blockTools.ts 17 KB

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  1. import { DiscardBlock } from 'babylonjs/Materials/Node/Blocks/Fragment/discardBlock';
  2. import { BonesBlock } from 'babylonjs/Materials/Node/Blocks/Vertex/bonesBlock';
  3. import { InstancesBlock } from 'babylonjs/Materials/Node/Blocks/Vertex/instancesBlock';
  4. import { MorphTargetsBlock } from 'babylonjs/Materials/Node/Blocks/Vertex/morphTargetsBlock';
  5. import { ImageProcessingBlock } from 'babylonjs/Materials/Node/Blocks/Fragment/imageProcessingBlock';
  6. import { ColorMergerBlock } from 'babylonjs/Materials/Node/Blocks/colorMergerBlock';
  7. import { VectorMergerBlock } from 'babylonjs/Materials/Node/Blocks/vectorMergerBlock';
  8. import { ColorSplitterBlock } from 'babylonjs/Materials/Node/Blocks/colorSplitterBlock';
  9. import { VectorSplitterBlock } from 'babylonjs/Materials/Node/Blocks/vectorSplitterBlock';
  10. import { RemapBlock } from 'babylonjs/Materials/Node/Blocks/remapBlock';
  11. import { TextureBlock } from 'babylonjs/Materials/Node/Blocks/Dual/textureBlock';
  12. import { ReflectionTextureBlock } from 'babylonjs/Materials/Node/Blocks/Dual/reflectionTextureBlock';
  13. import { LightBlock } from 'babylonjs/Materials/Node/Blocks/Dual/lightBlock';
  14. import { FogBlock } from 'babylonjs/Materials/Node/Blocks/Dual/fogBlock';
  15. import { VertexOutputBlock } from 'babylonjs/Materials/Node/Blocks/Vertex/vertexOutputBlock';
  16. import { FragmentOutputBlock } from 'babylonjs/Materials/Node/Blocks/Fragment/fragmentOutputBlock';
  17. import { NormalizeBlock } from 'babylonjs/Materials/Node/Blocks/normalizeBlock';
  18. import { AddBlock } from 'babylonjs/Materials/Node/Blocks/addBlock';
  19. import { ScaleBlock } from 'babylonjs/Materials/Node/Blocks/scaleBlock';
  20. import { TrigonometryBlock, TrigonometryBlockOperations } from 'babylonjs/Materials/Node/Blocks/trigonometryBlock';
  21. import { ClampBlock } from 'babylonjs/Materials/Node/Blocks/clampBlock';
  22. import { CrossBlock } from 'babylonjs/Materials/Node/Blocks/crossBlock';
  23. import { DotBlock } from 'babylonjs/Materials/Node/Blocks/dotBlock';
  24. import { MultiplyBlock } from 'babylonjs/Materials/Node/Blocks/multiplyBlock';
  25. import { TransformBlock } from 'babylonjs/Materials/Node/Blocks/transformBlock';
  26. import { NodeMaterialBlockConnectionPointTypes } from 'babylonjs/Materials/Node/Enums/nodeMaterialBlockConnectionPointTypes';
  27. import { FresnelBlock } from 'babylonjs/Materials/Node/Blocks/fresnelBlock';
  28. import { LerpBlock } from 'babylonjs/Materials/Node/Blocks/lerpBlock';
  29. import { DivideBlock } from 'babylonjs/Materials/Node/Blocks/divideBlock';
  30. import { SubtractBlock } from 'babylonjs/Materials/Node/Blocks/subtractBlock';
  31. import { StepBlock } from 'babylonjs/Materials/Node/Blocks/stepBlock';
  32. import { InputBlock } from 'babylonjs/Materials/Node/Blocks/Input/inputBlock';
  33. import { NodeMaterialSystemValues } from 'babylonjs/Materials/Node/Enums/nodeMaterialSystemValues';
  34. import { AnimatedInputBlockTypes } from 'babylonjs/Materials/Node/Blocks/Input/animatedInputBlockTypes';
  35. import { OneMinusBlock } from 'babylonjs/Materials/Node/Blocks/oneMinusBlock';
  36. import { ViewDirectionBlock } from 'babylonjs/Materials/Node/Blocks/viewDirectionBlock';
  37. import { LightInformationBlock } from 'babylonjs/Materials/Node/Blocks/Vertex/lightInformationBlock';
  38. import { MaxBlock } from 'babylonjs/Materials/Node/Blocks/maxBlock';
  39. import { MinBlock } from 'babylonjs/Materials/Node/Blocks/minBlock';
