babylon.glTFFileLoader.js 401 KB

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  1. (function webpackUniversalModuleDefinition(root, factory) {
  2. if(typeof exports === 'object' && typeof module === 'object')
  3. module.exports = factory(require("babylonjs"));
  4. else if(typeof define === 'function' && define.amd)
  5. define("babylonjs-loaders", ["babylonjs"], factory);
  6. else if(typeof exports === 'object')
  7. exports["babylonjs-loaders"] = factory(require("babylonjs"));
  8. else
  9. root["LOADERS"] = factory(root["BABYLON"]);
  10. })((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_tools__) {
  11. return /******/ (function(modules) { // webpackBootstrap
  12. /******/ // The module cache
  13. /******/ var installedModules = {};
  14. /******/
  15. /******/ // The require function
  16. /******/ function __webpack_require__(moduleId) {
  17. /******/
  18. /******/ // Check if module is in cache
  19. /******/ if(installedModules[moduleId]) {
  20. /******/ return installedModules[moduleId].exports;
  21. /******/ }
  22. /******/ // Create a new module (and put it into the cache)
  23. /******/ var module = installedModules[moduleId] = {
  24. /******/ i: moduleId,
  25. /******/ l: false,
  26. /******/ exports: {}
  27. /******/ };
  28. /******/
  29. /******/ // Execute the module function
  30. /******/ modules[moduleId].call(module.exports, module, module.exports, __webpack_require__);
  31. /******/
  32. /******/ // Flag the module as loaded
  33. /******/ module.l = true;
  34. /******/
  35. /******/ // Return the exports of the module
  36. /******/ return module.exports;
  37. /******/ }
  38. /******/
  39. /******/
  40. /******/ // expose the modules object (__webpack_modules__)
  41. /******/ __webpack_require__.m = modules;
  42. /******/
  43. /******/ // expose the module cache
  44. /******/ __webpack_require__.c = installedModules;
  45. /******/
  46. /******/ // define getter function for harmony exports
  47. /******/ __webpack_require__.d = function(exports, name, getter) {
  48. /******/ if(!__webpack_require__.o(exports, name)) {
  49. /******/ Object.defineProperty(exports, name, { enumerable: true, get: getter });
  50. /******/ }
  51. /******/ };
  52. /******/
  53. /******/ // define __esModule on exports
  54. /******/ __webpack_require__.r = function(exports) {
  55. /******/ if(typeof Symbol !== 'undefined' && Symbol.toStringTag) {
  56. /******/ Object.defineProperty(exports, Symbol.toStringTag, { value: 'Module' });
  57. /******/ }
  58. /******/ Object.defineProperty(exports, '__esModule', { value: true });
  59. /******/ };
  60. /******/
  61. /******/ // create a fake namespace object
  62. /******/ // mode & 1: value is a module id, require it
  63. /******/ // mode & 2: merge all properties of value into the ns
  64. /******/ // mode & 4: return value when already ns object
  65. /******/ // mode & 8|1: behave like require
  66. /******/ __webpack_require__.t = function(value, mode) {
  67. /******/ if(mode & 1) value = __webpack_require__(value);
  68. /******/ if(mode & 8) return value;
  69. /******/ if((mode & 4) && typeof value === 'object' && value && value.__esModule) return value;
  70. /******/ var ns = Object.create(null);
  71. /******/ __webpack_require__.r(ns);
  72. /******/ Object.defineProperty(ns, 'default', { enumerable: true, value: value });
  73. /******/ if(mode & 2 && typeof value != 'string') for(var key in value) __webpack_require__.d(ns, key, function(key) { return value[key]; }.bind(null, key));
  74. /******/ return ns;
  75. /******/ };
  76. /******/
  77. /******/ // getDefaultExport function for compatibility with non-harmony modules
  78. /******/ __webpack_require__.n = function(module) {
  79. /******/ var getter = module && module.__esModule ?
  80. /******/ function getDefault() { return module['default']; } :
  81. /******/ function getModuleExports() { return module; };
  82. /******/ __webpack_require__.d(getter, 'a', getter);
  83. /******/ return getter;
  84. /******/ };
  85. /******/
  86. /******/ // Object.prototype.hasOwnProperty.call
  87. /******/ __webpack_require__.o = function(object, property) { return Object.prototype.hasOwnProperty.call(object, property); };
  88. /******/
  89. /******/ // __webpack_public_path__
  90. /******/ __webpack_require__.p = "";
  91. /******/
  92. /******/
  93. /******/ // Load entry module and return exports
  94. /******/ return __webpack_require__(__webpack_require__.s = "./legacy/legacy-glTFFileLoader.ts");
  95. /******/ })
  96. /************************************************************************/
  97. /******/ ({
  98. /***/ "../../node_modules/tslib/tslib.es6.js":
  99. /*!***********************************************************!*\
  100. !*** E:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
  101. \***********************************************************/
  102. /*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __exportStar, __values, __read, __spread, __spreadArrays, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault */
  103. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  104. "use strict";
  105. __webpack_require__.r(__webpack_exports__);
  106. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__extends", function() { return __extends; });
  107. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__assign", function() { return __assign; });
  108. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__rest", function() { return __rest; });
  109. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__decorate", function() { return __decorate; });
  110. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__param", function() { return __param; });
  111. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__metadata", function() { return __metadata; });
  112. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__awaiter", function() { return __awaiter; });
  113. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__generator", function() { return __generator; });
  114. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__exportStar", function() { return __exportStar; });
  115. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__values", function() { return __values; });
  116. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__read", function() { return __read; });
  117. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__spread", function() { return __spread; });
  118. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__spreadArrays", function() { return __spreadArrays; });
  119. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__await", function() { return __await; });
  120. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncGenerator", function() { return __asyncGenerator; });
  121. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncDelegator", function() { return __asyncDelegator; });
  122. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncValues", function() { return __asyncValues; });
  123. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__makeTemplateObject", function() { return __makeTemplateObject; });
  124. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__importStar", function() { return __importStar; });
  125. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__importDefault", function() { return __importDefault; });
  126. /*! *****************************************************************************
  127. Copyright (c) Microsoft Corporation. All rights reserved.
  128. Licensed under the Apache License, Version 2.0 (the "License"); you may not use
  129. this file except in compliance with the License. You may obtain a copy of the
  130. License at http://www.apache.org/licenses/LICENSE-2.0
  131. THIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
  132. KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED
  133. WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE,
  134. MERCHANTABLITY OR NON-INFRINGEMENT.
  135. See the Apache Version 2.0 License for specific language governing permissions
  136. and limitations under the License.
