config.json 16 KB

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  1. {
  2. "root": "https://rawgit.com/BabylonJS/Website/master",
  3. "tests": [
  4. {
  5. "title": "GUI StackPanel",
  6. "playgroundId": "#LLVZ90#0",
  7. "referenceImage": "StackPanel.png"
  8. },
  9. {
  10. "title": "Camera rig",
  11. "playgroundId": "#ATL1CS#9",
  12. "referenceImage": "cameraRig.png"
  13. },
  14. {
  15. "title": "XR camera container rotation",
  16. "playgroundId": "#JV98QW#5",
  17. "referenceImage": "xrCameraContainerRotation.png",
  18. "excludeFromAutomaticTesting": true
  19. },
  20. {
  21. "title": "Sliders",
  22. "playgroundId": "#HATGQZ#3",
  23. "referenceImage": "Sliders.png",
  24. "excludeFromAutomaticTesting": true
  25. },
  26. {
  27. "title": "Pointers",
  28. "playgroundId": "#1GLEJK#5",
  29. "referenceImage": "pointers.png",
  30. "excludeFromAutomaticTesting": true
  31. },
  32. {
  33. "title": "LineEdgesRenderer",
  34. "playgroundId": "#T90MQ4#1",
  35. "renderCount": 50,
  36. "referenceImage": "LineEdgesRenderer.png"
  37. },
  38. {
  39. "title": "Solid particle system",
  40. "playgroundId": "#WCDZS#92",
  41. "renderCount": 150,
  42. "referenceImage": "sps.png"
  43. },
  44. {
  45. "title": "Simulate pointer",
  46. "playgroundId": "#8MGKWK#78",
  47. "referenceImage": "simulatePointer.png"
  48. },
  49. {
  50. "title": "Color Grading",
  51. "playgroundId": "#8EDB5N#2",
  52. "referenceImage": "colorGrading.png"
  53. },
  54. {
  55. "title": "Ribbon morphing",
  56. "playgroundId": "#ACKC2#1",
  57. "renderCount": 50,
  58. "referenceImage": "ribbon morphing.png"
  59. },
  60. {
  61. "title": "Clip planes",
  62. "playgroundId": "#Y6W087#0",
  63. "referenceImage": "clipplanes.png"
  64. },
  65. {
  66. "title": "ShadowOnlyMaterial",
  67. "playgroundId": "#1KF7V1#18",
  68. "referenceImage": "shadowOnlyMaterial.png"
  69. },
  70. {
  71. "title": "Gizmos",
  72. "playgroundId": "#8GY6J8#48",
  73. "renderCount": 50,
  74. "referenceImage": "Gizmos.png"
  75. },
  76. {
  77. "title": "GUI3D SpherePanel",
  78. "playgroundId": "#HB4C01#9",
  79. "renderCount": 50,
  80. "referenceImage": "spherepanel.png"
  81. },
  82. {
  83. "title": "Particle Helper",
  84. "playgroundId": "#1VGT5D#2",
  85. "renderCount": 50,
  86. "referenceImage": "particle_helper.png"
  87. },
  88. {
  89. "title": "Chibi Rex",
  90. "playgroundId": "#QATUCH#4",
  91. "renderCount": 50,
  92. "referenceImage": "chibi_rex.png"
  93. },
  94. {
  95. "title": "Yeti",
  96. "playgroundId": "#QATUCH#3",
  97. "renderCount": 150,
  98. "referenceImage": "yeti.png"
  99. },
  100. {
  101. "title": "Sponza",
  102. "sceneFolder": "/Scenes/Sponza/",
  103. "sceneFilename": "Sponza.babylon",
  104. "referenceImage": "Sponza.png"
  105. },
  106. {
  107. "title": "Windows cafe",
  108. "sceneFolder": "/Scenes/WCafe/",
  109. "sceneFilename": "WCafe.babylon",
  110. "referenceImage": "WCafe.png"
  111. },
  112. {
  113. "title": "Espilit",
  114. "sceneFolder": "/Scenes/Espilit/",
  115. "sceneFilename": "espilit.babylon",
  116. "referenceImage": "Espilit.png"
  117. },
  118. {
  119. "title": "The car",
  120. "sceneFolder": "/Scenes/TheCar/",
  121. "sceneFilename": "TheCar.binary.babylon",
  122. "referenceImage": "TheCar.png"
  123. },
  124. {
  125. "title": "Viper",
  126. "sceneFolder": "/Scenes/Viper/",
  127. "sceneFilename": "Viper.babylon",
  128. "referenceImage": "Viper.png"
  129. },
  130. {
  131. "title": "Retail",
  132. "sceneFolder": "/Scenes/Retail/",
