node where to pick the matrix
- * @param parameter: the GLTF technique parameter
- * @param uniformName: the name of the shader's uniform
- * @param shaderMaterial: the shader material
- */
- GLTFUtils.SetMatrix = function (scene, source, parameter, uniformName, shaderMaterial) {
- var mat = null;
- if (parameter.semantic === "MODEL") {
- mat = source.getWorldMatrix();
- }
- else if (parameter.semantic === "PROJECTION") {
- mat = scene.getProjectionMatrix();
- }
- else if (parameter.semantic === "VIEW") {
- mat = scene.getViewMatrix();
- }
- else if (parameter.semantic === "MODELVIEWINVERSETRANSPOSE") {
- mat = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Matrix"].Transpose(source.getWorldMatrix().multiply(scene.getViewMatrix()).invert());
- }
- else if (parameter.semantic === "MODELVIEW") {
- mat = source.getWorldMatrix().multiply(scene.getViewMatrix());
- }
- else if (parameter.semantic === "MODELVIEWPROJECTION") {
- mat = source.getWorldMatrix().multiply(scene.getTransformMatrix());
- }
- else if (parameter.semantic === "MODELINVERSE") {
- mat = source.getWorldMatrix().invert();
- }
- else if (parameter.semantic === "VIEWINVERSE") {
- mat = scene.getViewMatrix().invert();
- }
- else if (parameter.semantic === "PROJECTIONINVERSE") {
- mat = scene.getProjectionMatrix().invert();
- }
- else if (parameter.semantic === "MODELVIEWINVERSE") {
- mat = source.getWorldMatrix().multiply(scene.getViewMatrix()).invert();
- }
- else if (parameter.semantic === "MODELVIEWPROJECTIONINVERSE") {
- mat = source.getWorldMatrix().multiply(scene.getTransformMatrix()).invert();
- }
- else if (parameter.semantic === "MODELINVERSETRANSPOSE") {
- mat = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Matrix"].Transpose(source.getWorldMatrix().invert());
- }
- else {
- debugger;
- }
- if (mat) {
- switch (parameter.type) {
- case _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EParameterType"].FLOAT_MAT2:
- shaderMaterial.setMatrix2x2(uniformName, babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Matrix"].GetAsMatrix2x2(mat));
- break;
- case _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EParameterType"].FLOAT_MAT3:
- shaderMaterial.setMatrix3x3(uniformName, babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Matrix"].GetAsMatrix3x3(mat));
- break;
- case _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EParameterType"].FLOAT_MAT4:
- shaderMaterial.setMatrix(uniformName, mat);
- break;
- default: break;
- }
- }
- };
- /**
- * Sets the given "parameter" matrix
- * @param shaderMaterial: the shader material
- * @param uniform: the name of the shader's uniform
- * @param value: the value of the uniform
- * @param type: the uniform's type (EParameterType FLOAT, VEC2, VEC3 or VEC4)
- */
- GLTFUtils.SetUniform = function (shaderMaterial, uniform, value, type) {
- switch (type) {
- case _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EParameterType"].FLOAT:
- shaderMaterial.setFloat(uniform, value);
- return true;
- case _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EParameterType"].FLOAT_VEC2:
- shaderMaterial.setVector2(uniform, babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector2"].FromArray(value));
- return true;
- case _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EParameterType"].FLOAT_VEC3:
- shaderMaterial.setVector3(uniform, babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector3"].FromArray(value));
- return true;
- case _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EParameterType"].FLOAT_VEC4:
- shaderMaterial.setVector4(uniform, babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector4"].FromArray(value));
- return true;
- default: return false;
- }
- };
- /**
- * Returns the wrap mode of the texture
- * @param mode: the mode value
- */
- GLTFUtils.GetWrapMode = function (mode) {
- switch (mode) {
- case _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["ETextureWrapMode"].CLAMP_TO_EDGE: return babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Texture"].CLAMP_ADDRESSMODE;
- case _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["ETextureWrapMode"].MIRRORED_REPEAT: return babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Texture"].MIRROR_ADDRESSMODE;
- case _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["ETextureWrapMode"].REPEAT: return babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Texture"].WRAP_ADDRESSMODE;
- default: return babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Texture"].WRAP_ADDRESSMODE;
- }
- };
- /**
- * Returns the byte stride giving an accessor
- * @param accessor: the GLTF accessor objet
- */
- GLTFUtils.GetByteStrideFromType = function (accessor) {
- // Needs this function since "byteStride" isn't requiered in glTF format
- var type = accessor.type;
- switch (type) {
- case "VEC2": return 2;
- case "VEC3": return 3;
- case "VEC4": return 4;
- case "MAT2": return 4;
- case "MAT3": return 9;
- case "MAT4": return 16;
- default: return 1;
- }
- };
- /**
- * Returns the texture filter mode giving a mode value
- * @param mode: the filter mode value
- */
- GLTFUtils.GetTextureFilterMode = function (mode) {
- switch (mode) {
- case _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["ETextureFilterType"].LINEAR:
- case _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["ETextureFilterType"].LINEAR_MIPMAP_NEAREST:
- case _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["ETextureFilterType"].LINEAR_MIPMAP_LINEAR: return babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Texture"].TRILINEAR_SAMPLINGMODE;
- case _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["ETextureFilterType"].NEAREST:
- case _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["ETextureFilterType"].NEAREST_MIPMAP_NEAREST: return babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Texture"].NEAREST_SAMPLINGMODE;
- default: return babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Texture"].BILINEAR_SAMPLINGMODE;
- }
- };
- GLTFUtils.GetBufferFromBufferView = function (gltfRuntime, bufferView, byteOffset, byteLength, componentType) {
- var byteOffset = bufferView.byteOffset + byteOffset;
- var loadedBufferView = gltfRuntime.loadedBufferViews[bufferView.buffer];
- if (byteOffset + byteLength > loadedBufferView.byteLength) {
- throw new Error("Buffer access is out of range");
- }
- var buffer = loadedBufferView.buffer;
- byteOffset += loadedBufferView.byteOffset;
- switch (componentType) {
- case _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EComponentType"].BYTE: return new Int8Array(buffer, byteOffset, byteLength);
- case _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EComponentType"].UNSIGNED_BYTE: return new Uint8Array(buffer, byteOffset, byteLength);
- case _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EComponentType"].SHORT: return new Int16Array(buffer, byteOffset, byteLength);
- case _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EComponentType"].UNSIGNED_SHORT: return new Uint16Array(buffer, byteOffset, byteLength);
- default: return new Float32Array(buffer, byteOffset, byteLength);
- }
- };
- /**
- * Returns a buffer from its accessor
- * @param gltfRuntime: the GLTF runtime
- * @param accessor: the GLTF accessor
- */
- GLTFUtils.GetBufferFromAccessor = function (gltfRuntime, accessor) {
- var bufferView = gltfRuntime.bufferViews[accessor.bufferView];
- var byteLength = accessor.count * GLTFUtils.GetByteStrideFromType(accessor);
- return GLTFUtils.GetBufferFromBufferView(gltfRuntime, bufferView, accessor.byteOffset, byteLength, accessor.componentType);
- };
- /**
- * Decodes a buffer view into a string
- * @param view: the buffer view
- */
- GLTFUtils.DecodeBufferToText = function (view) {
- var result = "";
- var length = view.byteLength;
- for (var i = 0; i < length; ++i) {
- result += String.fromCharCode(view[i]);
- }
- return result;
- };
- /**
- * Returns the default material of gltf. Related to
- * https://github.com/KhronosGroup/glTF/tree/master/specification/1.0#appendix-a-default-material
- * @param scene: the Babylon.js scene
- */
- GLTFUtils.GetDefaultMaterial = function (scene) {
- if (!GLTFUtils._DefaultMaterial) {
- babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore["GLTFDefaultMaterialVertexShader"] = [
- "precision highp float;",
- "",
- "uniform mat4 worldView;",
- "uniform mat4 projection;",
- "",
- "attribute vec3 position;",
- "",
- "void main(void)",
- "{",
- " gl_Position = projection * worldView * vec4(position, 1.0);",
- "}"
- ].join("\n");
- babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore["GLTFDefaultMaterialPixelShader"] = [
- "precision highp float;",
- "",
- "uniform vec4 u_emission;",
- "",
- "void main(void)",
- "{",
- " gl_FragColor = u_emission;",
- "}"
- ].join("\n");
- var shaderPath = {
- vertex: "GLTFDefaultMaterial",
- fragment: "GLTFDefaultMaterial"
- };
- var options = {
- attributes: ["position"],
- uniforms: ["worldView", "projection", "u_emission"],
- samplers: new Array(),
- needAlphaBlending: false
- };
- GLTFUtils._DefaultMaterial = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["ShaderMaterial"]("GLTFDefaultMaterial", scene, shaderPath, options);
- GLTFUtils._DefaultMaterial.setColor4("u_emission", new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Color4"](0.5, 0.5, 0.5, 1.0));
- }
- return GLTFUtils._DefaultMaterial;
- };
- // The GLTF default material
- GLTFUtils._DefaultMaterial = null;
- return GLTFUtils;
- }());
- /***/ }),
- /***/ "./glTF/1.0/glTFMaterialsCommonExtension.ts":
- /*!**************************************************!*\
- !*** ./glTF/1.0/glTFMaterialsCommonExtension.ts ***!
- \**************************************************/
- /*! exports provided: GLTFMaterialsCommonExtension */
- /***/ (function(module, __webpack_exports__, __webpack_require__) {
- "use strict";
- __webpack_require__.r(__webpack_exports__);
- /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GLTFMaterialsCommonExtension", function() { return GLTFMaterialsCommonExtension; });
- /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
- /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./glTFLoader */ "./glTF/1.0/glTFLoader.ts");
- /* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! babylonjs/Maths/math.vector */ "babylonjs/Misc/tools");
- /* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_2___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_2__);
- /** @hidden */
- var GLTFMaterialsCommonExtension = /** @class */ (function (_super) {
- Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(GLTFMaterialsCommonExtension, _super);
- function GLTFMaterialsCommonExtension() {
- return _super.call(this, "KHR_materials_common") || this;
- }
- GLTFMaterialsCommonExtension.prototype.loadRuntimeExtensionsAsync = function (gltfRuntime, onSuccess, onError) {
- if (!gltfRuntime.extensions) {
- return false;
- }
- var extension = gltfRuntime.extensions[this.name];
- if (!extension) {
- return false;
- }
- // Create lights
- var lights = extension.lights;
- if (lights) {
- for (var thing in lights) {
- var light = lights[thing];
- switch (light.type) {
- case "ambient":
- var ambientLight = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_2__["HemisphericLight"](light.name, new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_2__["Vector3"](0, 1, 0), gltfRuntime.scene);
- var ambient = light.ambient;
- if (ambient) {
- ambientLight.diffuse = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_2__["Color3"].FromArray(ambient.color || [1, 1, 1]);
- }
- break;
- case "point":
- var pointLight = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_2__["PointLight"](light.name, new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_2__["Vector3"](10, 10, 10), gltfRuntime.scene);
- var point = light.point;
- if (point) {
- pointLight.diffuse = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_2__["Color3"].FromArray(point.color || [1, 1, 1]);
- }
- break;
- case "directional":
- var dirLight = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_2__["DirectionalLight"](light.name, new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_2__["Vector3"](0, -1, 0), gltfRuntime.scene);
- var directional = light.directional;
- if (directional) {
- dirLight.diffuse = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_2__["Color3"].FromArray(directional.color || [1, 1, 1]);
- }
- break;
- case "spot":
- var spot = light.spot;
- if (spot) {
- var spotLight = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_2__["SpotLight"](light.name, new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_2__["Vector3"](0, 10, 0), new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_2__["Vector3"](0, -1, 0), spot.fallOffAngle || Math.PI, spot.fallOffExponent || 0.0, gltfRuntime.scene);
- spotLight.diffuse = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_2__["Color3"].FromArray(spot.color || [1, 1, 1]);
- }
- break;
- default:
- babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_2__["Tools"].Warn("GLTF Material Common extension: light type \"" + light.type + "\” not supported");
- break;
- }
- }
- }
- return false;
- };
- GLTFMaterialsCommonExtension.prototype.loadMaterialAsync = function (gltfRuntime, id, onSuccess, onError) {
- var material = gltfRuntime.materials[id];
- if (!material || !material.extensions) {
- return false;
- }
- var extension = material.extensions[this.name];
- if (!extension) {
- return false;
- }
- var standardMaterial = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_2__["StandardMaterial"](id, gltfRuntime.scene);
- standardMaterial.sideOrientation = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_2__["Material"].CounterClockWiseSideOrientation;
- if (extension.technique === "CONSTANT") {
- standardMaterial.disableLighting = true;
- }
- standardMaterial.backFaceCulling = extension.doubleSided === undefined ? false : !extension.doubleSided;
- standardMaterial.alpha = extension.values.transparency === undefined ? 1.0 : extension.values.transparency;
- standardMaterial.specularPower = extension.values.shininess === undefined ? 0.0 : extension.values.shininess;
- // Ambient
- if (typeof extension.values.ambient === "string") {
- this._loadTexture(gltfRuntime, extension.values.ambient, standardMaterial, "ambientTexture", onError);
- }
- else {
- standardMaterial.ambientColor = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_2__["Color3"].FromArray(extension.values.ambient || [0, 0, 0]);
- }
- // Diffuse
- if (typeof extension.values.diffuse === "string") {
- this._loadTexture(gltfRuntime, extension.values.diffuse, standardMaterial, "diffuseTexture", onError);
- }
- else {
- standardMaterial.diffuseColor = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_2__["Color3"].FromArray(extension.values.diffuse || [0, 0, 0]);
- }
- // Emission
- if (typeof extension.values.emission === "string") {
- this._loadTexture(gltfRuntime, extension.values.emission, standardMaterial, "emissiveTexture", onError);
- }
- else {
- standardMaterial.emissiveColor = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_2__["Color3"].FromArray(extension.values.emission || [0, 0, 0]);
- }
- // Specular
- if (typeof extension.values.specular === "string") {
- this._loadTexture(gltfRuntime, extension.values.specular, standardMaterial, "specularTexture", onError);
- }
- else {
- standardMaterial.specularColor = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_2__["Color3"].FromArray(extension.values.specular || [0, 0, 0]);
- }
- return true;
- };
- GLTFMaterialsCommonExtension.prototype._loadTexture = function (gltfRuntime, id, material, propertyPath, onError) {
- // Create buffer from texture url
- _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoaderBase"].LoadTextureBufferAsync(gltfRuntime, id, function (buffer) {
- // Create texture from buffer
- _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoaderBase"].CreateTextureAsync(gltfRuntime, id, buffer, function (texture) { return material[propertyPath] = texture; }, onError);
- }, onError);
- };
- return GLTFMaterialsCommonExtension;
- }(_glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoaderExtension"]));
- _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(new GLTFMaterialsCommonExtension());
- /***/ }),
- /***/ "./glTF/1.0/index.ts":
- /*!***************************!*\
- !*** ./glTF/1.0/index.ts ***!
- \***************************/
- /*! exports provided: GLTFBinaryExtension, GLTFLoaderBase, GLTFLoader, GLTFLoaderExtension, EComponentType, EShaderType, EParameterType, ETextureWrapMode, ETextureFilterType, ETextureFormat, ECullingType, EBlendingFunction, GLTFUtils, GLTFMaterialsCommonExtension */
- /***/ (function(module, __webpack_exports__, __webpack_require__) {
- "use strict";
- __webpack_require__.r(__webpack_exports__);
- /* harmony import */ var _glTFBinaryExtension__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./glTFBinaryExtension */ "./glTF/1.0/glTFBinaryExtension.ts");
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTFBinaryExtension", function() { return _glTFBinaryExtension__WEBPACK_IMPORTED_MODULE_0__["GLTFBinaryExtension"]; });
- /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./glTFLoader */ "./glTF/1.0/glTFLoader.ts");
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTFLoaderBase", function() { return _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoaderBase"]; });
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTFLoader", function() { return _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"]; });
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTFLoaderExtension", function() { return _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoaderExtension"]; });
- /* harmony import */ var _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./glTFLoaderInterfaces */ "./glTF/1.0/glTFLoaderInterfaces.ts");
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "EComponentType", function() { return _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_2__["EComponentType"]; });
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "EShaderType", function() { return _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_2__["EShaderType"]; });
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "EParameterType", function() { return _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_2__["EParameterType"]; });
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ETextureWrapMode", function() { return _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_2__["ETextureWrapMode"]; });
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ETextureFilterType", function() { return _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_2__["ETextureFilterType"]; });
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ETextureFormat", function() { return _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_2__["ETextureFormat"]; });
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ECullingType", function() { return _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_2__["ECullingType"]; });
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "EBlendingFunction", function() { return _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_2__["EBlendingFunction"]; });
- /* harmony import */ var _glTFLoaderUtils__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./glTFLoaderUtils */ "./glTF/1.0/glTFLoaderUtils.ts");
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTFUtils", function() { return _glTFLoaderUtils__WEBPACK_IMPORTED_MODULE_3__["GLTFUtils"]; });
- /* harmony import */ var _glTFMaterialsCommonExtension__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__(/*! ./glTFMaterialsCommonExtension */ "./glTF/1.0/glTFMaterialsCommonExtension.ts");
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTFMaterialsCommonExtension", function() { return _glTFMaterialsCommonExtension__WEBPACK_IMPORTED_MODULE_4__["GLTFMaterialsCommonExtension"]; });
- /***/ }),
- /***/ "./glTF/2.0/Extensions/EXT_lights_image_based.ts":
- /*!*******************************************************!*\
- !*** ./glTF/2.0/Extensions/EXT_lights_image_based.ts ***!
- \*******************************************************/
- /*! exports provided: EXT_lights_image_based */
- /***/ (function(module, __webpack_exports__, __webpack_require__) {
- "use strict";
- __webpack_require__.r(__webpack_exports__);
- /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "EXT_lights_image_based", function() { return EXT_lights_image_based; });
- /* harmony import */ var babylonjs_Maths_math_scalar__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Maths/math.scalar */ "babylonjs/Misc/tools");
- /* harmony import */ var babylonjs_Maths_math_scalar__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Maths_math_scalar__WEBPACK_IMPORTED_MODULE_0__);
- /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
- var NAME = "EXT_lights_image_based";
- /**
- * [Specification](https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Vendor/EXT_lights_image_based/README.md)
- */
- var EXT_lights_image_based = /** @class */ (function () {
- /** @hidden */
- function EXT_lights_image_based(loader) {
- /**
- * The name of this extension.
- */
- this.name = NAME;
- this._loader = loader;
- this.enabled = this._loader.isExtensionUsed(NAME);
- }
- /** @hidden */
- EXT_lights_image_based.prototype.dispose = function () {
- delete this._loader;
- delete this._lights;
- };
- /** @hidden */
- EXT_lights_image_based.prototype.onLoading = function () {
- var extensions = this._loader.gltf.extensions;
- if (extensions && extensions[this.name]) {
- var extension = extensions[this.name];
- this._lights = extension.lights;
- }
- };
- /** @hidden */
- EXT_lights_image_based.prototype.loadSceneAsync = function (context, scene) {
- var _this = this;
- return _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].LoadExtensionAsync(context, scene, this.name, function (extensionContext, extension) {
- var promises = new Array();
- promises.push(_this._loader.loadSceneAsync(context, scene));
- _this._loader.logOpen("" + extensionContext);
- var light = _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["ArrayItem"].Get(extensionContext + "/light", _this._lights, extension.light);
- promises.push(_this._loadLightAsync("/extensions/" + _this.name + "/lights/" + extension.light, light).then(function (texture) {
- _this._loader.babylonScene.environmentTexture = texture;
- }));
- _this._loader.logClose();
- return Promise.all(promises).then(function () { });
- });
- };
- EXT_lights_image_based.prototype._loadLightAsync = function (context, light) {
- var _this = this;
- if (!light._loaded) {
- var promises = new Array();
- this._loader.logOpen("" + context);
- var imageData_1 = new Array(light.specularImages.length);
- var _loop_1 = function (mipmap) {
- var faces = light.specularImages[mipmap];
- imageData_1[mipmap] = new Array(faces.length);
- var _loop_2 = function (face) {
- var specularImageContext = context + "/specularImages/" + mipmap + "/" + face;
- this_1._loader.logOpen("" + specularImageContext);
- var index = faces[face];
- var image = _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["ArrayItem"].Get(specularImageContext, this_1._loader.gltf.images, index);
- promises.push(this_1._loader.loadImageAsync("/images/" + index, image).then(function (data) {
- imageData_1[mipmap][face] = data;
- }));
- this_1._loader.logClose();
- };
- for (var face = 0; face < faces.length; face++) {
- _loop_2(face);
- }
- };
- var this_1 = this;
- for (var mipmap = 0; mipmap < light.specularImages.length; mipmap++) {
- _loop_1(mipmap);
- }
- this._loader.logClose();
- light._loaded = Promise.all(promises).then(function () {
- var babylonTexture = new babylonjs_Maths_math_scalar__WEBPACK_IMPORTED_MODULE_0__["RawCubeTexture"](_this._loader.babylonScene, null, light.specularImageSize);
- babylonTexture.name = light.name || "environment";
- light._babylonTexture = babylonTexture;
- if (light.intensity != undefined) {
- babylonTexture.level = light.intensity;
- }
- if (light.rotation) {
- var rotation = babylonjs_Maths_math_scalar__WEBPACK_IMPORTED_MODULE_0__["Quaternion"].FromArray(light.rotation);
- // Invert the rotation so that positive rotation is counter-clockwise.
- if (!_this._loader.babylonScene.useRightHandedSystem) {
- rotation = babylonjs_Maths_math_scalar__WEBPACK_IMPORTED_MODULE_0__["Quaternion"].Inverse(rotation);
- }
- babylonjs_Maths_math_scalar__WEBPACK_IMPORTED_MODULE_0__["Matrix"].FromQuaternionToRef(rotation, babylonTexture.getReflectionTextureMatrix());
- }
- var sphericalHarmonics = babylonjs_Maths_math_scalar__WEBPACK_IMPORTED_MODULE_0__["SphericalHarmonics"].FromArray(light.irradianceCoefficients);
- sphericalHarmonics.scaleInPlace(light.intensity);
- sphericalHarmonics.convertIrradianceToLambertianRadiance();
- var sphericalPolynomial = babylonjs_Maths_math_scalar__WEBPACK_IMPORTED_MODULE_0__["SphericalPolynomial"].FromHarmonics(sphericalHarmonics);
- // Compute the lod generation scale to fit exactly to the number of levels available.
- var lodGenerationScale = (imageData_1.length - 1) / babylonjs_Maths_math_scalar__WEBPACK_IMPORTED_MODULE_0__["Scalar"].Log2(light.specularImageSize);
- return babylonTexture.updateRGBDAsync(imageData_1, sphericalPolynomial, lodGenerationScale);
- });
- }
- return light._loaded.then(function () {
- return light._babylonTexture;
- });
- };
- return EXT_lights_image_based;
- }());
- _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(NAME, function (loader) { return new EXT_lights_image_based(loader); });
- /***/ }),
- /***/ "./glTF/2.0/Extensions/EXT_mesh_gpu_instancing.ts":
- /*!********************************************************!*\
- !*** ./glTF/2.0/Extensions/EXT_mesh_gpu_instancing.ts ***!
- \********************************************************/
- /*! exports provided: EXT_mesh_gpu_instancing */
- /***/ (function(module, __webpack_exports__, __webpack_require__) {
- "use strict";
- __webpack_require__.r(__webpack_exports__);
- /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "EXT_mesh_gpu_instancing", function() { return EXT_mesh_gpu_instancing; });
- /* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Maths/math.vector */ "babylonjs/Misc/tools");
- /* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__);
- /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
- var NAME = "EXT_mesh_gpu_instancing";
- /**
- * [Proposed Specification](https://github.com/KhronosGroup/glTF/pull/1691)
- * [Playground Sample](https://playground.babylonjs.com/#QFIGLW#9)
- * !!! Experimental Extension Subject to Changes !!!
- */
- var EXT_mesh_gpu_instancing = /** @class */ (function () {
- /** @hidden */
- function EXT_mesh_gpu_instancing(loader) {
- /**
- * The name of this extension.
- */
- this.name = NAME;
- this._loader = loader;
- this.enabled = this._loader.isExtensionUsed(NAME);
- }
- /** @hidden */
- EXT_mesh_gpu_instancing.prototype.dispose = function () {
- delete this._loader;
- };
- /** @hidden */
- EXT_mesh_gpu_instancing.prototype.loadNodeAsync = function (context, node, assign) {
- var _this = this;
- return _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].LoadExtensionAsync(context, node, this.name, function (extensionContext, extension) {
- _this._loader._disableInstancedMesh++;
- var promise = _this._loader.loadNodeAsync("/nodes/" + node.index, node, assign);
- _this._loader._disableInstancedMesh--;
- if (!node._primitiveBabylonMeshes) {
- return promise;
- }
- var promises = new Array();
- var instanceCount = 0;
- var loadAttribute = function (attribute) {
- if (extension.attributes[attribute] == undefined) {
- promises.push(Promise.resolve(null));
- return;
- }
- var accessor = _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["ArrayItem"].Get(extensionContext + "/attributes/" + attribute, _this._loader.gltf.accessors, extension.attributes[attribute]);
- promises.push(_this._loader._loadFloatAccessorAsync("/accessors/" + accessor.bufferView, accessor));
- if (instanceCount === 0) {
- instanceCount = accessor.count;
- }
- else if (instanceCount !== accessor.count) {
- throw new Error(extensionContext + "/attributes: Instance buffer accessors do not have the same count.");
- }
- };
- loadAttribute("TRANSLATION");
- loadAttribute("ROTATION");
- loadAttribute("SCALE");
- return promise.then(function (babylonTransformNode) {
- return Promise.all(promises).then(function (_a) {
- var translationBuffer = _a[0], rotationBuffer = _a[1], scaleBuffer = _a[2];
- var matrices = new Float32Array(instanceCount * 16);
- babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["TmpVectors"].Vector3[0].copyFromFloats(0, 0, 0); // translation
- babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["TmpVectors"].Quaternion[0].copyFromFloats(0, 0, 0, 1); // rotation
- babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["TmpVectors"].Vector3[1].copyFromFloats(1, 1, 1); // scale
- for (var i = 0; i < instanceCount; ++i) {
- translationBuffer && babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Vector3"].FromArrayToRef(translationBuffer, i * 3, babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["TmpVectors"].Vector3[0]);
- rotationBuffer && babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Quaternion"].FromArrayToRef(rotationBuffer, i * 4, babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["TmpVectors"].Quaternion[0]);
- scaleBuffer && babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Vector3"].FromArrayToRef(scaleBuffer, i * 3, babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["TmpVectors"].Vector3[1]);
- babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Matrix"].ComposeToRef(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["TmpVectors"].Vector3[1], babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["TmpVectors"].Quaternion[0], babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["TmpVectors"].Vector3[0], babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["TmpVectors"].Matrix[0]);
- babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["TmpVectors"].Matrix[0].copyToArray(matrices, i * 16);
- }
- for (var _i = 0, _b = node._primitiveBabylonMeshes; _i < _b.length; _i++) {
- var babylonMesh = _b[_i];
- babylonMesh.thinInstanceSetBuffer("matrix", matrices, 16, true);
- }
- return babylonTransformNode;
- });
- });
- });
- };
- return EXT_mesh_gpu_instancing;
- }());
- _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(NAME, function (loader) { return new EXT_mesh_gpu_instancing(loader); });
- /***/ }),
- /***/ "./glTF/2.0/Extensions/ExtrasAsMetadata.ts":
- /*!*************************************************!*\
- !*** ./glTF/2.0/Extensions/ExtrasAsMetadata.ts ***!
- \*************************************************/
- /*! exports provided: ExtrasAsMetadata */
- /***/ (function(module, __webpack_exports__, __webpack_require__) {
- "use strict";
- __webpack_require__.r(__webpack_exports__);
- /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ExtrasAsMetadata", function() { return ExtrasAsMetadata; });
- /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
- var NAME = "ExtrasAsMetadata";
- /**
- * Store glTF extras (if present) in BJS objects' metadata
- */
- var ExtrasAsMetadata = /** @class */ (function () {
- /** @hidden */
- function ExtrasAsMetadata(loader) {
- /**
- * The name of this extension.
- */
- this.name = NAME;
- /**
- * Defines whether this extension is enabled.
- */
- this.enabled = true;
- this._loader = loader;
- }
- ExtrasAsMetadata.prototype._assignExtras = function (babylonObject, gltfProp) {
- if (gltfProp.extras && Object.keys(gltfProp.extras).length > 0) {
- var metadata = (babylonObject.metadata = babylonObject.metadata || {});
- var gltf = (metadata.gltf = metadata.gltf || {});
- gltf.extras = gltfProp.extras;
- }
- };
- /** @hidden */
- ExtrasAsMetadata.prototype.dispose = function () {
- delete this._loader;
- };
- /** @hidden */
- ExtrasAsMetadata.prototype.loadNodeAsync = function (context, node, assign) {
- var _this = this;
- return this._loader.loadNodeAsync(context, node, function (babylonTransformNode) {
- _this._assignExtras(babylonTransformNode, node);
- assign(babylonTransformNode);
- });
- };
- /** @hidden */
- ExtrasAsMetadata.prototype.loadCameraAsync = function (context, camera, assign) {
- var _this = this;
- return this._loader.loadCameraAsync(context, camera, function (babylonCamera) {
- _this._assignExtras(babylonCamera, camera);
- assign(babylonCamera);
- });
- };
- /** @hidden */
- ExtrasAsMetadata.prototype.createMaterial = function (context, material, babylonDrawMode) {
- var babylonMaterial = this._loader.createMaterial(context, material, babylonDrawMode);
- this._assignExtras(babylonMaterial, material);
- return babylonMaterial;
- };
- return ExtrasAsMetadata;
- }());
- _glTFLoader__WEBPACK_IMPORTED_MODULE_0__["GLTFLoader"].RegisterExtension(NAME, function (loader) { return new ExtrasAsMetadata(loader); });
- /***/ }),
- /***/ "./glTF/2.0/Extensions/KHR_draco_mesh_compression.ts":
- /*!***********************************************************!*\
- !*** ./glTF/2.0/Extensions/KHR_draco_mesh_compression.ts ***!
- \***********************************************************/
- /*! exports provided: KHR_draco_mesh_compression */
- /***/ (function(module, __webpack_exports__, __webpack_require__) {
- "use strict";
- __webpack_require__.r(__webpack_exports__);
- /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "KHR_draco_mesh_compression", function() { return KHR_draco_mesh_compression; });
- /* harmony import */ var babylonjs_Meshes_Compression_dracoCompression__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Meshes/Compression/dracoCompression */ "babylonjs/Misc/tools");
- /* harmony import */ var babylonjs_Meshes_Compression_dracoCompression__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Meshes_Compression_dracoCompression__WEBPACK_IMPORTED_MODULE_0__);
- /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
- var NAME = "KHR_draco_mesh_compression";
- /**
- * [Specification](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_draco_mesh_compression)
- */
- var KHR_draco_mesh_compression = /** @class */ (function () {
- /** @hidden */
- function KHR_draco_mesh_compression(loader) {
- /**
- * The name of this extension.
