WebXRControllerPointerSelection.ts 27 KB

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  1. import { WebXRFeaturesManager, WebXRFeatureName } from "../webXRFeaturesManager";
  2. import { WebXRSessionManager } from "../webXRSessionManager";
  3. import { AbstractMesh } from "../../Meshes/abstractMesh";
  4. import { Observer } from "../../Misc/observable";
  5. import { WebXRInput } from "../webXRInput";
  6. import { WebXRInputSource } from "../webXRInputSource";
  7. import { Scene } from "../../scene";
  8. import { WebXRControllerComponent } from "../motionController/webXRControllerComponent";
  9. import { Nullable } from "../../types";
  10. import { Vector3 } from "../../Maths/math.vector";
  11. import { Color3 } from "../../Maths/math.color";
  12. import { Axis } from "../../Maths/math.axis";
  13. import { StandardMaterial } from "../../Materials/standardMaterial";
  14. import { CylinderBuilder } from "../../Meshes/Builders/cylinderBuilder";
  15. import { TorusBuilder } from "../../Meshes/Builders/torusBuilder";
  16. import { Ray } from "../../Culling/ray";
  17. import { PickingInfo } from "../../Collisions/pickingInfo";
  18. import { WebXRAbstractFeature } from "./WebXRAbstractFeature";
  19. import { UtilityLayerRenderer } from "../../Rendering/utilityLayerRenderer";
  20. import { WebXRAbstractMotionController } from "../motionController/webXRAbstractMotionController";
  21. import { WebXRCamera } from "../webXRCamera";
  22. import { Node } from "../../node";
  23. /**
  24. * Options interface for the pointer selection module
  25. */
  26. export interface IWebXRControllerPointerSelectionOptions {
  27. /**
  28. * if provided, this scene will be used to render meshes.
  29. */
  30. customUtilityLayerScene?: Scene;
  31. /**
  32. * Disable the pointer up event when the xr controller in screen and gaze mode is disposed (meaning - when the user removed the finger from the screen)
  33. * If not disabled, the last picked point will be used to execute a pointer up event
  34. * If disabled, pointer up event will be triggered right after the pointer down event.
  35. * Used in screen and gaze target ray mode only
  36. */
  37. disablePointerUpOnTouchOut: boolean;
  38. /**
  39. * For gaze mode for tracked-pointer / controllers (time to select instead of button press)
  40. */
  41. forceGazeMode: boolean;
  42. /**
  43. * Factor to be applied to the pointer-moved function in the gaze mode. How sensitive should the gaze mode be when checking if the pointer moved
  44. * to start a new countdown to the pointer down event.
  45. * Defaults to 1.
  46. */
  47. gazeModePointerMovedFactor?: number;
  48. /**
  49. * Different button type to use instead of the main component
  50. */
  51. overrideButtonId?: string;
  52. /**
  53. * use this rendering group id for the meshes (optional)
  54. */
  55. renderingGroupId?: number;
  56. /**
  57. * The amount of time in milliseconds it takes between pick found something to a pointer down event.
