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ShadersInclude
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ed4f0a05b9
Merge branch 'master' of https://github.com/BabylonJS/Babylon.js
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5 anos atrás |
anaglyph.fragment.fx
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bb50b674d3
Automatic shader precision management
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9 anos atrás |
background.fragment.fx
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a3e075faaf
Add a shadowOnly property (#8384)
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5 anos atrás |
background.vertex.fx
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6ba7a07b6d
Remove double sky box rotation
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5 anos atrás |
blackAndWhite.fragment.fx
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e338afbe92
Welcome to Wonderland
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8 anos atrás |
bloomMerge.fragment.fx
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32e477b301
split dof and bloom into separate merges
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7 anos atrás |
blur.fragment.fx
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bb50b674d3
Automatic shader precision management
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9 anos atrás |
chromaticAberration.fragment.fx
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1cf5796df7
chromatic aberration alpha
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7 anos atrás |
circleOfConfusion.fragment.fx
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1cf7581f7c
set resolution on next blur for dof, avoid a second texture fetch when calculating coc
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7 anos atrás |
color.fragment.fx
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f5aa84ddd7
Fix mesh picking issue when used witth multiple cameras
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6 anos atrás |
color.vertex.fx
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8790254e36
Making lines (color shader) work in multiview
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5 anos atrás |
colorCorrection.fragment.fx
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960329ba00
Fixed color correction shader
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8 anos atrás |
convolution.fragment.fx
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bb50b674d3
Automatic shader precision management
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9 anos atrás |
default.fragment.fx
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761f943822
ssr now uses prepass
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5 anos atrás |
default.vertex.fx
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8b8ee52be4
some nits and code simplification
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5 anos atrás |
depth.fragment.fx
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acccd6124c
Rename to non vs none
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6 anos atrás |
depth.vertex.fx
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a8db5e20a9
Fix #6480
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6 anos atrás |
depthBoxBlur.fragment.fx
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bb50b674d3
Automatic shader precision management
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9 anos atrás |
depthOfField.fragment.fx
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bb50b674d3
Automatic shader precision management
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9 anos atrás |
depthOfFieldMerge.fragment.fx
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3e44745c98
avoid branching in shaders, avoid sampling center pixel twice in dof blur, move samplers to inside if statements in coc shader
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7 anos atrás |
displayPass.fragment.fx
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bb50b674d3
Automatic shader precision management
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9 anos atrás |
extractHighlights.fragment.fx
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9d931dedf9
move image processing to the end but account for exposure in bloom
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7 anos atrás |
filter.fragment.fx
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bb50b674d3
Automatic shader precision management
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9 anos atrás |
fxaa.fragment.fx
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05041086e0
Arm Mali Fxaa + nightly
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7 anos atrás |
fxaa.vertex.fx
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4ea05d3bd1
better fxaa
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8 anos atrás |
geometry.fragment.fx
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65d8183b8f
Split of bumpFragmentFunctions for easier reusing
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5 anos atrás |
geometry.vertex.fx
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321c326b9c
Fixed GeometryBufferRenderer to calculate world position when having position or bump defined.
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5 anos atrás |
glowBlurPostProcess.fragment.fx
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51ae11e721
Highlight Layer First step
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9 anos atrás |
glowMapGeneration.fragment.fx
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24d07d2153
Fix Highlight and alpha test
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5 anos atrás |
glowMapGeneration.vertex.fx
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a8db5e20a9
Fix #6480
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6 anos atrás |
glowMapMerge.fragment.fx
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236849ea47
Add Glow Layer
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7 anos atrás |
glowMapMerge.vertex.fx
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51ae11e721
Highlight Layer First step
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9 anos atrás |
gpuRenderParticles.fragment.fx
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1f6292088a
Add support for custom effect to GPU particle systems
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5 anos atrás |
gpuRenderParticles.vertex.fx
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8aad2f0d59
Pass the world position to the fragment shader
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5 anos atrás |
gpuUpdateParticles.fragment.fx
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dcb6eca321
Associated with #2033
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7 anos atrás |
gpuUpdateParticles.vertex.fx
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0dd31a0a0b
adding local space into gpu particle effects
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5 anos atrás |
grain.fragment.fx
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dd35c940b6
add grain to default pipeline external to image processing
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7 anos atrás |
hdrFiltering.fragment.fx
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ed019c06df
various fixes :
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5 anos atrás |
hdrFiltering.vertex.fx
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ca39a09162
reflection texture is rendered but wont show
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5 anos atrás |
highlights.fragment.fx
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7a93a135ae
HighlightsPostProcess done + step 1 of imageProcessingPostProcess
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8 anos atrás |
imageProcessing.fragment.fx
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f04a29233c
remove grain from imageprocessing now that it has been separated
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7 anos atrás |
kernelBlur.fragment.fx
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a9defdd356
Factorize Packing
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6 anos atrás |
kernelBlur.vertex.fx
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ecf42d1521
Added kernel blur
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8 anos atrás |
layer.fragment.fx
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55b0e5748e
Add linear texture support for layer
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5 anos atrás |
layer.vertex.fx
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bb50b674d3
Automatic shader precision management
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9 anos atrás |
lensFlare.fragment.fx
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bb50b674d3
Automatic shader precision management
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9 anos atrás |
lensFlare.vertex.fx
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bb50b674d3
Automatic shader precision management
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9 anos atrás |
lensHighlights.fragment.fx
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bb50b674d3
Automatic shader precision management
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9 anos atrás |
line.fragment.fx
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bb50b674d3
Automatic shader precision management
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9 anos atrás |
line.vertex.fx
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471d7ca2e1
Support thin instances
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5 anos atrás |
minmaxRedux.fragment.fx
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9d6a377a39
Add autoCalcDepthBounds on the CascadedShadowGenerator
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5 anos atrás |
motionBlur.fragment.fx
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0fa0627783
Added support of bones velocities while computing velocity map in geometry render buffer
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6 anos atrás |
noise.fragment.fx
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6dcd6110dd
#fix 5008
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7 anos atrás |
outline.fragment.fx
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ac2702ad48
Added logarithmic depth support to outlineRenderer
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8 anos atrás |
outline.vertex.fx
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a8db5e20a9
Fix #6480
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6 anos atrás |
particles.fragment.fx
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e9e48a68b0
improved color ramp support for particles
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7 anos atrás |
particles.vertex.fx
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078cbf097a
Fix Particles anim on some Intel GPUs...
