babylon.gui.module.d.ts 24 KB

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  1. /// <reference types="babylonjs"/>
  2. declare module 'babylonjs-gui' {
  3. export = BABYLON.GUI;
  4. }
  5. declare module BABYLON.GUI {
  6. interface IFocusableControl {
  7. onFocus(): void;
  8. onBlur(): void;
  9. processKeyboard(evt: KeyboardEvent): void;
  10. }
  11. class AdvancedDynamicTexture extends DynamicTexture {
  12. private _isDirty;
  13. private _renderObserver;
  14. private _resizeObserver;
  15. private _preKeyboardObserver;
  16. private _pointerMoveObserver;
  17. private _pointerObserver;
  18. private _canvasPointerOutObserver;
  19. private _background;
  20. _rootContainer: Container;
  21. _lastPickedControl: Control;
  22. _lastControlOver: Control;
  23. _lastControlDown: Control;
  24. _capturingControl: Control;
  25. _shouldBlockPointer: boolean;
  26. _layerToDispose: Layer;
  27. _linkedControls: Control[];
  28. private _isFullscreen;
  29. private _fullscreenViewport;
  30. private _idealWidth;
  31. private _idealHeight;
  32. private _renderAtIdealSize;
  33. private _focusedControl;
  34. background: string;
  35. idealWidth: number;
  36. idealHeight: number;
  37. renderAtIdealSize: boolean;
  38. readonly layer: Layer;
  39. readonly rootContainer: Container;
  40. focusedControl: IFocusableControl;
  41. constructor(name: string, width: number, height: number, scene: Scene, generateMipMaps?: boolean, samplingMode?: number);
  42. executeOnAllControls(func: (control: Control) => void, container?: Container): void;
  43. markAsDirty(): void;
  44. addControl(control: Control): AdvancedDynamicTexture;
  45. removeControl(control: Control): AdvancedDynamicTexture;
  46. dispose(): void;
  47. private _onResize();
  48. _getGlobalViewport(scene: Scene): Viewport;
  49. private _checkUpdate(camera);
  50. private _render();
  51. private _doPicking(x, y, type);
  52. attach(): void;
  53. attachToMesh(mesh: AbstractMesh, supportPointerMove?: boolean): void;
  54. private _manageFocus();
  55. private _attachToOnPointerOut(scene);
  56. static CreateForMesh(mesh: AbstractMesh, width?: number, height?: number, supportPointerMove?: boolean): AdvancedDynamicTexture;
  57. static CreateFullscreenUI(name: string, foreground?: boolean, scene?: Scene): AdvancedDynamicTexture;
  58. }
  59. }
  60. declare module BABYLON.GUI {
  61. class Measure {
  62. left: number;
  63. top: number;
  64. width: number;
  65. height: number;
  66. constructor(left: number, top: number, width: number, height: number);
  67. copyFrom(other: Measure): void;
  68. isEqualsTo(other: Measure): boolean;
  69. static Empty(): Measure;
  70. }
  71. }
  72. declare module BABYLON.GUI {
  73. class Matrix2D {
  74. m: Float32Array;
  75. constructor(m00: number, m01: number, m10: number, m11: number, m20: number, m21: number);
  76. fromValues(m00: number, m01: number, m10: number, m11: number, m20: number, m21: number): Matrix2D;
  77. determinant(): number;
  78. invertToRef(result: Matrix2D): Matrix2D;
  79. multiplyToRef(other: Matrix2D, result: Matrix2D): Matrix2D;
  80. transformCoordinates(x: number, y: number, result: Vector2): Matrix2D;
  81. static Identity(): Matrix2D;
  82. static TranslationToRef(x: number, y: number, result: Matrix2D): void;
