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- import { Logger } from "../../Misc/logger";
- import { Observer, Observable } from "../../Misc/observable";
- import { Nullable } from "../../types";
- import { Camera } from "../../Cameras/camera";
- import { FreeCamera } from "../../Cameras/freeCamera";
- import { TargetCamera } from "../../Cameras/targetCamera";
- import { DeviceOrientationCamera } from "../../Cameras/deviceOrientationCamera";
- import { VRDeviceOrientationFreeCamera } from "../../Cameras/VR/vrDeviceOrientationFreeCamera";
- import { WebVROptions, WebVRFreeCamera } from "../../Cameras/VR/webVRCamera";
- import { PointerEventTypes } from "../../Events/pointerEvents";
- import { Scene, IDisposable } from "../../scene";
- import { Quaternion, Matrix, Vector3 } from "../../Maths/math.vector";
- import { Color3, Color4 } from '../../Maths/math.color';
- import { Gamepad, StickValues } from "../../Gamepads/gamepad";
- import { PoseEnabledController, PoseEnabledControllerType } from "../../Gamepads/Controllers/poseEnabledController";
- import { WebVRController } from "../../Gamepads/Controllers/webVRController";
- import { Xbox360Pad, Xbox360Button } from "../../Gamepads/xboxGamepad";
- import { IDisplayChangedEventArgs } from "../../Engines/engine";
- import { AbstractMesh } from "../../Meshes/abstractMesh";
- import { TransformNode } from "../../Meshes/transformNode";
- import { Mesh } from "../../Meshes/mesh";
- import { PickingInfo } from "../../Collisions/pickingInfo";
- import { Ray } from "../../Culling/ray";
- import { ImageProcessingConfiguration } from "../../Materials/imageProcessingConfiguration";
- import { StandardMaterial } from "../../Materials/standardMaterial";
- import { DynamicTexture } from "../../Materials/Textures/dynamicTexture";
- import { ImageProcessingPostProcess } from "../../PostProcesses/imageProcessingPostProcess";
- import { SineEase, EasingFunction, CircleEase } from "../../Animations/easing";
- import { Animation } from "../../Animations/animation";
- import { VRCameraMetrics } from '../../Cameras/VR/vrCameraMetrics';
- import "../../Meshes/Builders/groundBuilder";
- import "../../Meshes/Builders/torusBuilder";
- import "../../Meshes/Builders/cylinderBuilder";
- import "../../Gamepads/gamepadSceneComponent";
- import "../../Animations/animatable";
- import { Axis } from '../../Maths/math.axis';
- /**
- * Options to modify the vr teleportation behavior.
- */
- export interface VRTeleportationOptions {
- /**
- * The name of the mesh which should be used as the teleportation floor. (default: null)
- */
- floorMeshName?: string;
- /**
- * A list of meshes to be used as the teleportation floor. (default: empty)
- */
- floorMeshes?: Mesh[];
- }
- /**
- * Options to modify the vr experience helper's behavior.
- */
- export interface VRExperienceHelperOptions extends WebVROptions {
- /**
- * Create a DeviceOrientationCamera to be used as your out of vr camera. (default: true)
- */
- createDeviceOrientationCamera?: boolean;
- /**
- * Create a VRDeviceOrientationFreeCamera to be used for VR when no external HMD is found. (default: true)
- */
- createFallbackVRDeviceOrientationFreeCamera?: boolean;
- /**
- * Uses the main button on the controller to toggle the laser casted. (default: true)
- */
- laserToggle?: boolean;
- /**
- * A list of meshes to be used as the teleportation floor. If specified, teleportation will be enabled (default: undefined)
- */
- floorMeshes?: Mesh[];
- /**
- * Distortion metrics for the fallback vrDeviceOrientationCamera (default: VRCameraMetrics.Default)
- */
- vrDeviceOrientationCameraMetrics?: VRCameraMetrics;
- }
- class VRExperienceHelperGazer implements IDisposable {
- /** @hidden */
- public _gazeTracker: Mesh;
- /** @hidden */
- public _currentMeshSelected: Nullable<AbstractMesh>;
- /** @hidden */
- public _currentHit: Nullable<PickingInfo>;
- public static _idCounter = 0;
- /** @hidden */
- public _id: number;
- /** @hidden */
- public _pointerDownOnMeshAsked: boolean = false;
- /** @hidden */
- public _isActionableMesh: boolean = false;
- /** @hidden */
- public _interactionsEnabled: boolean;
- /** @hidden */
- public _teleportationEnabled: boolean;
- /** @hidden */
- public _teleportationRequestInitiated = false;
- /** @hidden */
- public _teleportationBackRequestInitiated = false;
- /** @hidden */
- public _rotationRightAsked = false;
- /** @hidden */
- public _rotationLeftAsked = false;
- /** @hidden */
- public _dpadPressed = true;
- /** @hidden */
- public _activePointer = false;
- constructor(public scene: Scene, gazeTrackerToClone: Nullable<Mesh> = null) {
- this._id = VRExperienceHelperGazer._idCounter++;
- // Gaze tracker
- if (!gazeTrackerToClone) {
- this._gazeTracker = Mesh.CreateTorus("gazeTracker", 0.0035, 0.0025, 20, scene, false);
- this._gazeTracker.bakeCurrentTransformIntoVertices();
- this._gazeTracker.isPickable = false;
- this._gazeTracker.isVisible = false;
- var targetMat = new StandardMaterial("targetMat", scene);
- targetMat.specularColor = Color3.Black();
- targetMat.emissiveColor = new Color3(0.7, 0.7, 0.7);
- targetMat.backFaceCulling = false;
- this._gazeTracker.material = targetMat;
- } else {
- this._gazeTracker = gazeTrackerToClone.clone("gazeTracker");
- }
- }
- /** @hidden */
- public _getForwardRay(length: number): Ray {
- return new Ray(Vector3.Zero(), new Vector3(0, 0, length));
- }
- /** @hidden */
- public _selectionPointerDown() {
- this._pointerDownOnMeshAsked = true;
- if (this._currentHit) {
- this.scene.simulatePointerDown(this._currentHit, { pointerId: this._id });
- }
- }
- /** @hidden */
- public _selectionPointerUp() {
- if (this._currentHit) {
- this.scene.simulatePointerUp(this._currentHit, { pointerId: this._id });
- }
- this._pointerDownOnMeshAsked = false;
- }
- /** @hidden */
- public _activatePointer() {
- this._activePointer = true;
- }
- /** @hidden */
- public _deactivatePointer() {
- this._activePointer = false;
- }
- /** @hidden */
- public _updatePointerDistance(distance: number = 100) {
- }
- public dispose() {
- this._interactionsEnabled = false;
- this._teleportationEnabled = false;
- if (this._gazeTracker) {
- this._gazeTracker.dispose();
- }
- }
- }
- class VRExperienceHelperControllerGazer extends VRExperienceHelperGazer {
- private _laserPointer: Mesh;
- private _meshAttachedObserver: Nullable<Observer<AbstractMesh>>;
- constructor(public webVRController: WebVRController, scene: Scene, gazeTrackerToClone: Mesh) {
- super(scene, gazeTrackerToClone);
- // Laser pointer
- this._laserPointer = Mesh.CreateCylinder("laserPointer", 1, 0.004, 0.0002, 20, 1, scene, false);
- var laserPointerMaterial = new StandardMaterial("laserPointerMat", scene);
- laserPointerMaterial.emissiveColor = new Color3(0.7, 0.7, 0.7);
- laserPointerMaterial.alpha = 0.6;
- this._laserPointer.material = laserPointerMaterial;
- this._laserPointer.rotation.x = Math.PI / 2;
- this._laserPointer.position.z = -0.5;
- this._laserPointer.isVisible = false;
- this._laserPointer.isPickable = false;
- if (!webVRController.mesh) {
- // Create an empty mesh that is used prior to loading the high quality model
- var preloadMesh = new Mesh("preloadControllerMesh", scene);
- var preloadPointerPose = new Mesh(PoseEnabledController.POINTING_POSE, scene);
- preloadPointerPose.rotation.x = -0.7;
- preloadMesh.addChild(preloadPointerPose);
- webVRController.attachToMesh(preloadMesh);
- }
- this._setLaserPointerParent(webVRController.mesh!);
- this._meshAttachedObserver = webVRController._meshAttachedObservable.add((mesh) => {
- this._setLaserPointerParent(mesh);
- });
- }
- _getForwardRay(length: number): Ray {
- return this.webVRController.getForwardRay(length);
- }
- /** @hidden */
- public _activatePointer() {
- super._activatePointer();
- this._laserPointer.isVisible = true;
- }
- /** @hidden */
- public _deactivatePointer() {
- super._deactivatePointer();
- this._laserPointer.isVisible = false;
- }
- /** @hidden */
- public _setLaserPointerColor(color: Color3) {
- (<StandardMaterial>this._laserPointer.material).emissiveColor = color;
- }
- /** @hidden */
- public _setLaserPointerParent(mesh: AbstractMesh) {
- var makeNotPick = (root: AbstractMesh) => {
- root.isPickable = false;
- root.getChildMeshes().forEach((c) => {
- makeNotPick(c);
- });
- };
- makeNotPick(mesh);
- var meshChildren = mesh.getChildren(undefined, false);
- let laserParent: TransformNode = mesh;
- this.webVRController._pointingPoseNode = null;
- for (var i = 0; i < meshChildren.length; i++) {
- if (meshChildren[i].name && meshChildren[i].name.indexOf(PoseEnabledController.POINTING_POSE) >= 0) {
- laserParent = <TransformNode>meshChildren[i];
- this.webVRController._pointingPoseNode = laserParent;
- break;
- }
- }
- this._laserPointer.parent = laserParent;
- }
- public _updatePointerDistance(distance: number = 100) {
- this._laserPointer.scaling.y = distance;
- this._laserPointer.position.z = -distance / 2;
- }
- dispose() {
- super.dispose();
- this._laserPointer.dispose();
- if (this._meshAttachedObserver) {
- this.webVRController._meshAttachedObservable.remove(this._meshAttachedObserver);
- }
- }
- }
- class VRExperienceHelperCameraGazer extends VRExperienceHelperGazer {
- constructor(private getCamera: () => Nullable<Camera>, scene: Scene) {
- super(scene);
- }
- _getForwardRay(length: number): Ray {
- var camera = this.getCamera();
- if (camera) {
- return camera.getForwardRay(length);
- } else {
- return new Ray(Vector3.Zero(), Vector3.Forward());
- }
- }
- }
- /**
- * Event containing information after VR has been entered
- */
- export class OnAfterEnteringVRObservableEvent {
- /**
- * If entering vr was successful
- */
- public success: boolean;
- }
- /**
- * Helps to quickly add VR support to an existing scene.
