babylon.babylonFileLoader.ts 70 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297129812991300130113021303130413051306130713081309131013111312131313141315131613171318131913201321132213231324132513261327132813291330133113321333133413351336133713381339134013411342134313441345134613471348134913501351135213531354135513561357135813591360136113621363136413651366136713681369137013711372137313741375137613771378137913801381138213831384138513861387138813891390139113921393139413951396139713981399140014011402140314041405140614071408140914101411141214131414141514161417141814191420142114221423142414251426142714281429143014311432143314341435143614371438143914401441144214431444144514461447144814491450145114521453145414551456145714581459146014611462146314641465146614671468146914701471147214731474147514761477147814791480148114821483148414851486148714881489149014911492149314941495149614971498149915001501150215031504150515061507150815091510151115121513151415151516151715181519152015211522152315241525152615271528152915301531153215331534153515361537153815391540154115421543154415451546154715481549155015511552155315541555155615571558155915601561156215631564156515661567156815691570157115721573157415751576157715781579158015811582158315841585158615871588158915901591159215931594159515961597159815991600160116021603160416051606160716081609161016111612161316141615161616171618161916201621162216231624162516261627162816291630163116321633163416351636163716381639164016411642164316441645164616471648164916501651165216531654165516561657165816591660166116621663166416651666166716681669167016711672167316741675167616771678167916801681168216831684168516861687168816891690169116921693169416951696169716981699170017011702170317041705170617071708170917101711171217131714171517161717171817191720172117221723
  1. module BABYLON.Internals {
  2. var checkColors4 = (colors: number[], count: number): number[]=> {
  3. // Check if color3 was used
  4. if (colors.length === count * 3) {
  5. var colors4 = [];
  6. for (var index = 0; index < colors.length; index += 3) {
  7. var newIndex = (index / 3) * 4;
  8. colors4[newIndex] = colors[index];
  9. colors4[newIndex + 1] = colors[index + 1];
  10. colors4[newIndex + 2] = colors[index + 2];
  11. colors4[newIndex + 3] = 1.0;
  12. }
  13. return colors4;
  14. }
  15. return colors;
  16. }
  17. var loadCubeTexture = (rootUrl, parsedTexture, scene) => {
  18. var texture = null;
  19. if ((parsedTexture.name || parsedTexture.extensions) && !parsedTexture.isRenderTarget) {
  20. texture = new BABYLON.CubeTexture(rootUrl + parsedTexture.name, scene, parsedTexture.extensions);
  21. texture.name = parsedTexture.name;
  22. texture.hasAlpha = parsedTexture.hasAlpha;
  23. texture.level = parsedTexture.level;
  24. texture.coordinatesMode = parsedTexture.coordinatesMode;
  25. }
  26. return texture;
  27. };
  28. var loadTexture = (rootUrl, parsedTexture, scene) => {
  29. if (parsedTexture.isCube) {
  30. return loadCubeTexture(rootUrl, parsedTexture, scene);
  31. }
  32. if (!parsedTexture.name && !parsedTexture.isRenderTarget) {
  33. return null;
  34. }
  35. var texture;
  36. if (parsedTexture.mirrorPlane) {
  37. texture = new BABYLON.MirrorTexture(parsedTexture.name, parsedTexture.renderTargetSize, scene);
  38. texture._waitingRenderList = parsedTexture.renderList;
  39. texture.mirrorPlane = BABYLON.Plane.FromArray(parsedTexture.mirrorPlane);
  40. } else if (parsedTexture.isRenderTarget) {
  41. texture = new BABYLON.RenderTargetTexture(parsedTexture.name, parsedTexture.renderTargetSize, scene);
  42. texture._waitingRenderList = parsedTexture.renderList;
  43. } else {
  44. if (parsedTexture.base64String) {
  45. texture = BABYLON.Texture.CreateFromBase64String(parsedTexture.base64String, parsedTexture.name, scene);
  46. } else {
  47. texture = new BABYLON.Texture(rootUrl + parsedTexture.name, scene);
  48. }
  49. }
  50. texture.name = parsedTexture.name;
  51. texture.hasAlpha = parsedTexture.hasAlpha;
  52. texture.getAlphaFromRGB = parsedTexture.getAlphaFromRGB;
  53. texture.level = parsedTexture.level;
  54. texture.coordinatesIndex = parsedTexture.coordinatesIndex;
  55. texture.coordinatesMode = parsedTexture.coordinatesMode;
  56. texture.uOffset = parsedTexture.uOffset;
  57. texture.vOffset = parsedTexture.vOffset;
  58. texture.uScale = parsedTexture.uScale;
  59. texture.vScale = parsedTexture.vScale;
  60. texture.uAng = parsedTexture.uAng;
  61. texture.vAng = parsedTexture.vAng;
  62. texture.wAng = parsedTexture.wAng;
  63. texture.wrapU = parsedTexture.wrapU;
  64. texture.wrapV = parsedTexture.wrapV;
  65. // Animations
  66. if (parsedTexture.animations) {
  67. for (var animationIndex = 0; animationIndex < parsedTexture.animations.length; animationIndex++) {
  68. var parsedAnimation = parsedTexture.animations[animationIndex];
  69. texture.animations.push(parseAnimation(parsedAnimation));
  70. }
  71. }
  72. return texture;
  73. };
  74. var parseSkeleton = (parsedSkeleton, scene) => {
  75. var skeleton = new BABYLON.Skeleton(parsedSkeleton.name, parsedSkeleton.id, scene);
  76. for (var index = 0; index < parsedSkeleton.bones.length; index++) {
  77. var parsedBone = parsedSkeleton.bones[index];
  78. var parentBone = null;
  79. if (parsedBone.parentBoneIndex > -1) {
  80. parentBone = skeleton.bones[parsedBone.parentBoneIndex];
  81. }
  82. var bone = new BABYLON.Bone(parsedBone.name, skeleton, parentBone, BABYLON.Matrix.FromArray(parsedBone.matrix));
  83. if (parsedBone.animation) {
  84. bone.animations.push(parseAnimation(parsedBone.animation));
  85. }
  86. }
  87. return skeleton;
  88. };
  89. var parseFresnelParameters = (parsedFresnelParameters) => {
  90. var fresnelParameters = new BABYLON.FresnelParameters();
  91. fresnelParameters.isEnabled = parsedFresnelParameters.isEnabled;
  92. fresnelParameters.leftColor = BABYLON.Color3.FromArray(parsedFresnelParameters.leftColor);
  93. fresnelParameters.rightColor = BABYLON.Color3.FromArray(parsedFresnelParameters.rightColor);
  94. fresnelParameters.bias = parsedFresnelParameters.bias;
  95. fresnelParameters.power = parsedFresnelParameters.power || 1.0;
  96. return fresnelParameters;
  97. }
  98. var parseMaterial = (parsedMaterial, scene, rootUrl) => {
  99. var material;
  100. material = new BABYLON.StandardMaterial(parsedMaterial.name, scene);
  101. material.ambientColor = BABYLON.Color3.FromArray(parsedMaterial.ambient);
  102. material.diffuseColor = BABYLON.Color3.FromArray(parsedMaterial.diffuse);
  103. material.specularColor = BABYLON.Color3.FromArray(parsedMaterial.specular);
  104. material.specularPower = parsedMaterial.specularPower;
  105. material.emissiveColor = BABYLON.Color3.FromArray(parsedMaterial.emissive);
  106. material.alpha = parsedMaterial.alpha;
  107. material.id = parsedMaterial.id;
  108. BABYLON.Tags.AddTagsTo(material, parsedMaterial.tags);
  109. material.backFaceCulling = parsedMaterial.backFaceCulling;
  110. material.wireframe = parsedMaterial.wireframe;
  111. if (parsedMaterial.diffuseTexture) {
  112. material.diffuseTexture = loadTexture(rootUrl, parsedMaterial.diffuseTexture, scene);
  113. }
  114. if (parsedMaterial.diffuseFresnelParameters) {
  115. material.diffuseFresnelParameters = parseFresnelParameters(parsedMaterial.diffuseFresnelParameters);
  116. }
  117. if (parsedMaterial.ambientTexture) {
  118. material.ambientTexture = loadTexture(rootUrl, parsedMaterial.ambientTexture, scene);
  119. }
  120. if (parsedMaterial.opacityTexture) {
  121. material.opacityTexture = loadTexture(rootUrl, parsedMaterial.opacityTexture, scene);
  122. }
  123. if (parsedMaterial.opacityFresnelParameters) {
  124. material.opacityFresnelParameters = parseFresnelParameters(parsedMaterial.opacityFresnelParameters);
  125. }
  126. if (parsedMaterial.reflectionTexture) {
  127. material.reflectionTexture = loadTexture(rootUrl, parsedMaterial.reflectionTexture, scene);
  128. }
  129. if (parsedMaterial.reflectionFresnelParameters) {
  130. material.reflectionFresnelParameters = parseFresnelParameters(parsedMaterial.reflectionFresnelParameters);
  131. }
  132. if (parsedMaterial.emissiveTexture) {
  133. material.emissiveTexture = loadTexture(rootUrl, parsedMaterial.emissiveTexture, scene);
  134. }
  135. if (parsedMaterial.emissiveFresnelParameters) {
