babylon.gradientMaterial.js 24 KB

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  1. (function webpackUniversalModuleDefinition(root, factory) {
  2. if(typeof exports === 'object' && typeof module === 'object')
  3. module.exports = factory(require("babylonjs"));
  4. else if(typeof define === 'function' && define.amd)
  5. define("babylonjs-materials", ["babylonjs"], factory);
  6. else if(typeof exports === 'object')
  7. exports["babylonjs-materials"] = factory(require("babylonjs"));
  8. else
  9. root["MATLIB"] = factory(root["BABYLON"]);
  10. })(window, function(__WEBPACK_EXTERNAL_MODULE_babylonjs__) {
  11. return /******/ (function(modules) { // webpackBootstrap
  12. /******/ // The module cache
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  14. /******/
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  33. /******/ module.l = true;
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  36. /******/ return module.exports;
  37. /******/ }
  38. /******/
  39. /******/
  40. /******/ // expose the modules object (__webpack_modules__)
  41. /******/ __webpack_require__.m = modules;
  42. /******/
  43. /******/ // expose the module cache
  44. /******/ __webpack_require__.c = installedModules;
  45. /******/
  46. /******/ // define getter function for harmony exports
  47. /******/ __webpack_require__.d = function(exports, name, getter) {
  48. /******/ if(!__webpack_require__.o(exports, name)) {
  49. /******/ Object.defineProperty(exports, name, { enumerable: true, get: getter });
  50. /******/ }
  51. /******/ };
  52. /******/
  53. /******/ // define __esModule on exports
  54. /******/ __webpack_require__.r = function(exports) {
  55. /******/ if(typeof Symbol !== 'undefined' && Symbol.toStringTag) {
  56. /******/ Object.defineProperty(exports, Symbol.toStringTag, { value: 'Module' });
  57. /******/ }
  58. /******/ Object.defineProperty(exports, '__esModule', { value: true });
  59. /******/ };
  60. /******/
  61. /******/ // create a fake namespace object
  62. /******/ // mode & 1: value is a module id, require it
  63. /******/ // mode & 2: merge all properties of value into the ns
  64. /******/ // mode & 4: return value when already ns object
  65. /******/ // mode & 8|1: behave like require
  66. /******/ __webpack_require__.t = function(value, mode) {
  67. /******/ if(mode & 1) value = __webpack_require__(value);
  68. /******/ if(mode & 8) return value;
  69. /******/ if((mode & 4) && typeof value === 'object' && value && value.__esModule) return value;
  70. /******/ var ns = Object.create(null);
  71. /******/ __webpack_require__.r(ns);
  72. /******/ Object.defineProperty(ns, 'default', { enumerable: true, value: value });
  73. /******/ if(mode & 2 && typeof value != 'string') for(var key in value) __webpack_require__.d(ns, key, function(key) { return value[key]; }.bind(null, key));
  74. /******/ return ns;
  75. /******/ };
  76. /******/
  77. /******/ // getDefaultExport function for compatibility with non-harmony modules
  78. /******/ __webpack_require__.n = function(module) {
  79. /******/ var getter = module && module.__esModule ?
  80. /******/ function getDefault() { return module['default']; } :
  81. /******/ function getModuleExports() { return module; };
  82. /******/ __webpack_require__.d(getter, 'a', getter);
  83. /******/ return getter;
  84. /******/ };
  85. /******/
  86. /******/ // Object.prototype.hasOwnProperty.call
  87. /******/ __webpack_require__.o = function(object, property) { return Object.prototype.hasOwnProperty.call(object, property); };
  88. /******/
  89. /******/ // __webpack_public_path__
  90. /******/ __webpack_require__.p = "";
  91. /******/
  92. /******/
  93. /******/ // Load entry module and return exports
  94. /******/ return __webpack_require__(__webpack_require__.s = "./legacy/legacy-gradient.ts");
  95. /******/ })
  96. /************************************************************************/
  97. /******/ ({
  98. /***/ "../node_modules/webpack/buildin/global.js":
  99. /*!*************************************************!*\
  100. !*** ../node_modules/webpack/buildin/global.js ***!
  101. \*************************************************/
  102. /*! no static exports found */
  103. /***/ (function(module, exports) {
  104. var g;
  105. // This works in non-strict mode
  106. g = (function() {
  107. return this;
  108. })();
  109. try {
  110. // This works if eval is allowed (see CSP)
  111. g = g || Function("return this")() || (1, eval)("this");
  112. } catch (e) {
  113. // This works if the window reference is available
  114. if (typeof window === "object") g = window;
  115. }
  116. // g can still be undefined, but nothing to do about it...
