David `Deltakosh` Catuhe ed4f0a05b9 Merge branch 'master' of https://github.com/BabylonJS/Babylon.js 5 anos atrás
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ShadersInclude ed4f0a05b9 Merge branch 'master' of https://github.com/BabylonJS/Babylon.js 5 anos atrás
anaglyph.fragment.fx bb50b674d3 Automatic shader precision management 9 anos atrás
background.fragment.fx a3e075faaf Add a shadowOnly property (#8384) 5 anos atrás
background.vertex.fx 6ba7a07b6d Remove double sky box rotation 5 anos atrás
blackAndWhite.fragment.fx e338afbe92 Welcome to Wonderland 8 anos atrás
bloomMerge.fragment.fx 32e477b301 split dof and bloom into separate merges 7 anos atrás
blur.fragment.fx bb50b674d3 Automatic shader precision management 9 anos atrás
chromaticAberration.fragment.fx 1cf5796df7 chromatic aberration alpha 7 anos atrás
circleOfConfusion.fragment.fx 1cf7581f7c set resolution on next blur for dof, avoid a second texture fetch when calculating coc 7 anos atrás
color.fragment.fx f5aa84ddd7 Fix mesh picking issue when used witth multiple cameras 6 anos atrás
color.vertex.fx 8790254e36 Making lines (color shader) work in multiview 5 anos atrás
colorCorrection.fragment.fx 960329ba00 Fixed color correction shader 8 anos atrás
convolution.fragment.fx bb50b674d3 Automatic shader precision management 9 anos atrás
default.fragment.fx 761f943822 ssr now uses prepass 5 anos atrás
default.vertex.fx 8b8ee52be4 some nits and code simplification 5 anos atrás
depth.fragment.fx acccd6124c Rename to non vs none 6 anos atrás
depth.vertex.fx a8db5e20a9 Fix #6480 6 anos atrás
depthBoxBlur.fragment.fx bb50b674d3 Automatic shader precision management 9 anos atrás
depthOfField.fragment.fx bb50b674d3 Automatic shader precision management 9 anos atrás
depthOfFieldMerge.fragment.fx 3e44745c98 avoid branching in shaders, avoid sampling center pixel twice in dof blur, move samplers to inside if statements in coc shader 7 anos atrás
displayPass.fragment.fx bb50b674d3 Automatic shader precision management 9 anos atrás
extractHighlights.fragment.fx 9d931dedf9 move image processing to the end but account for exposure in bloom 7 anos atrás
filter.fragment.fx bb50b674d3 Automatic shader precision management 9 anos atrás
fxaa.fragment.fx 05041086e0 Arm Mali Fxaa + nightly 7 anos atrás
fxaa.vertex.fx 4ea05d3bd1 better fxaa 8 anos atrás
geometry.fragment.fx 65d8183b8f Split of bumpFragmentFunctions for easier reusing 5 anos atrás
geometry.vertex.fx 321c326b9c Fixed GeometryBufferRenderer to calculate world position when having position or bump defined. 5 anos atrás
glowBlurPostProcess.fragment.fx 51ae11e721 Highlight Layer First step 9 anos atrás
glowMapGeneration.fragment.fx 24d07d2153 Fix Highlight and alpha test 5 anos atrás
glowMapGeneration.vertex.fx a8db5e20a9 Fix #6480 6 anos atrás
glowMapMerge.fragment.fx 236849ea47 Add Glow Layer 7 anos atrás
glowMapMerge.vertex.fx 51ae11e721 Highlight Layer First step 9 anos atrás
gpuRenderParticles.fragment.fx 1f6292088a Add support for custom effect to GPU particle systems 5 anos atrás
gpuRenderParticles.vertex.fx 8aad2f0d59 Pass the world position to the fragment shader 5 anos atrás
gpuUpdateParticles.fragment.fx dcb6eca321 Associated with #2033 7 anos atrás
gpuUpdateParticles.vertex.fx 0dd31a0a0b adding local space into gpu particle effects 5 anos atrás
grain.fragment.fx dd35c940b6 add grain to default pipeline external to image processing 7 anos atrás
hdrFiltering.fragment.fx ed019c06df various fixes : 5 anos atrás
hdrFiltering.vertex.fx ca39a09162 reflection texture is rendered but wont show 5 anos atrás
highlights.fragment.fx 7a93a135ae HighlightsPostProcess done + step 1 of imageProcessingPostProcess 8 anos atrás
imageProcessing.fragment.fx f04a29233c remove grain from imageprocessing now that it has been separated 7 anos atrás