  58. * Used in gaze modes. Tracked pointer uses the trigger, screen uses touch events
  59. * 3000 means 3 seconds between pointing at something and selecting it
  60. */
  61. timeToSelect?: number;
  62. /**
  63. * Should meshes created here be added to a utility layer or the main scene
  64. */
  65. useUtilityLayer?: boolean;
  66. /**
  67. * Optional WebXR camera to be used for gaze selection
  68. */
  69. gazeCamera?: WebXRCamera;
  70. /**
  71. * the xr input to use with this pointer selection
  72. */
  73. xrInput: WebXRInput;
  74. }
  75. /**
  76. * A module that will enable pointer selection for motion controllers of XR Input Sources
  77. */
  78. export class WebXRControllerPointerSelection extends WebXRAbstractFeature {
  79. private static _idCounter = 0;
  80. private _attachController = (xrController: WebXRInputSource) => {
  81. if (this._controllers[xrController.uniqueId]) {
  82. // already attached
  83. return;
  84. }
  85. // only support tracker pointer
  86. const { laserPointer, selectionMesh } = this._generateNewMeshPair(xrController.pointer);
  87. // get two new meshes
  88. this._controllers[xrController.uniqueId] = {
  89. xrController,
  90. laserPointer,
  91. selectionMesh,
  92. meshUnderPointer: null,
  93. pick: null,
  94. tmpRay: new Ray(new Vector3(), new Vector3()),
  95. id: WebXRControllerPointerSelection._idCounter++,
  96. };
  97. switch (xrController.inputSource.targetRayMode) {
  98. case "tracked-pointer":
  99. return this._attachTrackedPointerRayMode(xrController);
  100. case "gaze":
  101. return this._attachGazeMode(xrController);
  102. case "screen":
  103. return this._attachScreenRayMode(xrController);
  104. }
  105. };
  106. private _controllers: {
  107. [controllerUniqueId: string]: {
  108. xrController?: WebXRInputSource;
  109. webXRCamera?: WebXRCamera;
  110. selectionComponent?: WebXRControllerComponent;
  111. onButtonChangedObserver?: Nullable<Observer<WebXRControllerComponent>>;
  112. onFrameObserver?: Nullable<Observer<XRFrame>>;
  113. laserPointer: AbstractMesh;
  114. selectionMesh: AbstractMesh;
  115. meshUnderPointer: Nullable<AbstractMesh>;
  116. pick: Nullable<PickingInfo>;
  117. id: number;
  118. tmpRay: Ray;
  119. // event support
  120. eventListeners?: { [event in XREventType]?: (event: XRInputSourceEvent) => void };
  121. };
  122. } = {};
  123. private _scene: Scene;
  124. private _tmpVectorForPickCompare = new Vector3();
  125. /**
  126. * The module's name
  127. */
  128. public static readonly Name = WebXRFeatureName.POINTER_SELECTION;
  129. /**
  130. * The (Babylon) version of this module.
  131. * This is an integer representing the implementation version.
  132. * This number does not correspond to the WebXR specs version
  133. */
  134. public static readonly Version = 1;
  135. /**
  136. * Disable lighting on the laser pointer (so it will always be visible)
  137. */
  138. public disablePointerLighting: boolean = true;
  139. /**
  140. * Disable lighting on the selection mesh (so it will always be visible)
  141. */
  142. public disableSelectionMeshLighting: boolean = true;
  143. /**
  144. * Should the laser pointer be displayed
  145. */
  146. public displayLaserPointer: boolean = true;
  147. /**
  148. * Should the selection mesh be displayed (The ring at the end of the laser pointer)
  149. */
  150. public displaySelectionMesh: boolean = true;
  151. /**
  152. * This color will be set to the laser pointer when selection is triggered
  153. */
  154. public laserPointerPickedColor: Color3 = new Color3(0.9, 0.9, 0.9);
  155. /**
  156. * Default color of the laser pointer
  157. */
  158. public laserPointerDefaultColor: Color3 = new Color3(0.7, 0.7, 0.7);
  159. /**
  160. * default color of the selection ring
  161. */
  162. public selectionMeshDefaultColor: Color3 = new Color3(0.8, 0.8, 0.8);
  163. /**
  164. * This color will be applied to the selection ring when selection is triggered
  165. */
  166. public selectionMeshPickedColor: Color3 = new Color3(0.3, 0.3, 1.0);
  167. /**
  168. * Optional filter to be used for ray selection. This predicate shares behavior with
  169. * scene.pointerMovePredicate which takes priority if it is also assigned.