  117. // We return undefined, instead of nothing here, so it's
  118. // easier to handle this case. if(!global) { ...}
  119. module.exports = g;
  120. /***/ }),
  121. /***/ "./legacy/legacy-gradient.ts":
  122. /*!***********************************!*\
  123. !*** ./legacy/legacy-gradient.ts ***!
  124. \***********************************/
  125. /*! no static exports found */
  126. /***/ (function(module, exports, __webpack_require__) {
  127. "use strict";
  128. /* WEBPACK VAR INJECTION */(function(global) {
  129. function __export(m) {
  130. for (var p in m) if (!exports.hasOwnProperty(p)) exports[p] = m[p];
  131. }
  132. Object.defineProperty(exports, "__esModule", { value: true });
  133. var MatLib = __webpack_require__(/*! ../src/gradient/index */ "./src/gradient/index.ts");
  134. /**
  135. * This is the entry point for the UMD module.
  136. * The entry point for a future ESM package should be index.ts
  137. */
  138. var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : undefined);
  139. if (typeof globalObject !== "undefined") {
  140. for (var key in MatLib) {
  141. globalObject.BABYLON[key] = MatLib[key];
  142. }
  143. }
  144. __export(__webpack_require__(/*! ../src/gradient/index */ "./src/gradient/index.ts"));
  145. /* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! ./../../node_modules/webpack/buildin/global.js */ "../node_modules/webpack/buildin/global.js")))
  146. /***/ }),
  147. /***/ "./src/gradient/gradient.fragment.fx":
  148. /*!*******************************************!*\
  149. !*** ./src/gradient/gradient.fragment.fx ***!
  150. \*******************************************/
  151. /*! no static exports found */
  152. /***/ (function(module, exports) {
  153. module.exports = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n\nuniform vec4 topColor;\nuniform vec4 bottomColor;\nuniform float offset;\nuniform float scale;\nuniform float smoothness;\n\nvarying vec3 vPositionW;\nvarying vec3 vPosition;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0]\n#include<__decl__lightFragment>[1]\n#include<__decl__lightFragment>[2]\n#include<__decl__lightFragment>[3]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\nfloat h=vPosition.y*scale+offset;\nfloat mysmoothness=clamp(smoothness,0.01,max(smoothness,10.));\nvec4 baseColor=mix(bottomColor,topColor,max(pow(max(h,0.0),mysmoothness),0.0));\n\nvec3 diffuseColor=baseColor.rgb;\n\nfloat alpha=baseColor.a;\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#include<lightFragment>[0]\n#include<lightFragment>[1]\n#include<lightFragment>[2]\n#include<lightFragment>[3]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n\nvec4 color=vec4(finalDiffuse,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}\n"
  154. /***/ }),
  155. /***/ "./src/gradient/gradient.vertex.fx":
  156. /*!*****************************************!*\
  157. !*** ./src/gradient/gradient.vertex.fx ***!
  158. \*****************************************/
  159. /*! no static exports found */
  160. /***/ (function(module, exports) {
  161. module.exports = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\nvarying vec3 vPosition;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex> \ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\nvPosition=position;\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n"
  162. /***/ }),
  163. /***/ "./src/gradient/gradientMaterial.ts":
  164. /*!******************************************!*\
  165. !*** ./src/gradient/gradientMaterial.ts ***!
