babylon.gui.module.d.ts 24 KB

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  1. /// <reference types="babylonjs"/>
  2. declare module 'babylonjs-gui' {
  3. export = BABYLON.GUI;
  4. }
  5. declare module BABYLON.GUI {
  6. interface IFocusableControl {
  7. onFocus(): void;
  8. onBlur(): void;
  9. processKeyboard(evt: KeyboardEvent): void;
  10. }
  11. class AdvancedDynamicTexture extends DynamicTexture {
  12. private _isDirty;
  13. private _renderObserver;
  14. private _resizeObserver;
  15. private _preKeyboardObserver;
  16. private _pointerMoveObserver;
  17. private _pointerObserver;
  18. private _canvasPointerOutObserver;
  19. private _background;
  20. _rootContainer: Container;
  21. _lastPickedControl: Control;
  22. _lastControlOver: Control;
  23. _lastControlDown: Control;
  24. _capturingControl: Control;
  25. _shouldBlockPointer: boolean;
  26. _layerToDispose: Layer;
  27. _linkedControls: Control[];
  28. private _isFullscreen;
  29. private _fullscreenViewport;
  30. private _idealWidth;
  31. private _idealHeight;
  32. private _renderAtIdealSize;
  33. private _focusedControl;
  34. background: string;
  35. idealWidth: number;
  36. idealHeight: number;
  37. renderAtIdealSize: boolean;
  38. readonly layer: Layer;
  39. readonly rootContainer: Container;
  40. focusedControl: IFocusableControl;
  41. constructor(name: string, width: number, height: number, scene: Scene, generateMipMaps?: boolean, samplingMode?: number);
  42. executeOnAllControls(func: (control: Control) => void, container?: Container): void;
  43. markAsDirty(): void;
  44. addControl(control: Control): AdvancedDynamicTexture;
  45. removeControl(control: Control): AdvancedDynamicTexture;
  46. dispose(): void;
  47. private _onResize();
  48. _getGlobalViewport(scene: Scene): Viewport;
  49. private _checkUpdate(camera);
  50. private _render();
  51. private _doPicking(x, y, type);
  52. attach(): void;
  53. attachToMesh(mesh: AbstractMesh, supportPointerMove?: boolean): void;
  54. private _manageFocus();
  55. private _attachToOnPointerOut(scene);
  56. static CreateForMesh(mesh: AbstractMesh, width?: number, height?: number, supportPointerMove?: boolean): AdvancedDynamicTexture;
  57. static CreateFullscreenUI(name: string, foreground?: boolean, scene?: Scene): AdvancedDynamicTexture;
  58. }
  59. }
  60. declare module BABYLON.GUI {
  61. class Measure {
  62. left: number;
  63. top: number;
  64. width: number;
  65. height: number;
  66. constructor(left: number, top: number, width: number, height: number);
  67. copyFrom(other: Measure): void;
  68. isEqualsTo(other: Measure): boolean;
  69. static Empty(): Measure;
  70. }
  71. }
  72. declare module BABYLON.GUI {
  73. class Matrix2D {
  74. m: Float32Array;
  75. constructor(m00: number, m01: number, m10: number, m11: number, m20: number, m21: number);
  76. fromValues(m00: number, m01: number, m10: number, m11: number, m20: number, m21: number): Matrix2D;
  77. determinant(): number;
  78. invertToRef(result: Matrix2D): Matrix2D;
  79. multiplyToRef(other: Matrix2D, result: Matrix2D): Matrix2D;
  80. transformCoordinates(x: number, y: number, result: Vector2): Matrix2D;
  81. static Identity(): Matrix2D;
  82. static TranslationToRef(x: number, y: number, result: Matrix2D): void;