- */
- this.name = NAME;
- this._loader = loader;
- this.enabled = babylonjs_Meshes_Compression_dracoCompression__WEBPACK_IMPORTED_MODULE_0__["DracoCompression"].DecoderAvailable && this._loader.isExtensionUsed(NAME);
- }
- /** @hidden */
- KHR_draco_mesh_compression.prototype.dispose = function () {
- delete this.dracoCompression;
- delete this._loader;
- };
- /** @hidden */
- KHR_draco_mesh_compression.prototype._loadVertexDataAsync = function (context, primitive, babylonMesh) {
- var _this = this;
- return _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].LoadExtensionAsync(context, primitive, this.name, function (extensionContext, extension) {
- if (primitive.mode != undefined) {
- if (primitive.mode !== 5 /* TRIANGLE_STRIP */ &&
- primitive.mode !== 4 /* TRIANGLES */) {
- throw new Error(context + ": Unsupported mode " + primitive.mode);
- }
- // TODO: handle triangle strips
- if (primitive.mode === 5 /* TRIANGLE_STRIP */) {
- throw new Error(context + ": Mode " + primitive.mode + " is not currently supported");
- }
- }
- var attributes = {};
- var loadAttribute = function (name, kind) {
- var uniqueId = extension.attributes[name];
- if (uniqueId == undefined) {
- return;
- }
- babylonMesh._delayInfo = babylonMesh._delayInfo || [];
- if (babylonMesh._delayInfo.indexOf(kind) === -1) {
- babylonMesh._delayInfo.push(kind);
- }
- attributes[kind] = uniqueId;
- };
- loadAttribute("POSITION", babylonjs_Meshes_Compression_dracoCompression__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].PositionKind);
- loadAttribute("NORMAL", babylonjs_Meshes_Compression_dracoCompression__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].NormalKind);
- loadAttribute("TANGENT", babylonjs_Meshes_Compression_dracoCompression__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].TangentKind);
- loadAttribute("TEXCOORD_0", babylonjs_Meshes_Compression_dracoCompression__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].UVKind);
- loadAttribute("TEXCOORD_1", babylonjs_Meshes_Compression_dracoCompression__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].UV2Kind);
- loadAttribute("JOINTS_0", babylonjs_Meshes_Compression_dracoCompression__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].MatricesIndicesKind);
- loadAttribute("WEIGHTS_0", babylonjs_Meshes_Compression_dracoCompression__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].MatricesWeightsKind);
- loadAttribute("COLOR_0", babylonjs_Meshes_Compression_dracoCompression__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].ColorKind);
- var bufferView = _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["ArrayItem"].Get(extensionContext, _this._loader.gltf.bufferViews, extension.bufferView);
- if (!bufferView._dracoBabylonGeometry) {
- bufferView._dracoBabylonGeometry = _this._loader.loadBufferViewAsync("/bufferViews/" + bufferView.index, bufferView).then(function (data) {
- var dracoCompression = _this.dracoCompression || babylonjs_Meshes_Compression_dracoCompression__WEBPACK_IMPORTED_MODULE_0__["DracoCompression"].Default;
- return dracoCompression.decodeMeshAsync(data, attributes).then(function (babylonVertexData) {
- var babylonGeometry = new babylonjs_Meshes_Compression_dracoCompression__WEBPACK_IMPORTED_MODULE_0__["Geometry"](babylonMesh.name, _this._loader.babylonScene);
- babylonVertexData.applyToGeometry(babylonGeometry);
- return babylonGeometry;
- }).catch(function (error) {
- throw new Error(context + ": " + error.message);
- });
- });
- }
- return bufferView._dracoBabylonGeometry;
- });
- };
- return KHR_draco_mesh_compression;
- }());
- _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(NAME, function (loader) { return new KHR_draco_mesh_compression(loader); });
- /***/ }),
- /***/ "./glTF/2.0/Extensions/KHR_lights_punctual.ts":
- /*!****************************************************!*\
- !*** ./glTF/2.0/Extensions/KHR_lights_punctual.ts ***!
- \****************************************************/
- /*! exports provided: KHR_lights */
- /***/ (function(module, __webpack_exports__, __webpack_require__) {
- "use strict";
- __webpack_require__.r(__webpack_exports__);
- /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "KHR_lights", function() { return KHR_lights; });
- /* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Maths/math.vector */ "babylonjs/Misc/tools");
- /* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__);
- /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
- var NAME = "KHR_lights_punctual";
- var LightType;
- (function (LightType) {
- LightType["DIRECTIONAL"] = "directional";
- LightType["POINT"] = "point";
- LightType["SPOT"] = "spot";
- })(LightType || (LightType = {}));
- /**
- * [Specification](https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_lights_punctual)
- */
- var KHR_lights = /** @class */ (function () {
- /** @hidden */
- function KHR_lights(loader) {
- /**
- * The name of this extension.
- */
- this.name = NAME;
- this._loader = loader;
- this.enabled = this._loader.isExtensionUsed(NAME);
- }
- /** @hidden */
- KHR_lights.prototype.dispose = function () {
- delete this._loader;
- delete this._lights;
- };
- /** @hidden */
- KHR_lights.prototype.onLoading = function () {
- var extensions = this._loader.gltf.extensions;
- if (extensions && extensions[this.name]) {
- var extension = extensions[this.name];
- this._lights = extension.lights;
- }
- };
- /** @hidden */
- KHR_lights.prototype.loadNodeAsync = function (context, node, assign) {
- var _this = this;
- return _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].LoadExtensionAsync(context, node, this.name, function (extensionContext, extension) {
- return _this._loader.loadNodeAsync(context, node, function (babylonMesh) {
- var babylonLight;
- var light = _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["ArrayItem"].Get(extensionContext, _this._lights, extension.light);
- var name = light.name || babylonMesh.name;
- _this._loader.babylonScene._blockEntityCollection = _this._loader._forAssetContainer;
- switch (light.type) {
- case LightType.DIRECTIONAL: {
- babylonLight = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["DirectionalLight"](name, babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Vector3"].Backward(), _this._loader.babylonScene);
- break;
- }
- case LightType.POINT: {
- babylonLight = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["PointLight"](name, babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Vector3"].Zero(), _this._loader.babylonScene);
- break;
- }
- case LightType.SPOT: {
- var babylonSpotLight = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["SpotLight"](name, babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Vector3"].Zero(), babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Vector3"].Backward(), 0, 1, _this._loader.babylonScene);
- babylonSpotLight.angle = ((light.spot && light.spot.outerConeAngle) || Math.PI / 4) * 2;
- babylonSpotLight.innerAngle = ((light.spot && light.spot.innerConeAngle) || 0) * 2;
- babylonLight = babylonSpotLight;
- break;
- }
- default: {
- _this._loader.babylonScene._blockEntityCollection = false;
- throw new Error(extensionContext + ": Invalid light type (" + light.type + ")");
- }
- }
- _this._loader.babylonScene._blockEntityCollection = false;
- babylonLight.falloffType = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Light"].FALLOFF_GLTF;
- babylonLight.diffuse = light.color ? babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Color3"].FromArray(light.color) : babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Color3"].White();
- babylonLight.intensity = light.intensity == undefined ? 1 : light.intensity;
- babylonLight.range = light.range == undefined ? Number.MAX_VALUE : light.range;
- babylonLight.parent = babylonMesh;
- _this._loader._babylonLights.push(babylonLight);
- _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].AddPointerMetadata(babylonLight, extensionContext);
- assign(babylonMesh);
- });
- });
- };
- return KHR_lights;
- }());
- _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(NAME, function (loader) { return new KHR_lights(loader); });
- /***/ }),
- /***/ "./glTF/2.0/Extensions/KHR_materials_clearcoat.ts":
- /*!********************************************************!*\
- !*** ./glTF/2.0/Extensions/KHR_materials_clearcoat.ts ***!
- \********************************************************/
- /*! exports provided: KHR_materials_clearcoat */
- /***/ (function(module, __webpack_exports__, __webpack_require__) {
- "use strict";
- __webpack_require__.r(__webpack_exports__);
- /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_clearcoat", function() { return KHR_materials_clearcoat; });
- /* harmony import */ var babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/PBR/pbrMaterial */ "babylonjs/Misc/tools");
- /* harmony import */ var babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__);
- /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
- var NAME = "KHR_materials_clearcoat";
- /**
- * [Proposed Specification](https://github.com/KhronosGroup/glTF/pull/1677)
- * [Playground Sample](https://www.babylonjs-playground.com/frame.html#7F7PN6#8)
- * !!! Experimental Extension Subject to Changes !!!
- */
- var KHR_materials_clearcoat = /** @class */ (function () {
- /** @hidden */
- function KHR_materials_clearcoat(loader) {
- /**
- * The name of this extension.
- */
- this.name = NAME;
- /**
- * Defines a number that determines the order the extensions are applied.
- */
- this.order = 190;
- this._loader = loader;
- this.enabled = this._loader.isExtensionUsed(NAME);
- }
- /** @hidden */
- KHR_materials_clearcoat.prototype.dispose = function () {
- delete this._loader;
- };
- /** @hidden */
- KHR_materials_clearcoat.prototype.loadMaterialPropertiesAsync = function (context, material, babylonMaterial) {
- var _this = this;
- return _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].LoadExtensionAsync(context, material, this.name, function (extensionContext, extension) {
- var promises = new Array();
- promises.push(_this._loader.loadMaterialPropertiesAsync(context, material, babylonMaterial));
- promises.push(_this._loadClearCoatPropertiesAsync(extensionContext, extension, babylonMaterial));
- return Promise.all(promises).then(function () { });
- });
- };
- KHR_materials_clearcoat.prototype._loadClearCoatPropertiesAsync = function (context, properties, babylonMaterial) {
- if (!(babylonMaterial instanceof babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__["PBRMaterial"])) {
- throw new Error(context + ": Material type not supported");
- }
- var promises = new Array();
- babylonMaterial.clearCoat.isEnabled = true;
- if (properties.clearcoatFactor != undefined) {
- babylonMaterial.clearCoat.intensity = properties.clearcoatFactor;
- }
- else {
- babylonMaterial.clearCoat.intensity = 0;
- }
- if (properties.clearcoatTexture) {
- promises.push(this._loader.loadTextureInfoAsync(context + "/clearcoatTexture", properties.clearcoatTexture, function (texture) {
- texture.name = babylonMaterial.name + " (ClearCoat Intensity)";
- babylonMaterial.clearCoat.texture = texture;
- }));
- }
- if (properties.clearcoatRoughnessFactor != undefined) {
- babylonMaterial.clearCoat.roughness = properties.clearcoatRoughnessFactor;
- }
- else {
- babylonMaterial.clearCoat.roughness = 0;
- }
- if (properties.clearcoatRoughnessTexture) {
- promises.push(this._loader.loadTextureInfoAsync(context + "/clearcoatRoughnessTexture", properties.clearcoatRoughnessTexture, function (texture) {
- texture.name = babylonMaterial.name + " (ClearCoat Roughness)";
- babylonMaterial.clearCoat.texture = texture;
- }));
- }
- if (properties.clearcoatNormalTexture) {
- promises.push(this._loader.loadTextureInfoAsync(context + "/clearcoatNormalTexture", properties.clearcoatNormalTexture, function (texture) {
- texture.name = babylonMaterial.name + " (ClearCoat Normal)";
- babylonMaterial.clearCoat.bumpTexture = texture;
- }));
- babylonMaterial.invertNormalMapX = !babylonMaterial.getScene().useRightHandedSystem;
- babylonMaterial.invertNormalMapY = babylonMaterial.getScene().useRightHandedSystem;
- if (properties.clearcoatNormalTexture.scale != undefined) {
- babylonMaterial.clearCoat.bumpTexture.level = properties.clearcoatNormalTexture.scale;
- }
- }
- return Promise.all(promises).then(function () { });
- };
- return KHR_materials_clearcoat;
- }());
- _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(NAME, function (loader) { return new KHR_materials_clearcoat(loader); });
- /***/ }),
- /***/ "./glTF/2.0/Extensions/KHR_materials_ior.ts":
- /*!**************************************************!*\
- !*** ./glTF/2.0/Extensions/KHR_materials_ior.ts ***!
- \**************************************************/
- /*! exports provided: KHR_materials_ior */
- /***/ (function(module, __webpack_exports__, __webpack_require__) {
- "use strict";
- __webpack_require__.r(__webpack_exports__);
- /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_ior", function() { return KHR_materials_ior; });
- /* harmony import */ var babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/PBR/pbrMaterial */ "babylonjs/Misc/tools");
- /* harmony import */ var babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__);
- /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
- var NAME = "KHR_materials_ior";
- /**
- * [Proposed Specification](https://github.com/KhronosGroup/glTF/pull/1718)
- * !!! Experimental Extension Subject to Changes !!!
- */
- var KHR_materials_ior = /** @class */ (function () {
- /** @hidden */
- function KHR_materials_ior(loader) {
- /**
- * The name of this extension.
- */
- this.name = NAME;
- /**
- * Defines a number that determines the order the extensions are applied.
- */
- this.order = 180;
- this._loader = loader;
- this.enabled = this._loader.isExtensionUsed(NAME);
- }
- /** @hidden */
- KHR_materials_ior.prototype.dispose = function () {
- delete this._loader;
- };
- /** @hidden */
- KHR_materials_ior.prototype.loadMaterialPropertiesAsync = function (context, material, babylonMaterial) {
- var _this = this;
- return _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].LoadExtensionAsync(context, material, this.name, function (extensionContext, extension) {
- var promises = new Array();
- promises.push(_this._loader.loadMaterialPropertiesAsync(context, material, babylonMaterial));
- promises.push(_this._loadIorPropertiesAsync(extensionContext, extension, babylonMaterial));
- return Promise.all(promises).then(function () { });
- });
- };
- KHR_materials_ior.prototype._loadIorPropertiesAsync = function (context, properties, babylonMaterial) {
- if (!(babylonMaterial instanceof babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__["PBRMaterial"])) {
- throw new Error(context + ": Material type not supported");
- }
- if (properties.ior !== undefined) {
- babylonMaterial.indexOfRefraction = properties.ior;
- }
- else {
- babylonMaterial.indexOfRefraction = KHR_materials_ior._DEFAULT_IOR;
- }
- return Promise.resolve();
- };
- /**
- * Default ior Value from the spec.
- */
- KHR_materials_ior._DEFAULT_IOR = 1.5;
- return KHR_materials_ior;
- }());
- _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(NAME, function (loader) { return new KHR_materials_ior(loader); });
- /***/ }),
- /***/ "./glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.ts":
- /*!********************************************************************!*\
- !*** ./glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.ts ***!
- \********************************************************************/
- /*! exports provided: KHR_materials_pbrSpecularGlossiness */
- /***/ (function(module, __webpack_exports__, __webpack_require__) {
- "use strict";
- __webpack_require__.r(__webpack_exports__);
- /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_pbrSpecularGlossiness", function() { return KHR_materials_pbrSpecularGlossiness; });
- /* harmony import */ var babylonjs_Maths_math_color__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Maths/math.color */ "babylonjs/Misc/tools");
- /* harmony import */ var babylonjs_Maths_math_color__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Maths_math_color__WEBPACK_IMPORTED_MODULE_0__);
- /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
- var NAME = "KHR_materials_pbrSpecularGlossiness";
- /**
- * [Specification](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_pbrSpecularGlossiness)
- */
- var KHR_materials_pbrSpecularGlossiness = /** @class */ (function () {
- /** @hidden */
- function KHR_materials_pbrSpecularGlossiness(loader) {
- /**
- * The name of this extension.
- */
- this.name = NAME;
- /**
- * Defines a number that determines the order the extensions are applied.
- */
- this.order = 200;
- this._loader = loader;
- this.enabled = this._loader.isExtensionUsed(NAME);
- }
- /** @hidden */
- KHR_materials_pbrSpecularGlossiness.prototype.dispose = function () {
- delete this._loader;
- };
- /** @hidden */
- KHR_materials_pbrSpecularGlossiness.prototype.loadMaterialPropertiesAsync = function (context, material, babylonMaterial) {
- var _this = this;
- return _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].LoadExtensionAsync(context, material, this.name, function (extensionContext, extension) {
- var promises = new Array();
- promises.push(_this._loader.loadMaterialBasePropertiesAsync(context, material, babylonMaterial));
- promises.push(_this._loadSpecularGlossinessPropertiesAsync(extensionContext, material, extension, babylonMaterial));
- _this._loader.loadMaterialAlphaProperties(context, material, babylonMaterial);
- return Promise.all(promises).then(function () { });
- });
- };
- KHR_materials_pbrSpecularGlossiness.prototype._loadSpecularGlossinessPropertiesAsync = function (context, material, properties, babylonMaterial) {
- if (!(babylonMaterial instanceof babylonjs_Maths_math_color__WEBPACK_IMPORTED_MODULE_0__["PBRMaterial"])) {
- throw new Error(context + ": Material type not supported");
- }
- var promises = new Array();
- babylonMaterial.metallic = null;
- babylonMaterial.roughness = null;
- if (properties.diffuseFactor) {
- babylonMaterial.albedoColor = babylonjs_Maths_math_color__WEBPACK_IMPORTED_MODULE_0__["Color3"].FromArray(properties.diffuseFactor);
- babylonMaterial.alpha = properties.diffuseFactor[3];
- }
- else {
- babylonMaterial.albedoColor = babylonjs_Maths_math_color__WEBPACK_IMPORTED_MODULE_0__["Color3"].White();
- }
- babylonMaterial.reflectivityColor = properties.specularFactor ? babylonjs_Maths_math_color__WEBPACK_IMPORTED_MODULE_0__["Color3"].FromArray(properties.specularFactor) : babylonjs_Maths_math_color__WEBPACK_IMPORTED_MODULE_0__["Color3"].White();
- babylonMaterial.microSurface = properties.glossinessFactor == undefined ? 1 : properties.glossinessFactor;
- if (properties.diffuseTexture) {
- promises.push(this._loader.loadTextureInfoAsync(context + "/diffuseTexture", properties.diffuseTexture, function (texture) {
- texture.name = babylonMaterial.name + " (Diffuse)";
- babylonMaterial.albedoTexture = texture;
- }));
- }
- if (properties.specularGlossinessTexture) {
- promises.push(this._loader.loadTextureInfoAsync(context + "/specularGlossinessTexture", properties.specularGlossinessTexture, function (texture) {
- texture.name = babylonMaterial.name + " (Specular Glossiness)";
- babylonMaterial.reflectivityTexture = texture;
- }));
- babylonMaterial.reflectivityTexture.hasAlpha = true;
- babylonMaterial.useMicroSurfaceFromReflectivityMapAlpha = true;
- }
- return Promise.all(promises).then(function () { });
- };
- return KHR_materials_pbrSpecularGlossiness;
- }());
- _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(NAME, function (loader) { return new KHR_materials_pbrSpecularGlossiness(loader); });
- /***/ }),
- /***/ "./glTF/2.0/Extensions/KHR_materials_sheen.ts":
- /*!****************************************************!*\
- !*** ./glTF/2.0/Extensions/KHR_materials_sheen.ts ***!
- \****************************************************/
- /*! exports provided: KHR_materials_sheen */
- /***/ (function(module, __webpack_exports__, __webpack_require__) {
- "use strict";
- __webpack_require__.r(__webpack_exports__);
- /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_sheen", function() { return KHR_materials_sheen; });
- /* harmony import */ var babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/PBR/pbrMaterial */ "babylonjs/Misc/tools");
- /* harmony import */ var babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__);
- /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
- var NAME = "KHR_materials_sheen";
- /**
- * [Proposed Specification](https://github.com/KhronosGroup/glTF/pull/1688)
- * [Playground Sample](https://www.babylonjs-playground.com/frame.html#BNIZX6#4)
- * !!! Experimental Extension Subject to Changes !!!
- */
- var KHR_materials_sheen = /** @class */ (function () {
- /** @hidden */
- function KHR_materials_sheen(loader) {
- /**
- * The name of this extension.
- */
- this.name = NAME;
- /**
- * Defines a number that determines the order the extensions are applied.
- */
- this.order = 190;
- this._loader = loader;
- this.enabled = this._loader.isExtensionUsed(NAME);
- }
- /** @hidden */
- KHR_materials_sheen.prototype.dispose = function () {
- delete this._loader;
- };
- /** @hidden */
- KHR_materials_sheen.prototype.loadMaterialPropertiesAsync = function (context, material, babylonMaterial) {
- var _this = this;
- return _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].LoadExtensionAsync(context, material, this.name, function (extensionContext, extension) {
- var promises = new Array();
- promises.push(_this._loader.loadMaterialPropertiesAsync(context, material, babylonMaterial));
- promises.push(_this._loadSheenPropertiesAsync(extensionContext, extension, babylonMaterial));
- return Promise.all(promises).then(function () { });
- });
- };
- KHR_materials_sheen.prototype._loadSheenPropertiesAsync = function (context, properties, babylonMaterial) {
- if (!(babylonMaterial instanceof babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__["PBRMaterial"])) {
- throw new Error(context + ": Material type not supported");
- }
- var promises = new Array();
- babylonMaterial.sheen.isEnabled = true;
- babylonMaterial.sheen.intensity = 1;
- if (properties.sheenColorFactor != undefined) {
- babylonMaterial.sheen.color = babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__["Color3"].FromArray(properties.sheenColorFactor);
- }
- else {
- babylonMaterial.sheen.color = babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__["Color3"].Black();
- }
- if (properties.sheenTexture) {
- promises.push(this._loader.loadTextureInfoAsync(context + "/sheenTexture", properties.sheenTexture, function (texture) {
- texture.name = babylonMaterial.name + " (Sheen Color)";
- babylonMaterial.sheen.texture = texture;
- }));
- }
- if (properties.sheenRoughnessFactor !== undefined) {
- babylonMaterial.sheen.roughness = properties.sheenRoughnessFactor;
- }
- else {
- babylonMaterial.sheen.roughness = 0;
- }
- babylonMaterial.sheen.albedoScaling = true;
- return Promise.all(promises).then(function () { });
- };
- return KHR_materials_sheen;
- }());
- _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(NAME, function (loader) { return new KHR_materials_sheen(loader); });
- /***/ }),
- /***/ "./glTF/2.0/Extensions/KHR_materials_specular.ts":
- /*!*******************************************************!*\
- !*** ./glTF/2.0/Extensions/KHR_materials_specular.ts ***!
- \*******************************************************/
- /*! exports provided: KHR_materials_specular */
- /***/ (function(module, __webpack_exports__, __webpack_require__) {
- "use strict";
- __webpack_require__.r(__webpack_exports__);
- /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_specular", function() { return KHR_materials_specular; });
- /* harmony import */ var babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/PBR/pbrMaterial */ "babylonjs/Misc/tools");
- /* harmony import */ var babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__);
- /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
- var NAME = "KHR_materials_specular";
- /**
- * [Proposed Specification](https://github.com/KhronosGroup/glTF/pull/1719)
- * !!! Experimental Extension Subject to Changes !!!
- */
- var KHR_materials_specular = /** @class */ (function () {
- /** @hidden */
- function KHR_materials_specular(loader) {
- /**
- * The name of this extension.
- */
- this.name = NAME;
- /**
- * Defines a number that determines the order the extensions are applied.
- */
- this.order = 190;
- this._loader = loader;
- this.enabled = this._loader.isExtensionUsed(NAME);
- }
- /** @hidden */
- KHR_materials_specular.prototype.dispose = function () {
- delete this._loader;
- };
- /** @hidden */
- KHR_materials_specular.prototype.loadMaterialPropertiesAsync = function (context, material, babylonMaterial) {
- var _this = this;
- return _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].LoadExtensionAsync(context, material, this.name, function (extensionContext, extension) {
- var promises = new Array();
- promises.push(_this._loader.loadMaterialPropertiesAsync(context, material, babylonMaterial));
- promises.push(_this._loadSpecularPropertiesAsync(extensionContext, extension, babylonMaterial));
- return Promise.all(promises).then(function () { });
- });
- };
- KHR_materials_specular.prototype._loadSpecularPropertiesAsync = function (context, properties, babylonMaterial) {
- if (!(babylonMaterial instanceof babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__["PBRMaterial"])) {
- throw new Error(context + ": Material type not supported");
- }
- var promises = new Array();
- if (properties.specularFactor !== undefined) {
- babylonMaterial.metallicF0Factor = properties.specularFactor;
- }
- if (properties.specularColorFactor !== undefined) {
- babylonMaterial.metallicReflectanceColor = babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__["Color3"].FromArray(properties.specularColorFactor);
- }
- if (properties.specularTexture) {
- promises.push(this._loader.loadTextureInfoAsync(context + "/specularTexture", properties.specularTexture, function (texture) {
- texture.name = babylonMaterial.name + " (Specular F0 Color)";
- babylonMaterial.metallicReflectanceTexture = texture;
- }));
- }
- return Promise.all(promises).then(function () { });
- };
- return KHR_materials_specular;
- }());
- _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(NAME, function (loader) { return new KHR_materials_specular(loader); });
- /***/ }),
- /***/ "./glTF/2.0/Extensions/KHR_materials_transmission.ts":
- /*!***********************************************************!*\
- !*** ./glTF/2.0/Extensions/KHR_materials_transmission.ts ***!
- \***********************************************************/
- /*! exports provided: KHR_materials_transmission */
- /***/ (function(module, __webpack_exports__, __webpack_require__) {
- "use strict";
- __webpack_require__.r(__webpack_exports__);
- /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_transmission", function() { return KHR_materials_transmission; });
- /* harmony import */ var babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/PBR/pbrMaterial */ "babylonjs/Misc/tools");
- /* harmony import */ var babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__);
- /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
- var NAME = "KHR_materials_transmission";
- /**
- * [Proposed Specification](https://github.com/KhronosGroup/glTF/pull/1698)
- * !!! Experimental Extension Subject to Changes !!!
- */
- var KHR_materials_transmission = /** @class */ (function () {
- /** @hidden */
- function KHR_materials_transmission(loader) {
- /**
- * The name of this extension.
- */
- this.name = NAME;
- /**
- * Defines a number that determines the order the extensions are applied.
- */
- this.order = 175;
- this._loader = loader;
- this.enabled = this._loader.isExtensionUsed(NAME);
- if (this.enabled) {
- loader._parent.transparencyAsCoverage = true;
- }
- }
- /** @hidden */
- KHR_materials_transmission.prototype.dispose = function () {
- delete this._loader;
- };
- /** @hidden */
- KHR_materials_transmission.prototype.loadMaterialPropertiesAsync = function (context, material, babylonMaterial) {
- var _this = this;
- return _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].LoadExtensionAsync(context, material, this.name, function (extensionContext, extension) {
- console.log(extensionContext);
- var promises = new Array();
- promises.push(_this._loader.loadMaterialBasePropertiesAsync(context, material, babylonMaterial));
- promises.push(_this._loader.loadMaterialPropertiesAsync(context, material, babylonMaterial));
- promises.push(_this._loadTransparentPropertiesAsync(context, material, babylonMaterial, extension));
- return Promise.all(promises).then(function () { });
- });
- };
- KHR_materials_transmission.prototype._loadTransparentPropertiesAsync = function (context, material, babylonMaterial, extension) {
- if (!(babylonMaterial instanceof babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__["PBRMaterial"])) {
- throw new Error(context + ": Material type not supported");
- }
- var pbrMaterial = babylonMaterial;
- // Enables "refraction" texture which represents transmitted light.
- pbrMaterial.subSurface.isRefractionEnabled = true;
- // Since this extension models thin-surface transmission only, we must make IOR = 1.0
- pbrMaterial.subSurface.volumeIndexOfRefraction = 1.0;
- // Albedo colour will tint transmission.
- pbrMaterial.subSurface.useAlbedoToTintRefraction = true;
- if (extension.transmissionFactor !== undefined) {
- pbrMaterial.subSurface.refractionIntensity = extension.transmissionFactor;
- }
- else {
- pbrMaterial.subSurface.refractionIntensity = 0.0;
- pbrMaterial.subSurface.isRefractionEnabled = false;
- return Promise.resolve();
- }
- if (extension.transmissionTexture) {
- return this._loader.loadTextureInfoAsync(context, extension.transmissionTexture)
- .then(function (texture) {
- pbrMaterial.subSurface.thicknessTexture = texture;
- pbrMaterial.subSurface.useMaskFromThicknessTexture = true;
- });
- }
- else {
- return Promise.resolve();
- }
- };
- return KHR_materials_transmission;
- }());
- _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(NAME, function (loader) { return new KHR_materials_transmission(loader); });
- /***/ }),
- /***/ "./glTF/2.0/Extensions/KHR_materials_unlit.ts":
- /*!****************************************************!*\
- !*** ./glTF/2.0/Extensions/KHR_materials_unlit.ts ***!
- \****************************************************/
- /*! exports provided: KHR_materials_unlit */
- /***/ (function(module, __webpack_exports__, __webpack_require__) {
- "use strict";
- __webpack_require__.r(__webpack_exports__);
- /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_unlit", function() { return KHR_materials_unlit; });
- /* harmony import */ var babylonjs_Maths_math_color__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Maths/math.color */ "babylonjs/Misc/tools");
- /* harmony import */ var babylonjs_Maths_math_color__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Maths_math_color__WEBPACK_IMPORTED_MODULE_0__);
- /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
- var NAME = "KHR_materials_unlit";
- /**
- * [Specification](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_unlit)
- */
- var KHR_materials_unlit = /** @class */ (function () {
- /** @hidden */
- function KHR_materials_unlit(loader) {
- /**
- * The name of this extension.
- */
- this.name = NAME;
- /**
- * Defines a number that determines the order the extensions are applied.
- */
- this.order = 210;
- this._loader = loader;
- this.enabled = this._loader.isExtensionUsed(NAME);
- }
- /** @hidden */
- KHR_materials_unlit.prototype.dispose = function () {
- delete this._loader;
- };
- /** @hidden */
- KHR_materials_unlit.prototype.loadMaterialPropertiesAsync = function (context, material, babylonMaterial) {
- var _this = this;
- return _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].LoadExtensionAsync(context, material, this.name, function () {
- return _this._loadUnlitPropertiesAsync(context, material, babylonMaterial);
- });
- };
- KHR_materials_unlit.prototype._loadUnlitPropertiesAsync = function (context, material, babylonMaterial) {
- if (!(babylonMaterial instanceof babylonjs_Maths_math_color__WEBPACK_IMPORTED_MODULE_0__["PBRMaterial"])) {
- throw new Error(context + ": Material type not supported");
- }
- var promises = new Array();
- babylonMaterial.unlit = true;
- var properties = material.pbrMetallicRoughness;
- if (properties) {
- if (properties.baseColorFactor) {
- babylonMaterial.albedoColor = babylonjs_Maths_math_color__WEBPACK_IMPORTED_MODULE_0__["Color3"].FromArray(properties.baseColorFactor);
- babylonMaterial.alpha = properties.baseColorFactor[3];
- }
- else {
- babylonMaterial.albedoColor = babylonjs_Maths_math_color__WEBPACK_IMPORTED_MODULE_0__["Color3"].White();
- }
- if (properties.baseColorTexture) {
- promises.push(this._loader.loadTextureInfoAsync(context + "/baseColorTexture", properties.baseColorTexture, function (texture) {
- texture.name = babylonMaterial.name + " (Base Color)";
- babylonMaterial.albedoTexture = texture;
- }));
- }
- }
- if (material.doubleSided) {
- babylonMaterial.backFaceCulling = false;
- babylonMaterial.twoSidedLighting = true;
- }
- this._loader.loadMaterialAlphaProperties(context, material, babylonMaterial);
- return Promise.all(promises).then(function () { });
- };
- return KHR_materials_unlit;
- }());
- _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(NAME, function (loader) { return new KHR_materials_unlit(loader); });
- /***/ }),
- /***/ "./glTF/2.0/Extensions/KHR_materials_variants.ts":
- /*!*******************************************************!*\
- !*** ./glTF/2.0/Extensions/KHR_materials_variants.ts ***!
- \*******************************************************/
- /*! exports provided: KHR_materials_variants */
- /***/ (function(module, __webpack_exports__, __webpack_require__) {
- "use strict";
- __webpack_require__.r(__webpack_exports__);
- /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_variants", function() { return KHR_materials_variants; });
- /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
- /* harmony import */ var babylonjs_Meshes_mesh__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Meshes/mesh */ "babylonjs/Misc/tools");
- /* harmony import */ var babylonjs_Meshes_mesh__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Meshes_mesh__WEBPACK_IMPORTED_MODULE_1__);
- var NAME = "KHR_materials_variants";
- /**
- * [Proposed Specification](https://github.com/KhronosGroup/glTF/pull/1681)
- * !!! Experimental Extension Subject to Changes !!!
- */
- var KHR_materials_variants = /** @class */ (function () {
- /** @hidden */
- function KHR_materials_variants(loader) {
- /**
- * The name of this extension.
- */
- this.name = NAME;
- this._loader = loader;
- this.enabled = this._loader.isExtensionUsed(NAME);
- }
- /** @hidden */
- KHR_materials_variants.prototype.dispose = function () {
- delete this._loader;
- };
- /**
- * Gets the list of available variant tag names for this asset.
- * @param rootMesh The glTF root mesh
- * @returns the list of all the variant names for this model
- */
- KHR_materials_variants.GetAvailableVariants = function (rootMesh) {
- var extensionMetadata = this._GetExtensionMetadata(rootMesh);
- if (!extensionMetadata) {
- return [];
- }
- return Object.keys(extensionMetadata.variants);
- };
- /**
- * Select a variant given a variant tag name or a list of variant tag names.
- * @param rootMesh The glTF root mesh
- * @param variantName The variant name(s) to select.
