blockTools.ts 15 KB

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  1. import { AlphaTestBlock } from 'babylonjs/Materials/Node/Blocks/Fragment/alphaTestBlock';
  2. import { BonesBlock } from 'babylonjs/Materials/Node/Blocks/Vertex/bonesBlock';
  3. import { InstancesBlock } from 'babylonjs/Materials/Node/Blocks/Vertex/instancesBlock';
  4. import { MorphTargetsBlock } from 'babylonjs/Materials/Node/Blocks/Vertex/morphTargetsBlock';
  5. import { ImageProcessingBlock } from 'babylonjs/Materials/Node/Blocks/Fragment/imageProcessingBlock';
  6. import { ColorMergerBlock } from 'babylonjs/Materials/Node/Blocks/colorMergerBlock';
  7. import { VectorMergerBlock } from 'babylonjs/Materials/Node/Blocks/vectorMergerBlock';
  8. import { ColorSplitterBlock } from 'babylonjs/Materials/Node/Blocks/colorSplitterBlock';
  9. import { VectorSplitterBlock } from 'babylonjs/Materials/Node/Blocks/vectorSplitterBlock';
  10. import { RemapBlock } from 'babylonjs/Materials/Node/Blocks/remapBlock';
  11. import { TextureBlock } from 'babylonjs/Materials/Node/Blocks/Dual/textureBlock';
  12. import { ReflectionTextureBlock } from 'babylonjs/Materials/Node/Blocks/Dual/reflectionTextureBlock';
  13. import { LightBlock } from 'babylonjs/Materials/Node/Blocks/Dual/lightBlock';
  14. import { FogBlock } from 'babylonjs/Materials/Node/Blocks/Dual/fogBlock';
  15. import { VertexOutputBlock } from 'babylonjs/Materials/Node/Blocks/Vertex/vertexOutputBlock';
  16. import { FragmentOutputBlock } from 'babylonjs/Materials/Node/Blocks/Fragment/fragmentOutputBlock';
  17. import { NormalizeBlock } from 'babylonjs/Materials/Node/Blocks/normalizeBlock';
  18. import { AddBlock } from 'babylonjs/Materials/Node/Blocks/addBlock';
  19. import { ScaleBlock } from 'babylonjs/Materials/Node/Blocks/scaleBlock';
  20. import { TrigonometryBlock, TrigonometryBlockOperations } from 'babylonjs/Materials/Node/Blocks/trigonometryBlock';
  21. import { ClampBlock } from 'babylonjs/Materials/Node/Blocks/clampBlock';
  22. import { CrossBlock } from 'babylonjs/Materials/Node/Blocks/crossBlock';
  23. import { DotBlock } from 'babylonjs/Materials/Node/Blocks/dotBlock';
  24. import { MultiplyBlock } from 'babylonjs/Materials/Node/Blocks/multiplyBlock';
  25. import { TransformBlock } from 'babylonjs/Materials/Node/Blocks/transformBlock';
  26. import { NodeMaterialBlockConnectionPointTypes } from 'babylonjs/Materials/Node/nodeMaterialBlockConnectionPointTypes';
  27. import { FresnelBlock } from 'babylonjs/Materials/Node/Blocks/fresnelBlock';
  28. import { LerpBlock } from 'babylonjs/Materials/Node/Blocks/lerpBlock';
  29. import { DivideBlock } from 'babylonjs/Materials/Node/Blocks/divideBlock';
  30. import { SubtractBlock } from 'babylonjs/Materials/Node/Blocks/subtractBlock';
  31. import { StepBlock } from 'babylonjs/Materials/Node/Blocks/stepBlock';
  32. import { InputBlock } from 'babylonjs/Materials/Node/Blocks/Input/inputBlock';
  33. import { NodeMaterialWellKnownValues } from 'babylonjs/Materials/Node/nodeMaterialWellKnownValues';
  34. import { AnimatedInputBlockTypes } from 'babylonjs/Materials/Node/Blocks/Input/animatedInputBlockTypes';
  35. import { OppositeBlock } from 'babylonjs/Materials/Node/Blocks/oppositeBlock';