  137. ***************************************************************************** */
  138. /* global Reflect, Promise */
  139. var extendStatics = function(d, b) {
  140. extendStatics = Object.setPrototypeOf ||
  141. ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
  142. function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
  143. return extendStatics(d, b);
  144. };
  145. function __extends(d, b) {
  146. extendStatics(d, b);
  147. function __() { this.constructor = d; }
  148. d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
  149. }
  150. var __assign = function() {
  151. __assign = Object.assign || function __assign(t) {
  152. for (var s, i = 1, n = arguments.length; i < n; i++) {
  153. s = arguments[i];
  154. for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p];
  155. }
  156. return t;
  157. }
  158. return __assign.apply(this, arguments);
  159. }
  160. function __rest(s, e) {
  161. var t = {};
  162. for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0)
  163. t[p] = s[p];
  164. if (s != null && typeof Object.getOwnPropertySymbols === "function")
  165. for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) {
  166. if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i]))
  167. t[p[i]] = s[p[i]];
  168. }
  169. return t;
  170. }
  171. function __decorate(decorators, target, key, desc) {
  172. var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
  173. if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
  174. else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
  175. return c > 3 && r && Object.defineProperty(target, key, r), r;
  176. }
  177. function __param(paramIndex, decorator) {
  178. return function (target, key) { decorator(target, key, paramIndex); }
  179. }
  180. function __metadata(metadataKey, metadataValue) {
  181. if (typeof Reflect === "object" && typeof Reflect.metadata === "function") return Reflect.metadata(metadataKey, metadataValue);
  182. }
  183. function __awaiter(thisArg, _arguments, P, generator) {
  184. return new (P || (P = Promise))(function (resolve, reject) {
  185. function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
  186. function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
  187. function step(result) { result.done ? resolve(result.value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, rejected); }
  188. step((generator = generator.apply(thisArg, _arguments || [])).next());
  189. });
  190. }
  191. function __generator(thisArg, body) {
  192. var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
  193. return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
  194. function verb(n) { return function (v) { return step([n, v]); }; }
  195. function step(op) {
  196. if (f) throw new TypeError("Generator is already executing.");
  197. while (_) try {
  198. if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
  199. if (y = 0, t) op = [op[0] & 2, t.value];
  200. switch (op[0]) {
  201. case 0: case 1: t = op; break;
  202. case 4: _.label++; return { value: op[1], done: false };
  203. case 5: _.label++; y = op[1]; op = [0]; continue;
  204. case 7: op = _.ops.pop(); _.trys.pop(); continue;
  205. default:
  206. if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
  207. if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
  208. if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
  209. if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
  210. if (t[2]) _.ops.pop();
  211. _.trys.pop(); continue;
  212. }
  213. op = body.call(thisArg, _);
  214. } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
  215. if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
  216. }
  217. }
  218. function __exportStar(m, exports) {
  219. for (var p in m) if (!exports.hasOwnProperty(p)) exports[p] = m[p];
  220. }
  221. function __values(o) {
  222. var m = typeof Symbol === "function" && o[Symbol.iterator], i = 0;
  223. if (m) return m.call(o);
  224. return {
  225. next: function () {
  226. if (o && i >= o.length) o = void 0;
  227. return { value: o && o[i++], done: !o };
  228. }
  229. };
  230. }
  231. function __read(o, n) {
  232. var m = typeof Symbol === "function" && o[Symbol.iterator];
  233. if (!m) return o;
  234. var i = m.call(o), r, ar = [], e;
  235. try {
  236. while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);
  237. }
  238. catch (error) { e = { error: error }; }
  239. finally {
  240. try {
  241. if (r && !r.done && (m = i["return"])) m.call(i);
  242. }
  243. finally { if (e) throw e.error; }
  244. }
  245. return ar;
  246. }
  247. function __spread() {
  248. for (var ar = [], i = 0; i < arguments.length; i++)
  249. ar = ar.concat(__read(arguments[i]));
  250. return ar;
  251. }
  252. function __spreadArrays() {
  253. for (var s = 0, i = 0, il = arguments.length; i < il; i++) s += arguments[i].length;
  254. for (var r = Array(s), k = 0, i = 0; i < il; i++)
  255. for (var a = arguments[i], j = 0, jl = a.length; j < jl; j++, k++)
  256. r[k] = a[j];
  257. return r;
  258. };
  259. function __await(v) {
  260. return this instanceof __await ? (this.v = v, this) : new __await(v);
  261. }
  262. function __asyncGenerator(thisArg, _arguments, generator) {
  263. if (!Symbol.asyncIterator) throw new TypeError("Symbol.asyncIterator is not defined.");
  264. var g = generator.apply(thisArg, _arguments || []), i, q = [];
  265. return i = {}, verb("next"), verb("throw"), verb("return"), i[Symbol.asyncIterator] = function () { return this; }, i;
  266. function verb(n) { if (g[n]) i[n] = function (v) { return new Promise(function (a, b) { q.push([n, v, a, b]) > 1 || resume(n, v); }); }; }
  267. function resume(n, v) { try { step(g[n](v)); } catch (e) { settle(q[0][3], e); } }
  268. function step(r) { r.value instanceof __await ? Promise.resolve(r.value.v).then(fulfill, reject) : settle(q[0][2], r); }
  269. function fulfill(value) { resume("next", value); }
  270. function reject(value) { resume("throw", value); }
  271. function settle(f, v) { if (f(v), q.shift(), q.length) resume(q[0][0], q[0][1]); }
  272. }
  273. function __asyncDelegator(o) {
  274. var i, p;
  275. return i = {}, verb("next"), verb("throw", function (e) { throw e; }), verb("return"), i[Symbol.iterator] = function () { return this; }, i;
  276. function verb(n, f) { i[n] = o[n] ? function (v) { return (p = !p) ? { value: __await(o[n](v)), done: n === "return" } : f ? f(v) : v; } : f; }
  277. }
  278. function __asyncValues(o) {
  279. if (!Symbol.asyncIterator) throw new TypeError("Symbol.asyncIterator is not defined.");
  280. var m = o[Symbol.asyncIterator], i;
  281. return m ? m.call(o) : (o = typeof __values === "function" ? __values(o) : o[Symbol.iterator](), i = {}, verb("next"), verb("throw"), verb("return"), i[Symbol.asyncIterator] = function () { return this; }, i);
  282. function verb(n) { i[n] = o[n] && function (v) { return new Promise(function (resolve, reject) { v = o[n](v), settle(resolve, reject, v.done, v.value); }); }; }
  283. function settle(resolve, reject, d, v) { Promise.resolve(v).then(function(v) { resolve({ value: v, done: d }); }, reject); }
  284. }
  285. function __makeTemplateObject(cooked, raw) {
  286. if (Object.defineProperty) { Object.defineProperty(cooked, "raw", { value: raw }); } else { cooked.raw = raw; }
  287. return cooked;
  288. };
  289. function __importStar(mod) {
  290. if (mod && mod.__esModule) return mod;
  291. var result = {};
  292. if (mod != null) for (var k in mod) if (Object.hasOwnProperty.call(mod, k)) result[k] = mod[k];
  293. result.default = mod;
  294. return result;
  295. }
  296. function __importDefault(mod) {
  297. return (mod && mod.__esModule) ? mod : { default: mod };
  298. }
  299. /***/ }),
  300. /***/ "../../node_modules/webpack/buildin/global.js":
  301. /*!***********************************!*\
  302. !*** (webpack)/buildin/global.js ***!