  83. static ScalingToRef(x: number, y: number, result: Matrix2D): void;
  84. static RotationToRef(angle: number, result: Matrix2D): void;
  85. private static _TempPreTranslationMatrix;
  86. private static _TempPostTranslationMatrix;
  87. private static _TempRotationMatrix;
  88. private static _TempScalingMatrix;
  89. private static _TempCompose0;
  90. private static _TempCompose1;
  91. private static _TempCompose2;
  92. static ComposeToRef(tx: number, ty: number, angle: number, scaleX: number, scaleY: number, parentMatrix: Matrix2D, result: Matrix2D): void;
  93. }
  94. }
  95. declare module BABYLON.GUI {
  96. class ValueAndUnit {
  97. unit: number;
  98. negativeValueAllowed: boolean;
  99. private _value;
  100. ignoreAdaptiveScaling: boolean;
  101. constructor(value: any, unit?: number, negativeValueAllowed?: boolean);
  102. readonly isPercentage: boolean;
  103. readonly isPixel: boolean;
  104. readonly internalValue: number;
  105. getValueInPixel(host: AdvancedDynamicTexture, refValue: number): number;
  106. getValue(host: AdvancedDynamicTexture): number;
  107. toString(host: AdvancedDynamicTexture): string;
  108. fromString(source: string | number): boolean;
  109. private static _Regex;
  110. private static _UNITMODE_PERCENTAGE;
  111. private static _UNITMODE_PIXEL;
  112. static readonly UNITMODE_PERCENTAGE: number;
  113. static readonly UNITMODE_PIXEL: number;
  114. }
  115. }
  116. declare module BABYLON.GUI {
  117. class Control {
  118. name: string;
  119. private _alpha;
  120. private _alphaSet;
  121. private _zIndex;
  122. _root: Container;
  123. _host: AdvancedDynamicTexture;
  124. _currentMeasure: Measure;
  125. private _fontFamily;
  126. private _fontStyle;
  127. private _fontSize;
  128. private _font;
  129. _width: ValueAndUnit;
  130. _height: ValueAndUnit;
  131. private _lastMeasuredFont;
  132. protected _fontOffset: {
  133. ascent: number;
  134. height: number;
  135. descent: number;
  136. };
  137. private _color;
  138. protected _horizontalAlignment: number;
  139. protected _verticalAlignment: number;
  140. private _isDirty;
  141. private _cachedParentMeasure;
  142. private _paddingLeft;
  143. private _paddingRight;
  144. private _paddingTop;
  145. private _paddingBottom;
  146. _left: ValueAndUnit;
  147. _top: ValueAndUnit;
  148. private _scaleX;
  149. private _scaleY;
  150. private _rotation;
  151. private _transformCenterX;
  152. private _transformCenterY;
  153. private _transformMatrix;
  154. private _invertTransformMatrix;
  155. private _transformedPosition;
  156. private _isMatrixDirty;
  157. private _cachedOffsetX;
  158. private _cachedOffsetY;
  159. private _isVisible;
  160. _linkedMesh: AbstractMesh;
  161. private _fontSet;
  162. private _dummyVector2;
  163. private _downCount;
  164. private _enterCount;
  165. private _doNotRender;
  166. isHitTestVisible: boolean;
  167. isPointerBlocker: boolean;
  168. isFocusInvisible: boolean;
  169. protected _linkOffsetX: ValueAndUnit;
  170. protected _linkOffsetY: ValueAndUnit;
  171. readonly typeName: string;
  172. /**
  173. * An event triggered when the pointer move over the control.
  174. * @type {BABYLON.Observable}
  175. */
  176. onPointerMoveObservable: Observable<Vector2>;
  177. /**
  178. * An event triggered when the pointer move out of the control.