  36. import { ViewDirectionBlock } from 'babylonjs/Materials/Node/Blocks/viewDirectionBlock';
  37. import { LightInformationBlock } from 'babylonjs/Materials/Node/Blocks/Vertex/lightInformationBlock';
  38. export class BlockTools {
  39. public static GetBlockFromString(data: string) {
  40. switch (data) {
  41. case "BonesBlock":
  42. return new BonesBlock("Bones");
  43. case "InstancesBlock":
  44. return new InstancesBlock("Instances");
  45. case "MorphTargetsBlock":
  46. return new MorphTargetsBlock("MorphTargets");
  47. case "AlphaTestBlock":
  48. return new AlphaTestBlock("AlphaTest");
  49. case "ImageProcessingBlock":
  50. return new ImageProcessingBlock("ImageProcessing");
  51. case "ColorMergerBlock":
  52. return new ColorMergerBlock("ColorMerger");
  53. case "VectorMergerBlock":
  54. return new VectorMergerBlock("VectorMerger");
  55. case "ColorSplitterBlock":
  56. return new ColorSplitterBlock("ColorSplitter");
  57. case "VectorSplitterBlock":
  58. return new VectorSplitterBlock("VectorSplitter");
  59. case "TextureBlock":
  60. return new TextureBlock("Texture");
  61. case "ReflectionTextureBlock":
  62. return new ReflectionTextureBlock("Texture");
  63. case "LightBlock":
  64. return new LightBlock("Lights");
  65. case "FogBlock":
  66. return new FogBlock("Fog");
  67. case "VertexOutputBlock":
  68. return new VertexOutputBlock("VertexOutput");
  69. case "FragmentOutputBlock":
  70. return new FragmentOutputBlock("FragmentOutput");
  71. case "AddBlock":
  72. return new AddBlock("Add");
  73. case "ClampBlock":
  74. return new ClampBlock("Clamp");
  75. case "ScaleBlock":
  76. return new ScaleBlock("Scale");
  77. case "CrossBlock":
  78. return new CrossBlock("Dot");
  79. case "DotBlock":
  80. return new DotBlock("Dot");
  81. case "MultiplyBlock":
  82. return new MultiplyBlock("Multiply");
  83. case "TransformBlock":
  84. return new TransformBlock("Transform");
  85. case "TrigonometryBlock":
  86. return new TrigonometryBlock("Trigonometry");
  87. case "RemapBlock":
  88. return new RemapBlock("Remap");
  89. case "NormalizeBlock":
  90. return new NormalizeBlock("Normalize");
  91. case "FresnelBlock":
  92. return new FresnelBlock("Fresnel");
  93. case "LerpBlock":
  94. return new LerpBlock("Lerp");
  95. case "DivideBlock":
  96. return new DivideBlock("Divide");
  97. case "SubtractBlock":
  98. return new SubtractBlock("Subtract");
  99. case "StepBlock":
  100. return new StepBlock("Step");
  101. case "OppositeBlock":
  102. return new OppositeBlock("Opposite");
  103. case "ViewDirectionBlock":
  104. return new ViewDirectionBlock("View direction");
  105. case "LightInformationBlock":
  106. return new LightInformationBlock("Light information");
  107. case "CosBlock": {
  108. let cosBlock = new TrigonometryBlock("Cos");
  109. cosBlock.operation = TrigonometryBlockOperations.Cos;
  110. return cosBlock;
  111. }
  112. case "SinBlock": {
  113. let sinBlock = new TrigonometryBlock("Sin");
  114. sinBlock.operation = TrigonometryBlockOperations.Sin;
  115. return sinBlock;
  116. }
  117. case "AbsBlock": {
  118. let absBlock = new TrigonometryBlock("Abs");
  119. absBlock.operation = TrigonometryBlockOperations.Abs;
  120. return absBlock;
  121. }