  303. \***********************************/
  304. /*! no static exports found */
  305. /***/ (function(module, exports) {
  306. var g;
  307. // This works in non-strict mode
  308. g = (function() {
  309. return this;
  310. })();
  311. try {
  312. // This works if eval is allowed (see CSP)
  313. g = g || new Function("return this")();
  314. } catch (e) {
  315. // This works if the window reference is available
  316. if (typeof window === "object") g = window;
  317. }
  318. // g can still be undefined, but nothing to do about it...
  319. // We return undefined, instead of nothing here, so it's
  320. // easier to handle this case. if(!global) { ...}
  321. module.exports = g;
  322. /***/ }),
  323. /***/ "./glTF/1.0/glTFBinaryExtension.ts":
  324. /*!*****************************************!*\
  325. !*** ./glTF/1.0/glTFBinaryExtension.ts ***!
  326. \*****************************************/
  327. /*! exports provided: GLTFBinaryExtension */
  328. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  329. "use strict";
  330. __webpack_require__.r(__webpack_exports__);
  331. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GLTFBinaryExtension", function() { return GLTFBinaryExtension; });
  332. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  333. /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./glTFLoader */ "./glTF/1.0/glTFLoader.ts");
  334. /* harmony import */ var _glTFLoaderUtils__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./glTFLoaderUtils */ "./glTF/1.0/glTFLoaderUtils.ts");
  335. /* harmony import */ var _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./glTFLoaderInterfaces */ "./glTF/1.0/glTFLoaderInterfaces.ts");
  336. var BinaryExtensionBufferName = "binary_glTF";
  337. /** @hidden */
  338. var GLTFBinaryExtension = /** @class */ (function (_super) {
  339. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(GLTFBinaryExtension, _super);
  340. function GLTFBinaryExtension() {
  341. return _super.call(this, "KHR_binary_glTF") || this;
  342. }
  343. GLTFBinaryExtension.prototype.loadRuntimeAsync = function (scene, data, rootUrl, onSuccess, onError) {
  344. var extensionsUsed = data.json.extensionsUsed;
  345. if (!extensionsUsed || extensionsUsed.indexOf(this.name) === -1 || !data.bin) {
  346. return false;
  347. }
  348. this._bin = data.bin;
  349. onSuccess(_glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoaderBase"].CreateRuntime(data.json, scene, rootUrl));
  350. return true;
  351. };
  352. GLTFBinaryExtension.prototype.loadBufferAsync = function (gltfRuntime, id, onSuccess, onError) {
  353. if (gltfRuntime.extensionsUsed.indexOf(this.name) === -1) {
  354. return false;
  355. }
  356. if (id !== BinaryExtensionBufferName) {
  357. return false;
  358. }
  359. this._bin.readAsync(0, this._bin.byteLength).then(onSuccess, function (error) { return onError(error.message); });
  360. return true;
  361. };
  362. GLTFBinaryExtension.prototype.loadTextureBufferAsync = function (gltfRuntime, id, onSuccess, onError) {
  363. var texture = gltfRuntime.textures[id];
  364. var source = gltfRuntime.images[texture.source];
  365. if (!source.extensions || !(this.name in source.extensions)) {
  366. return false;
  367. }
  368. var sourceExt = source.extensions[this.name];
  369. var bufferView = gltfRuntime.bufferViews[sourceExt.bufferView];
  370. var buffer = _glTFLoaderUtils__WEBPACK_IMPORTED_MODULE_2__["GLTFUtils"].GetBufferFromBufferView(gltfRuntime, bufferView, 0, bufferView.byteLength, _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_3__["EComponentType"].UNSIGNED_BYTE);
  371. onSuccess(buffer);
  372. return true;
  373. };
  374. GLTFBinaryExtension.prototype.loadShaderStringAsync = function (gltfRuntime, id, onSuccess, onError) {
  375. var shader = gltfRuntime.shaders[id];
  376. if (!shader.extensions || !(this.name in shader.extensions)) {
  377. return false;
  378. }
  379. var binaryExtensionShader = shader.extensions[this.name];
  380. var bufferView = gltfRuntime.bufferViews[binaryExtensionShader.bufferView];
  381. var shaderBytes = _glTFLoaderUtils__WEBPACK_IMPORTED_MODULE_2__["GLTFUtils"].GetBufferFromBufferView(gltfRuntime, bufferView, 0, bufferView.byteLength, _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_3__["EComponentType"].UNSIGNED_BYTE);
  382. setTimeout(function () {
  383. var shaderString = _glTFLoaderUtils__WEBPACK_IMPORTED_MODULE_2__["GLTFUtils"].DecodeBufferToText(shaderBytes);
  384. onSuccess(shaderString);
  385. });
  386. return true;
  387. };
  388. return GLTFBinaryExtension;
  389. }(_glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoaderExtension"]));
  390. _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(new GLTFBinaryExtension());
  391. /***/ }),
  392. /***/ "./glTF/1.0/glTFLoader.ts":
  393. /*!********************************!*\
  394. !*** ./glTF/1.0/glTFLoader.ts ***!