kernelBlur.fragment.fx a9defdd356 Factorize Packing 6 anos atrás
kernelBlur.vertex.fx ecf42d1521 Added kernel blur 8 anos atrás
layer.fragment.fx 55b0e5748e Add linear texture support for layer 5 anos atrás
layer.vertex.fx bb50b674d3 Automatic shader precision management 9 anos atrás
lensFlare.fragment.fx bb50b674d3 Automatic shader precision management 9 anos atrás
lensFlare.vertex.fx bb50b674d3 Automatic shader precision management 9 anos atrás
lensHighlights.fragment.fx bb50b674d3 Automatic shader precision management 9 anos atrás
line.fragment.fx bb50b674d3 Automatic shader precision management 9 anos atrás
line.vertex.fx 471d7ca2e1 Support thin instances 5 anos atrás
minmaxRedux.fragment.fx 9d6a377a39 Add autoCalcDepthBounds on the CascadedShadowGenerator 5 anos atrás
motionBlur.fragment.fx 0fa0627783 Added support of bones velocities while computing velocity map in geometry render buffer 6 anos atrás
noise.fragment.fx 6dcd6110dd #fix 5008 7 anos atrás
outline.fragment.fx ac2702ad48 Added logarithmic depth support to outlineRenderer 8 anos atrás
outline.vertex.fx a8db5e20a9 Fix #6480 6 anos atrás
particles.fragment.fx e9e48a68b0 improved color ramp support for particles 7 anos atrás
particles.vertex.fx 078cbf097a Fix Particles anim on some Intel GPUs... 5 anos atrás
pass.fragment.fx bb50b674d3 Automatic shader precision management 9 anos atrás
passCube.fragment.fx 22e02ec8db Added passCube pp 6 anos atrás
pbr.fragment.fx 761f943822 ssr now uses prepass 5 anos atrás
pbr.vertex.fx 8b8ee52be4 some nits and code simplification 5 anos atrás
postprocess.vertex.fx 7378387e6b Added postprocess.enablePixelPerfectMode to avoid texture scaling/stretching when dealing with non-power of 2 resolutions 9 anos atrás
procedural.vertex.fx bb50b674d3 Automatic shader precision management 9 anos atrás
refraction.fragment.fx bb50b674d3 Automatic shader precision management 9 anos atrás
rgbdDecode.fragment.fx ed74f464ae Step 7 Add Inspector Toolset 7 anos atrás
rgbdEncode.fragment.fx ed74f464ae Step 7 Add Inspector Toolset 7 anos atrás
screenSpaceCurvature.fragment.fx 57bf524970 Screen Space Curvature (#8562) 5 anos atrás
screenSpaceReflection.fragment.fx 761f943822 ssr now uses prepass 5 anos atrás
shadowMap.fragment.fx 318d9d98ba Add suport for soft transparent shadows 5 anos atrás
shadowMap.vertex.fx 9b55c22d02 Use always non uniform scaling for thin instances 5 anos atrás
sharpen.fragment.fx d36265b9ae color slider for sharpness effect 7 anos atrás
spriteMap.fragment.fx 2a4e6aa1c3 Nit 5 anos atrás
spriteMap.vertex.fx 0f0ca69b79 fixes 5 anos atrás
sprites.fragment.fx bb50b674d3 Automatic shader precision management 9 anos atrás
sprites.vertex.fx a377e34b22 Fix #8710 5 anos atrás
ssao.fragment.fx f0d966e4c3 Replacing bilateral blur with kernel blur in SSAO Rendering Pipeline 7 anos atrás
ssao2.fragment.fx 83a35f6b1d Prepass for ssao (#8455) 5 anos atrás
ssaoCombine.fragment.fx 041e117fd6 Nightly 7 anos atrás
standard.fragment.fx a9defdd356 Factorize Packing 6 anos atrás
stereoscopicInterlace.fragment.fx 54fa198e6e Fix indentation and comment as requested second go 5 anos atrás
subSurfaceScattering.fragment.fx 15a4e3e71e removed debug comments 5 anos atrás
tonemap.fragment.fx bb50b674d3 Automatic shader precision management 9 anos atrás
volumetricLightScattering.fragment.fx 3bd5224e9d Fix VLS shader for webgl2 8 anos atrás
volumetricLightScatteringPass.fragment.fx 61c298f4e6 Fixed VolumetricLightScattering post-process to use a custom vertex shader instead of the depth vertex shader. 6 anos atrás
volumetricLightScatteringPass.vertex.fx 61515c241e Fixed broken Volumetric Light Post-Process pass #6917 5 anos atrás
vrDistortionCorrection.fragment.fx e567e9326e fixed clear color for VR modes 8 anos atrás
vrMultiviewToSingleview.fragment.fx b2687aa034 Final merge 6 anos atrás