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- declare module BABYLON {
- class MixMaterial extends PushMaterial {
- /**
- * Mix textures
- */
- private _mixTexture1;
- mixTexture1: BaseTexture;
- private _mixTexture2;
- mixTexture2: BaseTexture;
- /**
- * Diffuse textures
- */
- private _diffuseTexture1;
- diffuseTexture1: Texture;
- private _diffuseTexture2;
- diffuseTexture2: Texture;
- private _diffuseTexture3;
- diffuseTexture3: Texture;
- private _diffuseTexture4;
- diffuseTexture4: Texture;
- private _diffuseTexture5;
- diffuseTexture5: Texture;
- private _diffuseTexture6;
- diffuseTexture6: Texture;
- private _diffuseTexture7;
- diffuseTexture7: Texture;
- private _diffuseTexture8;
- diffuseTexture8: Texture;
- /**
- * Uniforms
- */
- diffuseColor: Color3;
- specularColor: Color3;
- specularPower: number;
- private _disableLighting;
- disableLighting: boolean;
- private _maxSimultaneousLights;
- maxSimultaneousLights: number;
- private _renderId;
- constructor(name: string, scene: Scene);
- needAlphaBlending(): boolean;
- needAlphaTesting(): boolean;
- getAlphaTestTexture(): Nullable<BaseTexture>;
- isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean;
- bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void;
- getAnimatables(): IAnimatable[];
- getActiveTextures(): BaseTexture[];
- hasTexture(texture: BaseTexture): boolean;
- dispose(forceDisposeEffect?: boolean): void;
- clone(name: string): MixMaterial;
- serialize(): any;
- getClassName(): string;
- static Parse(source: any, scene: Scene, rootUrl: string): MixMaterial;
- }
- }
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