  395. \********************************/
  396. /*! exports provided: GLTFLoaderBase, GLTFLoader, GLTFLoaderExtension */
  397. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  398. "use strict";
  399. __webpack_require__.r(__webpack_exports__);
  400. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GLTFLoaderBase", function() { return GLTFLoaderBase; });
  401. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GLTFLoader", function() { return GLTFLoader; });
  402. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GLTFLoaderExtension", function() { return GLTFLoaderExtension; });
  403. /* harmony import */ var _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./glTFLoaderInterfaces */ "./glTF/1.0/glTFLoaderInterfaces.ts");
  404. /* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Maths/math.vector */ "babylonjs/Misc/tools");
  405. /* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__);
  406. /* harmony import */ var _glTFLoaderUtils__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./glTFLoaderUtils */ "./glTF/1.0/glTFLoaderUtils.ts");
  407. /* harmony import */ var _glTFFileLoader__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ../glTFFileLoader */ "./glTF/glTFFileLoader.ts");
  408. /**
  409. * Tokenizer. Used for shaders compatibility
  410. * Automatically map world, view, projection, worldViewProjection, attributes and so on
  411. */
  412. var ETokenType;
  413. (function (ETokenType) {
  414. ETokenType[ETokenType["IDENTIFIER"] = 1] = "IDENTIFIER";
  415. ETokenType[ETokenType["UNKNOWN"] = 2] = "UNKNOWN";
  416. ETokenType[ETokenType["END_OF_INPUT"] = 3] = "END_OF_INPUT";
  417. })(ETokenType || (ETokenType = {}));
  418. var Tokenizer = /** @class */ (function () {
  419. function Tokenizer(toParse) {
  420. this._pos = 0;
  421. this.currentToken = ETokenType.UNKNOWN;
  422. this.currentIdentifier = "";
  423. this.currentString = "";
  424. this.isLetterOrDigitPattern = /^[a-zA-Z0-9]+$/;
  425. this._toParse = toParse;
  426. this._maxPos = toParse.length;
  427. }
  428. Tokenizer.prototype.getNextToken = function () {
  429. if (this.isEnd()) {
  430. return ETokenType.END_OF_INPUT;
  431. }
  432. this.currentString = this.read();
  433. this.currentToken = ETokenType.UNKNOWN;
  434. if (this.currentString === "_" || this.isLetterOrDigitPattern.test(this.currentString)) {
  435. this.currentToken = ETokenType.IDENTIFIER;
  436. this.currentIdentifier = this.currentString;
  437. while (!this.isEnd() && (this.isLetterOrDigitPattern.test(this.currentString = this.peek()) || this.currentString === "_")) {
  438. this.currentIdentifier += this.currentString;
  439. this.forward();
  440. }
  441. }
  442. return this.currentToken;
  443. };
  444. Tokenizer.prototype.peek = function () {
  445. return this._toParse[this._pos];
  446. };
  447. Tokenizer.prototype.read = function () {
  448. return this._toParse[this._pos++];
  449. };
  450. Tokenizer.prototype.forward = function () {
  451. this._pos++;
  452. };
  453. Tokenizer.prototype.isEnd = function () {
  454. return this._pos >= this._maxPos;
  455. };
  456. return Tokenizer;
  457. }());
  458. /**
  459. * Values
  460. */
  461. var glTFTransforms = ["MODEL", "VIEW", "PROJECTION", "MODELVIEW", "MODELVIEWPROJECTION", "JOINTMATRIX"];
  462. var babylonTransforms = ["world", "view", "projection", "worldView", "worldViewProjection", "mBones"];
  463. var glTFAnimationPaths = ["translation", "rotation", "scale"];
  464. var babylonAnimationPaths = ["position", "rotationQuaternion", "scaling"];
  465. /**
  466. * Parse
  467. */
  468. var parseBuffers = function (parsedBuffers, gltfRuntime) {
  469. for (var buf in parsedBuffers) {
  470. var parsedBuffer = parsedBuffers[buf];
  471. gltfRuntime.buffers[buf] = parsedBuffer;
  472. gltfRuntime.buffersCount++;
  473. }
  474. };
  475. var parseShaders = function (parsedShaders, gltfRuntime) {
  476. for (var sha in parsedShaders) {
  477. var parsedShader = parsedShaders[sha];
  478. gltfRuntime.shaders[sha] = parsedShader;
  479. gltfRuntime.shaderscount++;
  480. }
  481. };
  482. var parseObject = function (parsedObjects, runtimeProperty, gltfRuntime) {
  483. for (var object in parsedObjects) {
  484. var parsedObject = parsedObjects[object];
  485. gltfRuntime[runtimeProperty][object] = parsedObject;
  486. }
  487. };
  488. /**
  489. * Utils
  490. */
  491. var normalizeUVs = function (buffer) {
  492. if (!buffer) {
  493. return;
  494. }
  495. for (var i = 0; i < buffer.length / 2; i++) {
  496. buffer[i * 2 + 1] = 1.0 - buffer[i * 2 + 1];
  497. }
  498. };
  499. var getAttribute = function (attributeParameter) {
  500. if (attributeParameter.semantic === "NORMAL") {
  501. return "normal";
  502. }
  503. else if (attributeParameter.semantic === "POSITION") {
  504. return "position";
  505. }
  506. else if (attributeParameter.semantic === "JOINT") {
  507. return "matricesIndices";
  508. }
  509. else if (attributeParameter.semantic === "WEIGHT") {
  510. return "matricesWeights";
  511. }
  512. else if (attributeParameter.semantic === "COLOR") {
  513. return "color";
  514. }
  515. else if (attributeParameter.semantic && attributeParameter.semantic.indexOf("TEXCOORD_") !== -1) {
  516. var channel = Number(attributeParameter.semantic.split("_")[1]);
  517. return "uv" + (channel === 0 ? "" : channel + 1);
  518. }
  519. return null;
  520. };
  521. /**
  522. * Loads and creates animations
  523. */
  524. var loadAnimations = function (gltfRuntime) {
  525. for (var anim in gltfRuntime.animations) {
  526. var animation = gltfRuntime.animations[anim];
  527. if (!animation.channels || !animation.samplers) {
  528. continue;
  529. }
  530. var lastAnimation = null;
  531. for (var i = 0; i < animation.channels.length; i++) {
  532. // Get parameters and load buffers
  533. var channel = animation.channels[i];
  534. var sampler = animation.samplers[channel.sampler];
  535. if (!sampler) {
  536. continue;
  537. }
  538. var inputData = null;
  539. var outputData = null;
  540. if (animation.parameters) {
  541. inputData = animation.parameters[sampler.input];
  542. outputData = animation.parameters[sampler.output];
  543. }
  544. else {
  545. inputData = sampler.input;
  546. outputData = sampler.output;
  547. }
  548. var bufferInput = _glTFLoaderUtils__WEBPACK_IMPORTED_MODULE_2__["GLTFUtils"].GetBufferFromAccessor(gltfRuntime, gltfRuntime.accessors[inputData]);