  136. material.emissiveFresnelParameters = parseFresnelParameters(parsedMaterial.emissiveFresnelParameters);
  137. }
  138. if (parsedMaterial.specularTexture) {
  139. material.specularTexture = loadTexture(rootUrl, parsedMaterial.specularTexture, scene);
  140. }
  141. if (parsedMaterial.bumpTexture) {
  142. material.bumpTexture = loadTexture(rootUrl, parsedMaterial.bumpTexture, scene);
  143. }
  144. if (parsedMaterial.checkReadyOnlyOnce) {
  145. material.checkReadyOnlyOnce = parsedMaterial.checkReadyOnlyOnce;
  146. }
  147. return material;
  148. };
  149. var parseMaterialById = (id, parsedData, scene, rootUrl) => {
  150. for (var index = 0; index < parsedData.materials.length; index++) {
  151. var parsedMaterial = parsedData.materials[index];
  152. if (parsedMaterial.id === id) {
  153. return parseMaterial(parsedMaterial, scene, rootUrl);
  154. }
  155. }
  156. return null;
  157. };
  158. var parseMultiMaterial = (parsedMultiMaterial, scene) => {
  159. var multiMaterial = new BABYLON.MultiMaterial(parsedMultiMaterial.name, scene);
  160. multiMaterial.id = parsedMultiMaterial.id;
  161. BABYLON.Tags.AddTagsTo(multiMaterial, parsedMultiMaterial.tags);
  162. for (var matIndex = 0; matIndex < parsedMultiMaterial.materials.length; matIndex++) {
  163. var subMatId = parsedMultiMaterial.materials[matIndex];
  164. if (subMatId) {
  165. multiMaterial.subMaterials.push(scene.getMaterialByID(subMatId));
  166. } else {
  167. multiMaterial.subMaterials.push(null);
  168. }
  169. }
  170. return multiMaterial;
  171. };
  172. var parseLensFlareSystem = (parsedLensFlareSystem, scene, rootUrl) => {
  173. var emitter = scene.getLastEntryByID(parsedLensFlareSystem.emitterId);
  174. var lensFlareSystem = new BABYLON.LensFlareSystem("lensFlareSystem#" + parsedLensFlareSystem.emitterId, emitter, scene);
  175. lensFlareSystem.borderLimit = parsedLensFlareSystem.borderLimit;
  176. for (var index = 0; index < parsedLensFlareSystem.flares.length; index++) {
  177. var parsedFlare = parsedLensFlareSystem.flares[index];
  178. var flare = new BABYLON.LensFlare(parsedFlare.size, parsedFlare.position, BABYLON.Color3.FromArray(parsedFlare.color), rootUrl + parsedFlare.textureName, lensFlareSystem);
  179. }
  180. return lensFlareSystem;
  181. };
  182. var parseParticleSystem = (parsedParticleSystem, scene, rootUrl) => {
  183. var emitter = scene.getLastMeshByID(parsedParticleSystem.emitterId);
  184. var particleSystem = new BABYLON.ParticleSystem("particles#" + emitter.name, parsedParticleSystem.capacity, scene);
  185. if (parsedParticleSystem.textureName) {
  186. particleSystem.particleTexture = new BABYLON.Texture(rootUrl + parsedParticleSystem.textureName, scene);
  187. particleSystem.particleTexture.name = parsedParticleSystem.textureName;
  188. }
  189. particleSystem.minAngularSpeed = parsedParticleSystem.minAngularSpeed;
  190. particleSystem.maxAngularSpeed = parsedParticleSystem.maxAngularSpeed;
  191. particleSystem.minSize = parsedParticleSystem.minSize;
  192. particleSystem.maxSize = parsedParticleSystem.maxSize;
  193. particleSystem.minLifeTime = parsedParticleSystem.minLifeTime;
  194. particleSystem.maxLifeTime = parsedParticleSystem.maxLifeTime;
  195. particleSystem.emitter = emitter;
  196. particleSystem.emitRate = parsedParticleSystem.emitRate;
  197. particleSystem.minEmitBox = BABYLON.Vector3.FromArray(parsedParticleSystem.minEmitBox);
  198. particleSystem.maxEmitBox = BABYLON.Vector3.FromArray(parsedParticleSystem.maxEmitBox);
  199. particleSystem.gravity = BABYLON.Vector3.FromArray(parsedParticleSystem.gravity);
  200. particleSystem.direction1 = BABYLON.Vector3.FromArray(parsedParticleSystem.direction1);
  201. particleSystem.direction2 = BABYLON.Vector3.FromArray(parsedParticleSystem.direction2);
  202. particleSystem.color1 = BABYLON.Color4.FromArray(parsedParticleSystem.color1);
  203. particleSystem.color2 = BABYLON.Color4.FromArray(parsedParticleSystem.color2);
  204. particleSystem.colorDead = BABYLON.Color4.FromArray(parsedParticleSystem.colorDead);
  205. particleSystem.updateSpeed = parsedParticleSystem.updateSpeed;
  206. particleSystem.targetStopDuration = parsedParticleSystem.targetStopFrame;
  207. particleSystem.textureMask = BABYLON.Color4.FromArray(parsedParticleSystem.textureMask);
  208. particleSystem.blendMode = parsedParticleSystem.blendMode;
  209. particleSystem.start();
  210. return particleSystem;
  211. };
  212. var parseShadowGenerator = (parsedShadowGenerator, scene) => {
  213. var light = scene.getLightByID(parsedShadowGenerator.lightId);
  214. var shadowGenerator = new BABYLON.ShadowGenerator(parsedShadowGenerator.mapSize, light);
  215. for (var meshIndex = 0; meshIndex < parsedShadowGenerator.renderList.length; meshIndex++) {
  216. var mesh = scene.getMeshByID(parsedShadowGenerator.renderList[meshIndex]);
  217. shadowGenerator.getShadowMap().renderList.push(mesh);
  218. }
  219. if (parsedShadowGenerator.usePoissonSampling) {
  220. shadowGenerator.usePoissonSampling = true;
  221. } else if (parsedShadowGenerator.useVarianceShadowMap) {
  222. shadowGenerator.useVarianceShadowMap = true;
  223. } else if (parsedShadowGenerator.useBlurVarianceShadowMap) {
  224. shadowGenerator.useBlurVarianceShadowMap = true;
  225. if (parsedShadowGenerator.blurScale) {
  226. shadowGenerator.blurScale = parsedShadowGenerator.blurScale;
  227. }
  228. if (parsedShadowGenerator.blurBoxOffset) {
  229. shadowGenerator.blurBoxOffset = parsedShadowGenerator.blurBoxOffset;
  230. }
  231. }
  232. if (parsedShadowGenerator.bias !== undefined) {
  233. shadowGenerator.bias = parsedShadowGenerator.bias;
  234. }
  235. return shadowGenerator;
  236. };
  237. var parseAnimation = parsedAnimation => {
  238. var animation = new BABYLON.Animation(parsedAnimation.name, parsedAnimation.property, parsedAnimation.framePerSecond, parsedAnimation.dataType, parsedAnimation.loopBehavior);
  239. var dataType = parsedAnimation.dataType;
  240. var keys = [];
  241. for (var index = 0; index < parsedAnimation.keys.length; index++) {
  242. var key = parsedAnimation.keys[index];
  243. var data;
  244. switch (dataType) {
  245. case BABYLON.Animation.ANIMATIONTYPE_FLOAT:
  246. data = key.values[0];
  247. break;
  248. case BABYLON.Animation.ANIMATIONTYPE_QUATERNION:
  249. data = BABYLON.Quaternion.FromArray(key.values);
  250. break;
  251. case BABYLON.Animation.ANIMATIONTYPE_MATRIX:
  252. data = BABYLON.Matrix.FromArray(key.values);
  253. break;
  254. case BABYLON.Animation.ANIMATIONTYPE_VECTOR3:
  255. default:
  256. data = BABYLON.Vector3.FromArray(key.values);
  257. break;
  258. }
  259. keys.push({
  260. frame: key.frame,
  261. value: data
  262. });
  263. }
  264. animation.setKeys(keys);
  265. return animation;
  266. };
  267. var parseLight = (parsedLight, scene) => {
  268. var light;
  269. switch (parsedLight.type) {
  270. case 0:
  271. light = new BABYLON.PointLight(parsedLight.name, BABYLON.Vector3.FromArray(parsedLight.position), scene);
  272. break;
  273. case 1:
  274. light = new BABYLON.DirectionalLight(parsedLight.name, BABYLON.Vector3.FromArray(parsedLight.direction), scene);
  275. light.position = BABYLON.Vector3.FromArray(parsedLight.position);
  276. break;
  277. case 2:
  278. light = new BABYLON.SpotLight(parsedLight.name, BABYLON.Vector3.FromArray(parsedLight.position), BABYLON.Vector3.FromArray(parsedLight.direction), parsedLight.angle, parsedLight.exponent, scene);
  279. break;
  280. case 3:
  281. light = new BABYLON.HemisphericLight(parsedLight.name, BABYLON.Vector3.FromArray(parsedLight.direction), scene);
  282. light.groundColor = BABYLON.Color3.FromArray(parsedLight.groundColor);
  283. break;
  284. }
  285. light.id = parsedLight.id;
  286. BABYLON.Tags.AddTagsTo(light, parsedLight.tags);
  287. if (parsedLight.intensity !== undefined) {
  288. light.intensity = parsedLight.intensity;
  289. }
  290. if (parsedLight.range) {
  291. light.range = parsedLight.range;
  292. }
  293. light.diffuse = BABYLON.Color3.FromArray(parsedLight.diffuse);
  294. light.specular = BABYLON.Color3.FromArray(parsedLight.specular);
  295. if (parsedLight.excludedMeshesIds) {
  296. light._excludedMeshesIds = parsedLight.excludedMeshesIds;
  297. }
  298. // Parent
  299. if (parsedLight.parentId) {