  83. static ScalingToRef(x: number, y: number, result: Matrix2D): void;
  84. static RotationToRef(angle: number, result: Matrix2D): void;
  85. private static _TempPreTranslationMatrix;
  86. private static _TempPostTranslationMatrix;
  87. private static _TempRotationMatrix;
  88. private static _TempScalingMatrix;
  89. private static _TempCompose0;
  90. private static _TempCompose1;
  91. private static _TempCompose2;
  92. static ComposeToRef(tx: number, ty: number, angle: number, scaleX: number, scaleY: number, parentMatrix: Matrix2D, result: Matrix2D): void;
  93. }
  94. }
  95. declare module BABYLON.GUI {
  96. class ValueAndUnit {
  97. unit: number;
  98. negativeValueAllowed: boolean;
  99. private _value;
  100. ignoreAdaptiveScaling: boolean;
  101. constructor(value: any, unit?: number, negativeValueAllowed?: boolean);
  102. readonly isPercentage: boolean;
  103. readonly isPixel: boolean;
  104. readonly internalValue: number;
  105. getValueInPixel(host: AdvancedDynamicTexture, refValue: number): number;
  106. getValue(host: AdvancedDynamicTexture): number;
  107. toString(host: AdvancedDynamicTexture): string;
  108. fromString(source: string | number): boolean;
  109. private static _Regex;
  110. private static _UNITMODE_PERCENTAGE;
  111. private static _UNITMODE_PIXEL;
  112. static readonly UNITMODE_PERCENTAGE: number;
  113. static readonly UNITMODE_PIXEL: number;
  114. }
  115. }
  116. declare module BABYLON.GUI {
  117. class Control {
  118. name: string;
  119. private _alpha;
  120. private _alphaSet;
  121. private _zIndex;
  122. _root: Container;
  123. _host: AdvancedDynamicTexture;
  124. _currentMeasure: Measure;
  125. private _fontFamily;
  126. private _fontStyle;
  127. private _fontSize;
  128. private _font;
  129. _width: ValueAndUnit;
  130. _height: ValueAndUnit;
  131. private _lastMeasuredFont;
  132. protected _fontOffset: {
  133. ascent: number;
  134. height: number;
  135. descent: number;
  136. };
  137. private _color;
  138. protected _horizontalAlignment: number;
  139. protected _verticalAlignment: number;
  140. private _isDirty;
  141. private _cachedParentMeasure;
  142. private _paddingLeft;
  143. private _paddingRight;
  144. private _paddingTop;
  145. private _paddingBottom;
  146. _left: ValueAndUnit;
  147. _top: ValueAndUnit;
  148. private _scaleX;
  149. private _scaleY;
  150. private _rotation;
  151. private _transformCenterX;
  152. private _transformCenterY;
  153. private _transformMatrix;
  154. private _invertTransformMatrix;
  155. private _transformedPosition;
  156. private _isMatrixDirty;
  157. private _cachedOffsetX;
  158. private _cachedOffsetY;
  159. private _isVisible;
  160. _linkedMesh: AbstractMesh;
  161. private _fontSet;
  162. private _dummyVector2;
  163. private _downCount;
  164. private _enterCount;
  165. private _doNotRender;
  166. isHitTestVisible: boolean;
  167. isPointerBlocker: boolean;
  168. isFocusInvisible: boolean;
  169. protected _linkOffsetX: ValueAndUnit;
  170. protected _linkOffsetY: ValueAndUnit;
  171. readonly typeName: string;
  172. /**
  173. * An event triggered when the pointer move over the control.
  174. * @type {BABYLON.Observable}
  175. */
  176. onPointerMoveObservable: Observable<Vector2>;
  177. /**
  178. * An event triggered when the pointer move out of the control.