  179. * @type {BABYLON.Observable}
  180. */
  181. onPointerOutObservable: Observable<Control>;
  182. /**
  183. * An event triggered when the pointer taps the control
  184. * @type {BABYLON.Observable}
  185. */
  186. onPointerDownObservable: Observable<Vector2>;
  187. /**
  188. * An event triggered when pointer up
  189. * @type {BABYLON.Observable}
  190. */
  191. onPointerUpObservable: Observable<Vector2>;
  192. /**
  193. * An event triggered when pointer enters the control
  194. * @type {BABYLON.Observable}
  195. */
  196. onPointerEnterObservable: Observable<Control>;
  197. /**
  198. * An event triggered when the control is marked as dirty
  199. * @type {BABYLON.Observable}
  200. */
  201. onDirtyObservable: Observable<Control>;
  202. alpha: number;
  203. scaleX: number;
  204. scaleY: number;
  205. rotation: number;
  206. transformCenterY: number;
  207. transformCenterX: number;
  208. horizontalAlignment: number;
  209. verticalAlignment: number;
  210. width: string | number;
  211. height: string | number;
  212. fontFamily: string;
  213. fontStyle: string;
  214. fontSize: string | number;
  215. color: string;
  216. zIndex: number;
  217. notRenderable: boolean;
  218. isVisible: boolean;
  219. readonly isDirty: boolean;
  220. paddingLeft: string | number;
  221. paddingRight: string | number;
  222. paddingTop: string | number;
  223. paddingBottom: string | number;
  224. left: string | number;
  225. top: string | number;
  226. linkOffsetX: string | number;
  227. linkOffsetY: string | number;
  228. readonly centerX: number;
  229. readonly centerY: number;
  230. constructor(name?: string);
  231. protected _getTypeName(): string;
  232. getLocalCoordinates(globalCoordinates: Vector2): Vector2;
  233. getLocalCoordinatesToRef(globalCoordinates: Vector2, result: Vector2): Control;
  234. getParentLocalCoordinates(globalCoordinates: Vector2): Vector2;
  235. moveToVector3(position: Vector3, scene: Scene): void;
  236. linkWithMesh(mesh: AbstractMesh): void;
  237. _moveToProjectedPosition(projectedPosition: Vector3): void;
  238. _markMatrixAsDirty(): void;
  239. _markAsDirty(): void;
  240. _markAllAsDirty(): void;
  241. _link(root: Container, host: AdvancedDynamicTexture): void;
  242. protected _transform(context: CanvasRenderingContext2D): void;
  243. protected _applyStates(context: CanvasRenderingContext2D): void;
  244. protected _processMeasures(parentMeasure: Measure, context: CanvasRenderingContext2D): boolean;
  245. protected _clip(context: CanvasRenderingContext2D): void;
  246. _measure(): void;
  247. protected _computeAlignment(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  248. protected _preMeasure(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  249. protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  250. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  251. contains(x: number, y: number): boolean;
  252. _processPicking(x: number, y: number, type: number): boolean;
  253. protected _onPointerMove(coordinates: Vector2): void;
  254. protected _onPointerEnter(): boolean;
  255. _onPointerOut(): void;
  256. protected _onPointerDown(coordinates: Vector2): boolean;
  257. protected _onPointerUp(coordinates: Vector2): void;
  258. forcePointerUp(): void;
  259. _processObservables(type: number, x: number, y: number): boolean;
  260. private _prepareFont();
  261. dispose(): void;
  262. private static _HORIZONTAL_ALIGNMENT_LEFT;
  263. private static _HORIZONTAL_ALIGNMENT_RIGHT;
  264. private static _HORIZONTAL_ALIGNMENT_CENTER;
  265. private static _VERTICAL_ALIGNMENT_TOP;
  266. private static _VERTICAL_ALIGNMENT_BOTTOM;
  267. private static _VERTICAL_ALIGNMENT_CENTER;
  268. static readonly HORIZONTAL_ALIGNMENT_LEFT: number;
  269. static readonly HORIZONTAL_ALIGNMENT_RIGHT: number;
  270. static readonly HORIZONTAL_ALIGNMENT_CENTER: number;
  271. static readonly VERTICAL_ALIGNMENT_TOP: number;
  272. static readonly VERTICAL_ALIGNMENT_BOTTOM: number;
  273. static readonly VERTICAL_ALIGNMENT_CENTER: number;
  274. private static _FontHeightSizes;
  275. static _GetFontOffset(font: string): {
  276. ascent: number;
  277. height: number;
  278. descent: number;
  279. };
  280. static AddHeader(control: Control, text: string, size: string | number, options: {
  281. isHorizontal: boolean;
  282. controlFirst: boolean;
  283. }): StackPanel;
