blockTools.ts 20 KB

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  1. import { DiscardBlock } from 'babylonjs/Materials/Node/Blocks/Fragment/discardBlock';
  2. import { BonesBlock } from 'babylonjs/Materials/Node/Blocks/Vertex/bonesBlock';
  3. import { InstancesBlock } from 'babylonjs/Materials/Node/Blocks/Vertex/instancesBlock';
  4. import { MorphTargetsBlock } from 'babylonjs/Materials/Node/Blocks/Vertex/morphTargetsBlock';
  5. import { ImageProcessingBlock } from 'babylonjs/Materials/Node/Blocks/Fragment/imageProcessingBlock';
  6. import { ColorMergerBlock } from 'babylonjs/Materials/Node/Blocks/colorMergerBlock';
  7. import { VectorMergerBlock } from 'babylonjs/Materials/Node/Blocks/vectorMergerBlock';
  8. import { ColorSplitterBlock } from 'babylonjs/Materials/Node/Blocks/colorSplitterBlock';
  9. import { VectorSplitterBlock } from 'babylonjs/Materials/Node/Blocks/vectorSplitterBlock';
  10. import { RemapBlock } from 'babylonjs/Materials/Node/Blocks/remapBlock';
  11. import { TextureBlock } from 'babylonjs/Materials/Node/Blocks/Dual/textureBlock';
  12. import { ReflectionTextureBlock } from 'babylonjs/Materials/Node/Blocks/Dual/reflectionTextureBlock';
  13. import { LightBlock } from 'babylonjs/Materials/Node/Blocks/Dual/lightBlock';
  14. import { FogBlock } from 'babylonjs/Materials/Node/Blocks/Dual/fogBlock';
  15. import { VertexOutputBlock } from 'babylonjs/Materials/Node/Blocks/Vertex/vertexOutputBlock';
  16. import { FragmentOutputBlock } from 'babylonjs/Materials/Node/Blocks/Fragment/fragmentOutputBlock';
  17. import { NormalizeBlock } from 'babylonjs/Materials/Node/Blocks/normalizeBlock';
  18. import { AddBlock } from 'babylonjs/Materials/Node/Blocks/addBlock';
  19. import { ScaleBlock } from 'babylonjs/Materials/Node/Blocks/scaleBlock';
  20. import { TrigonometryBlock, TrigonometryBlockOperations } from 'babylonjs/Materials/Node/Blocks/trigonometryBlock';
  21. import { ClampBlock } from 'babylonjs/Materials/Node/Blocks/clampBlock';
  22. import { CrossBlock } from 'babylonjs/Materials/Node/Blocks/crossBlock';
  23. import { DotBlock } from 'babylonjs/Materials/Node/Blocks/dotBlock';
  24. import { MultiplyBlock } from 'babylonjs/Materials/Node/Blocks/multiplyBlock';
  25. import { TransformBlock } from 'babylonjs/Materials/Node/Blocks/transformBlock';
  26. import { NodeMaterialBlockConnectionPointTypes } from 'babylonjs/Materials/Node/Enums/nodeMaterialBlockConnectionPointTypes';
  27. import { FresnelBlock } from 'babylonjs/Materials/Node/Blocks/fresnelBlock';
  28. import { LerpBlock } from 'babylonjs/Materials/Node/Blocks/lerpBlock';
  29. import { DivideBlock } from 'babylonjs/Materials/Node/Blocks/divideBlock';
  30. import { SubtractBlock } from 'babylonjs/Materials/Node/Blocks/subtractBlock';
  31. import { StepBlock } from 'babylonjs/Materials/Node/Blocks/stepBlock';
  32. import { SmoothStepBlock } from 'babylonjs/Materials/Node/Blocks/smoothStepBlock';
  33. import { InputBlock } from 'babylonjs/Materials/Node/Blocks/Input/inputBlock';
  34. import { NodeMaterialSystemValues } from 'babylonjs/Materials/Node/Enums/nodeMaterialSystemValues';
  35. import { AnimatedInputBlockTypes } from 'babylonjs/Materials/Node/Blocks/Input/animatedInputBlockTypes';
  36. import { OneMinusBlock } from 'babylonjs/Materials/Node/Blocks/oneMinusBlock';
  37. import { ViewDirectionBlock } from 'babylonjs/Materials/Node/Blocks/viewDirectionBlock';