  122. case "ExpBlock": {
  123. let expBlock = new TrigonometryBlock("Exp");
  124. expBlock.operation = TrigonometryBlockOperations.Exp;
  125. return expBlock;
  126. }
  127. case "Exp2Block": {
  128. let exp2Block = new TrigonometryBlock("Exp2");
  129. exp2Block.operation = TrigonometryBlockOperations.Exp2;
  130. return exp2Block;
  131. }
  132. case "RoundBlock": {
  133. let roundBlock = new TrigonometryBlock("Round");
  134. roundBlock.operation = TrigonometryBlockOperations.Round;
  135. return roundBlock;
  136. }
  137. case "CeilingBlock": {
  138. let ceilingBlock = new TrigonometryBlock("Ceiling");
  139. ceilingBlock.operation = TrigonometryBlockOperations.Ceiling;
  140. return ceilingBlock;
  141. }
  142. case "FloorBlock": {
  143. let floorBlock = new TrigonometryBlock("Floor");
  144. floorBlock.operation = TrigonometryBlockOperations.Floor;
  145. return floorBlock;
  146. }
  147. case "WorldMatrixBlock": {
  148. let worldMatrixBlock = new InputBlock("World");
  149. worldMatrixBlock.setAsWellKnownValue(NodeMaterialWellKnownValues.World);
  150. return worldMatrixBlock;
  151. }
  152. case "WorldViewMatrixBlock": {
  153. let worldViewMatrixBlock = new InputBlock("World x View");
  154. worldViewMatrixBlock.setAsWellKnownValue(NodeMaterialWellKnownValues.WorldView);
  155. return worldViewMatrixBlock;
  156. }
  157. case "WorldViewProjectionMatrixBlock": {
  158. let worldViewProjectionMatrixBlock = new InputBlock("World x View x Projection");
  159. worldViewProjectionMatrixBlock.setAsWellKnownValue(NodeMaterialWellKnownValues.WorldViewProjection);
  160. return worldViewProjectionMatrixBlock;
  161. }
  162. case "ViewMatrixBlock": {
  163. let viewMatrixBlock = new InputBlock("View");
  164. viewMatrixBlock.setAsWellKnownValue(NodeMaterialWellKnownValues.View);
  165. return viewMatrixBlock;
  166. }
  167. case "ViewProjectionMatrixBlock": {
  168. let viewProjectionMatrixBlock = new InputBlock("View x Projection");
  169. viewProjectionMatrixBlock.setAsWellKnownValue(NodeMaterialWellKnownValues.ViewProjection);
  170. return viewProjectionMatrixBlock;
  171. }
  172. case "ProjectionMatrixBlock": {
  173. let projectionMatrixBlock = new InputBlock("Projection");
  174. projectionMatrixBlock.setAsWellKnownValue(NodeMaterialWellKnownValues.Projection);
  175. return projectionMatrixBlock;
  176. }
  177. case "CameraPositionBlock": {
  178. let cameraPosition = new InputBlock("Camera position");
  179. cameraPosition.setAsWellKnownValue(NodeMaterialWellKnownValues.CameraPosition);
  180. return cameraPosition;
  181. }
  182. case "FogColorBlock": {
  183. let FogColor = new InputBlock("Fog color");
  184. FogColor.setAsWellKnownValue(NodeMaterialWellKnownValues.FogColor);
  185. return FogColor;
  186. }
  187. case "PositionBlock": {
  188. let meshPosition = new InputBlock("position");
  189. meshPosition.setAsAttribute("position");
  190. return meshPosition;
  191. }
  192. case "UVBlock": {
  193. let meshUV = new InputBlock("uv");
  194. meshUV.setAsAttribute("uv");
  195. return meshUV;
  196. }
  197. case "ColorBlock": {
  198. let meshColor = new InputBlock("color");
  199. meshColor.setAsAttribute("color");
  200. return meshColor;
  201. }
  202. case "NormalBlock": {
