David Catuhe a3f4338d6f Merge pull request #9043 from RaananW/handTrackingMeshManipulator 4 anni fa
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Actions 4615e20080 Fix #8789 5 anni fa
Animations 5593eae119 Flat tangent (#8751) 5 anni fa
Audio 81c60ddd87 Removed trailing whitespace 5 anni fa
Behaviors 942384bc95 Change a couple methods of PointerDragBehavior from private to protected 5 anni fa
Bones 36f1a28d0e Fix "Uncaught ReferenceError: name is not defined" 5 anni fa
Cameras 36e727a4a7 Additional check for Free Camera 4 anni fa
Collisions 231f5f34ff collision response flag when user want collision feedback event but no change on position/velocity 5 anni fa
Culling 8995613110 Take into account base mesh transform for thin instances picking 5 anni fa
Debug e66b1d8e4f SkeletonViewer: Added comment to clarify meaning of hardcoded vertex indices. 5 anni fa
DeviceInput e1c0f3822c Remove Nullable<Number> from DeviceSourceManager.getInput, add observable cleanup to dispose() (#8833) 5 anni fa
Engines 0839b8f250 Native texture sampling constants rename (#9033) 4 anni fa
Events 681240a190 _TimeToken import cleanup 5 anni fa
Gamepads fff9cf0ff3 Codedoc changees 5 anni fa
Gizmos 36f498f905 PR comment 5 anni fa
Helpers d3f8c69d34 180/360 support for both video and photo domes 5 anni fa
Inputs 100da08881 doc fix 5 anni fa
Instrumentation fff9cf0ff3 Codedoc changees 5 anni fa
Layers fc6f99125f Fix for thin instances 5 anni fa
Legacy d3699bb822 Debug import 6 anni fa
LensFlares fff9cf0ff3 Codedoc changees 5 anni fa
LibDeclarations 0e583af046 defining XRHand as interface 5 anni fa
Lights a09e11b760 Fix error not display when creating a CSM in WebGL1 5 anni fa
Loading 5d1bbe30b0 Fix babylon loader with asset container 5 anni fa
Materials 772fc42b5e Merge pull request #9034 from BabylonJS/msDestiny14/nme 4 anni fa
Maths 3fbcbc4b5a Remove order param from toEulerAnglesToRef 5 anni fa
Meshes 013b5ec74f Fix wrong winding when applying a transform matrix 5 anni fa
Misc e0fe1a8759 export timer correctly 4 anni fa
Morph fff9cf0ff3 Codedoc changees 5 anni fa
Navigation 84972e61d3 Force worldmatrix to be updated before baking vertices 5 anni fa
Offline fff9cf0ff3 Codedoc changees 5 anni fa
Particles 5dffdfe987 Nightly 5 anni fa
Physics df2d7de9ae deleted console log 5 anni fa
PostProcesses 8b8ee52be4 some nits and code simplification 5 anni fa
Probes fff9cf0ff3 Codedoc changees 5 anni fa
Rendering 64c43357b2 fixed dirty mechanism 5 anni fa
Shaders ed4f0a05b9 Merge branch 'master' of https://github.com/BabylonJS/Babylon.js 5 anni fa
Sprites 92efad22d1 Nightly 5 anni fa
States 0f31c20fe1 Final 6 anni fa
XR a3f4338d6f Merge pull request #9043 from RaananW/handTrackingMeshManipulator 4 anni fa
.dependency-cruiser.json 5a0e7a6862 Progressing on declaration Files 6 anni fa
abstractScene.ts 4615e20080 Fix #8789 5 anni fa
assetContainer.ts 5f1b502866 Fix assetContainer for envtexture 5 anni fa
index.ts eecd7be935 Input (WIP) 5 anni fa
node.ts 3c324d8979 Serialize pp (#8716) 5 anni fa
scene.ts 146f075532 multi-pointer support for unde-pointer meshes 5 anni fa
sceneComponent.ts cfbd416f3d removing subsurface dependency from prepass 5 anni fa
tsconfig.json 7fb7f7faca Galacto-PR 6 anni fa
types.ts 991e3f3592 export DeepImmutableObject<T>. This is part of public API in TransformNode.setPivotMatrix(...). Left DeepImmutableArray<T> not exported. 6 anni fa
webpack.config.js 269e1cecb2 Factorize Webpack Config 6 anni fa