  166. \******************************************/
  167. /*! no static exports found */
  168. /***/ (function(module, exports, __webpack_require__) {
  169. "use strict";
  170. var __extends = (this && this.__extends) || (function () {
  171. var extendStatics = function (d, b) {
  172. extendStatics = Object.setPrototypeOf ||
  173. ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
  174. function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
  175. return extendStatics(d, b);
  176. }
  177. return function (d, b) {
  178. extendStatics(d, b);
  179. function __() { this.constructor = d; }
  180. d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
  181. };
  182. })();
  183. var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
  184. var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
  185. if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
  186. else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
  187. return c > 3 && r && Object.defineProperty(target, key, r), r;
  188. };
  189. Object.defineProperty(exports, "__esModule", { value: true });
  190. var babylonjs_1 = __webpack_require__(/*! babylonjs */ "babylonjs");
  191. babylonjs_1.Effect.ShadersStore["gradientPixelShader"] = __webpack_require__(/*! ./gradient.fragment.fx */ "./src/gradient/gradient.fragment.fx");
  192. babylonjs_1.Effect.ShadersStore["gradientVertexShader"] = __webpack_require__(/*! ./gradient.vertex.fx */ "./src/gradient/gradient.vertex.fx");
  193. var GradientMaterialDefines = /** @class */ (function (_super) {
  194. __extends(GradientMaterialDefines, _super);
  195. function GradientMaterialDefines() {
  196. var _this = _super.call(this) || this;
  197. _this.DIFFUSE = false;
  198. _this.CLIPPLANE = false;
  199. _this.CLIPPLANE2 = false;
  200. _this.CLIPPLANE3 = false;
  201. _this.CLIPPLANE4 = false;
  202. _this.ALPHATEST = false;
  203. _this.DEPTHPREPASS = false;
  204. _this.POINTSIZE = false;
  205. _this.FOG = false;
  206. _this.LIGHT0 = false;
  207. _this.LIGHT1 = false;
  208. _this.LIGHT2 = false;
  209. _this.LIGHT3 = false;
  210. _this.SPOTLIGHT0 = false;
  211. _this.SPOTLIGHT1 = false;
  212. _this.SPOTLIGHT2 = false;
  213. _this.SPOTLIGHT3 = false;
  214. _this.HEMILIGHT0 = false;
  215. _this.HEMILIGHT1 = false;
  216. _this.HEMILIGHT2 = false;
  217. _this.HEMILIGHT3 = false;
  218. _this.DIRLIGHT0 = false;
  219. _this.DIRLIGHT1 = false;
  220. _this.DIRLIGHT2 = false;
  221. _this.DIRLIGHT3 = false;
  222. _this.POINTLIGHT0 = false;
  223. _this.POINTLIGHT1 = false;
  224. _this.POINTLIGHT2 = false;
  225. _this.POINTLIGHT3 = false;
  226. _this.SHADOW0 = false;
  227. _this.SHADOW1 = false;
  228. _this.SHADOW2 = false;
  229. _this.SHADOW3 = false;
  230. _this.SHADOWS = false;
  231. _this.SHADOWESM0 = false;
  232. _this.SHADOWESM1 = false;
  233. _this.SHADOWESM2 = false;
  234. _this.SHADOWESM3 = false;
  235. _this.SHADOWPOISSON0 = false;
  236. _this.SHADOWPOISSON1 = false;
  237. _this.SHADOWPOISSON2 = false;
  238. _this.SHADOWPOISSON3 = false;
  239. _this.SHADOWPCF0 = false;
  240. _this.SHADOWPCF1 = false;
  241. _this.SHADOWPCF2 = false;
  242. _this.SHADOWPCF3 = false;
  243. _this.SHADOWPCSS0 = false;
  244. _this.SHADOWPCSS1 = false;
  245. _this.SHADOWPCSS2 = false;
  246. _this.SHADOWPCSS3 = false;
  247. _this.NORMAL = false;
  248. _this.UV1 = false;
  249. _this.UV2 = false;
  250. _this.VERTEXCOLOR = false;
  251. _this.VERTEXALPHA = false;
  252. _this.NUM_BONE_INFLUENCERS = 0;
  253. _this.BonesPerMesh = 0;
  254. _this.INSTANCES = false;
  255. _this.rebuild();
  256. return _this;
  257. }
  258. return GradientMaterialDefines;
  259. }(babylonjs_1.MaterialDefines));
  260. var GradientMaterial = /** @class */ (function (_super) {
  261. __extends(GradientMaterial, _super);
  262. function GradientMaterial(name, scene) {
  263. var _this = _super.call(this, name, scene) || this;
  264. _this._maxSimultaneousLights = 4;
  265. // The gradient top color, red by default
  266. _this.topColor = new babylonjs_1.Color3(1, 0, 0);
  267. _this.topColorAlpha = 1.0;
  268. // The gradient top color, blue by default
  269. _this.bottomColor = new babylonjs_1.Color3(0, 0, 1);
  270. _this.bottomColorAlpha = 1.0;
  271. // Gradient offset
  272. _this.offset = 0;
  273. _this.scale = 1.0;
  274. _this.smoothness = 1.0;
  275. _this.disableLighting = false;
  276. _this._scaledDiffuse = new babylonjs_1.Color3();
  277. return _this;
  278. }
  279. GradientMaterial.prototype.needAlphaBlending = function () {