- * See http://doc.babylonjs.com/how_to/webvr_helper
- */
- export class VRExperienceHelper {
- private _scene: Scene;
- private _position: Vector3;
- private _btnVR: Nullable<HTMLButtonElement>;
- private _btnVRDisplayed: boolean;
- // Can the system support WebVR, even if a headset isn't plugged in?
- private _webVRsupported = false;
- // If WebVR is supported, is a headset plugged in and are we ready to present?
- private _webVRready = false;
- // Are we waiting for the requestPresent callback to complete?
- private _webVRrequesting = false;
- // Are we presenting to the headset right now? (this is the vrDevice state)
- private _webVRpresenting = false;
- // Have we entered VR? (this is the VRExperienceHelper state)
- private _hasEnteredVR: boolean;
- // Are we presenting in the fullscreen fallback?
- private _fullscreenVRpresenting = false;
- private _canvas: Nullable<HTMLCanvasElement>;
- private _webVRCamera: WebVRFreeCamera;
- private _vrDeviceOrientationCamera: Nullable<VRDeviceOrientationFreeCamera>;
- private _deviceOrientationCamera: Nullable<DeviceOrientationCamera>;
- private _existingCamera: Camera;
- private _onKeyDown: (event: KeyboardEvent) => void;
- private _onVrDisplayPresentChange: any;
- private _onVRDisplayChanged: (eventArgs: IDisplayChangedEventArgs) => void;
- private _onVRRequestPresentStart: () => void;
- private _onVRRequestPresentComplete: (success: boolean) => void;
- /**
- * Gets or sets a boolean indicating that the VREXperienceHelper will exit VR if double tap is detected
- */
- public exitVROnDoubleTap = true;
- /**
- * Observable raised right before entering VR.
- */
- public onEnteringVRObservable = new Observable<VRExperienceHelper>();
- /**
- * Observable raised when entering VR has completed.
- */
- public onAfterEnteringVRObservable = new Observable<OnAfterEnteringVRObservableEvent>();
- /**
- * Observable raised when exiting VR.
- */
- public onExitingVRObservable = new Observable<VRExperienceHelper>();
- /**
- * Observable raised when controller mesh is loaded.
- */
- public onControllerMeshLoadedObservable = new Observable<WebVRController>();
- /** Return this.onEnteringVRObservable
- * Note: This one is for backward compatibility. Please use onEnteringVRObservable directly
- */
- public get onEnteringVR(): Observable<VRExperienceHelper> {
- return this.onEnteringVRObservable;
- }
- /** Return this.onExitingVRObservable
- * Note: This one is for backward compatibility. Please use onExitingVRObservable directly
- */
- public get onExitingVR(): Observable<VRExperienceHelper> {
- return this.onExitingVRObservable;
- }
- /** Return this.onControllerMeshLoadedObservable
- * Note: This one is for backward compatibility. Please use onControllerMeshLoadedObservable directly
- */
- public get onControllerMeshLoaded(): Observable<WebVRController> {
- return this.onControllerMeshLoadedObservable;
- }
- private _rayLength: number;
- private _useCustomVRButton: boolean = false;
- private _teleportationRequested: boolean = false;
- private _teleportActive = false;
- private _floorMeshName: string;
- private _floorMeshesCollection: Mesh[] = [];
- private _rotationAllowed: boolean = true;
- private _teleportBackwardsVector = new Vector3(0, -1, -1);
- private _teleportationTarget: Mesh;
- private _isDefaultTeleportationTarget = true;
- private _postProcessMove: ImageProcessingPostProcess;
- private _teleportationFillColor: string = "#444444";
- private _teleportationBorderColor: string = "#FFFFFF";
- private _rotationAngle: number = 0;
- private _haloCenter = new Vector3(0, 0, 0);
- private _cameraGazer: VRExperienceHelperCameraGazer;
- private _padSensibilityUp = 0.65;
- private _padSensibilityDown = 0.35;
- private _leftController: Nullable<VRExperienceHelperControllerGazer> = null;
- private _rightController: Nullable<VRExperienceHelperControllerGazer> = null;
- /**
- * Observable raised when a new mesh is selected based on meshSelectionPredicate
- */
- public onNewMeshSelected = new Observable<AbstractMesh>();
- /**
- * Observable raised when a new mesh is picked based on meshSelectionPredicate
- */
- public onNewMeshPicked = new Observable<PickingInfo>();
- private _circleEase: CircleEase;
- /**
- * Observable raised before camera teleportation
- */
- public onBeforeCameraTeleport = new Observable<Vector3>();
- /**
- * Observable raised after camera teleportation
- */
- public onAfterCameraTeleport = new Observable<Vector3>();
- /**
- * Observable raised when current selected mesh gets unselected
- */
- public onSelectedMeshUnselected = new Observable<AbstractMesh>();
- private _raySelectionPredicate: (mesh: AbstractMesh) => boolean;
- /**
- * To be optionaly changed by user to define custom ray selection
- */
- public raySelectionPredicate: (mesh: AbstractMesh) => boolean;
- /**
- * To be optionaly changed by user to define custom selection logic (after ray selection)
- */
- public meshSelectionPredicate: (mesh: AbstractMesh) => boolean;
- /**
- * Set teleportation enabled. If set to false camera teleportation will be disabled but camera rotation will be kept.
- */
- public teleportationEnabled: boolean = true;
- private _defaultHeight: number;
- private _teleportationInitialized = false;
- private _interactionsEnabled = false;
- private _interactionsRequested = false;
- private _displayGaze = true;
- private _displayLaserPointer = true;
- /**
- * The mesh used to display where the user is going to teleport.
- */
- public get teleportationTarget(): Mesh {
- return this._teleportationTarget;
- }
- /**
- * Sets the mesh to be used to display where the user is going to teleport.
- */
- public set teleportationTarget(value: Mesh) {
- if (value) {
- value.name = "teleportationTarget";
- this._isDefaultTeleportationTarget = false;
- this._teleportationTarget = value;
- }
- }
- /**
- * The mesh used to display where the user is selecting, this mesh will be cloned and set as the gazeTracker for the left and right controller
- * when set bakeCurrentTransformIntoVertices will be called on the mesh.
- * See http://doc.babylonjs.com/resources/baking_transformations
- */
- public get gazeTrackerMesh(): Mesh {
- return this._cameraGazer._gazeTracker;
- }
- public set gazeTrackerMesh(value: Mesh) {
- if (value) {
- // Dispose of existing meshes
- if (this._cameraGazer._gazeTracker) {
- this._cameraGazer._gazeTracker.dispose();
- }
- if (this._leftController && this._leftController._gazeTracker) {
- this._leftController._gazeTracker.dispose();
- }
- if (this._rightController && this._rightController._gazeTracker) {
- this._rightController._gazeTracker.dispose();
- }
- // Set and create gaze trackers on head and controllers
- this._cameraGazer._gazeTracker = value;
- this._cameraGazer._gazeTracker.bakeCurrentTransformIntoVertices();
- this._cameraGazer._gazeTracker.isPickable = false;
- this._cameraGazer._gazeTracker.isVisible = false;
- this._cameraGazer._gazeTracker.name = "gazeTracker";
- if (this._leftController) {
- this._leftController._gazeTracker = this._cameraGazer._gazeTracker.clone("gazeTracker");
- }
- if (this._rightController) {
- this._rightController._gazeTracker = this._cameraGazer._gazeTracker.clone("gazeTracker");
- }
- }
- }
- /**
- * If the gaze trackers scale should be updated to be constant size when pointing at near/far meshes
- */
- public updateGazeTrackerScale = true;
- /**
- * If the gaze trackers color should be updated when selecting meshes
- */
- public updateGazeTrackerColor = true;
- /**
- * The gaze tracking mesh corresponding to the left controller
- */
- public get leftControllerGazeTrackerMesh(): Nullable<Mesh> {
- if (this._leftController) {
- return this._leftController._gazeTracker;
- }
- return null;
- }
- /**
- * The gaze tracking mesh corresponding to the right controller
- */
- public get rightControllerGazeTrackerMesh(): Nullable<Mesh> {
- if (this._rightController) {
- return this._rightController._gazeTracker;
- }
- return null;
- }
- /**
- * If the ray of the gaze should be displayed.
- */
- public get displayGaze(): boolean {
- return this._displayGaze;
- }
- /**
- * Sets if the ray of the gaze should be displayed.
- */
- public set displayGaze(value: boolean) {
- this._displayGaze = value;
- if (!value) {
- this._cameraGazer._gazeTracker.isVisible = false;
- if (this._leftController) {
- this._leftController._gazeTracker.isVisible = false;
- }
- if (this._rightController) {
- this._rightController._gazeTracker.isVisible = false;
- }
- }
- }
- /**
- * If the ray of the LaserPointer should be displayed.
- */
- public get displayLaserPointer(): boolean {
- return this._displayLaserPointer;
- }
- /**
- * Sets if the ray of the LaserPointer should be displayed.