  133. "sceneFilename": "Retail.babylon",
  134. "referenceImage": "retail.png"
  135. },
  136. {
  137. "title": "Hill Valley",
  138. "sceneFolder": "/Scenes/hillvalley/",
  139. "sceneFilename": "HillValley.incremental.babylon",
  140. "referenceImage": "Hillvalley.png"
  141. },
  142. {
  143. "title": "Heart",
  144. "sceneFolder": "/Scenes/Heart/",
  145. "sceneFilename": "Heart.babylon",
  146. "referenceImage": "Heart.png"
  147. },
  148. {
  149. "title": "Mansion",
  150. "sceneFolder": "/Scenes/Mansion/",
  151. "sceneFilename": "Mansion.babylon",
  152. "referenceImage": "mansion.png",
  153. "excludeFromAutomaticTesting": true
  154. },
  155. {
  156. "title": "SpaceDeK",
  157. "sceneFolder": "/Scenes/SpaceDek/",
  158. "sceneFilename": "SpaceDek.babylon",
  159. "referenceImage": "SpaceDeK.png"
  160. },
  161. {
  162. "title": "Flat2009",
  163. "sceneFolder": "/Scenes/Flat2009/",
  164. "sceneFilename": "Flat2009.babylon",
  165. "referenceImage": "Flat2009.png"
  166. },
  167. {
  168. "title": "CSG",
  169. "scriptToRun": "/Demos/CSG/csg.js",
  170. "functionToCall": "CreateCSGTestScene",
  171. "referenceImage": "csg.png"
  172. },
  173. {
  174. "title": "Charting",
  175. "renderCount": 20,
  176. "scriptToRun": "/Demos/Charting/charting.js",
  177. "functionToCall": "CreateChartingTestScene",
  178. "referenceImage": "charting.png"
  179. },
  180. {
  181. "title": "Fog",
  182. "scriptToRun": "/Demos/Fog/fog.js",
  183. "functionToCall": "CreateFogScene",
  184. "referenceImage": "fog.png"
  185. },
  186. {
  187. "title": "Polygon",
  188. "scriptToRun": "/Demos/Polygon/polygon.js",
  189. "functionToCall": "CreatePolygonScene",
  190. "referenceImage": "polygon.png"
  191. },
  192. {
  193. "title": "Soft Shadows",
  194. "scriptToRun": "/Demos/SoftShadows/softShadows.js",
  195. "functionToCall": "CreateSoftShadowsTestScene",
  196. "referenceImage": "softShadows.png"
  197. },
  198. {
  199. "title": "Fresnel",
  200. "scriptToRun": "/Demos/Fresnel/fresnel.js",
  201. "functionToCall": "CreateFresnelTestScene",
  202. "referenceImage": "fresnel.png"
  203. },
  204. {
  205. "title": "Highlights",
  206. "scriptToRun": "/Demos/Highlights/highlights.js",
  207. "functionToCall": "CreateHighlightsScene",
  208. "referenceImage": "highlights.png",
  209. "rootPath": "/Demos/Highlights/",
  210. "replaceUrl": "room.hdr, reflectivity.png, albedo.png"
  211. },
  212. {
  213. "title": "Lines",
  214. "scriptToRun": "/Demos/Lines/lines.js",
  215. "functionToCall": "CreateLinesTestScene",
  216. "referenceImage": "lines.png",
  217. "replace": "updateVerticesDataDirectly, updateVerticesData"
  218. },
  219. {
  220. "title": "Bones",
  221. "scriptToRun": "/Demos/Bones/bones.js",
  222. "functionToCall": "CreateBonesTestScene",
  223. "referenceImage": "bones.png",
  224. "replace": "Dude.babylon, dude.babylon"
  225. },
  226. {
  227. "title": "LOD",
  228. "renderCount": 10,
  229. "scriptToRun": "/Demos/LOD/lod.js",
  230. "functionToCall": "CreateLODTestScene",
  231. "referenceImage": "lod.png"
  232. },
  233. {
  234. "title": "Lens",
  235. "scriptToRun": "/Demos/Lens/lensFlares.js",
  236. "functionToCall": "CreateLensFlaresTestScene",
  237. "referenceImage": "lens.png",
  238. "rootPath": "/Demos/Lens/",
  239. "replaceUrl": "lens4.png, lens5.png"
  240. },
  241. {
  242. "title": "Self shadowing",
  243. "scriptToRun": "/Demos/SelfShadowing/shadows.js",
  244. "functionToCall": "CreateShadowsTestScene",
  245. "referenceImage": "selfShadowing.png"
  246. },
  247. {
