Raanan Weber 8ad38810af fixing return values 7 vuotta sitten
..
assets f0d255616e small fixes 7 vuotta sitten
dist 070ff7acdd It is now possible to load models async 7 vuotta sitten
src 8ad38810af fixing return values 7 vuotta sitten
README.md bb272a3545 Viewer configuration - initial 7 vuotta sitten
package.json 432af2d7ef update dependencies 7 vuotta sitten
tsconfig-gulp.json be759e3d7e Dist 7 vuotta sitten
tsconfig.json be759e3d7e Dist 7 vuotta sitten
webpack.config.js 4beafaa3c1 Optimize html-embedding 7 vuotta sitten
webpack.gulp.config.js 96f14221e0 modified to the new promise polyfill 7 vuotta sitten

README.md

BabylonJS Viewer

This project is a 3d model viewer using babylonjs.

Please note that this is an initial release. The API and project structure could (and probably SHOULD) be changed, so please don't rely on this yet in a productive environment.

The viewer is using the latest Babylon from npm (3.1 alpha).

This documentation is also not full. I will slowly add more and more exmplanations.

Basic usage

See basicExample.html in /dist.

Basically, all that is needed is an html tag, and the viewer.js, which includes everything needed to render a Scene:

<babylon model="https://raw.githubusercontent.com/KhronosGroup/glTF-Sample-Models/master/2.0/BoomBox/glTF/BoomBox.gltf" default-viewer="true"></babylon>
<script src="viewer.js"></script>

This will create a (default) viewer and will load the model in this URL using the gltf loader.

The babylon tag will be automatically initialized.

Configuration

Configuration can be provided using html attributes or a JSON (at the moment). A configuration Mapper can be registered to create new configuration readers.

Before I finish a full documentation, take a look at configuration.ts

Templating

The default templates are integrated in the viewer.js file. The current templates are located in /assets/templates/default/ . Those templates can be extended and registered using the configuration file.