- */
- public set displayLaserPointer(value: boolean) {
- this._displayLaserPointer = value;
- if (!value) {
- if (this._rightController) {
- this._rightController._deactivatePointer();
- this._rightController._gazeTracker.isVisible = false;
- }
- if (this._leftController) {
- this._leftController._deactivatePointer();
- this._leftController._gazeTracker.isVisible = false;
- }
- }
- else {
- if (this._rightController) {
- this._rightController._activatePointer();
- }
- if (this._leftController) {
- this._leftController._activatePointer();
- }
- }
- }
- /**
- * The deviceOrientationCamera used as the camera when not in VR.
- */
- public get deviceOrientationCamera(): Nullable<DeviceOrientationCamera> {
- return this._deviceOrientationCamera;
- }
- /**
- * Based on the current WebVR support, returns the current VR camera used.
- */
- public get currentVRCamera(): Nullable<Camera> {
- if (this._webVRready) {
- return this._webVRCamera;
- }
- else {
- return this._scene.activeCamera;
- }
- }
- /**
- * The webVRCamera which is used when in VR.
- */
- public get webVRCamera(): WebVRFreeCamera {
- return this._webVRCamera;
- }
- /**
- * The deviceOrientationCamera that is used as a fallback when vr device is not connected.
- */
- public get vrDeviceOrientationCamera(): Nullable<VRDeviceOrientationFreeCamera> {
- return this._vrDeviceOrientationCamera;
- }
- /**
- * The html button that is used to trigger entering into VR.
- */
- public get vrButton(): Nullable<HTMLButtonElement> {
- return this._btnVR;
- }
- private get _teleportationRequestInitiated(): boolean {
- var result = this._cameraGazer._teleportationRequestInitiated
- || (this._leftController !== null && this._leftController._teleportationRequestInitiated)
- || (this._rightController !== null && this._rightController._teleportationRequestInitiated);
- return result;
- }
- /**
- * Defines wether or not Pointer lock should be requested when switching to
- * full screen.
- */
- public requestPointerLockOnFullScreen = true;
- /**
- * Instantiates a VRExperienceHelper.
- * Helps to quickly add VR support to an existing scene.
- * @param scene The scene the VRExperienceHelper belongs to.
- * @param webVROptions Options to modify the vr experience helper's behavior.
- */
- constructor(scene: Scene,
- /** Options to modify the vr experience helper's behavior. */
- public webVROptions: VRExperienceHelperOptions = {}) {
- this._scene = scene;
- this._canvas = scene.getEngine().getRenderingCanvas();
- // Parse options
- if (webVROptions.createFallbackVRDeviceOrientationFreeCamera === undefined) {
- webVROptions.createFallbackVRDeviceOrientationFreeCamera = true;
- }
- if (webVROptions.createDeviceOrientationCamera === undefined) {
- webVROptions.createDeviceOrientationCamera = true;
- }
- if (webVROptions.laserToggle === undefined) {
- webVROptions.laserToggle = true;
- }
- if (webVROptions.defaultHeight === undefined) {
- webVROptions.defaultHeight = 1.7;
- }
- if (webVROptions.useCustomVRButton) {
- this._useCustomVRButton = true;
- if (webVROptions.customVRButton) {
- this._btnVR = webVROptions.customVRButton;
- }
- }
- if (webVROptions.rayLength) {
- this._rayLength = webVROptions.rayLength;
- }
- this._defaultHeight = webVROptions.defaultHeight;
- if (webVROptions.positionScale) {
- this._rayLength *= webVROptions.positionScale;
- this._defaultHeight *= webVROptions.positionScale;
- }
- this._hasEnteredVR = false;
- // Set position
- if (this._scene.activeCamera) {
- this._position = this._scene.activeCamera.position.clone();
- } else {
- this._position = new Vector3(0, this._defaultHeight, 0);
- }
- // Set non-vr camera
- if (webVROptions.createDeviceOrientationCamera || !this._scene.activeCamera) {
- this._deviceOrientationCamera = new DeviceOrientationCamera("deviceOrientationVRHelper", this._position.clone(), scene);
- // Copy data from existing camera
- if (this._scene.activeCamera) {
- this._deviceOrientationCamera.minZ = this._scene.activeCamera.minZ;
- this._deviceOrientationCamera.maxZ = this._scene.activeCamera.maxZ;
- // Set rotation from previous camera
- if (this._scene.activeCamera instanceof TargetCamera && this._scene.activeCamera.rotation) {
- var targetCamera = this._scene.activeCamera;
- if (targetCamera.rotationQuaternion) {
- this._deviceOrientationCamera.rotationQuaternion.copyFrom(targetCamera.rotationQuaternion);
- } else {
- this._deviceOrientationCamera.rotationQuaternion.copyFrom(Quaternion.RotationYawPitchRoll(targetCamera.rotation.y, targetCamera.rotation.x, targetCamera.rotation.z));
- }
- this._deviceOrientationCamera.rotation = targetCamera.rotation.clone();
- }
- }
- this._scene.activeCamera = this._deviceOrientationCamera;
- if (this._canvas) {
- this._scene.activeCamera.attachControl(this._canvas);
- }
- } else {
- this._existingCamera = this._scene.activeCamera;
- }
- // Create VR cameras
- if (webVROptions.createFallbackVRDeviceOrientationFreeCamera) {
- if (webVROptions.useMultiview) {
- if (!webVROptions.vrDeviceOrientationCameraMetrics) {
- webVROptions.vrDeviceOrientationCameraMetrics = VRCameraMetrics.GetDefault();
- }
- webVROptions.vrDeviceOrientationCameraMetrics.multiviewEnabled = true;
- }
- this._vrDeviceOrientationCamera = new VRDeviceOrientationFreeCamera("VRDeviceOrientationVRHelper", this._position, this._scene, true, webVROptions.vrDeviceOrientationCameraMetrics);
- this._vrDeviceOrientationCamera.angularSensibility = Number.MAX_VALUE;
- }
- this._webVRCamera = new WebVRFreeCamera("WebVRHelper", this._position, this._scene, webVROptions);
- this._webVRCamera.useStandingMatrix();
- this._cameraGazer = new VRExperienceHelperCameraGazer(() => { return this.currentVRCamera; }, scene);
- // Create default button
- if (!this._useCustomVRButton) {
- this._btnVR = <HTMLButtonElement>document.createElement("BUTTON");
- this._btnVR.className = "babylonVRicon";
- this._btnVR.id = "babylonVRiconbtn";
- this._btnVR.title = "Click to switch to VR";
- var css = ".babylonVRicon { position: absolute; right: 20px; height: 50px; width: 80px; background-color: rgba(51,51,51,0.7); background-image: url(data:image/svg+xml;charset=UTF-8,%3Csvg%20xmlns%3D%22http%3A//www.w3.org/2000/svg%22%20width%3D%222048%22%20height%3D%221152%22%20viewBox%3D%220%200%202048%201152%22%20version%3D%221.1%22%3E%3Cpath%20transform%3D%22rotate%28180%201024%2C576.0000000000001%29%22%20d%3D%22m1109%2C896q17%2C0%2030%2C-12t13%2C-30t-12.5%2C-30.5t-30.5%2C-12.5l-170%2C0q-18%2C0%20-30.5%2C12.5t-12.5%2C30.5t13%2C30t30%2C12l170%2C0zm-85%2C256q59%2C0%20132.5%2C-1.5t154.5%2C-5.5t164.5%2C-11.5t163%2C-20t150%2C-30t124.5%2C-41.5q23%2C-11%2042%2C-24t38%2C-30q27%2C-25%2041%2C-61.5t14%2C-72.5l0%2C-257q0%2C-123%20-47%2C-232t-128%2C-190t-190%2C-128t-232%2C-47l-81%2C0q-37%2C0%20-68.5%2C14t-60.5%2C34.5t-55.5%2C45t-53%2C45t-53%2C34.5t-55.5%2C14t-55.5%2C-14t-53%2C-34.5t-53%2C-45t-55.5%2C-45t-60.5%2C-34.5t-68.5%2C-14l-81%2C0q-123%2C0%20-232%2C47t-190%2C128t-128%2C190t-47%2C232l0%2C257q0%2C68%2038%2C115t97%2C73q54%2C24%20124.5%2C41.5t150%2C30t163%2C20t164.5%2C11.5t154.5%2C5.5t132.5%2C1.5zm939%2C-298q0%2C39%20-24.5%2C67t-58.5%2C42q-54%2C23%20-122%2C39.5t-143.5%2C28t-155.5%2C19t-157%2C11t-148.5%2C5t-129.5%2C1.5q-59%2C0%20-130%2C-1.5t-148%2C-5t-157%2C-11t-155.5%2C-19t-143.5%2C-28t-122%2C-39.5q-34%2C-14%20-58.5%2C-42t-24.5%2C-67l0%2C-257q0%2C-106%2040.5%2C-199t110%2C-162.5t162.5%2C-109.5t199%2C-40l81%2C0q27%2C0%2052%2C14t50%2C34.5t51%2C44.5t55.5%2C44.5t63.5%2C34.5t74%2C14t74%2C-14t63.5%2C-34.5t55.5%2C-44.5t51%2C-44.5t50%2C-34.5t52%2C-14l14%2C0q37%2C0%2070%2C0.5t64.5%2C4.5t63.5%2C12t68%2C23q71%2C30%20128.5%2C78.5t98.5%2C110t63.5%2C133.5t22.5%2C149l0%2C257z%22%20fill%3D%22white%22%20/%3E%3C/svg%3E%0A); background-size: 80%; background-repeat:no-repeat; background-position: center; border: none; outline: none; transition: transform 0.125s ease-out } .babylonVRicon:hover { transform: scale(1.05) } .babylonVRicon:active {background-color: rgba(51,51,51,1) } .babylonVRicon:focus {background-color: rgba(51,51,51,1) }";
