Gary Hsu 238130da7d Remove extraneous generic parameter from extension helper function 8 years ago
..
OBJ 381b4e59b9 Merge branch 'master' 9 years ago
STL b9a8d6b2cf Adding gulp tasks for loaders 9 years ago
glTF 238130da7d Remove extraneous generic parameter from extension helper function 8 years ago
config.json ef7cd846da Factor out binary extension into its own file 9 years ago
gulpfile.js b9a8d6b2cf Adding gulp tasks for loaders 9 years ago
package.json b9a8d6b2cf Adding gulp tasks for loaders 9 years ago
readme.md 39fa069714 Adding readme.md for loaders 10 years ago

readme.md

Babylon.js loaders

You will find here all loading plugin that you can use to load different formats than .babylon

To use then you just have to reference the loader file:

<script src="Babylon.js"></script>
<script src="babylon.stlFileLoader.js"></script>

And then the SceneLoader will know how to load the new extension:

BABYLON.SceneLoader.Load("/Files/", "ch9.stl", engine, function (newScene) { 
   newScene.activeCamera.attachControl(canvas, false);
   engine.runRenderLoop(function () { 
       newScene.render(); 
   }); 
});