- */
- KHR_materials_variants.SelectVariant = function (rootMesh, variantName) {
- var extensionMetadata = this._GetExtensionMetadata(rootMesh);
- if (!extensionMetadata) {
- throw new Error("Cannot select variant on a glTF mesh that does not have the " + NAME + " extension");
- }
- var select = function (variantName) {
- var entries = extensionMetadata.variants[variantName];
- if (entries) {
- for (var _i = 0, entries_1 = entries; _i < entries_1.length; _i++) {
- var entry = entries_1[_i];
- entry.mesh.material = entry.material;
- }
- }
- };
- if (variantName instanceof Array) {
- for (var _i = 0, variantName_1 = variantName; _i < variantName_1.length; _i++) {
- var name_1 = variantName_1[_i];
- select(name_1);
- }
- }
- else {
- select(variantName);
- }
- extensionMetadata.lastSelected = variantName;
- };
- /**
- * Reset back to the original before selecting a variant.
- * @param rootMesh The glTF root mesh
- */
- KHR_materials_variants.Reset = function (rootMesh) {
- var extensionMetadata = this._GetExtensionMetadata(rootMesh);
- if (!extensionMetadata) {
- throw new Error("Cannot reset on a glTF mesh that does not have the " + NAME + " extension");
- }
- for (var _i = 0, _a = extensionMetadata.original; _i < _a.length; _i++) {
- var entry = _a[_i];
- entry.mesh.material = entry.material;
- }
- extensionMetadata.lastSelected = null;
- };
- /**
- * Gets the last selected variant tag name(s) or null if original.
- * @param rootMesh The glTF root mesh
- * @returns The selected variant tag name(s).
- */
- KHR_materials_variants.GetLastSelectedVariant = function (rootMesh) {
- var extensionMetadata = this._GetExtensionMetadata(rootMesh);
- if (!extensionMetadata) {
- throw new Error("Cannot get the last selected variant on a glTF mesh that does not have the " + NAME + " extension");
- }
- return extensionMetadata.lastSelected;
- };
- KHR_materials_variants._GetExtensionMetadata = function (rootMesh) {
- var _a, _b;
- return ((_b = (_a = rootMesh === null || rootMesh === void 0 ? void 0 : rootMesh.metadata) === null || _a === void 0 ? void 0 : _a.gltf) === null || _b === void 0 ? void 0 : _b[NAME]) || null;
- };
- /** @hidden */
- KHR_materials_variants.prototype._loadMeshPrimitiveAsync = function (context, name, node, mesh, primitive, assign) {
- var _this = this;
- return _glTFLoader__WEBPACK_IMPORTED_MODULE_0__["GLTFLoader"].LoadExtensionAsync(context, primitive, this.name, function (extensionContext, extension) {
- var promises = new Array();
- promises.push(_this._loader._loadMeshPrimitiveAsync(context, name, node, mesh, primitive, function (babylonMesh) {
- assign(babylonMesh);
- if (babylonMesh instanceof babylonjs_Meshes_mesh__WEBPACK_IMPORTED_MODULE_1__["Mesh"]) {
- var babylonDrawMode = _glTFLoader__WEBPACK_IMPORTED_MODULE_0__["GLTFLoader"]._GetDrawMode(context, primitive.mode);
- var root = _this._loader.rootBabylonMesh;
- var metadata = (root.metadata = root.metadata || {});
- var gltf = (metadata.gltf = metadata.gltf || {});
- var extensionMetadata = (gltf[NAME] = gltf[NAME] || { lastSelected: null, original: [], variants: {} });
- // Store the original material.
- extensionMetadata.original.push({ mesh: babylonMesh, material: babylonMesh.material });
- // For each mapping, look at the tags and make a new entry for them.
- var variants_1 = extensionMetadata.variants;
- for (var _i = 0, _a = extension.mapping; _i < _a.length; _i++) {
- var mapping = _a[_i];
- var _loop_1 = function (tag) {
- var material = _glTFLoader__WEBPACK_IMPORTED_MODULE_0__["ArrayItem"].Get("#/materials/", _this._loader.gltf.materials, mapping.material);
- promises.push(_this._loader._loadMaterialAsync("#/materials/" + mapping.material, material, babylonMesh, babylonDrawMode, function (babylonMaterial) {
- variants_1[tag] = variants_1[tag] || [];
- variants_1[tag].push({
- mesh: babylonMesh,
- material: babylonMaterial
- });
- }));
- };
- for (var _b = 0, _c = mapping.tags; _b < _c.length; _b++) {
- var tag = _c[_b];
- _loop_1(tag);
- }
- }
- }
- }));
- return Promise.all(promises).then(function (_a) {
- var babylonMesh = _a[0];
- return babylonMesh;
- });
- });
- };
- return KHR_materials_variants;
- }());
- _glTFLoader__WEBPACK_IMPORTED_MODULE_0__["GLTFLoader"].RegisterExtension(NAME, function (loader) { return new KHR_materials_variants(loader); });
- /***/ }),
- /***/ "./glTF/2.0/Extensions/KHR_mesh_quantization.ts":
- /*!******************************************************!*\
- !*** ./glTF/2.0/Extensions/KHR_mesh_quantization.ts ***!
- \******************************************************/
- /*! exports provided: KHR_mesh_quantization */
- /***/ (function(module, __webpack_exports__, __webpack_require__) {
- "use strict";
- __webpack_require__.r(__webpack_exports__);
- /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "KHR_mesh_quantization", function() { return KHR_mesh_quantization; });
- /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
- var NAME = "KHR_mesh_quantization";
- /**
- * [Specification](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_mesh_quantization)
- */
- var KHR_mesh_quantization = /** @class */ (function () {
- /** @hidden */
- function KHR_mesh_quantization(loader) {
- /**
- * The name of this extension.
- */
- this.name = NAME;
- this.enabled = loader.isExtensionUsed(NAME);
- }
- /** @hidden */
- KHR_mesh_quantization.prototype.dispose = function () {
- };
- return KHR_mesh_quantization;
- }());
- _glTFLoader__WEBPACK_IMPORTED_MODULE_0__["GLTFLoader"].RegisterExtension(NAME, function (loader) { return new KHR_mesh_quantization(loader); });
- /***/ }),
- /***/ "./glTF/2.0/Extensions/KHR_texture_basisu.ts":
- /*!***************************************************!*\
- !*** ./glTF/2.0/Extensions/KHR_texture_basisu.ts ***!
- \***************************************************/
- /*! exports provided: KHR_texture_basisu */
- /***/ (function(module, __webpack_exports__, __webpack_require__) {
- "use strict";
- __webpack_require__.r(__webpack_exports__);
- /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "KHR_texture_basisu", function() { return KHR_texture_basisu; });
- /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
- var NAME = "KHR_texture_basisu";
- /**
- * [Proposed Specification](https://github.com/KhronosGroup/glTF/pull/1751)
- * !!! Experimental Extension Subject to Changes !!!
- */
- var KHR_texture_basisu = /** @class */ (function () {
- /** @hidden */
- function KHR_texture_basisu(loader) {
- /** The name of this extension. */
- this.name = NAME;
- this._loader = loader;
- this.enabled = loader.isExtensionUsed(NAME);
- }
- /** @hidden */
- KHR_texture_basisu.prototype.dispose = function () {
- delete this._loader;
- };
- /** @hidden */
- KHR_texture_basisu.prototype._loadTextureAsync = function (context, texture, assign) {
- var _this = this;
- return _glTFLoader__WEBPACK_IMPORTED_MODULE_0__["GLTFLoader"].LoadExtensionAsync(context, texture, this.name, function (extensionContext, extension) {
- var sampler = (texture.sampler == undefined ? _glTFLoader__WEBPACK_IMPORTED_MODULE_0__["GLTFLoader"].DefaultSampler : _glTFLoader__WEBPACK_IMPORTED_MODULE_0__["ArrayItem"].Get(context + "/sampler", _this._loader.gltf.samplers, texture.sampler));
- var image = _glTFLoader__WEBPACK_IMPORTED_MODULE_0__["ArrayItem"].Get(extensionContext + "/source", _this._loader.gltf.images, extension.source);
- return _this._loader._createTextureAsync(context, sampler, image, function (babylonTexture) {
- babylonTexture.gammaSpace = false;
- assign(babylonTexture);
- });
- });
- };
- return KHR_texture_basisu;
- }());
- _glTFLoader__WEBPACK_IMPORTED_MODULE_0__["GLTFLoader"].RegisterExtension(NAME, function (loader) { return new KHR_texture_basisu(loader); });
- /***/ }),
- /***/ "./glTF/2.0/Extensions/KHR_texture_transform.ts":
- /*!******************************************************!*\
- !*** ./glTF/2.0/Extensions/KHR_texture_transform.ts ***!
- \******************************************************/
- /*! exports provided: KHR_texture_transform */
- /***/ (function(module, __webpack_exports__, __webpack_require__) {
- "use strict";
- __webpack_require__.r(__webpack_exports__);
- /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "KHR_texture_transform", function() { return KHR_texture_transform; });
- /* harmony import */ var babylonjs_Materials_Textures_texture__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/Textures/texture */ "babylonjs/Misc/tools");
- /* harmony import */ var babylonjs_Materials_Textures_texture__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_Textures_texture__WEBPACK_IMPORTED_MODULE_0__);
- /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
- var NAME = "KHR_texture_transform";
- /**
- * [Specification](https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_texture_transform)
- */
- var KHR_texture_transform = /** @class */ (function () {
- /** @hidden */
- function KHR_texture_transform(loader) {
- /**
- * The name of this extension.
- */
- this.name = NAME;
- this._loader = loader;
- this.enabled = this._loader.isExtensionUsed(NAME);
- }
- /** @hidden */
- KHR_texture_transform.prototype.dispose = function () {
- delete this._loader;
- };
- /** @hidden */
- KHR_texture_transform.prototype.loadTextureInfoAsync = function (context, textureInfo, assign) {
- var _this = this;
- return _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].LoadExtensionAsync(context, textureInfo, this.name, function (extensionContext, extension) {
- return _this._loader.loadTextureInfoAsync(context, textureInfo, function (babylonTexture) {
- if (!(babylonTexture instanceof babylonjs_Materials_Textures_texture__WEBPACK_IMPORTED_MODULE_0__["Texture"])) {
- throw new Error(extensionContext + ": Texture type not supported");
- }
- if (extension.offset) {
- babylonTexture.uOffset = extension.offset[0];
- babylonTexture.vOffset = extension.offset[1];
- }
- // Always rotate around the origin.
- babylonTexture.uRotationCenter = 0;
- babylonTexture.vRotationCenter = 0;
- if (extension.rotation) {
- babylonTexture.wAng = -extension.rotation;
- }
- if (extension.scale) {
- babylonTexture.uScale = extension.scale[0];
- babylonTexture.vScale = extension.scale[1];
- }
- if (extension.texCoord != undefined) {
- babylonTexture.coordinatesIndex = extension.texCoord;
- }
- assign(babylonTexture);
- });
- });
- };
- return KHR_texture_transform;
- }());
- _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(NAME, function (loader) { return new KHR_texture_transform(loader); });
- /***/ }),
- /***/ "./glTF/2.0/Extensions/KHR_xmp.ts":
- /*!****************************************!*\
- !*** ./glTF/2.0/Extensions/KHR_xmp.ts ***!
- \****************************************/
- /*! exports provided: KHR_xmp */
- /***/ (function(module, __webpack_exports__, __webpack_require__) {
- "use strict";
- __webpack_require__.r(__webpack_exports__);
- /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "KHR_xmp", function() { return KHR_xmp; });
- /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
- var NAME = "KHR_xmp";
- /**
- * [Proposed Specification](https://github.com/KhronosGroup/glTF/pull/1553)
- * !!! Experimental Extension Subject to Changes !!!
- */
- var KHR_xmp = /** @class */ (function () {
- /** @hidden */
- function KHR_xmp(loader) {
- /**
- * The name of this extension.
- */
- this.name = NAME;
- /**
- * Defines a number that determines the order the extensions are applied.
- */
- this.order = 100;
- this._loader = loader;
- this.enabled = this._loader.isExtensionUsed(NAME);
- }
- /** @hidden */
- KHR_xmp.prototype.dispose = function () {
- delete this._loader;
- };
- /**
- * Called after the loader state changes to LOADING.
- */
- KHR_xmp.prototype.onLoading = function () {
- var _a, _b, _c;
- var xmp_gltf = (_a = this._loader.gltf.extensions) === null || _a === void 0 ? void 0 : _a.KHR_xmp;
- var xmp_node = (_c = (_b = this._loader.gltf.asset) === null || _b === void 0 ? void 0 : _b.extensions) === null || _c === void 0 ? void 0 : _c.KHR_xmp;
- if (xmp_gltf && xmp_node) {
- var packet = +xmp_node.packet;
- if (xmp_gltf.packets && packet < xmp_gltf.packets.length) {
- this._loader.rootBabylonMesh.metadata = this._loader.rootBabylonMesh.metadata || {};
- this._loader.rootBabylonMesh.metadata.xmp = xmp_gltf.packets[packet];
- }
- }
- };
- return KHR_xmp;
- }());
- _glTFLoader__WEBPACK_IMPORTED_MODULE_0__["GLTFLoader"].RegisterExtension(NAME, function (loader) { return new KHR_xmp(loader); });
- /***/ }),
- /***/ "./glTF/2.0/Extensions/MSFT_audio_emitter.ts":
- /*!***************************************************!*\
- !*** ./glTF/2.0/Extensions/MSFT_audio_emitter.ts ***!
- \***************************************************/
- /*! exports provided: MSFT_audio_emitter */
- /***/ (function(module, __webpack_exports__, __webpack_require__) {
- "use strict";
- __webpack_require__.r(__webpack_exports__);
- /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "MSFT_audio_emitter", function() { return MSFT_audio_emitter; });
- /* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Maths/math.vector */ "babylonjs/Misc/tools");
- /* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__);
- /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
- var NAME = "MSFT_audio_emitter";
- /**
- * [Specification](https://github.com/najadojo/glTF/tree/MSFT_audio_emitter/extensions/2.0/Vendor/MSFT_audio_emitter)
- */
- var MSFT_audio_emitter = /** @class */ (function () {
- /** @hidden */
- function MSFT_audio_emitter(loader) {
- /**
- * The name of this extension.
- */
- this.name = NAME;
- this._loader = loader;
- this.enabled = this._loader.isExtensionUsed(NAME);
- }
- /** @hidden */
- MSFT_audio_emitter.prototype.dispose = function () {
- delete this._loader;
- delete this._clips;
- delete this._emitters;
- };
- /** @hidden */
- MSFT_audio_emitter.prototype.onLoading = function () {
- var extensions = this._loader.gltf.extensions;
- if (extensions && extensions[this.name]) {
- var extension = extensions[this.name];
- this._clips = extension.clips;
- this._emitters = extension.emitters;
- _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["ArrayItem"].Assign(this._clips);
- _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["ArrayItem"].Assign(this._emitters);
- }
- };
- /** @hidden */
- MSFT_audio_emitter.prototype.loadSceneAsync = function (context, scene) {
- var _this = this;
- return _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].LoadExtensionAsync(context, scene, this.name, function (extensionContext, extension) {
- var promises = new Array();
- promises.push(_this._loader.loadSceneAsync(context, scene));
- for (var _i = 0, _a = extension.emitters; _i < _a.length; _i++) {
- var emitterIndex = _a[_i];
- var emitter = _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["ArrayItem"].Get(extensionContext + "/emitters", _this._emitters, emitterIndex);
- if (emitter.refDistance != undefined || emitter.maxDistance != undefined || emitter.rolloffFactor != undefined ||
- emitter.distanceModel != undefined || emitter.innerAngle != undefined || emitter.outerAngle != undefined) {
- throw new Error(extensionContext + ": Direction or Distance properties are not allowed on emitters attached to a scene");
- }
- promises.push(_this._loadEmitterAsync(extensionContext + "/emitters/" + emitter.index, emitter));
- }
- return Promise.all(promises).then(function () { });
- });
- };
- /** @hidden */
- MSFT_audio_emitter.prototype.loadNodeAsync = function (context, node, assign) {
- var _this = this;
- return _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].LoadExtensionAsync(context, node, this.name, function (extensionContext, extension) {
- var promises = new Array();
- return _this._loader.loadNodeAsync(extensionContext, node, function (babylonMesh) {
- var _loop_1 = function (emitterIndex) {
- var emitter = _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["ArrayItem"].Get(extensionContext + "/emitters", _this._emitters, emitterIndex);
- promises.push(_this._loadEmitterAsync(extensionContext + "/emitters/" + emitter.index, emitter).then(function () {
- for (var _i = 0, _a = emitter._babylonSounds; _i < _a.length; _i++) {
- var sound = _a[_i];
- sound.attachToMesh(babylonMesh);
- if (emitter.innerAngle != undefined || emitter.outerAngle != undefined) {
- sound.setLocalDirectionToMesh(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Vector3"].Forward());
- sound.setDirectionalCone(2 * babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Tools"].ToDegrees(emitter.innerAngle == undefined ? Math.PI : emitter.innerAngle), 2 * babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Tools"].ToDegrees(emitter.outerAngle == undefined ? Math.PI : emitter.outerAngle), 0);
- }
- }
- }));
- };
- for (var _i = 0, _a = extension.emitters; _i < _a.length; _i++) {
- var emitterIndex = _a[_i];
- _loop_1(emitterIndex);
- }
- assign(babylonMesh);
- }).then(function (babylonMesh) {
- return Promise.all(promises).then(function () {
- return babylonMesh;
- });
- });
- });
- };
- /** @hidden */
- MSFT_audio_emitter.prototype.loadAnimationAsync = function (context, animation) {
- var _this = this;
- return _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].LoadExtensionAsync(context, animation, this.name, function (extensionContext, extension) {
- return _this._loader.loadAnimationAsync(context, animation).then(function (babylonAnimationGroup) {
- var promises = new Array();
- _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["ArrayItem"].Assign(extension.events);
- for (var _i = 0, _a = extension.events; _i < _a.length; _i++) {
- var event_1 = _a[_i];
- promises.push(_this._loadAnimationEventAsync(extensionContext + "/events/" + event_1.index, context, animation, event_1, babylonAnimationGroup));
- }
- return Promise.all(promises).then(function () {
- return babylonAnimationGroup;
- });
- });
- });
- };
- MSFT_audio_emitter.prototype._loadClipAsync = function (context, clip) {
- if (clip._objectURL) {
- return clip._objectURL;
- }
- var promise;
- if (clip.uri) {
- promise = this._loader.loadUriAsync(context, clip, clip.uri);
- }
- else {
- var bufferView = _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["ArrayItem"].Get(context + "/bufferView", this._loader.gltf.bufferViews, clip.bufferView);
- promise = this._loader.loadBufferViewAsync("/bufferViews/" + bufferView.index, bufferView);
- }
- clip._objectURL = promise.then(function (data) {
- return URL.createObjectURL(new Blob([data], { type: clip.mimeType }));
- });
- return clip._objectURL;
- };
- MSFT_audio_emitter.prototype._loadEmitterAsync = function (context, emitter) {
- var _this = this;
- emitter._babylonSounds = emitter._babylonSounds || [];
- if (!emitter._babylonData) {
- var clipPromises = new Array();
- var name_1 = emitter.name || "emitter" + emitter.index;
- var options_1 = {
- loop: false,
- autoplay: false,
- volume: emitter.volume == undefined ? 1 : emitter.volume,
- };
- var _loop_2 = function (i) {
- var clipContext = "/extensions/" + this_1.name + "/clips";
- var clip = _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["ArrayItem"].Get(clipContext, this_1._clips, emitter.clips[i].clip);
- clipPromises.push(this_1._loadClipAsync(clipContext + "/" + emitter.clips[i].clip, clip).then(function (objectURL) {
- var sound = emitter._babylonSounds[i] = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Sound"](name_1, objectURL, _this._loader.babylonScene, null, options_1);
- sound.refDistance = emitter.refDistance || 1;
- sound.maxDistance = emitter.maxDistance || 256;
- sound.rolloffFactor = emitter.rolloffFactor || 1;
- sound.distanceModel = emitter.distanceModel || 'exponential';
- sound._positionInEmitterSpace = true;
- }));
- };
- var this_1 = this;
- for (var i = 0; i < emitter.clips.length; i++) {
- _loop_2(i);
- }
- var promise = Promise.all(clipPromises).then(function () {
- var weights = emitter.clips.map(function (clip) { return clip.weight || 1; });
- var weightedSound = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["WeightedSound"](emitter.loop || false, emitter._babylonSounds, weights);
- if (emitter.innerAngle) {
- weightedSound.directionalConeInnerAngle = 2 * babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Tools"].ToDegrees(emitter.innerAngle);
- }
- if (emitter.outerAngle) {
- weightedSound.directionalConeOuterAngle = 2 * babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Tools"].ToDegrees(emitter.outerAngle);
- }
- if (emitter.volume) {
- weightedSound.volume = emitter.volume;
- }
- emitter._babylonData.sound = weightedSound;
- });
- emitter._babylonData = {
- loaded: promise
- };
- }
- return emitter._babylonData.loaded;
- };
- MSFT_audio_emitter.prototype._getEventAction = function (context, sound, action, time, startOffset) {
- switch (action) {
- case "play" /* play */: {
- return function (currentFrame) {
- var frameOffset = (startOffset || 0) + (currentFrame - time);
- sound.play(frameOffset);
- };
- }
- case "stop" /* stop */: {
- return function (currentFrame) {
- sound.stop();
- };
- }
- case "pause" /* pause */: {
- return function (currentFrame) {
- sound.pause();
- };
- }
- default: {
- throw new Error(context + ": Unsupported action " + action);
- }
- }
- };
- MSFT_audio_emitter.prototype._loadAnimationEventAsync = function (context, animationContext, animation, event, babylonAnimationGroup) {
- var _this = this;
- if (babylonAnimationGroup.targetedAnimations.length == 0) {
- return Promise.resolve();
- }
- var babylonAnimation = babylonAnimationGroup.targetedAnimations[0];
- var emitterIndex = event.emitter;
- var emitter = _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["ArrayItem"].Get("/extensions/" + this.name + "/emitters", this._emitters, emitterIndex);
- return this._loadEmitterAsync(context, emitter).then(function () {
- var sound = emitter._babylonData.sound;
- if (sound) {
- var babylonAnimationEvent = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["AnimationEvent"](event.time, _this._getEventAction(context, sound, event.action, event.time, event.startOffset));
- babylonAnimation.animation.addEvent(babylonAnimationEvent);
- // Make sure all started audio stops when this animation is terminated.
- babylonAnimationGroup.onAnimationGroupEndObservable.add(function () {
- sound.stop();
- });
- babylonAnimationGroup.onAnimationGroupPauseObservable.add(function () {
- sound.pause();
- });
- }
- });
- };
- return MSFT_audio_emitter;
- }());
- _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(NAME, function (loader) { return new MSFT_audio_emitter(loader); });
- /***/ }),
- /***/ "./glTF/2.0/Extensions/MSFT_lod.ts":
- /*!*****************************************!*\
- !*** ./glTF/2.0/Extensions/MSFT_lod.ts ***!
- \*****************************************/
- /*! exports provided: MSFT_lod */
- /***/ (function(module, __webpack_exports__, __webpack_require__) {
- "use strict";
- __webpack_require__.r(__webpack_exports__);
- /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "MSFT_lod", function() { return MSFT_lod; });
- /* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Misc/observable */ "babylonjs/Misc/tools");
- /* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__);
- /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
- var NAME = "MSFT_lod";
- /**
- * [Specification](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/MSFT_lod)
- */
- var MSFT_lod = /** @class */ (function () {
- /** @hidden */
- function MSFT_lod(loader) {
- /**
- * The name of this extension.
- */
- this.name = NAME;
- /**
- * Defines a number that determines the order the extensions are applied.
- */
- this.order = 100;
- /**
- * Maximum number of LODs to load, starting from the lowest LOD.
- */
- this.maxLODsToLoad = 10;
- /**
- * Observable raised when all node LODs of one level are loaded.
- * The event data is the index of the loaded LOD starting from zero.
- * Dispose the loader to cancel the loading of the next level of LODs.
- */
- this.onNodeLODsLoadedObservable = new babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["Observable"]();
- /**
- * Observable raised when all material LODs of one level are loaded.
- * The event data is the index of the loaded LOD starting from zero.
- * Dispose the loader to cancel the loading of the next level of LODs.
- */
- this.onMaterialLODsLoadedObservable = new babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["Observable"]();
- this._bufferLODs = new Array();
- this._nodeIndexLOD = null;
- this._nodeSignalLODs = new Array();
- this._nodePromiseLODs = new Array();
- this._nodeBufferLODs = new Array();
- this._materialIndexLOD = null;
- this._materialSignalLODs = new Array();
- this._materialPromiseLODs = new Array();
- this._materialBufferLODs = new Array();
- this._loader = loader;
- this.enabled = this._loader.isExtensionUsed(NAME);
- }
- /** @hidden */
- MSFT_lod.prototype.dispose = function () {
- delete this._loader;
- this._nodeIndexLOD = null;
- this._nodeSignalLODs.length = 0;
- this._nodePromiseLODs.length = 0;
- this._nodeBufferLODs.length = 0;
- this._materialIndexLOD = null;
- this._materialSignalLODs.length = 0;
- this._materialPromiseLODs.length = 0;
- this._materialBufferLODs.length = 0;
- this.onMaterialLODsLoadedObservable.clear();
- this.onNodeLODsLoadedObservable.clear();
- };
- /** @hidden */
- MSFT_lod.prototype.onReady = function () {
- var _this = this;
- var _loop_1 = function (indexLOD) {
- var promise = Promise.all(this_1._nodePromiseLODs[indexLOD]).then(function () {
- if (indexLOD !== 0) {
- _this._loader.endPerformanceCounter("Node LOD " + indexLOD);
- _this._loader.log("Loaded node LOD " + indexLOD);
- }
- _this.onNodeLODsLoadedObservable.notifyObservers(indexLOD);
- if (indexLOD !== _this._nodePromiseLODs.length - 1) {
- _this._loader.startPerformanceCounter("Node LOD " + (indexLOD + 1));
- _this._loadBufferLOD(_this._nodeBufferLODs, indexLOD + 1);
- if (_this._nodeSignalLODs[indexLOD]) {
- _this._nodeSignalLODs[indexLOD].resolve();
- }
- }
- });
- this_1._loader._completePromises.push(promise);
- };
- var this_1 = this;
- for (var indexLOD = 0; indexLOD < this._nodePromiseLODs.length; indexLOD++) {
- _loop_1(indexLOD);
- }
- var _loop_2 = function (indexLOD) {
- var promise = Promise.all(this_2._materialPromiseLODs[indexLOD]).then(function () {
- if (indexLOD !== 0) {
- _this._loader.endPerformanceCounter("Material LOD " + indexLOD);
- _this._loader.log("Loaded material LOD " + indexLOD);
- }
- _this.onMaterialLODsLoadedObservable.notifyObservers(indexLOD);
- if (indexLOD !== _this._materialPromiseLODs.length - 1) {
- _this._loader.startPerformanceCounter("Material LOD " + (indexLOD + 1));
- _this._loadBufferLOD(_this._materialBufferLODs, indexLOD + 1);
- if (_this._materialSignalLODs[indexLOD]) {
- _this._materialSignalLODs[indexLOD].resolve();
- }
- }
- });
- this_2._loader._completePromises.push(promise);
- };
- var this_2 = this;
- for (var indexLOD = 0; indexLOD < this._materialPromiseLODs.length; indexLOD++) {
- _loop_2(indexLOD);
- }
- };
- /** @hidden */
- MSFT_lod.prototype.loadSceneAsync = function (context, scene) {
- var promise = this._loader.loadSceneAsync(context, scene);
- this._loadBufferLOD(this._bufferLODs, 0);
- return promise;
- };
- /** @hidden */
- MSFT_lod.prototype.loadNodeAsync = function (context, node, assign) {
- var _this = this;
- return _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].LoadExtensionAsync(context, node, this.name, function (extensionContext, extension) {
- var firstPromise;
- var nodeLODs = _this._getLODs(extensionContext, node, _this._loader.gltf.nodes, extension.ids);
- _this._loader.logOpen("" + extensionContext);
- var _loop_3 = function (indexLOD) {
- var nodeLOD = nodeLODs[indexLOD];
- if (indexLOD !== 0) {
- _this._nodeIndexLOD = indexLOD;
- _this._nodeSignalLODs[indexLOD] = _this._nodeSignalLODs[indexLOD] || new babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["Deferred"]();
- }
- var assign_1 = function (babylonTransformNode) { babylonTransformNode.setEnabled(false); };
- var promise = _this._loader.loadNodeAsync("/nodes/" + nodeLOD.index, nodeLOD, assign_1).then(function (babylonMesh) {
- if (indexLOD !== 0) {
- // TODO: should not rely on _babylonTransformNode
- var previousNodeLOD = nodeLODs[indexLOD - 1];
- if (previousNodeLOD._babylonTransformNode) {
- _this._disposeTransformNode(previousNodeLOD._babylonTransformNode);
- delete previousNodeLOD._babylonTransformNode;
- }
- }
- babylonMesh.setEnabled(true);
- return babylonMesh;
- });
- _this._nodePromiseLODs[indexLOD] = _this._nodePromiseLODs[indexLOD] || [];
- if (indexLOD === 0) {
- firstPromise = promise;
- }
- else {
- _this._nodeIndexLOD = null;
- _this._nodePromiseLODs[indexLOD].push(promise);
- }
- };
- for (var indexLOD = 0; indexLOD < nodeLODs.length; indexLOD++) {
- _loop_3(indexLOD);
- }
- _this._loader.logClose();
- return firstPromise;
- });
- };
- /** @hidden */
- MSFT_lod.prototype._loadMaterialAsync = function (context, material, babylonMesh, babylonDrawMode, assign) {
- var _this = this;
- // Don't load material LODs if already loading a node LOD.
- if (this._nodeIndexLOD) {
- return null;
- }
- return _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].LoadExtensionAsync(context, material, this.name, function (extensionContext, extension) {
- var firstPromise;
- var materialLODs = _this._getLODs(extensionContext, material, _this._loader.gltf.materials, extension.ids);
- _this._loader.logOpen("" + extensionContext);
- var _loop_4 = function (indexLOD) {
- var materialLOD = materialLODs[indexLOD];
- if (indexLOD !== 0) {
- _this._materialIndexLOD = indexLOD;
- }
- var promise = _this._loader._loadMaterialAsync("/materials/" + materialLOD.index, materialLOD, babylonMesh, babylonDrawMode, function (babylonMaterial) {
- if (indexLOD === 0) {
- assign(babylonMaterial);
- }
- }).then(function (babylonMaterial) {
- if (indexLOD !== 0) {
- assign(babylonMaterial);
- // TODO: should not rely on _data
- var previousDataLOD = materialLODs[indexLOD - 1]._data;
- if (previousDataLOD[babylonDrawMode]) {
- _this._disposeMaterials([previousDataLOD[babylonDrawMode].babylonMaterial]);
- delete previousDataLOD[babylonDrawMode];
- }
- }
- return babylonMaterial;
- });
- _this._materialPromiseLODs[indexLOD] = _this._materialPromiseLODs[indexLOD] || [];
- if (indexLOD === 0) {
- firstPromise = promise;
- }
- else {
- _this._materialIndexLOD = null;
- _this._materialPromiseLODs[indexLOD].push(promise);
- }
- };
- for (var indexLOD = 0; indexLOD < materialLODs.length; indexLOD++) {
- _loop_4(indexLOD);
- }
- _this._loader.logClose();
- return firstPromise;
- });
- };
- /** @hidden */
- MSFT_lod.prototype._loadUriAsync = function (context, property, uri) {
- var _this = this;
- // Defer the loading of uris if loading a node or material LOD.
