babylon.simpleMaterial.js 24 KB

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  1. (function webpackUniversalModuleDefinition(root, factory) {
  2. if(typeof exports === 'object' && typeof module === 'object')
  3. module.exports = factory(require("babylonjs"));
  4. else if(typeof define === 'function' && define.amd)
  5. define("babylonjs-materials", ["babylonjs"], factory);
  6. else if(typeof exports === 'object')
  7. exports["babylonjs-materials"] = factory(require("babylonjs"));
  8. else
  9. root["MATLIB"] = factory(root["BABYLON"]);
  10. })(window, function(__WEBPACK_EXTERNAL_MODULE_babylonjs__) {
  11. return /******/ (function(modules) { // webpackBootstrap
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  45. /******/
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  60. /******/
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  80. /******/ function getDefault() { return module['default']; } :
  81. /******/ function getModuleExports() { return module; };
  82. /******/ __webpack_require__.d(getter, 'a', getter);
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  85. /******/
  86. /******/ // Object.prototype.hasOwnProperty.call
  87. /******/ __webpack_require__.o = function(object, property) { return Object.prototype.hasOwnProperty.call(object, property); };
  88. /******/
  89. /******/ // __webpack_public_path__
  90. /******/ __webpack_require__.p = "";
  91. /******/
  92. /******/
  93. /******/ // Load entry module and return exports
  94. /******/ return __webpack_require__(__webpack_require__.s = "./legacy/legacy-simple.ts");
  95. /******/ })
  96. /************************************************************************/
  97. /******/ ({
  98. /***/ "../node_modules/webpack/buildin/global.js":
  99. /*!*************************************************!*\
  100. !*** ../node_modules/webpack/buildin/global.js ***!
  101. \*************************************************/
  102. /*! no static exports found */
  103. /***/ (function(module, exports) {
  104. var g;
  105. // This works in non-strict mode
  106. g = (function() {
  107. return this;
  108. })();
  109. try {
  110. // This works if eval is allowed (see CSP)
  111. g = g || Function("return this")() || (1, eval)("this");
  112. } catch (e) {
  113. // This works if the window reference is available
  114. if (typeof window === "object") g = window;
  115. }
  116. // g can still be undefined, but nothing to do about it...
  117. // We return undefined, instead of nothing here, so it's
  118. // easier to handle this case. if(!global) { ...}
  119. module.exports = g;
  120. /***/ }),
  121. /***/ "./legacy/legacy-simple.ts":
  122. /*!*********************************!*\
  123. !*** ./legacy/legacy-simple.ts ***!
  124. \*********************************/
  125. /*! no static exports found */
  126. /***/ (function(module, exports, __webpack_require__) {
  127. "use strict";
  128. /* WEBPACK VAR INJECTION */(function(global) {
  129. function __export(m) {
  130. for (var p in m) if (!exports.hasOwnProperty(p)) exports[p] = m[p];
  131. }
  132. Object.defineProperty(exports, "__esModule", { value: true });
  133. var MatLib = __webpack_require__(/*! ../src/simple */ "./src/simple/index.ts");
  134. /**
  135. * This is the entry point for the UMD module.
  136. * The entry point for a future ESM package should be index.ts
  137. */
  138. var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : undefined);
  139. if (typeof globalObject !== "undefined") {
  140. for (var key in MatLib) {
  141. globalObject.BABYLON[key] = MatLib[key];
  142. }
  143. }
  144. __export(__webpack_require__(/*! ../src/simple */ "./src/simple/index.ts"));
  145. /* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! ./../../node_modules/webpack/buildin/global.js */ "../node_modules/webpack/buildin/global.js")))
  146. /***/ }),
  147. /***/ "./src/simple/index.ts":
  148. /*!*****************************!*\
  149. !*** ./src/simple/index.ts ***!
  150. \*****************************/
  151. /*! no static exports found */
  152. /***/ (function(module, exports, __webpack_require__) {
  153. "use strict";
  154. function __export(m) {
  155. for (var p in m) if (!exports.hasOwnProperty(p)) exports[p] = m[p];
  156. }
  157. Object.defineProperty(exports, "__esModule", { value: true });
  158. __export(__webpack_require__(/*! ./simpleMaterial */ "./src/simple/simpleMaterial.ts"));
  159. /***/ }),
  160. /***/ "./src/simple/simple.fragment.fx":
  161. /*!***************************************!*\
  162. !*** ./src/simple/simple.fragment.fx ***!