  179. * @type {BABYLON.Observable}
  180. */
  181. onPointerOutObservable: Observable<Control>;
  182. /**
  183. * An event triggered when the pointer taps the control
  184. * @type {BABYLON.Observable}
  185. */
  186. onPointerDownObservable: Observable<Vector2>;
  187. /**
  188. * An event triggered when pointer up
  189. * @type {BABYLON.Observable}
  190. */
  191. onPointerUpObservable: Observable<Vector2>;
  192. /**
  193. * An event triggered when pointer enters the control
  194. * @type {BABYLON.Observable}
  195. */
  196. onPointerEnterObservable: Observable<Control>;
  197. /**
  198. * An event triggered when the control is marked as dirty
  199. * @type {BABYLON.Observable}
  200. */
  201. onDirtyObservable: Observable<Control>;
  202. alpha: number;
  203. scaleX: number;
  204. scaleY: number;
  205. rotation: number;
  206. transformCenterY: number;
  207. transformCenterX: number;
  208. horizontalAlignment: number;
  209. verticalAlignment: number;
  210. width: string | number;
  211. height: string | number;
  212. fontFamily: string;
  213. fontStyle: string;
  214. fontSize: string | number;
  215. color: string;
  216. zIndex: number;
  217. notRenderable: boolean;
  218. isVisible: boolean;
  219. readonly isDirty: boolean;
  220. paddingLeft: string | number;
  221. paddingRight: string | number;
  222. paddingTop: string | number;
  223. paddingBottom: string | number;
  224. left: string | number;
  225. top: string | number;
  226. linkOffsetX: string | number;
  227. linkOffsetY: string | number;
  228. readonly centerX: number;
  229. readonly centerY: number;
  230. constructor(name?: string);
  231. protected _getTypeName(): string;
  232. getLocalCoordinates(globalCoordinates: Vector2): Vector2;
  233. getLocalCoordinatesToRef(globalCoordinates: Vector2, result: Vector2): Control;
  234. moveToVector3(position: Vector3, scene: Scene): void;
  235. linkWithMesh(mesh: AbstractMesh): void;
  236. _moveToProjectedPosition(projectedPosition: Vector3): void;
  237. _markMatrixAsDirty(): void;
  238. _markAsDirty(): void;
  239. _markAllAsDirty(): void;
  240. _link(root: Container, host: AdvancedDynamicTexture): void;
  241. protected _transform(context: CanvasRenderingContext2D): void;
  242. protected _applyStates(context: CanvasRenderingContext2D): void;
  243. protected _processMeasures(parentMeasure: Measure, context: CanvasRenderingContext2D): boolean;
  244. protected _clip(context: CanvasRenderingContext2D): void;
  245. _measure(): void;
  246. protected _computeAlignment(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  247. protected _preMeasure(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  248. protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  249. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  250. contains(x: number, y: number): boolean;
  251. _processPicking(x: number, y: number, type: number): boolean;
  252. protected _onPointerMove(coordinates: Vector2): void;
  253. protected _onPointerEnter(): boolean;
  254. _onPointerOut(): void;
  255. protected _onPointerDown(coordinates: Vector2): boolean;
  256. protected _onPointerUp(coordinates: Vector2): void;
  257. forcePointerUp(): void;
  258. _processObservables(type: number, x: number, y: number): boolean;
  259. private _prepareFont();
  260. dispose(): void;
  261. private static _HORIZONTAL_ALIGNMENT_LEFT;
  262. private static _HORIZONTAL_ALIGNMENT_RIGHT;
  263. private static _HORIZONTAL_ALIGNMENT_CENTER;
  264. private static _VERTICAL_ALIGNMENT_TOP;
  265. private static _VERTICAL_ALIGNMENT_BOTTOM;
  266. private static _VERTICAL_ALIGNMENT_CENTER;
  267. static readonly HORIZONTAL_ALIGNMENT_LEFT: number;
  268. static readonly HORIZONTAL_ALIGNMENT_RIGHT: number;
  269. static readonly HORIZONTAL_ALIGNMENT_CENTER: number;
  270. static readonly VERTICAL_ALIGNMENT_TOP: number;
  271. static readonly VERTICAL_ALIGNMENT_BOTTOM: number;
  272. static readonly VERTICAL_ALIGNMENT_CENTER: number;
  273. private static _FontHeightSizes;
  274. static _GetFontOffset(font: string): {
  275. ascent: number;
  276. height: number;
  277. descent: number;
  278. };
  279. static AddHeader(control: Control, text: string, size: string | number, options: {
  280. isHorizontal: boolean;
  281. controlFirst: boolean;
  282. }): StackPanel;
