validation.js 9.8 KB

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  1. "use strict";
  2. var currentViewer;
  3. var viewerElement;
  4. var currentScene;
  5. var config;
  6. var justOnce;
  7. var threshold = 25;
  8. var errorRatio = 1.5;
  9. // Overload the random to make it deterministic
  10. var seed = 100000,
  11. constant = Math.pow(2, 13) + 1,
  12. prime = 37,
  13. maximum = Math.pow(2, 50);
  14. Math.random = function () {
  15. seed *= constant;
  16. seed += prime;
  17. seed %= maximum;
  18. return seed / maximum;
  19. }
  20. function compare(renderData, referenceCanvas) {
  21. var width = referenceCanvas.width;
  22. var height = referenceCanvas.height;
  23. var size = width * height * 4;
  24. var referenceContext = referenceCanvas.getContext("2d");
  25. var referenceData = referenceContext.getImageData(0, 0, width, height);
  26. var differencesCount = 0;
  27. for (var index = 0; index < size; index += 4) {
  28. if (Math.abs(renderData[index] - referenceData.data[index]) < threshold &&
  29. Math.abs(renderData[index + 1] - referenceData.data[index + 1]) < threshold &&
  30. Math.abs(renderData[index + 2] - referenceData.data[index + 2]) < threshold) {
  31. continue;
  32. }
  33. referenceData.data[index] = 255;
  34. referenceData.data[index + 1] *= 0.5;
  35. referenceData.data[index + 2] *= 0.5;
  36. differencesCount++;
  37. }
  38. referenceContext.putImageData(referenceData, 0, 0);
  39. return (differencesCount * 100) / (width * height) > errorRatio;
  40. }
  41. function getRenderData(canvas, engine) {
  42. var width = canvas.width;
  43. var height = canvas.height;
  44. var renderData = engine.readPixels(0, 0, width, height);
  45. var numberOfChannelsByLine = width * 4;
  46. var halfHeight = height / 2;
  47. for (var i = 0; i < halfHeight; i++) {
  48. for (var j = 0; j < numberOfChannelsByLine; j++) {
  49. var currentCell = j + i * numberOfChannelsByLine;
  50. var targetLine = height - i - 1;
  51. var targetCell = j + targetLine * numberOfChannelsByLine;
  52. var temp = renderData[currentCell];
  53. renderData[currentCell] = renderData[targetCell];
  54. renderData[targetCell] = temp;
  55. }
  56. }
  57. return renderData;
  58. }
  59. function saveRenderImage(data, canvas) {
  60. var width = canvas.width;
  61. var height = canvas.height;
  62. var screenshotCanvas = document.createElement('canvas');
  63. screenshotCanvas.width = width;
  64. screenshotCanvas.height = height;
  65. var context = screenshotCanvas.getContext('2d');
  66. var imageData = context.createImageData(width, height);
  67. var castData = imageData.data;
  68. castData.set(data);
  69. context.putImageData(imageData, 0, 0);
  70. return screenshotCanvas.toDataURL();
  71. }
  72. function downloadDataUrlFromJavascript(filename, dataUrl) {
  73. // Construct the 'a' element
  74. var link = document.createElement("a");
  75. link.download = filename;
  76. link.target = "_blank";
  77. // Construct the URI
  78. link.href = dataUrl;
  79. document.body.appendChild(link);
  80. link.click();
  81. // Cleanup the DOM
  82. document.body.removeChild(link);
  83. }
  84. function evaluate(test, resultCanvas, result, renderImage, index, waitRing, done) {
  85. seed = 100000;
  86. var renderData = getRenderData(currentViewer.canvas, currentViewer.engine);
  87. var testRes = true;
  88. // gl check
  89. var gl = currentViewer.engine._gl;
  90. var err = gl.getError();
  91. if (err !== 0) {
  92. result.classList.add("failed");
  93. result.innerHTML = "×";
  94. testRes = false;
  95. console.log('%c failed (gl error: ' + err + ')', 'color: red');
  96. } else {
  97. // Visual check
  98. if (!test.onlyVisual) {
  99. if (compare(renderData, resultCanvas)) {
  100. result.classList.add("failed");
  101. result.innerHTML = "×";
  102. testRes = false;
  103. console.log('%c failed', 'color: red');
  104. } else {
  105. result.innerHTML = "✔";
  106. testRes = true;
  107. console.log('%c validated', 'color: green');
  108. }
  109. }
  110. }
  111. waitRing.classList.add("hidden");
  112. var renderB64 = saveRenderImage(renderData, currentViewer.canvas);
  113. renderImage.src = renderB64;
  114. // save all reference images
  115. // downloadDataUrlFromJavascript(test.referenceImage, renderB64)
  116. done(testRes, renderB64);
  117. }
  118. function runTest(index, done) {
  119. if (index >= config.tests.length) {
  120. done(false);
  121. }
  122. var test = Object.assign({}, config.tests[index]);
  123. var container = document.createElement("div");
  124. container.id = "container#" + index;
  125. container.className = "container";
  126. document.body.appendChild(container);
  127. var titleContainer = document.createElement("div");
  128. titleContainer.className = "containerTitle";
  129. container.appendChild(titleContainer);
  130. var title = document.createElement("div");