  248. "title": "Advanced shadows",
  249. "renderCount": 20,
  250. "scriptToRun": "/Demos/AdvancedShadows/advancedShadows.js",
  251. "functionToCall": "CreateAdvancedShadowsTestScene",
  252. "referenceImage": "advancedShadows.png",
  253. "replace": "/ground, /Ground"
  254. },
  255. {
  256. "title": "point light shadows",
  257. "scriptToRun": "/Demos/PointLightShadowMap/pointLightShadows.js",
  258. "functionToCall": "CreatePointLightShadowScene",
  259. "referenceImage": "pointLightShadows.png",
  260. "replace": "/ground, /Ground"
  261. },
  262. {
  263. "title": "Displacement map",
  264. "scriptToRun": "/Demos/DisplacementMap/displacementMap.js",
  265. "functionToCall": "CreateDisplacementTestScene",
  266. "referenceImage": "displacementMap.png",
  267. "replace": "/Scenes/Customs/skybox/, https://cdn.rawgit.com/BabylonJS/Website/06ecbea7/Assets/skybox/"
  268. },
  269. {
  270. "title": "Normals",
  271. "playgroundId": "#WXKLLJ#2",
  272. "referenceImage": "normals.png"
  273. },
  274. {
  275. "title": "Custom render target",
  276. "renderCount": 20,
  277. "scriptToRun": "/Demos/CustomRenderTarget/customRenderTarget.js",
  278. "functionToCall": "CreateCustomRenderTargetTestScene",
  279. "referenceImage": "customRTT.png"
  280. },
  281. {
  282. "title": "GLTF Normals",
  283. "scriptToRun": "/Demos/GLTFNormals/index.js",
  284. "functionToCall": "createScene",
  285. "referenceImage": "gltfnormals.png"
  286. },
  287. {
  288. "title": "GLTF Buffer Interleaved",
  289. "playgroundId": "#a68vz0#3",
  290. "referenceImage": "gltfBufferInterleaved.png"
  291. },
  292. {
  293. "title": "GLTF Material",
  294. "playgroundId": "#a68vz0#2",
  295. "referenceImage": "gltfMaterial.png"
  296. },
  297. {
  298. "title": "GLTF Material Alpha Blend",
  299. "playgroundId": "#a68vz0#4",
  300. "referenceImage": "gltfMaterialAlphaBlend.png"
  301. },
  302. {
  303. "title": "GLTF Material Alpha Mask",
  304. "playgroundId": "#a68vz0#5",
  305. "referenceImage": "gltfMaterialAlphaMask.png"
  306. },
  307. {
  308. "title": "GLTF Material Double Sided",
  309. "playgroundId": "#a68vz0#7",
  310. "referenceImage": "gltfMaterialDoubleSided.png"
  311. },
  312. {
  313. "title": "GLTF Material Double Sided (Back)",
  314. "playgroundId": "#a68vz0#6",
  315. "referenceImage": "gltfMaterialDoubleSidedBack.png"
  316. },
  317. {
  318. "title": "GLTF Material Mixed",
  319. "playgroundId": "#a68vz0#8",
  320. "referenceImage": "gltfMaterialMixed.png"
  321. },
  322. {
  323. "title": "GLTF Mesh Primitives",
  324. "playgroundId": "#a68vz0#9",
  325. "referenceImage": "gltfMeshPrimitives.png"
  326. },
  327. {
  328. "title": "GLTF Mesh Primitive Mode",
  329. "playgroundId": "#a68vz0#10",
  330. "referenceImage": "gltfMeshPrimitiveMode.png"
  331. },
  332. {
  333. "title": "GLTF Mesh Primitive Vertex Color",
  334. "playgroundId": "#a68vz0#11",
  335. "referenceImage": "gltfMeshPrimitiveVertexColor.png"
  336. },
  337. {
  338. "title": "GLTF Mesh Primitives UV",
  339. "playgroundId": "#a68vz0#12",
  340. "referenceImage": "gltfMeshPrimitivesUV.png"
  341. },
  342. {
  343. "title": "GLTF Primitive Attribute",
  344. "playgroundId": "#a68vz0#13",
  345. "referenceImage": "gltfPrimitiveAttribute.png"
  346. },
  347. {
  348. "title": "GLTF Metallic Roughness",
  349. "playgroundId": "#a68vz0#14",
  350. "referenceImage": "gltfMaterialMetallicRoughness.png"
  351. },
  352. {
  353. "title": "GLTF Specular Glossiness",
  354. "playgroundId": "#a68vz0#15",
  355. "referenceImage": "gltfMaterialSpecularGlossiness.png"