  283. protected static drawEllipse(x: number, y: number, width: number, height: number, context: CanvasRenderingContext2D): void;
  284. }
  285. }
  286. declare module BABYLON.GUI {
  287. class Container extends Control {
  288. name: string;
  289. protected _children: Control[];
  290. protected _measureForChildren: Measure;
  291. protected _background: string;
  292. background: string;
  293. readonly children: Control[];
  294. constructor(name?: string);
  295. protected _getTypeName(): string;
  296. getChildByName(name: string): Control;
  297. getChildByType(name: string, type: string): Control;
  298. containsControl(control: Control): boolean;
  299. addControl(control: Control): Container;
  300. removeControl(control: Control): Container;
  301. _reOrderControl(control: Control): void;
  302. _markMatrixAsDirty(): void;
  303. _markAllAsDirty(): void;
  304. protected _localDraw(context: CanvasRenderingContext2D): void;
  305. _link(root: Container, host: AdvancedDynamicTexture): void;
  306. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  307. _processPicking(x: number, y: number, type: number): boolean;
  308. protected _clipForChildren(context: CanvasRenderingContext2D): void;
  309. protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  310. dispose(): void;
  311. }
  312. }
  313. declare module BABYLON.GUI {
  314. class StackPanel extends Container {
  315. name: string;
  316. private _isVertical;
  317. private _manualWidth;
  318. private _manualHeight;
  319. private _doNotTrackManualChanges;
  320. private _tempMeasureStore;
  321. isVertical: boolean;
  322. width: string | number;
  323. height: string | number;
  324. constructor(name?: string);
  325. protected _getTypeName(): string;
  326. protected _preMeasure(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  327. }
  328. }
  329. declare module BABYLON.GUI {
  330. class Rectangle extends Container {
  331. name: string;
  332. private _thickness;
  333. private _cornerRadius;
  334. thickness: number;
  335. cornerRadius: number;
  336. constructor(name?: string);
  337. protected _getTypeName(): string;
  338. protected _localDraw(context: CanvasRenderingContext2D): void;
  339. protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  340. private _drawRoundedRect(context, offset?);
  341. protected _clipForChildren(context: CanvasRenderingContext2D): void;
  342. }
  343. }
  344. declare module BABYLON.GUI {
  345. class Ellipse extends Container {
  346. name: string;
  347. private _thickness;
  348. thickness: number;
  349. constructor(name?: string);
  350. protected _getTypeName(): string;
  351. protected _localDraw(context: CanvasRenderingContext2D): void;
  352. protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  353. protected _clipForChildren(context: CanvasRenderingContext2D): void;
  354. }
  355. }
  356. declare module BABYLON.GUI {
  357. class Line extends Control {
  358. name: string;
  359. private _lineWidth;
  360. private _background;
  361. private _x1;
  362. private _y1;
  363. private _x2;
  364. private _y2;
  365. private _dash;
  366. private _connectedControl;
  367. private _connectedControlDirtyObserver;
  368. dash: Array<number>;
  369. connectedControl: Control;
  370. x1: string | number;
  371. y1: string | number;
  372. x2: string | number;
  373. y2: string | number;
  374. lineWidth: number;
  375. horizontalAlignment: number;
  376. verticalAlignment: number;
  377. private readonly _effectiveX2;
  378. private readonly _effectiveY2;
  379. constructor(name?: string);
  380. protected _getTypeName(): string;
  381. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  382. _measure(): void;
  383. protected _computeAlignment(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  384. _moveToProjectedPosition(projectedPosition: Vector3): void;
  385. }
  386. }
  387. declare module BABYLON.GUI {
  388. class Slider extends Control {
  389. name: string;
  390. private _thumbWidth;
  391. private _minimum;
  392. private _maximum;
  393. private _value;
  394. private _background;
  395. private _borderColor;
  396. private _barOffset;
  397. onValueChangedObservable: Observable<number>;
  398. borderColor: string;
  399. background: string;
  400. barOffset: string | number;
  401. thumbWidth: string | number;
  402. minimum: number;
  403. maximum: number;
  404. value: number;
  405. constructor(name?: string);
