addfire.js 550 B

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  1. window.prepareFire = function() {
  2. var fire = new BABYLON.FireMaterial("fire", scene);
  3. fire.diffuseTexture = new BABYLON.Texture("/Playground/textures/fire/diffuse.png", scene);
  4. fire.distortionTexture = new BABYLON.Texture("/Playground/textures/fire/distortion.png", scene);
  5. fire.opacityTexture = new BABYLON.Texture("/Playground/textures/fire/opacity.png", scene);
  6. registerRangeUI("fire", "speed", 0, 20, function(value) {
  7. fire.speed = value;
  8. }, function() {
  9. return fire.speed;
  10. });
  11. return fire;
  12. };