  300. light._waitingParentId = parsedLight.parentId;
  301. }
  302. if (parsedLight.includedOnlyMeshesIds) {
  303. light._includedOnlyMeshesIds = parsedLight.includedOnlyMeshesIds;
  304. }
  305. // Animations
  306. if (parsedLight.animations) {
  307. for (var animationIndex = 0; animationIndex < parsedLight.animations.length; animationIndex++) {
  308. var parsedAnimation = parsedLight.animations[animationIndex];
  309. light.animations.push(parseAnimation(parsedAnimation));
  310. }
  311. }
  312. if (parsedLight.autoAnimate) {
  313. scene.beginAnimation(light, parsedLight.autoAnimateFrom, parsedLight.autoAnimateTo, parsedLight.autoAnimateLoop, 1.0);
  314. }
  315. };
  316. var parseCamera = (parsedCamera, scene: Scene) => {
  317. var camera;
  318. var position = Vector3.FromArray(parsedCamera.position);
  319. var lockedTargetMesh = (parsedCamera.lockedTargetId) ? scene.getLastMeshByID(parsedCamera.lockedTargetId) : null;
  320. if (parsedCamera.type === "AnaglyphArcRotateCamera" || parsedCamera.type === "ArcRotateCamera") {
  321. var alpha = parsedCamera.alpha;
  322. var beta = parsedCamera.beta;
  323. var radius = parsedCamera.radius;
  324. if (parsedCamera.type === "AnaglyphArcRotateCamera") {
  325. var interaxial_distance = parsedCamera.interaxial_distance;
  326. camera = new AnaglyphArcRotateCamera(parsedCamera.name, alpha, beta, radius, lockedTargetMesh, interaxial_distance, scene);
  327. } else {
  328. camera = new ArcRotateCamera(parsedCamera.name, alpha, beta, radius, lockedTargetMesh, scene);
  329. }
  330. } else if (parsedCamera.type === "AnaglyphFreeCamera") {
  331. interaxial_distance = parsedCamera.interaxial_distance;
  332. camera = new AnaglyphFreeCamera(parsedCamera.name, position, interaxial_distance, scene);
  333. } else if (parsedCamera.type === "DeviceOrientationCamera") {
  334. camera = new DeviceOrientationCamera(parsedCamera.name, position, scene);
  335. } else if (parsedCamera.type === "FollowCamera") {
  336. camera = new FollowCamera(parsedCamera.name, position, scene);
  337. camera.heightOffset = parsedCamera.heightOffset;
  338. camera.radius = parsedCamera.radius;
  339. camera.rotationOffset = parsedCamera.rotationOffset;
  340. if (lockedTargetMesh)
  341. (<FollowCamera>camera).target = lockedTargetMesh;
  342. } else if (parsedCamera.type === "GamepadCamera") {
  343. camera = new GamepadCamera(parsedCamera.name, position, scene);
  344. } else if (parsedCamera.type === "TouchCamera") {
  345. camera = new TouchCamera(parsedCamera.name, position, scene);
  346. } else if (parsedCamera.type === "VirtualJoysticksCamera") {
  347. camera = new VirtualJoysticksCamera(parsedCamera.name, position, scene);
  348. } else if (parsedCamera.type === "WebVRFreeCamera") {
  349. camera = new WebVRFreeCamera(parsedCamera.name, position, scene);
  350. } else if (parsedCamera.type === "VRDeviceOrientationFreeCamera") {
  351. camera = new VRDeviceOrientationFreeCamera(parsedCamera.name, position, scene);
  352. } else {
  353. // Free Camera is the default value
  354. camera = new FreeCamera(parsedCamera.name, position, scene);
  355. }
  356. // apply 3d rig, when found
  357. if (parsedCamera.cameraRigMode) {
  358. var rigParams = (parsedCamera.interaxial_distance) ? { interaxialDistance: parsedCamera.interaxial_distance } : {};
  359. camera.setCameraRigMode(parsedCamera.cameraRigMode, rigParams);
  360. }
  361. // Test for lockedTargetMesh & FreeCamera outside of if-else-if nest, since things like GamepadCamera extend FreeCamera
  362. if (lockedTargetMesh && camera instanceof FreeCamera) {
  363. (<FreeCamera>camera).lockedTarget = lockedTargetMesh;
  364. }
  365. camera.id = parsedCamera.id;
  366. BABYLON.Tags.AddTagsTo(camera, parsedCamera.tags);
  367. // Parent
  368. if (parsedCamera.parentId) {
  369. camera._waitingParentId = parsedCamera.parentId;
  370. }
  371. // Target
  372. if (parsedCamera.target) {
  373. if (camera.setTarget) {
  374. camera.setTarget(BABYLON.Vector3.FromArray(parsedCamera.target));
  375. } else {
  376. //For ArcRotate
  377. camera.target = BABYLON.Vector3.FromArray(parsedCamera.target);
  378. }
  379. } else {
  380. camera.rotation = BABYLON.Vector3.FromArray(parsedCamera.rotation);
  381. }
  382. camera.fov = parsedCamera.fov;
  383. camera.minZ = parsedCamera.minZ;
  384. camera.maxZ = parsedCamera.maxZ;
  385. camera.speed = parsedCamera.speed;
  386. camera.inertia = parsedCamera.inertia;
  387. camera.checkCollisions = parsedCamera.checkCollisions;
  388. camera.applyGravity = parsedCamera.applyGravity;
  389. if (parsedCamera.ellipsoid) {
  390. camera.ellipsoid = BABYLON.Vector3.FromArray(parsedCamera.ellipsoid);
  391. }
  392. // Animations
  393. if (parsedCamera.animations) {
  394. for (var animationIndex = 0; animationIndex < parsedCamera.animations.length; animationIndex++) {
  395. var parsedAnimation = parsedCamera.animations[animationIndex];
  396. camera.animations.push(parseAnimation(parsedAnimation));
  397. }
  398. }
  399. if (parsedCamera.autoAnimate) {
  400. scene.beginAnimation(camera, parsedCamera.autoAnimateFrom, parsedCamera.autoAnimateTo, parsedCamera.autoAnimateLoop, 1.0);
  401. }
  402. // Layer Mask
  403. if (parsedCamera.layerMask && (!isNaN(parsedCamera.layerMask))) {
  404. camera.layerMask = Math.abs(parseInt(parsedCamera.layerMask));
  405. } else {
  406. camera.layerMask = 0x0FFFFFFF;
  407. }
  408. return camera;
  409. };
  410. var parseGeometry = (parsedGeometry, scene) => {
  411. var id = parsedGeometry.id;
  412. return scene.getGeometryByID(id);
  413. };
  414. var parseBox = (parsedBox, scene) => {
  415. if (parseGeometry(parsedBox, scene)) {
  416. return null; // null since geometry could be something else than a box...
  417. }
  418. var box = new BABYLON.Geometry.Primitives.Box(parsedBox.id, scene, parsedBox.size, parsedBox.canBeRegenerated, null);
  419. BABYLON.Tags.AddTagsTo(box, parsedBox.tags);
  420. scene.pushGeometry(box, true);
  421. return box;
  422. };
  423. var parseSphere = (parsedSphere, scene) => {
  424. if (parseGeometry(parsedSphere, scene)) {
  425. return null; // null since geometry could be something else than a sphere...
  426. }
  427. var sphere = new BABYLON.Geometry.Primitives.Sphere(parsedSphere.id, scene, parsedSphere.segments, parsedSphere.diameter, parsedSphere.canBeRegenerated, null);
  428. BABYLON.Tags.AddTagsTo(sphere, parsedSphere.tags);
  429. scene.pushGeometry(sphere, true);
  430. return sphere;
  431. };
  432. var parseCylinder = (parsedCylinder, scene) => {
  433. if (parseGeometry(parsedCylinder, scene)) {
  434. return null; // null since geometry could be something else than a cylinder...
  435. }
  436. var cylinder = new BABYLON.Geometry.Primitives.Cylinder(parsedCylinder.id, scene, parsedCylinder.height, parsedCylinder.diameterTop, parsedCylinder.diameterBottom, parsedCylinder.tessellation, parsedCylinder.subdivisions, parsedCylinder.canBeRegenerated, null);
  437. BABYLON.Tags.AddTagsTo(cylinder, parsedCylinder.tags);
  438. scene.pushGeometry(cylinder, true);
  439. return cylinder;
  440. };
  441. var parseTorus = (parsedTorus, scene) => {
  442. if (parseGeometry(parsedTorus, scene)) {
  443. return null; // null since geometry could be something else than a torus...
  444. }
  445. var torus = new BABYLON.Geometry.Primitives.Torus(parsedTorus.id, scene, parsedTorus.diameter, parsedTorus.thickness, parsedTorus.tessellation, parsedTorus.canBeRegenerated, null);
  446. BABYLON.Tags.AddTagsTo(torus, parsedTorus.tags);
  447. scene.pushGeometry(torus, true);
  448. return torus;
  449. };
  450. var parseGround = (parsedGround, scene) => {
  451. if (parseGeometry(parsedGround, scene)) {
  452. return null; // null since geometry could be something else than a ground...
  453. }
  454. var ground = new BABYLON.Geometry.Primitives.Ground(parsedGround.id, scene, parsedGround.width, parsedGround.height, parsedGround.subdivisions, parsedGround.canBeRegenerated, null);
  455. BABYLON.Tags.AddTagsTo(ground, parsedGround.tags);
  456. scene.pushGeometry(ground, true);
  457. return ground;
  458. };
  459. var parsePlane = (parsedPlane, scene) => {
  460. if (parseGeometry(parsedPlane, scene)) {
  461. return null; // null since geometry could be something else than a plane...
