babylon.customMaterial.js 16 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392
  1. (function webpackUniversalModuleDefinition(root, factory) {
  2. if(typeof exports === 'object' && typeof module === 'object')
  3. module.exports = factory(require("babylonjs"));
  4. else if(typeof define === 'function' && define.amd)
  5. define("babylonjs-materials", ["babylonjs"], factory);
  6. else if(typeof exports === 'object')
  7. exports["babylonjs-materials"] = factory(require("babylonjs"));
  8. else
  9. root["MATLIB"] = factory(root["BABYLON"]);
  10. })(window, function(__WEBPACK_EXTERNAL_MODULE_babylonjs__) {
  11. return /******/ (function(modules) { // webpackBootstrap
  12. /******/ // The module cache
  13. /******/ var installedModules = {};
  14. /******/
  15. /******/ // The require function
  16. /******/ function __webpack_require__(moduleId) {
  17. /******/
  18. /******/ // Check if module is in cache
  19. /******/ if(installedModules[moduleId]) {
  20. /******/ return installedModules[moduleId].exports;
  21. /******/ }
  22. /******/ // Create a new module (and put it into the cache)
  23. /******/ var module = installedModules[moduleId] = {
  24. /******/ i: moduleId,
  25. /******/ l: false,
  26. /******/ exports: {}
  27. /******/ };
  28. /******/
  29. /******/ // Execute the module function
  30. /******/ modules[moduleId].call(module.exports, module, module.exports, __webpack_require__);
  31. /******/
  32. /******/ // Flag the module as loaded
  33. /******/ module.l = true;
  34. /******/
  35. /******/ // Return the exports of the module
  36. /******/ return module.exports;
  37. /******/ }
  38. /******/
  39. /******/
  40. /******/ // expose the modules object (__webpack_modules__)
  41. /******/ __webpack_require__.m = modules;
  42. /******/
  43. /******/ // expose the module cache
  44. /******/ __webpack_require__.c = installedModules;
  45. /******/
  46. /******/ // define getter function for harmony exports
  47. /******/ __webpack_require__.d = function(exports, name, getter) {
  48. /******/ if(!__webpack_require__.o(exports, name)) {
  49. /******/ Object.defineProperty(exports, name, { enumerable: true, get: getter });
  50. /******/ }
  51. /******/ };
  52. /******/
  53. /******/ // define __esModule on exports
  54. /******/ __webpack_require__.r = function(exports) {
  55. /******/ if(typeof Symbol !== 'undefined' && Symbol.toStringTag) {
  56. /******/ Object.defineProperty(exports, Symbol.toStringTag, { value: 'Module' });
  57. /******/ }
  58. /******/ Object.defineProperty(exports, '__esModule', { value: true });
  59. /******/ };
  60. /******/
  61. /******/ // create a fake namespace object
  62. /******/ // mode & 1: value is a module id, require it
  63. /******/ // mode & 2: merge all properties of value into the ns
  64. /******/ // mode & 4: return value when already ns object
  65. /******/ // mode & 8|1: behave like require
  66. /******/ __webpack_require__.t = function(value, mode) {
  67. /******/ if(mode & 1) value = __webpack_require__(value);
  68. /******/ if(mode & 8) return value;
  69. /******/ if((mode & 4) && typeof value === 'object' && value && value.__esModule) return value;
  70. /******/ var ns = Object.create(null);
  71. /******/ __webpack_require__.r(ns);
  72. /******/ Object.defineProperty(ns, 'default', { enumerable: true, value: value });
  73. /******/ if(mode & 2 && typeof value != 'string') for(var key in value) __webpack_require__.d(ns, key, function(key) { return value[key]; }.bind(null, key));
  74. /******/ return ns;
  75. /******/ };
  76. /******/
  77. /******/ // getDefaultExport function for compatibility with non-harmony modules
  78. /******/ __webpack_require__.n = function(module) {
  79. /******/ var getter = module && module.__esModule ?
  80. /******/ function getDefault() { return module['default']; } :
  81. /******/ function getModuleExports() { return module; };
  82. /******/ __webpack_require__.d(getter, 'a', getter);
  83. /******/ return getter;
  84. /******/ };
  85. /******/
  86. /******/ // Object.prototype.hasOwnProperty.call
  87. /******/ __webpack_require__.o = function(object, property) { return Object.prototype.hasOwnProperty.call(object, property); };
  88. /******/
  89. /******/ // __webpack_public_path__
  90. /******/ __webpack_require__.p = "";
  91. /******/
  92. /******/
  93. /******/ // Load entry module and return exports
  94. /******/ return __webpack_require__(__webpack_require__.s = "./legacy/legacy-custom.ts");
  95. /******/ })
  96. /************************************************************************/
  97. /******/ ({
  98. /***/ "../node_modules/webpack/buildin/global.js":
  99. /*!*************************************************!*\
  100. !*** ../node_modules/webpack/buildin/global.js ***!