  170. */
  171. public raySelectionPredicate: (mesh: AbstractMesh) => boolean;
  172. /**
  173. * constructs a new background remover module
  174. * @param _xrSessionManager the session manager for this module
  175. * @param _options read-only options to be used in this module
  176. */
  177. constructor(_xrSessionManager: WebXRSessionManager, private readonly _options: IWebXRControllerPointerSelectionOptions) {
  178. super(_xrSessionManager);
  179. this._scene = this._xrSessionManager.scene;
  180. }
  181. /**
  182. * attach this feature
  183. * Will usually be called by the features manager
  184. *
  185. * @returns true if successful.
  186. */
  187. public attach(): boolean {
  188. if (!super.attach()) {
  189. return false;
  190. }
  191. this._options.xrInput.controllers.forEach(this._attachController);
  192. this._addNewAttachObserver(this._options.xrInput.onControllerAddedObservable, this._attachController);
  193. this._addNewAttachObserver(this._options.xrInput.onControllerRemovedObservable, (controller) => {
  194. // REMOVE the controller
  195. this._detachController(controller.uniqueId);
  196. });
  197. this._scene.constantlyUpdateMeshUnderPointer = true;
  198. if (this._options.gazeCamera) {
  199. const webXRCamera = this._options.gazeCamera;
  200. const { laserPointer, selectionMesh } = this._generateNewMeshPair(webXRCamera);
  201. this._controllers["camera"] = {
  202. webXRCamera,
  203. laserPointer,
  204. selectionMesh,
  205. meshUnderPointer: null,
  206. pick: null,
  207. tmpRay: new Ray(new Vector3(), new Vector3()),
  208. id: WebXRControllerPointerSelection._idCounter++,
  209. };
  210. this._attachGazeMode();
  211. }
  212. return true;
  213. }
  214. /**
  215. * detach this feature.
  216. * Will usually be called by the features manager
  217. *
  218. * @returns true if successful.
  219. */
  220. public detach(): boolean {
  221. if (!super.detach()) {
  222. return false;
  223. }
  224. Object.keys(this._controllers).forEach((controllerId) => {
  225. this._detachController(controllerId);
  226. });
  227. return true;
  228. }
  229. /**
  230. * Will get the mesh under a specific pointer.
  231. * `scene.meshUnderPointer` will only return one mesh - either left or right.
  232. * @param controllerId the controllerId to check
  233. * @returns The mesh under pointer or null if no mesh is under the pointer
  234. */
  235. public getMeshUnderPointer(controllerId: string): Nullable<AbstractMesh> {
  236. if (this._controllers[controllerId]) {
  237. return this._controllers[controllerId].meshUnderPointer;
  238. } else {
  239. return null;
  240. }
  241. }
  242. /**
  243. * Get the xr controller that correlates to the pointer id in the pointer event
  244. *
  245. * @param id the pointer id to search for
  246. * @returns the controller that correlates to this id or null if not found
  247. */
  248. public getXRControllerByPointerId(id: number): Nullable<WebXRInputSource> {
  249. const keys = Object.keys(this._controllers);
  250. for (let i = 0; i < keys.length; ++i) {
  251. if (this._controllers[keys[i]].id === id) {
  252. return this._controllers[keys[i]].xrController || null;
  253. }
  254. }
  255. return null;
  256. }
  257. protected _onXRFrame(_xrFrame: XRFrame) {
  258. Object.keys(this._controllers).forEach((id) => {
  259. const controllerData = this._controllers[id];
  260. // Every frame check collisions/input
  261. if (controllerData.xrController) {
  262. controllerData.xrController.getWorldPointerRayToRef(controllerData.tmpRay);
  263. } else if (controllerData.webXRCamera) {