  462. }
  463. var plane = new BABYLON.Geometry.Primitives.Plane(parsedPlane.id, scene, parsedPlane.size, parsedPlane.canBeRegenerated, null);
  464. BABYLON.Tags.AddTagsTo(plane, parsedPlane.tags);
  465. scene.pushGeometry(plane, true);
  466. return plane;
  467. };
  468. var parseTorusKnot = (parsedTorusKnot, scene) => {
  469. if (parseGeometry(parsedTorusKnot, scene)) {
  470. return null; // null since geometry could be something else than a torusKnot...
  471. }
  472. var torusKnot = new BABYLON.Geometry.Primitives.TorusKnot(parsedTorusKnot.id, scene, parsedTorusKnot.radius, parsedTorusKnot.tube, parsedTorusKnot.radialSegments, parsedTorusKnot.tubularSegments, parsedTorusKnot.p, parsedTorusKnot.q, parsedTorusKnot.canBeRegenerated, null);
  473. BABYLON.Tags.AddTagsTo(torusKnot, parsedTorusKnot.tags);
  474. scene.pushGeometry(torusKnot, true);
  475. return torusKnot;
  476. };
  477. var parseVertexData = (parsedVertexData, scene, rootUrl) => {
  478. if (parseGeometry(parsedVertexData, scene)) {
  479. return null; // null since geometry could be a primitive
  480. }
  481. var geometry = new BABYLON.Geometry(parsedVertexData.id, scene);
  482. BABYLON.Tags.AddTagsTo(geometry, parsedVertexData.tags);
  483. if (parsedVertexData.delayLoadingFile) {
  484. geometry.delayLoadState = BABYLON.Engine.DELAYLOADSTATE_NOTLOADED;
  485. geometry.delayLoadingFile = rootUrl + parsedVertexData.delayLoadingFile;
  486. geometry._boundingInfo = new BABYLON.BoundingInfo(BABYLON.Vector3.FromArray(parsedVertexData.boundingBoxMinimum), BABYLON.Vector3.FromArray(parsedVertexData.boundingBoxMaximum));
  487. geometry._delayInfo = [];
  488. if (parsedVertexData.hasUVs) {
  489. geometry._delayInfo.push(BABYLON.VertexBuffer.UVKind);
  490. }
  491. if (parsedVertexData.hasUVs2) {
  492. geometry._delayInfo.push(BABYLON.VertexBuffer.UV2Kind);
  493. }
  494. if (parsedVertexData.hasUVs3) {
  495. geometry._delayInfo.push(BABYLON.VertexBuffer.UV3Kind);
  496. }
  497. if (parsedVertexData.hasUVs4) {
  498. geometry._delayInfo.push(BABYLON.VertexBuffer.UV4Kind);
  499. }
  500. if (parsedVertexData.hasUVs5) {
  501. geometry._delayInfo.push(BABYLON.VertexBuffer.UV5Kind);
  502. }
  503. if (parsedVertexData.hasUVs6) {
  504. geometry._delayInfo.push(BABYLON.VertexBuffer.UV6Kind);
  505. }
  506. if (parsedVertexData.hasColors) {
  507. geometry._delayInfo.push(BABYLON.VertexBuffer.ColorKind);
  508. }
  509. if (parsedVertexData.hasMatricesIndices) {
  510. geometry._delayInfo.push(BABYLON.VertexBuffer.MatricesIndicesKind);
  511. }
  512. if (parsedVertexData.hasMatricesWeights) {
  513. geometry._delayInfo.push(BABYLON.VertexBuffer.MatricesWeightsKind);
  514. }
  515. geometry._delayLoadingFunction = importVertexData;
  516. } else {
  517. importVertexData(parsedVertexData, geometry);
  518. }
  519. scene.pushGeometry(geometry, true);
  520. return geometry;
  521. };
  522. var parseMesh = (parsedMesh, scene, rootUrl) => {
  523. var mesh = new BABYLON.Mesh(parsedMesh.name, scene);
  524. mesh.id = parsedMesh.id;
  525. BABYLON.Tags.AddTagsTo(mesh, parsedMesh.tags);
  526. mesh.position = BABYLON.Vector3.FromArray(parsedMesh.position);
  527. if (parsedMesh.rotationQuaternion) {
  528. mesh.rotationQuaternion = BABYLON.Quaternion.FromArray(parsedMesh.rotationQuaternion);
  529. } else if (parsedMesh.rotation) {
  530. mesh.rotation = BABYLON.Vector3.FromArray(parsedMesh.rotation);
  531. }
  532. mesh.scaling = BABYLON.Vector3.FromArray(parsedMesh.scaling);
  533. if (parsedMesh.localMatrix) {
  534. mesh.setPivotMatrix(BABYLON.Matrix.FromArray(parsedMesh.localMatrix));
  535. } else if (parsedMesh.pivotMatrix) {
  536. mesh.setPivotMatrix(BABYLON.Matrix.FromArray(parsedMesh.pivotMatrix));
  537. }
  538. mesh.setEnabled(parsedMesh.isEnabled);
  539. mesh.isVisible = parsedMesh.isVisible;
  540. mesh.infiniteDistance = parsedMesh.infiniteDistance;
  541. mesh.showBoundingBox = parsedMesh.showBoundingBox;
  542. mesh.showSubMeshesBoundingBox = parsedMesh.showSubMeshesBoundingBox;
  543. if (parsedMesh.applyFog !== undefined) {
  544. mesh.applyFog = parsedMesh.applyFog;
  545. }
  546. if (parsedMesh.pickable !== undefined) {
  547. mesh.isPickable = parsedMesh.pickable;
  548. }
  549. if (parsedMesh.alphaIndex !== undefined) {
  550. mesh.alphaIndex = parsedMesh.alphaIndex;
  551. }
  552. mesh.receiveShadows = parsedMesh.receiveShadows;
  553. mesh.billboardMode = parsedMesh.billboardMode;
  554. if (parsedMesh.visibility !== undefined) {
  555. mesh.visibility = parsedMesh.visibility;
  556. }
  557. mesh.checkCollisions = parsedMesh.checkCollisions;
  558. mesh._shouldGenerateFlatShading = parsedMesh.useFlatShading;
  559. // freezeWorldMatrix
  560. if (parsedMesh.freezeWorldMatrix) {
  561. mesh._waitingFreezeWorldMatrix = parsedMesh.freezeWorldMatrix;
  562. }
  563. // Parent
  564. if (parsedMesh.parentId) {
  565. mesh._waitingParentId = parsedMesh.parentId;
  566. }
  567. // Actions
  568. if (parsedMesh.actions !== undefined) {
  569. mesh._waitingActions = parsedMesh.actions;
  570. }
  571. // Geometry
  572. mesh.hasVertexAlpha = parsedMesh.hasVertexAlpha;
  573. if (parsedMesh.delayLoadingFile) {
  574. mesh.delayLoadState = BABYLON.Engine.DELAYLOADSTATE_NOTLOADED;
  575. mesh.delayLoadingFile = rootUrl + parsedMesh.delayLoadingFile;
  576. mesh._boundingInfo = new BABYLON.BoundingInfo(BABYLON.Vector3.FromArray(parsedMesh.boundingBoxMinimum), BABYLON.Vector3.FromArray(parsedMesh.boundingBoxMaximum));
  577. if (parsedMesh._binaryInfo) {
  578. mesh._binaryInfo = parsedMesh._binaryInfo;
  579. }
  580. mesh._delayInfo = [];
  581. if (parsedMesh.hasUVs) {
  582. mesh._delayInfo.push(BABYLON.VertexBuffer.UVKind);
  583. }
  584. if (parsedMesh.hasUVs2) {
  585. mesh._delayInfo.push(BABYLON.VertexBuffer.UV2Kind);
  586. }
  587. if (parsedMesh.hasUVs3) {
  588. mesh._delayInfo.push(BABYLON.VertexBuffer.UV3Kind);
  589. }
  590. if (parsedMesh.hasUVs4) {
  591. mesh._delayInfo.push(BABYLON.VertexBuffer.UV4Kind);
  592. }
  593. if (parsedMesh.hasUVs5) {
  594. mesh._delayInfo.push(BABYLON.VertexBuffer.UV5Kind);
  595. }
  596. if (parsedMesh.hasUVs6) {
  597. mesh._delayInfo.push(BABYLON.VertexBuffer.UV6Kind);
  598. }
  599. if (parsedMesh.hasColors) {
  600. mesh._delayInfo.push(BABYLON.VertexBuffer.ColorKind);
  601. }
  602. if (parsedMesh.hasMatricesIndices) {
  603. mesh._delayInfo.push(BABYLON.VertexBuffer.MatricesIndicesKind);
  604. }
  605. if (parsedMesh.hasMatricesWeights) {
  606. mesh._delayInfo.push(BABYLON.VertexBuffer.MatricesWeightsKind);
  607. }
  608. mesh._delayLoadingFunction = importGeometry;
  609. if (BABYLON.SceneLoader.ForceFullSceneLoadingForIncremental) {
  610. mesh._checkDelayState();
  611. }
  612. } else {
  613. importGeometry(parsedMesh, mesh);
  614. }
  615. // Material
  616. if (parsedMesh.materialId) {
  617. mesh.setMaterialByID(parsedMesh.materialId);
  618. } else {
  619. mesh.material = null;
  620. }
  621. // Skeleton
  622. if (parsedMesh.skeletonId > -1) {
  623. mesh.skeleton = scene.getLastSkeletonByID(parsedMesh.skeletonId);
  624. }
  625. // Physics
  626. if (parsedMesh.physicsImpostor) {
  627. if (!scene.isPhysicsEnabled()) {
  628. scene.enablePhysics();
  629. }
  630. mesh.setPhysicsState({ impostor: parsedMesh.physicsImpostor, mass: parsedMesh.physicsMass, friction: parsedMesh.physicsFriction, restitution: parsedMesh.physicsRestitution });
  631. }
  632. // Animations
  633. if (parsedMesh.animations) {
