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- module BABYLON {
- export class SpriteManager {
- public sprites = new Array<Sprite>();
- public renderingGroupId = 0;
- public layerMask: number = 0x0FFFFFFF;
- public fogEnabled = true;
- public isPickable = false;
- public cellWidth: number;
- public cellHeight: number;
- /**
- * An event triggered when the manager is disposed.
- * @type {BABYLON.Observable}
- */
- public onDisposeObservable = new Observable<SpriteManager>();
- private _onDisposeObserver: Nullable<Observer<SpriteManager>>;
- public set onDispose(callback: () => void) {
- if (this._onDisposeObserver) {
- this.onDisposeObservable.remove(this._onDisposeObserver);
- }
- this._onDisposeObserver = this.onDisposeObservable.add(callback);
- }
- private _capacity: number;
- private _spriteTexture: Texture;
- private _epsilon: number;
- private _scene: Scene;
- private _vertexData: Float32Array;
- private _buffer: Buffer;
- private _vertexBuffers: { [key: string]: VertexBuffer } = {};
- private _indexBuffer: WebGLBuffer;
- private _effectBase: Effect;
- private _effectFog: Effect;
- public get texture(): Texture {
- return this._spriteTexture;
- }
- public set texture(value: Texture) {
- this._spriteTexture = value;
- }
- constructor(public name: string, imgUrl: string, capacity: number, cellSize: any, scene: Scene, epsilon: number = 0.01, samplingMode: number = Texture.TRILINEAR_SAMPLINGMODE) {
- this._capacity = capacity;
- this._spriteTexture = new Texture(imgUrl, scene, true, false, samplingMode);
- this._spriteTexture.wrapU = Texture.CLAMP_ADDRESSMODE;
- this._spriteTexture.wrapV = Texture.CLAMP_ADDRESSMODE;
- if (cellSize.width && cellSize.height) {
- this.cellWidth = cellSize.width;
- this.cellHeight = cellSize.height;
- } else if(cellSize !== undefined) {
- this.cellWidth = cellSize;
- this.cellHeight = cellSize;
- } else {
- return;
- }
- this._epsilon = epsilon;
- this._scene = scene;
- this._scene.spriteManagers.push(this);
- var indices = [];
- var index = 0;
- for (var count = 0; count < capacity; count++) {
- indices.push(index);
- indices.push(index + 1);
- indices.push(index + 2);
- indices.push(index);
- indices.push(index + 2);
- indices.push(index + 3);
- index += 4;
- }
- this._indexBuffer = scene.getEngine().createIndexBuffer(indices);
- // VBO
- // 16 floats per sprite (x, y, z, angle, sizeX, sizeY, offsetX, offsetY, invertU, invertV, cellIndexX, cellIndexY, color r, color g, color b, color a)
- this._vertexData = new Float32Array(capacity * 16 * 4);
- this._buffer = new Buffer(scene.getEngine(), this._vertexData, true, 16);
- var positions = this._buffer.createVertexBuffer(VertexBuffer.PositionKind, 0, 4);
- var options = this._buffer.createVertexBuffer("options", 4, 4);
- var cellInfo = this._buffer.createVertexBuffer("cellInfo", 8, 4);
- var colors = this._buffer.createVertexBuffer(VertexBuffer.ColorKind, 12, 4);
- this._vertexBuffers[VertexBuffer.PositionKind] = positions;
- this._vertexBuffers["options"] = options;
- this._vertexBuffers["cellInfo"] = cellInfo;
- this._vertexBuffers[VertexBuffer.ColorKind] = colors;
- // Effects
- this._effectBase = this._scene.getEngine().createEffect("sprites",
- [VertexBuffer.PositionKind, "options", "cellInfo", VertexBuffer.ColorKind],
- ["view", "projection", "textureInfos", "alphaTest"],
- ["diffuseSampler"], "");
- this._effectFog = this._scene.getEngine().createEffect("sprites",
- [VertexBuffer.PositionKind, "options", "cellInfo", VertexBuffer.ColorKind],
- ["view", "projection", "textureInfos", "alphaTest", "vFogInfos", "vFogColor"],
- ["diffuseSampler"], "#define FOG");
- }
- private _appendSpriteVertex(index: number, sprite: Sprite, offsetX: number, offsetY: number, rowSize: number): void {
- var arrayOffset = index * 16;
- if (offsetX === 0)
- offsetX = this._epsilon;
- else if (offsetX === 1)
- offsetX = 1 - this._epsilon;
- if (offsetY === 0)
- offsetY = this._epsilon;
- else if (offsetY === 1)
- offsetY = 1 - this._epsilon;
- this._vertexData[arrayOffset] = sprite.position.x;
- this._vertexData[arrayOffset + 1] = sprite.position.y;
- this._vertexData[arrayOffset + 2] = sprite.position.z;
- this._vertexData[arrayOffset + 3] = sprite.angle;
- this._vertexData[arrayOffset + 4] = sprite.width;
- this._vertexData[arrayOffset + 5] = sprite.height;
- this._vertexData[arrayOffset + 6] = offsetX;
- this._vertexData[arrayOffset + 7] = offsetY;
- this._vertexData[arrayOffset + 8] = sprite.invertU ? 1 : 0;
- this._vertexData[arrayOffset + 9] = sprite.invertV ? 1 : 0;
- var offset = (sprite.cellIndex / rowSize) >> 0;