  549. var bufferOutput = _glTFLoaderUtils__WEBPACK_IMPORTED_MODULE_2__["GLTFUtils"].GetBufferFromAccessor(gltfRuntime, gltfRuntime.accessors[outputData]);
  550. var targetID = channel.target.id;
  551. var targetNode = gltfRuntime.scene.getNodeByID(targetID);
  552. if (targetNode === null) {
  553. targetNode = gltfRuntime.scene.getNodeByName(targetID);
  554. }
  555. if (targetNode === null) {
  556. babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Tools"].Warn("Creating animation named " + anim + ". But cannot find node named " + targetID + " to attach to");
  557. continue;
  558. }
  559. var isBone = targetNode instanceof babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Bone"];
  560. // Get target path (position, rotation or scaling)
  561. var targetPath = channel.target.path;
  562. var targetPathIndex = glTFAnimationPaths.indexOf(targetPath);
  563. if (targetPathIndex !== -1) {
  564. targetPath = babylonAnimationPaths[targetPathIndex];
  565. }
  566. // Determine animation type
  567. var animationType = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Animation"].ANIMATIONTYPE_MATRIX;
  568. if (!isBone) {
  569. if (targetPath === "rotationQuaternion") {
  570. animationType = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Animation"].ANIMATIONTYPE_QUATERNION;
  571. targetNode.rotationQuaternion = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Quaternion"]();
  572. }
  573. else {
  574. animationType = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Animation"].ANIMATIONTYPE_VECTOR3;
  575. }
  576. }
  577. // Create animation and key frames
  578. var babylonAnimation = null;
  579. var keys = [];
  580. var arrayOffset = 0;
  581. var modifyKey = false;
  582. if (isBone && lastAnimation && lastAnimation.getKeys().length === bufferInput.length) {
  583. babylonAnimation = lastAnimation;
  584. modifyKey = true;
  585. }
  586. if (!modifyKey) {
  587. gltfRuntime.scene._blockEntityCollection = gltfRuntime.forAssetContainer;
  588. babylonAnimation = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Animation"](anim, isBone ? "_matrix" : targetPath, 1, animationType, babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Animation"].ANIMATIONLOOPMODE_CYCLE);
  589. gltfRuntime.scene._blockEntityCollection = false;
  590. }
  591. // For each frame
  592. for (var j = 0; j < bufferInput.length; j++) {
  593. var value = null;
  594. if (targetPath === "rotationQuaternion") { // VEC4
  595. value = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Quaternion"].FromArray([bufferOutput[arrayOffset], bufferOutput[arrayOffset + 1], bufferOutput[arrayOffset + 2], bufferOutput[arrayOffset + 3]]);
  596. arrayOffset += 4;
  597. }
  598. else { // Position and scaling are VEC3
  599. value = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector3"].FromArray([bufferOutput[arrayOffset], bufferOutput[arrayOffset + 1], bufferOutput[arrayOffset + 2]]);
  600. arrayOffset += 3;
  601. }
  602. if (isBone) {
  603. var bone = targetNode;
  604. var translation = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero();
  605. var rotationQuaternion = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Quaternion"]();
  606. var scaling = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero();
  607. // Warning on decompose
  608. var mat = bone.getBaseMatrix();
  609. if (modifyKey && lastAnimation) {
  610. mat = lastAnimation.getKeys()[j].value;
  611. }
  612. mat.decompose(scaling, rotationQuaternion, translation);
  613. if (targetPath === "position") {
  614. translation = value;
  615. }
  616. else if (targetPath === "rotationQuaternion") {
  617. rotationQuaternion = value;
  618. }
  619. else {
  620. scaling = value;
  621. }
  622. value = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Matrix"].Compose(scaling, rotationQuaternion, translation);
  623. }
  624. if (!modifyKey) {
  625. keys.push({
  626. frame: bufferInput[j],
  627. value: value
  628. });
  629. }
  630. else if (lastAnimation) {
  631. lastAnimation.getKeys()[j].value = value;
  632. }
  633. }
  634. // Finish
  635. if (!modifyKey && babylonAnimation) {
  636. babylonAnimation.setKeys(keys);
  637. targetNode.animations.push(babylonAnimation);
  638. }
  639. lastAnimation = babylonAnimation;
  640. gltfRuntime.scene.stopAnimation(targetNode);
  641. gltfRuntime.scene.beginAnimation(targetNode, 0, bufferInput[bufferInput.length - 1], true, 1.0);
  642. }
  643. }
  644. };
  645. /**
  646. * Returns the bones transformation matrix
  647. */
  648. var configureBoneTransformation = function (node) {
  649. var mat = null;
  650. if (node.translation || node.rotation || node.scale) {
  651. var scale = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector3"].FromArray(node.scale || [1, 1, 1]);
  652. var rotation = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Quaternion"].FromArray(node.rotation || [0, 0, 0, 1]);
  653. var position = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector3"].FromArray(node.translation || [0, 0, 0]);
  654. mat = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Matrix"].Compose(scale, rotation, position);
  655. }
  656. else {
  657. mat = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Matrix"].FromArray(node.matrix);
  658. }
  659. return mat;
  660. };
  661. /**
  662. * Returns the parent bone
  663. */
  664. var getParentBone = function (gltfRuntime, skins, jointName, newSkeleton) {
  665. // Try to find
  666. for (var i = 0; i < newSkeleton.bones.length; i++) {
  667. if (newSkeleton.bones[i].name === jointName) {
  668. return newSkeleton.bones[i];
  669. }
  670. }
  671. // Not found, search in gltf nodes
  672. var nodes = gltfRuntime.nodes;
  673. for (var nde in nodes) {
  674. var node = nodes[nde];
  675. if (!node.jointName) {
  676. continue;
  677. }
  678. var children = node.children;
  679. for (var i = 0; i < children.length; i++) {
  680. var child = gltfRuntime.nodes[children[i]];
  681. if (!child.jointName) {
  682. continue;
  683. }
  684. if (child.jointName === jointName) {
  685. var mat = configureBoneTransformation(node);
  686. var bone = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Bone"](node.name || "", newSkeleton, getParentBone(gltfRuntime, skins, node.jointName, newSkeleton), mat);
  687. bone.id = nde;
  688. return bone;