  284. protected static drawEllipse(x: number, y: number, width: number, height: number, context: CanvasRenderingContext2D): void;
  285. }
  286. }
  287. declare module BABYLON.GUI {
  288. class Container extends Control {
  289. name: string;
  290. protected _children: Control[];
  291. protected _measureForChildren: Measure;
  292. protected _background: string;
  293. background: string;
  294. readonly children: Control[];
  295. constructor(name?: string);
  296. protected _getTypeName(): string;
  297. getChildByName(name: string): Control;
  298. getChildByType(name: string, type: string): Control;
  299. containsControl(control: Control): boolean;
  300. addControl(control: Control): Container;
  301. removeControl(control: Control): Container;
  302. _reOrderControl(control: Control): void;
  303. _markMatrixAsDirty(): void;
  304. _markAllAsDirty(): void;
  305. protected _localDraw(context: CanvasRenderingContext2D): void;
  306. _link(root: Container, host: AdvancedDynamicTexture): void;
  307. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  308. _processPicking(x: number, y: number, type: number): boolean;
  309. protected _clipForChildren(context: CanvasRenderingContext2D): void;
  310. protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  311. dispose(): void;
  312. }
  313. }
  314. declare module BABYLON.GUI {
  315. class StackPanel extends Container {
  316. name: string;
  317. private _isVertical;
  318. private _manualWidth;
  319. private _manualHeight;
  320. private _doNotTrackManualChanges;
  321. private _tempMeasureStore;
  322. isVertical: boolean;
  323. width: string | number;
  324. height: string | number;
  325. constructor(name?: string);
  326. protected _getTypeName(): string;
  327. protected _preMeasure(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  328. }
  329. }
  330. declare module BABYLON.GUI {
  331. class Rectangle extends Container {
  332. name: string;
  333. private _thickness;
  334. private _cornerRadius;
  335. thickness: number;
  336. cornerRadius: number;
  337. constructor(name?: string);
  338. protected _getTypeName(): string;
  339. protected _localDraw(context: CanvasRenderingContext2D): void;
  340. protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  341. private _drawRoundedRect(context, offset?);
  342. protected _clipForChildren(context: CanvasRenderingContext2D): void;
  343. }
  344. }
  345. declare module BABYLON.GUI {
  346. class Ellipse extends Container {
  347. name: string;
  348. private _thickness;
  349. thickness: number;
  350. constructor(name?: string);
  351. protected _getTypeName(): string;
  352. protected _localDraw(context: CanvasRenderingContext2D): void;
  353. protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  354. protected _clipForChildren(context: CanvasRenderingContext2D): void;
  355. }
  356. }
  357. declare module BABYLON.GUI {
  358. class Line extends Control {
  359. name: string;
  360. private _lineWidth;
  361. private _background;
  362. private _x1;
  363. private _y1;
  364. private _x2;
  365. private _y2;
  366. private _dash;
  367. private _connectedControl;
  368. private _connectedControlDirtyObserver;
  369. dash: Array<number>;
  370. connectedControl: Control;
  371. x1: string | number;
  372. y1: string | number;
  373. x2: string | number;
  374. y2: string | number;
  375. lineWidth: number;
  376. horizontalAlignment: number;
  377. verticalAlignment: number;
  378. private readonly _effectiveX2;
  379. private readonly _effectiveY2;
  380. constructor(name?: string);
  381. protected _getTypeName(): string;
  382. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  383. _measure(): void;
  384. protected _computeAlignment(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  385. _moveToProjectedPosition(projectedPosition: Vector3): void;
  386. }
  387. }
  388. declare module BABYLON.GUI {
  389. class Slider extends Control {
  390. name: string;
  391. private _thumbWidth;
  392. private _minimum;
  393. private _maximum;
  394. private _value;
  395. private _background;
  396. private _borderColor;
  397. private _barOffset;
  398. onValueChangedObservable: Observable<number>;
  399. borderColor: string;
  400. background: string;
  401. barOffset: string | number;
  402. thumbWidth: string | number;
  403. minimum: number;
  404. maximum: number;