  264. controllerData.webXRCamera.getForwardRayToRef(controllerData.tmpRay);
  265. } else {
  266. return;
  267. }
  268. controllerData.pick = this._scene.pickWithRay(controllerData.tmpRay, this._scene.pointerMovePredicate || this.raySelectionPredicate);
  269. const pick = controllerData.pick;
  270. if (pick && pick.pickedPoint && pick.hit) {
  271. // Update laser state
  272. this._updatePointerDistance(controllerData.laserPointer, pick.distance);
  273. // Update cursor state
  274. controllerData.selectionMesh.position.copyFrom(pick.pickedPoint);
  275. controllerData.selectionMesh.scaling.x = Math.sqrt(pick.distance);
  276. controllerData.selectionMesh.scaling.y = Math.sqrt(pick.distance);
  277. controllerData.selectionMesh.scaling.z = Math.sqrt(pick.distance);
  278. // To avoid z-fighting
  279. let pickNormal = this._convertNormalToDirectionOfRay(pick.getNormal(true), controllerData.tmpRay);
  280. let deltaFighting = 0.001;
  281. controllerData.selectionMesh.position.copyFrom(pick.pickedPoint);
  282. if (pickNormal) {
  283. let axis1 = Vector3.Cross(Axis.Y, pickNormal);
  284. let axis2 = Vector3.Cross(pickNormal, axis1);
  285. Vector3.RotationFromAxisToRef(axis2, pickNormal, axis1, controllerData.selectionMesh.rotation);
  286. controllerData.selectionMesh.position.addInPlace(pickNormal.scale(deltaFighting));
  287. }
  288. controllerData.selectionMesh.isVisible = true && this.displaySelectionMesh;
  289. controllerData.meshUnderPointer = pick.pickedMesh;
  290. } else {
  291. controllerData.selectionMesh.isVisible = false;
  292. controllerData.meshUnderPointer = null;
  293. }
  294. });
  295. }
  296. private _attachGazeMode(xrController?: WebXRInputSource) {
  297. const controllerData = this._controllers[(xrController && xrController.uniqueId) || "camera"];
  298. // attached when touched, detaches when raised
  299. const timeToSelect = this._options.timeToSelect || 3000;
  300. const sceneToRenderTo = this._options.useUtilityLayer ? this._options.customUtilityLayerScene || UtilityLayerRenderer.DefaultUtilityLayer.utilityLayerScene : this._scene;
  301. let oldPick = new PickingInfo();
  302. let discMesh = TorusBuilder.CreateTorus(
  303. "selection",
  304. {
  305. diameter: 0.0035 * 15,
  306. thickness: 0.0025 * 6,
  307. tessellation: 20,
  308. },
  309. sceneToRenderTo
  310. );
  311. discMesh.isVisible = false;
  312. discMesh.isPickable = false;
  313. discMesh.parent = controllerData.selectionMesh;
  314. let timer = 0;
  315. let downTriggered = false;
  316. controllerData.onFrameObserver = this._xrSessionManager.onXRFrameObservable.add(() => {
  317. if (!controllerData.pick) {
  318. return;
  319. }
  320. controllerData.laserPointer.material!.alpha = 0;
  321. discMesh.isVisible = false;
  322. if (controllerData.pick.hit) {
  323. if (!this._pickingMoved(oldPick, controllerData.pick)) {
  324. if (timer > timeToSelect / 10) {
  325. discMesh.isVisible = true;
  326. }
  327. timer += this._scene.getEngine().getDeltaTime();
  328. if (timer >= timeToSelect) {
  329. this._scene.simulatePointerDown(controllerData.pick, { pointerId: controllerData.id });
  330. downTriggered = true;
  331. // pointer up right after down, if disable on touch out
  332. if (this._options.disablePointerUpOnTouchOut) {
  333. this._scene.simulatePointerUp(controllerData.pick, { pointerId: controllerData.id });
  334. }
  335. discMesh.isVisible = false;
  336. } else {
  337. const scaleFactor = 1 - timer / timeToSelect;
  338. discMesh.scaling.set(scaleFactor, scaleFactor, scaleFactor);
  339. }
  340. } else {
  341. if (downTriggered) {