  689. }
  690. }
  691. }
  692. return null;
  693. };
  694. /**
  695. * Returns the appropriate root node
  696. */
  697. var getNodeToRoot = function (nodesToRoot, id) {
  698. for (var i = 0; i < nodesToRoot.length; i++) {
  699. var nodeToRoot = nodesToRoot[i];
  700. for (var j = 0; j < nodeToRoot.node.children.length; j++) {
  701. var child = nodeToRoot.node.children[j];
  702. if (child === id) {
  703. return nodeToRoot.bone;
  704. }
  705. }
  706. }
  707. return null;
  708. };
  709. /**
  710. * Returns the node with the joint name
  711. */
  712. var getJointNode = function (gltfRuntime, jointName) {
  713. var nodes = gltfRuntime.nodes;
  714. var node = nodes[jointName];
  715. if (node) {
  716. return {
  717. node: node,
  718. id: jointName
  719. };
  720. }
  721. for (var nde in nodes) {
  722. node = nodes[nde];
  723. if (node.jointName === jointName) {
  724. return {
  725. node: node,
  726. id: nde
  727. };
  728. }
  729. }
  730. return null;
  731. };
  732. /**
  733. * Checks if a nodes is in joints
  734. */
  735. var nodeIsInJoints = function (skins, id) {
  736. for (var i = 0; i < skins.jointNames.length; i++) {
  737. if (skins.jointNames[i] === id) {
  738. return true;
  739. }
  740. }
  741. return false;
  742. };
  743. /**
  744. * Fills the nodes to root for bones and builds hierarchy
  745. */
  746. var getNodesToRoot = function (gltfRuntime, newSkeleton, skins, nodesToRoot) {
  747. // Creates nodes for root
  748. for (var nde in gltfRuntime.nodes) {
  749. var node = gltfRuntime.nodes[nde];
  750. var id = nde;
  751. if (!node.jointName || nodeIsInJoints(skins, node.jointName)) {
  752. continue;
  753. }
  754. // Create node to root bone
  755. var mat = configureBoneTransformation(node);
  756. var bone = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Bone"](node.name || "", newSkeleton, null, mat);
  757. bone.id = id;
  758. nodesToRoot.push({ bone: bone, node: node, id: id });
  759. }
  760. // Parenting
  761. for (var i = 0; i < nodesToRoot.length; i++) {
  762. var nodeToRoot = nodesToRoot[i];
  763. var children = nodeToRoot.node.children;
  764. for (var j = 0; j < children.length; j++) {
  765. var child = null;
  766. for (var k = 0; k < nodesToRoot.length; k++) {
  767. if (nodesToRoot[k].id === children[j]) {
  768. child = nodesToRoot[k];
  769. break;
  770. }
  771. }
  772. if (child) {
  773. child.bone._parent = nodeToRoot.bone;
  774. nodeToRoot.bone.children.push(child.bone);
  775. }
  776. }
  777. }
  778. };
  779. /**
  780. * Imports a skeleton
  781. */
  782. var importSkeleton = function (gltfRuntime, skins, mesh, newSkeleton, id) {
  783. if (!newSkeleton) {
  784. newSkeleton = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Skeleton"](skins.name || "", "", gltfRuntime.scene);
  785. }
  786. if (!skins.babylonSkeleton) {
  787. return newSkeleton;
  788. }
  789. // Find the root bones
  790. var nodesToRoot = [];
  791. var nodesToRootToAdd = [];
  792. getNodesToRoot(gltfRuntime, newSkeleton, skins, nodesToRoot);
  793. newSkeleton.bones = [];
  794. // Joints
  795. for (var i = 0; i < skins.jointNames.length; i++) {
  796. var jointNode = getJointNode(gltfRuntime, skins.jointNames[i]);
  797. if (!jointNode) {
  798. continue;
  799. }
  800. var node = jointNode.node;
  801. if (!node) {
  802. babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Tools"].Warn("Joint named " + skins.jointNames[i] + " does not exist");
  803. continue;
  804. }
  805. var id = jointNode.id;
  806. // Optimize, if the bone already exists...
  807. var existingBone = gltfRuntime.scene.getBoneByID(id);
  808. if (existingBone) {
  809. newSkeleton.bones.push(existingBone);
  810. continue;
  811. }
  812. // Search for parent bone
  813. var foundBone = false;
  814. var parentBone = null;
  815. for (var j = 0; j < i; j++) {
  816. var jointNode_1 = getJointNode(gltfRuntime, skins.jointNames[j]);
  817. if (!jointNode_1) {
  818. continue;
  819. }
  820. var joint = jointNode_1.node;
  821. if (!joint) {
  822. babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Tools"].Warn("Joint named " + skins.jointNames[j] + " does not exist when looking for parent");
  823. continue;
  824. }
  825. var children = joint.children;
  826. if (!children) {
  827. continue;
  828. }
  829. foundBone = false;
  830. for (var k = 0; k < children.length; k++) {
  831. if (children[k] === id) {
  832. parentBone = getParentBone(gltfRuntime, skins, skins.jointNames[j], newSkeleton);
  833. foundBone = true;
  834. break;
  835. }
  836. }
  837. if (foundBone) {
  838. break;
  839. }
  840. }
  841. // Create bone
  842. var mat = configureBoneTransformation(node);
  843. if (!parentBone && nodesToRoot.length > 0) {
  844. parentBone = getNodeToRoot(nodesToRoot, id);
  845. if (parentBone) {
  846. if (nodesToRootToAdd.indexOf(parentBone) === -1) {
  847. nodesToRootToAdd.push(parentBone);
  848. }
  849. }
  850. }
  851. var bone = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Bone"](node.jointName || "", newSkeleton, parentBone, mat);
  852. bone.id = id;
  853. }
  854. // Polish
  855. var bones = newSkeleton.bones;
  856. newSkeleton.bones = [];
  857. for (var i = 0; i < skins.jointNames.length; i++) {
  858. var jointNode = getJointNode(gltfRuntime, skins.jointNames[i]);
  859. if (!jointNode) {
  860. continue;
  861. }
  862. for (var j = 0; j < bones.length; j++) {
  863. if (bones[j].id === jointNode.id) {
  864. newSkeleton.bones.push(bones[j]);
  865. break;
  866. }
  867. }
  868. }
  869. newSkeleton.prepare();
  870. // Finish
  871. for (var i = 0; i < nodesToRootToAdd.length; i++) {
  872. newSkeleton.bones.push(nodesToRootToAdd[i]);
  873. }
  874. return newSkeleton;
  875. };
  876. /**
  877. * Imports a mesh and its geometries
  878. */
  879. var importMesh = function (gltfRuntime, node, meshes, id, newMesh) {
  880. if (!newMesh) {
  881. gltfRuntime.scene._blockEntityCollection = gltfRuntime.forAssetContainer;
  882. newMesh = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Mesh"](node.name || "", gltfRuntime.scene);
  883. gltfRuntime.scene._blockEntityCollection = false;
  884. newMesh.id = id;
  885. }
  886. if (!node.babylonNode) {
  887. return newMesh;
  888. }
  889. var subMaterials = [];
  890. var vertexData = null;
  891. var verticesStarts = new Array();
  892. var verticesCounts = new Array();