  405. value: number;
  406. constructor(name?: string);
  407. protected _getTypeName(): string;
  408. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  409. private _pointerIsDown;
  410. private _updateValueFromPointer(x);
  411. protected _onPointerDown(coordinates: Vector2): boolean;
  412. protected _onPointerMove(coordinates: Vector2): void;
  413. protected _onPointerUp(coordinates: Vector2): void;
  414. }
  415. }
  416. declare module BABYLON.GUI {
  417. class Checkbox extends Control {
  418. name: string;
  419. private _isChecked;
  420. private _background;
  421. private _checkSizeRatio;
  422. private _thickness;
  423. thickness: number;
  424. onIsCheckedChangedObservable: Observable<boolean>;
  425. checkSizeRatio: number;
  426. background: string;
  427. isChecked: boolean;
  428. constructor(name?: string);
  429. protected _getTypeName(): string;
  430. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  431. protected _onPointerDown(coordinates: Vector2): boolean;
  432. }
  433. }
  434. declare module BABYLON.GUI {
  435. class RadioButton extends Control {
  436. name: string;
  437. private _isChecked;
  438. private _background;
  439. private _checkSizeRatio;
  440. private _thickness;
  441. thickness: number;
  442. group: string;
  443. onIsCheckedChangedObservable: Observable<boolean>;
  444. checkSizeRatio: number;
  445. background: string;
  446. isChecked: boolean;
  447. constructor(name?: string);
  448. protected _getTypeName(): string;
  449. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  450. protected _onPointerDown(coordinates: Vector2): boolean;
  451. }
  452. }
  453. declare module BABYLON.GUI {
  454. class TextBlock extends Control {
  455. name: string;
  456. private _text;
  457. private _textY;
  458. private _textWrapping;
  459. private _textHorizontalAlignment;
  460. private _textVerticalAlignment;
  461. private _lines;
  462. private _totalHeight;
  463. textWrapping: boolean;
  464. text: string;
  465. textHorizontalAlignment: number;
  466. textVerticalAlignment: number;
  467. constructor(name?: string, text?: string);
  468. protected _getTypeName(): string;
  469. private _drawText(text, textWidth, y, context);
  470. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  471. protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  472. protected _parseLine(line: string, context: CanvasRenderingContext2D): object;
  473. protected _parseLineWithTextWrapping(line: string, context: CanvasRenderingContext2D): object;
  474. protected _renderLines(context: CanvasRenderingContext2D): void;
  475. }
  476. }
  477. declare var DOMImage: new (width?: number, height?: number) => HTMLImageElement;
  478. declare module BABYLON.GUI {
  479. class Image extends Control {
  480. name: string;
  481. private _domImage;
  482. private _imageWidth;
  483. private _imageHeight;
  484. private _loaded;
  485. private _stretch;
  486. private _source;
  487. private _autoScale;
  488. private _sourceLeft;
  489. private _sourceTop;
  490. private _sourceWidth;
  491. private _sourceHeight;
  492. sourceLeft: number;
  493. sourceTop: number;
  494. sourceWidth: number;
  495. sourceHeight: number;
  496. autoScale: boolean;
  497. stretch: number;
  498. domImage: HTMLImageElement;
  499. private _onImageLoaded();
  500. source: string;
  501. constructor(name?: string, url?: string);
  502. protected _getTypeName(): string;
  503. synchronizeSizeWithContent(): void;
  504. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  505. private static _STRETCH_NONE;
  506. private static _STRETCH_FILL;
  507. private static _STRETCH_UNIFORM;
  508. private static _STRETCH_EXTEND;
  509. static readonly STRETCH_NONE: number;
  510. static readonly STRETCH_FILL: number;
  511. static readonly STRETCH_UNIFORM: number;
  512. static readonly STRETCH_EXTEND: number;
  513. }
  514. }
  515. declare module BABYLON.GUI {
  516. class Button extends Rectangle {
  517. name: string;
  518. pointerEnterAnimation: () => void;
  519. pointerOutAnimation: () => void;
  520. pointerDownAnimation: () => void;
  521. pointerUpAnimation: () => void;
  522. constructor(name?: string);
  523. protected _getTypeName(): string;
  524. _processPicking(x: number, y: number, type: number): boolean;
  525. protected _onPointerEnter(): boolean;
  526. _onPointerOut(): void;