  356. },
  357. {
  358. "title": "GLTF Serializer Texture Transform",
  359. "playgroundId": "#S5SWJB#32",
  360. "referenceImage": "glTFSerializerTextureTransform.png"
  361. },
  362. {
  363. "title": "GLTF Texture Sampler",
  364. "playgroundId": "#a68vz0#16",
  365. "referenceImage": "gltfTextureSampler.png"
  366. },
  367. {
  368. "title": "GLTF Buggy with Draco Mesh Compression",
  369. "playgroundId": "#JNW207#1",
  370. "referenceImage": "gltfBuggyDraco.png"
  371. },
  372. {
  373. "title": "GLTF BoomBox with Unlit Material",
  374. "playgroundId": "#GYM97C#2",
  375. "referenceImage": "gltfUnlit.png"
  376. },
  377. {
  378. "title": "GLTF Extension KHR_texture_transform",
  379. "playgroundId": "#RNT7K4#2",
  380. "referenceImage": "gltfExtensionKhrTextureTransform.png"
  381. },
  382. {
  383. "title": "Asset Containers",
  384. "playgroundId": "#P3U079#19",
  385. "referenceImage": "assetContainer.png"
  386. },
  387. {
  388. "title": "Enable disable post process",
  389. "playgroundId": "#1VI6WV#19",
  390. "renderCount": 50,
  391. "referenceImage": "enableDisablePostProcess.png"
  392. },
  393. {
  394. "title": "Sharpen",
  395. "playgroundId": "#NAW8EA#1",
  396. "renderCount": 20,
  397. "referenceImage": "sharpen.png"
  398. },
  399. {
  400. "title": "Depth of field",
  401. "playgroundId": "#IDSQK2#53",
  402. "renderCount": 20,
  403. "referenceImage": "depthOfField.png"
  404. },
  405. {
  406. "title": "Chromatic aberration",
  407. "playgroundId": "#NAW8EA#0",
  408. "renderCount": 20,
  409. "referenceImage": "chromaticAberration.png"
  410. },
  411. {
  412. "title": "Default pipeline",
  413. "playgroundId": "#NAW8EA#6",
  414. "renderCount": 20,
  415. "referenceImage": "defaultPipeline.png"
  416. },
  417. {
  418. "title": "Kernel Blur",
  419. "playgroundId": "#Y0WKT0#0",
  420. "referenceImage": "KernelBlur.png"
  421. },
  422. {
  423. "title": "GLTF Mesh Primitive Attribute Test",
  424. "scriptToRun": "/Demos/GLTFMeshPrimitiveAttributeTest/index.js",
  425. "functionToCall": "createScene",
  426. "referenceImage": "gltfMeshPrimAttribTest.png"
  427. },
  428. {
  429. "title": "PBR glossy",
  430. "replace": "engine.setHardwareScalingLevel, //engine.setHardwareScalingLevel",
  431. "scriptToRun": "/Demos/PBRGlossy/index.js",
  432. "functionToCall": "CreatePBRGlossyScene",
  433. "referenceImage": "pbrglossy.png"
  434. },
  435. {
  436. "title": "PBR rough",
  437. "scriptToRun": "/Demos/PBRRough/index.js",
  438. "functionToCall": "CreatePBRRoughScene",
  439. "referenceImage": "pbrrough.png"
  440. },
  441. {
  442. "title": "Particles",
  443. "renderCount": 100,
  444. "scriptToRun": "/Demos/Particles/particles.js",
  445. "functionToCall": "CreateParticlesTestScene",
  446. "referenceImage": "particles.png"
  447. },
  448. {
  449. "title": "Reflection probes",
  450. "renderCount": 20,
  451. "scriptToRun": "/Demos/RefProbe/reflectionProbe.js",
  452. "functionToCall": "CreateReflectionProbeTestScene ",
  453. "referenceImage": "refprobe.png"
  454. },
  455. {
  456. "title": "PBRMetallicRoughnessMaterial",
  457. "playgroundId": "#2FDQT5#13",
  458. "referenceImage": "PBRMetallicRoughnessMaterial.png"
  459. },
  460. {
  461. "title": "PBRSpecularGlossinessMaterial",
  462. "playgroundId": "#Z1VL3V#4",
  463. "referenceImage": "PBRSpecularGlossinessMaterial.png"
  464. },
  465. {
  466. "title": "PBR",
  467. "playgroundId": "#LCA0Q4#0",
  468. "referenceImage": "pbr.png"
  469. },
  470. {
  471. "title": "Texture cache",