  406. protected _getTypeName(): string;
  407. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  408. private _pointerIsDown;
  409. private _updateValueFromPointer(x);
  410. protected _onPointerDown(coordinates: Vector2): boolean;
  411. protected _onPointerMove(coordinates: Vector2): void;
  412. protected _onPointerUp(coordinates: Vector2): void;
  413. }
  414. }
  415. declare module BABYLON.GUI {
  416. class Checkbox extends Control {
  417. name: string;
  418. private _isChecked;
  419. private _background;
  420. private _checkSizeRatio;
  421. private _thickness;
  422. thickness: number;
  423. onIsCheckedChangedObservable: Observable<boolean>;
  424. checkSizeRatio: number;
  425. background: string;
  426. isChecked: boolean;
  427. constructor(name?: string);
  428. protected _getTypeName(): string;
  429. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  430. protected _onPointerDown(coordinates: Vector2): boolean;
  431. }
  432. }
  433. declare module BABYLON.GUI {
  434. class RadioButton extends Control {
  435. name: string;
  436. private _isChecked;
  437. private _background;
  438. private _checkSizeRatio;
  439. private _thickness;
  440. thickness: number;
  441. group: string;
  442. onIsCheckedChangedObservable: Observable<boolean>;
  443. checkSizeRatio: number;
  444. background: string;
  445. isChecked: boolean;
  446. constructor(name?: string);
  447. protected _getTypeName(): string;
  448. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  449. protected _onPointerDown(coordinates: Vector2): boolean;
  450. }
  451. }
  452. declare module BABYLON.GUI {
  453. class TextBlock extends Control {
  454. name: string;
  455. private _text;
  456. private _textY;
  457. private _textWrapping;
  458. private _textHorizontalAlignment;
  459. private _textVerticalAlignment;
  460. private _lines;
  461. private _totalHeight;
  462. textWrapping: boolean;
  463. text: string;
  464. textHorizontalAlignment: number;
  465. textVerticalAlignment: number;
  466. constructor(name?: string, text?: string);
  467. protected _getTypeName(): string;
  468. private _drawText(text, textWidth, y, context);
  469. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  470. protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  471. protected _parseLine(line: string, context: CanvasRenderingContext2D): object;
  472. protected _parseLineWithTextWrapping(line: string, context: CanvasRenderingContext2D): object;
  473. protected _renderLines(context: CanvasRenderingContext2D): void;
  474. }
  475. }
  476. declare var DOMImage: new (width?: number, height?: number) => HTMLImageElement;
  477. declare module BABYLON.GUI {
  478. class Image extends Control {
  479. name: string;
  480. private _domImage;
  481. private _imageWidth;
  482. private _imageHeight;
  483. private _loaded;
  484. private _stretch;
  485. private _source;
  486. private _autoScale;
  487. private _sourceLeft;
  488. private _sourceTop;
  489. private _sourceWidth;
  490. private _sourceHeight;
  491. sourceLeft: number;
  492. sourceTop: number;
  493. sourceWidth: number;
  494. sourceHeight: number;
  495. autoScale: boolean;
  496. stretch: number;
  497. domImage: HTMLImageElement;
  498. private _onImageLoaded();
  499. source: string;
  500. constructor(name?: string, url?: string);
  501. protected _getTypeName(): string;
  502. synchronizeSizeWithContent(): void;
  503. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  504. private static _STRETCH_NONE;
  505. private static _STRETCH_FILL;
  506. private static _STRETCH_UNIFORM;
  507. private static _STRETCH_EXTEND;
  508. static readonly STRETCH_NONE: number;
  509. static readonly STRETCH_FILL: number;
  510. static readonly STRETCH_UNIFORM: number;
  511. static readonly STRETCH_EXTEND: number;
  512. }
  513. }
  514. declare module BABYLON.GUI {
  515. class Button extends Rectangle {
  516. name: string;
  517. pointerEnterAnimation: () => void;
  518. pointerOutAnimation: () => void;
  519. pointerDownAnimation: () => void;
  520. pointerUpAnimation: () => void;
  521. constructor(name?: string);
  522. protected _getTypeName(): string;
  523. _processPicking(x: number, y: number, type: number): boolean;
  524. protected _onPointerEnter(): boolean;
  525. _onPointerOut(): void;
  526. protected _onPointerDown(coordinates: Vector2): boolean;