  131. title.className = "title";
  132. titleContainer.appendChild(title);
  133. var result = document.createElement("div");
  134. result.className = "result";
  135. titleContainer.appendChild(result);
  136. var waitRing = document.createElement("img");
  137. waitRing.className = "waitRing";
  138. titleContainer.appendChild(waitRing);
  139. waitRing.src = "/tests/validation/loading.gif";
  140. var resultCanvas = document.createElement("canvas");
  141. resultCanvas.className = "resultImage";
  142. container.appendChild(resultCanvas);
  143. title.innerHTML = test.title;
  144. console.log("Running " + test.title);
  145. var resultContext = resultCanvas.getContext("2d");
  146. var img = new Image();
  147. img.onload = function () {
  148. resultCanvas.width = img.width;
  149. resultCanvas.height = img.height;
  150. resultContext.drawImage(img, 0, 0);
  151. }
  152. img.src = "/tests/validation/ReferenceImages/" + test.referenceImage;
  153. var renderImage = new Image();
  154. renderImage.className = "renderImage";
  155. container.appendChild(renderImage);
  156. location.href = "#" + container.id;
  157. //run a single test
  158. var configuration = test.configuration || {};
  159. configuration.engine = configuration.engine || {};
  160. configuration.engine.engineOptions = configuration.engine.engineOptions || {};
  161. configuration.engine.engineOptions.preserveDrawingBuffer = true;
  162. // configuration.engine.engineOptions.disableWebGL2Support = true;
  163. //cancel camera behvaviors for the tests
  164. configuration.camera = configuration.camera || {};
  165. configuration.camera.behaviors = null;
  166. // make sure we use only local assets
  167. //envirnonment directory
  168. configuration.scene = configuration.scene || {};
  169. configuration.scene.assetsRootURL = "https://viewer.babylonjs.com/assets/environment/";
  170. if (!test.enableEnvironment) {
  171. configuration.environmentMap = false;
  172. } else {
  173. console.log(configuration.environmentMap)
  174. }
  175. //model config
  176. configuration.model = configuration.model || {};
  177. //configuration.model.castShadow = !test.createMesh
  178. configuration.model.entryAnimation = false;
  179. // create a new viewer
  180. currentViewer && currentViewer.dispose();
  181. currentViewer && currentViewer.engine.dispose();
  182. setTimeout(() => {
  183. currentViewer = null;
  184. currentScene = null;
  185. viewerElement.innerHTML = '';
  186. currentViewer = new BabylonViewer.DefaultViewer(viewerElement, configuration);
  187. currentViewer.onInitDoneObservable.add(() => {
  188. var currentFrame = 0;
  189. var waitForFrame = test.waitForFrame || 0;
  190. currentViewer.onModelLoadedObservable.add((model) => {
  191. console.log("model loaded");
  192. currentViewer.onFrameRenderedObservable.add(() => {
  193. console.log("frame rendered", currentFrame, model.meshes.every(m => m.isReady()));
  194. if (test.animationTest && !currentFrame) {
  195. model.playAnimation(model.getAnimationNames()[0]);
  196. }
  197. if (currentFrame === waitForFrame) {
  198. currentViewer.onFrameRenderedObservable.clear();
  199. currentViewer.sceneManager.scene.executeWhenReady(() => {
  200. evaluate(test, resultCanvas, result, renderImage, index, waitRing, done);
  201. });
  202. }
  203. currentFrame++;
  204. });
  205. });
  206. if (test.model) {
  207. currentViewer.initModel(test.model);
  208. } else if (test.createMesh) {
  209. prepareMeshForViewer(currentViewer, configuration, test);
  210. }
  211. });
  212. });
  213. }
  214. function prepareMeshForViewer(viewer, configuration, test) {
  215. let meshModel = new BabylonViewer.ViewerModel(viewer, configuration.model || {});
  216. let sphereMesh = BABYLON.Mesh.CreateSphere('sphere-' + test.title, 20, 1.0, viewer.sceneManager.scene);
  217. if (test.createMaterial) {
  218. let material = new BABYLON.PBRMaterial("sphereMat", viewer.sceneManager.scene);
  219. sphereMesh.material = material;
  220. }
  221. meshModel.addMesh(sphereMesh, true);
  222. meshModel.rootMesh.position.y = 0.5;
  223. console.log("sphere created");
  224. }
  225. function init() {
  226. BABYLON.SceneLoader.ShowLoadingScreen = false;
  227. BABYLON.SceneLoader.ForceFullSceneLoadingForIncremental = true;
  228. BABYLON.DracoCompression.Configuration.decoder = {
  229. wasmUrl: "../../dist/preview%20release/draco_wasm_wrapper_gltf.js",
  230. wasmBinaryUrl: "../../dist/preview%20release/draco_decoder_gltf.wasm",
  231. fallbackUrl: "../../dist/preview%20release/draco_decoder_gltf.js"
  232. };
  233. BABYLON.GLTFValidation.Configuration = {
  234. url: "../../dist/preview%20release/gltf_validator.js"
  235. };
  236. viewerElement = document.createElement("babylon");
  237. document.body.appendChild(viewerElement);
  238. // disable init
  239. BabylonViewer.viewerGlobals.disableInit = true;
  240. }
  241. init();