  280. return (this.alpha < 1.0 || this.topColorAlpha < 1.0 || this.bottomColorAlpha < 1.0);
  281. };
  282. GradientMaterial.prototype.needAlphaTesting = function () {
  283. return true;
  284. };
  285. GradientMaterial.prototype.getAlphaTestTexture = function () {
  286. return null;
  287. };
  288. // Methods
  289. GradientMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  290. if (this.isFrozen) {
  291. if (this._wasPreviouslyReady && subMesh.effect) {
  292. return true;
  293. }
  294. }
  295. if (!subMesh._materialDefines) {
  296. subMesh._materialDefines = new GradientMaterialDefines();
  297. }
  298. var defines = subMesh._materialDefines;
  299. var scene = this.getScene();
  300. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  301. if (this._renderId === scene.getRenderId()) {
  302. return true;
  303. }
  304. }
  305. var engine = scene.getEngine();
  306. babylonjs_1.MaterialHelper.PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  307. babylonjs_1.MaterialHelper.PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  308. defines._needNormals = babylonjs_1.MaterialHelper.PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights);
  309. // Attribs
  310. babylonjs_1.MaterialHelper.PrepareDefinesForAttributes(mesh, defines, false, true);
  311. // Get correct effect
  312. if (defines.isDirty) {
  313. defines.markAsProcessed();
  314. scene.resetCachedMaterial();
  315. // Fallbacks
  316. var fallbacks = new babylonjs_1.EffectFallbacks();
  317. if (defines.FOG) {
  318. fallbacks.addFallback(1, "FOG");
  319. }
  320. babylonjs_1.MaterialHelper.HandleFallbacksForShadows(defines, fallbacks);
  321. if (defines.NUM_BONE_INFLUENCERS > 0) {
  322. fallbacks.addCPUSkinningFallback(0, mesh);
  323. }
  324. //Attributes
  325. var attribs = [babylonjs_1.VertexBuffer.PositionKind];
  326. if (defines.NORMAL) {
  327. attribs.push(babylonjs_1.VertexBuffer.NormalKind);
  328. }
  329. if (defines.UV1) {
  330. attribs.push(babylonjs_1.VertexBuffer.UVKind);
  331. }
  332. if (defines.UV2) {
  333. attribs.push(babylonjs_1.VertexBuffer.UV2Kind);
  334. }
  335. if (defines.VERTEXCOLOR) {
  336. attribs.push(babylonjs_1.VertexBuffer.ColorKind);
  337. }
  338. babylonjs_1.MaterialHelper.PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  339. babylonjs_1.MaterialHelper.PrepareAttributesForInstances(attribs, defines);
  340. // Legacy browser patch
  341. var shaderName = "gradient";
  342. var join = defines.toString();
  343. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor",
  344. "vFogInfos", "vFogColor", "pointSize",
  345. "vDiffuseInfos",
  346. "mBones",
  347. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "diffuseMatrix",
  348. "topColor", "bottomColor", "offset", "smoothness", "scale"
  349. ];
  350. var samplers = ["diffuseSampler"];
  351. var uniformBuffers = new Array();
  352. babylonjs_1.MaterialHelper.PrepareUniformsAndSamplersList({
  353. uniformsNames: uniforms,
  354. uniformBuffersNames: uniformBuffers,
  355. samplers: samplers,
  356. defines: defines,
  357. maxSimultaneousLights: 4
  358. });
  359. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  360. attributes: attribs,
  361. uniformsNames: uniforms,
  362. uniformBuffersNames: uniformBuffers,
  363. samplers: samplers,
  364. defines: join,
  365. fallbacks: fallbacks,
  366. onCompiled: this.onCompiled,
  367. onError: this.onError,
  368. indexParameters: { maxSimultaneousLights: 4 }
  369. }, engine), defines);
  370. }
  371. if (!subMesh.effect || !subMesh.effect.isReady()) {
  372. return false;
  373. }
  374. this._renderId = scene.getRenderId();
  375. this._wasPreviouslyReady = true;
  376. return true;
  377. };
  378. GradientMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  379. var scene = this.getScene();
  380. var defines = subMesh._materialDefines;
  381. if (!defines) {
  382. return;
  383. }
  384. var effect = subMesh.effect;
  385. if (!effect) {
  386. return;
  387. }
  388. this._activeEffect = effect;
  389. // Matrices
  390. this.bindOnlyWorldMatrix(world);
  391. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  392. // Bones
  393. babylonjs_1.MaterialHelper.BindBonesParameters(mesh, effect);
  394. if (this._mustRebind(scene, effect)) {
  395. // Clip plane
  396. babylonjs_1.MaterialHelper.BindClipPlane(effect, scene);
  397. // Point size
  398. if (this.pointsCloud) {
  399. this._activeEffect.setFloat("pointSize", this.pointSize);
  400. }
  401. babylonjs_1.MaterialHelper.BindEyePosition(effect, scene);