  634. for (var animationIndex = 0; animationIndex < parsedMesh.animations.length; animationIndex++) {
  635. var parsedAnimation = parsedMesh.animations[animationIndex];
  636. mesh.animations.push(parseAnimation(parsedAnimation));
  637. }
  638. }
  639. if (parsedMesh.autoAnimate) {
  640. scene.beginAnimation(mesh, parsedMesh.autoAnimateFrom, parsedMesh.autoAnimateTo, parsedMesh.autoAnimateLoop, 1.0);
  641. }
  642. // Layer Mask
  643. if (parsedMesh.layerMask && (!isNaN(parsedMesh.layerMask))) {
  644. mesh.layerMask = Math.abs(parseInt(parsedMesh.layerMask));
  645. } else {
  646. mesh.layerMask = 0x0FFFFFFF;
  647. }
  648. // Instances
  649. if (parsedMesh.instances) {
  650. for (var index = 0; index < parsedMesh.instances.length; index++) {
  651. var parsedInstance = parsedMesh.instances[index];
  652. var instance = mesh.createInstance(parsedInstance.name);
  653. BABYLON.Tags.AddTagsTo(instance, parsedInstance.tags);
  654. instance.position = BABYLON.Vector3.FromArray(parsedInstance.position);
  655. if (parsedInstance.rotationQuaternion) {
  656. instance.rotationQuaternion = BABYLON.Quaternion.FromArray(parsedInstance.rotationQuaternion);
  657. } else if (parsedInstance.rotation) {
  658. instance.rotation = BABYLON.Vector3.FromArray(parsedInstance.rotation);
  659. }
  660. instance.scaling = BABYLON.Vector3.FromArray(parsedInstance.scaling);
  661. instance.checkCollisions = mesh.checkCollisions;
  662. if (parsedMesh.animations) {
  663. for (animationIndex = 0; animationIndex < parsedMesh.animations.length; animationIndex++) {
  664. parsedAnimation = parsedMesh.animations[animationIndex];
  665. instance.animations.push(parseAnimation(parsedAnimation));
  666. }
  667. }
  668. }
  669. }
  670. return mesh;
  671. };
  672. var parseActions = (parsedActions: any, object: AbstractMesh, scene: Scene) => {
  673. var actionManager = new BABYLON.ActionManager(scene);
  674. if (object === null)
  675. scene.actionManager = actionManager;
  676. else
  677. object.actionManager = actionManager;
  678. // instanciate a new object
  679. var instanciate = (name: any, params: Array<any>): any => {
  680. var newInstance: Object = Object.create(BABYLON[name].prototype);
  681. newInstance.constructor.apply(newInstance, params);
  682. return newInstance;
  683. };
  684. var parseParameter = (name: string, value: string, target: any, propertyPath: string): any => {
  685. if (propertyPath === null) {
  686. // String, boolean or float
  687. var floatValue = parseFloat(value);
  688. if (value === "true" || value === "false")
  689. return value === "true";
  690. else
  691. return isNaN(floatValue) ? value : floatValue;
  692. }
  693. var effectiveTarget = propertyPath.split(".");
  694. var values = value.split(",");
  695. // Get effective Target
  696. for (var i = 0; i < effectiveTarget.length; i++) {
  697. target = target[effectiveTarget[i]];
  698. }
  699. // Return appropriate value with its type
  700. if (typeof (target) === "boolean")
  701. return values[0] === "true";
  702. if (typeof (target) === "string")
  703. return values[0];
  704. // Parameters with multiple values such as Vector3 etc.
  705. var split = new Array<number>();
  706. for (var i = 0; i < values.length; i++)
  707. split.push(parseFloat(values[i]));
  708. if (target instanceof Vector3)
  709. return BABYLON.Vector3.FromArray(split);
  710. if (target instanceof Vector4)
  711. return BABYLON.Vector4.FromArray(split);
  712. if (target instanceof Color3)
  713. return BABYLON.Color3.FromArray(split);
  714. if (target instanceof Color4)
  715. return BABYLON.Color4.FromArray(split);
  716. return parseFloat(values[0]);
  717. };
  718. // traverse graph per trigger
  719. var traverse = (parsedAction: any, trigger: any, condition: Condition, action: Action, combineArray: Array<Action> = null) => {
  720. if (parsedAction.detached)
  721. return;
  722. var parameters = new Array<any>();
  723. var target: any = null;
  724. var propertyPath: string = null;
  725. var combine = parsedAction.combine && parsedAction.combine.length > 0;
  726. // Parameters
  727. if (parsedAction.type === 2)
  728. parameters.push(actionManager);
  729. else
  730. parameters.push(trigger);
  731. if (combine) {
  732. var actions = new Array<Action>();
  733. for (var j = 0; j < parsedAction.combine.length; j++) {
  734. traverse(parsedAction.combine[j], ActionManager.NothingTrigger, condition, action, actions);
  735. }
  736. parameters.push(actions);
  737. }
  738. else {
  739. for (var i = 0; i < parsedAction.properties.length; i++) {
  740. var value = parsedAction.properties[i].value;
  741. var name = parsedAction.properties[i].name;
  742. var targetType = parsedAction.properties[i].targetType;
  743. if (name === "target")
  744. if (targetType !== null && targetType === "SceneProperties")
  745. value = target = scene;
  746. else
  747. value = target = scene.getNodeByName(value);
  748. else if (name === "parent")
  749. value = scene.getNodeByName(value);
  750. else if (name === "sound")
  751. value = scene.getSoundByName(value);
  752. else if (name !== "propertyPath") {
  753. if (parsedAction.type === 2 && name === "operator")
  754. value = BABYLON.ValueCondition[value];
  755. else
  756. value = parseParameter(name, value, target, name === "value" ? propertyPath : null);
  757. } else {
  758. propertyPath = value;
  759. }
  760. parameters.push(value);
  761. }
  762. }
  763. if (combineArray === null) {
  764. parameters.push(condition);
  765. }
  766. else {
  767. parameters.push(null);
  768. }
  769. // If interpolate value action
  770. if (parsedAction.name === "InterpolateValueAction") {
  771. var param = parameters[parameters.length - 2];
  772. parameters[parameters.length - 1] = param;
  773. parameters[parameters.length - 2] = condition;
  774. }
  775. // Action or condition(s) and not CombineAction
  776. var newAction = instanciate(parsedAction.name, parameters);
  777. if (combineArray === null) {
  778. if (newAction instanceof BABYLON.Condition) {
  779. condition = newAction;
  780. newAction = action;
  781. } else {
  782. condition = null;
  783. if (action)
  784. action.then(newAction);
  785. else
  786. actionManager.registerAction(newAction);
  787. }
  788. }
  789. else {
  790. combineArray.push(newAction);
  791. }
  792. for (var i = 0; i < parsedAction.children.length; i++)
  793. traverse(parsedAction.children[i], trigger, condition, newAction, null);
  794. };
  795. // triggers
  796. for (var i = 0; i < parsedActions.children.length; i++) {
  797. var triggerParams: any;
  798. var trigger = parsedActions.children[i];
  799. if (trigger.properties.length > 0) {
  800. var param = trigger.properties[0].value;
  801. var value = trigger.properties[0].targetType === null ? param : scene.getMeshByName(param);
  802. triggerParams = { trigger: BABYLON.ActionManager[trigger.name], parameter: value };
  803. }
  804. else
  805. triggerParams = BABYLON.ActionManager[trigger.name];
  806. for (var j = 0; j < trigger.children.length; j++) {
  807. if (!trigger.detached)
  808. traverse(trigger.children[j], triggerParams, null, null);
  809. }
  810. }
  811. };
  812. var parseSound = (parsedSound, scene: Scene, rootUrl) => {
  813. var soundName = parsedSound.name;
  814. var soundUrl = rootUrl + soundName;
  815. var options = {
  816. autoplay: parsedSound.autoplay, loop: parsedSound.loop, volume: parsedSound.volume,
  817. spatialSound: parsedSound.spatialSound, maxDistance: parsedSound.maxDistance,
