123456789101112131415161718192021222324252627282930 |
- /// <reference path="../../../dist/preview release/babylon.d.ts" />
- declare module BABYLON {
- class GradientMaterial extends Material {
- topColor: Color3;
- topColorAlpha: number;
- bottomColor: Color3;
- bottomColorAlpha: number;
- offset: number;
- smoothness: number;
- disableLighting: boolean;
- private _worldViewProjectionMatrix;
- private _scaledDiffuse;
- private _renderId;
- private _defines;
- private _cachedDefines;
- constructor(name: string, scene: Scene);
- needAlphaBlending(): boolean;
- needAlphaTesting(): boolean;
- getAlphaTestTexture(): BaseTexture;
- private _checkCache(scene, mesh?, useInstances?);
- isReady(mesh?: AbstractMesh, useInstances?: boolean): boolean;
- bindOnlyWorldMatrix(world: Matrix): void;
- bind(world: Matrix, mesh?: Mesh): void;
- getAnimatables(): IAnimatable[];
- dispose(forceDisposeEffect?: boolean): void;
- clone(name: string): GradientMaterial;
- serialize(): any;
- static Parse(source: any, scene: Scene, rootUrl: string): GradientMaterial;
- }
- }
|