  893. var indexStarts = new Array();
  894. var indexCounts = new Array();
  895. for (var meshIndex = 0; meshIndex < meshes.length; meshIndex++) {
  896. var meshID = meshes[meshIndex];
  897. var mesh = gltfRuntime.meshes[meshID];
  898. if (!mesh) {
  899. continue;
  900. }
  901. // Positions, normals and UVs
  902. for (var i = 0; i < mesh.primitives.length; i++) {
  903. // Temporary vertex data
  904. var tempVertexData = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["VertexData"]();
  905. var primitive = mesh.primitives[i];
  906. if (primitive.mode !== 4) {
  907. // continue;
  908. }
  909. var attributes = primitive.attributes;
  910. var accessor = null;
  911. var buffer = null;
  912. // Set positions, normal and uvs
  913. for (var semantic in attributes) {
  914. // Link accessor and buffer view
  915. accessor = gltfRuntime.accessors[attributes[semantic]];
  916. buffer = _glTFLoaderUtils__WEBPACK_IMPORTED_MODULE_2__["GLTFUtils"].GetBufferFromAccessor(gltfRuntime, accessor);
  917. if (semantic === "NORMAL") {
  918. tempVertexData.normals = new Float32Array(buffer.length);
  919. tempVertexData.normals.set(buffer);
  920. }
  921. else if (semantic === "POSITION") {
  922. if (_glTFFileLoader__WEBPACK_IMPORTED_MODULE_3__["GLTFFileLoader"].HomogeneousCoordinates) {
  923. tempVertexData.positions = new Float32Array(buffer.length - buffer.length / 4);
  924. for (var j = 0; j < buffer.length; j += 4) {
  925. tempVertexData.positions[j] = buffer[j];
  926. tempVertexData.positions[j + 1] = buffer[j + 1];
  927. tempVertexData.positions[j + 2] = buffer[j + 2];
  928. }
  929. }
  930. else {
  931. tempVertexData.positions = new Float32Array(buffer.length);
  932. tempVertexData.positions.set(buffer);
  933. }
  934. verticesCounts.push(tempVertexData.positions.length);
  935. }
  936. else if (semantic.indexOf("TEXCOORD_") !== -1) {
  937. var channel = Number(semantic.split("_")[1]);
  938. var uvKind = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind + (channel === 0 ? "" : (channel + 1));
  939. var uvs = new Float32Array(buffer.length);
  940. uvs.set(buffer);
  941. normalizeUVs(uvs);
  942. tempVertexData.set(uvs, uvKind);
  943. }
  944. else if (semantic === "JOINT") {
  945. tempVertexData.matricesIndices = new Float32Array(buffer.length);
  946. tempVertexData.matricesIndices.set(buffer);
  947. }
  948. else if (semantic === "WEIGHT") {
  949. tempVertexData.matricesWeights = new Float32Array(buffer.length);
  950. tempVertexData.matricesWeights.set(buffer);
  951. }
  952. else if (semantic === "COLOR") {
  953. tempVertexData.colors = new Float32Array(buffer.length);
  954. tempVertexData.colors.set(buffer);
  955. }
  956. }
  957. // Indices
  958. accessor = gltfRuntime.accessors[primitive.indices];
  959. if (accessor) {
  960. buffer = _glTFLoaderUtils__WEBPACK_IMPORTED_MODULE_2__["GLTFUtils"].GetBufferFromAccessor(gltfRuntime, accessor);
  961. tempVertexData.indices = new Int32Array(buffer.length);
  962. tempVertexData.indices.set(buffer);
  963. indexCounts.push(tempVertexData.indices.length);
  964. }
  965. else {
  966. // Set indices on the fly
  967. var indices = [];
  968. for (var j = 0; j < tempVertexData.positions.length / 3; j++) {
  969. indices.push(j);
  970. }
  971. tempVertexData.indices = new Int32Array(indices);
  972. indexCounts.push(tempVertexData.indices.length);
  973. }
  974. if (!vertexData) {
  975. vertexData = tempVertexData;
  976. }
  977. else {
  978. vertexData.merge(tempVertexData);
  979. }
  980. // Sub material
  981. var material_1 = gltfRuntime.scene.getMaterialByID(primitive.material);
  982. subMaterials.push(material_1 === null ? _glTFLoaderUtils__WEBPACK_IMPORTED_MODULE_2__["GLTFUtils"].GetDefaultMaterial(gltfRuntime.scene) : material_1);
  983. // Update vertices start and index start
  984. verticesStarts.push(verticesStarts.length === 0 ? 0 : verticesStarts[verticesStarts.length - 1] + verticesCounts[verticesCounts.length - 2]);
  985. indexStarts.push(indexStarts.length === 0 ? 0 : indexStarts[indexStarts.length - 1] + indexCounts[indexCounts.length - 2]);
  986. }
  987. }
  988. var material;
  989. gltfRuntime.scene._blockEntityCollection = gltfRuntime.forAssetContainer;
  990. if (subMaterials.length > 1) {
  991. material = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["MultiMaterial"]("multimat" + id, gltfRuntime.scene);
  992. material.subMaterials = subMaterials;
  993. }
  994. else {
  995. material = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["StandardMaterial"]("multimat" + id, gltfRuntime.scene);
  996. }
  997. if (subMaterials.length === 1) {
  998. material = subMaterials[0];
  999. }
  1000. if (!newMesh.material) {
  1001. newMesh.material = material;
  1002. }
  1003. // Apply geometry
  1004. new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Geometry"](id, gltfRuntime.scene, vertexData, false, newMesh);
  1005. newMesh.computeWorldMatrix(true);
  1006. gltfRuntime.scene._blockEntityCollection = false;
  1007. // Apply submeshes
  1008. newMesh.subMeshes = [];
  1009. var index = 0;
  1010. for (var meshIndex = 0; meshIndex < meshes.length; meshIndex++) {
  1011. var meshID = meshes[meshIndex];
  1012. var mesh = gltfRuntime.meshes[meshID];
  1013. if (!mesh) {
  1014. continue;
  1015. }
  1016. for (var i = 0; i < mesh.primitives.length; i++) {
  1017. if (mesh.primitives[i].mode !== 4) {
  1018. //continue;
  1019. }
  1020. babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["SubMesh"].AddToMesh(index, verticesStarts[index], verticesCounts[index], indexStarts[index], indexCounts[index], newMesh, newMesh, true);
  1021. index++;
  1022. }
  1023. }
  1024. // Finish
  1025. return newMesh;
  1026. };
  1027. /**
  1028. * Configure node transformation from position, rotation and scaling
  1029. */
  1030. var configureNode = function (newNode, position, rotation, scaling) {
  1031. if (newNode.position) {
  1032. newNode.position = position;
  1033. }
  1034. if (newNode.rotationQuaternion || newNode.rotation) {
  1035. newNode.rotationQuaternion = rotation;
  1036. }
  1037. if (newNode.scaling) {
  1038. newNode.scaling = scaling;
  1039. }
  1040. };
  1041. /**
  1042. * Configures node from transformation matrix
  1043. */
  1044. var configureNodeFromMatrix = function (newNode, node, parent) {
  1045. if (node.matrix) {