  163. \***************************************/
  164. /*! no static exports found */
  165. /***/ (function(module, exports) {
  166. module.exports = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\nbaseColor=texture2D(diffuseSampler,vDiffuseUV);\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif \n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n\nvec4 color=vec4(finalDiffuse,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}"
  167. /***/ }),
  168. /***/ "./src/simple/simple.vertex.fx":
  169. /*!*************************************!*\
  170. !*** ./src/simple/simple.vertex.fx ***!
  171. \*************************************/
  172. /*! no static exports found */
  173. /***/ (function(module, exports) {
  174. module.exports = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n"
  175. /***/ }),
  176. /***/ "./src/simple/simpleMaterial.ts":
  177. /*!**************************************!*\
  178. !*** ./src/simple/simpleMaterial.ts ***!
  179. \**************************************/
  180. /*! no static exports found */
  181. /***/ (function(module, exports, __webpack_require__) {
  182. "use strict";
  183. var __extends = (this && this.__extends) || (function () {
  184. var extendStatics = function (d, b) {
  185. extendStatics = Object.setPrototypeOf ||
  186. ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
  187. function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
  188. return extendStatics(d, b);
  189. }
  190. return function (d, b) {
  191. extendStatics(d, b);
  192. function __() { this.constructor = d; }
  193. d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
  194. };
  195. })();
  196. var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
  197. var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
  198. if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
  199. else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
  200. return c > 3 && r && Object.defineProperty(target, key, r), r;
  201. };
  202. Object.defineProperty(exports, "__esModule", { value: true });
  203. var babylonjs_1 = __webpack_require__(/*! babylonjs */ "babylonjs");
  204. babylonjs_1.Effect.ShadersStore["simplePixelShader"] = __webpack_require__(/*! ./simple.fragment.fx */ "./src/simple/simple.fragment.fx");
  205. babylonjs_1.Effect.ShadersStore["simpleVertexShader"] = __webpack_require__(/*! ./simple.vertex.fx */ "./src/simple/simple.vertex.fx");
  206. var SimpleMaterialDefines = /** @class */ (function (_super) {
  207. __extends(SimpleMaterialDefines, _super);
  208. function SimpleMaterialDefines() {
  209. var _this = _super.call(this) || this;
  210. _this.DIFFUSE = false;
  211. _this.CLIPPLANE = false;
  212. _this.CLIPPLANE2 = false;
  213. _this.CLIPPLANE3 = false;
  214. _this.CLIPPLANE4 = false;
  215. _this.ALPHATEST = false;
  216. _this.DEPTHPREPASS = false;
  217. _this.POINTSIZE = false;
  218. _this.FOG = false;
  219. _this.NORMAL = false;
  220. _this.UV1 = false;
  221. _this.UV2 = false;
  222. _this.VERTEXCOLOR = false;
  223. _this.VERTEXALPHA = false;
  224. _this.NUM_BONE_INFLUENCERS = 0;
  225. _this.BonesPerMesh = 0;
  226. _this.INSTANCES = false;
  227. _this.rebuild();
  228. return _this;
  229. }
  230. return SimpleMaterialDefines;
  231. }(babylonjs_1.MaterialDefines));
  232. var SimpleMaterial = /** @class */ (function (_super) {
  233. __extends(SimpleMaterial, _super);
  234. function SimpleMaterial(name, scene) {
  235. var _this = _super.call(this, name, scene) || this;
  236. _this.diffuseColor = new babylonjs_1.Color3(1, 1, 1);
  237. _this._disableLighting = false;
  238. _this._maxSimultaneousLights = 4;
  239. return _this;
  240. }
  241. SimpleMaterial.prototype.needAlphaBlending = function () {
  242. return (this.alpha < 1.0);
  243. };
  244. SimpleMaterial.prototype.needAlphaTesting = function () {
  245. return false;
  246. };
  247. SimpleMaterial.prototype.getAlphaTestTexture = function () {
  248. return null;
  249. };
  250. // Methods
  251. SimpleMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  252. if (this.isFrozen) {
  253. if (this._wasPreviouslyReady && subMesh.effect) {
  254. return true;
  255. }
  256. }
  257. if (!subMesh._materialDefines) {
  258. subMesh._materialDefines = new SimpleMaterialDefines();
  259. }
  260. var defines = subMesh._materialDefines;
  261. var scene = this.getScene();
  262. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  263. if (this._renderId === scene.getRenderId()) {
  264. return true;
  265. }
  266. }
  267. var engine = scene.getEngine();
  268. // Textures
  269. if (defines._areTexturesDirty) {
  270. defines._needUVs = false;
  271. if (scene.texturesEnabled) {
  272. if (this._diffuseTexture && babylonjs_1.StandardMaterial.DiffuseTextureEnabled) {
  273. if (!this._diffuseTexture.isReady()) {
  274. return false;
  275. }
  276. else {
  277. defines._needUVs = true;
  278. defines.DIFFUSE = true;
  279. }
  280. }
  281. }
  282. }
  283. // Misc.