  203. let meshNormal = new InputBlock("normal");
  204. meshNormal.setAsAttribute("normal");
  205. return meshNormal;
  206. }
  207. case "TangentBlock": {
  208. let meshTangent = new InputBlock("tangent");
  209. meshTangent.setAsAttribute("tangent");
  210. return meshTangent;
  211. }
  212. case "MatrixIndicesBlock": {
  213. let meshMatrixIndices = new InputBlock("matricesIndices");
  214. meshMatrixIndices.setAsAttribute("matricesIndices");
  215. return meshMatrixIndices;
  216. }
  217. case "MatrixWeightsBlock": {
  218. let meshMatrixWeights = new InputBlock("matricesWeights");
  219. meshMatrixWeights.setAsAttribute("matricesWeights");
  220. return meshMatrixWeights;
  221. }
  222. case "TimeBlock": {
  223. let timeBlock = new InputBlock("Time", undefined, NodeMaterialBlockConnectionPointTypes.Float);
  224. timeBlock.animationType = AnimatedInputBlockTypes.Time;
  225. return timeBlock;
  226. }
  227. }
  228. return null;
  229. }
  230. public static GetColorFromConnectionNodeType(type: NodeMaterialBlockConnectionPointTypes) {
  231. let color = "Red";
  232. switch (type) {
  233. case NodeMaterialBlockConnectionPointTypes.Float:
  234. color = "#ca9e27";
  235. break;
  236. case NodeMaterialBlockConnectionPointTypes.Vector2:
  237. color = "#16bcb1";
  238. break;
  239. case NodeMaterialBlockConnectionPointTypes.Vector3:
  240. case NodeMaterialBlockConnectionPointTypes.Color3:
  241. color = "#b786cb";
  242. break;
  243. case NodeMaterialBlockConnectionPointTypes.Vector4:
  244. case NodeMaterialBlockConnectionPointTypes.Color4:
  245. color = "#be5126";
  246. break;
  247. case NodeMaterialBlockConnectionPointTypes.Matrix:
  248. color = "#591990";
  249. break;
  250. }
  251. return color;
  252. }
  253. public static GetConnectionNodeTypeFromString(type: string) {
  254. switch (type) {
  255. case "Float":
  256. return NodeMaterialBlockConnectionPointTypes.Float;
  257. case "Vector2":
  258. return NodeMaterialBlockConnectionPointTypes.Vector2;
  259. case "Vector3":
  260. return NodeMaterialBlockConnectionPointTypes.Vector3;
  261. case "Vector4":
  262. return NodeMaterialBlockConnectionPointTypes.Vector4;
  263. case "Matrix":
  264. return NodeMaterialBlockConnectionPointTypes.Matrix;
  265. case "Color3":
  266. return NodeMaterialBlockConnectionPointTypes.Color3;
  267. case "Color4":
  268. return NodeMaterialBlockConnectionPointTypes.Color4;
  269. }
  270. return NodeMaterialBlockConnectionPointTypes.AutoDetect;
  271. }
  272. public static GetStringFromConnectionNodeType(type: NodeMaterialBlockConnectionPointTypes) {
  273. switch (type){
  274. case NodeMaterialBlockConnectionPointTypes.Float:
  275. return "Float";
  276. case NodeMaterialBlockConnectionPointTypes.Vector2:
  277. return "Vector2";
  278. case NodeMaterialBlockConnectionPointTypes.Vector3:
  279. return "Vector3";
  280. case NodeMaterialBlockConnectionPointTypes.Vector4:
  281. return "Vector4";
  282. case NodeMaterialBlockConnectionPointTypes.Color3:
  283. return "Color3";
  284. case NodeMaterialBlockConnectionPointTypes.Color4:
  285. return "Color4";
  286. case NodeMaterialBlockConnectionPointTypes.Matrix:
  287. return "Matrix";
  288. }
  289. return "";
  290. }
  291. }