  402. }
  403. this._activeEffect.setColor4("vDiffuseColor", this._scaledDiffuse, this.alpha * mesh.visibility);
  404. if (scene.lightsEnabled && !this.disableLighting) {
  405. babylonjs_1.MaterialHelper.BindLights(scene, mesh, this._activeEffect, defines);
  406. }
  407. // View
  408. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_1.Scene.FOGMODE_NONE) {
  409. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  410. }
  411. // Fog
  412. babylonjs_1.MaterialHelper.BindFogParameters(scene, mesh, this._activeEffect);
  413. this._activeEffect.setColor4("topColor", this.topColor, this.topColorAlpha);
  414. this._activeEffect.setColor4("bottomColor", this.bottomColor, this.bottomColorAlpha);
  415. this._activeEffect.setFloat("offset", this.offset);
  416. this._activeEffect.setFloat("scale", this.scale);
  417. this._activeEffect.setFloat("smoothness", this.smoothness);
  418. this._afterBind(mesh, this._activeEffect);
  419. };
  420. GradientMaterial.prototype.getAnimatables = function () {
  421. return [];
  422. };
  423. GradientMaterial.prototype.dispose = function (forceDisposeEffect) {
  424. _super.prototype.dispose.call(this, forceDisposeEffect);
  425. };
  426. GradientMaterial.prototype.clone = function (name) {
  427. var _this = this;
  428. return babylonjs_1.SerializationHelper.Clone(function () { return new GradientMaterial(name, _this.getScene()); }, this);
  429. };
  430. GradientMaterial.prototype.serialize = function () {
  431. var serializationObject = babylonjs_1.SerializationHelper.Serialize(this);
  432. serializationObject.customType = "BABYLON.GradientMaterial";
  433. return serializationObject;
  434. };
  435. GradientMaterial.prototype.getClassName = function () {
  436. return "GradientMaterial";
  437. };
  438. // Statics
  439. GradientMaterial.Parse = function (source, scene, rootUrl) {
  440. return babylonjs_1.SerializationHelper.Parse(function () { return new GradientMaterial(source.name, scene); }, source, scene, rootUrl);
  441. };
  442. __decorate([
  443. babylonjs_1.serialize("maxSimultaneousLights")
  444. ], GradientMaterial.prototype, "_maxSimultaneousLights", void 0);
  445. __decorate([
  446. babylonjs_1.expandToProperty("_markAllSubMeshesAsLightsDirty")
  447. ], GradientMaterial.prototype, "maxSimultaneousLights", void 0);
  448. __decorate([
  449. babylonjs_1.serializeAsColor3()
  450. ], GradientMaterial.prototype, "topColor", void 0);
  451. __decorate([
  452. babylonjs_1.serialize()
  453. ], GradientMaterial.prototype, "topColorAlpha", void 0);
  454. __decorate([
  455. babylonjs_1.serializeAsColor3()
  456. ], GradientMaterial.prototype, "bottomColor", void 0);
  457. __decorate([
  458. babylonjs_1.serialize()
  459. ], GradientMaterial.prototype, "bottomColorAlpha", void 0);
  460. __decorate([
  461. babylonjs_1.serialize()
  462. ], GradientMaterial.prototype, "offset", void 0);
  463. __decorate([
  464. babylonjs_1.serialize()
  465. ], GradientMaterial.prototype, "scale", void 0);
  466. __decorate([
  467. babylonjs_1.serialize()
  468. ], GradientMaterial.prototype, "smoothness", void 0);
  469. __decorate([
  470. babylonjs_1.serialize()
  471. ], GradientMaterial.prototype, "disableLighting", void 0);
  472. return GradientMaterial;
  473. }(babylonjs_1.PushMaterial));
  474. exports.GradientMaterial = GradientMaterial;
  475. /***/ }),
  476. /***/ "./src/gradient/index.ts":
  477. /*!*******************************!*\
  478. !*** ./src/gradient/index.ts ***!
  479. \*******************************/
  480. /*! no static exports found */
  481. /***/ (function(module, exports, __webpack_require__) {
  482. "use strict";
  483. function __export(m) {
  484. for (var p in m) if (!exports.hasOwnProperty(p)) exports[p] = m[p];
  485. }
  486. Object.defineProperty(exports, "__esModule", { value: true });
  487. __export(__webpack_require__(/*! ./gradientMaterial */ "./src/gradient/gradientMaterial.ts"));
  488. /***/ }),
  489. /***/ "babylonjs":
  490. /*!****************************************************************************************************!*\
  491. !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
  492. \****************************************************************************************************/
  493. /*! no static exports found */
  494. /***/ (function(module, exports) {
  495. module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs__;
  496. /***/ })
  497. /******/ });
  498. });
  499. //# sourceMappingURL=babylon.gradientMaterial.js.map