- css += ".babylonVRicon.vrdisplaypresenting { display: none; }";
- // TODO: Add user feedback so that they know what state the VRDisplay is in (disconnected, connected, entering-VR)
- // css += ".babylonVRicon.vrdisplaysupported { }";
- // css += ".babylonVRicon.vrdisplayready { }";
- // css += ".babylonVRicon.vrdisplayrequesting { }";
- var style = document.createElement('style');
- style.appendChild(document.createTextNode(css));
- document.getElementsByTagName('head')[0].appendChild(style);
- this.moveButtonToBottomRight();
- }
- // VR button click event
- if (this._btnVR) {
- this._btnVR.addEventListener("click", () => {
- if (!this.isInVRMode) {
- this.enterVR();
- } else {
- this.exitVR();
- }
- });
- }
- // Window events
- window.addEventListener("resize", this._onResize);
- document.addEventListener("fullscreenchange", this._onFullscreenChange, false);
- document.addEventListener("mozfullscreenchange", this._onFullscreenChange, false);
- document.addEventListener("webkitfullscreenchange", this._onFullscreenChange, false);
- document.addEventListener("msfullscreenchange", this._onFullscreenChange, false);
- (<any>document).onmsfullscreenchange = this._onFullscreenChange;
- // Display vr button when headset is connected
- if (webVROptions.createFallbackVRDeviceOrientationFreeCamera) {
- this.displayVRButton();
- } else {
- this._scene.getEngine().onVRDisplayChangedObservable.add((e) => {
- if (e.vrDisplay) {
- this.displayVRButton();
- }
- });
- }
- // Exiting VR mode using 'ESC' key on desktop
- this._onKeyDown = (event: KeyboardEvent) => {
- if (event.keyCode === 27 && this.isInVRMode) {
- this.exitVR();
- }
- };
- document.addEventListener("keydown", this._onKeyDown);
- // Exiting VR mode double tapping the touch screen
- this._scene.onPrePointerObservable.add(() => {
- if (this.isInVRMode && this.exitVROnDoubleTap) {
- this.exitVR();
- if (this._fullscreenVRpresenting) {
- this._scene.getEngine().exitFullscreen();
- }
- }
- }, PointerEventTypes.POINTERDOUBLETAP, false);
- // Listen for WebVR display changes
- this._onVRDisplayChanged = (eventArgs: IDisplayChangedEventArgs) => this.onVRDisplayChanged(eventArgs);
- this._onVrDisplayPresentChange = () => this.onVrDisplayPresentChange();
- this._onVRRequestPresentStart = () => {
- this._webVRrequesting = true;
- this.updateButtonVisibility();
- };
- this._onVRRequestPresentComplete = () => {
- this._webVRrequesting = false;
- this.updateButtonVisibility();
- };
- scene.getEngine().onVRDisplayChangedObservable.add(this._onVRDisplayChanged);
- scene.getEngine().onVRRequestPresentStart.add(this._onVRRequestPresentStart);
- scene.getEngine().onVRRequestPresentComplete.add(this._onVRRequestPresentComplete);
- window.addEventListener('vrdisplaypresentchange', this._onVrDisplayPresentChange);
- scene.onDisposeObservable.add(() => {
- this.dispose();
- });
- // Gamepad connection events
- this._webVRCamera.onControllerMeshLoadedObservable.add((webVRController) => this._onDefaultMeshLoaded(webVRController));
- this._scene.gamepadManager.onGamepadConnectedObservable.add(this._onNewGamepadConnected);
- this._scene.gamepadManager.onGamepadDisconnectedObservable.add(this._onNewGamepadDisconnected);
- this.updateButtonVisibility();
- //create easing functions
- this._circleEase = new CircleEase();
- this._circleEase.setEasingMode(EasingFunction.EASINGMODE_EASEINOUT);
- // Allow clicking in the vrDeviceOrientationCamera
- scene.onPointerObservable.add((e) => {
- if (this._interactionsEnabled) {
- if (scene.activeCamera === this.vrDeviceOrientationCamera && (e.event as PointerEvent).pointerType === "mouse") {
- if (e.type === PointerEventTypes.POINTERDOWN) {
- this._cameraGazer._selectionPointerDown();
- } else if (e.type === PointerEventTypes.POINTERUP) {
- this._cameraGazer._selectionPointerUp();
- }
- }
- }
- });
- if (this.webVROptions.floorMeshes) {
- this.enableTeleportation({ floorMeshes: this.webVROptions.floorMeshes });
- }
- }
- // Raised when one of the controller has loaded successfully its associated default mesh
- private _onDefaultMeshLoaded(webVRController: WebVRController) {
- if (this._leftController && this._leftController.webVRController == webVRController) {
- if (webVRController.mesh) {
- this._leftController._setLaserPointerParent(webVRController.mesh);
- }
- }
- if (this._rightController && this._rightController.webVRController == webVRController) {
- if (webVRController.mesh) {
- this._rightController._setLaserPointerParent(webVRController.mesh);
- }
- }
- try {
- this.onControllerMeshLoadedObservable.notifyObservers(webVRController);
- }
- catch (err) {
- Logger.Warn("Error in your custom logic onControllerMeshLoaded: " + err);
- }
- }
- private _onResize = () => {
- this.moveButtonToBottomRight();
- if (this._fullscreenVRpresenting && this._webVRready) {
- this.exitVR();
- }
- }
- private _onFullscreenChange = () => {
- let anyDoc = document as any;
- if (anyDoc.fullscreen !== undefined) {
- this._fullscreenVRpresenting = (<any>document).fullscreen;
- } else if (anyDoc.mozFullScreen !== undefined) {
- this._fullscreenVRpresenting = anyDoc.mozFullScreen;
- } else if (anyDoc.webkitIsFullScreen !== undefined) {
- this._fullscreenVRpresenting = anyDoc.webkitIsFullScreen;
- } else if (anyDoc.msIsFullScreen !== undefined) {
- this._fullscreenVRpresenting = anyDoc.msIsFullScreen;
- } else if ((<any>document).msFullscreenElement !== undefined) {
- this._fullscreenVRpresenting = (<any>document).msFullscreenElement;
- }
- if (!this._fullscreenVRpresenting && this._canvas) {
- this.exitVR();
- if (!this._useCustomVRButton && this._btnVR) {
- this._btnVR.style.top = this._canvas.offsetTop + this._canvas.offsetHeight - 70 + "px";
- this._btnVR.style.left = this._canvas.offsetLeft + this._canvas.offsetWidth - 100 + "px";
- }
- }
- }
- /**
- * Gets a value indicating if we are currently in VR mode.
- */
- public get isInVRMode(): boolean {
- return this._webVRpresenting || this._fullscreenVRpresenting;
- }
- private onVrDisplayPresentChange() {
- var vrDisplay = this._scene.getEngine().getVRDevice();
- if (vrDisplay) {
- var wasPresenting = this._webVRpresenting;
- this._webVRpresenting = vrDisplay.isPresenting;
- if (wasPresenting && !this._webVRpresenting) {
- this.exitVR();
- }
- } else {
- Logger.Warn('Detected VRDisplayPresentChange on an unknown VRDisplay. Did you can enterVR on the vrExperienceHelper?');
- }
- this.updateButtonVisibility();
- }
- private onVRDisplayChanged(eventArgs: IDisplayChangedEventArgs) {
- this._webVRsupported = eventArgs.vrSupported;
- this._webVRready = !!eventArgs.vrDisplay;
- this._webVRpresenting = eventArgs.vrDisplay && eventArgs.vrDisplay.isPresenting;
- this.updateButtonVisibility();
- }
- private moveButtonToBottomRight() {
- if (this._canvas && !this._useCustomVRButton && this._btnVR) {
- const rect: ClientRect = this._canvas.getBoundingClientRect();
- this._btnVR.style.top = rect.top + rect.height - 70 + "px";
- this._btnVR.style.left = rect.left + rect.width - 100 + "px";
- }
- }
- private displayVRButton() {
- if (!this._useCustomVRButton && !this._btnVRDisplayed && this._btnVR) {
- document.body.appendChild(this._btnVR);
- this._btnVRDisplayed = true;
- }
- }
- private updateButtonVisibility() {
- if (!this._btnVR || this._useCustomVRButton) {
- return;
- }
- this._btnVR.className = "babylonVRicon";
- if (this.isInVRMode) {
- this._btnVR.className += " vrdisplaypresenting";
- } else {
- if (this._webVRready) { this._btnVR.className += " vrdisplayready"; }
- if (this._webVRsupported) { this._btnVR.className += " vrdisplaysupported"; }
- if (this._webVRrequesting) { this._btnVR.className += " vrdisplayrequesting"; }
- }
- }
- private _cachedAngularSensibility = { angularSensibilityX: null, angularSensibilityY: null, angularSensibility: null };
- /**
- * Attempt to enter VR. If a headset is connected and ready, will request present on that.
- * Otherwise, will use the fullscreen API.