  818. rolloffFactor: parsedSound.rolloffFactor,
  819. refDistance: parsedSound.refDistance,
  820. distanceModel: parsedSound.distanceModel,
  821. playbackRate: parsedSound.playbackRate
  822. };
  823. var newSound = new BABYLON.Sound(soundName, soundUrl, scene, () => { scene._removePendingData(newSound); }, options);
  824. scene._addPendingData(newSound);
  825. if (parsedSound.position) {
  826. var soundPosition = BABYLON.Vector3.FromArray(parsedSound.position);
  827. newSound.setPosition(soundPosition);
  828. }
  829. if (parsedSound.isDirectional) {
  830. newSound.setDirectionalCone(parsedSound.coneInnerAngle || 360, parsedSound.coneOuterAngle || 360, parsedSound.coneOuterGain || 0);
  831. if (parsedSound.localDirectionToMesh) {
  832. var localDirectionToMesh = BABYLON.Vector3.FromArray(parsedSound.localDirectionToMesh);
  833. newSound.setLocalDirectionToMesh(localDirectionToMesh);
  834. }
  835. }
  836. if (parsedSound.connectedMeshId) {
  837. var connectedMesh = scene.getMeshByID(parsedSound.connectedMeshId);
  838. if (connectedMesh) {
  839. newSound.attachToMesh(connectedMesh);
  840. }
  841. }
  842. };
  843. var isDescendantOf = (mesh, names, hierarchyIds) => {
  844. names = (names instanceof Array) ? names : [names];
  845. for (var i in names) {
  846. if (mesh.name === names[i]) {
  847. hierarchyIds.push(mesh.id);
  848. return true;
  849. }
  850. }
  851. if (mesh.parentId && hierarchyIds.indexOf(mesh.parentId) !== -1) {
  852. hierarchyIds.push(mesh.id);
  853. return true;
  854. }
  855. return false;
  856. };
  857. var importVertexData = (parsedVertexData, geometry) => {
  858. var vertexData = new BABYLON.VertexData();
  859. // positions
  860. var positions = parsedVertexData.positions;
  861. if (positions) {
  862. vertexData.set(positions, BABYLON.VertexBuffer.PositionKind);
  863. }
  864. // normals
  865. var normals = parsedVertexData.normals;
  866. if (normals) {
  867. vertexData.set(normals, BABYLON.VertexBuffer.NormalKind);
  868. }
  869. // uvs
  870. var uvs = parsedVertexData.uvs;
  871. if (uvs) {
  872. vertexData.set(uvs, BABYLON.VertexBuffer.UVKind);
  873. }
  874. // uv2s
  875. var uv2s = parsedVertexData.uv2s;
  876. if (uv2s) {
  877. vertexData.set(uv2s, BABYLON.VertexBuffer.UV2Kind);
  878. }
  879. // uv3s
  880. var uv3s = parsedVertexData.uv3s;
  881. if (uv3s) {
  882. vertexData.set(uv3s, BABYLON.VertexBuffer.UV3Kind);
  883. }
  884. // uv4s
  885. var uv4s = parsedVertexData.uv4s;
  886. if (uv4s) {
  887. vertexData.set(uv4s, BABYLON.VertexBuffer.UV4Kind);
  888. }
  889. // uv5s
  890. var uv5s = parsedVertexData.uv5s;
  891. if (uv5s) {
  892. vertexData.set(uv5s, BABYLON.VertexBuffer.UV5Kind);
  893. }
  894. // uv6s
  895. var uv6s = parsedVertexData.uv6s;
  896. if (uv6s) {
  897. vertexData.set(uv6s, BABYLON.VertexBuffer.UV6Kind);
  898. }
  899. // colors
  900. var colors = parsedVertexData.colors;
  901. if (colors) {
  902. vertexData.set(checkColors4(colors, positions.length / 3), BABYLON.VertexBuffer.ColorKind);
  903. }
  904. // matricesIndices
  905. var matricesIndices = parsedVertexData.matricesIndices;
  906. if (matricesIndices) {
  907. vertexData.set(matricesIndices, BABYLON.VertexBuffer.MatricesIndicesKind);
  908. }
  909. // matricesWeights
  910. var matricesWeights = parsedVertexData.matricesWeights;
  911. if (matricesWeights) {
  912. vertexData.set(matricesWeights, BABYLON.VertexBuffer.MatricesWeightsKind);
  913. }
  914. // indices
  915. var indices = parsedVertexData.indices;
  916. if (indices) {
  917. vertexData.indices = indices;
  918. }
  919. geometry.setAllVerticesData(vertexData, parsedVertexData.updatable);
  920. };
  921. var importGeometry = (parsedGeometry, mesh) => {
  922. var scene = mesh.getScene();
  923. // Geometry
  924. var geometryId = parsedGeometry.geometryId;
  925. if (geometryId) {
  926. var geometry = scene.getGeometryByID(geometryId);
  927. if (geometry) {
  928. geometry.applyToMesh(mesh);
  929. }
  930. } else if (parsedGeometry instanceof ArrayBuffer) {
  931. var binaryInfo = mesh._binaryInfo;
  932. if (binaryInfo.positionsAttrDesc && binaryInfo.positionsAttrDesc.count > 0) {
  933. var positionsData = new Float32Array(parsedGeometry, binaryInfo.positionsAttrDesc.offset, binaryInfo.positionsAttrDesc.count);
  934. mesh.setVerticesData(BABYLON.VertexBuffer.PositionKind, positionsData, false);
  935. }
  936. if (binaryInfo.normalsAttrDesc && binaryInfo.normalsAttrDesc.count > 0) {
  937. var normalsData = new Float32Array(parsedGeometry, binaryInfo.normalsAttrDesc.offset, binaryInfo.normalsAttrDesc.count);
  938. mesh.setVerticesData(BABYLON.VertexBuffer.NormalKind, normalsData, false);
  939. }
  940. if (binaryInfo.uvsAttrDesc && binaryInfo.uvsAttrDesc.count > 0) {
  941. var uvsData = new Float32Array(parsedGeometry, binaryInfo.uvsAttrDesc.offset, binaryInfo.uvsAttrDesc.count);
  942. mesh.setVerticesData(BABYLON.VertexBuffer.UVKind, uvsData, false);
  943. }
  944. if (binaryInfo.uvs2AttrDesc && binaryInfo.uvs2AttrDesc.count > 0) {
  945. var uvs2Data = new Float32Array(parsedGeometry, binaryInfo.uvs2AttrDesc.offset, binaryInfo.uvs2AttrDesc.count);
  946. mesh.setVerticesData(BABYLON.VertexBuffer.UV2Kind, uvs2Data, false);
  947. }
  948. if (binaryInfo.uvs3AttrDesc && binaryInfo.uvs3AttrDesc.count > 0) {
  949. var uvs3Data = new Float32Array(parsedGeometry, binaryInfo.uvs3AttrDesc.offset, binaryInfo.uvs3AttrDesc.count);
  950. mesh.setVerticesData(BABYLON.VertexBuffer.UV3Kind, uvs3Data, false);
  951. }
  952. if (binaryInfo.uvs4AttrDesc && binaryInfo.uvs4AttrDesc.count > 0) {
  953. var uvs4Data = new Float32Array(parsedGeometry, binaryInfo.uvs4AttrDesc.offset, binaryInfo.uvs4AttrDesc.count);
  954. mesh.setVerticesData(BABYLON.VertexBuffer.UV4Kind, uvs4Data, false);
  955. }
  956. if (binaryInfo.uvs5AttrDesc && binaryInfo.uvs5AttrDesc.count > 0) {
  957. var uvs5Data = new Float32Array(parsedGeometry, binaryInfo.uvs5AttrDesc.offset, binaryInfo.uvs5AttrDesc.count);
  958. mesh.setVerticesData(BABYLON.VertexBuffer.UV5Kind, uvs5Data, false);
  959. }
  960. if (binaryInfo.uvs6AttrDesc && binaryInfo.uvs6AttrDesc.count > 0) {
  961. var uvs6Data = new Float32Array(parsedGeometry, binaryInfo.uvs6AttrDesc.offset, binaryInfo.uvs6AttrDesc.count);
  962. mesh.setVerticesData(BABYLON.VertexBuffer.UV6Kind, uvs6Data, false);
  963. }
  964. if (binaryInfo.colorsAttrDesc && binaryInfo.colorsAttrDesc.count > 0) {
  965. var colorsData = new Float32Array(parsedGeometry, binaryInfo.colorsAttrDesc.offset, binaryInfo.colorsAttrDesc.count);
  966. mesh.setVerticesData(BABYLON.VertexBuffer.ColorKind, colorsData, false, binaryInfo.colorsAttrDesc.stride);
  967. }
  968. if (binaryInfo.matricesIndicesAttrDesc && binaryInfo.matricesIndicesAttrDesc.count > 0) {
  969. var matricesIndicesData = new Int32Array(parsedGeometry, binaryInfo.matricesIndicesAttrDesc.offset, binaryInfo.matricesIndicesAttrDesc.count);
  970. mesh.setVerticesData(BABYLON.VertexBuffer.MatricesIndicesKind, matricesIndicesData, false);
  971. }
  972. if (binaryInfo.matricesWeightsAttrDesc && binaryInfo.matricesWeightsAttrDesc.count > 0) {
  973. var matricesWeightsData = new Float32Array(parsedGeometry, binaryInfo.matricesWeightsAttrDesc.offset, binaryInfo.matricesWeightsAttrDesc.count);
  974. mesh.setVerticesData(BABYLON.VertexBuffer.MatricesWeightsKind, matricesWeightsData, false);
  975. }
  976. if (binaryInfo.indicesAttrDesc && binaryInfo.indicesAttrDesc.count > 0) {
