Raanan Weber 8ad38810af fixing return values 7 سال پیش
..
assets f0d255616e small fixes 7 سال پیش
dist 070ff7acdd It is now possible to load models async 7 سال پیش
src 8ad38810af fixing return values 7 سال پیش
README.md bb272a3545 Viewer configuration - initial 7 سال پیش
package.json 432af2d7ef update dependencies 7 سال پیش
tsconfig-gulp.json be759e3d7e Dist 7 سال پیش
tsconfig.json be759e3d7e Dist 7 سال پیش
webpack.config.js 4beafaa3c1 Optimize html-embedding 7 سال پیش
webpack.gulp.config.js 96f14221e0 modified to the new promise polyfill 7 سال پیش

README.md

BabylonJS Viewer

This project is a 3d model viewer using babylonjs.

Please note that this is an initial release. The API and project structure could (and probably SHOULD) be changed, so please don't rely on this yet in a productive environment.

The viewer is using the latest Babylon from npm (3.1 alpha).

This documentation is also not full. I will slowly add more and more exmplanations.

Basic usage

See basicExample.html in /dist.

Basically, all that is needed is an html tag, and the viewer.js, which includes everything needed to render a Scene:

<babylon model="https://raw.githubusercontent.com/KhronosGroup/glTF-Sample-Models/master/2.0/BoomBox/glTF/BoomBox.gltf" default-viewer="true"></babylon>
<script src="viewer.js"></script>

This will create a (default) viewer and will load the model in this URL using the gltf loader.

The babylon tag will be automatically initialized.

Configuration

Configuration can be provided using html attributes or a JSON (at the moment). A configuration Mapper can be registered to create new configuration readers.

Before I finish a full documentation, take a look at configuration.ts

Templating

The default templates are integrated in the viewer.js file. The current templates are located in /assets/templates/default/ . Those templates can be extended and registered using the configuration file.