  101. \*************************************************/
  102. /*! no static exports found */
  103. /***/ (function(module, exports) {
  104. var g;
  105. // This works in non-strict mode
  106. g = (function() {
  107. return this;
  108. })();
  109. try {
  110. // This works if eval is allowed (see CSP)
  111. g = g || Function("return this")() || (1, eval)("this");
  112. } catch (e) {
  113. // This works if the window reference is available
  114. if (typeof window === "object") g = window;
  115. }
  116. // g can still be undefined, but nothing to do about it...
  117. // We return undefined, instead of nothing here, so it's
  118. // easier to handle this case. if(!global) { ...}
  119. module.exports = g;
  120. /***/ }),
  121. /***/ "./legacy/legacy-custom.ts":
  122. /*!*********************************!*\
  123. !*** ./legacy/legacy-custom.ts ***!
  124. \*********************************/
  125. /*! no static exports found */
  126. /***/ (function(module, exports, __webpack_require__) {
  127. "use strict";
  128. /* WEBPACK VAR INJECTION */(function(global) {
  129. function __export(m) {
  130. for (var p in m) if (!exports.hasOwnProperty(p)) exports[p] = m[p];
  131. }
  132. Object.defineProperty(exports, "__esModule", { value: true });
  133. var MatLib = __webpack_require__(/*! ../src/custom/index */ "./src/custom/index.ts");
  134. /**
  135. * This is the entry point for the UMD module.
  136. * The entry point for a future ESM package should be index.ts
  137. */
  138. var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : undefined);
  139. if (typeof globalObject !== "undefined") {
  140. for (var key in MatLib) {
  141. globalObject.BABYLON[key] = MatLib[key];
  142. }
  143. }
  144. __export(__webpack_require__(/*! ../src/custom/index */ "./src/custom/index.ts"));
  145. /* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! ./../../node_modules/webpack/buildin/global.js */ "../node_modules/webpack/buildin/global.js")))
  146. /***/ }),
  147. /***/ "./src/custom/customMaterial.ts":
  148. /*!**************************************!*\
  149. !*** ./src/custom/customMaterial.ts ***!
  150. \**************************************/
  151. /*! no static exports found */
  152. /***/ (function(module, exports, __webpack_require__) {
  153. "use strict";
  154. var __extends = (this && this.__extends) || (function () {
  155. var extendStatics = function (d, b) {
  156. extendStatics = Object.setPrototypeOf ||
  157. ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
  158. function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
  159. return extendStatics(d, b);
  160. }
  161. return function (d, b) {
  162. extendStatics(d, b);
  163. function __() { this.constructor = d; }
  164. d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
  165. };
  166. })();
  167. Object.defineProperty(exports, "__esModule", { value: true });
  168. var babylonjs_1 = __webpack_require__(/*! babylonjs */ "babylonjs");
  169. var CustomShaderStructure = /** @class */ (function () {
  170. function CustomShaderStructure() {
  171. }
  172. return CustomShaderStructure;
  173. }());
  174. exports.CustomShaderStructure = CustomShaderStructure;
  175. var ShaderSpecialParts = /** @class */ (function () {
  176. function ShaderSpecialParts() {
  177. }
  178. return ShaderSpecialParts;
  179. }());
  180. exports.ShaderSpecialParts = ShaderSpecialParts;
  181. var CustomMaterial = /** @class */ (function (_super) {
  182. __extends(CustomMaterial, _super);
  183. function CustomMaterial(name, scene) {
  184. var _this = _super.call(this, name, scene) || this;
  185. _this.CustomParts = new ShaderSpecialParts();
  186. _this.customShaderNameResolve = _this.Builder;
  187. _this.FragmentShader = BABYLON.Effect.ShadersStore["defaultPixelShader"];
  188. _this.VertexShader = BABYLON.Effect.ShadersStore["defaultVertexShader"];
  189. return _this;
  190. }
  191. CustomMaterial.prototype.AttachAfterBind = function (mesh, effect) {
  192. for (var el in this._newUniformInstances) {