  40. import { PerturbNormalBlock } from 'babylonjs/Materials/Node/Blocks/Fragment/perturbNormalBlock';
  41. import { LengthBlock } from 'babylonjs/Materials/Node/Blocks/lengthBlock';
  42. import { DistanceBlock } from 'babylonjs/Materials/Node/Blocks/distanceBlock';
  43. import { NegateBlock } from 'babylonjs/Materials/Node/Blocks/negateBlock';
  44. import { PowBlock } from 'babylonjs/Materials/Node/Blocks/powBlock';
  45. import { Scene } from 'babylonjs/scene';
  46. export class BlockTools {
  47. public static GetBlockFromString(data: string, scene: Scene) {
  48. switch (data) {
  49. case "BonesBlock":
  50. return new BonesBlock("Bones");
  51. case "InstancesBlock":
  52. return new InstancesBlock("Instances");
  53. case "MorphTargetsBlock":
  54. return new MorphTargetsBlock("MorphTargets");
  55. case "DiscardBlock":
  56. return new DiscardBlock("Discard");
  57. case "ImageProcessingBlock":
  58. return new ImageProcessingBlock("ImageProcessing");
  59. case "ColorMergerBlock":
  60. return new ColorMergerBlock("ColorMerger");
  61. case "VectorMergerBlock":
  62. return new VectorMergerBlock("VectorMerger");
  63. case "ColorSplitterBlock":
  64. return new ColorSplitterBlock("ColorSplitter");
  65. case "VectorSplitterBlock":
  66. return new VectorSplitterBlock("VectorSplitter");
  67. case "TextureBlock":
  68. return new TextureBlock("Texture");
  69. case "ReflectionTextureBlock":
  70. return new ReflectionTextureBlock("Texture");
  71. case "LightBlock":
  72. return new LightBlock("Lights");
  73. case "FogBlock":
  74. return new FogBlock("Fog");
  75. case "VertexOutputBlock":
  76. return new VertexOutputBlock("VertexOutput");
  77. case "FragmentOutputBlock":
  78. return new FragmentOutputBlock("FragmentOutput");
  79. case "AddBlock":
  80. return new AddBlock("Add");
  81. case "ClampBlock":
  82. return new ClampBlock("Clamp");
  83. case "ScaleBlock":
  84. return new ScaleBlock("Scale");
  85. case "CrossBlock":
  86. return new CrossBlock("Cross");
  87. case "DotBlock":
  88. return new DotBlock("Dot");
  89. case "PowBlock":
  90. return new PowBlock("Pow");
  91. case "MultiplyBlock":
  92. return new MultiplyBlock("Multiply");
  93. case "TransformBlock":
  94. return new TransformBlock("Transform");
  95. case "TrigonometryBlock":
  96. return new TrigonometryBlock("Trigonometry");
  97. case "RemapBlock":
  98. return new RemapBlock("Remap");
  99. case "NormalizeBlock":
  100. return new NormalizeBlock("Normalize");
  101. case "FresnelBlock":
  102. return new FresnelBlock("Fresnel");
  103. case "LerpBlock":
  104. return new LerpBlock("Lerp");
  105. case "DivideBlock":
  106. return new DivideBlock("Divide");
  107. case "SubtractBlock":
  108. return new SubtractBlock("Subtract");
  109. case "StepBlock":
  110. return new StepBlock("Step");
  111. case "OneMinusBlock":
  112. return new OneMinusBlock("One minus");
  113. case "ViewDirectionBlock":
  114. return new ViewDirectionBlock("View direction");
  115. case "LightInformationBlock":
  116. let lightInformationBlock = new LightInformationBlock("Light information");
  117. lightInformationBlock.light = scene.lights.length ? scene.lights[0] : null;
  118. return lightInformationBlock;
  119. case "MaxBlock":
  120. return new MaxBlock("Max");
  121. case "MinBlock":
  122. return new MinBlock("Min");
  123. case "LengthBlock":
  124. return new LengthBlock("Length");
  125. case "DistanceBlock":
  126. return new DistanceBlock("Distance");
  127. case "NegateBlock":
  128. return new NegateBlock("Negate");
  129. case "PerturbNormalBlock":