  527. protected _onPointerUp(coordinates: Vector2): void;
  528. static CreateImageButton(name: string, text: string, imageUrl: string): Button;
  529. static CreateImageOnlyButton(name: string, imageUrl: string): Button;
  530. static CreateSimpleButton(name: string, text: string): Button;
  531. }
  532. }
  533. declare module BABYLON.GUI {
  534. class ColorPicker extends Control {
  535. name: string;
  536. private _colorWheelCanvas;
  537. private _value;
  538. private _tmpColor;
  539. private _pointerStartedOnSquare;
  540. private _pointerStartedOnWheel;
  541. private _squareLeft;
  542. private _squareTop;
  543. private _squareSize;
  544. private _h;
  545. private _s;
  546. private _v;
  547. onValueChangedObservable: Observable<Color3>;
  548. value: Color3;
  549. width: string | number;
  550. height: string | number;
  551. size: string | number;
  552. constructor(name?: string);
  553. protected _getTypeName(): string;
  554. private _updateSquareProps();
  555. private _drawGradientSquare(hueValue, left, top, width, height, context);
  556. private _drawCircle(centerX, centerY, radius, context);
  557. private _createColorWheelCanvas(radius, thickness);
  558. private _RGBtoHSV(color, result);
  559. private _HSVtoRGB(hue, saturation, value, result);
  560. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  561. private _pointerIsDown;
  562. private _updateValueFromPointer(x, y);
  563. private _isPointOnSquare(coordinates);
  564. private _isPointOnWheel(coordinates);
  565. protected _onPointerDown(coordinates: Vector2): boolean;
  566. protected _onPointerMove(coordinates: Vector2): void;
  567. protected _onPointerUp(coordinates: Vector2): void;
  568. }
  569. }
  570. declare module BABYLON.GUI {
  571. class InputText extends Control implements IFocusableControl {
  572. name: string;
  573. private _text;
  574. private _placeholderText;
  575. private _background;
  576. private _focusedBackground;
  577. private _placeholderColor;
  578. private _thickness;
  579. private _margin;
  580. private _autoStretchWidth;
  581. private _maxWidth;
  582. private _isFocused;
  583. private _blinkTimeout;
  584. private _blinkIsEven;
  585. private _cursorOffset;
  586. private _scrollLeft;
  587. promptMessage: string;
  588. onTextChangedObservable: Observable<InputText>;
  589. onFocusObservable: Observable<InputText>;
  590. onBlurObservable: Observable<InputText>;
  591. maxWidth: string | number;
  592. margin: string;
  593. autoStretchWidth: boolean;
  594. thickness: number;
  595. focusedBackground: string;
  596. background: string;
  597. placeholderColor: string;
  598. placeholderText: string;
  599. text: string;
  600. constructor(name?: string, text?: string);
  601. onBlur(): void;
  602. onFocus(): void;
  603. protected _getTypeName(): string;
  604. processKey(keyCode: number, key?: string): void;
  605. processKeyboard(evt: KeyboardEvent): void;
  606. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  607. protected _onPointerDown(coordinates: Vector2): boolean;
  608. protected _onPointerUp(coordinates: Vector2): void;
  609. dispose(): void;
  610. }
  611. }
  612. declare module BABYLON.GUI {
  613. class KeyPropertySet {
  614. width?: string;
  615. height?: string;
  616. paddingLeft?: string;
  617. paddingRight?: string;
  618. paddingTop?: string;
  619. paddingBottom?: string;
  620. color?: string;
  621. background?: string;
  622. }
  623. class VirtualKeyboard extends StackPanel {
  624. onKeyPressObservable: Observable<string>;
  625. defaultButtonWidth: string;
  626. defaultButtonHeight: string;
  627. defaultButtonPaddingLeft: string;
  628. defaultButtonPaddingRight: string;
  629. defaultButtonPaddingTop: string;
  630. defaultButtonPaddingBottom: string;
  631. defaultButtonColor: string;
  632. defaultButtonBackground: string;
  633. protected _getTypeName(): string;
  634. private _createKey(key, propertySet?);
  635. addKeysRow(keys: Array<string>, propertySets?: Array<KeyPropertySet>): void;
  636. private _connectedInputText;
  637. private _onFocusObserver;
  638. private _onBlurObserver;
  639. private _onKeyPressObserver;
  640. readonly connectedInputText: InputText;
  641. connect(input: InputText): void;
  642. disconnect(): void;
  643. static CreateDefaultLayout(): VirtualKeyboard;
  644. }
  645. }