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babylon.brickProceduralTexture.d.ts | %!s(int64=6) %!d(string=hai) anos | |
babylon.brickProceduralTexture.js | %!s(int64=6) %!d(string=hai) anos | |
babylon.brickProceduralTexture.min.js | %!s(int64=6) %!d(string=hai) anos | |
babylon.cloudProceduralTexture.d.ts | %!s(int64=6) %!d(string=hai) anos | |
babylon.cloudProceduralTexture.js | %!s(int64=6) %!d(string=hai) anos | |
babylon.cloudProceduralTexture.min.js | %!s(int64=6) %!d(string=hai) anos | |
babylon.fireProceduralTexture.d.ts | %!s(int64=6) %!d(string=hai) anos | |
babylon.fireProceduralTexture.js | %!s(int64=6) %!d(string=hai) anos | |
babylon.fireProceduralTexture.min.js | %!s(int64=6) %!d(string=hai) anos | |
babylon.grassProceduralTexture.d.ts | %!s(int64=6) %!d(string=hai) anos | |
babylon.grassProceduralTexture.js | %!s(int64=6) %!d(string=hai) anos | |
babylon.grassProceduralTexture.min.js | %!s(int64=6) %!d(string=hai) anos | |
babylon.marbleProceduralTexture.d.ts | %!s(int64=6) %!d(string=hai) anos | |
babylon.marbleProceduralTexture.js | %!s(int64=6) %!d(string=hai) anos | |
babylon.marbleProceduralTexture.min.js | %!s(int64=6) %!d(string=hai) anos | |
babylon.normalMapProceduralTexture.d.ts | %!s(int64=6) %!d(string=hai) anos | |
babylon.normalMapProceduralTexture.js | %!s(int64=6) %!d(string=hai) anos | |
babylon.normalMapProceduralTexture.min.js | %!s(int64=6) %!d(string=hai) anos | |
babylon.perlinNoiseProceduralTexture.d.ts | %!s(int64=6) %!d(string=hai) anos | |
babylon.perlinNoiseProceduralTexture.js | %!s(int64=6) %!d(string=hai) anos | |
babylon.perlinNoiseProceduralTexture.min.js | %!s(int64=6) %!d(string=hai) anos | |
babylon.roadProceduralTexture.d.ts | %!s(int64=6) %!d(string=hai) anos | |
babylon.roadProceduralTexture.js | %!s(int64=6) %!d(string=hai) anos | |
babylon.roadProceduralTexture.min.js | %!s(int64=6) %!d(string=hai) anos | |
babylon.starfieldProceduralTexture.d.ts | %!s(int64=6) %!d(string=hai) anos | |
babylon.starfieldProceduralTexture.js | %!s(int64=6) %!d(string=hai) anos | |
babylon.starfieldProceduralTexture.min.js | %!s(int64=6) %!d(string=hai) anos | |
babylon.waterProceduralTexture.d.ts | %!s(int64=8) %!d(string=hai) anos | |
babylon.waterProceduralTexture.js | %!s(int64=8) %!d(string=hai) anos | |
babylon.waterProceduralTexture.min.js | %!s(int64=8) %!d(string=hai) anos | |
babylon.woodProceduralTexture.d.ts | %!s(int64=6) %!d(string=hai) anos | |
babylon.woodProceduralTexture.js | %!s(int64=6) %!d(string=hai) anos | |
babylon.woodProceduralTexture.min.js | %!s(int64=6) %!d(string=hai) anos | |
babylonjs.proceduralTextures.d.ts | %!s(int64=6) %!d(string=hai) anos | |
babylonjs.proceduralTextures.js | %!s(int64=6) %!d(string=hai) anos | |
babylonjs.proceduralTextures.min.js | %!s(int64=6) %!d(string=hai) anos | |
babylonjs.proceduralTextures.module.d.ts | %!s(int64=6) %!d(string=hai) anos | |
readme.md | %!s(int64=6) %!d(string=hai) anos |
For usage documentation please visit http://doc.babylonjs.com/extensions and choose "procedural textures library".
Compiled js files (minified and source) are offered on our public CDN here:
To install using npm :
npm install --save babylonjs babylonjs-procedural-textures
If using TypeScript, the typing needs to be added to tsconfig.json:
....
"types": [
"babylonjs",
"babylonjs-procedural-textures",
"oneMoreDependencyThatIReallyNeed"
],
....
Afterwards it can be imported to the project using:
import * as BABYLON from 'babylonjs';
import 'babylonjs-procedural-textures';
This will extend Babylon's namespace with the procedural textures available:
// Some awesome code
var fireMaterial = new BABYLON.StandardMaterial("fontainSculptur2", scene);
var fireTexture = new BABYLON.FireProceduralTexture("fire", 256, scene);
fireMaterial.diffuseTexture = fireTexture;
fireMaterial.opacityTexture = fireTexture;
// Some more awesome code
Using webpack to package your project will use the minified js file.