  130. return new PerturbNormalBlock("Perturb normal");
  131. case "CosBlock": {
  132. let cosBlock = new TrigonometryBlock("Cos");
  133. cosBlock.operation = TrigonometryBlockOperations.Cos;
  134. return cosBlock;
  135. }
  136. case "SinBlock": {
  137. let sinBlock = new TrigonometryBlock("Sin");
  138. sinBlock.operation = TrigonometryBlockOperations.Sin;
  139. return sinBlock;
  140. }
  141. case "AbsBlock": {
  142. let absBlock = new TrigonometryBlock("Abs");
  143. absBlock.operation = TrigonometryBlockOperations.Abs;
  144. return absBlock;
  145. }
  146. case "SqrtBlock": {
  147. let sqrtBlock = new TrigonometryBlock("Sqrt");
  148. sqrtBlock.operation = TrigonometryBlockOperations.Sqrt;
  149. return sqrtBlock;
  150. }
  151. case "ExpBlock": {
  152. let expBlock = new TrigonometryBlock("Exp");
  153. expBlock.operation = TrigonometryBlockOperations.Exp;
  154. return expBlock;
  155. }
  156. case "Exp2Block": {
  157. let exp2Block = new TrigonometryBlock("Exp2");
  158. exp2Block.operation = TrigonometryBlockOperations.Exp2;
  159. return exp2Block;
  160. }
  161. case "RoundBlock": {
  162. let roundBlock = new TrigonometryBlock("Round");
  163. roundBlock.operation = TrigonometryBlockOperations.Round;
  164. return roundBlock;
  165. }
  166. case "CeilingBlock": {
  167. let ceilingBlock = new TrigonometryBlock("Ceiling");
  168. ceilingBlock.operation = TrigonometryBlockOperations.Ceiling;
  169. return ceilingBlock;
  170. }
  171. case "FloorBlock": {
  172. let floorBlock = new TrigonometryBlock("Floor");
  173. floorBlock.operation = TrigonometryBlockOperations.Floor;
  174. return floorBlock;
  175. }
  176. case "WorldMatrixBlock": {
  177. let worldMatrixBlock = new InputBlock("World");
  178. worldMatrixBlock.setAsSystemValue(NodeMaterialSystemValues.World);
  179. return worldMatrixBlock;
  180. }
  181. case "WorldViewMatrixBlock": {
  182. let worldViewMatrixBlock = new InputBlock("World x View");
  183. worldViewMatrixBlock.setAsSystemValue(NodeMaterialSystemValues.WorldView);
  184. return worldViewMatrixBlock;
  185. }
  186. case "WorldViewProjectionMatrixBlock": {
  187. let worldViewProjectionMatrixBlock = new InputBlock("World x View x Projection");
  188. worldViewProjectionMatrixBlock.setAsSystemValue(NodeMaterialSystemValues.WorldViewProjection);
  189. return worldViewProjectionMatrixBlock;
  190. }
  191. case "ViewMatrixBlock": {
  192. let viewMatrixBlock = new InputBlock("View");
  193. viewMatrixBlock.setAsSystemValue(NodeMaterialSystemValues.View);
  194. return viewMatrixBlock;
  195. }
  196. case "ViewProjectionMatrixBlock": {
  197. let viewProjectionMatrixBlock = new InputBlock("View x Projection");
  198. viewProjectionMatrixBlock.setAsSystemValue(NodeMaterialSystemValues.ViewProjection);
  199. return viewProjectionMatrixBlock;
  200. }
  201. case "ProjectionMatrixBlock": {
  202. let projectionMatrixBlock = new InputBlock("Projection");
  203. projectionMatrixBlock.setAsSystemValue(NodeMaterialSystemValues.Projection);
  204. return projectionMatrixBlock;
  205. }
  206. case "CameraPositionBlock": {
  207. let cameraPosition = new InputBlock("Camera position");
  208. cameraPosition.setAsSystemValue(NodeMaterialSystemValues.CameraPosition);
  209. return cameraPosition;
  210. }
  211. case "FogColorBlock": {
  212. let FogColor = new InputBlock("Fog color");
  213. FogColor.setAsSystemValue(NodeMaterialSystemValues.FogColor);
  214. return FogColor;
  215. }
  216. case "PositionBlock": {
  217. let meshPosition = new InputBlock("position");
  218. meshPosition.setAsAttribute("position");
