babylon.lavaMaterial.d.ts 1.3 KB

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  1. declare module BABYLON {
  2. class LavaMaterial extends PushMaterial {
  3. private _diffuseTexture;
  4. diffuseTexture: BaseTexture;
  5. noiseTexture: BaseTexture;
  6. fogColor: Color3;
  7. speed: number;
  8. movingSpeed: number;
  9. lowFrequencySpeed: number;
  10. fogDensity: number;
  11. private _lastTime;
  12. diffuseColor: Color3;
  13. private _disableLighting;
  14. disableLighting: boolean;
  15. private _unlit;
  16. unlit: boolean;
  17. private _maxSimultaneousLights;
  18. maxSimultaneousLights: number;
  19. private _scaledDiffuse;
  20. private _renderId;
  21. constructor(name: string, scene: Scene);
  22. needAlphaBlending(): boolean;
  23. needAlphaTesting(): boolean;
  24. getAlphaTestTexture(): Nullable<BaseTexture>;
  25. isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean;
  26. bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void;
  27. getAnimatables(): IAnimatable[];
  28. getActiveTextures(): BaseTexture[];
  29. hasTexture(texture: BaseTexture): boolean;
  30. dispose(forceDisposeEffect?: boolean): void;
  31. clone(name: string): LavaMaterial;
  32. serialize(): any;
  33. getClassName(): string;
  34. static Parse(source: any, scene: Scene, rootUrl: string): LavaMaterial;
  35. }
  36. }