  38. import { LightInformationBlock } from 'babylonjs/Materials/Node/Blocks/Vertex/lightInformationBlock';
  39. import { MaxBlock } from 'babylonjs/Materials/Node/Blocks/maxBlock';
  40. import { MinBlock } from 'babylonjs/Materials/Node/Blocks/minBlock';
  41. import { PerturbNormalBlock } from 'babylonjs/Materials/Node/Blocks/Fragment/perturbNormalBlock';
  42. import { LengthBlock } from 'babylonjs/Materials/Node/Blocks/lengthBlock';
  43. import { DistanceBlock } from 'babylonjs/Materials/Node/Blocks/distanceBlock';
  44. import { NegateBlock } from 'babylonjs/Materials/Node/Blocks/negateBlock';
  45. import { PowBlock } from 'babylonjs/Materials/Node/Blocks/powBlock';
  46. import { Scene } from 'babylonjs/scene';
  47. import { RandomNumberBlock } from 'babylonjs/Materials/Node/Blocks/randomNumberBlock';
  48. import { ReplaceColorBlock } from 'babylonjs/Materials/Node/Blocks/replaceColorBlock';
  49. import { ArcTan2Block } from 'babylonjs/Materials/Node/Blocks/arcTan2Block';
  50. import { ReciprocalBlock } from 'babylonjs/Materials/Node/Blocks/reciprocalBlock';
  51. export class BlockTools {
  52. public static GetBlockFromString(data: string, scene: Scene) {
  53. switch (data) {
  54. case "BonesBlock":
  55. return new BonesBlock("Bones");
  56. case "InstancesBlock":
  57. return new InstancesBlock("Instances");
  58. case "MorphTargetsBlock":
  59. return new MorphTargetsBlock("MorphTargets");
  60. case "DiscardBlock":
  61. return new DiscardBlock("Discard");
  62. case "ImageProcessingBlock":
  63. return new ImageProcessingBlock("ImageProcessing");
  64. case "ColorMergerBlock":
  65. return new ColorMergerBlock("ColorMerger");
  66. case "VectorMergerBlock":
  67. return new VectorMergerBlock("VectorMerger");
  68. case "ColorSplitterBlock":
  69. return new ColorSplitterBlock("ColorSplitter");
  70. case "VectorSplitterBlock":
  71. return new VectorSplitterBlock("VectorSplitter");
  72. case "TextureBlock":
  73. return new TextureBlock("Texture");
  74. case "ReflectionTextureBlock":
  75. return new ReflectionTextureBlock("Texture");
  76. case "LightBlock":
  77. return new LightBlock("Lights");
  78. case "FogBlock":
  79. return new FogBlock("Fog");
  80. case "VertexOutputBlock":
  81. return new VertexOutputBlock("VertexOutput");
  82. case "FragmentOutputBlock":
  83. return new FragmentOutputBlock("FragmentOutput");
  84. case "AddBlock":
  85. return new AddBlock("Add");
  86. case "ClampBlock":
  87. return new ClampBlock("Clamp");
  88. case "ScaleBlock":
  89. return new ScaleBlock("Scale");
  90. case "CrossBlock":
  91. return new CrossBlock("Cross");
  92. case "DotBlock":
  93. return new DotBlock("Dot");
  94. case "PowBlock":
  95. return new PowBlock("Pow");
  96. case "MultiplyBlock":
  97. return new MultiplyBlock("Multiply");
  98. case "TransformBlock":
  99. return new TransformBlock("Transform");
  100. case "TrigonometryBlock":
  101. return new TrigonometryBlock("Trigonometry");
  102. case "RemapBlock":
  103. return new RemapBlock("Remap");
  104. case "NormalizeBlock":
  105. return new NormalizeBlock("Normalize");
  106. case "FresnelBlock":
  107. return new FresnelBlock("Fresnel");
  108. case "LerpBlock":
  109. return new LerpBlock("Lerp");
  110. case "DivideBlock":
  111. return new DivideBlock("Divide");
  112. case "SubtractBlock":
  113. return new SubtractBlock("Subtract");
  114. case "StepBlock":
  115. return new StepBlock("Step");