  284. babylonjs_1.MaterialHelper.PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  285. // Lights
  286. defines._needNormals = babylonjs_1.MaterialHelper.PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  287. // Values that need to be evaluated on every frame
  288. babylonjs_1.MaterialHelper.PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  289. // Attribs
  290. babylonjs_1.MaterialHelper.PrepareDefinesForAttributes(mesh, defines, true, true);
  291. // Get correct effect
  292. if (defines.isDirty) {
  293. defines.markAsProcessed();
  294. scene.resetCachedMaterial();
  295. // Fallbacks
  296. var fallbacks = new babylonjs_1.EffectFallbacks();
  297. if (defines.FOG) {
  298. fallbacks.addFallback(1, "FOG");
  299. }
  300. babylonjs_1.MaterialHelper.HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  301. if (defines.NUM_BONE_INFLUENCERS > 0) {
  302. fallbacks.addCPUSkinningFallback(0, mesh);
  303. }
  304. //Attributes
  305. var attribs = [babylonjs_1.VertexBuffer.PositionKind];
  306. if (defines.NORMAL) {
  307. attribs.push(babylonjs_1.VertexBuffer.NormalKind);
  308. }
  309. if (defines.UV1) {
  310. attribs.push(babylonjs_1.VertexBuffer.UVKind);
  311. }
  312. if (defines.UV2) {
  313. attribs.push(babylonjs_1.VertexBuffer.UV2Kind);
  314. }
  315. if (defines.VERTEXCOLOR) {
  316. attribs.push(babylonjs_1.VertexBuffer.ColorKind);
  317. }
  318. babylonjs_1.MaterialHelper.PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  319. babylonjs_1.MaterialHelper.PrepareAttributesForInstances(attribs, defines);
  320. var shaderName = "simple";
  321. var join = defines.toString();
  322. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor",
  323. "vFogInfos", "vFogColor", "pointSize",
  324. "vDiffuseInfos",
  325. "mBones",
  326. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "diffuseMatrix"
  327. ];
  328. var samplers = ["diffuseSampler"];
  329. var uniformBuffers = new Array();
  330. babylonjs_1.MaterialHelper.PrepareUniformsAndSamplersList({
  331. uniformsNames: uniforms,
  332. uniformBuffersNames: uniformBuffers,
  333. samplers: samplers,
  334. defines: defines,
  335. maxSimultaneousLights: this.maxSimultaneousLights
  336. });
  337. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  338. attributes: attribs,
  339. uniformsNames: uniforms,
  340. uniformBuffersNames: uniformBuffers,
  341. samplers: samplers,
  342. defines: join,
  343. fallbacks: fallbacks,
  344. onCompiled: this.onCompiled,
  345. onError: this.onError,
  346. indexParameters: { maxSimultaneousLights: this._maxSimultaneousLights - 1 }
  347. }, engine), defines);
  348. }
  349. if (!subMesh.effect || !subMesh.effect.isReady()) {
  350. return false;
  351. }
  352. this._renderId = scene.getRenderId();
  353. this._wasPreviouslyReady = true;
  354. return true;
  355. };
  356. SimpleMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  357. var scene = this.getScene();
  358. var defines = subMesh._materialDefines;
  359. if (!defines) {
  360. return;
  361. }
  362. var effect = subMesh.effect;
  363. if (!effect) {
  364. return;
  365. }
  366. this._activeEffect = effect;
  367. // Matrices
  368. this.bindOnlyWorldMatrix(world);
  369. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  370. // Bones
  371. babylonjs_1.MaterialHelper.BindBonesParameters(mesh, this._activeEffect);
  372. if (this._mustRebind(scene, effect)) {
  373. // Textures
  374. if (this._diffuseTexture && babylonjs_1.StandardMaterial.DiffuseTextureEnabled) {
  375. this._activeEffect.setTexture("diffuseSampler", this._diffuseTexture);
  376. this._activeEffect.setFloat2("vDiffuseInfos", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level);
  377. this._activeEffect.setMatrix("diffuseMatrix", this._diffuseTexture.getTextureMatrix());
  378. }
  379. // Clip plane
  380. babylonjs_1.MaterialHelper.BindClipPlane(this._activeEffect, scene);
  381. // Point size
  382. if (this.pointsCloud) {
  383. this._activeEffect.setFloat("pointSize", this.pointSize);
  384. }
  385. babylonjs_1.MaterialHelper.BindEyePosition(effect, scene);
  386. }