- */
- public enterVR() {
- if (this.onEnteringVRObservable) {
- try {
- this.onEnteringVRObservable.notifyObservers(this);
- }
- catch (err) {
- Logger.Warn("Error in your custom logic onEnteringVR: " + err);
- }
- }
- if (this._scene.activeCamera) {
- this._position = this._scene.activeCamera.position.clone();
- if (this.vrDeviceOrientationCamera) {
- this.vrDeviceOrientationCamera.rotation = Quaternion.FromRotationMatrix(this._scene.activeCamera.getWorldMatrix().getRotationMatrix()).toEulerAngles();
- this.vrDeviceOrientationCamera.angularSensibility = 2000;
- }
- if (this.webVRCamera) {
- var currentYRotation = this.webVRCamera.deviceRotationQuaternion.toEulerAngles().y;
- var desiredYRotation = Quaternion.FromRotationMatrix(this._scene.activeCamera.getWorldMatrix().getRotationMatrix()).toEulerAngles().y;
- var delta = desiredYRotation - currentYRotation;
- var currentGlobalRotation = this.webVRCamera.rotationQuaternion.toEulerAngles().y;
- this.webVRCamera.rotationQuaternion = Quaternion.FromEulerAngles(0, currentGlobalRotation + delta, 0);
- }
- // make sure that we return to the last active camera
- this._existingCamera = this._scene.activeCamera;
- // Remove and cache angular sensability to avoid camera rotation when in VR
- if ((<any>this._existingCamera).angularSensibilityX) {
- this._cachedAngularSensibility.angularSensibilityX = (<any>this._existingCamera).angularSensibilityX;
- (<any>this._existingCamera).angularSensibilityX = Number.MAX_VALUE;
- }
- if ((<any>this._existingCamera).angularSensibilityY) {
- this._cachedAngularSensibility.angularSensibilityY = (<any>this._existingCamera).angularSensibilityY;
- (<any>this._existingCamera).angularSensibilityY = Number.MAX_VALUE;
- }
- if ((<any>this._existingCamera).angularSensibility) {
- this._cachedAngularSensibility.angularSensibility = (<any>this._existingCamera).angularSensibility;
- (<any>this._existingCamera).angularSensibility = Number.MAX_VALUE;
- }
- }
- if (this._webVRrequesting) {
- return;
- }
- // If WebVR is supported and a headset is connected
- if (this._webVRready) {
- if (!this._webVRpresenting) {
- this._scene.getEngine().onVRRequestPresentComplete.addOnce((result) => {
- this.onAfterEnteringVRObservable.notifyObservers({ success: result });
- });
- this._webVRCamera.position = this._position;
- this._scene.activeCamera = this._webVRCamera;
- }
- }
- else if (this._vrDeviceOrientationCamera) {
- this._vrDeviceOrientationCamera.position = this._position;
- if (this._scene.activeCamera) {
- this._vrDeviceOrientationCamera.minZ = this._scene.activeCamera.minZ;
- }
- this._scene.activeCamera = this._vrDeviceOrientationCamera;
- this._scene.getEngine().enterFullscreen(this.requestPointerLockOnFullScreen);
- this.updateButtonVisibility();
- this._vrDeviceOrientationCamera.onViewMatrixChangedObservable.addOnce(() => {
- this.onAfterEnteringVRObservable.notifyObservers({ success: true });
- });
- }
- if (this._scene.activeCamera && this._canvas) {
- this._scene.activeCamera.attachControl(this._canvas);
- }
- if (this._interactionsEnabled) {
- this._scene.registerBeforeRender(this.beforeRender);
- }
- if (this._displayLaserPointer) {
- [this._leftController, this._rightController].forEach((controller) => {
- if (controller) {
- controller._activatePointer();
- }
- });
- }
- this._hasEnteredVR = true;
- }
- /**
- * Attempt to exit VR, or fullscreen.
- */
- public exitVR() {
- if (this._hasEnteredVR) {
- if (this.onExitingVRObservable) {
- try {
- this.onExitingVRObservable.notifyObservers(this);
- }
- catch (err) {
- Logger.Warn("Error in your custom logic onExitingVR: " + err);
- }
- }
- if (this._webVRpresenting) {
- this._scene.getEngine().disableVR();
- }
- if (this._scene.activeCamera) {
- this._position = this._scene.activeCamera.position.clone();
- }
- if (this.vrDeviceOrientationCamera) {
- this.vrDeviceOrientationCamera.angularSensibility = Number.MAX_VALUE;
- }
- if (this._deviceOrientationCamera) {
- this._deviceOrientationCamera.position = this._position;
- this._scene.activeCamera = this._deviceOrientationCamera;
- if (this._canvas) {
- this._scene.activeCamera.attachControl(this._canvas);
- }
- // Restore angular sensibility
- if (this._cachedAngularSensibility.angularSensibilityX) {
- (<any>this._deviceOrientationCamera).angularSensibilityX = this._cachedAngularSensibility.angularSensibilityX;
- this._cachedAngularSensibility.angularSensibilityX = null;
- }
- if (this._cachedAngularSensibility.angularSensibilityY) {
- (<any>this._deviceOrientationCamera).angularSensibilityY = this._cachedAngularSensibility.angularSensibilityY;
- this._cachedAngularSensibility.angularSensibilityY = null;
- }
- if (this._cachedAngularSensibility.angularSensibility) {
- (<any>this._deviceOrientationCamera).angularSensibility = this._cachedAngularSensibility.angularSensibility;
- this._cachedAngularSensibility.angularSensibility = null;
- }
- } else if (this._existingCamera) {
- this._existingCamera.position = this._position;
- this._scene.activeCamera = this._existingCamera;
- // Restore angular sensibility
- if (this._cachedAngularSensibility.angularSensibilityX) {
- (<any>this._existingCamera).angularSensibilityX = this._cachedAngularSensibility.angularSensibilityX;
- this._cachedAngularSensibility.angularSensibilityX = null;
- }
- if (this._cachedAngularSensibility.angularSensibilityY) {
- (<any>this._existingCamera).angularSensibilityY = this._cachedAngularSensibility.angularSensibilityY;
- this._cachedAngularSensibility.angularSensibilityY = null;
- }
- if (this._cachedAngularSensibility.angularSensibility) {
- (<any>this._existingCamera).angularSensibility = this._cachedAngularSensibility.angularSensibility;
- this._cachedAngularSensibility.angularSensibility = null;
- }
- }
- this.updateButtonVisibility();
- if (this._interactionsEnabled) {
- this._scene.unregisterBeforeRender(this.beforeRender);
- this._cameraGazer._gazeTracker.isVisible = false;
- if (this._leftController) {
- this._leftController._gazeTracker.isVisible = false;
- }
- if (this._rightController) {
- this._rightController._gazeTracker.isVisible = false;
- }
- }
- // resize to update width and height when exiting vr exits fullscreen
- this._scene.getEngine().resize();
- [this._leftController, this._rightController].forEach((controller) => {
- if (controller) {
- controller._deactivatePointer();
- }
- });
- this._hasEnteredVR = false;
- // Update engine state to re enable non-vr camera input
- var engine = this._scene.getEngine();
- if (engine._onVrDisplayPresentChange) {
- engine._onVrDisplayPresentChange();
- }
- }
- }
- /**
- * The position of the vr experience helper.
- */
- public get position(): Vector3 {
- return this._position;
- }
- /**
- * Sets the position of the vr experience helper.
- */
- public set position(value: Vector3) {
- this._position = value;
- if (this._scene.activeCamera) {
- this._scene.activeCamera.position = value;
- }
- }
- /**
- * Enables controllers and user interactions such as selecting and object or clicking on an object.
- */
- public enableInteractions() {
- if (!this._interactionsEnabled) {
- this._interactionsRequested = true;
- if (this._leftController) {
- this._enableInteractionOnController(this._leftController);
- }
- if (this._rightController) {
- this._enableInteractionOnController(this._rightController);
- }
- this.raySelectionPredicate = (mesh) => {
- return mesh.isVisible && (mesh.isPickable || mesh.name === this._floorMeshName);
- };
- this.meshSelectionPredicate = () => {
- return true;
- };
- this._raySelectionPredicate = (mesh) => {
- if (this._isTeleportationFloor(mesh) || (mesh.name.indexOf("gazeTracker") === -1
- && mesh.name.indexOf("teleportationTarget") === -1
- && mesh.name.indexOf("torusTeleportation") === -1)) {
- return this.raySelectionPredicate(mesh);
- }
- return false;
- };
- this._interactionsEnabled = true;
- }
- }
- private get _noControllerIsActive() {
- return !(this._leftController && this._leftController._activePointer) && !(this._rightController && this._rightController._activePointer);
- }
- private beforeRender = () => {
- if (this._leftController && this._leftController._activePointer) {
- this._castRayAndSelectObject(this._leftController);
- }
- if (this._rightController && this._rightController._activePointer) {
- this._castRayAndSelectObject(this._rightController);
- }
- if (this._noControllerIsActive && this._scene.getEngine().isPointerLock) {
- this._castRayAndSelectObject(this._cameraGazer);
- } else {
- this._cameraGazer._gazeTracker.isVisible = false;
- }
- }
- private _isTeleportationFloor(mesh: AbstractMesh): boolean {
- for (var i = 0; i < this._floorMeshesCollection.length; i++) {
- if (this._floorMeshesCollection[i].id === mesh.id) {
- return true;
- }
- }
- if (this._floorMeshName && mesh.name === this._floorMeshName) {
- return true;
- }
- return false;
- }
- /**
- * Adds a floor mesh to be used for teleportation.
- * @param floorMesh the mesh to be used for teleportation.
- */
- public addFloorMesh(floorMesh: Mesh): void {
- if (!this._floorMeshesCollection) {
- return;
- }
- if (this._floorMeshesCollection.indexOf(floorMesh) > -1) {
- return;
- }
- this._floorMeshesCollection.push(floorMesh);
- }
- /**
- * Removes a floor mesh from being used for teleportation.
- * @param floorMesh the mesh to be removed.
- */
- public removeFloorMesh(floorMesh: Mesh): void {
- if (!this._floorMeshesCollection) {
- return;
- }
- const meshIndex = this._floorMeshesCollection.indexOf(floorMesh);
- if (meshIndex !== -1) {
- this._floorMeshesCollection.splice(meshIndex, 1);
- }
- }
- /**
- * Enables interactions and teleportation using the VR controllers and gaze.
- * @param vrTeleportationOptions options to modify teleportation behavior.