- if (this._nodeIndexLOD !== null) {
- this._loader.log("deferred");
- var previousIndexLOD = this._nodeIndexLOD - 1;
- this._nodeSignalLODs[previousIndexLOD] = this._nodeSignalLODs[previousIndexLOD] || new babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["Deferred"]();
- return this._nodeSignalLODs[this._nodeIndexLOD - 1].promise.then(function () {
- return _this._loader.loadUriAsync(context, property, uri);
- });
- }
- else if (this._materialIndexLOD !== null) {
- this._loader.log("deferred");
- var previousIndexLOD = this._materialIndexLOD - 1;
- this._materialSignalLODs[previousIndexLOD] = this._materialSignalLODs[previousIndexLOD] || new babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["Deferred"]();
- return this._materialSignalLODs[previousIndexLOD].promise.then(function () {
- return _this._loader.loadUriAsync(context, property, uri);
- });
- }
- return null;
- };
- /** @hidden */
- MSFT_lod.prototype.loadBufferAsync = function (context, buffer, byteOffset, byteLength) {
- if (this._loader.parent.useRangeRequests && !buffer.uri) {
- if (!this._loader.bin) {
- throw new Error(context + ": Uri is missing or the binary glTF is missing its binary chunk");
- }
- var loadAsync = function (bufferLODs, indexLOD) {
- var start = byteOffset;
- var end = start + byteLength - 1;
- var bufferLOD = bufferLODs[indexLOD];
- if (bufferLOD) {
- bufferLOD.start = Math.min(bufferLOD.start, start);
- bufferLOD.end = Math.max(bufferLOD.end, end);
- }
- else {
- bufferLOD = { start: start, end: end, loaded: new babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["Deferred"]() };
- bufferLODs[indexLOD] = bufferLOD;
- }
- return bufferLOD.loaded.promise.then(function (data) {
- return new Uint8Array(data.buffer, data.byteOffset + byteOffset - bufferLOD.start, byteLength);
- });
- };
- this._loader.log("deferred");
- if (this._nodeIndexLOD !== null) {
- return loadAsync(this._nodeBufferLODs, this._nodeIndexLOD);
- }
- else if (this._materialIndexLOD !== null) {
- return loadAsync(this._materialBufferLODs, this._materialIndexLOD);
- }
- else {
- return loadAsync(this._bufferLODs, 0);
- }
- }
- return null;
- };
- MSFT_lod.prototype._loadBufferLOD = function (bufferLODs, indexLOD) {
- var bufferLOD = bufferLODs[indexLOD];
- if (bufferLOD) {
- this._loader.log("Loading buffer range [" + bufferLOD.start + "-" + bufferLOD.end + "]");
- this._loader.bin.readAsync(bufferLOD.start, bufferLOD.end - bufferLOD.start + 1).then(function (data) {
- bufferLOD.loaded.resolve(data);
- }, function (error) {
- bufferLOD.loaded.reject(error);
- });
- }
- };
- /**
- * Gets an array of LOD properties from lowest to highest.
- */
- MSFT_lod.prototype._getLODs = function (context, property, array, ids) {
- if (this.maxLODsToLoad <= 0) {
- throw new Error("maxLODsToLoad must be greater than zero");
- }
- var properties = new Array();
- for (var i = ids.length - 1; i >= 0; i--) {
- properties.push(_glTFLoader__WEBPACK_IMPORTED_MODULE_1__["ArrayItem"].Get(context + "/ids/" + ids[i], array, ids[i]));
- if (properties.length === this.maxLODsToLoad) {
- return properties;
- }
- }
- properties.push(property);
- return properties;
- };
- MSFT_lod.prototype._disposeTransformNode = function (babylonTransformNode) {
- var _this = this;
- var babylonMaterials = new Array();
- var babylonMaterial = babylonTransformNode.material;
- if (babylonMaterial) {
- babylonMaterials.push(babylonMaterial);
- }
- for (var _i = 0, _a = babylonTransformNode.getChildMeshes(); _i < _a.length; _i++) {
- var babylonMesh = _a[_i];
- if (babylonMesh.material) {
- babylonMaterials.push(babylonMesh.material);
- }
- }
- babylonTransformNode.dispose();
- var babylonMaterialsToDispose = babylonMaterials.filter(function (babylonMaterial) { return _this._loader.babylonScene.meshes.every(function (mesh) { return mesh.material != babylonMaterial; }); });
- this._disposeMaterials(babylonMaterialsToDispose);
- };
- MSFT_lod.prototype._disposeMaterials = function (babylonMaterials) {
- var babylonTextures = {};
- for (var _i = 0, babylonMaterials_1 = babylonMaterials; _i < babylonMaterials_1.length; _i++) {
- var babylonMaterial = babylonMaterials_1[_i];
- for (var _a = 0, _b = babylonMaterial.getActiveTextures(); _a < _b.length; _a++) {
- var babylonTexture = _b[_a];
- babylonTextures[babylonTexture.uniqueId] = babylonTexture;
- }
- babylonMaterial.dispose();
- }
- for (var uniqueId in babylonTextures) {
- for (var _c = 0, _d = this._loader.babylonScene.materials; _c < _d.length; _c++) {
- var babylonMaterial = _d[_c];
- if (babylonMaterial.hasTexture(babylonTextures[uniqueId])) {
- delete babylonTextures[uniqueId];
- }
- }
- }
- for (var uniqueId in babylonTextures) {
- babylonTextures[uniqueId].dispose();
- }
- };
- return MSFT_lod;
- }());
- _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(NAME, function (loader) { return new MSFT_lod(loader); });
- /***/ }),
- /***/ "./glTF/2.0/Extensions/MSFT_minecraftMesh.ts":
- /*!***************************************************!*\
- !*** ./glTF/2.0/Extensions/MSFT_minecraftMesh.ts ***!
- \***************************************************/
- /*! exports provided: MSFT_minecraftMesh */
- /***/ (function(module, __webpack_exports__, __webpack_require__) {
- "use strict";
- __webpack_require__.r(__webpack_exports__);
- /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "MSFT_minecraftMesh", function() { return MSFT_minecraftMesh; });
- /* harmony import */ var babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/PBR/pbrMaterial */ "babylonjs/Misc/tools");
- /* harmony import */ var babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__);
- /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
- var NAME = "MSFT_minecraftMesh";
- /** @hidden */
- var MSFT_minecraftMesh = /** @class */ (function () {
- function MSFT_minecraftMesh(loader) {
- this.name = NAME;
- this._loader = loader;
- this.enabled = this._loader.isExtensionUsed(NAME);
- }
- MSFT_minecraftMesh.prototype.dispose = function () {
- delete this._loader;
- };
- MSFT_minecraftMesh.prototype.loadMaterialPropertiesAsync = function (context, material, babylonMaterial) {
- var _this = this;
- return _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].LoadExtraAsync(context, material, this.name, function (extraContext, extra) {
- if (extra) {
- if (!(babylonMaterial instanceof babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__["PBRMaterial"])) {
- throw new Error(extraContext + ": Material type not supported");
- }
- var promise = _this._loader.loadMaterialPropertiesAsync(context, material, babylonMaterial);
- if (babylonMaterial.needAlphaBlending()) {
- babylonMaterial.forceDepthWrite = true;
- babylonMaterial.separateCullingPass = true;
- }
- babylonMaterial.backFaceCulling = babylonMaterial.forceDepthWrite;
- babylonMaterial.twoSidedLighting = true;
- return promise;
- }
- return null;
- });
- };
- return MSFT_minecraftMesh;
- }());
- _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(NAME, function (loader) { return new MSFT_minecraftMesh(loader); });
- /***/ }),
- /***/ "./glTF/2.0/Extensions/MSFT_sRGBFactors.ts":
- /*!*************************************************!*\
- !*** ./glTF/2.0/Extensions/MSFT_sRGBFactors.ts ***!
- \*************************************************/
- /*! exports provided: MSFT_sRGBFactors */
- /***/ (function(module, __webpack_exports__, __webpack_require__) {
- "use strict";
- __webpack_require__.r(__webpack_exports__);
- /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "MSFT_sRGBFactors", function() { return MSFT_sRGBFactors; });
- /* harmony import */ var babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/PBR/pbrMaterial */ "babylonjs/Misc/tools");
- /* harmony import */ var babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__);
- /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
- var NAME = "MSFT_sRGBFactors";
- /** @hidden */
- var MSFT_sRGBFactors = /** @class */ (function () {
- function MSFT_sRGBFactors(loader) {
- this.name = NAME;
- this._loader = loader;
- this.enabled = this._loader.isExtensionUsed(NAME);
- }
- MSFT_sRGBFactors.prototype.dispose = function () {
- delete this._loader;
- };
- MSFT_sRGBFactors.prototype.loadMaterialPropertiesAsync = function (context, material, babylonMaterial) {
- var _this = this;
- return _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].LoadExtraAsync(context, material, this.name, function (extraContext, extra) {
- if (extra) {
- if (!(babylonMaterial instanceof babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__["PBRMaterial"])) {
- throw new Error(extraContext + ": Material type not supported");
- }
- var promise = _this._loader.loadMaterialPropertiesAsync(context, material, babylonMaterial);
- if (!babylonMaterial.albedoTexture) {
- babylonMaterial.albedoColor.toLinearSpaceToRef(babylonMaterial.albedoColor);
- }
- if (!babylonMaterial.reflectivityTexture) {
- babylonMaterial.reflectivityColor.toLinearSpaceToRef(babylonMaterial.reflectivityColor);
- }
- return promise;
- }
- return null;
- });
- };
- return MSFT_sRGBFactors;
- }());
- _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(NAME, function (loader) { return new MSFT_sRGBFactors(loader); });
- /***/ }),
- /***/ "./glTF/2.0/Extensions/index.ts":
- /*!**************************************!*\
- !*** ./glTF/2.0/Extensions/index.ts ***!
- \**************************************/
- /*! exports provided: EXT_lights_image_based, EXT_mesh_gpu_instancing, KHR_draco_mesh_compression, KHR_lights, KHR_materials_pbrSpecularGlossiness, KHR_materials_unlit, KHR_materials_clearcoat, KHR_materials_sheen, KHR_materials_specular, KHR_materials_ior, KHR_materials_variants, KHR_materials_transmission, KHR_mesh_quantization, KHR_texture_basisu, KHR_texture_transform, KHR_xmp, MSFT_audio_emitter, MSFT_lod, MSFT_minecraftMesh, MSFT_sRGBFactors, ExtrasAsMetadata */
- /***/ (function(module, __webpack_exports__, __webpack_require__) {
- "use strict";
- __webpack_require__.r(__webpack_exports__);
- /* harmony import */ var _EXT_lights_image_based__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./EXT_lights_image_based */ "./glTF/2.0/Extensions/EXT_lights_image_based.ts");
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "EXT_lights_image_based", function() { return _EXT_lights_image_based__WEBPACK_IMPORTED_MODULE_0__["EXT_lights_image_based"]; });
- /* harmony import */ var _EXT_mesh_gpu_instancing__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./EXT_mesh_gpu_instancing */ "./glTF/2.0/Extensions/EXT_mesh_gpu_instancing.ts");
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "EXT_mesh_gpu_instancing", function() { return _EXT_mesh_gpu_instancing__WEBPACK_IMPORTED_MODULE_1__["EXT_mesh_gpu_instancing"]; });
- /* harmony import */ var _KHR_draco_mesh_compression__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./KHR_draco_mesh_compression */ "./glTF/2.0/Extensions/KHR_draco_mesh_compression.ts");
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_draco_mesh_compression", function() { return _KHR_draco_mesh_compression__WEBPACK_IMPORTED_MODULE_2__["KHR_draco_mesh_compression"]; });
- /* harmony import */ var _KHR_lights_punctual__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./KHR_lights_punctual */ "./glTF/2.0/Extensions/KHR_lights_punctual.ts");
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_lights", function() { return _KHR_lights_punctual__WEBPACK_IMPORTED_MODULE_3__["KHR_lights"]; });
- /* harmony import */ var _KHR_materials_pbrSpecularGlossiness__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__(/*! ./KHR_materials_pbrSpecularGlossiness */ "./glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.ts");
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_pbrSpecularGlossiness", function() { return _KHR_materials_pbrSpecularGlossiness__WEBPACK_IMPORTED_MODULE_4__["KHR_materials_pbrSpecularGlossiness"]; });
- /* harmony import */ var _KHR_materials_unlit__WEBPACK_IMPORTED_MODULE_5__ = __webpack_require__(/*! ./KHR_materials_unlit */ "./glTF/2.0/Extensions/KHR_materials_unlit.ts");
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_unlit", function() { return _KHR_materials_unlit__WEBPACK_IMPORTED_MODULE_5__["KHR_materials_unlit"]; });
- /* harmony import */ var _KHR_materials_clearcoat__WEBPACK_IMPORTED_MODULE_6__ = __webpack_require__(/*! ./KHR_materials_clearcoat */ "./glTF/2.0/Extensions/KHR_materials_clearcoat.ts");
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_clearcoat", function() { return _KHR_materials_clearcoat__WEBPACK_IMPORTED_MODULE_6__["KHR_materials_clearcoat"]; });
- /* harmony import */ var _KHR_materials_sheen__WEBPACK_IMPORTED_MODULE_7__ = __webpack_require__(/*! ./KHR_materials_sheen */ "./glTF/2.0/Extensions/KHR_materials_sheen.ts");
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_sheen", function() { return _KHR_materials_sheen__WEBPACK_IMPORTED_MODULE_7__["KHR_materials_sheen"]; });
- /* harmony import */ var _KHR_materials_specular__WEBPACK_IMPORTED_MODULE_8__ = __webpack_require__(/*! ./KHR_materials_specular */ "./glTF/2.0/Extensions/KHR_materials_specular.ts");
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_specular", function() { return _KHR_materials_specular__WEBPACK_IMPORTED_MODULE_8__["KHR_materials_specular"]; });
- /* harmony import */ var _KHR_materials_ior__WEBPACK_IMPORTED_MODULE_9__ = __webpack_require__(/*! ./KHR_materials_ior */ "./glTF/2.0/Extensions/KHR_materials_ior.ts");
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_ior", function() { return _KHR_materials_ior__WEBPACK_IMPORTED_MODULE_9__["KHR_materials_ior"]; });
- /* harmony import */ var _KHR_materials_variants__WEBPACK_IMPORTED_MODULE_10__ = __webpack_require__(/*! ./KHR_materials_variants */ "./glTF/2.0/Extensions/KHR_materials_variants.ts");
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_variants", function() { return _KHR_materials_variants__WEBPACK_IMPORTED_MODULE_10__["KHR_materials_variants"]; });
- /* harmony import */ var _KHR_materials_transmission__WEBPACK_IMPORTED_MODULE_11__ = __webpack_require__(/*! ./KHR_materials_transmission */ "./glTF/2.0/Extensions/KHR_materials_transmission.ts");
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_transmission", function() { return _KHR_materials_transmission__WEBPACK_IMPORTED_MODULE_11__["KHR_materials_transmission"]; });
- /* harmony import */ var _KHR_mesh_quantization__WEBPACK_IMPORTED_MODULE_12__ = __webpack_require__(/*! ./KHR_mesh_quantization */ "./glTF/2.0/Extensions/KHR_mesh_quantization.ts");
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_mesh_quantization", function() { return _KHR_mesh_quantization__WEBPACK_IMPORTED_MODULE_12__["KHR_mesh_quantization"]; });
- /* harmony import */ var _KHR_texture_basisu__WEBPACK_IMPORTED_MODULE_13__ = __webpack_require__(/*! ./KHR_texture_basisu */ "./glTF/2.0/Extensions/KHR_texture_basisu.ts");
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_texture_basisu", function() { return _KHR_texture_basisu__WEBPACK_IMPORTED_MODULE_13__["KHR_texture_basisu"]; });
- /* harmony import */ var _KHR_texture_transform__WEBPACK_IMPORTED_MODULE_14__ = __webpack_require__(/*! ./KHR_texture_transform */ "./glTF/2.0/Extensions/KHR_texture_transform.ts");
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_texture_transform", function() { return _KHR_texture_transform__WEBPACK_IMPORTED_MODULE_14__["KHR_texture_transform"]; });
- /* harmony import */ var _KHR_xmp__WEBPACK_IMPORTED_MODULE_15__ = __webpack_require__(/*! ./KHR_xmp */ "./glTF/2.0/Extensions/KHR_xmp.ts");
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_xmp", function() { return _KHR_xmp__WEBPACK_IMPORTED_MODULE_15__["KHR_xmp"]; });
- /* harmony import */ var _MSFT_audio_emitter__WEBPACK_IMPORTED_MODULE_16__ = __webpack_require__(/*! ./MSFT_audio_emitter */ "./glTF/2.0/Extensions/MSFT_audio_emitter.ts");
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "MSFT_audio_emitter", function() { return _MSFT_audio_emitter__WEBPACK_IMPORTED_MODULE_16__["MSFT_audio_emitter"]; });
- /* harmony import */ var _MSFT_lod__WEBPACK_IMPORTED_MODULE_17__ = __webpack_require__(/*! ./MSFT_lod */ "./glTF/2.0/Extensions/MSFT_lod.ts");
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "MSFT_lod", function() { return _MSFT_lod__WEBPACK_IMPORTED_MODULE_17__["MSFT_lod"]; });
- /* harmony import */ var _MSFT_minecraftMesh__WEBPACK_IMPORTED_MODULE_18__ = __webpack_require__(/*! ./MSFT_minecraftMesh */ "./glTF/2.0/Extensions/MSFT_minecraftMesh.ts");
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "MSFT_minecraftMesh", function() { return _MSFT_minecraftMesh__WEBPACK_IMPORTED_MODULE_18__["MSFT_minecraftMesh"]; });
- /* harmony import */ var _MSFT_sRGBFactors__WEBPACK_IMPORTED_MODULE_19__ = __webpack_require__(/*! ./MSFT_sRGBFactors */ "./glTF/2.0/Extensions/MSFT_sRGBFactors.ts");
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "MSFT_sRGBFactors", function() { return _MSFT_sRGBFactors__WEBPACK_IMPORTED_MODULE_19__["MSFT_sRGBFactors"]; });
- /* harmony import */ var _ExtrasAsMetadata__WEBPACK_IMPORTED_MODULE_20__ = __webpack_require__(/*! ./ExtrasAsMetadata */ "./glTF/2.0/Extensions/ExtrasAsMetadata.ts");
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ExtrasAsMetadata", function() { return _ExtrasAsMetadata__WEBPACK_IMPORTED_MODULE_20__["ExtrasAsMetadata"]; });
- /***/ }),
- /***/ "./glTF/2.0/glTFLoader.ts":
- /*!********************************!*\
- !*** ./glTF/2.0/glTFLoader.ts ***!
- \********************************/
- /*! exports provided: ArrayItem, GLTFLoader */
- /***/ (function(module, __webpack_exports__, __webpack_require__) {
- "use strict";
- __webpack_require__.r(__webpack_exports__);
- /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ArrayItem", function() { return ArrayItem; });
- /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GLTFLoader", function() { return GLTFLoader; });
- /* harmony import */ var babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Misc/deferred */ "babylonjs/Misc/tools");
- /* harmony import */ var babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__);
- /* harmony import */ var _glTFFileLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFFileLoader */ "./glTF/glTFFileLoader.ts");
- /**
- * Helper class for working with arrays when loading the glTF asset
- */
- var ArrayItem = /** @class */ (function () {
- function ArrayItem() {
- }
- /**
- * Gets an item from the given array.
- * @param context The context when loading the asset
- * @param array The array to get the item from
- * @param index The index to the array
- * @returns The array item
- */
- ArrayItem.Get = function (context, array, index) {
- if (!array || index == undefined || !array[index]) {
- throw new Error(context + ": Failed to find index (" + index + ")");
- }
- return array[index];
- };
- /**
- * Assign an `index` field to each item of the given array.
- * @param array The array of items
- */
- ArrayItem.Assign = function (array) {
- if (array) {
- for (var index = 0; index < array.length; index++) {
- array[index].index = index;
- }
- }
- };
- return ArrayItem;
- }());
- /**
- * The glTF 2.0 loader
- */
- var GLTFLoader = /** @class */ (function () {
- /** @hidden */
- function GLTFLoader(parent) {
- /** @hidden */
- this._completePromises = new Array();
- /** @hidden */
- this._forAssetContainer = false;
- /** Storage */
- this._babylonLights = [];
- /** @hidden */
- this._disableInstancedMesh = 0;
- this._disposed = false;
- this._state = null;
- this._extensions = new Array();
- this._defaultBabylonMaterialData = {};
- this._parent = parent;
- }
- /**
- * Registers a loader extension.
- * @param name The name of the loader extension.
- * @param factory The factory function that creates the loader extension.
- */
- GLTFLoader.RegisterExtension = function (name, factory) {
- if (GLTFLoader.UnregisterExtension(name)) {
- babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Logger"].Warn("Extension with the name '" + name + "' already exists");
- }
- GLTFLoader._RegisteredExtensions[name] = {
- factory: factory
- };
- };
- /**
- * Unregisters a loader extension.
- * @param name The name of the loader extension.
- * @returns A boolean indicating whether the extension has been unregistered
- */
- GLTFLoader.UnregisterExtension = function (name) {
- if (!GLTFLoader._RegisteredExtensions[name]) {
- return false;
- }
- delete GLTFLoader._RegisteredExtensions[name];
- return true;
- };
- Object.defineProperty(GLTFLoader.prototype, "state", {
- /**
- * The loader state.
- */
- get: function () {
- return this._state;
- },
- enumerable: false,
- configurable: true
- });
- Object.defineProperty(GLTFLoader.prototype, "gltf", {
- /**
- * The object that represents the glTF JSON.
- */
- get: function () {
- return this._gltf;
- },
- enumerable: false,
- configurable: true
- });
- Object.defineProperty(GLTFLoader.prototype, "bin", {
- /**
- * The BIN chunk of a binary glTF.
- */
- get: function () {
- return this._bin;
- },
- enumerable: false,
- configurable: true
- });
- Object.defineProperty(GLTFLoader.prototype, "parent", {
- /**
- * The parent file loader.
- */
- get: function () {
- return this._parent;
- },
- enumerable: false,
- configurable: true
- });
- Object.defineProperty(GLTFLoader.prototype, "babylonScene", {
- /**
- * The Babylon scene when loading the asset.
- */
- get: function () {
- return this._babylonScene;
- },
- enumerable: false,
- configurable: true
- });
- Object.defineProperty(GLTFLoader.prototype, "rootBabylonMesh", {
- /**
- * The root Babylon mesh when loading the asset.
- */
- get: function () {
- return this._rootBabylonMesh;
- },
- enumerable: false,
- configurable: true
- });
- /** @hidden */
- GLTFLoader.prototype.dispose = function () {
- if (this._disposed) {
- return;
- }
- this._disposed = true;
- this._completePromises.length = 0;
- for (var name_1 in this._extensions) {
- var extension = this._extensions[name_1];
- extension.dispose && extension.dispose();
- delete this._extensions[name_1];
- }
- delete this._gltf;
- delete this._babylonScene;
- delete this._rootBabylonMesh;
- this._parent.dispose();
- };
- /** @hidden */
- GLTFLoader.prototype.importMeshAsync = function (meshesNames, scene, forAssetContainer, data, rootUrl, onProgress, fileName) {
- var _this = this;
- return Promise.resolve().then(function () {
- _this._babylonScene = scene;
- _this._rootUrl = rootUrl;
- _this._fileName = fileName || "scene";
- _this._forAssetContainer = forAssetContainer;
- _this._loadData(data);
- var nodes = null;
- if (meshesNames) {
- var nodeMap_1 = {};
- if (_this._gltf.nodes) {
- for (var _i = 0, _a = _this._gltf.nodes; _i < _a.length; _i++) {
- var node = _a[_i];
- if (node.name) {
- nodeMap_1[node.name] = node.index;
- }
- }
- }
- var names = (meshesNames instanceof Array) ? meshesNames : [meshesNames];
- nodes = names.map(function (name) {
- var node = nodeMap_1[name];
- if (node === undefined) {
- throw new Error("Failed to find node '" + name + "'");
- }
- return node;
- });
- }
- return _this._loadAsync(nodes, function () {
- return {
- meshes: _this._getMeshes(),
- particleSystems: [],
- skeletons: _this._getSkeletons(),
- animationGroups: _this._getAnimationGroups(),
- lights: _this._babylonLights,
- transformNodes: _this._getTransformNodes()
- };
- });
- });
- };
- /** @hidden */
- GLTFLoader.prototype.loadAsync = function (scene, data, rootUrl, onProgress, fileName) {
- var _this = this;
- return Promise.resolve().then(function () {
- _this._babylonScene = scene;
- _this._rootUrl = rootUrl;
- _this._fileName = fileName || "scene";
- _this._loadData(data);
- return _this._loadAsync(null, function () { return undefined; });
- });
- };
- GLTFLoader.prototype._loadAsync = function (nodes, resultFunc) {
- var _this = this;
- return Promise.resolve().then(function () {
- _this._uniqueRootUrl = (_this._rootUrl.indexOf("file:") === -1 && _this._fileName) ? _this._rootUrl : "" + _this._rootUrl + Date.now() + "/";
- _this._loadExtensions();
- _this._checkExtensions();
- var loadingToReadyCounterName = _glTFFileLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoaderState"][_glTFFileLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoaderState"].LOADING] + " => " + _glTFFileLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoaderState"][_glTFFileLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoaderState"].READY];
- var loadingToCompleteCounterName = _glTFFileLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoaderState"][_glTFFileLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoaderState"].LOADING] + " => " + _glTFFileLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoaderState"][_glTFFileLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoaderState"].COMPLETE];
- _this._parent._startPerformanceCounter(loadingToReadyCounterName);
- _this._parent._startPerformanceCounter(loadingToCompleteCounterName);
- _this._setState(_glTFFileLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoaderState"].LOADING);
- _this._extensionsOnLoading();
- var promises = new Array();
- // Block the marking of materials dirty until the scene is loaded.
- var oldBlockMaterialDirtyMechanism = _this._babylonScene.blockMaterialDirtyMechanism;
- _this._babylonScene.blockMaterialDirtyMechanism = true;
- if (nodes) {
- promises.push(_this.loadSceneAsync("/nodes", { nodes: nodes, index: -1 }));
- }
- else if (_this._gltf.scene != undefined || (_this._gltf.scenes && _this._gltf.scenes[0])) {
- var scene = ArrayItem.Get("/scene", _this._gltf.scenes, _this._gltf.scene || 0);
- promises.push(_this.loadSceneAsync("/scenes/" + scene.index, scene));
- }
- // Restore the blocking of material dirty.
- _this._babylonScene.blockMaterialDirtyMechanism = oldBlockMaterialDirtyMechanism;
- if (_this._parent.compileMaterials) {
- promises.push(_this._compileMaterialsAsync());
- }
- if (_this._parent.compileShadowGenerators) {
- promises.push(_this._compileShadowGeneratorsAsync());
- }
- var resultPromise = Promise.all(promises).then(function () {
- if (_this._rootBabylonMesh) {
- _this._rootBabylonMesh.setEnabled(true);
- }
- _this._extensionsOnReady();
- _this._setState(_glTFFileLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoaderState"].READY);
- _this._startAnimations();
- return resultFunc();
- });
- resultPromise.then(function () {
- _this._parent._endPerformanceCounter(loadingToReadyCounterName);
- babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Tools"].SetImmediate(function () {
- if (!_this._disposed) {
- Promise.all(_this._completePromises).then(function () {
- _this._parent._endPerformanceCounter(loadingToCompleteCounterName);
- _this._setState(_glTFFileLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoaderState"].COMPLETE);
- _this._parent.onCompleteObservable.notifyObservers(undefined);
- _this._parent.onCompleteObservable.clear();
- _this.dispose();
- }, function (error) {
- _this._parent.onErrorObservable.notifyObservers(error);
- _this._parent.onErrorObservable.clear();
- _this.dispose();
- });
- }
- });
- });
- return resultPromise;
- }).catch(function (error) {
- if (!_this._disposed) {
- _this._parent.onErrorObservable.notifyObservers(error);
- _this._parent.onErrorObservable.clear();
- _this.dispose();
- }
- throw error;
- });
- };
- GLTFLoader.prototype._loadData = function (data) {
- this._gltf = data.json;
- this._setupData();
- if (data.bin) {
- var buffers = this._gltf.buffers;
- if (buffers && buffers[0] && !buffers[0].uri) {
- var binaryBuffer = buffers[0];
- if (binaryBuffer.byteLength < data.bin.byteLength - 3 || binaryBuffer.byteLength > data.bin.byteLength) {
- babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Logger"].Warn("Binary buffer length (" + binaryBuffer.byteLength + ") from JSON does not match chunk length (" + data.bin.byteLength + ")");
- }
- this._bin = data.bin;
- }
- else {
- babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Logger"].Warn("Unexpected BIN chunk");
- }
- }
- };
- GLTFLoader.prototype._setupData = function () {
- ArrayItem.Assign(this._gltf.accessors);
- ArrayItem.Assign(this._gltf.animations);
- ArrayItem.Assign(this._gltf.buffers);
- ArrayItem.Assign(this._gltf.bufferViews);
- ArrayItem.Assign(this._gltf.cameras);
- ArrayItem.Assign(this._gltf.images);
- ArrayItem.Assign(this._gltf.materials);
- ArrayItem.Assign(this._gltf.meshes);
- ArrayItem.Assign(this._gltf.nodes);
- ArrayItem.Assign(this._gltf.samplers);
- ArrayItem.Assign(this._gltf.scenes);
- ArrayItem.Assign(this._gltf.skins);
- ArrayItem.Assign(this._gltf.textures);
- if (this._gltf.nodes) {
- var nodeParents = {};
- for (var _i = 0, _a = this._gltf.nodes; _i < _a.length; _i++) {
- var node = _a[_i];
- if (node.children) {
- for (var _b = 0, _c = node.children; _b < _c.length; _b++) {
- var index = _c[_b];
- nodeParents[index] = node.index;
- }
- }
- }
- var rootNode = this._createRootNode();
- for (var _d = 0, _e = this._gltf.nodes; _d < _e.length; _d++) {
- var node = _e[_d];
- var parentIndex = nodeParents[node.index];
- node.parent = parentIndex === undefined ? rootNode : this._gltf.nodes[parentIndex];
- }
- }
- };
- GLTFLoader.prototype._loadExtensions = function () {
- for (var name_2 in GLTFLoader._RegisteredExtensions) {
- var extension = GLTFLoader._RegisteredExtensions[name_2].factory(this);
- if (extension.name !== name_2) {
- babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Logger"].Warn("The name of the glTF loader extension instance does not match the registered name: " + extension.name + " !== " + name_2);
- }
- this._extensions.push(extension);
- this._parent.onExtensionLoadedObservable.notifyObservers(extension);
- }
- this._extensions.sort(function (a, b) { return (a.order || Number.MAX_VALUE) - (b.order || Number.MAX_VALUE); });
- this._parent.onExtensionLoadedObservable.clear();
- };
- GLTFLoader.prototype._checkExtensions = function () {
- if (this._gltf.extensionsRequired) {
- var _loop_1 = function (name_3) {
- var available = this_1._extensions.some(function (extension) { return extension.name === name_3 && extension.enabled; });
- if (!available) {
- throw new Error("Require extension " + name_3 + " is not available");
- }
- };
- var this_1 = this;
- for (var _i = 0, _a = this._gltf.extensionsRequired; _i < _a.length; _i++) {
- var name_3 = _a[_i];
- _loop_1(name_3);
- }
- }
- };
- GLTFLoader.prototype._setState = function (state) {
- this._state = state;
- this.log(_glTFFileLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoaderState"][this._state]);
- };
- GLTFLoader.prototype._createRootNode = function () {
- this._babylonScene._blockEntityCollection = this._forAssetContainer;
- this._rootBabylonMesh = new babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Mesh"]("__root__", this._babylonScene);
- this._babylonScene._blockEntityCollection = false;
- this._rootBabylonMesh.setEnabled(false);
- var rootNode = {
- _babylonTransformNode: this._rootBabylonMesh,
- index: -1
- };
- switch (this._parent.coordinateSystemMode) {
- case _glTFFileLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoaderCoordinateSystemMode"].AUTO: {
- if (!this._babylonScene.useRightHandedSystem) {
- rootNode.rotation = [0, 1, 0, 0];
- rootNode.scale = [1, 1, -1];
- GLTFLoader._LoadTransform(rootNode, this._rootBabylonMesh);
- }
- break;
- }
- case _glTFFileLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoaderCoordinateSystemMode"].FORCE_RIGHT_HANDED: {
- this._babylonScene.useRightHandedSystem = true;
- break;
- }
- default: {
- throw new Error("Invalid coordinate system mode (" + this._parent.coordinateSystemMode + ")");
- }
- }
- this._parent.onMeshLoadedObservable.notifyObservers(this._rootBabylonMesh);
- return rootNode;
- };
- /**
- * Loads a glTF scene.
- * @param context The context when loading the asset
- * @param scene The glTF scene property
- * @returns A promise that resolves when the load is complete
- */
- GLTFLoader.prototype.loadSceneAsync = function (context, scene) {
- var _this = this;
- var extensionPromise = this._extensionsLoadSceneAsync(context, scene);
- if (extensionPromise) {
- return extensionPromise;
- }
- var promises = new Array();
- this.logOpen(context + " " + (scene.name || ""));
- if (scene.nodes) {
- for (var _i = 0, _a = scene.nodes; _i < _a.length; _i++) {
- var index = _a[_i];
- var node = ArrayItem.Get(context + "/nodes/" + index, this._gltf.nodes, index);
- promises.push(this.loadNodeAsync("/nodes/" + node.index, node, function (babylonMesh) {
- babylonMesh.parent = _this._rootBabylonMesh;
- }));
- }
- }
- // Link all Babylon bones for each glTF node with the corresponding Babylon transform node.
- // A glTF joint is a pointer to a glTF node in the glTF node hierarchy similar to Unity3D.