  116. case "SmoothStepBlock":
  117. return new SmoothStepBlock("Smooth step");
  118. case "OneMinusBlock":
  119. return new OneMinusBlock("One minus");
  120. case "ReciprocalBlock":
  121. return new ReciprocalBlock("Reciprocal");
  122. case "ViewDirectionBlock":
  123. return new ViewDirectionBlock("View direction");
  124. case "LightInformationBlock":
  125. let lightInformationBlock = new LightInformationBlock("Light information");
  126. lightInformationBlock.light = scene.lights.length ? scene.lights[0] : null;
  127. return lightInformationBlock;
  128. case "MaxBlock":
  129. return new MaxBlock("Max");
  130. case "MinBlock":
  131. return new MinBlock("Min");
  132. case "LengthBlock":
  133. return new LengthBlock("Length");
  134. case "DistanceBlock":
  135. return new DistanceBlock("Distance");
  136. case "NegateBlock":
  137. return new NegateBlock("Negate");
  138. case "PerturbNormalBlock":
  139. return new PerturbNormalBlock("Perturb normal");
  140. case "RandomNumberBlock":
  141. return new RandomNumberBlock("Random number");
  142. case "ReplaceColorBlock":
  143. return new ReplaceColorBlock("Replace color");
  144. case "ArcTan2Block":
  145. return new ArcTan2Block("ArcTan2");
  146. case "CosBlock": {
  147. let cosBlock = new TrigonometryBlock("Cos");
  148. cosBlock.operation = TrigonometryBlockOperations.Cos;
  149. return cosBlock;
  150. }
  151. case "SinBlock": {
  152. let sinBlock = new TrigonometryBlock("Sin");
  153. sinBlock.operation = TrigonometryBlockOperations.Sin;
  154. return sinBlock;
  155. }
  156. case "AbsBlock": {
  157. let absBlock = new TrigonometryBlock("Abs");
  158. absBlock.operation = TrigonometryBlockOperations.Abs;
  159. return absBlock;
  160. }
  161. case "SqrtBlock": {
  162. let sqrtBlock = new TrigonometryBlock("Sqrt");
  163. sqrtBlock.operation = TrigonometryBlockOperations.Sqrt;
  164. return sqrtBlock;
  165. }
  166. case "ArcCosBlock": {
  167. let acosBlock = new TrigonometryBlock("ArcCos");
  168. acosBlock.operation = TrigonometryBlockOperations.ArcCos;
  169. return acosBlock;
  170. }
  171. case "ArcSinBlock": {
  172. let asinBlock = new TrigonometryBlock("ArcSin");
  173. asinBlock.operation = TrigonometryBlockOperations.ArcSin;
  174. return asinBlock;
  175. }
  176. case "TanBlock": {
  177. let tanBlock = new TrigonometryBlock("Tan");
  178. tanBlock.operation = TrigonometryBlockOperations.Tan;
  179. return tanBlock;
  180. }
  181. case "ArcTanBlock": {
  182. let atanBlock = new TrigonometryBlock("ArcTan");
  183. atanBlock.operation = TrigonometryBlockOperations.ArcTan;
  184. return atanBlock;
  185. }
  186. case "FractBlock": {
  187. let fractBlock = new TrigonometryBlock("Fract");
  188. fractBlock.operation = TrigonometryBlockOperations.Fract;
  189. return fractBlock;
  190. }
  191. case "SignBlock": {
  192. let signBlock = new TrigonometryBlock("Sign");
  193. signBlock.operation = TrigonometryBlockOperations.Sign;
  194. return signBlock;
  195. }
  196. case "LogBlock": {
  197. let logBlock = new TrigonometryBlock("Log");
  198. logBlock.operation = TrigonometryBlockOperations.Log;
  199. return logBlock;
  200. }
  201. case "ExpBlock": {
  202. let expBlock = new TrigonometryBlock("Exp");
  203. expBlock.operation = TrigonometryBlockOperations.Exp;
  204. return expBlock;
  205. }
  206. case "Exp2Block": {
  207. let exp2Block = new TrigonometryBlock("Exp2");