  527. protected _onPointerDown(coordinates: Vector2): boolean;
  528. protected _onPointerUp(coordinates: Vector2): void;
  529. static CreateImageButton(name: string, text: string, imageUrl: string): Button;
  530. static CreateImageOnlyButton(name: string, imageUrl: string): Button;
  531. static CreateSimpleButton(name: string, text: string): Button;
  532. }
  533. }
  534. declare module BABYLON.GUI {
  535. class ColorPicker extends Control {
  536. name: string;
  537. private _colorWheelCanvas;
  538. private _value;
  539. private _tmpColor;
  540. private _pointerStartedOnSquare;
  541. private _pointerStartedOnWheel;
  542. private _squareLeft;
  543. private _squareTop;
  544. private _squareSize;
  545. private _h;
  546. private _s;
  547. private _v;
  548. onValueChangedObservable: Observable<Color3>;
  549. value: Color3;
  550. width: string | number;
  551. height: string | number;
  552. size: string | number;
  553. constructor(name?: string);
  554. protected _getTypeName(): string;
  555. private _updateSquareProps();
  556. private _drawGradientSquare(hueValue, left, top, width, height, context);
  557. private _drawCircle(centerX, centerY, radius, context);
  558. private _createColorWheelCanvas(radius, thickness);
  559. private _RGBtoHSV(color, result);
  560. private _HSVtoRGB(hue, saturation, value, result);
  561. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  562. private _pointerIsDown;
  563. private _updateValueFromPointer(x, y);
  564. private _isPointOnSquare(coordinates);
  565. private _isPointOnWheel(coordinates);
  566. protected _onPointerDown(coordinates: Vector2): boolean;
  567. protected _onPointerMove(coordinates: Vector2): void;
  568. protected _onPointerUp(coordinates: Vector2): void;
  569. }
  570. }
  571. declare module BABYLON.GUI {
  572. class InputText extends Control implements IFocusableControl {
  573. name: string;
  574. private _text;
  575. private _placeholderText;
  576. private _background;
  577. private _focusedBackground;
  578. private _placeholderColor;
  579. private _thickness;
  580. private _margin;
  581. private _autoStretchWidth;
  582. private _maxWidth;
  583. private _isFocused;
  584. private _blinkTimeout;
  585. private _blinkIsEven;
  586. private _cursorOffset;
  587. private _scrollLeft;
  588. promptMessage: string;
  589. onTextChangedObservable: Observable<InputText>;
  590. onFocusObservable: Observable<InputText>;
  591. onBlurObservable: Observable<InputText>;
  592. maxWidth: string | number;
  593. margin: string;
  594. autoStretchWidth: boolean;
  595. thickness: number;
  596. focusedBackground: string;
  597. background: string;
  598. placeholderColor: string;
  599. placeholderText: string;
  600. text: string;
  601. constructor(name?: string, text?: string);
  602. onBlur(): void;
  603. onFocus(): void;
  604. protected _getTypeName(): string;
  605. processKey(keyCode: number, key?: string): void;
  606. processKeyboard(evt: KeyboardEvent): void;
  607. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  608. protected _onPointerDown(coordinates: Vector2): boolean;
  609. protected _onPointerUp(coordinates: Vector2): void;
  610. dispose(): void;
  611. }
  612. }
  613. declare module BABYLON.GUI {
  614. class KeyPropertySet {
  615. width?: string;
  616. height?: string;
  617. paddingLeft?: string;
  618. paddingRight?: string;
  619. paddingTop?: string;
  620. paddingBottom?: string;
  621. color?: string;
  622. background?: string;
  623. }
  624. class VirtualKeyboard extends StackPanel {
  625. onKeyPressObservable: Observable<string>;
  626. defaultButtonWidth: string;
  627. defaultButtonHeight: string;
  628. defaultButtonPaddingLeft: string;
  629. defaultButtonPaddingRight: string;
  630. defaultButtonPaddingTop: string;
  631. defaultButtonPaddingBottom: string;
  632. defaultButtonColor: string;
  633. defaultButtonBackground: string;
  634. protected _getTypeName(): string;
  635. private _createKey(key, propertySet?);
  636. addKeysRow(keys: Array<string>, propertySets?: Array<KeyPropertySet>): void;
  637. private _connectedInputText;
  638. private _onFocusObserver;
  639. private _onBlurObserver;
  640. private _onKeyPressObserver;
  641. readonly connectedInputText: InputText;
  642. connect(input: InputText): void;
  643. disconnect(): void;
  644. static CreateDefaultLayout(): VirtualKeyboard;
  645. }
  646. }