- if (this._gltf.nodes) {
- for (var _b = 0, _c = this._gltf.nodes; _b < _c.length; _b++) {
- var node = _c[_b];
- if (node._babylonTransformNode && node._babylonBones) {
- for (var _d = 0, _e = node._babylonBones; _d < _e.length; _d++) {
- var babylonBone = _e[_d];
- babylonBone.linkTransformNode(node._babylonTransformNode);
- }
- }
- }
- }
- promises.push(this._loadAnimationsAsync());
- this.logClose();
- return Promise.all(promises).then(function () { });
- };
- GLTFLoader.prototype._forEachPrimitive = function (node, callback) {
- if (node._primitiveBabylonMeshes) {
- for (var _i = 0, _a = node._primitiveBabylonMeshes; _i < _a.length; _i++) {
- var babylonMesh = _a[_i];
- callback(babylonMesh);
- }
- }
- };
- GLTFLoader.prototype._getMeshes = function () {
- var meshes = new Array();
- // Root mesh is always first.
- meshes.push(this._rootBabylonMesh);
- var nodes = this._gltf.nodes;
- if (nodes) {
- for (var _i = 0, nodes_1 = nodes; _i < nodes_1.length; _i++) {
- var node = nodes_1[_i];
- this._forEachPrimitive(node, function (babylonMesh) {
- meshes.push(babylonMesh);
- });
- }
- }
- return meshes;
- };
- GLTFLoader.prototype._getTransformNodes = function () {
- var transformNodes = new Array();
- var nodes = this._gltf.nodes;
- if (nodes) {
- for (var _i = 0, nodes_2 = nodes; _i < nodes_2.length; _i++) {
- var node = nodes_2[_i];
- if (node._babylonTransformNode && node._babylonTransformNode.getClassName() === "TransformNode") {
- transformNodes.push(node._babylonTransformNode);
- }
- }
- }
- return transformNodes;
- };
- GLTFLoader.prototype._getSkeletons = function () {
- var skeletons = new Array();
- var skins = this._gltf.skins;
- if (skins) {
- for (var _i = 0, skins_1 = skins; _i < skins_1.length; _i++) {
- var skin = skins_1[_i];
- if (skin._data) {
- skeletons.push(skin._data.babylonSkeleton);
- }
- }
- }
- return skeletons;
- };
- GLTFLoader.prototype._getAnimationGroups = function () {
- var animationGroups = new Array();
- var animations = this._gltf.animations;
- if (animations) {
- for (var _i = 0, animations_1 = animations; _i < animations_1.length; _i++) {
- var animation = animations_1[_i];
- if (animation._babylonAnimationGroup) {
- animationGroups.push(animation._babylonAnimationGroup);
- }
- }
- }
- return animationGroups;
- };
- GLTFLoader.prototype._startAnimations = function () {
- switch (this._parent.animationStartMode) {
- case _glTFFileLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoaderAnimationStartMode"].NONE: {
- // do nothing
- break;
- }
- case _glTFFileLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoaderAnimationStartMode"].FIRST: {
- var babylonAnimationGroups = this._getAnimationGroups();
- if (babylonAnimationGroups.length !== 0) {
- babylonAnimationGroups[0].start(true);
- }
- break;
- }
- case _glTFFileLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoaderAnimationStartMode"].ALL: {
- var babylonAnimationGroups = this._getAnimationGroups();
- for (var _i = 0, babylonAnimationGroups_1 = babylonAnimationGroups; _i < babylonAnimationGroups_1.length; _i++) {
- var babylonAnimationGroup = babylonAnimationGroups_1[_i];
- babylonAnimationGroup.start(true);
- }
- break;
- }
- default: {
- babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Logger"].Error("Invalid animation start mode (" + this._parent.animationStartMode + ")");
- return;
- }
- }
- };
- /**
- * Loads a glTF node.
- * @param context The context when loading the asset
- * @param node The glTF node property
- * @param assign A function called synchronously after parsing the glTF properties
- * @returns A promise that resolves with the loaded Babylon mesh when the load is complete
- */
- GLTFLoader.prototype.loadNodeAsync = function (context, node, assign) {
- var _this = this;
- if (assign === void 0) { assign = function () { }; }
- var extensionPromise = this._extensionsLoadNodeAsync(context, node, assign);
- if (extensionPromise) {
- return extensionPromise;
- }
- if (node._babylonTransformNode) {
- throw new Error(context + ": Invalid recursive node hierarchy");
- }
- var promises = new Array();
- this.logOpen(context + " " + (node.name || ""));
- var loadNode = function (babylonTransformNode) {
- GLTFLoader.AddPointerMetadata(babylonTransformNode, context);
- GLTFLoader._LoadTransform(node, babylonTransformNode);
- if (node.camera != undefined) {
- var camera = ArrayItem.Get(context + "/camera", _this._gltf.cameras, node.camera);
- promises.push(_this.loadCameraAsync("/cameras/" + camera.index, camera, function (babylonCamera) {
- babylonCamera.parent = babylonTransformNode;
- }));
- }
- if (node.children) {
- for (var _i = 0, _a = node.children; _i < _a.length; _i++) {
- var index = _a[_i];
- var childNode = ArrayItem.Get(context + "/children/" + index, _this._gltf.nodes, index);
- promises.push(_this.loadNodeAsync("/nodes/" + childNode.index, childNode, function (childBabylonMesh) {
- childBabylonMesh.parent = babylonTransformNode;
- }));
- }
- }
- assign(babylonTransformNode);
- };
- if (node.mesh == undefined) {
- var nodeName = node.name || "node" + node.index;
- this._babylonScene._blockEntityCollection = this._forAssetContainer;
- node._babylonTransformNode = new babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["TransformNode"](nodeName, this._babylonScene);
- this._babylonScene._blockEntityCollection = false;
- loadNode(node._babylonTransformNode);
- }
- else {
- var mesh = ArrayItem.Get(context + "/mesh", this._gltf.meshes, node.mesh);
- promises.push(this._loadMeshAsync("/meshes/" + mesh.index, node, mesh, loadNode));
- }
- this.logClose();
- return Promise.all(promises).then(function () {
- _this._forEachPrimitive(node, function (babylonMesh) {
- if (babylonMesh.geometry && babylonMesh.geometry.useBoundingInfoFromGeometry) {
- // simply apply the world matrices to the bounding info - the extends are already ok
- babylonMesh._updateBoundingInfo();
- }
- else {
- babylonMesh.refreshBoundingInfo(true);
- }
- });
- return node._babylonTransformNode;
- });
- };
- GLTFLoader.prototype._loadMeshAsync = function (context, node, mesh, assign) {
- var primitives = mesh.primitives;
- if (!primitives || !primitives.length) {
- throw new Error(context + ": Primitives are missing");
- }
- if (primitives[0].index == undefined) {
- ArrayItem.Assign(primitives);
- }
- var promises = new Array();
- this.logOpen(context + " " + (mesh.name || ""));
- var name = node.name || "node" + node.index;
- if (primitives.length === 1) {
- var primitive = mesh.primitives[0];
- promises.push(this._loadMeshPrimitiveAsync(context + "/primitives/" + primitive.index, name, node, mesh, primitive, function (babylonMesh) {
- node._babylonTransformNode = babylonMesh;
- node._primitiveBabylonMeshes = [babylonMesh];
- }));
- }
- else {
- this._babylonScene._blockEntityCollection = this._forAssetContainer;
- node._babylonTransformNode = new babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["TransformNode"](name, this._babylonScene);
- this._babylonScene._blockEntityCollection = false;
- node._primitiveBabylonMeshes = [];
- for (var _i = 0, primitives_1 = primitives; _i < primitives_1.length; _i++) {
- var primitive = primitives_1[_i];
- promises.push(this._loadMeshPrimitiveAsync(context + "/primitives/" + primitive.index, name + "_primitive" + primitive.index, node, mesh, primitive, function (babylonMesh) {
- babylonMesh.parent = node._babylonTransformNode;
- node._primitiveBabylonMeshes.push(babylonMesh);
- }));
- }
- }
- if (node.skin != undefined) {
- var skin = ArrayItem.Get(context + "/skin", this._gltf.skins, node.skin);
- promises.push(this._loadSkinAsync("/skins/" + skin.index, node, skin));
- }
- assign(node._babylonTransformNode);
- this.logClose();
- return Promise.all(promises).then(function () {
- return node._babylonTransformNode;
- });
- };
- /**
- * @hidden Define this method to modify the default behavior when loading data for mesh primitives.
- * @param context The context when loading the asset
- * @param name The mesh name when loading the asset
- * @param node The glTF node when loading the asset
- * @param mesh The glTF mesh when loading the asset
- * @param primitive The glTF mesh primitive property
- * @param assign A function called synchronously after parsing the glTF properties
- * @returns A promise that resolves with the loaded mesh when the load is complete or null if not handled
- */
- GLTFLoader.prototype._loadMeshPrimitiveAsync = function (context, name, node, mesh, primitive, assign) {
- var _this = this;
- var extensionPromise = this._extensionsLoadMeshPrimitiveAsync(context, name, node, mesh, primitive, assign);
- if (extensionPromise) {
- return extensionPromise;
- }
- this.logOpen("" + context);
- var shouldInstance = (this._disableInstancedMesh === 0) && this._parent.createInstances && (node.skin == undefined && !mesh.primitives[0].targets);
- var babylonAbstractMesh;
- var promise;
- if (shouldInstance && primitive._instanceData) {
- babylonAbstractMesh = primitive._instanceData.babylonSourceMesh.createInstance(name);
- promise = primitive._instanceData.promise;
- }
- else {
- var promises = new Array();
- this._babylonScene._blockEntityCollection = this._forAssetContainer;
- var babylonMesh_1 = new babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Mesh"](name, this._babylonScene);
- this._babylonScene._blockEntityCollection = false;
- babylonMesh_1.overrideMaterialSideOrientation = this._babylonScene.useRightHandedSystem ? babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Material"].CounterClockWiseSideOrientation : babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Material"].ClockWiseSideOrientation;
- this._createMorphTargets(context, node, mesh, primitive, babylonMesh_1);
- promises.push(this._loadVertexDataAsync(context, primitive, babylonMesh_1).then(function (babylonGeometry) {
- return _this._loadMorphTargetsAsync(context, primitive, babylonMesh_1, babylonGeometry).then(function () {
- babylonGeometry.applyToMesh(babylonMesh_1);
- });
- }));
- var babylonDrawMode = GLTFLoader._GetDrawMode(context, primitive.mode);
- if (primitive.material == undefined) {
- var babylonMaterial = this._defaultBabylonMaterialData[babylonDrawMode];
- if (!babylonMaterial) {
- babylonMaterial = this._createDefaultMaterial("__GLTFLoader._default", babylonDrawMode);
- this._parent.onMaterialLoadedObservable.notifyObservers(babylonMaterial);
- this._defaultBabylonMaterialData[babylonDrawMode] = babylonMaterial;
- }
- babylonMesh_1.material = babylonMaterial;
- }
- else {
- var material = ArrayItem.Get(context + "/material", this._gltf.materials, primitive.material);
- promises.push(this._loadMaterialAsync("/materials/" + material.index, material, babylonMesh_1, babylonDrawMode, function (babylonMaterial) {
- babylonMesh_1.material = babylonMaterial;
- }));
- }
- promise = Promise.all(promises);
- if (shouldInstance) {
- primitive._instanceData = {
- babylonSourceMesh: babylonMesh_1,
- promise: promise
- };
- }
- babylonAbstractMesh = babylonMesh_1;
- }
- GLTFLoader.AddPointerMetadata(babylonAbstractMesh, context);
- this._parent.onMeshLoadedObservable.notifyObservers(babylonAbstractMesh);
- assign(babylonAbstractMesh);
- this.logClose();
- return promise.then(function () {
- return babylonAbstractMesh;
- });
- };
- GLTFLoader.prototype._loadVertexDataAsync = function (context, primitive, babylonMesh) {
- var _this = this;
- var extensionPromise = this._extensionsLoadVertexDataAsync(context, primitive, babylonMesh);
- if (extensionPromise) {
- return extensionPromise;
- }
- var attributes = primitive.attributes;
- if (!attributes) {
- throw new Error(context + ": Attributes are missing");
- }
- var promises = new Array();
- var babylonGeometry = new babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Geometry"](babylonMesh.name, this._babylonScene);
- if (primitive.indices == undefined) {
- babylonMesh.isUnIndexed = true;
- }
- else {
- var accessor = ArrayItem.Get(context + "/indices", this._gltf.accessors, primitive.indices);
- promises.push(this._loadIndicesAccessorAsync("/accessors/" + accessor.index, accessor).then(function (data) {
- babylonGeometry.setIndices(data);
- }));
- }
- var loadAttribute = function (attribute, kind, callback) {
- if (attributes[attribute] == undefined) {
- return;
- }
- babylonMesh._delayInfo = babylonMesh._delayInfo || [];
- if (babylonMesh._delayInfo.indexOf(kind) === -1) {
- babylonMesh._delayInfo.push(kind);
- }
- var accessor = ArrayItem.Get(context + "/attributes/" + attribute, _this._gltf.accessors, attributes[attribute]);
- promises.push(_this._loadVertexAccessorAsync("/accessors/" + accessor.index, accessor, kind).then(function (babylonVertexBuffer) {
- if (babylonVertexBuffer.getKind() === babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].PositionKind && !_this.parent.alwaysComputeBoundingBox && !babylonMesh.skeleton) {
- var mmin = accessor.min, mmax = accessor.max;
- if (mmin !== undefined && mmax !== undefined) {
- var min = babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["TmpVectors"].Vector3[0], max = babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["TmpVectors"].Vector3[1];
- min.copyFromFloats.apply(min, mmin);
- max.copyFromFloats.apply(max, mmax);
- babylonGeometry._boundingInfo = new babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["BoundingInfo"](min, max);
- babylonGeometry.useBoundingInfoFromGeometry = true;
- }
- }
- babylonGeometry.setVerticesBuffer(babylonVertexBuffer, accessor.count);
- }));
- if (kind == babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].MatricesIndicesExtraKind) {
- babylonMesh.numBoneInfluencers = 8;
- }
- if (callback) {
- callback(accessor);
- }
- };
- loadAttribute("POSITION", babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].PositionKind);
- loadAttribute("NORMAL", babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].NormalKind);
- loadAttribute("TANGENT", babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].TangentKind);
- loadAttribute("TEXCOORD_0", babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].UVKind);
- loadAttribute("TEXCOORD_1", babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].UV2Kind);
- loadAttribute("JOINTS_0", babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].MatricesIndicesKind);
- loadAttribute("WEIGHTS_0", babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].MatricesWeightsKind);
- loadAttribute("JOINTS_1", babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].MatricesIndicesExtraKind);
- loadAttribute("WEIGHTS_1", babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].MatricesWeightsExtraKind);
- loadAttribute("COLOR_0", babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].ColorKind, function (accessor) {
- if (accessor.type === "VEC4" /* VEC4 */) {
- babylonMesh.hasVertexAlpha = true;
- }
- });
- return Promise.all(promises).then(function () {
- return babylonGeometry;
- });
- };
- GLTFLoader.prototype._createMorphTargets = function (context, node, mesh, primitive, babylonMesh) {
- if (!primitive.targets) {
- return;
- }
- if (node._numMorphTargets == undefined) {
- node._numMorphTargets = primitive.targets.length;
- }
- else if (primitive.targets.length !== node._numMorphTargets) {
- throw new Error(context + ": Primitives do not have the same number of targets");
- }
- var targetNames = mesh.extras ? mesh.extras.targetNames : null;
- babylonMesh.morphTargetManager = new babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["MorphTargetManager"](babylonMesh.getScene());
- for (var index = 0; index < primitive.targets.length; index++) {
- var weight = node.weights ? node.weights[index] : mesh.weights ? mesh.weights[index] : 0;
- var name_4 = targetNames ? targetNames[index] : "morphTarget" + index;
- babylonMesh.morphTargetManager.addTarget(new babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["MorphTarget"](name_4, weight, babylonMesh.getScene()));
- // TODO: tell the target whether it has positions, normals, tangents
- }
- };
- GLTFLoader.prototype._loadMorphTargetsAsync = function (context, primitive, babylonMesh, babylonGeometry) {
- if (!primitive.targets) {
- return Promise.resolve();
- }
- var promises = new Array();
- var morphTargetManager = babylonMesh.morphTargetManager;
- for (var index = 0; index < morphTargetManager.numTargets; index++) {
- var babylonMorphTarget = morphTargetManager.getTarget(index);
- promises.push(this._loadMorphTargetVertexDataAsync(context + "/targets/" + index, babylonGeometry, primitive.targets[index], babylonMorphTarget));
- }
- return Promise.all(promises).then(function () { });
- };
- GLTFLoader.prototype._loadMorphTargetVertexDataAsync = function (context, babylonGeometry, attributes, babylonMorphTarget) {
- var _this = this;
- var promises = new Array();
- var loadAttribute = function (attribute, kind, setData) {
- if (attributes[attribute] == undefined) {
- return;
- }
- var babylonVertexBuffer = babylonGeometry.getVertexBuffer(kind);
- if (!babylonVertexBuffer) {
- return;
- }
- var accessor = ArrayItem.Get(context + "/" + attribute, _this._gltf.accessors, attributes[attribute]);
- promises.push(_this._loadFloatAccessorAsync("/accessors/" + accessor.index, accessor).then(function (data) {
- setData(babylonVertexBuffer, data);
- }));
- };
- loadAttribute("POSITION", babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].PositionKind, function (babylonVertexBuffer, data) {
- var positions = new Float32Array(data.length);
- babylonVertexBuffer.forEach(data.length, function (value, index) {
- positions[index] = data[index] + value;
- });
- babylonMorphTarget.setPositions(positions);
- });
- loadAttribute("NORMAL", babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].NormalKind, function (babylonVertexBuffer, data) {
- var normals = new Float32Array(data.length);
- babylonVertexBuffer.forEach(normals.length, function (value, index) {
- normals[index] = data[index] + value;
- });
- babylonMorphTarget.setNormals(normals);
- });
- loadAttribute("TANGENT", babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].TangentKind, function (babylonVertexBuffer, data) {
- var tangents = new Float32Array(data.length / 3 * 4);
- var dataIndex = 0;
- babylonVertexBuffer.forEach(data.length / 3 * 4, function (value, index) {
- // Tangent data for morph targets is stored as xyz delta.
- // The vertexData.tangent is stored as xyzw.
- // So we need to skip every fourth vertexData.tangent.
- if (((index + 1) % 4) !== 0) {
- tangents[dataIndex] = data[dataIndex] + value;
- dataIndex++;
- }
- });
- babylonMorphTarget.setTangents(tangents);
- });
- return Promise.all(promises).then(function () { });
- };
- GLTFLoader._LoadTransform = function (node, babylonNode) {
- // Ignore the TRS of skinned nodes.
- // See https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#skins (second implementation note)
- if (node.skin != undefined) {
- return;
- }
- var position = babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Vector3"].Zero();
- var rotation = babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Quaternion"].Identity();
- var scaling = babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Vector3"].One();
- if (node.matrix) {
- var matrix = babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Matrix"].FromArray(node.matrix);
- matrix.decompose(scaling, rotation, position);
- }
- else {
- if (node.translation) {
- position = babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Vector3"].FromArray(node.translation);
- }
- if (node.rotation) {
- rotation = babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Quaternion"].FromArray(node.rotation);
- }
- if (node.scale) {
- scaling = babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Vector3"].FromArray(node.scale);
- }
- }
- babylonNode.position = position;
- babylonNode.rotationQuaternion = rotation;
- babylonNode.scaling = scaling;
- };
- GLTFLoader.prototype._loadSkinAsync = function (context, node, skin) {
- var _this = this;
- var extensionPromise = this._extensionsLoadSkinAsync(context, node, skin);
- if (extensionPromise) {
- return extensionPromise;
- }
- var assignSkeleton = function (skeleton) {
- _this._forEachPrimitive(node, function (babylonMesh) {
- babylonMesh.skeleton = skeleton;
- });
- };
- if (skin._data) {
- assignSkeleton(skin._data.babylonSkeleton);
- return skin._data.promise;
- }
- var skeletonId = "skeleton" + skin.index;
- this._babylonScene._blockEntityCollection = this._forAssetContainer;
- var babylonSkeleton = new babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Skeleton"](skin.name || skeletonId, skeletonId, this._babylonScene);
- this._babylonScene._blockEntityCollection = false;
- // See https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#skins (second implementation note)
- babylonSkeleton.overrideMesh = this._rootBabylonMesh;
- this._loadBones(context, skin, babylonSkeleton);
- assignSkeleton(babylonSkeleton);
- var promise = this._loadSkinInverseBindMatricesDataAsync(context, skin).then(function (inverseBindMatricesData) {
- _this._updateBoneMatrices(babylonSkeleton, inverseBindMatricesData);
- });
- skin._data = {
- babylonSkeleton: babylonSkeleton,
- promise: promise
- };
- return promise;
- };
- GLTFLoader.prototype._loadBones = function (context, skin, babylonSkeleton) {
- var babylonBones = {};
- for (var _i = 0, _a = skin.joints; _i < _a.length; _i++) {
- var index = _a[_i];
- var node = ArrayItem.Get(context + "/joints/" + index, this._gltf.nodes, index);
- this._loadBone(node, skin, babylonSkeleton, babylonBones);
- }
- };
- GLTFLoader.prototype._loadBone = function (node, skin, babylonSkeleton, babylonBones) {
- var babylonBone = babylonBones[node.index];
- if (babylonBone) {
- return babylonBone;
- }
- var babylonParentBone = null;
- if (node.parent && node.parent._babylonTransformNode !== this._rootBabylonMesh) {
- babylonParentBone = this._loadBone(node.parent, skin, babylonSkeleton, babylonBones);
- }
- var boneIndex = skin.joints.indexOf(node.index);
- babylonBone = new babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Bone"](node.name || "joint" + node.index, babylonSkeleton, babylonParentBone, this._getNodeMatrix(node), null, null, boneIndex);
- babylonBones[node.index] = babylonBone;
- node._babylonBones = node._babylonBones || [];
- node._babylonBones.push(babylonBone);
- return babylonBone;
- };
- GLTFLoader.prototype._loadSkinInverseBindMatricesDataAsync = function (context, skin) {
- if (skin.inverseBindMatrices == undefined) {
- return Promise.resolve(null);
- }
- var accessor = ArrayItem.Get(context + "/inverseBindMatrices", this._gltf.accessors, skin.inverseBindMatrices);
- return this._loadFloatAccessorAsync("/accessors/" + accessor.index, accessor);
- };
- GLTFLoader.prototype._updateBoneMatrices = function (babylonSkeleton, inverseBindMatricesData) {
- for (var _i = 0, _a = babylonSkeleton.bones; _i < _a.length; _i++) {
- var babylonBone = _a[_i];
- var baseMatrix = babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Matrix"].Identity();
- var boneIndex = babylonBone._index;
- if (inverseBindMatricesData && boneIndex !== -1) {
- babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Matrix"].FromArrayToRef(inverseBindMatricesData, boneIndex * 16, baseMatrix);
- baseMatrix.invertToRef(baseMatrix);
- }
- var babylonParentBone = babylonBone.getParent();
- if (babylonParentBone) {
- baseMatrix.multiplyToRef(babylonParentBone.getInvertedAbsoluteTransform(), baseMatrix);
- }
- babylonBone.updateMatrix(baseMatrix, false, false);
- babylonBone._updateDifferenceMatrix(undefined, false);
- }
- };
- GLTFLoader.prototype._getNodeMatrix = function (node) {
- return node.matrix ?
- babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Matrix"].FromArray(node.matrix) :
- babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Matrix"].Compose(node.scale ? babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Vector3"].FromArray(node.scale) : babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Vector3"].One(), node.rotation ? babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Quaternion"].FromArray(node.rotation) : babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Quaternion"].Identity(), node.translation ? babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Vector3"].FromArray(node.translation) : babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Vector3"].Zero());
- };
- /**
- * Loads a glTF camera.
- * @param context The context when loading the asset
- * @param camera The glTF camera property
- * @param assign A function called synchronously after parsing the glTF properties
- * @returns A promise that resolves with the loaded Babylon camera when the load is complete
- */
- GLTFLoader.prototype.loadCameraAsync = function (context, camera, assign) {
- if (assign === void 0) { assign = function () { }; }
- var extensionPromise = this._extensionsLoadCameraAsync(context, camera, assign);
- if (extensionPromise) {
- return extensionPromise;
- }
- var promises = new Array();
- this.logOpen(context + " " + (camera.name || ""));
- this._babylonScene._blockEntityCollection = this._forAssetContainer;
- var babylonCamera = new babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["FreeCamera"](camera.name || "camera" + camera.index, babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Vector3"].Zero(), this._babylonScene, false);
- this._babylonScene._blockEntityCollection = false;
- babylonCamera.ignoreParentScaling = true;
- babylonCamera.rotation = new babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Vector3"](0, Math.PI, 0);
- switch (camera.type) {
- case "perspective" /* PERSPECTIVE */: {
- var perspective = camera.perspective;
- if (!perspective) {
- throw new Error(context + ": Camera perspective properties are missing");
- }
- babylonCamera.fov = perspective.yfov;
- babylonCamera.minZ = perspective.znear;
- babylonCamera.maxZ = perspective.zfar || Number.MAX_VALUE;
- break;
- }
- case "orthographic" /* ORTHOGRAPHIC */: {
- if (!camera.orthographic) {
- throw new Error(context + ": Camera orthographic properties are missing");
- }
- babylonCamera.mode = babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Camera"].ORTHOGRAPHIC_CAMERA;
- babylonCamera.orthoLeft = -camera.orthographic.xmag;
- babylonCamera.orthoRight = camera.orthographic.xmag;
- babylonCamera.orthoBottom = -camera.orthographic.ymag;
- babylonCamera.orthoTop = camera.orthographic.ymag;
- babylonCamera.minZ = camera.orthographic.znear;
- babylonCamera.maxZ = camera.orthographic.zfar;
- break;
- }
- default: {
- throw new Error(context + ": Invalid camera type (" + camera.type + ")");
- }
- }
- GLTFLoader.AddPointerMetadata(babylonCamera, context);
- this._parent.onCameraLoadedObservable.notifyObservers(babylonCamera);
- assign(babylonCamera);
- this.logClose();
- return Promise.all(promises).then(function () {
- return babylonCamera;
- });
- };
- GLTFLoader.prototype._loadAnimationsAsync = function () {
- var animations = this._gltf.animations;
- if (!animations) {
- return Promise.resolve();
- }
- var promises = new Array();
- for (var index = 0; index < animations.length; index++) {
- var animation = animations[index];
- promises.push(this.loadAnimationAsync("/animations/" + animation.index, animation));
- }
- return Promise.all(promises).then(function () { });
- };
- /**
- * Loads a glTF animation.
- * @param context The context when loading the asset
- * @param animation The glTF animation property
- * @returns A promise that resolves with the loaded Babylon animation group when the load is complete
- */
- GLTFLoader.prototype.loadAnimationAsync = function (context, animation) {
- var promise = this._extensionsLoadAnimationAsync(context, animation);
- if (promise) {
- return promise;
- }
- this._babylonScene._blockEntityCollection = this._forAssetContainer;
- var babylonAnimationGroup = new babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["AnimationGroup"](animation.name || "animation" + animation.index, this._babylonScene);
- this._babylonScene._blockEntityCollection = false;
- animation._babylonAnimationGroup = babylonAnimationGroup;
- var promises = new Array();
- ArrayItem.Assign(animation.channels);
- ArrayItem.Assign(animation.samplers);
- for (var _i = 0, _a = animation.channels; _i < _a.length; _i++) {
- var channel = _a[_i];
- promises.push(this._loadAnimationChannelAsync(context + "/channels/" + channel.index, context, animation, channel, babylonAnimationGroup));
- }
- return Promise.all(promises).then(function () {
- babylonAnimationGroup.normalize(0);
- return babylonAnimationGroup;
- });
- };
- /**
- * @hidden Loads a glTF animation channel.
- * @param context The context when loading the asset
- * @param animationContext The context of the animation when loading the asset
- * @param animation The glTF animation property
- * @param channel The glTF animation channel property
- * @param babylonAnimationGroup The babylon animation group property
- * @param animationTargetOverride The babylon animation channel target override property. My be null.
- * @returns A void promise when the channel load is complete
- */
- GLTFLoader.prototype._loadAnimationChannelAsync = function (context, animationContext, animation, channel, babylonAnimationGroup, animationTargetOverride) {
- var _this = this;
- if (animationTargetOverride === void 0) { animationTargetOverride = null; }
- if (channel.target.node == undefined) {
- return Promise.resolve();
- }
- var targetNode = ArrayItem.Get(context + "/target/node", this._gltf.nodes, channel.target.node);
- // Ignore animations that have no animation targets.
- if ((channel.target.path === "weights" /* WEIGHTS */ && !targetNode._numMorphTargets) ||
- (channel.target.path !== "weights" /* WEIGHTS */ && !targetNode._babylonTransformNode)) {
- return Promise.resolve();
- }
- var sampler = ArrayItem.Get(context + "/sampler", animation.samplers, channel.sampler);
- return this._loadAnimationSamplerAsync(animationContext + "/samplers/" + channel.sampler, sampler).then(function (data) {
- var targetPath;
- var animationType;
- switch (channel.target.path) {
- case "translation" /* TRANSLATION */: {
- targetPath = "position";
- animationType = babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Animation"].ANIMATIONTYPE_VECTOR3;
- break;
- }
- case "rotation" /* ROTATION */: {
- targetPath = "rotationQuaternion";
- animationType = babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Animation"].ANIMATIONTYPE_QUATERNION;
- break;
- }
- case "scale" /* SCALE */: {
- targetPath = "scaling";
- animationType = babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Animation"].ANIMATIONTYPE_VECTOR3;
- break;
- }
- case "weights" /* WEIGHTS */: {
- targetPath = "influence";
- animationType = babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Animation"].ANIMATIONTYPE_FLOAT;
- break;
- }
- default: {
- throw new Error(context + "/target/path: Invalid value (" + channel.target.path + ")");
- }
- }
- var outputBufferOffset = 0;
- var getNextOutputValue;
- switch (targetPath) {
- case "position": {
- getNextOutputValue = function () {
- var value = babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Vector3"].FromArray(data.output, outputBufferOffset);
- outputBufferOffset += 3;
- return value;
- };
- break;
- }
- case "rotationQuaternion": {
- getNextOutputValue = function () {
- var value = babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Quaternion"].FromArray(data.output, outputBufferOffset);
- outputBufferOffset += 4;
- return value;
- };
- break;
- }
- case "scaling": {
- getNextOutputValue = function () {
- var value = babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Vector3"].FromArray(data.output, outputBufferOffset);
- outputBufferOffset += 3;
- return value;
- };
- break;
- }
- case "influence": {
- getNextOutputValue = function () {
- var value = new Array(targetNode._numMorphTargets);
- for (var i = 0; i < targetNode._numMorphTargets; i++) {
- value[i] = data.output[outputBufferOffset++];
- }
- return value;
- };
- break;
- }
- }
- var getNextKey;
- switch (data.interpolation) {
- case "STEP" /* STEP */: {
- getNextKey = function (frameIndex) { return ({
- frame: data.input[frameIndex],
- value: getNextOutputValue(),
- interpolation: babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["AnimationKeyInterpolation"].STEP
- }); };
- break;
- }
- case "LINEAR" /* LINEAR */: {
- getNextKey = function (frameIndex) { return ({
- frame: data.input[frameIndex],
- value: getNextOutputValue()
- }); };
- break;
- }
- case "CUBICSPLINE" /* CUBICSPLINE */: {
- getNextKey = function (frameIndex) { return ({
- frame: data.input[frameIndex],
- inTangent: getNextOutputValue(),
- value: getNextOutputValue(),
- outTangent: getNextOutputValue()
- }); };
- break;
- }
- }
- var keys = new Array(data.input.length);
- for (var frameIndex = 0; frameIndex < data.input.length; frameIndex++) {
- keys[frameIndex] = getNextKey(frameIndex);
- }
- if (targetPath === "influence") {
- var _loop_2 = function (targetIndex) {
- var animationName = babylonAnimationGroup.name + "_channel" + babylonAnimationGroup.targetedAnimations.length;
- var babylonAnimation = new babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Animation"](animationName, targetPath, 1, animationType);
- babylonAnimation.setKeys(keys.map(function (key) { return ({
- frame: key.frame,
- inTangent: key.inTangent ? key.inTangent[targetIndex] : undefined,
- value: key.value[targetIndex],
- outTangent: key.outTangent ? key.outTangent[targetIndex] : undefined
- }); }));
- _this._forEachPrimitive(targetNode, function (babylonAbstractMesh) {
- var babylonMesh = babylonAbstractMesh;
- var morphTarget = babylonMesh.morphTargetManager.getTarget(targetIndex);
- var babylonAnimationClone = babylonAnimation.clone();
- morphTarget.animations.push(babylonAnimationClone);
- babylonAnimationGroup.addTargetedAnimation(babylonAnimationClone, morphTarget);
- });
- };
- for (var targetIndex = 0; targetIndex < targetNode._numMorphTargets; targetIndex++) {
- _loop_2(targetIndex);
- }
- }
- else {
- var animationName = babylonAnimationGroup.name + "_channel" + babylonAnimationGroup.targetedAnimations.length;
- var babylonAnimation = new babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Animation"](animationName, targetPath, 1, animationType);
- babylonAnimation.setKeys(keys);
- if (animationTargetOverride != null && animationTargetOverride.animations != null) {
- animationTargetOverride.animations.push(babylonAnimation);
- babylonAnimationGroup.addTargetedAnimation(babylonAnimation, animationTargetOverride);
- }
- else {
- targetNode._babylonTransformNode.animations.push(babylonAnimation);
- babylonAnimationGroup.addTargetedAnimation(babylonAnimation, targetNode._babylonTransformNode);
- }
- }
- });
- };
- GLTFLoader.prototype._loadAnimationSamplerAsync = function (context, sampler) {
- if (sampler._data) {
- return sampler._data;
- }
- var interpolation = sampler.interpolation || "LINEAR" /* LINEAR */;
- switch (interpolation) {
- case "STEP" /* STEP */:
- case "LINEAR" /* LINEAR */:
- case "CUBICSPLINE" /* CUBICSPLINE */: {
- break;
- }
- default: {
- throw new Error(context + "/interpolation: Invalid value (" + sampler.interpolation + ")");
- }
- }
- var inputAccessor = ArrayItem.Get(context + "/input", this._gltf.accessors, sampler.input);
- var outputAccessor = ArrayItem.Get(context + "/output", this._gltf.accessors, sampler.output);
- sampler._data = Promise.all([
- this._loadFloatAccessorAsync("/accessors/" + inputAccessor.index, inputAccessor),
- this._loadFloatAccessorAsync("/accessors/" + outputAccessor.index, outputAccessor)
- ]).then(function (_a) {
- var inputData = _a[0], outputData = _a[1];
- return {
- input: inputData,
- interpolation: interpolation,
- output: outputData,
- };
- });
- return sampler._data;
- };
- GLTFLoader.prototype._loadBufferAsync = function (context, buffer, byteOffset, byteLength) {
- var extensionPromise = this._extensionsLoadBufferAsync(context, buffer, byteOffset, byteLength);
- if (extensionPromise) {
- return extensionPromise;
- }
- if (!buffer._data) {
- if (buffer.uri) {
- buffer._data = this.loadUriAsync(context + "/uri", buffer, buffer.uri);
- }
- else {
- if (!this._bin) {
- throw new Error(context + ": Uri is missing or the binary glTF is missing its binary chunk");
- }
- buffer._data = this._bin.readAsync(0, buffer.byteLength);
- }
- }
- return buffer._data.then(function (data) {
- try {
- return new Uint8Array(data.buffer, data.byteOffset + byteOffset, byteLength);
- }
- catch (e) {
- throw new Error(context + ": " + e.message);
- }
- });
- };
- /**
- * Loads a glTF buffer view.