  208. exp2Block.operation = TrigonometryBlockOperations.Exp2;
  209. return exp2Block;
  210. }
  211. case "DegreesToRadiansBlock": {
  212. let degreesToRadiansBlock = new TrigonometryBlock("Degrees to radians");
  213. degreesToRadiansBlock.operation = TrigonometryBlockOperations.Radians;
  214. return degreesToRadiansBlock;
  215. }
  216. case "RadiansToDegreesBlock": {
  217. let radiansToDegreesBlock = new TrigonometryBlock("Radians to degrees");
  218. radiansToDegreesBlock.operation = TrigonometryBlockOperations.Degrees;
  219. return radiansToDegreesBlock;
  220. }
  221. case "RoundBlock": {
  222. let roundBlock = new TrigonometryBlock("Round");
  223. roundBlock.operation = TrigonometryBlockOperations.Round;
  224. return roundBlock;
  225. }
  226. case "CeilingBlock": {
  227. let ceilingBlock = new TrigonometryBlock("Ceiling");
  228. ceilingBlock.operation = TrigonometryBlockOperations.Ceiling;
  229. return ceilingBlock;
  230. }
  231. case "FloorBlock": {
  232. let floorBlock = new TrigonometryBlock("Floor");
  233. floorBlock.operation = TrigonometryBlockOperations.Floor;
  234. return floorBlock;
  235. }
  236. case "WorldMatrixBlock": {
  237. let worldMatrixBlock = new InputBlock("World");
  238. worldMatrixBlock.setAsSystemValue(NodeMaterialSystemValues.World);
  239. return worldMatrixBlock;
  240. }
  241. case "WorldViewMatrixBlock": {
  242. let worldViewMatrixBlock = new InputBlock("World x View");
  243. worldViewMatrixBlock.setAsSystemValue(NodeMaterialSystemValues.WorldView);
  244. return worldViewMatrixBlock;
  245. }
  246. case "WorldViewProjectionMatrixBlock": {
  247. let worldViewProjectionMatrixBlock = new InputBlock("World x View x Projection");
  248. worldViewProjectionMatrixBlock.setAsSystemValue(NodeMaterialSystemValues.WorldViewProjection);
  249. return worldViewProjectionMatrixBlock;
  250. }
  251. case "ViewMatrixBlock": {
  252. let viewMatrixBlock = new InputBlock("View");
  253. viewMatrixBlock.setAsSystemValue(NodeMaterialSystemValues.View);
  254. return viewMatrixBlock;
  255. }
  256. case "ViewProjectionMatrixBlock": {
  257. let viewProjectionMatrixBlock = new InputBlock("View x Projection");
  258. viewProjectionMatrixBlock.setAsSystemValue(NodeMaterialSystemValues.ViewProjection);
  259. return viewProjectionMatrixBlock;
  260. }
  261. case "ProjectionMatrixBlock": {
  262. let projectionMatrixBlock = new InputBlock("Projection");
  263. projectionMatrixBlock.setAsSystemValue(NodeMaterialSystemValues.Projection);
  264. return projectionMatrixBlock;
  265. }
  266. case "CameraPositionBlock": {
  267. let cameraPosition = new InputBlock("Camera position");
  268. cameraPosition.setAsSystemValue(NodeMaterialSystemValues.CameraPosition);
  269. return cameraPosition;
  270. }
  271. case "FogColorBlock": {
  272. let FogColor = new InputBlock("Fog color");
  273. FogColor.setAsSystemValue(NodeMaterialSystemValues.FogColor);
  274. return FogColor;
  275. }
  276. case "PositionBlock": {
  277. let meshPosition = new InputBlock("position");
  278. meshPosition.setAsAttribute("position");
  279. return meshPosition;
  280. }
  281. case "UVBlock": {
  282. let meshUV = new InputBlock("uv");
  283. meshUV.setAsAttribute("uv");
  284. return meshUV;
  285. }
  286. case "ColorBlock": {
  287. let meshColor = new InputBlock("color");
  288. meshColor.setAsAttribute("color");
  289. return meshColor;
  290. }
  291. case "NormalBlock": {
