babylon.arcrotatecamera.input.pointers.ts 10 KB

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  1. module BABYLON {
  2. var eventPrefix = Tools.GetPointerPrefix();
  3. export class ArcRotateCameraPointersInput implements ICameraInput<ArcRotateCamera> {
  4. camera: ArcRotateCamera;
  5. @serialize()
  6. public angularSensibilityX = 1000.0;
  7. @serialize()
  8. public angularSensibilityY = 1000.0;
  9. @serialize()
  10. public pinchPrecision = 6.0;
  11. @serialize()
  12. public panningSensibility: number = 50.0;
  13. private _isRightClick: boolean = false;
  14. private _isCtrlPushed: boolean = false;
  15. public pinchInwards = true;
  16. private _onKeyDown: (e: KeyboardEvent) => any;
  17. private _onKeyUp: (e: KeyboardEvent) => any;
  18. private _onPointerDown: (e: PointerEvent) => void;
  19. private _onPointerUp: (e: PointerEvent) => void;
  20. private _onPointerMove: (e: PointerEvent) => void;
  21. private _onMouseMove: (e: MouseEvent) => any;
  22. private _onGestureStart: (e: PointerEvent) => void;
  23. private _onGesture: (e: MSGestureEvent) => void;
  24. private _MSGestureHandler: MSGesture;
  25. private _onLostFocus: (e: FocusEvent) => any;
  26. private _onContextMenu: (e: PointerEvent) => void;
  27. public attachControl(element: HTMLElement, noPreventDefault?: boolean) {
  28. var engine = this.camera.getEngine();
  29. var cacheSoloPointer; // cache pointer object for better perf on camera rotation
  30. var pointers = new SmartCollection();
  31. var previousPinchDistance = 0;
  32. this._onContextMenu = evt => {
  33. evt.preventDefault();
  34. };
  35. if (!this.camera._useCtrlForPanning) {
  36. element.addEventListener("contextmenu", this._onContextMenu, false);
  37. }
  38. this._onLostFocus = () => {
  39. //this._keys = [];
  40. pointers.empty();
  41. previousPinchDistance = 0;
  42. cacheSoloPointer = null;
  43. };
  44. this._onKeyDown = evt => {
  45. this._isCtrlPushed = evt.ctrlKey;
  46. };
  47. this._onKeyUp = evt => {
  48. this._isCtrlPushed = evt.ctrlKey;
  49. };
  50. this._onPointerDown = evt => {
  51. // Manage panning with right click
  52. this._isRightClick = evt.button === 2;
  53. // manage pointers
  54. pointers.add(evt.pointerId, { x: evt.clientX, y: evt.clientY, type: evt.pointerType });
  55. cacheSoloPointer = pointers.item(evt.pointerId);
  56. if (!noPreventDefault) {
  57. evt.preventDefault();
  58. }
  59. };
  60. this._onPointerUp = evt => {
  61. cacheSoloPointer = null;
  62. previousPinchDistance = 0;
  63. //would be better to use pointers.remove(evt.pointerId) for multitouch gestures,
  64. //but emptying completly pointers collection is required to fix a bug on iPhone :
  65. //when changing orientation while pinching camera, one pointer stay pressed forever if we don't release all pointers
  66. //will be ok to put back pointers.remove(evt.pointerId); when iPhone bug corrected
  67. pointers.empty();
  68. if (!noPreventDefault) {
  69. evt.preventDefault();
  70. }
  71. };
  72. this._onPointerMove = evt => {
  73. if (!noPreventDefault) {
  74. evt.preventDefault();
  75. }
  76. switch (pointers.count) {
  77. case 1: //normal camera rotation
  78. if (this.panningSensibility !== 0 && ((this._isCtrlPushed && this.camera._useCtrlForPanning) || (!this.camera._useCtrlForPanning && this._isRightClick))) {
  79. this.camera.inertialPanningX += -(evt.clientX - cacheSoloPointer.x) / this.panningSensibility;
  80. this.camera.inertialPanningY += (evt.clientY - cacheSoloPointer.y) / this.panningSensibility;
  81. } else {
  82. var offsetX = evt.clientX - cacheSoloPointer.x;
  83. var offsetY = evt.clientY - cacheSoloPointer.y;
  84. this.camera.inertialAlphaOffset -= offsetX / this.angularSensibilityX;
  85. this.camera.inertialBetaOffset -= offsetY / this.angularSensibilityY;
  86. }
  87. cacheSoloPointer.x = evt.clientX;
  88. cacheSoloPointer.y = evt.clientY;
  89. break;
  90. case 2: //pinch
  91. //if (noPreventDefault) { evt.preventDefault(); } //if pinch gesture, could be usefull to force preventDefault to avoid html page scroll/zoom in some mobile browsers
  92. pointers.item(evt.pointerId).x = evt.clientX;
  93. pointers.item(evt.pointerId).y = evt.clientY;
  94. var direction = this.pinchInwards ? 1 : -1;