- * @param context The context when loading the asset
- * @param bufferView The glTF buffer view property
- * @returns A promise that resolves with the loaded data when the load is complete
- */
- GLTFLoader.prototype.loadBufferViewAsync = function (context, bufferView) {
- var extensionPromise = this._extensionsLoadBufferViewAsync(context, bufferView);
- if (extensionPromise) {
- return extensionPromise;
- }
- if (bufferView._data) {
- return bufferView._data;
- }
- var buffer = ArrayItem.Get(context + "/buffer", this._gltf.buffers, bufferView.buffer);
- bufferView._data = this._loadBufferAsync("/buffers/" + buffer.index, buffer, (bufferView.byteOffset || 0), bufferView.byteLength);
- return bufferView._data;
- };
- GLTFLoader.prototype._loadAccessorAsync = function (context, accessor, constructor) {
- var _this = this;
- if (accessor._data) {
- return accessor._data;
- }
- var numComponents = GLTFLoader._GetNumComponents(context, accessor.type);
- var byteStride = numComponents * babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].GetTypeByteLength(accessor.componentType);
- var length = numComponents * accessor.count;
- if (accessor.bufferView == undefined) {
- accessor._data = Promise.resolve(new constructor(length));
- }
- else {
- var bufferView_1 = ArrayItem.Get(context + "/bufferView", this._gltf.bufferViews, accessor.bufferView);
- accessor._data = this.loadBufferViewAsync("/bufferViews/" + bufferView_1.index, bufferView_1).then(function (data) {
- if (accessor.componentType === 5126 /* FLOAT */ && !accessor.normalized) {
- return GLTFLoader._GetTypedArray(context, accessor.componentType, data, accessor.byteOffset, length);
- }
- else {
- var typedArray_1 = new constructor(length);
- babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].ForEach(data, accessor.byteOffset || 0, bufferView_1.byteStride || byteStride, numComponents, accessor.componentType, typedArray_1.length, accessor.normalized || false, function (value, index) {
- typedArray_1[index] = value;
- });
- return typedArray_1;
- }
- });
- }
- if (accessor.sparse) {
- var sparse_1 = accessor.sparse;
- accessor._data = accessor._data.then(function (data) {
- var typedArray = data;
- var indicesBufferView = ArrayItem.Get(context + "/sparse/indices/bufferView", _this._gltf.bufferViews, sparse_1.indices.bufferView);
- var valuesBufferView = ArrayItem.Get(context + "/sparse/values/bufferView", _this._gltf.bufferViews, sparse_1.values.bufferView);
- return Promise.all([
- _this.loadBufferViewAsync("/bufferViews/" + indicesBufferView.index, indicesBufferView),
- _this.loadBufferViewAsync("/bufferViews/" + valuesBufferView.index, valuesBufferView)
- ]).then(function (_a) {
- var indicesData = _a[0], valuesData = _a[1];
- var indices = GLTFLoader._GetTypedArray(context + "/sparse/indices", sparse_1.indices.componentType, indicesData, sparse_1.indices.byteOffset, sparse_1.count);
- var sparseLength = numComponents * sparse_1.count;
- var values;
- if (accessor.componentType === 5126 /* FLOAT */ && !accessor.normalized) {
- values = GLTFLoader._GetTypedArray(context + "/sparse/values", accessor.componentType, valuesData, sparse_1.values.byteOffset, sparseLength);
- }
- else {
- var sparseData = GLTFLoader._GetTypedArray(context + "/sparse/values", accessor.componentType, valuesData, sparse_1.values.byteOffset, sparseLength);
- values = new constructor(sparseLength);
- babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].ForEach(sparseData, 0, byteStride, numComponents, accessor.componentType, values.length, accessor.normalized || false, function (value, index) {
- values[index] = value;
- });
- }
- var valuesIndex = 0;
- for (var indicesIndex = 0; indicesIndex < indices.length; indicesIndex++) {
- var dataIndex = indices[indicesIndex] * numComponents;
- for (var componentIndex = 0; componentIndex < numComponents; componentIndex++) {
- typedArray[dataIndex++] = values[valuesIndex++];
- }
- }
- return typedArray;
- });
- });
- }
- return accessor._data;
- };
- /** @hidden */
- GLTFLoader.prototype._loadFloatAccessorAsync = function (context, accessor) {
- return this._loadAccessorAsync(context, accessor, Float32Array);
- };
- GLTFLoader.prototype._loadIndicesAccessorAsync = function (context, accessor) {
- if (accessor.type !== "SCALAR" /* SCALAR */) {
- throw new Error(context + "/type: Invalid value " + accessor.type);
- }
- if (accessor.componentType !== 5121 /* UNSIGNED_BYTE */ &&
- accessor.componentType !== 5123 /* UNSIGNED_SHORT */ &&
- accessor.componentType !== 5125 /* UNSIGNED_INT */) {
- throw new Error(context + "/componentType: Invalid value " + accessor.componentType);
- }
- if (accessor._data) {
- return accessor._data;
- }
- if (accessor.sparse) {
- var constructor = GLTFLoader._GetTypedArrayConstructor(context + "/componentType", accessor.componentType);
- accessor._data = this._loadAccessorAsync(context, accessor, constructor);
- }
- else {
- var bufferView = ArrayItem.Get(context + "/bufferView", this._gltf.bufferViews, accessor.bufferView);
- accessor._data = this.loadBufferViewAsync("/bufferViews/" + bufferView.index, bufferView).then(function (data) {
- return GLTFLoader._GetTypedArray(context, accessor.componentType, data, accessor.byteOffset, accessor.count);
- });
- }
- return accessor._data;
- };
- GLTFLoader.prototype._loadVertexBufferViewAsync = function (bufferView, kind) {
- var _this = this;
- if (bufferView._babylonBuffer) {
- return bufferView._babylonBuffer;
- }
- bufferView._babylonBuffer = this.loadBufferViewAsync("/bufferViews/" + bufferView.index, bufferView).then(function (data) {
- return new babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Buffer"](_this._babylonScene.getEngine(), data, false);
- });
- return bufferView._babylonBuffer;
- };
- GLTFLoader.prototype._loadVertexAccessorAsync = function (context, accessor, kind) {
- var _this = this;
- if (accessor._babylonVertexBuffer) {
- return accessor._babylonVertexBuffer;
- }
- if (accessor.sparse) {
- accessor._babylonVertexBuffer = this._loadFloatAccessorAsync("/accessors/" + accessor.index, accessor).then(function (data) {
- return new babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"](_this._babylonScene.getEngine(), data, kind, false);
- });
- }
- // HACK: If byte offset is not a multiple of component type byte length then load as a float array instead of using Babylon buffers.
- else if (accessor.byteOffset && accessor.byteOffset % babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].GetTypeByteLength(accessor.componentType) !== 0) {
- babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Logger"].Warn("Accessor byte offset is not a multiple of component type byte length");
- accessor._babylonVertexBuffer = this._loadFloatAccessorAsync("/accessors/" + accessor.index, accessor).then(function (data) {
- return new babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"](_this._babylonScene.getEngine(), data, kind, false);
- });
- }
- // Load joint indices as a float array since the shaders expect float data but glTF uses unsigned byte/short.
- // This prevents certain platforms (e.g. D3D) from having to convert the data to float on the fly.
- else if (kind === babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].MatricesIndicesKind || kind === babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].MatricesIndicesExtraKind) {
- accessor._babylonVertexBuffer = this._loadFloatAccessorAsync("/accessors/" + accessor.index, accessor).then(function (data) {
- return new babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"](_this._babylonScene.getEngine(), data, kind, false);
- });
- }
- else {
- var bufferView_2 = ArrayItem.Get(context + "/bufferView", this._gltf.bufferViews, accessor.bufferView);
- accessor._babylonVertexBuffer = this._loadVertexBufferViewAsync(bufferView_2, kind).then(function (babylonBuffer) {
- var size = GLTFLoader._GetNumComponents(context, accessor.type);
- return new babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"](_this._babylonScene.getEngine(), babylonBuffer, kind, false, false, bufferView_2.byteStride, false, accessor.byteOffset, size, accessor.componentType, accessor.normalized, true);
- });
- }
- return accessor._babylonVertexBuffer;
- };
- GLTFLoader.prototype._loadMaterialMetallicRoughnessPropertiesAsync = function (context, properties, babylonMaterial) {
- if (!(babylonMaterial instanceof babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["PBRMaterial"])) {
- throw new Error(context + ": Material type not supported");
- }
- var promises = new Array();
- if (properties) {
- if (properties.baseColorFactor) {
- babylonMaterial.albedoColor = babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Color3"].FromArray(properties.baseColorFactor);
- babylonMaterial.alpha = properties.baseColorFactor[3];
- }
- else {
- babylonMaterial.albedoColor = babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Color3"].White();
- }
- babylonMaterial.metallic = properties.metallicFactor == undefined ? 1 : properties.metallicFactor;
- babylonMaterial.roughness = properties.roughnessFactor == undefined ? 1 : properties.roughnessFactor;
- if (properties.baseColorTexture) {
- promises.push(this.loadTextureInfoAsync(context + "/baseColorTexture", properties.baseColorTexture, function (texture) {
- texture.name = babylonMaterial.name + " (Base Color)";
- babylonMaterial.albedoTexture = texture;
- }));
- }
- if (properties.metallicRoughnessTexture) {
- promises.push(this.loadTextureInfoAsync(context + "/metallicRoughnessTexture", properties.metallicRoughnessTexture, function (texture) {
- texture.name = babylonMaterial.name + " (Metallic Roughness)";
- babylonMaterial.metallicTexture = texture;
- }));
- babylonMaterial.useMetallnessFromMetallicTextureBlue = true;
- babylonMaterial.useRoughnessFromMetallicTextureGreen = true;
- babylonMaterial.useRoughnessFromMetallicTextureAlpha = false;
- }
- }
- return Promise.all(promises).then(function () { });
- };
- /** @hidden */
- GLTFLoader.prototype._loadMaterialAsync = function (context, material, babylonMesh, babylonDrawMode, assign) {
- if (assign === void 0) { assign = function () { }; }
- var extensionPromise = this._extensionsLoadMaterialAsync(context, material, babylonMesh, babylonDrawMode, assign);
- if (extensionPromise) {
- return extensionPromise;
- }
- material._data = material._data || {};
- var babylonData = material._data[babylonDrawMode];
- if (!babylonData) {
- this.logOpen(context + " " + (material.name || ""));
- var babylonMaterial = this.createMaterial(context, material, babylonDrawMode);
- babylonData = {
- babylonMaterial: babylonMaterial,
- babylonMeshes: [],
- promise: this.loadMaterialPropertiesAsync(context, material, babylonMaterial)
- };
- material._data[babylonDrawMode] = babylonData;
- GLTFLoader.AddPointerMetadata(babylonMaterial, context);
- this._parent.onMaterialLoadedObservable.notifyObservers(babylonMaterial);
- this.logClose();
- }
- babylonData.babylonMeshes.push(babylonMesh);
- babylonMesh.onDisposeObservable.addOnce(function () {
- var index = babylonData.babylonMeshes.indexOf(babylonMesh);
- if (index !== -1) {
- babylonData.babylonMeshes.splice(index, 1);
- }
- });
- assign(babylonData.babylonMaterial);
- return babylonData.promise.then(function () {
- return babylonData.babylonMaterial;
- });
- };
- GLTFLoader.prototype._createDefaultMaterial = function (name, babylonDrawMode) {
- this._babylonScene._blockEntityCollection = this._forAssetContainer;
- var babylonMaterial = new babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["PBRMaterial"](name, this._babylonScene);
- this._babylonScene._blockEntityCollection = false;
- // Moved to mesh so user can change materials on gltf meshes: babylonMaterial.sideOrientation = this._babylonScene.useRightHandedSystem ? Material.CounterClockWiseSideOrientation : Material.ClockWiseSideOrientation;
- babylonMaterial.fillMode = babylonDrawMode;
- babylonMaterial.enableSpecularAntiAliasing = true;
- babylonMaterial.useRadianceOverAlpha = !this._parent.transparencyAsCoverage;
- babylonMaterial.useSpecularOverAlpha = !this._parent.transparencyAsCoverage;
- babylonMaterial.transparencyMode = babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["PBRMaterial"].PBRMATERIAL_OPAQUE;
- babylonMaterial.metallic = 1;
- babylonMaterial.roughness = 1;
- return babylonMaterial;
- };
- /**
- * Creates a Babylon material from a glTF material.
- * @param context The context when loading the asset
- * @param material The glTF material property
- * @param babylonDrawMode The draw mode for the Babylon material
- * @returns The Babylon material
- */
- GLTFLoader.prototype.createMaterial = function (context, material, babylonDrawMode) {
- var extensionPromise = this._extensionsCreateMaterial(context, material, babylonDrawMode);
- if (extensionPromise) {
- return extensionPromise;
- }
- var name = material.name || "material" + material.index;
- var babylonMaterial = this._createDefaultMaterial(name, babylonDrawMode);
- return babylonMaterial;
- };
- /**
- * Loads properties from a glTF material into a Babylon material.
- * @param context The context when loading the asset
- * @param material The glTF material property
- * @param babylonMaterial The Babylon material
- * @returns A promise that resolves when the load is complete
- */
- GLTFLoader.prototype.loadMaterialPropertiesAsync = function (context, material, babylonMaterial) {
- var extensionPromise = this._extensionsLoadMaterialPropertiesAsync(context, material, babylonMaterial);
- if (extensionPromise) {
- return extensionPromise;
- }
- var promises = new Array();
- promises.push(this.loadMaterialBasePropertiesAsync(context, material, babylonMaterial));
- if (material.pbrMetallicRoughness) {
- promises.push(this._loadMaterialMetallicRoughnessPropertiesAsync(context + "/pbrMetallicRoughness", material.pbrMetallicRoughness, babylonMaterial));
- }
- this.loadMaterialAlphaProperties(context, material, babylonMaterial);
- return Promise.all(promises).then(function () { });
- };
- /**
- * Loads the normal, occlusion, and emissive properties from a glTF material into a Babylon material.
- * @param context The context when loading the asset
- * @param material The glTF material property
- * @param babylonMaterial The Babylon material
- * @returns A promise that resolves when the load is complete
- */
- GLTFLoader.prototype.loadMaterialBasePropertiesAsync = function (context, material, babylonMaterial) {
- if (!(babylonMaterial instanceof babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["PBRMaterial"])) {
- throw new Error(context + ": Material type not supported");
- }
- var promises = new Array();
- babylonMaterial.emissiveColor = material.emissiveFactor ? babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Color3"].FromArray(material.emissiveFactor) : new babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Color3"](0, 0, 0);
- if (material.doubleSided) {
- babylonMaterial.backFaceCulling = false;
- babylonMaterial.twoSidedLighting = true;
- }
- if (material.normalTexture) {
- promises.push(this.loadTextureInfoAsync(context + "/normalTexture", material.normalTexture, function (texture) {
- texture.name = babylonMaterial.name + " (Normal)";
- babylonMaterial.bumpTexture = texture;
- }));
- babylonMaterial.invertNormalMapX = !this._babylonScene.useRightHandedSystem;
- babylonMaterial.invertNormalMapY = this._babylonScene.useRightHandedSystem;
- if (material.normalTexture.scale != undefined) {
- babylonMaterial.bumpTexture.level = material.normalTexture.scale;
- }
- babylonMaterial.forceIrradianceInFragment = true;
- }
- if (material.occlusionTexture) {
- promises.push(this.loadTextureInfoAsync(context + "/occlusionTexture", material.occlusionTexture, function (texture) {
- texture.name = babylonMaterial.name + " (Occlusion)";
- babylonMaterial.ambientTexture = texture;
- }));
- babylonMaterial.useAmbientInGrayScale = true;
- if (material.occlusionTexture.strength != undefined) {
- babylonMaterial.ambientTextureStrength = material.occlusionTexture.strength;
- }
- }
- if (material.emissiveTexture) {
- promises.push(this.loadTextureInfoAsync(context + "/emissiveTexture", material.emissiveTexture, function (texture) {
- texture.name = babylonMaterial.name + " (Emissive)";
- babylonMaterial.emissiveTexture = texture;
- }));
- }
- return Promise.all(promises).then(function () { });
- };
- /**
- * Loads the alpha properties from a glTF material into a Babylon material.
- * Must be called after the setting the albedo texture of the Babylon material when the material has an albedo texture.
- * @param context The context when loading the asset
- * @param material The glTF material property
- * @param babylonMaterial The Babylon material
- */
- GLTFLoader.prototype.loadMaterialAlphaProperties = function (context, material, babylonMaterial) {
- if (!(babylonMaterial instanceof babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["PBRMaterial"])) {
- throw new Error(context + ": Material type not supported");
- }
- var alphaMode = material.alphaMode || "OPAQUE" /* OPAQUE */;
- switch (alphaMode) {
- case "OPAQUE" /* OPAQUE */: {
- babylonMaterial.transparencyMode = babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["PBRMaterial"].PBRMATERIAL_OPAQUE;
- break;
- }
- case "MASK" /* MASK */: {
- babylonMaterial.transparencyMode = babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["PBRMaterial"].PBRMATERIAL_ALPHATEST;
- babylonMaterial.alphaCutOff = (material.alphaCutoff == undefined ? 0.5 : material.alphaCutoff);
- if (babylonMaterial.albedoTexture) {
- babylonMaterial.albedoTexture.hasAlpha = true;
- }
- break;
- }
- case "BLEND" /* BLEND */: {
- babylonMaterial.transparencyMode = babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["PBRMaterial"].PBRMATERIAL_ALPHABLEND;
- if (babylonMaterial.albedoTexture) {
- babylonMaterial.albedoTexture.hasAlpha = true;
- babylonMaterial.useAlphaFromAlbedoTexture = true;
- }
- break;
- }
- default: {
- throw new Error(context + "/alphaMode: Invalid value (" + material.alphaMode + ")");
- }
- }
- };
- /**
- * Loads a glTF texture info.
- * @param context The context when loading the asset
- * @param textureInfo The glTF texture info property
- * @param assign A function called synchronously after parsing the glTF properties
- * @returns A promise that resolves with the loaded Babylon texture when the load is complete
- */
- GLTFLoader.prototype.loadTextureInfoAsync = function (context, textureInfo, assign) {
- var _this = this;
- if (assign === void 0) { assign = function () { }; }
- var extensionPromise = this._extensionsLoadTextureInfoAsync(context, textureInfo, assign);
- if (extensionPromise) {
- return extensionPromise;
- }
- this.logOpen("" + context);
- if (textureInfo.texCoord >= 2) {
- throw new Error(context + "/texCoord: Invalid value (" + textureInfo.texCoord + ")");
- }
- var texture = ArrayItem.Get(context + "/index", this._gltf.textures, textureInfo.index);
- var promise = this._loadTextureAsync("/textures/" + textureInfo.index, texture, function (babylonTexture) {
- babylonTexture.coordinatesIndex = textureInfo.texCoord || 0;
- GLTFLoader.AddPointerMetadata(babylonTexture, context);
- _this._parent.onTextureLoadedObservable.notifyObservers(babylonTexture);
- assign(babylonTexture);
- });
- this.logClose();
- return promise;
- };
- /** @hidden */
- GLTFLoader.prototype._loadTextureAsync = function (context, texture, assign) {
- if (assign === void 0) { assign = function () { }; }
- var extensionPromise = this._extensionsLoadTextureAsync(context, texture, assign);
- if (extensionPromise) {
- return extensionPromise;
- }
- this.logOpen(context + " " + (texture.name || ""));
- var sampler = (texture.sampler == undefined ? GLTFLoader.DefaultSampler : ArrayItem.Get(context + "/sampler", this._gltf.samplers, texture.sampler));
- var image = ArrayItem.Get(context + "/source", this._gltf.images, texture.source);
- var promise = this._createTextureAsync(context, sampler, image, assign);
- this.logClose();
- return promise;
- };
- /** @hidden */
- GLTFLoader.prototype._createTextureAsync = function (context, sampler, image, assign) {
- var _this = this;
- if (assign === void 0) { assign = function () { }; }
- var samplerData = this._loadSampler("/samplers/" + sampler.index, sampler);
- var promises = new Array();
- var deferred = new babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Deferred"]();
- this._babylonScene._blockEntityCollection = this._forAssetContainer;
- var babylonTexture = new babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Texture"](null, this._babylonScene, samplerData.noMipMaps, false, samplerData.samplingMode, function () {
- if (!_this._disposed) {
- deferred.resolve();
- }
- }, function (message, exception) {
- if (!_this._disposed) {
- deferred.reject(new Error(context + ": " + ((exception && exception.message) ? exception.message : message || "Failed to load texture")));
- }
- }, undefined, undefined, undefined, image.mimeType);
- this._babylonScene._blockEntityCollection = false;
- promises.push(deferred.promise);
- promises.push(this.loadImageAsync("/images/" + image.index, image).then(function (data) {
- var name = image.uri || _this._fileName + "#image" + image.index;
- var dataUrl = "data:" + _this._uniqueRootUrl + name;
- babylonTexture.updateURL(dataUrl, data);
- }));
- babylonTexture.wrapU = samplerData.wrapU;
- babylonTexture.wrapV = samplerData.wrapV;
- assign(babylonTexture);
- return Promise.all(promises).then(function () {
- return babylonTexture;
- });
- };
- GLTFLoader.prototype._loadSampler = function (context, sampler) {
- if (!sampler._data) {
- sampler._data = {
- noMipMaps: (sampler.minFilter === 9728 /* NEAREST */ || sampler.minFilter === 9729 /* LINEAR */),
- samplingMode: GLTFLoader._GetTextureSamplingMode(context, sampler),
- wrapU: GLTFLoader._GetTextureWrapMode(context + "/wrapS", sampler.wrapS),
- wrapV: GLTFLoader._GetTextureWrapMode(context + "/wrapT", sampler.wrapT)
- };
- }
- return sampler._data;
- };
- /**
- * Loads a glTF image.
- * @param context The context when loading the asset
- * @param image The glTF image property
- * @returns A promise that resolves with the loaded data when the load is complete
- */
- GLTFLoader.prototype.loadImageAsync = function (context, image) {
- if (!image._data) {
- this.logOpen(context + " " + (image.name || ""));
- if (image.uri) {
- image._data = this.loadUriAsync(context + "/uri", image, image.uri);
- }
- else {
- var bufferView = ArrayItem.Get(context + "/bufferView", this._gltf.bufferViews, image.bufferView);
- image._data = this.loadBufferViewAsync("/bufferViews/" + bufferView.index, bufferView);
- }
- this.logClose();
- }
- return image._data;
- };
- /**
- * Loads a glTF uri.
- * @param context The context when loading the asset
- * @param property The glTF property associated with the uri
- * @param uri The base64 or relative uri
- * @returns A promise that resolves with the loaded data when the load is complete
- */
- GLTFLoader.prototype.loadUriAsync = function (context, property, uri) {
- var _this = this;
- var extensionPromise = this._extensionsLoadUriAsync(context, property, uri);
- if (extensionPromise) {
- return extensionPromise;
- }
- if (!GLTFLoader._ValidateUri(uri)) {
- throw new Error(context + ": '" + uri + "' is invalid");
- }
- if (babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Tools"].IsBase64(uri)) {
- var data = new Uint8Array(babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Tools"].DecodeBase64(uri));
- this.log("Decoded " + uri.substr(0, 64) + "... (" + data.length + " bytes)");
- return Promise.resolve(data);
- }
- this.log("Loading " + uri);
- return this._parent.preprocessUrlAsync(this._rootUrl + uri).then(function (url) {
- return new Promise(function (resolve, reject) {
- _this._parent._loadFile(url, _this._babylonScene, function (data) {
- if (!_this._disposed) {
- _this.log("Loaded " + uri + " (" + data.byteLength + " bytes)");
- resolve(new Uint8Array(data));
- }
- }, true, function (request) {
- reject(new babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["LoadFileError"](context + ": Failed to load '" + uri + "'" + (request ? ": " + request.status + " " + request.statusText : ""), request));
- });
- });
- });
- };
- /**
- * Adds a JSON pointer to the metadata of the Babylon object at `<object>.metadata.gltf.pointers`.
- * @param babylonObject the Babylon object with metadata
- * @param pointer the JSON pointer
- */
- GLTFLoader.AddPointerMetadata = function (babylonObject, pointer) {
- var metadata = (babylonObject.metadata = babylonObject.metadata || {});
- var gltf = (metadata.gltf = metadata.gltf || {});
- var pointers = (gltf.pointers = gltf.pointers || []);
- pointers.push(pointer);
- };
- GLTFLoader._GetTextureWrapMode = function (context, mode) {
- // Set defaults if undefined
- mode = mode == undefined ? 10497 /* REPEAT */ : mode;
- switch (mode) {
- case 33071 /* CLAMP_TO_EDGE */: return babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Texture"].CLAMP_ADDRESSMODE;
- case 33648 /* MIRRORED_REPEAT */: return babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Texture"].MIRROR_ADDRESSMODE;
- case 10497 /* REPEAT */: return babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Texture"].WRAP_ADDRESSMODE;
- default:
- babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Logger"].Warn(context + ": Invalid value (" + mode + ")");
- return babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Texture"].WRAP_ADDRESSMODE;
- }
- };
- GLTFLoader._GetTextureSamplingMode = function (context, sampler) {
- // Set defaults if undefined
- var magFilter = sampler.magFilter == undefined ? 9729 /* LINEAR */ : sampler.magFilter;
- var minFilter = sampler.minFilter == undefined ? 9987 /* LINEAR_MIPMAP_LINEAR */ : sampler.minFilter;
- if (magFilter === 9729 /* LINEAR */) {
- switch (minFilter) {
- case 9728 /* NEAREST */: return babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Texture"].LINEAR_NEAREST;
- case 9729 /* LINEAR */: return babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Texture"].LINEAR_LINEAR;
- case 9984 /* NEAREST_MIPMAP_NEAREST */: return babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Texture"].LINEAR_NEAREST_MIPNEAREST;
- case 9985 /* LINEAR_MIPMAP_NEAREST */: return babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Texture"].LINEAR_LINEAR_MIPNEAREST;
- case 9986 /* NEAREST_MIPMAP_LINEAR */: return babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Texture"].LINEAR_NEAREST_MIPLINEAR;
- case 9987 /* LINEAR_MIPMAP_LINEAR */: return babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Texture"].LINEAR_LINEAR_MIPLINEAR;
- default:
- babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Logger"].Warn(context + "/minFilter: Invalid value (" + minFilter + ")");
- return babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Texture"].LINEAR_LINEAR_MIPLINEAR;
- }
- }
- else {
- if (magFilter !== 9728 /* NEAREST */) {
- babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Logger"].Warn(context + "/magFilter: Invalid value (" + magFilter + ")");
- }
- switch (minFilter) {
- case 9728 /* NEAREST */: return babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Texture"].NEAREST_NEAREST;
- case 9729 /* LINEAR */: return babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Texture"].NEAREST_LINEAR;
- case 9984 /* NEAREST_MIPMAP_NEAREST */: return babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Texture"].NEAREST_NEAREST_MIPNEAREST;
- case 9985 /* LINEAR_MIPMAP_NEAREST */: return babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Texture"].NEAREST_LINEAR_MIPNEAREST;
- case 9986 /* NEAREST_MIPMAP_LINEAR */: return babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Texture"].NEAREST_NEAREST_MIPLINEAR;
- case 9987 /* LINEAR_MIPMAP_LINEAR */: return babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Texture"].NEAREST_LINEAR_MIPLINEAR;
- default:
- babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Logger"].Warn(context + "/minFilter: Invalid value (" + minFilter + ")");
- return babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Texture"].NEAREST_NEAREST_MIPNEAREST;
- }
- }
- };
- GLTFLoader._GetTypedArrayConstructor = function (context, componentType) {
- switch (componentType) {
- case 5120 /* BYTE */: return Int8Array;
- case 5121 /* UNSIGNED_BYTE */: return Uint8Array;
- case 5122 /* SHORT */: return Int16Array;
- case 5123 /* UNSIGNED_SHORT */: return Uint16Array;
- case 5125 /* UNSIGNED_INT */: return Uint32Array;
- case 5126 /* FLOAT */: return Float32Array;
- default: throw new Error(context + ": Invalid component type " + componentType);
- }
- };
- GLTFLoader._GetTypedArray = function (context, componentType, bufferView, byteOffset, length) {
- var buffer = bufferView.buffer;
- byteOffset = bufferView.byteOffset + (byteOffset || 0);
- var constructor = GLTFLoader._GetTypedArrayConstructor(context + "/componentType", componentType);
- try {
- return new constructor(buffer, byteOffset, length);
- }
- catch (e) {
- throw new Error(context + ": " + e);
- }
- };
- GLTFLoader._GetNumComponents = function (context, type) {
- switch (type) {
- case "SCALAR": return 1;
- case "VEC2": return 2;
- case "VEC3": return 3;
- case "VEC4": return 4;
- case "MAT2": return 4;
- case "MAT3": return 9;
- case "MAT4": return 16;
- }
- throw new Error(context + ": Invalid type (" + type + ")");
- };
- GLTFLoader._ValidateUri = function (uri) {
- return (babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Tools"].IsBase64(uri) || uri.indexOf("..") === -1);
- };
- /** @hidden */
- GLTFLoader._GetDrawMode = function (context, mode) {
- if (mode == undefined) {
- mode = 4 /* TRIANGLES */;
- }
- switch (mode) {
- case 0 /* POINTS */: return babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Material"].PointListDrawMode;
- case 1 /* LINES */: return babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Material"].LineListDrawMode;
- case 2 /* LINE_LOOP */: return babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Material"].LineLoopDrawMode;
- case 3 /* LINE_STRIP */: return babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Material"].LineStripDrawMode;
- case 4 /* TRIANGLES */: return babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Material"].TriangleFillMode;
- case 5 /* TRIANGLE_STRIP */: return babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Material"].TriangleStripDrawMode;
- case 6 /* TRIANGLE_FAN */: return babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Material"].TriangleFanDrawMode;
- }
- throw new Error(context + ": Invalid mesh primitive mode (" + mode + ")");
- };
- GLTFLoader.prototype._compileMaterialsAsync = function () {
- var _this = this;
- this._parent._startPerformanceCounter("Compile materials");
- var promises = new Array();
- if (this._gltf.materials) {
- for (var _i = 0, _a = this._gltf.materials; _i < _a.length; _i++) {
- var material = _a[_i];
- if (material._data) {
- for (var babylonDrawMode in material._data) {
- var babylonData = material._data[babylonDrawMode];
- for (var _b = 0, _c = babylonData.babylonMeshes; _b < _c.length; _b++) {
- var babylonMesh = _c[_b];
- // Ensure nonUniformScaling is set if necessary.