  342. if (!this._options.disablePointerUpOnTouchOut) {
  343. this._scene.simulatePointerUp(controllerData.pick, { pointerId: controllerData.id });
  344. }
  345. }
  346. downTriggered = false;
  347. timer = 0;
  348. }
  349. } else {
  350. downTriggered = false;
  351. timer = 0;
  352. }
  353. this._scene.simulatePointerMove(controllerData.pick, { pointerId: controllerData.id });
  354. oldPick = controllerData.pick;
  355. });
  356. if (this._options.renderingGroupId !== undefined) {
  357. discMesh.renderingGroupId = this._options.renderingGroupId;
  358. }
  359. if (xrController) {
  360. xrController.onDisposeObservable.addOnce(() => {
  361. if (controllerData.pick && !this._options.disablePointerUpOnTouchOut && downTriggered) {
  362. this._scene.simulatePointerUp(controllerData.pick, { pointerId: controllerData.id });
  363. }
  364. discMesh.dispose();
  365. });
  366. }
  367. }
  368. private _attachScreenRayMode(xrController: WebXRInputSource) {
  369. const controllerData = this._controllers[xrController.uniqueId];
  370. let downTriggered = false;
  371. controllerData.onFrameObserver = this._xrSessionManager.onXRFrameObservable.add(() => {
  372. if (!controllerData.pick || (this._options.disablePointerUpOnTouchOut && downTriggered)) {
  373. return;
  374. }
  375. if (!downTriggered) {
  376. this._scene.simulatePointerDown(controllerData.pick, { pointerId: controllerData.id });
  377. downTriggered = true;
  378. if (this._options.disablePointerUpOnTouchOut) {
  379. this._scene.simulatePointerUp(controllerData.pick, { pointerId: controllerData.id });
  380. }
  381. } else {
  382. this._scene.simulatePointerMove(controllerData.pick, { pointerId: controllerData.id });
  383. }
  384. });
  385. xrController.onDisposeObservable.addOnce(() => {
  386. if (controllerData.pick && downTriggered && !this._options.disablePointerUpOnTouchOut) {
  387. this._scene.simulatePointerUp(controllerData.pick, { pointerId: controllerData.id });
  388. }
  389. });
  390. }
  391. private _attachTrackedPointerRayMode(xrController: WebXRInputSource) {
  392. const controllerData = this._controllers[xrController.uniqueId];
  393. if (this._options.forceGazeMode) {
  394. return this._attachGazeMode(xrController);
  395. }
  396. controllerData.onFrameObserver = this._xrSessionManager.onXRFrameObservable.add(() => {
  397. controllerData.laserPointer.isVisible = this.displayLaserPointer;
  398. (<StandardMaterial>controllerData.laserPointer.material).disableLighting = this.disablePointerLighting;
  399. (<StandardMaterial>controllerData.selectionMesh.material).disableLighting = this.disableSelectionMeshLighting;
  400. if (controllerData.pick) {
  401. this._scene.simulatePointerMove(controllerData.pick, { pointerId: controllerData.id });
  402. }
  403. });
  404. if (xrController.inputSource.gamepad) {
  405. const init = (motionController: WebXRAbstractMotionController) => {
  406. if (this._options.overrideButtonId) {
  407. controllerData.selectionComponent = motionController.getComponent(this._options.overrideButtonId);
  408. }
  409. if (!controllerData.selectionComponent) {
  410. controllerData.selectionComponent = motionController.getMainComponent();
  411. }
  412. controllerData.onButtonChangedObserver = controllerData.selectionComponent.onButtonStateChangedObservable.add((component) => {
  413. if (component.changes.pressed) {
  414. const pressed = component.changes.pressed.current;
  415. if (controllerData.pick) {
  416. if (pressed) {
  417. this._scene.simulatePointerDown(controllerData.pick, { pointerId: controllerData.id });