  193. var ea = el.toString().split('-');
  194. if (ea[0] == 'vec2') {
  195. effect.setVector2(ea[1], this._newUniformInstances[el]);
  196. }
  197. else if (ea[0] == 'vec3') {
  198. effect.setVector3(ea[1], this._newUniformInstances[el]);
  199. }
  200. else if (ea[0] == 'vec4') {
  201. effect.setVector4(ea[1], this._newUniformInstances[el]);
  202. }
  203. else if (ea[0] == 'mat4') {
  204. effect.setMatrix(ea[1], this._newUniformInstances[el]);
  205. }
  206. else if (ea[0] == 'float') {
  207. effect.setFloat(ea[1], this._newUniformInstances[el]);
  208. }
  209. }
  210. for (var el in this._newSamplerInstances) {
  211. var ea = el.toString().split('-');
  212. if (ea[0] == 'sampler2D' && this._newSamplerInstances[el].isReady && this._newSamplerInstances[el].isReady()) {
  213. effect.setTexture(ea[1], this._newSamplerInstances[el]);
  214. }
  215. }
  216. };
  217. CustomMaterial.prototype.ReviewUniform = function (name, arr) {
  218. if (name == "uniform") {
  219. for (var ind in this._newUniforms) {
  220. if (this._customUniform[ind].indexOf('sampler') == -1) {
  221. arr.push(this._newUniforms[ind]);
  222. }
  223. }
  224. }
  225. if (name == "sampler") {
  226. for (var ind in this._newUniforms) {
  227. if (this._customUniform[ind].indexOf('sampler') != -1) {
  228. arr.push(this._newUniforms[ind]);
  229. }
  230. }
  231. }
  232. return arr;
  233. };
  234. CustomMaterial.prototype.Builder = function (shaderName, uniforms, uniformBuffers, samplers, defines) {
  235. var _this = this;
  236. if (this._isCreatedShader) {
  237. return this._createdShaderName;
  238. }
  239. this._isCreatedShader = false;
  240. CustomMaterial.ShaderIndexer++;
  241. var name = "custom_" + CustomMaterial.ShaderIndexer;
  242. this.ReviewUniform("uniform", uniforms);
  243. this.ReviewUniform("sampler", samplers);
  244. var fn_afterBind = this._afterBind.bind(this);
  245. this._afterBind = function (m, e) {
  246. if (!e) {
  247. return;
  248. }
  249. _this.AttachAfterBind(m, e);
  250. try {
  251. fn_afterBind(m, e);
  252. }
  253. catch (e) { }
  254. };
  255. BABYLON.Effect.ShadersStore[name + "VertexShader"] = this.VertexShader
  256. .replace('#define CUSTOM_VERTEX_BEGIN', (this.CustomParts.Vertex_Begin ? this.CustomParts.Vertex_Begin : ""))
  257. .replace('#define CUSTOM_VERTEX_DEFINITIONS', (this._customUniform ? this._customUniform.join("\n") : "") + (this.CustomParts.Vertex_Definitions ? this.CustomParts.Vertex_Definitions : ""))
  258. .replace('#define CUSTOM_VERTEX_MAIN_BEGIN', (this.CustomParts.Vertex_MainBegin ? this.CustomParts.Vertex_MainBegin : ""))
  259. .replace('#define CUSTOM_VERTEX_UPDATE_POSITION', (this.CustomParts.Vertex_Before_PositionUpdated ? this.CustomParts.Vertex_Before_PositionUpdated : ""))
  260. .replace('#define CUSTOM_VERTEX_UPDATE_NORMAL', (this.CustomParts.Vertex_Before_NormalUpdated ? this.CustomParts.Vertex_Before_NormalUpdated : ""));
  261. // #define CUSTOM_VERTEX_MAIN_END
  262. BABYLON.Effect.ShadersStore[name + "PixelShader"] = this.FragmentShader
  263. .replace('#define CUSTOM_FRAGMENT_BEGIN', (this.CustomParts.Fragment_Begin ? this.CustomParts.Fragment_Begin : ""))
  264. .replace('#define CUSTOM_FRAGMENT_MAIN_BEGIN', (this.CustomParts.Fragment_MainBegin ? this.CustomParts.Fragment_MainBegin : ""))
  265. .replace('#define CUSTOM_FRAGMENT_DEFINITIONS', (this._customUniform ? this._customUniform.join("\n") : "") + (this.CustomParts.Fragment_Definitions ? this.CustomParts.Fragment_Definitions : ""))
  266. .replace('#define CUSTOM_FRAGMENT_UPDATE_DIFFUSE', (this.CustomParts.Fragment_Custom_Diffuse ? this.CustomParts.Fragment_Custom_Diffuse : ""))
  267. .replace('#define CUSTOM_FRAGMENT_UPDATE_ALPHA', (this.CustomParts.Fragment_Custom_Alpha ? this.CustomParts.Fragment_Custom_Alpha : ""))
  268. .replace('#define CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR', (this.CustomParts.Fragment_Before_FragColor ? this.CustomParts.Fragment_Before_FragColor : ""));
  269. // #define CUSTOM_FRAGMENT_BEFORE_LIGHTS
  270. // #define CUSTOM_FRAGMENT_BEFORE_FOG
