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David Catuhe a188045900 Merge pull request #2544 from bghgary/handedness-fix 8 years ago
.vscode 044c7a1e25 add automatic start for debug 8 years ago
Exporters c45e536c92 ddl update link 8 years ago
Playground 0324e5023b Fixed previous pg links 8 years ago
Tools 9a29373890 Allow build configuration to reference external libraries 8 years ago
assets 1332cf67f4 3.1-alpha 8 years ago
dist beb682043b Fix the fix for button.isHitTestVisible 8 years ago
gui beb682043b Fix the fix for button.isHitTestVisible 8 years ago
inspector bf96239b5f Enables to display properly all render target texture 8 years ago
loaders 749c8d44d3 Fix a few issues with handedness in a number of places 8 years ago
localDev d0b51f53dd Added slider to GUI 8 years ago
materialsLibrary 133cca3cb8 Added frustum falloff for shadows 8 years ago
postProcessLibrary 1b48f67f75 Add Inspector Shortcut 8 years ago
proceduralTexturesLibrary 991415253c Adding perlin noise to procedural textures library 8 years ago
sandbox 5730c27c73 Updating sites icons with new logo 8 years ago
serializers 25cac4667d Adding support to Babylon.JS for morph targets 8 years ago
src a188045900 Merge pull request #2544 from bghgary/handedness-fix 8 years ago
tests 749c8d44d3 Fix a few issues with handedness in a number of places 8 years ago
.gitattributes e46bb580f5 Ignore whitespace and new lines from windows OS 9 years ago
.gitignore fe7bc7e66c REmoved canvas2d tests 8 years ago
.gitmodules eb1b2745f6 DAE Exporter 11 years ago
.travis.yml 1dabcd6f7f travis should use node 6 8 years ago
Babylon.csproj fb8abde16d created Debug.PhysicsViewer 8 years ago
Babylon.sln 04f6e9fa66 Added VS files 8 years ago
Web.config a0be8373ec Untabify web.config 8 years ago
bower.json 34ad342456 Update bower.json to latest version 8 years ago
contributing.md c8c6d6876a Update contributing.md 8 years ago
license.md 4f44f2ce56 Moved license to a separate file 8 years ago
package.json c6e9ce7ddb new constructor option for engine 8 years ago
readme.md cb79fb9694 Update readme.md 8 years ago
tslint.json bd6328c459 none squared capture 8 years ago
what's new.md 60c020ad96 Added feault normals generation for standard material 8 years ago

readme.md

Babylon.js

Getting started? Play directly with the Babylon.js API via our playground. It contains also lot of simple samples to learn how to use it.

Build Status

Any questions? Here is our official forum on www.html5gamedevs.com.

CDN

For preview release you can use the following ones:

Preview release

3.1-alpha can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Useful links

  • Official web site: www.babylonjs.com
  • Online sandbox where you can test your .babylon scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 exporter can be used to export your geometries from Unity 5 scene editor
  • FBX command line exporter can be used to generate a .babylon file from .FBX file (animations are supported)

Features

To get a complete list of supported features, please visit our website.