  418. (<StandardMaterial>controllerData.selectionMesh.material).emissiveColor = this.selectionMeshPickedColor;
  419. (<StandardMaterial>controllerData.laserPointer.material).emissiveColor = this.laserPointerPickedColor;
  420. } else {
  421. this._scene.simulatePointerUp(controllerData.pick, { pointerId: controllerData.id });
  422. (<StandardMaterial>controllerData.selectionMesh.material).emissiveColor = this.selectionMeshDefaultColor;
  423. (<StandardMaterial>controllerData.laserPointer.material).emissiveColor = this.laserPointerDefaultColor;
  424. }
  425. }
  426. }
  427. });
  428. };
  429. if (xrController.motionController) {
  430. init(xrController.motionController);
  431. } else {
  432. xrController.onMotionControllerInitObservable.add(init);
  433. }
  434. } else {
  435. // use the select and squeeze events
  436. const selectStartListener = (event: XRInputSourceEvent) => {
  437. if (controllerData.xrController && event.inputSource === controllerData.xrController.inputSource && controllerData.pick) {
  438. this._scene.simulatePointerDown(controllerData.pick, { pointerId: controllerData.id });
  439. (<StandardMaterial>controllerData.selectionMesh.material).emissiveColor = this.selectionMeshPickedColor;
  440. (<StandardMaterial>controllerData.laserPointer.material).emissiveColor = this.laserPointerPickedColor;
  441. }
  442. };
  443. const selectEndListener = (event: XRInputSourceEvent) => {
  444. if (controllerData.xrController && event.inputSource === controllerData.xrController.inputSource && controllerData.pick) {
  445. this._scene.simulatePointerUp(controllerData.pick, { pointerId: controllerData.id });
  446. (<StandardMaterial>controllerData.selectionMesh.material).emissiveColor = this.selectionMeshDefaultColor;
  447. (<StandardMaterial>controllerData.laserPointer.material).emissiveColor = this.laserPointerDefaultColor;
  448. }
  449. };
  450. controllerData.eventListeners = {
  451. selectend: selectEndListener,
  452. selectstart: selectStartListener,
  453. };
  454. this._xrSessionManager.session.addEventListener("selectstart", selectStartListener);
  455. this._xrSessionManager.session.addEventListener("selectend", selectEndListener);
  456. }
  457. }
  458. private _convertNormalToDirectionOfRay(normal: Nullable<Vector3>, ray: Ray) {
  459. if (normal) {
  460. let angle = Math.acos(Vector3.Dot(normal, ray.direction));
  461. if (angle < Math.PI / 2) {
  462. normal.scaleInPlace(-1);
  463. }
  464. }
  465. return normal;
  466. }
  467. private _detachController(xrControllerUniqueId: string) {
  468. const controllerData = this._controllers[xrControllerUniqueId];
  469. if (!controllerData) {
  470. return;
  471. }
  472. if (controllerData.selectionComponent) {
  473. if (controllerData.onButtonChangedObserver) {
  474. controllerData.selectionComponent.onButtonStateChangedObservable.remove(controllerData.onButtonChangedObserver);
  475. }
  476. }
  477. if (controllerData.onFrameObserver) {
  478. this._xrSessionManager.onXRFrameObservable.remove(controllerData.onFrameObserver);
  479. }
  480. if (controllerData.eventListeners) {
  481. Object.keys(controllerData.eventListeners).forEach((eventName: string) => {
  482. const func = controllerData.eventListeners && controllerData.eventListeners[eventName as XREventType];
  483. if (func) {
  484. this._xrSessionManager.session.removeEventListener(eventName, func);
  485. }
  486. });
  487. }
  488. controllerData.selectionMesh.dispose();
  489. controllerData.laserPointer.dispose();
  490. // remove from the map
  491. delete this._controllers[xrControllerUniqueId];