- this._vertexData[arrayOffset + 10] = sprite.cellIndex - offset * rowSize;
- this._vertexData[arrayOffset + 11] = offset;
- // Color
- this._vertexData[arrayOffset + 12] = sprite.color.r;
- this._vertexData[arrayOffset + 13] = sprite.color.g;
- this._vertexData[arrayOffset + 14] = sprite.color.b;
- this._vertexData[arrayOffset + 15] = sprite.color.a;
- }
- public intersects(ray: Ray, camera:Camera, predicate?: (sprite: Sprite) => boolean, fastCheck?: boolean): Nullable<PickingInfo> {
- var count = Math.min(this._capacity, this.sprites.length);
- var min = Vector3.Zero();
- var max = Vector3.Zero();
- var distance = Number.MAX_VALUE;
- var currentSprite: Nullable<Sprite> = null;
- var cameraSpacePosition = Vector3.Zero();
- var cameraView = camera.getViewMatrix();
- for (var index = 0; index < count; index++) {
- var sprite = this.sprites[index];
- if (!sprite) {
- continue;
- }
- if (predicate) {
- if (!predicate(sprite)) {
- continue;
- }
- } else if (!sprite.isPickable) {
- continue;
- }
- Vector3.TransformCoordinatesToRef(sprite.position, cameraView, cameraSpacePosition);
- min.copyFromFloats(cameraSpacePosition.x - sprite.width / 2, cameraSpacePosition.y - sprite.height / 2, cameraSpacePosition.z);
- max.copyFromFloats(cameraSpacePosition.x + sprite.width / 2, cameraSpacePosition.y + sprite.height / 2, cameraSpacePosition.z);
- if (ray.intersectsBoxMinMax(min, max)) {
- var currentDistance = Vector3.Distance(cameraSpacePosition, ray.origin);
- if (distance > currentDistance) {
- distance = currentDistance;
- currentSprite = sprite;
- if (fastCheck) {
- break;
- }
- }
- }
- }
- if (currentSprite) {
- var result = new PickingInfo();
- result.hit = true;
- result.pickedSprite = currentSprite;
- result.distance = distance;
- return result;
- }
- return null;
- }
- public render(): void {
- // Check
- if (!this._effectBase.isReady() || !this._effectFog.isReady() || !this._spriteTexture || !this._spriteTexture.isReady())
- return;
- var engine = this._scene.getEngine();
- var baseSize = this._spriteTexture.getBaseSize();
- // Sprites
- var deltaTime = engine.getDeltaTime();
- var max = Math.min(this._capacity, this.sprites.length);
- var rowSize = baseSize.width / this.cellWidth;
- var offset = 0;
- for (var index = 0; index < max; index++) {
- var sprite = this.sprites[index];
- if (!sprite) {
- continue;
- }
- sprite._animate(deltaTime);
- this._appendSpriteVertex(offset++, sprite, 0, 0, rowSize);
- this._appendSpriteVertex(offset++, sprite, 1, 0, rowSize);
- this._appendSpriteVertex(offset++, sprite, 1, 1, rowSize);
- this._appendSpriteVertex(offset++, sprite, 0, 1, rowSize);
- }
- this._buffer.update(this._vertexData);
- // Render
- var effect = this._effectBase;
- if (this._scene.fogEnabled && this._scene.fogMode !== Scene.FOGMODE_NONE && this.fogEnabled) {
- effect = this._effectFog;
- }
- engine.enableEffect(effect);
- var viewMatrix = this._scene.getViewMatrix();
- effect.setTexture("diffuseSampler", this._spriteTexture);
- effect.setMatrix("view", viewMatrix);
- effect.setMatrix("projection", this._scene.getProjectionMatrix());
- effect.setFloat2("textureInfos", this.cellWidth / baseSize.width, this.cellHeight / baseSize.height);
- // Fog
- if (this._scene.fogEnabled && this._scene.fogMode !== Scene.FOGMODE_NONE && this.fogEnabled) {
- effect.setFloat4("vFogInfos", this._scene.fogMode, this._scene.fogStart, this._scene.fogEnd, this._scene.fogDensity);
- effect.setColor3("vFogColor", this._scene.fogColor);
- }
- // VBOs
- engine.bindBuffers(this._vertexBuffers, this._indexBuffer, effect);
- // Draw order
- engine.setDepthFunctionToLessOrEqual();
- effect.setBool("alphaTest", true);
- engine.setColorWrite(false);
- engine.drawElementsType(Engine.DrawType.TRIANGLES, 0, max * 6);
- engine.setColorWrite(true);
- effect.setBool("alphaTest", false);
- engine.setAlphaMode(Engine.ALPHA_COMBINE);
- engine.drawElementsType(Engine.DrawType.TRIANGLES, 0, max * 6);
- engine.setAlphaMode(Engine.ALPHA_DISABLE);
- }
- public dispose(): void {
- if (this._buffer) {
- this._buffer.dispose();
- (<any>this._buffer) = null;
- }
- if (this._indexBuffer) {
- this._scene.getEngine()._releaseBuffer(this._indexBuffer);
- (<any>this._indexBuffer) = null;
- }
- if (this._spriteTexture) {
- this._spriteTexture.dispose();
- (<any>this._spriteTexture) = null;
- }
- // Remove from scene
- var index = this._scene.spriteManagers.indexOf(this);
- this._scene.spriteManagers.splice(index, 1);
- // Callback
- this.onDisposeObservable.notifyObservers(this);
- this.onDisposeObservable.clear();
- }
- }
- }
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