  387. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  388. // Lights
  389. if (scene.lightsEnabled && !this.disableLighting) {
  390. babylonjs_1.MaterialHelper.BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  391. }
  392. // View
  393. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_1.Scene.FOGMODE_NONE) {
  394. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  395. }
  396. // Fog
  397. babylonjs_1.MaterialHelper.BindFogParameters(scene, mesh, this._activeEffect);
  398. this._afterBind(mesh, this._activeEffect);
  399. };
  400. SimpleMaterial.prototype.getAnimatables = function () {
  401. var results = [];
  402. if (this._diffuseTexture && this._diffuseTexture.animations && this._diffuseTexture.animations.length > 0) {
  403. results.push(this._diffuseTexture);
  404. }
  405. return results;
  406. };
  407. SimpleMaterial.prototype.getActiveTextures = function () {
  408. var activeTextures = _super.prototype.getActiveTextures.call(this);
  409. if (this._diffuseTexture) {
  410. activeTextures.push(this._diffuseTexture);
  411. }
  412. return activeTextures;
  413. };
  414. SimpleMaterial.prototype.hasTexture = function (texture) {
  415. if (_super.prototype.hasTexture.call(this, texture)) {
  416. return true;
  417. }
  418. if (this.diffuseTexture === texture) {
  419. return true;
  420. }
  421. return false;
  422. };
  423. SimpleMaterial.prototype.dispose = function (forceDisposeEffect) {
  424. if (this._diffuseTexture) {
  425. this._diffuseTexture.dispose();
  426. }
  427. _super.prototype.dispose.call(this, forceDisposeEffect);
  428. };
  429. SimpleMaterial.prototype.clone = function (name) {
  430. var _this = this;
  431. return babylonjs_1.SerializationHelper.Clone(function () { return new SimpleMaterial(name, _this.getScene()); }, this);
  432. };
  433. SimpleMaterial.prototype.serialize = function () {
  434. var serializationObject = babylonjs_1.SerializationHelper.Serialize(this);
  435. serializationObject.customType = "BABYLON.SimpleMaterial";
  436. return serializationObject;
  437. };
  438. SimpleMaterial.prototype.getClassName = function () {
  439. return "SimpleMaterial";
  440. };
  441. // Statics
  442. SimpleMaterial.Parse = function (source, scene, rootUrl) {
  443. return babylonjs_1.SerializationHelper.Parse(function () { return new SimpleMaterial(source.name, scene); }, source, scene, rootUrl);
  444. };
  445. __decorate([
  446. babylonjs_1.serializeAsTexture("diffuseTexture")
  447. ], SimpleMaterial.prototype, "_diffuseTexture", void 0);
  448. __decorate([
  449. babylonjs_1.expandToProperty("_markAllSubMeshesAsTexturesDirty")
  450. ], SimpleMaterial.prototype, "diffuseTexture", void 0);
  451. __decorate([
  452. babylonjs_1.serializeAsColor3("diffuse")
  453. ], SimpleMaterial.prototype, "diffuseColor", void 0);
  454. __decorate([
  455. babylonjs_1.serialize("disableLighting")
  456. ], SimpleMaterial.prototype, "_disableLighting", void 0);
  457. __decorate([
  458. babylonjs_1.expandToProperty("_markAllSubMeshesAsLightsDirty")
  459. ], SimpleMaterial.prototype, "disableLighting", void 0);
  460. __decorate([
  461. babylonjs_1.serialize("maxSimultaneousLights")
  462. ], SimpleMaterial.prototype, "_maxSimultaneousLights", void 0);
  463. __decorate([
  464. babylonjs_1.expandToProperty("_markAllSubMeshesAsLightsDirty")
  465. ], SimpleMaterial.prototype, "maxSimultaneousLights", void 0);
  466. return SimpleMaterial;
  467. }(babylonjs_1.PushMaterial));
  468. exports.SimpleMaterial = SimpleMaterial;
  469. /***/ }),
  470. /***/ "babylonjs":
  471. /*!****************************************************************************************************!*\
  472. !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
  473. \****************************************************************************************************/
  474. /*! no static exports found */
  475. /***/ (function(module, exports) {
  476. module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs__;
  477. /***/ })
  478. /******/ });
  479. });
  480. //# sourceMappingURL=babylon.simpleMaterial.js.map