  271. this._isCreatedShader = true;
  272. this._createdShaderName = name;
  273. return name;
  274. };
  275. CustomMaterial.prototype.AddUniform = function (name, kind, param) {
  276. if (!this._customUniform) {
  277. this._customUniform = new Array();
  278. this._newUniforms = new Array();
  279. this._newSamplerInstances = new Array();
  280. this._newUniformInstances = new Array();
  281. }
  282. if (param) {
  283. if (kind.indexOf("sampler") == -1) {
  284. this._newUniformInstances[kind + "-" + name] = param;
  285. }
  286. else {
  287. this._newUniformInstances[kind + "-" + name] = param;
  288. }
  289. }
  290. this._customUniform.push("uniform " + kind + " " + name + ";");
  291. this._newUniforms.push(name);
  292. return this;
  293. };
  294. CustomMaterial.prototype.Fragment_Begin = function (shaderPart) {
  295. this.CustomParts.Fragment_Begin = shaderPart;
  296. return this;
  297. };
  298. CustomMaterial.prototype.Fragment_Definitions = function (shaderPart) {
  299. this.CustomParts.Fragment_Definitions = shaderPart;
  300. return this;
  301. };
  302. CustomMaterial.prototype.Fragment_MainBegin = function (shaderPart) {
  303. this.CustomParts.Fragment_MainBegin = shaderPart;
  304. return this;
  305. };
  306. CustomMaterial.prototype.Fragment_Custom_Diffuse = function (shaderPart) {
  307. this.CustomParts.Fragment_Custom_Diffuse = shaderPart.replace("result", "diffuseColor");
  308. return this;
  309. };
  310. CustomMaterial.prototype.Fragment_Custom_Alpha = function (shaderPart) {
  311. this.CustomParts.Fragment_Custom_Alpha = shaderPart.replace("result", "alpha");
  312. return this;
  313. };
  314. CustomMaterial.prototype.Fragment_Before_FragColor = function (shaderPart) {
  315. this.CustomParts.Fragment_Before_FragColor = shaderPart.replace("result", "color");
  316. return this;
  317. };
  318. CustomMaterial.prototype.Vertex_Begin = function (shaderPart) {
  319. this.CustomParts.Vertex_Begin = shaderPart;
  320. return this;
  321. };
  322. CustomMaterial.prototype.Vertex_Definitions = function (shaderPart) {
  323. this.CustomParts.Vertex_Definitions = shaderPart;
  324. return this;
  325. };
  326. CustomMaterial.prototype.Vertex_MainBegin = function (shaderPart) {
  327. this.CustomParts.Vertex_MainBegin = shaderPart;
  328. return this;
  329. };
  330. CustomMaterial.prototype.Vertex_Before_PositionUpdated = function (shaderPart) {
  331. this.CustomParts.Vertex_Before_PositionUpdated = shaderPart.replace("result", "positionUpdated");
  332. return this;
  333. };
  334. CustomMaterial.prototype.Vertex_Before_NormalUpdated = function (shaderPart) {
  335. this.CustomParts.Vertex_Before_NormalUpdated = shaderPart.replace("result", "normalUpdated");
  336. return this;
  337. };
  338. CustomMaterial.ShaderIndexer = 1;
  339. return CustomMaterial;
  340. }(babylonjs_1.StandardMaterial));
  341. exports.CustomMaterial = CustomMaterial;
  342. /***/ }),
  343. /***/ "./src/custom/index.ts":
  344. /*!*****************************!*\
  345. !*** ./src/custom/index.ts ***!
  346. \*****************************/
  347. /*! no static exports found */
  348. /***/ (function(module, exports, __webpack_require__) {
  349. "use strict";
  350. function __export(m) {
  351. for (var p in m) if (!exports.hasOwnProperty(p)) exports[p] = m[p];
  352. }
  353. Object.defineProperty(exports, "__esModule", { value: true });
  354. __export(__webpack_require__(/*! ./customMaterial */ "./src/custom/customMaterial.ts"));
  355. /***/ }),
  356. /***/ "babylonjs":
  357. /*!****************************************************************************************************!*\
  358. !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
  359. \****************************************************************************************************/
  360. /*! no static exports found */
  361. /***/ (function(module, exports) {
  362. module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs__;
  363. /***/ })
  364. /******/ });
  365. });
  366. //# sourceMappingURL=babylon.customMaterial.js.map