  472. "playgroundId": "#20OAV9#237",
  473. "referenceImage": "texture cache.png"
  474. },
  475. {
  476. "title": "MultiSample render targets",
  477. "renderCount": 20,
  478. "playgroundId": "#12MKMN#0",
  479. "referenceImage": "MultiSample render targets.png"
  480. },
  481. {
  482. "title": "Default rendering pipeline",
  483. "playgroundId": "#5XB8YT#2",
  484. "referenceImage": "DefaultRenderingPipeline.png"
  485. },
  486. {
  487. "title": "Billboard",
  488. "playgroundId": "#UJEIL#13",
  489. "referenceImage": "Billboard.png"
  490. },
  491. {
  492. "title": "setParent",
  493. "playgroundId": "#JD49CT#2",
  494. "referenceImage": "setParent.png"
  495. },
  496. {
  497. "title": "GUI",
  498. "renderCount": 2,
  499. "scriptToRun": "/Demos/GUI/gui.js",
  500. "functionToCall": "createScene",
  501. "referenceImage": "GUI.png"
  502. },
  503. {
  504. "title": "Up Vector",
  505. "playgroundId": "#2FNBTG#27",
  506. "referenceImage": "upVector.png"
  507. },
  508. {
  509. "title": "Procedural textures",
  510. "scriptToRun": "/Demos/Procedural/proceduralTexture.js",
  511. "functionToCall": "CreateProceduralTextureTestScene",
  512. "referenceImage": "procedural.png",
  513. "replace": "./land, https://cdn.rawgit.com/BabylonJS/Website/06ecbea7/Demos/Procedural/land",
  514. "excludeFromAutomaticTesting": true
  515. },
  516. {
  517. "title": "Instances",
  518. "renderCount": 50,
  519. "scriptToRun": "/Demos/Instances/instances.js",
  520. "functionToCall": "CreateInstancesTestScene",
  521. "referenceImage": "instances.png",
  522. "replace": "ground., Ground.",
  523. "excludeFromAutomaticTesting": true
  524. },
  525. {
  526. "title": "Instanced Bones",
  527. "scriptToRun": "/Demos/InstancedBones/bones2.js",
  528. "functionToCall": "CreateBones2TestScene",
  529. "referenceImage": "instancedBones.png",
  530. "replace": "Dude.babylon, dude.babylon"
  531. },
  532. {
  533. "title": "Light Projection Texture",
  534. "playgroundId": "#CQNGRK#0",
  535. "referenceImage": "LightProjectionTexture.png"
  536. },
  537. {
  538. "title": "GlowLayer",
  539. "playgroundId": "#LRFB2D#1",
  540. "referenceImage": "GlowLayer.png"
  541. },
  542. {
  543. "title": "Local cubemaps",
  544. "playgroundId": "#RNASML#4",
  545. "referenceImage": "local cubemaps.png"
  546. },
  547. {
  548. "title": "TGA",
  549. "playgroundId": "#ZI77S7#0",
  550. "referenceImage": "tga.png"
  551. },
  552. {
  553. "title": "DDS",
  554. "playgroundId": "#ZI77S7#3",
  555. "referenceImage": "dds.png"
  556. },
  557. {
  558. "title": "DDS2D",
  559. "playgroundId": "#I2MSBE#0",
  560. "referenceImage": "dds2d.png"
  561. },
  562. {
  563. "title": "LightFalloff",
  564. "playgroundId": "#20OAV9#201",
  565. "referenceImage": "lightFalloff.png"
  566. },
  567. {
  568. "title": "MeshSimplification",
  569. "playgroundId": "#1ED15P#35",
  570. "referenceImage": "meshSimplification.png"
  571. },
  572. {
  573. "title": "SSAO2",
  574. "playgroundId": "#XT1HAS#1",
  575. "referenceImage": "ssao2.png",
  576. "renderCount": 200,
  577. "excludeFromAutomaticTesting": true
  578. },
  579. {
  580. "title": "DepthRenderer",
  581. "playgroundId": "#3HPMAA#0",
  582. "renderCount": 50,
  583. "referenceImage": "depthRenderer.png"
  584. },
  585. {
  586. "title": "Edges",
  587. "playgroundId": "#TYAHX#114",
  588. "referenceImage": "edges.png"
  589. },
  590. {
  591. "title": "Outline",
  592. "playgroundId": "#10WJ5S#6",
  593. "referenceImage": "outline.png"
  594. }
  595. ]
  596. }