- */
- public enableTeleportation(vrTeleportationOptions: VRTeleportationOptions = {}) {
- if (!this._teleportationInitialized) {
- this._teleportationRequested = true;
- this.enableInteractions();
- if (vrTeleportationOptions.floorMeshName) {
- this._floorMeshName = vrTeleportationOptions.floorMeshName;
- }
- if (vrTeleportationOptions.floorMeshes) {
- this._floorMeshesCollection = vrTeleportationOptions.floorMeshes;
- }
- if (this._leftController != null) {
- this._enableTeleportationOnController(this._leftController);
- }
- if (this._rightController != null) {
- this._enableTeleportationOnController(this._rightController);
- }
- // Creates an image processing post process for the vignette not relying
- // on the main scene configuration for image processing to reduce setup and spaces
- // (gamma/linear) conflicts.
- const imageProcessingConfiguration = new ImageProcessingConfiguration();
- imageProcessingConfiguration.vignetteColor = new Color4(0, 0, 0, 0);
- imageProcessingConfiguration.vignetteEnabled = true;
- this._postProcessMove = new ImageProcessingPostProcess("postProcessMove",
- 1.0,
- this._webVRCamera,
- undefined,
- undefined,
- undefined,
- undefined,
- imageProcessingConfiguration);
- this._webVRCamera.detachPostProcess(this._postProcessMove);
- this._teleportationInitialized = true;
- if (this._isDefaultTeleportationTarget) {
- this._createTeleportationCircles();
- this._teleportationTarget.scaling.scaleInPlace(this._webVRCamera.deviceScaleFactor);
- }
- }
- }
- private _onNewGamepadConnected = (gamepad: Gamepad) => {
- if (gamepad.type !== Gamepad.POSE_ENABLED) {
- if (gamepad.leftStick) {
- gamepad.onleftstickchanged((stickValues) => {
- if (this._teleportationInitialized && this.teleportationEnabled) {
- // Listening to classic/xbox gamepad only if no VR controller is active
- if ((!this._leftController && !this._rightController) ||
- ((this._leftController && !this._leftController._activePointer) &&
- (this._rightController && !this._rightController._activePointer))) {
- this._checkTeleportWithRay(stickValues, this._cameraGazer);
- this._checkTeleportBackwards(stickValues, this._cameraGazer);
- }
- }
- });
- }
- if (gamepad.rightStick) {
- gamepad.onrightstickchanged((stickValues) => {
- if (this._teleportationInitialized) {
- this._checkRotate(stickValues, this._cameraGazer);
- }
- });
- }
- if (gamepad.type === Gamepad.XBOX) {
- (<Xbox360Pad>gamepad).onbuttondown((buttonPressed: Xbox360Button) => {
- if (this._interactionsEnabled && buttonPressed === Xbox360Button.A) {
- this._cameraGazer._selectionPointerDown();
- }
- });
- (<Xbox360Pad>gamepad).onbuttonup((buttonPressed: Xbox360Button) => {
- if (this._interactionsEnabled && buttonPressed === Xbox360Button.A) {
- this._cameraGazer._selectionPointerUp();
- }
- });
- }
- } else {
- var webVRController = <WebVRController>gamepad;
- var controller = new VRExperienceHelperControllerGazer(webVRController, this._scene, this._cameraGazer._gazeTracker);
- if (webVRController.hand === "right" || (this._leftController && this._leftController.webVRController != webVRController)) {
- this._rightController = controller;
- } else {
- this._leftController = controller;
- }
- this._tryEnableInteractionOnController(controller);
- }
- }
- // This only succeeds if the controller's mesh exists for the controller so this must be called whenever new controller is connected or when mesh is loaded
- private _tryEnableInteractionOnController = (controller: VRExperienceHelperControllerGazer) => {
- if (this._interactionsRequested && !controller._interactionsEnabled) {
- this._enableInteractionOnController(controller);
- }
- if (this._teleportationRequested && !controller._teleportationEnabled) {
- this._enableTeleportationOnController(controller);
- }
- }
- private _onNewGamepadDisconnected = (gamepad: Gamepad) => {
- if (gamepad instanceof WebVRController) {
- if (gamepad.hand === "left" && this._leftController != null) {
- this._leftController.dispose();
- this._leftController = null;
- }
- if (gamepad.hand === "right" && this._rightController != null) {
- this._rightController.dispose();
- this._rightController = null;
- }
- }
- }
- private _enableInteractionOnController(controller: VRExperienceHelperControllerGazer) {
- var controllerMesh = controller.webVRController.mesh;
- if (controllerMesh) {
- controller._interactionsEnabled = true;
- if (this.isInVRMode && this._displayLaserPointer) {
- controller._activatePointer();
- }
- if (this.webVROptions.laserToggle) {
- controller.webVRController.onMainButtonStateChangedObservable.add((stateObject) => {
- // Enabling / disabling laserPointer
- if (this._displayLaserPointer && stateObject.value === 1) {
- if (controller._activePointer) {
- controller._deactivatePointer();
- } else {
- controller._activatePointer();
- }
- if (this.displayGaze) {
- controller._gazeTracker.isVisible = controller._activePointer;
- }
- }
- });
- }
- controller.webVRController.onTriggerStateChangedObservable.add((stateObject) => {
- var gazer: VRExperienceHelperGazer = controller;
- if (this._noControllerIsActive) {
- gazer = this._cameraGazer;
- }
- if (!gazer._pointerDownOnMeshAsked) {
- if (stateObject.value > this._padSensibilityUp) {
- gazer._selectionPointerDown();
- }
- } else if (stateObject.value < this._padSensibilityDown) {
- gazer._selectionPointerUp();
- }
- });
- }
- }
- private _checkTeleportWithRay(stateObject: StickValues, gazer: VRExperienceHelperGazer) {
- // Dont teleport if another gaze already requested teleportation
- if (this._teleportationRequestInitiated && !gazer._teleportationRequestInitiated) {
- return;
- }
- if (!gazer._teleportationRequestInitiated) {
- if (stateObject.y < -this._padSensibilityUp && gazer._dpadPressed) {
- gazer._activatePointer();
- gazer._teleportationRequestInitiated = true;
- }
- } else {
- // Listening to the proper controller values changes to confirm teleportation
- if (Math.sqrt(stateObject.y * stateObject.y + stateObject.x * stateObject.x) < this._padSensibilityDown) {
- if (this._teleportActive) {
- this.teleportCamera(this._haloCenter);
- }
- gazer._teleportationRequestInitiated = false;
- }
- }
- }
- private _checkRotate(stateObject: StickValues, gazer: VRExperienceHelperGazer) {
- // Only rotate when user is not currently selecting a teleportation location
- if (gazer._teleportationRequestInitiated) {
- return;
- }
- if (!gazer._rotationLeftAsked) {
- if (stateObject.x < -this._padSensibilityUp && gazer._dpadPressed) {
- gazer._rotationLeftAsked = true;
- if (this._rotationAllowed) {
- this._rotateCamera(false);
- }
- }
- } else {
- if (stateObject.x > -this._padSensibilityDown) {
- gazer._rotationLeftAsked = false;
- }
- }
- if (!gazer._rotationRightAsked) {
- if (stateObject.x > this._padSensibilityUp && gazer._dpadPressed) {
- gazer._rotationRightAsked = true;
- if (this._rotationAllowed) {
- this._rotateCamera(true);
- }
- }
- } else {
- if (stateObject.x < this._padSensibilityDown) {
- gazer._rotationRightAsked = false;
- }
- }
- }
- private _checkTeleportBackwards(stateObject: StickValues, gazer: VRExperienceHelperGazer) {
- // Only teleport backwards when user is not currently selecting a teleportation location
- if (gazer._teleportationRequestInitiated) {
- return;
- }
- // Teleport backwards
- if (stateObject.y > this._padSensibilityUp && gazer._dpadPressed) {
- if (!gazer._teleportationBackRequestInitiated) {
- if (!this.currentVRCamera) {
- return;
- }
- // Get rotation and position of the current camera
- var rotation = Quaternion.FromRotationMatrix(this.currentVRCamera.getWorldMatrix().getRotationMatrix());
- var position = this.currentVRCamera.position;
- // If the camera has device position, use that instead
- if ((<WebVRFreeCamera>this.currentVRCamera).devicePosition && (<WebVRFreeCamera>this.currentVRCamera).deviceRotationQuaternion) {
- rotation = (<WebVRFreeCamera>this.currentVRCamera).deviceRotationQuaternion;
- position = (<WebVRFreeCamera>this.currentVRCamera).devicePosition;
- }
- // Get matrix with only the y rotation of the device rotation