  977. var indicesData = new Int32Array(parsedGeometry, binaryInfo.indicesAttrDesc.offset, binaryInfo.indicesAttrDesc.count);
  978. mesh.setIndices(indicesData);
  979. }
  980. if (binaryInfo.subMeshesAttrDesc && binaryInfo.subMeshesAttrDesc.count > 0) {
  981. var subMeshesData = new Int32Array(parsedGeometry, binaryInfo.subMeshesAttrDesc.offset, binaryInfo.subMeshesAttrDesc.count * 5);
  982. mesh.subMeshes = [];
  983. for (var i = 0; i < binaryInfo.subMeshesAttrDesc.count; i++) {
  984. var materialIndex = subMeshesData[(i * 5) + 0];
  985. var verticesStart = subMeshesData[(i * 5) + 1];
  986. var verticesCount = subMeshesData[(i * 5) + 2];
  987. var indexStart = subMeshesData[(i * 5) + 3];
  988. var indexCount = subMeshesData[(i * 5) + 4];
  989. var subMesh = new BABYLON.SubMesh(materialIndex, verticesStart, verticesCount, indexStart, indexCount, mesh);
  990. }
  991. }
  992. } else if (parsedGeometry.positions && parsedGeometry.normals && parsedGeometry.indices) {
  993. mesh.setVerticesData(BABYLON.VertexBuffer.PositionKind, parsedGeometry.positions, false);
  994. mesh.setVerticesData(BABYLON.VertexBuffer.NormalKind, parsedGeometry.normals, false);
  995. if (parsedGeometry.uvs) {
  996. mesh.setVerticesData(BABYLON.VertexBuffer.UVKind, parsedGeometry.uvs, false);
  997. }
  998. if (parsedGeometry.uvs2) {
  999. mesh.setVerticesData(BABYLON.VertexBuffer.UV2Kind, parsedGeometry.uvs2, false);
  1000. }
  1001. if (parsedGeometry.uvs3) {
  1002. mesh.setVerticesData(BABYLON.VertexBuffer.UV3Kind, parsedGeometry.uvs3, false);
  1003. }
  1004. if (parsedGeometry.uvs4) {
  1005. mesh.setVerticesData(BABYLON.VertexBuffer.UV4Kind, parsedGeometry.uvs4, false);
  1006. }
  1007. if (parsedGeometry.uvs5) {
  1008. mesh.setVerticesData(BABYLON.VertexBuffer.UV5Kind, parsedGeometry.uvs5, false);
  1009. }
  1010. if (parsedGeometry.uvs6) {
  1011. mesh.setVerticesData(BABYLON.VertexBuffer.UV6Kind, parsedGeometry.uvs6, false);
  1012. }
  1013. if (parsedGeometry.colors) {
  1014. mesh.setVerticesData(BABYLON.VertexBuffer.ColorKind, checkColors4(parsedGeometry.colors, parsedGeometry.positions.length / 3), false);
  1015. }
  1016. if (parsedGeometry.matricesIndices) {
  1017. if (!parsedGeometry.matricesIndices._isExpanded) {
  1018. var floatIndices = [];
  1019. for (var i = 0; i < parsedGeometry.matricesIndices.length; i++) {
  1020. var matricesIndex = parsedGeometry.matricesIndices[i];
  1021. floatIndices.push(matricesIndex & 0x000000FF);
  1022. floatIndices.push((matricesIndex & 0x0000FF00) >> 8);
  1023. floatIndices.push((matricesIndex & 0x00FF0000) >> 16);
  1024. floatIndices.push(matricesIndex >> 24);
  1025. }
  1026. mesh.setVerticesData(BABYLON.VertexBuffer.MatricesIndicesKind, floatIndices, false);
  1027. } else {
  1028. delete parsedGeometry.matricesIndices._isExpanded;
  1029. mesh.setVerticesData(BABYLON.VertexBuffer.MatricesIndicesKind, parsedGeometry.matricesIndices, false);
  1030. }
  1031. }
  1032. if (parsedGeometry.matricesWeights) {
  1033. mesh.setVerticesData(BABYLON.VertexBuffer.MatricesWeightsKind, parsedGeometry.matricesWeights, false);
  1034. }
  1035. mesh.setIndices(parsedGeometry.indices);
  1036. }
  1037. // SubMeshes
  1038. if (parsedGeometry.subMeshes) {
  1039. mesh.subMeshes = [];
  1040. for (var subIndex = 0; subIndex < parsedGeometry.subMeshes.length; subIndex++) {
  1041. var parsedSubMesh = parsedGeometry.subMeshes[subIndex];
  1042. var subMesh = new BABYLON.SubMesh(parsedSubMesh.materialIndex, parsedSubMesh.verticesStart, parsedSubMesh.verticesCount, parsedSubMesh.indexStart, parsedSubMesh.indexCount, mesh);
  1043. }
  1044. }
  1045. // Flat shading
  1046. if (mesh._shouldGenerateFlatShading) {
  1047. mesh.convertToFlatShadedMesh();
  1048. delete mesh._shouldGenerateFlatShading;
  1049. }
  1050. // Update
  1051. mesh.computeWorldMatrix(true);
  1052. // Octree
  1053. if (scene._selectionOctree) {
  1054. scene._selectionOctree.addMesh(mesh);
  1055. }
  1056. };
  1057. BABYLON.SceneLoader.RegisterPlugin({
  1058. extensions: ".babylon",
  1059. importMesh: (meshesNames: any, scene: Scene, data: any, rootUrl: string, meshes: AbstractMesh[], particleSystems: ParticleSystem[], skeletons: Skeleton[]): boolean => {
  1060. var parsedData = JSON.parse(data);
  1061. var loadedSkeletonsIds = [];
  1062. var loadedMaterialsIds = [];
  1063. var hierarchyIds = [];
  1064. for (var index = 0; index < parsedData.meshes.length; index++) {
  1065. var parsedMesh = parsedData.meshes[index];
  1066. if (!meshesNames || isDescendantOf(parsedMesh, meshesNames, hierarchyIds)) {
  1067. if (meshesNames instanceof Array) {
  1068. // Remove found mesh name from list.
  1069. delete meshesNames[meshesNames.indexOf(parsedMesh.name)];
  1070. }
  1071. //Geometry?
  1072. if (parsedMesh.geometryId) {
  1073. //does the file contain geometries?
  1074. if (parsedData.geometries) {
  1075. //find the correct geometry and add it to the scene
  1076. var found: boolean = false;
  1077. ["boxes", "spheres", "cylinders", "toruses", "grounds", "planes", "torusKnots", "vertexData"].forEach((geometryType: string) => {
  1078. if (found || !parsedData.geometries[geometryType] || !(parsedData.geometries[geometryType] instanceof Array)) {
  1079. return;
  1080. } else {
  1081. parsedData.geometries[geometryType].forEach((parsedGeometryData) => {
  1082. if (parsedGeometryData.id == parsedMesh.geometryId) {
  1083. switch (geometryType) {
  1084. case "boxes":
  1085. parseBox(parsedGeometryData, scene);
  1086. break;
  1087. case "spheres":
  1088. parseSphere(parsedGeometryData, scene);
  1089. break;
  1090. case "cylinders":
  1091. parseCylinder(parsedGeometryData, scene);
  1092. break;
  1093. case "toruses":
  1094. parseTorus(parsedGeometryData, scene);
  1095. break;
  1096. case "grounds":
  1097. parseGround(parsedGeometryData, scene);
  1098. break;
  1099. case "planes":
  1100. parsePlane(parsedGeometryData, scene);
  1101. break;
  1102. case "torusKnots":
  1103. parseTorusKnot(parsedGeometryData, scene);
  1104. break;
  1105. case "vertexData":
  1106. parseVertexData(parsedGeometryData, scene, rootUrl);
  1107. break;
  1108. }
  1109. found = true;
  1110. }
  1111. });
  1112. }
  1113. });
  1114. if (!found) {
  1115. Tools.Warn("Geometry not found for mesh " + parsedMesh.id);
  1116. }
  1117. }
  1118. }
  1119. // Material ?
  1120. if (parsedMesh.materialId) {
  1121. var materialFound = (loadedMaterialsIds.indexOf(parsedMesh.materialId) !== -1);
  1122. if (!materialFound && parsedData.multiMaterials) {
  1123. for (var multimatIndex = 0; multimatIndex < parsedData.multiMaterials.length; multimatIndex++) {
  1124. var parsedMultiMaterial = parsedData.multiMaterials[multimatIndex];
  1125. if (parsedMultiMaterial.id == parsedMesh.materialId) {
  1126. for (var matIndex = 0; matIndex < parsedMultiMaterial.materials.length; matIndex++) {
  1127. var subMatId = parsedMultiMaterial.materials[matIndex];
  1128. loadedMaterialsIds.push(subMatId);
  1129. parseMaterialById(subMatId, parsedData, scene, rootUrl);
  1130. }
  1131. loadedMaterialsIds.push(parsedMultiMaterial.id);
  1132. parseMultiMaterial(parsedMultiMaterial, scene);
  1133. materialFound = true;
  1134. break;
  1135. }
  1136. }
  1137. }
  1138. if (!materialFound) {
  1139. loadedMaterialsIds.push(parsedMesh.materialId);
  1140. if (!parseMaterialById(parsedMesh.materialId, parsedData, scene, rootUrl)) {
  1141. Tools.Warn("Material not found for mesh " + parsedMesh.id);
  1142. }
  1143. }
  1144. }
  1145. // Skeleton ?