  292. let meshNormal = new InputBlock("normal");
  293. meshNormal.setAsAttribute("normal");
  294. return meshNormal;
  295. }
  296. case "TangentBlock": {
  297. let meshTangent = new InputBlock("tangent");
  298. meshTangent.setAsAttribute("tangent");
  299. return meshTangent;
  300. }
  301. case "MatrixIndicesBlock": {
  302. let meshMatrixIndices = new InputBlock("matricesIndices");
  303. meshMatrixIndices.setAsAttribute("matricesIndices");
  304. return meshMatrixIndices;
  305. }
  306. case "MatrixWeightsBlock": {
  307. let meshMatrixWeights = new InputBlock("matricesWeights");
  308. meshMatrixWeights.setAsAttribute("matricesWeights");
  309. return meshMatrixWeights;
  310. }
  311. case "TimeBlock": {
  312. let timeBlock = new InputBlock("Time", undefined, NodeMaterialBlockConnectionPointTypes.Float);
  313. timeBlock.animationType = AnimatedInputBlockTypes.Time;
  314. return timeBlock;
  315. }
  316. case "DeltaTimeBlock": {
  317. let deltaTimeBlock = new InputBlock("Delta time");
  318. deltaTimeBlock.setAsSystemValue(NodeMaterialSystemValues.DeltaTime);
  319. return deltaTimeBlock;
  320. }
  321. }
  322. return null;
  323. }
  324. public static GetColorFromConnectionNodeType(type: NodeMaterialBlockConnectionPointTypes) {
  325. let color = "Red";
  326. switch (type) {
  327. case NodeMaterialBlockConnectionPointTypes.Float:
  328. color = "#ca9e27";
  329. break;
  330. case NodeMaterialBlockConnectionPointTypes.Vector2:
  331. color = "#16bcb1";
  332. break;
  333. case NodeMaterialBlockConnectionPointTypes.Vector3:
  334. case NodeMaterialBlockConnectionPointTypes.Color3:
  335. color = "#b786cb";
  336. break;
  337. case NodeMaterialBlockConnectionPointTypes.Vector4:
  338. case NodeMaterialBlockConnectionPointTypes.Color4:
  339. color = "#be5126";
  340. break;
  341. case NodeMaterialBlockConnectionPointTypes.Matrix:
  342. color = "#591990";
  343. break;
  344. }
  345. return color;
  346. }
  347. public static GetConnectionNodeTypeFromString(type: string) {
  348. switch (type) {
  349. case "Float":
  350. return NodeMaterialBlockConnectionPointTypes.Float;
  351. case "Vector2":
  352. return NodeMaterialBlockConnectionPointTypes.Vector2;
  353. case "Vector3":
  354. return NodeMaterialBlockConnectionPointTypes.Vector3;
  355. case "Vector4":
  356. return NodeMaterialBlockConnectionPointTypes.Vector4;
  357. case "Matrix":
  358. return NodeMaterialBlockConnectionPointTypes.Matrix;
  359. case "Color3":
  360. return NodeMaterialBlockConnectionPointTypes.Color3;
  361. case "Color4":
  362. return NodeMaterialBlockConnectionPointTypes.Color4;
  363. }
  364. return NodeMaterialBlockConnectionPointTypes.AutoDetect;
  365. }
  366. public static GetStringFromConnectionNodeType(type: NodeMaterialBlockConnectionPointTypes) {
  367. switch (type){
  368. case NodeMaterialBlockConnectionPointTypes.Float:
  369. return "Float";
  370. case NodeMaterialBlockConnectionPointTypes.Vector2:
  371. return "Vector2";
  372. case NodeMaterialBlockConnectionPointTypes.Vector3:
  373. return "Vector3";
  374. case NodeMaterialBlockConnectionPointTypes.Vector4:
  375. return "Vector4";
  376. case NodeMaterialBlockConnectionPointTypes.Color3:
  377. return "Color3";
  378. case NodeMaterialBlockConnectionPointTypes.Color4:
  379. return "Color4";
  380. case NodeMaterialBlockConnectionPointTypes.Matrix:
  381. return "Matrix";
  382. }
  383. return "";
  384. }
  385. }