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5 anos atrás |
pass.fragment.fx
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bb50b674d3
Automatic shader precision management
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9 anos atrás |
passCube.fragment.fx
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22e02ec8db
Added passCube pp
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6 anos atrás |
pbr.fragment.fx
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761f943822
ssr now uses prepass
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5 anos atrás |
pbr.vertex.fx
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8b8ee52be4
some nits and code simplification
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5 anos atrás |
postprocess.vertex.fx
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7378387e6b
Added postprocess.enablePixelPerfectMode to avoid texture scaling/stretching when dealing with non-power of 2 resolutions
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9 anos atrás |
procedural.vertex.fx
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bb50b674d3
Automatic shader precision management
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9 anos atrás |
refraction.fragment.fx
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bb50b674d3
Automatic shader precision management
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9 anos atrás |
rgbdDecode.fragment.fx
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ed74f464ae
Step 7 Add Inspector Toolset
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7 anos atrás |
rgbdEncode.fragment.fx
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ed74f464ae
Step 7 Add Inspector Toolset
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7 anos atrás |
screenSpaceCurvature.fragment.fx
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57bf524970
Screen Space Curvature (#8562)
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5 anos atrás |
screenSpaceReflection.fragment.fx
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761f943822
ssr now uses prepass
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5 anos atrás |
shadowMap.fragment.fx
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318d9d98ba
Add suport for soft transparent shadows
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5 anos atrás |
shadowMap.vertex.fx
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9b55c22d02
Use always non uniform scaling for thin instances
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5 anos atrás |
sharpen.fragment.fx
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d36265b9ae
color slider for sharpness effect
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7 anos atrás |
spriteMap.fragment.fx
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2a4e6aa1c3
Nit
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5 anos atrás |
spriteMap.vertex.fx
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0f0ca69b79
fixes
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5 anos atrás |
sprites.fragment.fx
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bb50b674d3
Automatic shader precision management
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9 anos atrás |
sprites.vertex.fx
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a377e34b22
Fix #8710
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5 anos atrás |
ssao.fragment.fx
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f0d966e4c3
Replacing bilateral blur with kernel blur in SSAO Rendering Pipeline
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7 anos atrás |
ssao2.fragment.fx
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83a35f6b1d
Prepass for ssao (#8455)
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5 anos atrás |
ssaoCombine.fragment.fx
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041e117fd6
Nightly
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7 anos atrás |
standard.fragment.fx
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a9defdd356
Factorize Packing
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6 anos atrás |
stereoscopicInterlace.fragment.fx
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54fa198e6e
Fix indentation and comment as requested second go
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5 anos atrás |
subSurfaceScattering.fragment.fx
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15a4e3e71e
removed debug comments
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5 anos atrás |
tonemap.fragment.fx
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bb50b674d3
Automatic shader precision management
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9 anos atrás |
volumetricLightScattering.fragment.fx
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3bd5224e9d
Fix VLS shader for webgl2
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8 anos atrás |
volumetricLightScatteringPass.fragment.fx
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61c298f4e6
Fixed VolumetricLightScattering post-process to use a custom vertex shader instead of the depth vertex shader.
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6 anos atrás |
volumetricLightScatteringPass.vertex.fx
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61515c241e
Fixed broken Volumetric Light Post-Process pass #6917
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5 anos atrás |
vrDistortionCorrection.fragment.fx
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e567e9326e
fixed clear color for VR modes
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8 anos atrás |
vrMultiviewToSingleview.fragment.fx
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b2687aa034
Final merge
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6 anos atrás |