  492. }
  493. private _generateNewMeshPair(meshParent: Node) {
  494. const sceneToRenderTo = this._options.useUtilityLayer ? this._options.customUtilityLayerScene || UtilityLayerRenderer.DefaultUtilityLayer.utilityLayerScene : this._scene;
  495. const laserPointer = CylinderBuilder.CreateCylinder(
  496. "laserPointer",
  497. {
  498. height: 1,
  499. diameterTop: 0.0002,
  500. diameterBottom: 0.004,
  501. tessellation: 20,
  502. subdivisions: 1,
  503. },
  504. sceneToRenderTo
  505. );
  506. laserPointer.parent = meshParent;
  507. let laserPointerMaterial = new StandardMaterial("laserPointerMat", sceneToRenderTo);
  508. laserPointerMaterial.emissiveColor = this.laserPointerDefaultColor;
  509. laserPointerMaterial.alpha = 0.7;
  510. laserPointer.material = laserPointerMaterial;
  511. laserPointer.rotation.x = Math.PI / 2;
  512. this._updatePointerDistance(laserPointer, 1);
  513. laserPointer.isPickable = false;
  514. // Create a gaze tracker for the XR controller
  515. const selectionMesh = TorusBuilder.CreateTorus(
  516. "gazeTracker",
  517. {
  518. diameter: 0.0035 * 3,
  519. thickness: 0.0025 * 3,
  520. tessellation: 20,
  521. },
  522. sceneToRenderTo
  523. );
  524. selectionMesh.bakeCurrentTransformIntoVertices();
  525. selectionMesh.isPickable = false;
  526. selectionMesh.isVisible = false;
  527. let targetMat = new StandardMaterial("targetMat", sceneToRenderTo);
  528. targetMat.specularColor = Color3.Black();
  529. targetMat.emissiveColor = this.selectionMeshDefaultColor;
  530. targetMat.backFaceCulling = false;
  531. selectionMesh.material = targetMat;
  532. if (this._options.renderingGroupId !== undefined) {
  533. laserPointer.renderingGroupId = this._options.renderingGroupId;
  534. selectionMesh.renderingGroupId = this._options.renderingGroupId;
  535. }
  536. return {
  537. laserPointer,
  538. selectionMesh,
  539. };
  540. }
  541. private _pickingMoved(oldPick: PickingInfo, newPick: PickingInfo) {
  542. if (!oldPick.hit || !newPick.hit) {
  543. return true;
  544. }
  545. if (!oldPick.pickedMesh || !oldPick.pickedPoint || !newPick.pickedMesh || !newPick.pickedPoint) {
  546. return true;
  547. }
  548. if (oldPick.pickedMesh !== newPick.pickedMesh) {
  549. return true;
  550. }
  551. oldPick.pickedPoint?.subtractToRef(newPick.pickedPoint, this._tmpVectorForPickCompare);
  552. this._tmpVectorForPickCompare.set(Math.abs(this._tmpVectorForPickCompare.x), Math.abs(this._tmpVectorForPickCompare.y), Math.abs(this._tmpVectorForPickCompare.z));
  553. const delta = (this._options.gazeModePointerMovedFactor || 1) * 0.01 * newPick.distance;
  554. const length = this._tmpVectorForPickCompare.length();
  555. if (length > delta) {
  556. return true;
  557. }
  558. return false;
  559. }
  560. private _updatePointerDistance(_laserPointer: AbstractMesh, distance: number = 100) {
  561. _laserPointer.scaling.y = distance;
  562. // a bit of distance from the controller
  563. if (this._scene.useRightHandedSystem) {
  564. distance *= -1;
  565. }
  566. _laserPointer.position.z = distance / 2 + 0.05;
  567. }
  568. /** @hidden */
  569. public get lasterPointerDefaultColor(): Color3 {
  570. // here due to a typo
  571. return this.laserPointerDefaultColor;
  572. }
  573. }
  574. //register the plugin
  575. WebXRFeaturesManager.AddWebXRFeature(
  576. WebXRControllerPointerSelection.Name,
  577. (xrSessionManager, options) => {
  578. return () => new WebXRControllerPointerSelection(xrSessionManager, options);
  579. },
  580. WebXRControllerPointerSelection.Version,
  581. true
  582. );