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- /// <reference path="../../../dist/preview release/babylon.d.ts" />
- declare module BABYLON {
- class NormalMapProceduralTexture extends ProceduralTexture {
- private _baseTexture;
- constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean);
- updateShaderUniforms(): void;
- render(useCameraPostProcess?: boolean): void;
- resize(size: any, generateMipMaps: any): void;
- baseTexture: Texture;
- }
- }
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