- rotation.toEulerAnglesToRef(this._workingVector);
- this._workingVector.z = 0;
- this._workingVector.x = 0;
- Quaternion.RotationYawPitchRollToRef(this._workingVector.y, this._workingVector.x, this._workingVector.z, this._workingQuaternion);
- this._workingQuaternion.toRotationMatrix(this._workingMatrix);
- // Rotate backwards ray by device rotation to cast at the ground behind the user
- Vector3.TransformCoordinatesToRef(this._teleportBackwardsVector, this._workingMatrix, this._workingVector);
- // Teleport if ray hit the ground and is not to far away eg. backwards off a cliff
- var ray = new Ray(position, this._workingVector);
- var hit = this._scene.pickWithRay(ray, this._raySelectionPredicate);
- if (hit && hit.pickedPoint && hit.pickedMesh && this._isTeleportationFloor(hit.pickedMesh) && hit.distance < 5) {
- this.teleportCamera(hit.pickedPoint);
- }
- gazer._teleportationBackRequestInitiated = true;
- }
- } else {
- gazer._teleportationBackRequestInitiated = false;
- }
- }
- private _enableTeleportationOnController(controller: VRExperienceHelperControllerGazer) {
- var controllerMesh = controller.webVRController.mesh;
- if (controllerMesh) {
- if (!controller._interactionsEnabled) {
- this._enableInteractionOnController(controller);
- }
- controller._interactionsEnabled = true;
- controller._teleportationEnabled = true;
- if (controller.webVRController.controllerType === PoseEnabledControllerType.VIVE) {
- controller._dpadPressed = false;
- controller.webVRController.onPadStateChangedObservable.add((stateObject) => {
- controller._dpadPressed = stateObject.pressed;
- if (!controller._dpadPressed) {
- controller._rotationLeftAsked = false;
- controller._rotationRightAsked = false;
- controller._teleportationBackRequestInitiated = false;
- }
- });
- }
- controller.webVRController.onPadValuesChangedObservable.add((stateObject) => {
- if (this.teleportationEnabled) {
- this._checkTeleportBackwards(stateObject, controller);
- this._checkTeleportWithRay(stateObject, controller);
- }
- this._checkRotate(stateObject, controller);
- });
- }
- }
- private _createTeleportationCircles() {
- this._teleportationTarget = Mesh.CreateGround("teleportationTarget", 2, 2, 2, this._scene);
- this._teleportationTarget.isPickable = false;
- var length = 512;
- var dynamicTexture = new DynamicTexture("DynamicTexture", length, this._scene, true);
- dynamicTexture.hasAlpha = true;
- var context = dynamicTexture.getContext();
- var centerX = length / 2;
- var centerY = length / 2;
- var radius = 200;
- context.beginPath();
- context.arc(centerX, centerY, radius, 0, 2 * Math.PI, false);
- context.fillStyle = this._teleportationFillColor;
- context.fill();
- context.lineWidth = 10;
- context.strokeStyle = this._teleportationBorderColor;
- context.stroke();
- context.closePath();
- dynamicTexture.update();
- var teleportationCircleMaterial = new StandardMaterial("TextPlaneMaterial", this._scene);
- teleportationCircleMaterial.diffuseTexture = dynamicTexture;
- this._teleportationTarget.material = teleportationCircleMaterial;
- var torus = Mesh.CreateTorus("torusTeleportation", 0.75, 0.1, 25, this._scene, false);
- torus.isPickable = false;
- torus.parent = this._teleportationTarget;
- var animationInnerCircle = new Animation("animationInnerCircle", "position.y", 30, Animation.ANIMATIONTYPE_FLOAT, Animation.ANIMATIONLOOPMODE_CYCLE);
- var keys = [];
- keys.push({
- frame: 0,
- value: 0
- });
- keys.push({
- frame: 30,
- value: 0.4
- });
- keys.push({
- frame: 60,
- value: 0
- });
- animationInnerCircle.setKeys(keys);
- var easingFunction = new SineEase();
- easingFunction.setEasingMode(EasingFunction.EASINGMODE_EASEINOUT);
- animationInnerCircle.setEasingFunction(easingFunction);
- torus.animations = [];
- torus.animations.push(animationInnerCircle);
- this._scene.beginAnimation(torus, 0, 60, true);
- this._hideTeleportationTarget();
- }
- private _displayTeleportationTarget() {
- this._teleportActive = true;
- if (this._teleportationInitialized) {
- this._teleportationTarget.isVisible = true;
- if (this._isDefaultTeleportationTarget) {
- (<Mesh>this._teleportationTarget.getChildren()[0]).isVisible = true;
- }
- }
- }
- private _hideTeleportationTarget() {
- this._teleportActive = false;
- if (this._teleportationInitialized) {
- this._teleportationTarget.isVisible = false;
- if (this._isDefaultTeleportationTarget) {
- (<Mesh>this._teleportationTarget.getChildren()[0]).isVisible = false;
- }
- }
- }
- private _rotateCamera(right: boolean) {
- if (!(this.currentVRCamera instanceof FreeCamera)) {
- return;
- }
- if (right) {
- this._rotationAngle++;
- }
- else {
- this._rotationAngle--;
- }
- this.currentVRCamera.animations = [];
- var target = Quaternion.FromRotationMatrix(Matrix.RotationY(Math.PI / 4 * this._rotationAngle));
- var animationRotation = new Animation("animationRotation", "rotationQuaternion", 90, Animation.ANIMATIONTYPE_QUATERNION,
- Animation.ANIMATIONLOOPMODE_CONSTANT);
- var animationRotationKeys = [];
- animationRotationKeys.push({
- frame: 0,
- value: this.currentVRCamera.rotationQuaternion
- });
- animationRotationKeys.push({
- frame: 6,
- value: target
- });
- animationRotation.setKeys(animationRotationKeys);
- animationRotation.setEasingFunction(this._circleEase);
- this.currentVRCamera.animations.push(animationRotation);
- this._postProcessMove.animations = [];
- var animationPP = new Animation("animationPP", "vignetteWeight", 90, Animation.ANIMATIONTYPE_FLOAT,
- Animation.ANIMATIONLOOPMODE_CONSTANT);
- var vignetteWeightKeys = [];
- vignetteWeightKeys.push({
- frame: 0,
- value: 0
- });
- vignetteWeightKeys.push({
- frame: 3,
- value: 4
- });
- vignetteWeightKeys.push({
- frame: 6,
- value: 0
- });
- animationPP.setKeys(vignetteWeightKeys);
- animationPP.setEasingFunction(this._circleEase);
- this._postProcessMove.animations.push(animationPP);
- var animationPP2 = new Animation("animationPP2", "vignetteStretch", 90, Animation.ANIMATIONTYPE_FLOAT,
- Animation.ANIMATIONLOOPMODE_CONSTANT);
- var vignetteStretchKeys = [];
- vignetteStretchKeys.push({
- frame: 0,
- value: 0
- });
- vignetteStretchKeys.push({
- frame: 3,
- value: 10
- });
- vignetteStretchKeys.push({
- frame: 6,
- value: 0
- });
- animationPP2.setKeys(vignetteStretchKeys);
- animationPP2.setEasingFunction(this._circleEase);
- this._postProcessMove.animations.push(animationPP2);
- this._postProcessMove.imageProcessingConfiguration.vignetteWeight = 0;
- this._postProcessMove.imageProcessingConfiguration.vignetteStretch = 0;
- this._postProcessMove.samples = 4;
- this._webVRCamera.attachPostProcess(this._postProcessMove);
- this._scene.beginAnimation(this._postProcessMove, 0, 6, false, 1, () => {
- this._webVRCamera.detachPostProcess(this._postProcessMove);
- });
- this._scene.beginAnimation(this.currentVRCamera, 0, 6, false, 1);
- }
- private _moveTeleportationSelectorTo(hit: PickingInfo, gazer: VRExperienceHelperGazer, ray: Ray) {
- if (hit.pickedPoint) {
- if (gazer._teleportationRequestInitiated) {
- this._displayTeleportationTarget();
- this._haloCenter.copyFrom(hit.pickedPoint);
- this._teleportationTarget.position.copyFrom(hit.pickedPoint);
- }
- var pickNormal = this._convertNormalToDirectionOfRay(hit.getNormal(true, false), ray);
- if (pickNormal) {
- var axis1 = Vector3.Cross(Axis.Y, pickNormal);
- var axis2 = Vector3.Cross(pickNormal, axis1);
- Vector3.RotationFromAxisToRef(axis2, pickNormal, axis1, this._teleportationTarget.rotation);
- }
- this._teleportationTarget.position.y += 0.1;
- }
- }
- private _workingVector = Vector3.Zero();
- private _workingQuaternion = Quaternion.Identity();
- private _workingMatrix = Matrix.Identity();
- /**
- * Teleports the users feet to the desired location
- * @param location The location where the user's feet should be placed
- */
- public teleportCamera(location: Vector3) {
- if (!(this.currentVRCamera instanceof FreeCamera)) {
- return;
- }
- // Teleport the hmd to where the user is looking by moving the anchor to where they are looking minus the
- // offset of the headset from the anchor.