  219. return meshPosition;
  220. }
  221. case "UVBlock": {
  222. let meshUV = new InputBlock("uv");
  223. meshUV.setAsAttribute("uv");
  224. return meshUV;
  225. }
  226. case "ColorBlock": {
  227. let meshColor = new InputBlock("color");
  228. meshColor.setAsAttribute("color");
  229. return meshColor;
  230. }
  231. case "NormalBlock": {
  232. let meshNormal = new InputBlock("normal");
  233. meshNormal.setAsAttribute("normal");
  234. return meshNormal;
  235. }
  236. case "TangentBlock": {
  237. let meshTangent = new InputBlock("tangent");
  238. meshTangent.setAsAttribute("tangent");
  239. return meshTangent;
  240. }
  241. case "MatrixIndicesBlock": {
  242. let meshMatrixIndices = new InputBlock("matricesIndices");
  243. meshMatrixIndices.setAsAttribute("matricesIndices");
  244. return meshMatrixIndices;
  245. }
  246. case "MatrixWeightsBlock": {
  247. let meshMatrixWeights = new InputBlock("matricesWeights");
  248. meshMatrixWeights.setAsAttribute("matricesWeights");
  249. return meshMatrixWeights;
  250. }
  251. case "TimeBlock": {
  252. let timeBlock = new InputBlock("Time", undefined, NodeMaterialBlockConnectionPointTypes.Float);
  253. timeBlock.animationType = AnimatedInputBlockTypes.Time;
  254. return timeBlock;
  255. }
  256. }
  257. return null;
  258. }
  259. public static GetColorFromConnectionNodeType(type: NodeMaterialBlockConnectionPointTypes) {
  260. let color = "Red";
  261. switch (type) {
  262. case NodeMaterialBlockConnectionPointTypes.Float:
  263. color = "#ca9e27";
  264. break;
  265. case NodeMaterialBlockConnectionPointTypes.Vector2:
  266. color = "#16bcb1";
  267. break;
  268. case NodeMaterialBlockConnectionPointTypes.Vector3:
  269. case NodeMaterialBlockConnectionPointTypes.Color3:
  270. color = "#b786cb";
  271. break;
  272. case NodeMaterialBlockConnectionPointTypes.Vector4:
  273. case NodeMaterialBlockConnectionPointTypes.Color4:
  274. color = "#be5126";
  275. break;
  276. case NodeMaterialBlockConnectionPointTypes.Matrix:
  277. color = "#591990";
  278. break;
  279. }
  280. return color;
  281. }
  282. public static GetConnectionNodeTypeFromString(type: string) {
  283. switch (type) {
  284. case "Float":
  285. return NodeMaterialBlockConnectionPointTypes.Float;
  286. case "Vector2":
  287. return NodeMaterialBlockConnectionPointTypes.Vector2;
  288. case "Vector3":
  289. return NodeMaterialBlockConnectionPointTypes.Vector3;
  290. case "Vector4":
  291. return NodeMaterialBlockConnectionPointTypes.Vector4;
  292. case "Matrix":
  293. return NodeMaterialBlockConnectionPointTypes.Matrix;
  294. case "Color3":
  295. return NodeMaterialBlockConnectionPointTypes.Color3;
  296. case "Color4":
  297. return NodeMaterialBlockConnectionPointTypes.Color4;
  298. }
  299. return NodeMaterialBlockConnectionPointTypes.AutoDetect;
  300. }
  301. public static GetStringFromConnectionNodeType(type: NodeMaterialBlockConnectionPointTypes) {
  302. switch (type){
  303. case NodeMaterialBlockConnectionPointTypes.Float:
  304. return "Float";
  305. case NodeMaterialBlockConnectionPointTypes.Vector2:
  306. return "Vector2";
  307. case NodeMaterialBlockConnectionPointTypes.Vector3:
  308. return "Vector3";
  309. case NodeMaterialBlockConnectionPointTypes.Vector4:
  310. return "Vector4";
  311. case NodeMaterialBlockConnectionPointTypes.Color3:
  312. return "Color3";
  313. case NodeMaterialBlockConnectionPointTypes.Color4:
  314. return "Color4";
  315. case NodeMaterialBlockConnectionPointTypes.Matrix:
  316. return "Matrix";
  317. }
  318. return "";
  319. }
  320. }