babylon.gradientMaterial.d.ts 1.1 KB

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  1. /// <reference path="../../../dist/preview release/babylon.d.ts" />
  2. declare module BABYLON {
  3. class GradientMaterial extends Material {
  4. topColor: Color3;
  5. topColorAlpha: number;
  6. bottomColor: Color3;
  7. bottomColorAlpha: number;
  8. offset: number;
  9. smoothness: number;
  10. disableLighting: boolean;
  11. private _worldViewProjectionMatrix;
  12. private _scaledDiffuse;
  13. private _renderId;
  14. private _defines;
  15. private _cachedDefines;
  16. constructor(name: string, scene: Scene);
  17. needAlphaBlending(): boolean;
  18. needAlphaTesting(): boolean;
  19. getAlphaTestTexture(): BaseTexture;
  20. private _checkCache(scene, mesh?, useInstances?);
  21. isReady(mesh?: AbstractMesh, useInstances?: boolean): boolean;
  22. bindOnlyWorldMatrix(world: Matrix): void;
  23. bind(world: Matrix, mesh?: Mesh): void;
  24. getAnimatables(): IAnimatable[];
  25. dispose(forceDisposeEffect?: boolean): void;
  26. clone(name: string): GradientMaterial;
  27. serialize(): any;
  28. static Parse(source: any, scene: Scene, rootUrl: string): GradientMaterial;
  29. }
  30. }