babylon.normalMapProceduralTexture.d.ts 490 B

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  1. /// <reference path="../../../dist/preview release/babylon.d.ts" />
  2. declare module BABYLON {
  3. class NormalMapProceduralTexture extends ProceduralTexture {
  4. private _baseTexture;
  5. constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean);
  6. updateShaderUniforms(): void;
  7. render(useCameraPostProcess?: boolean): void;
  8. resize(size: any, generateMipMaps: any): void;
  9. baseTexture: Texture;
  10. }
  11. }