  1146. if (parsedMesh.skeletonId > -1 && scene.skeletons) {
  1147. var skeletonAlreadyLoaded = (loadedSkeletonsIds.indexOf(parsedMesh.skeletonId) > -1);
  1148. if (!skeletonAlreadyLoaded) {
  1149. for (var skeletonIndex = 0; skeletonIndex < parsedData.skeletons.length; skeletonIndex++) {
  1150. var parsedSkeleton = parsedData.skeletons[skeletonIndex];
  1151. if (parsedSkeleton.id === parsedMesh.skeletonId) {
  1152. skeletons.push(parseSkeleton(parsedSkeleton, scene));
  1153. loadedSkeletonsIds.push(parsedSkeleton.id);
  1154. }
  1155. }
  1156. }
  1157. }
  1158. var mesh = parseMesh(parsedMesh, scene, rootUrl);
  1159. meshes.push(mesh);
  1160. }
  1161. }
  1162. // Connecting parents
  1163. for (index = 0; index < scene.meshes.length; index++) {
  1164. var currentMesh = scene.meshes[index];
  1165. if (currentMesh._waitingParentId) {
  1166. currentMesh.parent = scene.getLastEntryByID(currentMesh._waitingParentId);
  1167. currentMesh._waitingParentId = undefined;
  1168. }
  1169. }
  1170. // freeze world matrix application
  1171. for (index = 0; index < scene.meshes.length; index++) {
  1172. var currentMesh = scene.meshes[index];
  1173. if (currentMesh._waitingFreezeWorldMatrix) {
  1174. currentMesh.freezeWorldMatrix();
  1175. currentMesh._waitingFreezeWorldMatrix = undefined;
  1176. }
  1177. }
  1178. // Particles
  1179. if (parsedData.particleSystems) {
  1180. for (index = 0; index < parsedData.particleSystems.length; index++) {
  1181. var parsedParticleSystem = parsedData.particleSystems[index];
  1182. if (hierarchyIds.indexOf(parsedParticleSystem.emitterId) !== -1) {
  1183. particleSystems.push(parseParticleSystem(parsedParticleSystem, scene, rootUrl));
  1184. }
  1185. }
  1186. }
  1187. return true;
  1188. },
  1189. load: (scene: Scene, data: string, rootUrl: string): boolean => {
  1190. var parsedData = JSON.parse(data);
  1191. // Scene
  1192. scene.useDelayedTextureLoading = parsedData.useDelayedTextureLoading && !BABYLON.SceneLoader.ForceFullSceneLoadingForIncremental;
  1193. scene.autoClear = parsedData.autoClear;
  1194. scene.clearColor = BABYLON.Color3.FromArray(parsedData.clearColor);
  1195. scene.ambientColor = BABYLON.Color3.FromArray(parsedData.ambientColor);
  1196. scene.gravity = BABYLON.Vector3.FromArray(parsedData.gravity);
  1197. // Fog
  1198. if (parsedData.fogMode && parsedData.fogMode !== 0) {
  1199. scene.fogMode = parsedData.fogMode;
  1200. scene.fogColor = BABYLON.Color3.FromArray(parsedData.fogColor);
  1201. scene.fogStart = parsedData.fogStart;
  1202. scene.fogEnd = parsedData.fogEnd;
  1203. scene.fogDensity = parsedData.fogDensity;
  1204. }
  1205. // Lights
  1206. for (var index = 0; index < parsedData.lights.length; index++) {
  1207. var parsedLight = parsedData.lights[index];
  1208. parseLight(parsedLight, scene);
  1209. }
  1210. // Materials
  1211. if (parsedData.materials) {
  1212. for (index = 0; index < parsedData.materials.length; index++) {
  1213. var parsedMaterial = parsedData.materials[index];
  1214. parseMaterial(parsedMaterial, scene, rootUrl);
  1215. }
  1216. }
  1217. if (parsedData.multiMaterials) {
  1218. for (index = 0; index < parsedData.multiMaterials.length; index++) {
  1219. var parsedMultiMaterial = parsedData.multiMaterials[index];
  1220. parseMultiMaterial(parsedMultiMaterial, scene);
  1221. }
  1222. }
  1223. // Skeletons
  1224. if (parsedData.skeletons) {
  1225. for (index = 0; index < parsedData.skeletons.length; index++) {
  1226. var parsedSkeleton = parsedData.skeletons[index];
  1227. parseSkeleton(parsedSkeleton, scene);
  1228. }
  1229. }
  1230. // Geometries
  1231. var geometries = parsedData.geometries;
  1232. if (geometries) {
  1233. // Boxes
  1234. var boxes = geometries.boxes;
  1235. if (boxes) {
  1236. for (index = 0; index < boxes.length; index++) {
  1237. var parsedBox = boxes[index];
  1238. parseBox(parsedBox, scene);
  1239. }
  1240. }
  1241. // Spheres
  1242. var spheres = geometries.spheres;
  1243. if (spheres) {
  1244. for (index = 0; index < spheres.length; index++) {
  1245. var parsedSphere = spheres[index];
  1246. parseSphere(parsedSphere, scene);
  1247. }
  1248. }
  1249. // Cylinders
  1250. var cylinders = geometries.cylinders;
  1251. if (cylinders) {
  1252. for (index = 0; index < cylinders.length; index++) {
  1253. var parsedCylinder = cylinders[index];
  1254. parseCylinder(parsedCylinder, scene);
  1255. }
  1256. }
  1257. // Toruses
  1258. var toruses = geometries.toruses;
  1259. if (toruses) {
  1260. for (index = 0; index < toruses.length; index++) {
  1261. var parsedTorus = toruses[index];
  1262. parseTorus(parsedTorus, scene);
  1263. }
  1264. }
  1265. // Grounds
  1266. var grounds = geometries.grounds;
  1267. if (grounds) {
  1268. for (index = 0; index < grounds.length; index++) {
  1269. var parsedGround = grounds[index];
  1270. parseGround(parsedGround, scene);
  1271. }
  1272. }
  1273. // Planes
  1274. var planes = geometries.planes;
  1275. if (planes) {
  1276. for (index = 0; index < planes.length; index++) {
  1277. var parsedPlane = planes[index];
  1278. parsePlane(parsedPlane, scene);
  1279. }
  1280. }
  1281. // TorusKnots
  1282. var torusKnots = geometries.torusKnots;
  1283. if (torusKnots) {
  1284. for (index = 0; index < torusKnots.length; index++) {
  1285. var parsedTorusKnot = torusKnots[index];
  1286. parseTorusKnot(parsedTorusKnot, scene);
  1287. }
  1288. }
  1289. // VertexData
  1290. var vertexData = geometries.vertexData;
  1291. if (vertexData) {
  1292. for (index = 0; index < vertexData.length; index++) {
  1293. var parsedVertexData = vertexData[index];
  1294. parseVertexData(parsedVertexData, scene, rootUrl);
  1295. }
  1296. }
  1297. }
  1298. // Meshes
  1299. for (index = 0; index < parsedData.meshes.length; index++) {
  1300. var parsedMesh = parsedData.meshes[index];
  1301. parseMesh(parsedMesh, scene, rootUrl);
  1302. }
  1303. // Cameras
  1304. for (index = 0; index < parsedData.cameras.length; index++) {
  1305. var parsedCamera = parsedData.cameras[index];
  1306. parseCamera(parsedCamera, scene);
  1307. }
  1308. if (parsedData.activeCameraID) {
  1309. scene.setActiveCameraByID(parsedData.activeCameraID);
  1310. }
  1311. // Browsing all the graph to connect the dots
  1312. for (index = 0; index < scene.cameras.length; index++) {
  1313. var camera = scene.cameras[index];
  1314. if (camera._waitingParentId) {
  1315. camera.parent = scene.getLastEntryByID(camera._waitingParentId);
  1316. camera._waitingParentId = undefined;
  1317. }
  1318. }
  1319. for (index = 0; index < scene.lights.length; index++) {
  1320. var light = scene.lights[index];
  1321. if (light._waitingParentId) {
  1322. light.parent = scene.getLastEntryByID(light._waitingParentId);
  1323. light._waitingParentId = undefined;
  1324. }
  1325. }
  1326. // Sounds
  1327. if (parsedData.sounds) {
  1328. for (index = 0; index < parsedData.sounds.length; index++) {
  1329. var parsedSound = parsedData.sounds[index];
  1330. if (Engine.audioEngine.canUseWebAudio) {
  1331. parseSound(parsedSound, scene, rootUrl);
  1332. }
  1333. else {
  1334. var emptySound = new BABYLON.Sound(parsedSound.name, null, scene);
  1335. }
  1336. }
  1337. }
  1338. // Connect parents & children and parse actions
  1339. for (index = 0; index < scene.meshes.length; index++) {
  1340. var mesh = scene.meshes[index];
  1341. if (mesh._waitingParentId) {
  1342. mesh.parent = scene.getLastEntryByID(mesh._waitingParentId);
  1343. mesh._waitingParentId = undefined;
  1344. }
  1345. if (mesh._waitingActions) {
  1346. parseActions(mesh._waitingActions, mesh, scene);
  1347. mesh._waitingActions = undefined;
  1348. }
  1349. }
  1350. // freeze world matrix application
  1351. for (index = 0; index < scene.meshes.length; index++) {
  1352. var currentMesh = scene.meshes[index];
  1353. if (currentMesh._waitingFreezeWorldMatrix) {
  1354. currentMesh.freezeWorldMatrix();
  1355. currentMesh._waitingFreezeWorldMatrix = undefined;
  1356. }
  1357. }
  1358. // Particles Systems
  1359. if (parsedData.particleSystems) {
  1360. for (index = 0; index < parsedData.particleSystems.length; index++) {
  1361. var parsedParticleSystem = parsedData.particleSystems[index];
  1362. parseParticleSystem(parsedParticleSystem, scene, rootUrl);
  1363. }
  1364. }
  1365. // Lens flares
  1366. if (parsedData.lensFlareSystems) {
  1367. for (index = 0; index < parsedData.lensFlareSystems.length; index++) {
  1368. var parsedLensFlareSystem = parsedData.lensFlareSystems[index];
  1369. parseLensFlareSystem(parsedLensFlareSystem, scene, rootUrl);
  1370. }
  1371. }
  1372. // Shadows
  1373. if (parsedData.shadowGenerators) {
  1374. for (index = 0; index < parsedData.shadowGenerators.length; index++) {
  1375. var parsedShadowGenerator = parsedData.shadowGenerators[index];
  1376. parseShadowGenerator(parsedShadowGenerator, scene);
  1377. }
  1378. }
  1379. // Actions (scene)
  1380. if (parsedData.actions) {
  1381. parseActions(parsedData.actions, null, scene);
  1382. }
  1383. // Finish
  1384. return true;
  1385. }
  1386. });
  1387. }