  95. var distX = pointers.getItemByIndex(0).x - pointers.getItemByIndex(1).x;
  96. var distY = pointers.getItemByIndex(0).y - pointers.getItemByIndex(1).y;
  97. var pinchSquaredDistance = (distX * distX) + (distY * distY);
  98. if (previousPinchDistance === 0) {
  99. previousPinchDistance = pinchSquaredDistance;
  100. return;
  101. }
  102. if (pinchSquaredDistance !== previousPinchDistance) {
  103. this.camera.inertialRadiusOffset += (pinchSquaredDistance - previousPinchDistance) / (this.pinchPrecision * ((this.angularSensibilityX + this.angularSensibilityY) / 2) * direction);
  104. previousPinchDistance = pinchSquaredDistance;
  105. }
  106. break;
  107. default:
  108. if (pointers.item(evt.pointerId)) {
  109. pointers.item(evt.pointerId).x = evt.clientX;
  110. pointers.item(evt.pointerId).y = evt.clientY;
  111. }
  112. }
  113. };
  114. this._onMouseMove = evt => {
  115. if (!engine.isPointerLock) {
  116. return;
  117. }
  118. var offsetX = evt.movementX || evt.mozMovementX || evt.webkitMovementX || evt.msMovementX || 0;
  119. var offsetY = evt.movementY || evt.mozMovementY || evt.webkitMovementY || evt.msMovementY || 0;
  120. this.camera.inertialAlphaOffset -= offsetX / this.angularSensibilityX;
  121. this.camera.inertialBetaOffset -= offsetY / this.angularSensibilityY;
  122. if (!noPreventDefault) {
  123. evt.preventDefault();
  124. }
  125. };
  126. this._onGestureStart = e => {
  127. if (window.MSGesture === undefined) {
  128. return;
  129. }
  130. if (!this._MSGestureHandler) {
  131. this._MSGestureHandler = new MSGesture();
  132. this._MSGestureHandler.target = element;
  133. }
  134. this._MSGestureHandler.addPointer(e.pointerId);
  135. };
  136. this._onGesture = e => {
  137. this.camera.radius *= e.scale;
  138. if (e.preventDefault) {
  139. if (!noPreventDefault) {
  140. e.stopPropagation();
  141. e.preventDefault();
  142. }
  143. }
  144. };
  145. element.addEventListener(eventPrefix + "down", this._onPointerDown, false);
  146. element.addEventListener(eventPrefix + "up", this._onPointerUp, false);
  147. element.addEventListener(eventPrefix + "out", this._onPointerUp, false);
  148. element.addEventListener(eventPrefix + "move", this._onPointerMove, false);
  149. element.addEventListener("mousemove", this._onMouseMove, false);
  150. element.addEventListener("MSPointerDown", this._onGestureStart, false);
  151. element.addEventListener("MSGestureChange", this._onGesture, false);
  152. Tools.RegisterTopRootEvents([
  153. { name: "keydown", handler: this._onKeyDown },
  154. { name: "keyup", handler: this._onKeyUp },
  155. { name: "blur", handler: this._onLostFocus }
  156. ]);
  157. }
  158. public detachControl(element: HTMLElement) {
  159. if (element && this._onPointerDown) {
  160. element.removeEventListener("contextmenu", this._onContextMenu);
  161. element.removeEventListener(eventPrefix + "down", this._onPointerDown);
  162. element.removeEventListener(eventPrefix + "up", this._onPointerUp);
  163. element.removeEventListener(eventPrefix + "out", this._onPointerUp);
  164. element.removeEventListener(eventPrefix + "move", this._onPointerMove);
  165. element.removeEventListener("mousemove", this._onMouseMove);
  166. element.removeEventListener("MSPointerDown", this._onGestureStart);
  167. element.removeEventListener("MSGestureChange", this._onGesture);
  168. this._isRightClick = false;
  169. this._isCtrlPushed = false;
  170. this.pinchInwards = true;
  171. this._onKeyDown= null;
  172. this._onKeyUp= null;
  173. this._onPointerDown= null;
  174. this._onPointerUp= null;
  175. this._onPointerMove= null;
  176. this._onMouseMove= null;
  177. this._onGestureStart= null;
  178. this._onGesture= null;
  179. this._MSGestureHandler= null;
  180. this._onLostFocus= null;
  181. this._onContextMenu = null;
  182. }
  183. Tools.UnregisterTopRootEvents([
  184. { name: "keydown", handler: this._onKeyDown },
  185. { name: "keyup", handler: this._onKeyUp },
  186. { name: "blur", handler: this._onLostFocus }
  187. ]);
  188. }
  189. getTypeName(): string {
  190. return "ArcRotateCameraPointersInput";
  191. }
  192. getSimpleName() {
  193. return "pointers";
  194. }
  195. }
  196. CameraInputTypes["ArcRotateCameraPointersInput"] = ArcRotateCameraPointersInput;
  197. }