procedural.vertex.fx 259 B

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  1. // Attributes
  2. attribute vec2 position;
  3. // Output
  4. varying vec2 vPosition;
  5. varying vec2 vUV;
  6. const vec2 madd = vec2(0.5, 0.5);
  7. void main(void) {
  8. vPosition = position;
  9. vUV = position * madd + madd;
  10. gl_Position = vec4(position, 0.0, 1.0);
  11. }