- if (this.webVRCamera.leftCamera) {
- this._workingVector.copyFrom(this.webVRCamera.leftCamera.globalPosition);
- this._workingVector.subtractInPlace(this.webVRCamera.position);
- location.subtractToRef(this._workingVector, this._workingVector);
- } else {
- this._workingVector.copyFrom(location);
- }
- // Add height to account for user's height offset
- if (this.isInVRMode) {
- this._workingVector.y += this.webVRCamera.deviceDistanceToRoomGround() * this._webVRCamera.deviceScaleFactor;
- } else {
- this._workingVector.y += this._defaultHeight;
- }
- this.onBeforeCameraTeleport.notifyObservers(this._workingVector);
- // Create animation from the camera's position to the new location
- this.currentVRCamera.animations = [];
- var animationCameraTeleportation = new Animation("animationCameraTeleportation", "position", 90, Animation.ANIMATIONTYPE_VECTOR3, Animation.ANIMATIONLOOPMODE_CONSTANT);
- var animationCameraTeleportationKeys = [{
- frame: 0,
- value: this.currentVRCamera.position
- },
- {
- frame: 11,
- value: this._workingVector
- }
- ];
- animationCameraTeleportation.setKeys(animationCameraTeleportationKeys);
- animationCameraTeleportation.setEasingFunction(this._circleEase);
- this.currentVRCamera.animations.push(animationCameraTeleportation);
- this._postProcessMove.animations = [];
- var animationPP = new Animation("animationPP", "vignetteWeight", 90, Animation.ANIMATIONTYPE_FLOAT,
- Animation.ANIMATIONLOOPMODE_CONSTANT);
- var vignetteWeightKeys = [];
- vignetteWeightKeys.push({
- frame: 0,
- value: 0
- });
- vignetteWeightKeys.push({
- frame: 5,
- value: 8
- });
- vignetteWeightKeys.push({
- frame: 11,
- value: 0
- });
- animationPP.setKeys(vignetteWeightKeys);
- this._postProcessMove.animations.push(animationPP);
- var animationPP2 = new Animation("animationPP2", "vignetteStretch", 90, Animation.ANIMATIONTYPE_FLOAT,
- Animation.ANIMATIONLOOPMODE_CONSTANT);
- var vignetteStretchKeys = [];
- vignetteStretchKeys.push({
- frame: 0,
- value: 0
- });
- vignetteStretchKeys.push({
- frame: 5,
- value: 10
- });
- vignetteStretchKeys.push({
- frame: 11,
- value: 0
- });
- animationPP2.setKeys(vignetteStretchKeys);
- this._postProcessMove.animations.push(animationPP2);
- this._postProcessMove.imageProcessingConfiguration.vignetteWeight = 0;
- this._postProcessMove.imageProcessingConfiguration.vignetteStretch = 0;
- this._webVRCamera.attachPostProcess(this._postProcessMove);
- this._scene.beginAnimation(this._postProcessMove, 0, 11, false, 1, () => {
- this._webVRCamera.detachPostProcess(this._postProcessMove);
- });
- this._scene.beginAnimation(this.currentVRCamera, 0, 11, false, 1, () => {
- this.onAfterCameraTeleport.notifyObservers(this._workingVector);
- });
- this._hideTeleportationTarget();
- }
- private _convertNormalToDirectionOfRay(normal: Nullable<Vector3>, ray: Ray) {
- if (normal) {
- var angle = Math.acos(Vector3.Dot(normal, ray.direction));
- if (angle < Math.PI / 2) {
- normal.scaleInPlace(-1);
- }
- }
- return normal;
- }
- private _castRayAndSelectObject(gazer: VRExperienceHelperGazer) {
- if (!(this.currentVRCamera instanceof FreeCamera)) {
- return;
- }
- var ray = gazer._getForwardRay(this._rayLength);
- var hit = this._scene.pickWithRay(ray, this._raySelectionPredicate);
- if (hit) {
- // Populate the contrllers mesh that can be used for drag/drop
- if ((<any>gazer)._laserPointer) {
- hit.originMesh = (<any>gazer)._laserPointer.parent;
- }
- this._scene.simulatePointerMove(hit, { pointerId: gazer._id });
- }
- gazer._currentHit = hit;
- // Moving the gazeTracker on the mesh face targetted
- if (hit && hit.pickedPoint) {
- if (this._displayGaze) {
- let multiplier = 1;
- gazer._gazeTracker.isVisible = true;
- if (gazer._isActionableMesh) {
- multiplier = 3;
- }
- if (this.updateGazeTrackerScale) {
- gazer._gazeTracker.scaling.x = hit.distance * multiplier;
- gazer._gazeTracker.scaling.y = hit.distance * multiplier;
- gazer._gazeTracker.scaling.z = hit.distance * multiplier;
- }
- var pickNormal = this._convertNormalToDirectionOfRay(hit.getNormal(), ray);
- // To avoid z-fighting
- let deltaFighting = 0.002;
- if (pickNormal) {
- var axis1 = Vector3.Cross(Axis.Y, pickNormal);
- var axis2 = Vector3.Cross(pickNormal, axis1);
- Vector3.RotationFromAxisToRef(axis2, pickNormal, axis1, gazer._gazeTracker.rotation);
- }
- gazer._gazeTracker.position.copyFrom(hit.pickedPoint);
- if (gazer._gazeTracker.position.x < 0) {
- gazer._gazeTracker.position.x += deltaFighting;
- }
- else {
- gazer._gazeTracker.position.x -= deltaFighting;
- }
- if (gazer._gazeTracker.position.y < 0) {
- gazer._gazeTracker.position.y += deltaFighting;
- }
- else {
- gazer._gazeTracker.position.y -= deltaFighting;
- }
- if (gazer._gazeTracker.position.z < 0) {
- gazer._gazeTracker.position.z += deltaFighting;
- }
- else {
- gazer._gazeTracker.position.z -= deltaFighting;
- }
- }
- // Changing the size of the laser pointer based on the distance from the targetted point
- gazer._updatePointerDistance(hit.distance);
- }
- else {
- gazer._updatePointerDistance();
- gazer._gazeTracker.isVisible = false;
- }
- if (hit && hit.pickedMesh) {
- // The object selected is the floor, we're in a teleportation scenario
- if (this._teleportationInitialized && this._isTeleportationFloor(hit.pickedMesh) && hit.pickedPoint) {
- // Moving the teleportation area to this targetted point
- //Raise onSelectedMeshUnselected observable if ray collided floor mesh/meshes and a non floor mesh was previously selected
- if (gazer._currentMeshSelected && !this._isTeleportationFloor(gazer._currentMeshSelected)) {
- this._notifySelectedMeshUnselected(gazer._currentMeshSelected);
- }
- gazer._currentMeshSelected = null;
- if (gazer._teleportationRequestInitiated) {
- this._moveTeleportationSelectorTo(hit, gazer, ray);
- }
- return;
- }
- // If not, we're in a selection scenario
- //this._teleportationAllowed = false;
- if (hit.pickedMesh !== gazer._currentMeshSelected) {
- if (this.meshSelectionPredicate(hit.pickedMesh)) {
- this.onNewMeshPicked.notifyObservers(hit);
- gazer._currentMeshSelected = hit.pickedMesh;
- if (hit.pickedMesh.isPickable && hit.pickedMesh.actionManager) {
- this.changeGazeColor(new Color3(0, 0, 1));
- this.changeLaserColor(new Color3(0.2, 0.2, 1));
- gazer._isActionableMesh = true;
- }
- else {
- this.changeGazeColor(new Color3(0.7, 0.7, 0.7));
- this.changeLaserColor(new Color3(0.7, 0.7, 0.7));
- gazer._isActionableMesh = false;
- }
- try {
- this.onNewMeshSelected.notifyObservers(hit.pickedMesh);
- }
- catch (err) {
- Logger.Warn("Error in your custom logic onNewMeshSelected: " + err);
- }
- }
- else {
- this._notifySelectedMeshUnselected(gazer._currentMeshSelected);
- gazer._currentMeshSelected = null;
- this.changeGazeColor(new Color3(0.7, 0.7, 0.7));
- this.changeLaserColor(new Color3(0.7, 0.7, 0.7));
- }
- }
- }
- else {
- this._notifySelectedMeshUnselected(gazer._currentMeshSelected);
- gazer._currentMeshSelected = null;
- //this._teleportationAllowed = false;
- this.changeGazeColor(new Color3(0.7, 0.7, 0.7));
- this.changeLaserColor(new Color3(0.7, 0.7, 0.7));
- }
- }
- private _notifySelectedMeshUnselected(mesh: Nullable<AbstractMesh>) {
- if (mesh) {
- this.onSelectedMeshUnselected.notifyObservers(mesh);
- }
- }
- /**
- * Sets the color of the laser ray from the vr controllers.
- * @param color new color for the ray.
- */
- public changeLaserColor(color: Color3) {
- if (this._leftController) {
- this._leftController._setLaserPointerColor(color);
- }
- if (this._rightController) {
- this._rightController._setLaserPointerColor(color);
- }
- }
- /**
- * Sets the color of the ray from the vr headsets gaze.
- * @param color new color for the ray.
- */
- public changeGazeColor(color: Color3) {
- if (!this.updateGazeTrackerColor) {
- return;
- }
- if (!(<StandardMaterial>this._cameraGazer._gazeTracker.material)) {
- return;
- }
- (<StandardMaterial>this._cameraGazer._gazeTracker.material).emissiveColor = color;
- if (this._leftController) {
- (<StandardMaterial>this._leftController._gazeTracker.material).emissiveColor = color;
- }
- if (this._rightController) {
- (<StandardMaterial>this._rightController._gazeTracker.material).emissiveColor = color;
- }
- }
- /**
- * Exits VR and disposes of the vr experience helper
- */
- public dispose() {
- if (this.isInVRMode) {
- this.exitVR();
- }
- if (this._postProcessMove) {
- this._postProcessMove.dispose();
- }
- if (this._webVRCamera) {
- this._webVRCamera.dispose();
- }
- if (this._vrDeviceOrientationCamera) {
- this._vrDeviceOrientationCamera.dispose();
- }
- if (!this._useCustomVRButton && this._btnVR && this._btnVR.parentNode) {
- document.body.removeChild(this._btnVR);
- }
- if (this._deviceOrientationCamera && (this._scene.activeCamera != this._deviceOrientationCamera)) {
- this._deviceOrientationCamera.dispose();
- }
- if (this._cameraGazer) {
- this._cameraGazer.dispose();
- }
- if (this._leftController) {
- this._leftController.dispose();
- }
- if (this._rightController) {
- this._rightController.dispose();
- }
- if (this._teleportationTarget) {
- this._teleportationTarget.dispose();
- }
- this._floorMeshesCollection = [];
- document.removeEventListener("keydown", this._onKeyDown);
- window.removeEventListener('vrdisplaypresentchange', this._onVrDisplayPresentChange);
- window.removeEventListener("resize", this._onResize);
- document.removeEventListener("fullscreenchange", this._onFullscreenChange);
- document.removeEventListener("mozfullscreenchange", this._onFullscreenChange);
- document.removeEventListener("webkitfullscreenchange", this._onFullscreenChange);
- document.removeEventListener("msfullscreenchange", this._onFullscreenChange);
- (<any>document).onmsfullscreenchange = null;
- this._scene.getEngine().onVRDisplayChangedObservable.removeCallback(this._onVRDisplayChanged);
- this._scene.getEngine().onVRRequestPresentStart.removeCallback(this._onVRRequestPresentStart);
- this._scene.getEngine().onVRRequestPresentComplete.removeCallback(this._onVRRequestPresentComplete);
- window.removeEventListener('vrdisplaypresentchange', this._onVrDisplayPresentChange);
- this._scene.gamepadManager.onGamepadConnectedObservable.removeCallback(this._onNewGamepadConnected);
- this._scene.gamepadManager.onGamepadDisconnectedObservable.removeCallback(this._onNewGamepadDisconnected);
- this._scene.unregisterBeforeRender(this.beforeRender);
- }
- /**
- * Gets the name of the VRExperienceHelper class
- * @returns "VRExperienceHelper"
- */
- public getClassName(): string {
- return "VRExperienceHelper";
- }
- }
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