- babylonMesh.computeWorldMatrix(true);
- var babylonMaterial = babylonData.babylonMaterial;
- promises.push(babylonMaterial.forceCompilationAsync(babylonMesh));
- promises.push(babylonMaterial.forceCompilationAsync(babylonMesh, { useInstances: true }));
- if (this._parent.useClipPlane) {
- promises.push(babylonMaterial.forceCompilationAsync(babylonMesh, { clipPlane: true }));
- promises.push(babylonMaterial.forceCompilationAsync(babylonMesh, { clipPlane: true, useInstances: true }));
- }
- }
- }
- }
- }
- }
- return Promise.all(promises).then(function () {
- _this._parent._endPerformanceCounter("Compile materials");
- });
- };
- GLTFLoader.prototype._compileShadowGeneratorsAsync = function () {
- var _this = this;
- this._parent._startPerformanceCounter("Compile shadow generators");
- var promises = new Array();
- var lights = this._babylonScene.lights;
- for (var _i = 0, lights_1 = lights; _i < lights_1.length; _i++) {
- var light = lights_1[_i];
- var generator = light.getShadowGenerator();
- if (generator) {
- promises.push(generator.forceCompilationAsync());
- }
- }
- return Promise.all(promises).then(function () {
- _this._parent._endPerformanceCounter("Compile shadow generators");
- });
- };
- GLTFLoader.prototype._forEachExtensions = function (action) {
- for (var _i = 0, _a = this._extensions; _i < _a.length; _i++) {
- var extension = _a[_i];
- if (extension.enabled) {
- action(extension);
- }
- }
- };
- GLTFLoader.prototype._applyExtensions = function (property, functionName, actionAsync) {
- for (var _i = 0, _a = this._extensions; _i < _a.length; _i++) {
- var extension = _a[_i];
- if (extension.enabled) {
- var id = extension.name + "." + functionName;
- var loaderProperty = property;
- loaderProperty._activeLoaderExtensionFunctions = loaderProperty._activeLoaderExtensionFunctions || {};
- var activeLoaderExtensionFunctions = loaderProperty._activeLoaderExtensionFunctions;
- if (!activeLoaderExtensionFunctions[id]) {
- activeLoaderExtensionFunctions[id] = true;
- try {
- var result = actionAsync(extension);
- if (result) {
- return result;
- }
- }
- finally {
- delete activeLoaderExtensionFunctions[id];
- }
- }
- }
- }
- return null;
- };
- GLTFLoader.prototype._extensionsOnLoading = function () {
- this._forEachExtensions(function (extension) { return extension.onLoading && extension.onLoading(); });
- };
- GLTFLoader.prototype._extensionsOnReady = function () {
- this._forEachExtensions(function (extension) { return extension.onReady && extension.onReady(); });
- };
- GLTFLoader.prototype._extensionsLoadSceneAsync = function (context, scene) {
- return this._applyExtensions(scene, "loadScene", function (extension) { return extension.loadSceneAsync && extension.loadSceneAsync(context, scene); });
- };
- GLTFLoader.prototype._extensionsLoadNodeAsync = function (context, node, assign) {
- return this._applyExtensions(node, "loadNode", function (extension) { return extension.loadNodeAsync && extension.loadNodeAsync(context, node, assign); });
- };
- GLTFLoader.prototype._extensionsLoadCameraAsync = function (context, camera, assign) {
- return this._applyExtensions(camera, "loadCamera", function (extension) { return extension.loadCameraAsync && extension.loadCameraAsync(context, camera, assign); });
- };
- GLTFLoader.prototype._extensionsLoadVertexDataAsync = function (context, primitive, babylonMesh) {
- return this._applyExtensions(primitive, "loadVertexData", function (extension) { return extension._loadVertexDataAsync && extension._loadVertexDataAsync(context, primitive, babylonMesh); });
- };
- GLTFLoader.prototype._extensionsLoadMeshPrimitiveAsync = function (context, name, node, mesh, primitive, assign) {
- return this._applyExtensions(primitive, "loadMeshPrimitive", function (extension) { return extension._loadMeshPrimitiveAsync && extension._loadMeshPrimitiveAsync(context, name, node, mesh, primitive, assign); });
- };
- GLTFLoader.prototype._extensionsLoadMaterialAsync = function (context, material, babylonMesh, babylonDrawMode, assign) {
- return this._applyExtensions(material, "loadMaterial", function (extension) { return extension._loadMaterialAsync && extension._loadMaterialAsync(context, material, babylonMesh, babylonDrawMode, assign); });
- };
- GLTFLoader.prototype._extensionsCreateMaterial = function (context, material, babylonDrawMode) {
- return this._applyExtensions(material, "createMaterial", function (extension) { return extension.createMaterial && extension.createMaterial(context, material, babylonDrawMode); });
- };
- GLTFLoader.prototype._extensionsLoadMaterialPropertiesAsync = function (context, material, babylonMaterial) {
- return this._applyExtensions(material, "loadMaterialProperties", function (extension) { return extension.loadMaterialPropertiesAsync && extension.loadMaterialPropertiesAsync(context, material, babylonMaterial); });
- };
- GLTFLoader.prototype._extensionsLoadTextureInfoAsync = function (context, textureInfo, assign) {
- return this._applyExtensions(textureInfo, "loadTextureInfo", function (extension) { return extension.loadTextureInfoAsync && extension.loadTextureInfoAsync(context, textureInfo, assign); });
- };
- GLTFLoader.prototype._extensionsLoadTextureAsync = function (context, texture, assign) {
- return this._applyExtensions(texture, "loadTexture", function (extension) { return extension._loadTextureAsync && extension._loadTextureAsync(context, texture, assign); });
- };
- GLTFLoader.prototype._extensionsLoadAnimationAsync = function (context, animation) {
- return this._applyExtensions(animation, "loadAnimation", function (extension) { return extension.loadAnimationAsync && extension.loadAnimationAsync(context, animation); });
- };
- GLTFLoader.prototype._extensionsLoadSkinAsync = function (context, node, skin) {
- return this._applyExtensions(skin, "loadSkin", function (extension) { return extension._loadSkinAsync && extension._loadSkinAsync(context, node, skin); });
- };
- GLTFLoader.prototype._extensionsLoadUriAsync = function (context, property, uri) {
- return this._applyExtensions(property, "loadUri", function (extension) { return extension._loadUriAsync && extension._loadUriAsync(context, property, uri); });
- };
- GLTFLoader.prototype._extensionsLoadBufferViewAsync = function (context, bufferView) {
- return this._applyExtensions(bufferView, "loadBufferView", function (extension) { return extension.loadBufferViewAsync && extension.loadBufferViewAsync(context, bufferView); });
- };
- GLTFLoader.prototype._extensionsLoadBufferAsync = function (context, buffer, byteOffset, byteLength) {
- return this._applyExtensions(buffer, "loadBuffer", function (extension) { return extension.loadBufferAsync && extension.loadBufferAsync(context, buffer, byteOffset, byteLength); });
- };
- /**
- * Helper method called by a loader extension to load an glTF extension.
- * @param context The context when loading the asset
- * @param property The glTF property to load the extension from
- * @param extensionName The name of the extension to load
- * @param actionAsync The action to run
- * @returns The promise returned by actionAsync or null if the extension does not exist
- */
- GLTFLoader.LoadExtensionAsync = function (context, property, extensionName, actionAsync) {
- if (!property.extensions) {
- return null;
- }
- var extensions = property.extensions;
- var extension = extensions[extensionName];
- if (!extension) {
- return null;
- }
- return actionAsync(context + "/extensions/" + extensionName, extension);
- };
- /**
- * Helper method called by a loader extension to load a glTF extra.
- * @param context The context when loading the asset
- * @param property The glTF property to load the extra from
- * @param extensionName The name of the extension to load
- * @param actionAsync The action to run
- * @returns The promise returned by actionAsync or null if the extra does not exist
- */
- GLTFLoader.LoadExtraAsync = function (context, property, extensionName, actionAsync) {
- if (!property.extras) {
- return null;
- }
- var extras = property.extras;
- var extra = extras[extensionName];
- if (!extra) {
- return null;
- }
- return actionAsync(context + "/extras/" + extensionName, extra);
- };
- /**
- * Checks for presence of an extension.
- * @param name The name of the extension to check
- * @returns A boolean indicating the presence of the given extension name in `extensionsUsed`
- */
- GLTFLoader.prototype.isExtensionUsed = function (name) {
- return !!this._gltf.extensionsUsed && this._gltf.extensionsUsed.indexOf(name) !== -1;
- };
- /**
- * Increments the indentation level and logs a message.
- * @param message The message to log
- */
- GLTFLoader.prototype.logOpen = function (message) {
- this._parent._logOpen(message);
- };
- /**
- * Decrements the indentation level.
- */
- GLTFLoader.prototype.logClose = function () {
- this._parent._logClose();
- };
- /**
- * Logs a message
- * @param message The message to log
- */
- GLTFLoader.prototype.log = function (message) {
- this._parent._log(message);
- };
- /**
- * Starts a performance counter.
- * @param counterName The name of the performance counter
- */
- GLTFLoader.prototype.startPerformanceCounter = function (counterName) {
- this._parent._startPerformanceCounter(counterName);
- };
- /**
- * Ends a performance counter.
- * @param counterName The name of the performance counter
- */
- GLTFLoader.prototype.endPerformanceCounter = function (counterName) {
- this._parent._endPerformanceCounter(counterName);
- };
- GLTFLoader._RegisteredExtensions = {};
- /**
- * The default glTF sampler.
- */
- GLTFLoader.DefaultSampler = { index: -1 };
- return GLTFLoader;
- }());
- _glTFFileLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFFileLoader"]._CreateGLTF2Loader = function (parent) { return new GLTFLoader(parent); };
- /***/ }),
- /***/ "./glTF/2.0/glTFLoaderExtension.ts":
- /*!*****************************************!*\
- !*** ./glTF/2.0/glTFLoaderExtension.ts ***!
- \*****************************************/
- /*! no static exports found */
- /***/ (function(module, exports) {
- /***/ }),
- /***/ "./glTF/2.0/glTFLoaderInterfaces.ts":
- /*!******************************************!*\
- !*** ./glTF/2.0/glTFLoaderInterfaces.ts ***!
- \******************************************/
- /*! no static exports found */
- /***/ (function(module, exports) {
- /***/ }),
- /***/ "./glTF/2.0/index.ts":
- /*!***************************!*\
- !*** ./glTF/2.0/index.ts ***!
- \***************************/
- /*! no static exports found */
- /***/ (function(module, __webpack_exports__, __webpack_require__) {
- "use strict";
- __webpack_require__.r(__webpack_exports__);
- /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./glTFLoader */ "./glTF/2.0/glTFLoader.ts");
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ArrayItem", function() { return _glTFLoader__WEBPACK_IMPORTED_MODULE_0__["ArrayItem"]; });
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTFLoader", function() { return _glTFLoader__WEBPACK_IMPORTED_MODULE_0__["GLTFLoader"]; });
- /* harmony import */ var _glTFLoaderExtension__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./glTFLoaderExtension */ "./glTF/2.0/glTFLoaderExtension.ts");
- /* harmony import */ var _glTFLoaderExtension__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(_glTFLoaderExtension__WEBPACK_IMPORTED_MODULE_1__);
- /* harmony reexport (unknown) */ for(var __WEBPACK_IMPORT_KEY__ in _glTFLoaderExtension__WEBPACK_IMPORTED_MODULE_1__) if(["ArrayItem","GLTFLoader","default"].indexOf(__WEBPACK_IMPORT_KEY__) < 0) (function(key) { __webpack_require__.d(__webpack_exports__, key, function() { return _glTFLoaderExtension__WEBPACK_IMPORTED_MODULE_1__[key]; }) }(__WEBPACK_IMPORT_KEY__));
- /* harmony import */ var _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./glTFLoaderInterfaces */ "./glTF/2.0/glTFLoaderInterfaces.ts");
- /* harmony import */ var _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_2___default = /*#__PURE__*/__webpack_require__.n(_glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_2__);
- /* harmony reexport (unknown) */ for(var __WEBPACK_IMPORT_KEY__ in _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_2__) if(["ArrayItem","GLTFLoader","default"].indexOf(__WEBPACK_IMPORT_KEY__) < 0) (function(key) { __webpack_require__.d(__webpack_exports__, key, function() { return _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_2__[key]; }) }(__WEBPACK_IMPORT_KEY__));
- /* harmony import */ var _Extensions__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./Extensions */ "./glTF/2.0/Extensions/index.ts");
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "EXT_lights_image_based", function() { return _Extensions__WEBPACK_IMPORTED_MODULE_3__["EXT_lights_image_based"]; });
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "EXT_mesh_gpu_instancing", function() { return _Extensions__WEBPACK_IMPORTED_MODULE_3__["EXT_mesh_gpu_instancing"]; });
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_draco_mesh_compression", function() { return _Extensions__WEBPACK_IMPORTED_MODULE_3__["KHR_draco_mesh_compression"]; });
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_lights", function() { return _Extensions__WEBPACK_IMPORTED_MODULE_3__["KHR_lights"]; });
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_pbrSpecularGlossiness", function() { return _Extensions__WEBPACK_IMPORTED_MODULE_3__["KHR_materials_pbrSpecularGlossiness"]; });
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_unlit", function() { return _Extensions__WEBPACK_IMPORTED_MODULE_3__["KHR_materials_unlit"]; });
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_clearcoat", function() { return _Extensions__WEBPACK_IMPORTED_MODULE_3__["KHR_materials_clearcoat"]; });
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_sheen", function() { return _Extensions__WEBPACK_IMPORTED_MODULE_3__["KHR_materials_sheen"]; });
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_specular", function() { return _Extensions__WEBPACK_IMPORTED_MODULE_3__["KHR_materials_specular"]; });
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_ior", function() { return _Extensions__WEBPACK_IMPORTED_MODULE_3__["KHR_materials_ior"]; });
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_variants", function() { return _Extensions__WEBPACK_IMPORTED_MODULE_3__["KHR_materials_variants"]; });
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_transmission", function() { return _Extensions__WEBPACK_IMPORTED_MODULE_3__["KHR_materials_transmission"]; });
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_mesh_quantization", function() { return _Extensions__WEBPACK_IMPORTED_MODULE_3__["KHR_mesh_quantization"]; });
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_texture_basisu", function() { return _Extensions__WEBPACK_IMPORTED_MODULE_3__["KHR_texture_basisu"]; });
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_texture_transform", function() { return _Extensions__WEBPACK_IMPORTED_MODULE_3__["KHR_texture_transform"]; });
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_xmp", function() { return _Extensions__WEBPACK_IMPORTED_MODULE_3__["KHR_xmp"]; });
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "MSFT_audio_emitter", function() { return _Extensions__WEBPACK_IMPORTED_MODULE_3__["MSFT_audio_emitter"]; });
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "MSFT_lod", function() { return _Extensions__WEBPACK_IMPORTED_MODULE_3__["MSFT_lod"]; });
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "MSFT_minecraftMesh", function() { return _Extensions__WEBPACK_IMPORTED_MODULE_3__["MSFT_minecraftMesh"]; });
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "MSFT_sRGBFactors", function() { return _Extensions__WEBPACK_IMPORTED_MODULE_3__["MSFT_sRGBFactors"]; });
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ExtrasAsMetadata", function() { return _Extensions__WEBPACK_IMPORTED_MODULE_3__["ExtrasAsMetadata"]; });
- /***/ }),
- /***/ "./glTF/glTFFileLoader.ts":
- /*!********************************!*\
- !*** ./glTF/glTFFileLoader.ts ***!
- \********************************/
- /*! exports provided: GLTFLoaderCoordinateSystemMode, GLTFLoaderAnimationStartMode, GLTFLoaderState, GLTFFileLoader */
- /***/ (function(module, __webpack_exports__, __webpack_require__) {
- "use strict";
- __webpack_require__.r(__webpack_exports__);
- /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GLTFLoaderCoordinateSystemMode", function() { return GLTFLoaderCoordinateSystemMode; });
- /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GLTFLoaderAnimationStartMode", function() { return GLTFLoaderAnimationStartMode; });
- /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GLTFLoaderState", function() { return GLTFLoaderState; });
- /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GLTFFileLoader", function() { return GLTFFileLoader; });
- /* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Misc/observable */ "babylonjs/Misc/tools");
- /* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__);
- /* harmony import */ var _glTFValidation__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./glTFValidation */ "./glTF/glTFValidation.ts");
- /**
- * Mode that determines the coordinate system to use.
- */
- var GLTFLoaderCoordinateSystemMode;
- (function (GLTFLoaderCoordinateSystemMode) {
- /**
- * Automatically convert the glTF right-handed data to the appropriate system based on the current coordinate system mode of the scene.
- */
- GLTFLoaderCoordinateSystemMode[GLTFLoaderCoordinateSystemMode["AUTO"] = 0] = "AUTO";
- /**
- * Sets the useRightHandedSystem flag on the scene.
- */
- GLTFLoaderCoordinateSystemMode[GLTFLoaderCoordinateSystemMode["FORCE_RIGHT_HANDED"] = 1] = "FORCE_RIGHT_HANDED";
- })(GLTFLoaderCoordinateSystemMode || (GLTFLoaderCoordinateSystemMode = {}));
- /**
- * Mode that determines what animations will start.
- */
- var GLTFLoaderAnimationStartMode;
- (function (GLTFLoaderAnimationStartMode) {
- /**
- * No animation will start.
- */
- GLTFLoaderAnimationStartMode[GLTFLoaderAnimationStartMode["NONE"] = 0] = "NONE";
- /**
- * The first animation will start.
- */
- GLTFLoaderAnimationStartMode[GLTFLoaderAnimationStartMode["FIRST"] = 1] = "FIRST";
- /**
- * All animations will start.
- */
- GLTFLoaderAnimationStartMode[GLTFLoaderAnimationStartMode["ALL"] = 2] = "ALL";
- })(GLTFLoaderAnimationStartMode || (GLTFLoaderAnimationStartMode = {}));
- /**
- * Loader state.
- */
- var GLTFLoaderState;
- (function (GLTFLoaderState) {
- /**
- * The asset is loading.
- */
- GLTFLoaderState[GLTFLoaderState["LOADING"] = 0] = "LOADING";
- /**
- * The asset is ready for rendering.
- */
- GLTFLoaderState[GLTFLoaderState["READY"] = 1] = "READY";
- /**
- * The asset is completely loaded.
- */
- GLTFLoaderState[GLTFLoaderState["COMPLETE"] = 2] = "COMPLETE";
- })(GLTFLoaderState || (GLTFLoaderState = {}));
- /**
- * File loader for loading glTF files into a scene.
- */
- var GLTFFileLoader = /** @class */ (function () {
- function GLTFFileLoader() {
- // --------------
- // Common options
- // --------------
- /**
- * Raised when the asset has been parsed
- */
- this.onParsedObservable = new babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["Observable"]();
- // ----------
- // V2 options
- // ----------
- /**
- * The coordinate system mode. Defaults to AUTO.
- */
- this.coordinateSystemMode = GLTFLoaderCoordinateSystemMode.AUTO;
- /**
- * The animation start mode. Defaults to FIRST.
- */
- this.animationStartMode = GLTFLoaderAnimationStartMode.FIRST;
- /**
- * Defines if the loader should compile materials before raising the success callback. Defaults to false.
- */
- this.compileMaterials = false;
- /**
- * Defines if the loader should also compile materials with clip planes. Defaults to false.
- */
- this.useClipPlane = false;
- /**
- * Defines if the loader should compile shadow generators before raising the success callback. Defaults to false.
- */
- this.compileShadowGenerators = false;
- /**
- * Defines if the Alpha blended materials are only applied as coverage.
- * If false, (default) The luminance of each pixel will reduce its opacity to simulate the behaviour of most physical materials.
- * If true, no extra effects are applied to transparent pixels.
- */
- this.transparencyAsCoverage = false;
- /**
- * Defines if the loader should use range requests when load binary glTF files from HTTP.
- * Enabling will disable offline support and glTF validator.
- * Defaults to false.
- */
- this.useRangeRequests = false;
- /**
- * Defines if the loader should create instances when multiple glTF nodes point to the same glTF mesh. Defaults to true.
- */
- this.createInstances = true;
- /**
- * Defines if the loader should always compute the bounding boxes of meshes and not use the min/max values from the position accessor. Defaults to false.
- */
- this.alwaysComputeBoundingBox = false;
- /**
- * Function called before loading a url referenced by the asset.
- */
- this.preprocessUrlAsync = function (url) { return Promise.resolve(url); };
- /**
- * Observable raised when the loader creates a mesh after parsing the glTF properties of the mesh.
- */
- this.onMeshLoadedObservable = new babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["Observable"]();
- /**
- * Observable raised when the loader creates a texture after parsing the glTF properties of the texture.
- */
- this.onTextureLoadedObservable = new babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["Observable"]();
- /**
- * Observable raised when the loader creates a material after parsing the glTF properties of the material.
- */
- this.onMaterialLoadedObservable = new babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["Observable"]();
- /**
- * Observable raised when the loader creates a camera after parsing the glTF properties of the camera.
- */
- this.onCameraLoadedObservable = new babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["Observable"]();
- /**
- * Observable raised when the asset is completely loaded, immediately before the loader is disposed.
- * For assets with LODs, raised when all of the LODs are complete.
- * For assets without LODs, raised when the model is complete, immediately after the loader resolves the returned promise.
- */
- this.onCompleteObservable = new babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["Observable"]();
- /**
- * Observable raised when an error occurs.
- */
- this.onErrorObservable = new babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["Observable"]();
- /**
- * Observable raised after the loader is disposed.
- */
- this.onDisposeObservable = new babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["Observable"]();
- /**
- * Observable raised after a loader extension is created.
- * Set additional options for a loader extension in this event.
- */
- this.onExtensionLoadedObservable = new babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["Observable"]();
- /**
- * Defines if the loader should validate the asset.
- */
- this.validate = false;
- /**
- * Observable raised after validation when validate is set to true. The event data is the result of the validation.
- */
- this.onValidatedObservable = new babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["Observable"]();
- this._loader = null;
- this._requests = new Array();
- /**
- * Name of the loader ("gltf")
- */
- this.name = "gltf";
- /** @hidden */
- this.extensions = {
- ".gltf": { isBinary: false },
- ".glb": { isBinary: true }
- };
- this._logIndentLevel = 0;
- this._loggingEnabled = false;
- /** @hidden */
- this._log = this._logDisabled;
- this._capturePerformanceCounters = false;
- /** @hidden */
- this._startPerformanceCounter = this._startPerformanceCounterDisabled;
- /** @hidden */
- this._endPerformanceCounter = this._endPerformanceCounterDisabled;
- }
- Object.defineProperty(GLTFFileLoader.prototype, "onParsed", {
- /**
- * Raised when the asset has been parsed
- */
- set: function (callback) {
- if (this._onParsedObserver) {
- this.onParsedObservable.remove(this._onParsedObserver);
- }
- this._onParsedObserver = this.onParsedObservable.add(callback);
- },
- enumerable: false,
- configurable: true
- });
- Object.defineProperty(GLTFFileLoader.prototype, "onMeshLoaded", {
- /**
- * Callback raised when the loader creates a mesh after parsing the glTF properties of the mesh.
- */
- set: function (callback) {
- if (this._onMeshLoadedObserver) {
- this.onMeshLoadedObservable.remove(this._onMeshLoadedObserver);
- }
- this._onMeshLoadedObserver = this.onMeshLoadedObservable.add(callback);
- },
- enumerable: false,
- configurable: true
- });
- Object.defineProperty(GLTFFileLoader.prototype, "onTextureLoaded", {
- /**
- * Callback raised when the loader creates a texture after parsing the glTF properties of the texture.
- */
- set: function (callback) {
- if (this._onTextureLoadedObserver) {
- this.onTextureLoadedObservable.remove(this._onTextureLoadedObserver);
- }
- this._onTextureLoadedObserver = this.onTextureLoadedObservable.add(callback);
- },
- enumerable: false,
- configurable: true
- });
- Object.defineProperty(GLTFFileLoader.prototype, "onMaterialLoaded", {
- /**
- * Callback raised when the loader creates a material after parsing the glTF properties of the material.
- */
- set: function (callback) {
- if (this._onMaterialLoadedObserver) {
- this.onMaterialLoadedObservable.remove(this._onMaterialLoadedObserver);
- }
- this._onMaterialLoadedObserver = this.onMaterialLoadedObservable.add(callback);
- },
- enumerable: false,
- configurable: true
- });
- Object.defineProperty(GLTFFileLoader.prototype, "onCameraLoaded", {
- /**
- * Callback raised when the loader creates a camera after parsing the glTF properties of the camera.
- */
- set: function (callback) {
- if (this._onCameraLoadedObserver) {
- this.onCameraLoadedObservable.remove(this._onCameraLoadedObserver);
- }
- this._onCameraLoadedObserver = this.onCameraLoadedObservable.add(callback);
- },
- enumerable: false,
- configurable: true
- });
- Object.defineProperty(GLTFFileLoader.prototype, "onComplete", {
- /**
- * Callback raised when the asset is completely loaded, immediately before the loader is disposed.
- * For assets with LODs, raised when all of the LODs are complete.
- * For assets without LODs, raised when the model is complete, immediately after the loader resolves the returned promise.
- */
- set: function (callback) {
- if (this._onCompleteObserver) {
- this.onCompleteObservable.remove(this._onCompleteObserver);
- }
- this._onCompleteObserver = this.onCompleteObservable.add(callback);
- },
- enumerable: false,
- configurable: true
- });
- Object.defineProperty(GLTFFileLoader.prototype, "onError", {
- /**
- * Callback raised when an error occurs.
- */
- set: function (callback) {
- if (this._onErrorObserver) {
- this.onErrorObservable.remove(this._onErrorObserver);
- }
- this._onErrorObserver = this.onErrorObservable.add(callback);
- },
- enumerable: false,
- configurable: true
- });
- Object.defineProperty(GLTFFileLoader.prototype, "onDispose", {
- /**
- * Callback raised after the loader is disposed.
- */
- set: function (callback) {
- if (this._onDisposeObserver) {
- this.onDisposeObservable.remove(this._onDisposeObserver);
- }
- this._onDisposeObserver = this.onDisposeObservable.add(callback);
- },
- enumerable: false,
- configurable: true
- });
- Object.defineProperty(GLTFFileLoader.prototype, "onExtensionLoaded", {
- /**
- * Callback raised after a loader extension is created.
- */
- set: function (callback) {
- if (this._onExtensionLoadedObserver) {
- this.onExtensionLoadedObservable.remove(this._onExtensionLoadedObserver);
- }
- this._onExtensionLoadedObserver = this.onExtensionLoadedObservable.add(callback);
- },
- enumerable: false,
- configurable: true
- });
- Object.defineProperty(GLTFFileLoader.prototype, "loggingEnabled", {
- /**
- * Defines if the loader logging is enabled.
- */
- get: function () {
- return this._loggingEnabled;
- },
- set: function (value) {
- if (this._loggingEnabled === value) {
- return;
- }
- this._loggingEnabled = value;
- if (this._loggingEnabled) {
- this._log = this._logEnabled;
- }
- else {
- this._log = this._logDisabled;
- }
- },
- enumerable: false,
- configurable: true
- });
- Object.defineProperty(GLTFFileLoader.prototype, "capturePerformanceCounters", {
- /**
- * Defines if the loader should capture performance counters.
- */
- get: function () {
- return this._capturePerformanceCounters;
- },
- set: function (value) {
- if (this._capturePerformanceCounters === value) {
- return;
- }
- this._capturePerformanceCounters = value;
- if (this._capturePerformanceCounters) {
- this._startPerformanceCounter = this._startPerformanceCounterEnabled;
- this._endPerformanceCounter = this._endPerformanceCounterEnabled;
- }
- else {
- this._startPerformanceCounter = this._startPerformanceCounterDisabled;
- this._endPerformanceCounter = this._endPerformanceCounterDisabled;
- }
- },
- enumerable: false,
- configurable: true
- });
- Object.defineProperty(GLTFFileLoader.prototype, "onValidated", {
- /**
- * Callback raised after a loader extension is created.
- */
- set: function (callback) {
- if (this._onValidatedObserver) {
- this.onValidatedObservable.remove(this._onValidatedObserver);
- }
- this._onValidatedObserver = this.onValidatedObservable.add(callback);
- },
- enumerable: false,
- configurable: true
- });
- /**
- * Disposes the loader, releases resources during load, and cancels any outstanding requests.
