sebavan 3367d2f796 Fix Spec AA and Clear coat 6 年之前
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ShadersInclude 0e7771979d Add aniso texture 6 年之前
anaglyph.fragment.fx bb50b674d3 Automatic shader precision management 9 年之前
background.fragment.fx ed74f464ae Step 7 Add Inspector Toolset 7 年之前
background.vertex.fx 4770e6287f nasty bug in background shader 6 年之前
blackAndWhite.fragment.fx e338afbe92 Welcome to Wonderland 8 年之前
bloomMerge.fragment.fx 32e477b301 split dof and bloom into separate merges 7 年之前
blur.fragment.fx bb50b674d3 Automatic shader precision management 9 年之前
chromaticAberration.fragment.fx 1cf5796df7 chromatic aberration alpha 7 年之前
circleOfConfusion.fragment.fx 1cf7581f7c set resolution on next blur for dof, avoid a second texture fetch when calculating coc 7 年之前
color.fragment.fx 4c55dc653b Add vertex color & bones to LinesMesh 8 年之前
color.vertex.fx 8ebcf81484 first try 7 年之前
colorCorrection.fragment.fx 960329ba00 Fixed color correction shader 8 年之前
convolution.fragment.fx bb50b674d3 Automatic shader precision management 9 年之前
default.fragment.fx e8d7ac0d2b Nightly + alphaCutOff for stdMat 7 年之前
default.vertex.fx 8d19bef442 Add Reflection Matrix in SKYBOX_MODE allowing rotation or offset 7 年之前
depth.fragment.fx 2fa6ade48e Nightly 8 年之前
depth.vertex.fx 2fa6ade48e Nightly 8 年之前
depthBoxBlur.fragment.fx bb50b674d3 Automatic shader precision management 9 年之前
depthOfField.fragment.fx bb50b674d3 Automatic shader precision management 9 年之前
depthOfFieldMerge.fragment.fx 3e44745c98 avoid branching in shaders, avoid sampling center pixel twice in dof blur, move samplers to inside if statements in coc shader 7 年之前
displayPass.fragment.fx bb50b674d3 Automatic shader precision management 9 年之前
extractHighlights.fragment.fx 9d931dedf9 move image processing to the end but account for exposure in bloom 7 年之前
filter.fragment.fx bb50b674d3 Automatic shader precision management 9 年之前
fxaa.fragment.fx 05041086e0 Arm Mali Fxaa + nightly 7 年之前
fxaa.vertex.fx 4ea05d3bd1 better fxaa 8 年之前
geometry.fragment.fx 37ac6e14ff Adding object based motion blur post-process and velocity map in geometry buffer renderer 7 年之前
geometry.vertex.fx e44a898e90 fixed depth on diffuse textures with alpha in GeometryRenderer 6 年之前
glowBlurPostProcess.fragment.fx 51ae11e721 Highlight Layer First step 9 年之前
glowMapGeneration.fragment.fx 02a4666275 Fix glow transparency 6 年之前
glowMapGeneration.vertex.fx d41bd2ab28 Add GlowLayer alpha support 6 年之前
glowMapMerge.fragment.fx 236849ea47 Add Glow Layer 7 年之前
glowMapMerge.vertex.fx 51ae11e721 Highlight Layer First step 9 年之前
gpuRenderParticles.fragment.fx e3849b162e Integrate part alpha to blend multiply mode 7 年之前
gpuRenderParticles.vertex.fx ec958d68a9 Fixed #5893 6 年之前
gpuUpdateParticles.fragment.fx dcb6eca321 Associated with #2033 7 年之前
gpuUpdateParticles.vertex.fx ec958d68a9 Fixed #5893 6 年之前
grain.fragment.fx dd35c940b6 add grain to default pipeline external to image processing 7 年之前
highlights.fragment.fx 7a93a135ae HighlightsPostProcess done + step 1 of imageProcessingPostProcess 8 年之前
imageProcessing.fragment.fx f04a29233c remove grain from imageprocessing now that it has been separated 7 年之前
kernelBlur.fragment.fx ea1f921e00 tabs/spaces 7 年之前
kernelBlur.vertex.fx ecf42d1521 Added kernel blur 8 年之前
layer.fragment.fx 997c00c9e0 Support for Layer.alphaTest 9 年之前
layer.vertex.fx bb50b674d3 Automatic shader precision management 9 年之前
lensFlare.fragment.fx bb50b674d3 Automatic shader precision management 9 年之前
lensFlare.vertex.fx bb50b674d3 Automatic shader precision management 9 年之前
lensHighlights.fragment.fx bb50b674d3 Automatic shader precision management 9 年之前
line.fragment.fx bb50b674d3 Automatic shader precision management 9 年之前
line.vertex.fx bb50b674d3 Automatic shader precision management 9 年之前
motionBlur.fragment.fx c902966526 Motion Blur. If not supported, work as a passthrough 6 年之前
noise.fragment.fx 6dcd6110dd #fix 5008 7 年之前
outline.fragment.fx ac2702ad48 Added logarithmic depth support to outlineRenderer 8 年之前
outline.vertex.fx ac2702ad48 Added logarithmic depth support to outlineRenderer 8 年之前
particles.fragment.fx e9e48a68b0 improved color ramp support for particles 7 年之前
particles.vertex.fx 560108bf19 Fix particle shader 7 年之前
pass.fragment.fx bb50b674d3 Automatic shader precision management 9 年之前
passCube.fragment.fx 22e02ec8db Added passCube pp 6 年之前
pbr.fragment.fx 3367d2f796 Fix Spec AA and Clear coat 6 年之前
pbr.vertex.fx 0e7771979d Add aniso texture 6 年之前
postprocess.vertex.fx 7378387e6b Added postprocess.enablePixelPerfectMode to avoid texture scaling/stretching when dealing with non-power of 2 resolutions 9 年之前
procedural.vertex.fx bb50b674d3 Automatic shader precision management 9 年之前
refraction.fragment.fx bb50b674d3 Automatic shader precision management 9 年之前
rgbdDecode.fragment.fx ed74f464ae Step 7 Add Inspector Toolset 7 年之前
rgbdEncode.fragment.fx ed74f464ae Step 7 Add Inspector Toolset 7 年之前
shadowMap.fragment.fx 0d3accaea7 Fix Indent 7 年之前
shadowMap.vertex.fx 6ed72b39ab Associated with #3944 7 年之前
sharpen.fragment.fx d36265b9ae color slider for sharpness effect 7 年之前
sprites.fragment.fx bb50b674d3 Automatic shader precision management 9 年之前
sprites.vertex.fx e1a73794cf Moved to range fog 8 年之前
ssao.fragment.fx f0d966e4c3 Replacing bilateral blur with kernel blur in SSAO Rendering Pipeline 7 年之前
ssao2.fragment.fx a3b7af2ba2 bugfixing and tweaking 7 年之前
ssaoCombine.fragment.fx 041e117fd6 Nightly 7 年之前
standard.fragment.fx e865e6749d Now using BlurPostProcess instead of custom gaussian blur in standard rendering pipeline 8 年之前
stereoscopicInterlace.fragment.fx bb50b674d3 Automatic shader precision management 9 年之前
tonemap.fragment.fx bb50b674d3 Automatic shader precision management 9 年之前
volumetricLightScattering.fragment.fx 3bd5224e9d Fix VLS shader for webgl2 8 年之前
volumetricLightScatteringPass.fragment.fx b5ddc0e715 Fixed issues with clone and VLS 9 年之前
vrDistortionCorrection.fragment.fx e567e9326e fixed clear color for VR modes 8 年之前