- */
- GLTFFileLoader.prototype.dispose = function () {
- if (this._loader) {
- this._loader.dispose();
- this._loader = null;
- }
- for (var _i = 0, _a = this._requests; _i < _a.length; _i++) {
- var request = _a[_i];
- request.abort();
- }
- this._requests.length = 0;
- delete this._progressCallback;
- this.preprocessUrlAsync = function (url) { return Promise.resolve(url); };
- this.onMeshLoadedObservable.clear();
- this.onTextureLoadedObservable.clear();
- this.onMaterialLoadedObservable.clear();
- this.onCameraLoadedObservable.clear();
- this.onCompleteObservable.clear();
- this.onExtensionLoadedObservable.clear();
- this.onDisposeObservable.notifyObservers(undefined);
- this.onDisposeObservable.clear();
- };
- /** @hidden */
- GLTFFileLoader.prototype.requestFile = function (scene, url, onSuccess, onProgress, useArrayBuffer, onError) {
- var _this = this;
- this._progressCallback = onProgress;
- if (useArrayBuffer) {
- if (this.useRangeRequests) {
- if (this.validate) {
- babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["Logger"].Warn("glTF validation is not supported when range requests are enabled");
- }
- var fileRequest_1 = {
- abort: function () { },
- onCompleteObservable: new babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["Observable"]()
- };
- var dataBuffer = {
- readAsync: function (byteOffset, byteLength) {
- return new Promise(function (resolve, reject) {
- _this._requestFile(url, scene, function (data) {
- resolve(new Uint8Array(data));
- }, true, function (error) {
- reject(error);
- }, function (webRequest) {
- webRequest.setRequestHeader("Range", "bytes=" + byteOffset + "-" + (byteOffset + byteLength - 1));
- });
- });
- },
- byteLength: 0
- };
- this._unpackBinaryAsync(new babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["DataReader"](dataBuffer)).then(function (loaderData) {
- fileRequest_1.onCompleteObservable.notifyObservers(fileRequest_1);
- onSuccess(loaderData);
- }, onError);
- return fileRequest_1;
- }
- return this._requestFile(url, scene, function (data, request) {
- var arrayBuffer = data;
- _this._unpackBinaryAsync(new babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["DataReader"]({
- readAsync: function (byteOffset, byteLength) { return Promise.resolve(new Uint8Array(arrayBuffer, byteOffset, byteLength)); },
- byteLength: arrayBuffer.byteLength
- })).then(function (loaderData) {
- onSuccess(loaderData, request);
- }, onError);
- }, true, onError);
- }
- return this._requestFile(url, scene, function (data, request) {
- _this._validate(scene, data, babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["Tools"].GetFolderPath(url), babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["Tools"].GetFilename(url));
- onSuccess({ json: _this._parseJson(data) }, request);
- }, useArrayBuffer, onError);
- };
- /** @hidden */
- GLTFFileLoader.prototype.readFile = function (scene, file, onSuccess, onProgress, useArrayBuffer, onError) {
- var _this = this;
- return scene._readFile(file, function (data) {
- _this._validate(scene, data, "file:", file.name);
- if (useArrayBuffer) {
- var arrayBuffer_1 = data;
- _this._unpackBinaryAsync(new babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["DataReader"]({
- readAsync: function (byteOffset, byteLength) { return Promise.resolve(new Uint8Array(arrayBuffer_1, byteOffset, byteLength)); },
- byteLength: arrayBuffer_1.byteLength
- })).then(onSuccess, onError);
- }
- else {
- onSuccess({ json: _this._parseJson(data) });
- }
- }, onProgress, useArrayBuffer, onError);
- };
- /** @hidden */
- GLTFFileLoader.prototype.importMeshAsync = function (meshesNames, scene, data, rootUrl, onProgress, fileName) {
- var _this = this;
- return Promise.resolve().then(function () {
- _this.onParsedObservable.notifyObservers(data);
- _this.onParsedObservable.clear();
- _this._log("Loading " + (fileName || ""));
- _this._loader = _this._getLoader(data);
- return _this._loader.importMeshAsync(meshesNames, scene, false, data, rootUrl, onProgress, fileName);
- });
- };
- /** @hidden */
- GLTFFileLoader.prototype.loadAsync = function (scene, data, rootUrl, onProgress, fileName) {
- var _this = this;
- return Promise.resolve().then(function () {
- _this.onParsedObservable.notifyObservers(data);
- _this.onParsedObservable.clear();
- _this._log("Loading " + (fileName || ""));
- _this._loader = _this._getLoader(data);
- return _this._loader.loadAsync(scene, data, rootUrl, onProgress, fileName);
- });
- };
- /** @hidden */
- GLTFFileLoader.prototype.loadAssetContainerAsync = function (scene, data, rootUrl, onProgress, fileName) {
- var _this = this;
- return Promise.resolve().then(function () {
- _this.onParsedObservable.notifyObservers(data);
- _this.onParsedObservable.clear();
- _this._log("Loading " + (fileName || ""));
- _this._loader = _this._getLoader(data);
- // Get materials/textures when loading to add to container
- var materials = [];
- _this.onMaterialLoadedObservable.add(function (material) {
- materials.push(material);
- });
- var textures = [];
- _this.onTextureLoadedObservable.add(function (texture) {
- textures.push(texture);
- });
- var cameras = [];
- _this.onCameraLoadedObservable.add(function (camera) {
- cameras.push(camera);
- });
- return _this._loader.importMeshAsync(null, scene, true, data, rootUrl, onProgress, fileName).then(function (result) {
- var container = new babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["AssetContainer"](scene);
- Array.prototype.push.apply(container.meshes, result.meshes);
- Array.prototype.push.apply(container.particleSystems, result.particleSystems);
- Array.prototype.push.apply(container.skeletons, result.skeletons);
- Array.prototype.push.apply(container.animationGroups, result.animationGroups);
- Array.prototype.push.apply(container.materials, materials);
- Array.prototype.push.apply(container.textures, textures);
- Array.prototype.push.apply(container.lights, result.lights);
- Array.prototype.push.apply(container.transformNodes, result.transformNodes);
- Array.prototype.push.apply(container.cameras, cameras);
- return container;
- });
- });
- };
- /** @hidden */
- GLTFFileLoader.prototype.canDirectLoad = function (data) {
- return (data.indexOf("asset") !== -1 && data.indexOf("version") !== -1)
- || babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["StringTools"].StartsWith(data, "data:base64," + GLTFFileLoader.magicBase64Encoded)
- || babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["StringTools"].StartsWith(data, "data:application/octet-stream;base64," + GLTFFileLoader.magicBase64Encoded)
- || babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["StringTools"].StartsWith(data, "data:model/gltf-binary;base64," + GLTFFileLoader.magicBase64Encoded);
- };
- /** @hidden */
- GLTFFileLoader.prototype.directLoad = function (scene, data) {
- if (babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["StringTools"].StartsWith(data, "base64," + GLTFFileLoader.magicBase64Encoded) ||
- babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["StringTools"].StartsWith(data, "application/octet-stream;base64," + GLTFFileLoader.magicBase64Encoded) ||
- babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["StringTools"].StartsWith(data, "model/gltf-binary;base64," + GLTFFileLoader.magicBase64Encoded)) {
- var arrayBuffer_2 = babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["Tools"].DecodeBase64(data);
- this._validate(scene, arrayBuffer_2);
- return this._unpackBinaryAsync(new babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["DataReader"]({
- readAsync: function (byteOffset, byteLength) { return Promise.resolve(new Uint8Array(arrayBuffer_2, byteOffset, byteLength)); },
- byteLength: arrayBuffer_2.byteLength
- }));
- }
- this._validate(scene, data);
- return Promise.resolve({ json: this._parseJson(data) });
- };
- /** @hidden */
- GLTFFileLoader.prototype.createPlugin = function () {
- return new GLTFFileLoader();
- };
- Object.defineProperty(GLTFFileLoader.prototype, "loaderState", {
- /**
- * The loader state or null if the loader is not active.
- */
- get: function () {
- return this._loader ? this._loader.state : null;
- },
- enumerable: false,
- configurable: true
- });
- /**
- * Returns a promise that resolves when the asset is completely loaded.
- * @returns a promise that resolves when the asset is completely loaded.
- */
- GLTFFileLoader.prototype.whenCompleteAsync = function () {
- var _this = this;
- return new Promise(function (resolve, reject) {
- _this.onCompleteObservable.addOnce(function () {
- resolve();
- });
- _this.onErrorObservable.addOnce(function (reason) {
- reject(reason);
- });
- });
- };
- /** @hidden */
- GLTFFileLoader.prototype._loadFile = function (url, scene, onSuccess, useArrayBuffer, onError) {
- var _this = this;
- var request = scene._loadFile(url, onSuccess, function (event) {
- _this._onProgress(event, request);
- }, undefined, useArrayBuffer, onError);
- request.onCompleteObservable.add(function (request) {
- _this._requests.splice(_this._requests.indexOf(request), 1);
- });
- this._requests.push(request);
- return request;
- };
- /** @hidden */
- GLTFFileLoader.prototype._requestFile = function (url, scene, onSuccess, useArrayBuffer, onError, onOpened) {
- var _this = this;
- var request = scene._requestFile(url, onSuccess, function (event) {
- _this._onProgress(event, request);
- }, undefined, useArrayBuffer, onError, onOpened);
- request.onCompleteObservable.add(function (request) {
- _this._requests.splice(_this._requests.indexOf(request), 1);
- });
- this._requests.push(request);
- return request;
- };
- GLTFFileLoader.prototype._onProgress = function (event, request) {
- if (!this._progressCallback) {
- return;
- }
- request._lengthComputable = event.lengthComputable;
- request._loaded = event.loaded;
- request._total = event.total;
- var lengthComputable = true;
- var loaded = 0;
- var total = 0;
- for (var _i = 0, _a = this._requests; _i < _a.length; _i++) {
- var request_1 = _a[_i];
- if (request_1._lengthComputable === undefined || request_1._loaded === undefined || request_1._total === undefined) {
- return;
- }
- lengthComputable = lengthComputable && request_1._lengthComputable;
- loaded += request_1._loaded;
- total += request_1._total;
- }
- this._progressCallback({
- lengthComputable: lengthComputable,
- loaded: loaded,
- total: lengthComputable ? total : 0
- });
- };
- GLTFFileLoader.prototype._validate = function (scene, data, rootUrl, fileName) {
- var _this = this;
- if (rootUrl === void 0) { rootUrl = ""; }
- if (fileName === void 0) { fileName = ""; }
- if (!this.validate) {
- return;
- }
- this._startPerformanceCounter("Validate JSON");
- _glTFValidation__WEBPACK_IMPORTED_MODULE_1__["GLTFValidation"].ValidateAsync(data, rootUrl, fileName, function (uri) {
- return _this.preprocessUrlAsync(rootUrl + uri).then(function (url) { return scene._loadFileAsync(url, undefined, true, true); });
- }).then(function (result) {
- _this._endPerformanceCounter("Validate JSON");
- _this.onValidatedObservable.notifyObservers(result);
- _this.onValidatedObservable.clear();
- }, function (reason) {
- _this._endPerformanceCounter("Validate JSON");
- babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["Tools"].Warn("Failed to validate: " + reason.message);
- _this.onValidatedObservable.clear();
- });
- };
- GLTFFileLoader.prototype._getLoader = function (loaderData) {
- var asset = loaderData.json.asset || {};
- this._log("Asset version: " + asset.version);
- asset.minVersion && this._log("Asset minimum version: " + asset.minVersion);
- asset.generator && this._log("Asset generator: " + asset.generator);
- var version = GLTFFileLoader._parseVersion(asset.version);
- if (!version) {
- throw new Error("Invalid version: " + asset.version);
- }
- if (asset.minVersion !== undefined) {
- var minVersion = GLTFFileLoader._parseVersion(asset.minVersion);
- if (!minVersion) {
- throw new Error("Invalid minimum version: " + asset.minVersion);
- }
- if (GLTFFileLoader._compareVersion(minVersion, { major: 2, minor: 0 }) > 0) {
- throw new Error("Incompatible minimum version: " + asset.minVersion);
- }
- }
- var createLoaders = {
- 1: GLTFFileLoader._CreateGLTF1Loader,
- 2: GLTFFileLoader._CreateGLTF2Loader
- };
- var createLoader = createLoaders[version.major];
- if (!createLoader) {
- throw new Error("Unsupported version: " + asset.version);
- }
- return createLoader(this);
- };
- GLTFFileLoader.prototype._parseJson = function (json) {
- this._startPerformanceCounter("Parse JSON");
- this._log("JSON length: " + json.length);
- var parsed = JSON.parse(json);
- this._endPerformanceCounter("Parse JSON");
- return parsed;
- };
- GLTFFileLoader.prototype._unpackBinaryAsync = function (dataReader) {
- var _this = this;
- this._startPerformanceCounter("Unpack Binary");
- // Read magic + version + length + json length + json format
- return dataReader.loadAsync(20).then(function () {
- var Binary = {
- Magic: 0x46546C67
- };
- var magic = dataReader.readUint32();
- if (magic !== Binary.Magic) {
- throw new Error("Unexpected magic: " + magic);
- }
- var version = dataReader.readUint32();
- if (_this.loggingEnabled) {
- _this._log("Binary version: " + version);
- }
- var length = dataReader.readUint32();
- if (dataReader.buffer.byteLength !== 0 && length !== dataReader.buffer.byteLength) {
- throw new Error("Length in header does not match actual data length: " + length + " != " + dataReader.buffer.byteLength);
- }
- var unpacked;
- switch (version) {
- case 1: {
- unpacked = _this._unpackBinaryV1Async(dataReader, length);
- break;
- }
- case 2: {
- unpacked = _this._unpackBinaryV2Async(dataReader, length);
- break;
- }
- default: {
- throw new Error("Unsupported version: " + version);
- }
- }
- _this._endPerformanceCounter("Unpack Binary");
- return unpacked;
- });
- };
- GLTFFileLoader.prototype._unpackBinaryV1Async = function (dataReader, length) {
- var ContentFormat = {
- JSON: 0
- };
- var contentLength = dataReader.readUint32();
- var contentFormat = dataReader.readUint32();
- if (contentFormat !== ContentFormat.JSON) {
- throw new Error("Unexpected content format: " + contentFormat);
- }
- var bodyLength = length - dataReader.byteOffset;
- var data = { json: this._parseJson(dataReader.readString(contentLength)), bin: null };
- if (bodyLength !== 0) {
- var startByteOffset_1 = dataReader.byteOffset;
- data.bin = {
- readAsync: function (byteOffset, byteLength) { return dataReader.buffer.readAsync(startByteOffset_1 + byteOffset, byteLength); },
- byteLength: bodyLength
- };
- }
- return Promise.resolve(data);
- };
- GLTFFileLoader.prototype._unpackBinaryV2Async = function (dataReader, length) {
- var _this = this;
- var ChunkFormat = {
- JSON: 0x4E4F534A,
- BIN: 0x004E4942
- };
- // Read the JSON chunk header.
- var chunkLength = dataReader.readUint32();
- var chunkFormat = dataReader.readUint32();
- if (chunkFormat !== ChunkFormat.JSON) {
- throw new Error("First chunk format is not JSON");
- }
- // Bail if there are no other chunks.
- if (dataReader.byteOffset + chunkLength === length) {
- return dataReader.loadAsync(chunkLength).then(function () {
- return { json: _this._parseJson(dataReader.readString(chunkLength)), bin: null };
- });
- }
- // Read the JSON chunk and the length and type of the next chunk.
- return dataReader.loadAsync(chunkLength + 8).then(function () {
- var data = { json: _this._parseJson(dataReader.readString(chunkLength)), bin: null };
- var readAsync = function () {
- var chunkLength = dataReader.readUint32();
- var chunkFormat = dataReader.readUint32();
- switch (chunkFormat) {
- case ChunkFormat.JSON: {
- throw new Error("Unexpected JSON chunk");
- }
- case ChunkFormat.BIN: {
- var startByteOffset_2 = dataReader.byteOffset;
- data.bin = {
- readAsync: function (byteOffset, byteLength) { return dataReader.buffer.readAsync(startByteOffset_2 + byteOffset, byteLength); },
- byteLength: chunkLength
- };
- dataReader.skipBytes(chunkLength);
- break;
- }
- default: {
- // ignore unrecognized chunkFormat
- dataReader.skipBytes(chunkLength);
- break;
- }
- }
- if (dataReader.byteOffset !== length) {
- return dataReader.loadAsync(8).then(readAsync);
- }
- return Promise.resolve(data);
- };
- return readAsync();
- });
- };
- GLTFFileLoader._parseVersion = function (version) {
- if (version === "1.0" || version === "1.0.1") {
- return {
- major: 1,
- minor: 0
- };
- }
- var match = (version + "").match(/^(\d+)\.(\d+)/);
- if (!match) {
- return null;
- }
- return {
- major: parseInt(match[1]),
- minor: parseInt(match[2])
- };
- };
- GLTFFileLoader._compareVersion = function (a, b) {
- if (a.major > b.major) {
- return 1;
- }
- if (a.major < b.major) {
- return -1;
- }
- if (a.minor > b.minor) {
- return 1;
- }
- if (a.minor < b.minor) {
- return -1;
- }
- return 0;
- };
- /** @hidden */
- GLTFFileLoader.prototype._logOpen = function (message) {
- this._log(message);
- this._logIndentLevel++;
- };
- /** @hidden */
- GLTFFileLoader.prototype._logClose = function () {
- --this._logIndentLevel;
- };
- GLTFFileLoader.prototype._logEnabled = function (message) {
- var spaces = GLTFFileLoader._logSpaces.substr(0, this._logIndentLevel * 2);
- babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["Logger"].Log("" + spaces + message);
- };
- GLTFFileLoader.prototype._logDisabled = function (message) {
- };
- GLTFFileLoader.prototype._startPerformanceCounterEnabled = function (counterName) {
- babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["Tools"].StartPerformanceCounter(counterName);
- };
- GLTFFileLoader.prototype._startPerformanceCounterDisabled = function (counterName) {
- };
- GLTFFileLoader.prototype._endPerformanceCounterEnabled = function (counterName) {
- babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["Tools"].EndPerformanceCounter(counterName);
- };
- GLTFFileLoader.prototype._endPerformanceCounterDisabled = function (counterName) {
- };
- // ----------
- // V1 options
- // ----------
- /**
- * Set this property to false to disable incremental loading which delays the loader from calling the success callback until after loading the meshes and shaders.
- * Textures always loads asynchronously. For example, the success callback can compute the bounding information of the loaded meshes when incremental loading is disabled.
- * Defaults to true.
- * @hidden
- */
- GLTFFileLoader.IncrementalLoading = true;
- /**
- * Set this property to true in order to work with homogeneous coordinates, available with some converters and exporters.
- * Defaults to false. See https://en.wikipedia.org/wiki/Homogeneous_coordinates.
- * @hidden
- */
- GLTFFileLoader.HomogeneousCoordinates = false;
- GLTFFileLoader.magicBase64Encoded = "Z2xURg"; // "glTF" base64 encoded (without the quotes!)
- GLTFFileLoader._logSpaces = " ";
- return GLTFFileLoader;
- }());
- if (babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["SceneLoader"]) {
- babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["SceneLoader"].RegisterPlugin(new GLTFFileLoader());
- }
- /***/ }),
- /***/ "./glTF/glTFValidation.ts":
- /*!********************************!*\
- !*** ./glTF/glTFValidation.ts ***!
- \********************************/
- /*! exports provided: GLTFValidation */
- /***/ (function(module, __webpack_exports__, __webpack_require__) {
- "use strict";
- __webpack_require__.r(__webpack_exports__);
- /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GLTFValidation", function() { return GLTFValidation; });
- /* harmony import */ var babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Misc/tools */ "babylonjs/Misc/tools");
- /* harmony import */ var babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_0__);
- function validateAsync(data, rootUrl, fileName, getExternalResource) {
- var options = {
- externalResourceFunction: function (uri) { return getExternalResource(uri).then(function (value) { return new Uint8Array(value); }); }
- };
- if (fileName) {
- options.uri = (rootUrl === "file:" ? fileName : rootUrl + fileName);
- }
- return (data instanceof ArrayBuffer)
- ? GLTFValidator.validateBytes(new Uint8Array(data), options)
- : GLTFValidator.validateString(data, options);
- }
- /**
- * The worker function that gets converted to a blob url to pass into a worker.
- */
- function workerFunc() {
- var pendingExternalResources = [];
- onmessage = function (message) {
- var data = message.data;
- switch (data.id) {
- case "init": {
- importScripts(data.url);
- break;
- }
- case "validate": {
- validateAsync(data.data, data.rootUrl, data.fileName, function (uri) { return new Promise(function (resolve, reject) {
- var index = pendingExternalResources.length;
- pendingExternalResources.push({ resolve: resolve, reject: reject });
- postMessage({ id: "getExternalResource", index: index, uri: uri });
- }); }).then(function (value) {
- postMessage({ id: "validate.resolve", value: value });
- }, function (reason) {
- postMessage({ id: "validate.reject", reason: reason });
- });
- break;
- }
- case "getExternalResource.resolve": {
- pendingExternalResources[data.index].resolve(data.value);
- break;
- }
- case "getExternalResource.reject": {
- pendingExternalResources[data.index].reject(data.reason);
- break;
- }
- }
- };
- }
- /**
- * glTF validation
- */
- var GLTFValidation = /** @class */ (function () {
- function GLTFValidation() {
- }
- /**
- * Validate a glTF asset using the glTF-Validator.
- * @param data The JSON of a glTF or the array buffer of a binary glTF
- * @param rootUrl The root url for the glTF
- * @param fileName The file name for the glTF
- * @param getExternalResource The callback to get external resources for the glTF validator
- * @returns A promise that resolves with the glTF validation results once complete
- */
- GLTFValidation.ValidateAsync = function (data, rootUrl, fileName, getExternalResource) {
- var _this = this;
- if (typeof Worker === "function") {
- return new Promise(function (resolve, reject) {
- var workerContent = validateAsync + "(" + workerFunc + ")()";
- var workerBlobUrl = URL.createObjectURL(new Blob([workerContent], { type: "application/javascript" }));
- var worker = new Worker(workerBlobUrl);
- var onError = function (error) {
- worker.removeEventListener("error", onError);
- worker.removeEventListener("message", onMessage);
- reject(error);
- };
- var onMessage = function (message) {
- var data = message.data;
- switch (data.id) {
- case "getExternalResource": {
- getExternalResource(data.uri).then(function (value) {
- worker.postMessage({ id: "getExternalResource.resolve", index: data.index, value: value }, [value]);
- }, function (reason) {
- worker.postMessage({ id: "getExternalResource.reject", index: data.index, reason: reason });
- });
- break;
- }
- case "validate.resolve": {
- worker.removeEventListener("error", onError);
- worker.removeEventListener("message", onMessage);
- resolve(data.value);
- break;
- }
- case "validate.reject": {
- worker.removeEventListener("error", onError);
- worker.removeEventListener("message", onMessage);
- reject(data.reason);
- }
- }
- };
- worker.addEventListener("error", onError);
- worker.addEventListener("message", onMessage);
- worker.postMessage({ id: "init", url: babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_0__["Tools"].GetAbsoluteUrl(_this.Configuration.url) });
- worker.postMessage({ id: "validate", data: data, rootUrl: rootUrl, fileName: fileName });
- });
- }
- else {
- if (!this._LoadScriptPromise) {
- this._LoadScriptPromise = babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_0__["Tools"].LoadScriptAsync(this.Configuration.url);
- }
- return this._LoadScriptPromise.then(function () {
- return validateAsync(data, rootUrl, fileName, getExternalResource);
- });
- }
- };
- /**
- * The configuration. Defaults to `{ url: "https://preview.babylonjs.com/gltf_validator.js" }`.
- */
- GLTFValidation.Configuration = {
- url: "https://preview.babylonjs.com/gltf_validator.js"
- };
- return GLTFValidation;
- }());
- /***/ }),
- /***/ "./glTF/index.ts":
- /*!***********************!*\
- !*** ./glTF/index.ts ***!
- \***********************/
- /*! exports provided: GLTFLoaderCoordinateSystemMode, GLTFLoaderAnimationStartMode, GLTFLoaderState, GLTFFileLoader, GLTFValidation, GLTF1, GLTF2 */
- /***/ (function(module, __webpack_exports__, __webpack_require__) {
- "use strict";
- __webpack_require__.r(__webpack_exports__);
- /* harmony import */ var _glTFFileLoader__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./glTFFileLoader */ "./glTF/glTFFileLoader.ts");
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTFLoaderCoordinateSystemMode", function() { return _glTFFileLoader__WEBPACK_IMPORTED_MODULE_0__["GLTFLoaderCoordinateSystemMode"]; });
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTFLoaderAnimationStartMode", function() { return _glTFFileLoader__WEBPACK_IMPORTED_MODULE_0__["GLTFLoaderAnimationStartMode"]; });
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTFLoaderState", function() { return _glTFFileLoader__WEBPACK_IMPORTED_MODULE_0__["GLTFLoaderState"]; });
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTFFileLoader", function() { return _glTFFileLoader__WEBPACK_IMPORTED_MODULE_0__["GLTFFileLoader"]; });
- /* harmony import */ var _glTFValidation__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./glTFValidation */ "./glTF/glTFValidation.ts");
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTFValidation", function() { return _glTFValidation__WEBPACK_IMPORTED_MODULE_1__["GLTFValidation"]; });
- /* harmony import */ var _1_0__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./1.0 */ "./glTF/1.0/index.ts");
- /* harmony reexport (module object) */ __webpack_require__.d(__webpack_exports__, "GLTF1", function() { return _1_0__WEBPACK_IMPORTED_MODULE_2__; });
- /* harmony import */ var _2_0__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./2.0 */ "./glTF/2.0/index.ts");
- /* harmony reexport (module object) */ __webpack_require__.d(__webpack_exports__, "GLTF2", function() { return _2_0__WEBPACK_IMPORTED_MODULE_3__; });
- /***/ }),
- /***/ "./index.ts":
- /*!******************!*\
- !*** ./index.ts ***!
- \******************/
- /*! exports provided: GLTFLoaderCoordinateSystemMode, GLTFLoaderAnimationStartMode, GLTFLoaderState, GLTFFileLoader, GLTFValidation, GLTF1, GLTF2, MTLFileLoader, OBJFileLoader, STLFileLoader */
- /***/ (function(module, __webpack_exports__, __webpack_require__) {
- "use strict";
- __webpack_require__.r(__webpack_exports__);
- /* harmony import */ var _glTF__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./glTF */ "./glTF/index.ts");
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTFLoaderCoordinateSystemMode", function() { return _glTF__WEBPACK_IMPORTED_MODULE_0__["GLTFLoaderCoordinateSystemMode"]; });
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTFLoaderAnimationStartMode", function() { return _glTF__WEBPACK_IMPORTED_MODULE_0__["GLTFLoaderAnimationStartMode"]; });
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTFLoaderState", function() { return _glTF__WEBPACK_IMPORTED_MODULE_0__["GLTFLoaderState"]; });
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTFFileLoader", function() { return _glTF__WEBPACK_IMPORTED_MODULE_0__["GLTFFileLoader"]; });
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTFValidation", function() { return _glTF__WEBPACK_IMPORTED_MODULE_0__["GLTFValidation"]; });
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTF1", function() { return _glTF__WEBPACK_IMPORTED_MODULE_0__["GLTF1"]; });
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTF2", function() { return _glTF__WEBPACK_IMPORTED_MODULE_0__["GLTF2"]; });
- /* harmony import */ var _OBJ__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./OBJ */ "./OBJ/index.ts");
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "MTLFileLoader", function() { return _OBJ__WEBPACK_IMPORTED_MODULE_1__["MTLFileLoader"]; });
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "OBJFileLoader", function() { return _OBJ__WEBPACK_IMPORTED_MODULE_1__["OBJFileLoader"]; });
- /* harmony import */ var _STL__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./STL */ "./STL/index.ts");
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "STLFileLoader", function() { return _STL__WEBPACK_IMPORTED_MODULE_2__["STLFileLoader"]; });
- /***/ }),
- /***/ "./legacy/legacy-glTF.ts":
- /*!*******************************!*\
- !*** ./legacy/legacy-glTF.ts ***!
- \*******************************/
- /*! exports provided: GLTFLoaderCoordinateSystemMode, GLTFLoaderAnimationStartMode, GLTFLoaderState, GLTFFileLoader, GLTFValidation */
- /***/ (function(module, __webpack_exports__, __webpack_require__) {
- "use strict";
- __webpack_require__.r(__webpack_exports__);
- /* WEBPACK VAR INJECTION */(function(global) {/* harmony import */ var _glTF_glTFFileLoader__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../glTF/glTFFileLoader */ "./glTF/glTFFileLoader.ts");
- /* harmony import */ var _glTF_glTFValidation__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTF/glTFValidation */ "./glTF/glTFValidation.ts");
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTFLoaderCoordinateSystemMode", function() { return _glTF_glTFFileLoader__WEBPACK_IMPORTED_MODULE_0__["GLTFLoaderCoordinateSystemMode"]; });
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTFLoaderAnimationStartMode", function() { return _glTF_glTFFileLoader__WEBPACK_IMPORTED_MODULE_0__["GLTFLoaderAnimationStartMode"]; });
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTFLoaderState", function() { return _glTF_glTFFileLoader__WEBPACK_IMPORTED_MODULE_0__["GLTFLoaderState"]; });
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTFFileLoader", function() { return _glTF_glTFFileLoader__WEBPACK_IMPORTED_MODULE_0__["GLTFFileLoader"]; });
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTFValidation", function() { return _glTF_glTFValidation__WEBPACK_IMPORTED_MODULE_1__["GLTFValidation"]; });
- /**
- * This is the entry point for the UMD module.
- * The entry point for a future ESM package should be index.ts
- */
- var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : undefined);
- if (typeof globalObject !== "undefined") {
- globalObject.BABYLON = globalObject.BABYLON || {};
- for (var key in _glTF_glTFFileLoader__WEBPACK_IMPORTED_MODULE_0__) {
- globalObject.BABYLON[key] = _glTF_glTFFileLoader__WEBPACK_IMPORTED_MODULE_0__[key];
- }
- for (var key in _glTF_glTFValidation__WEBPACK_IMPORTED_MODULE_1__) {
- globalObject.BABYLON[key] = _glTF_glTFValidation__WEBPACK_IMPORTED_MODULE_1__[key];
- }
- }
- /* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! ./../../../node_modules/webpack/buildin/global.js */ "../../node_modules/webpack/buildin/global.js")))
- /***/ }),
- /***/ "./legacy/legacy-glTF1.ts":
- /*!********************************!*\
- !*** ./legacy/legacy-glTF1.ts ***!
- \********************************/
- /*! exports provided: GLTF1 */
- /***/ (function(module, __webpack_exports__, __webpack_require__) {
- "use strict";
- __webpack_require__.r(__webpack_exports__);
- /* WEBPACK VAR INJECTION */(function(global) {/* harmony import */ var _glTF_1_0__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../glTF/1.0 */ "./glTF/1.0/index.ts");
- /* harmony reexport (module object) */ __webpack_require__.d(__webpack_exports__, "GLTF1", function() { return _glTF_1_0__WEBPACK_IMPORTED_MODULE_0__; });
- /**
- * This is the entry point for the UMD module.
- * The entry point for a future ESM package should be index.ts
- */
- var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : undefined);
- if (typeof globalObject !== "undefined") {
- globalObject.BABYLON = globalObject.BABYLON || {};
- globalObject.BABYLON.GLTF1 = globalObject.BABYLON.GLTF1 || {};
- for (var key in _glTF_1_0__WEBPACK_IMPORTED_MODULE_0__) {
- globalObject.BABYLON.GLTF1[key] = _glTF_1_0__WEBPACK_IMPORTED_MODULE_0__[key];
- }
- }
- /* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! ./../../../node_modules/webpack/buildin/global.js */ "../../node_modules/webpack/buildin/global.js")))
- /***/ }),
- /***/ "./legacy/legacy-glTF2.ts":
- /*!********************************!*\
- !*** ./legacy/legacy-glTF2.ts ***!
- \********************************/
- /*! exports provided: GLTF2 */
- /***/ (function(module, __webpack_exports__, __webpack_require__) {
- "use strict";
- __webpack_require__.r(__webpack_exports__);
- /* WEBPACK VAR INJECTION */(function(global) {/* harmony import */ var _glTF_2_0_Extensions__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../glTF/2.0/Extensions */ "./glTF/2.0/Extensions/index.ts");
- /* harmony import */ var _glTF_2_0_glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTF/2.0/glTFLoaderInterfaces */ "./glTF/2.0/glTFLoaderInterfaces.ts");
- /* harmony import */ var _glTF_2_0_glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(_glTF_2_0_glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_1__);
- /* harmony import */ var _glTF_2_0__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ../glTF/2.0 */ "./glTF/2.0/index.ts");
- /* harmony reexport (module object) */ __webpack_require__.d(__webpack_exports__, "GLTF2", function() { return _glTF_2_0__WEBPACK_IMPORTED_MODULE_2__; });
- /**
- * This is the entry point for the UMD module.
- * The entry point for a future ESM package should be index.ts
- */
- var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : undefined);
- if (typeof globalObject !== "undefined") {
- globalObject.BABYLON = globalObject.BABYLON || {};
- var BABYLON = globalObject.BABYLON;
- BABYLON.GLTF2 = BABYLON.GLTF2 || {};
- BABYLON.GLTF2.Loader = BABYLON.GLTF2.Loader || {};
- BABYLON.GLTF2.Loader.Extensions = BABYLON.GLTF2.Loader.Extensions || {};
- var keys = [];
- for (var key in _glTF_2_0_Extensions__WEBPACK_IMPORTED_MODULE_0__) {
- BABYLON.GLTF2.Loader.Extensions[key] = _glTF_2_0_Extensions__WEBPACK_IMPORTED_MODULE_0__[key];
- keys.push(key);
- }
- for (var key in _glTF_2_0_glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_1__) {
- BABYLON.GLTF2.Loader[key] = _glTF_2_0_glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_1__[key];
- keys.push(key);
- }
- for (var key in _glTF_2_0__WEBPACK_IMPORTED_MODULE_2__) {
- // Prevent Reassignment.
- if (keys.indexOf(key) > -1) {
- continue;
- }
- BABYLON.GLTF2[key] = _glTF_2_0__WEBPACK_IMPORTED_MODULE_2__[key];
- }
- }
- /* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! ./../../../node_modules/webpack/buildin/global.js */ "../../node_modules/webpack/buildin/global.js")))
- /***/ }),
- /***/ "./legacy/legacy-objFileLoader.ts":
- /*!****************************************!*\
- !*** ./legacy/legacy-objFileLoader.ts ***!
- \****************************************/
- /*! exports provided: MTLFileLoader, OBJFileLoader */
- /***/ (function(module, __webpack_exports__, __webpack_require__) {
- "use strict";
- __webpack_require__.r(__webpack_exports__);
- /* WEBPACK VAR INJECTION */(function(global) {/* harmony import */ var _OBJ__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../OBJ */ "./OBJ/index.ts");
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "MTLFileLoader", function() { return _OBJ__WEBPACK_IMPORTED_MODULE_0__["MTLFileLoader"]; });
- /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "OBJFileLoader", function() { return _OBJ__WEBPACK_IMPORTED_MODULE_0__["OBJFileLoader"]; });
- /**
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