  1046. var position = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, 0, 0);
  1047. var rotation = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Quaternion"]();
  1048. var scaling = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, 0, 0);
  1049. var mat = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Matrix"].FromArray(node.matrix);
  1050. mat.decompose(scaling, rotation, position);
  1051. configureNode(newNode, position, rotation, scaling);
  1052. }
  1053. else if (node.translation && node.rotation && node.scale) {
  1054. configureNode(newNode, babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector3"].FromArray(node.translation), babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Quaternion"].FromArray(node.rotation), babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector3"].FromArray(node.scale));
  1055. }
  1056. newNode.computeWorldMatrix(true);
  1057. };
  1058. /**
  1059. * Imports a node
  1060. */
  1061. var importNode = function (gltfRuntime, node, id, parent) {
  1062. var lastNode = null;
  1063. if (gltfRuntime.importOnlyMeshes && (node.skin || node.meshes)) {
  1064. if (gltfRuntime.importMeshesNames && gltfRuntime.importMeshesNames.length > 0 && gltfRuntime.importMeshesNames.indexOf(node.name || "") === -1) {
  1065. return null;
  1066. }
  1067. }
  1068. // Meshes
  1069. if (node.skin) {
  1070. if (node.meshes) {
  1071. var skin = gltfRuntime.skins[node.skin];
  1072. var newMesh = importMesh(gltfRuntime, node, node.meshes, id, node.babylonNode);
  1073. newMesh.skeleton = gltfRuntime.scene.getLastSkeletonByID(node.skin);
  1074. if (newMesh.skeleton === null) {
  1075. newMesh.skeleton = importSkeleton(gltfRuntime, skin, newMesh, skin.babylonSkeleton, node.skin);
  1076. if (!skin.babylonSkeleton) {
  1077. skin.babylonSkeleton = newMesh.skeleton;
  1078. }
  1079. }
  1080. lastNode = newMesh;
  1081. }
  1082. }
  1083. else if (node.meshes) {
  1084. /**
  1085. * Improve meshes property
  1086. */
  1087. var newMesh = importMesh(gltfRuntime, node, node.mesh ? [node.mesh] : node.meshes, id, node.babylonNode);
  1088. lastNode = newMesh;
  1089. }
  1090. // Lights
  1091. else if (node.light && !node.babylonNode && !gltfRuntime.importOnlyMeshes) {
  1092. var light = gltfRuntime.lights[node.light];
  1093. if (light) {
  1094. if (light.type === "ambient") {
  1095. var ambienLight = light[light.type];
  1096. var hemiLight = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["HemisphericLight"](node.light, babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero(), gltfRuntime.scene);
  1097. hemiLight.name = node.name || "";
  1098. if (ambienLight.color) {
  1099. hemiLight.diffuse = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Color3"].FromArray(ambienLight.color);
  1100. }
  1101. lastNode = hemiLight;
  1102. }
  1103. else if (light.type === "directional") {
  1104. var directionalLight = light[light.type];
  1105. var dirLight = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["DirectionalLight"](node.light, babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero(), gltfRuntime.scene);
  1106. dirLight.name = node.name || "";
  1107. if (directionalLight.color) {
  1108. dirLight.diffuse = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Color3"].FromArray(directionalLight.color);
  1109. }
  1110. lastNode = dirLight;
  1111. }
  1112. else if (light.type === "point") {
  1113. var pointLight = light[light.type];
  1114. var ptLight = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["PointLight"](node.light, babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero(), gltfRuntime.scene);
  1115. ptLight.name = node.name || "";
  1116. if (pointLight.color) {
  1117. ptLight.diffuse = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Color3"].FromArray(pointLight.color);
  1118. }
  1119. lastNode = ptLight;
  1120. }
  1121. else if (light.type === "spot") {
  1122. var spotLight = light[light.type];
  1123. var spLight = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["SpotLight"](node.light, babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero(), babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero(), 0, 0, gltfRuntime.scene);
  1124. spLight.name = node.name || "";
  1125. if (spotLight.color) {
  1126. spLight.diffuse = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Color3"].FromArray(spotLight.color);
  1127. }
  1128. if (spotLight.fallOfAngle) {
  1129. spLight.angle = spotLight.fallOfAngle;
  1130. }
  1131. if (spotLight.fallOffExponent) {
  1132. spLight.exponent = spotLight.fallOffExponent;
  1133. }
  1134. lastNode = spLight;
  1135. }
  1136. }
  1137. }
  1138. // Cameras
  1139. else if (node.camera && !node.babylonNode && !gltfRuntime.importOnlyMeshes) {
  1140. var camera = gltfRuntime.cameras[node.camera];
  1141. if (camera) {
  1142. gltfRuntime.scene._blockEntityCollection = gltfRuntime.forAssetContainer;
  1143. if (camera.type === "orthographic") {
  1144. var orthoCamera = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["FreeCamera"](node.camera, babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero(), gltfRuntime.scene, false);
  1145. orthoCamera.name = node.name || "";
  1146. orthoCamera.mode = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Camera"].ORTHOGRAPHIC_CAMERA;
  1147. orthoCamera.attachControl(gltfRuntime.scene.getEngine().getInputElement());
  1148. lastNode = orthoCamera;
  1149. }
  1150. else if (camera.type === "perspective") {
  1151. var perspectiveCamera = camera[camera.type];
  1152. var persCamera = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["FreeCamera"](node.camera, babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero(), gltfRuntime.scene, false);
  1153. persCamera.name = node.name || "";
  1154. persCamera.attachControl(gltfRuntime.scene.getEngine().getInputElement());
  1155. if (!perspectiveCamera.aspectRatio) {
  1156. perspectiveCamera.aspectRatio = gltfRuntime.scene.getEngine().getRenderWidth() / gltfRuntime.scene.getEngine().getRenderHeight();
  1157. }
  1158. if (perspectiveCamera.znear && perspectiveCamera.zfar) {
  1159. persCamera.maxZ = perspectiveCamera.zfar;
  1160. persCamera.minZ = perspectiveCamera.znear;
  1161. }
  1162. lastNode = persCamera;
  1163. }
  1164. gltfRuntime.scene._blockEntityCollection = false;
  1165. }
  1166. }
  1167. // Empty node
  1168. if (!node.jointName) {
  1169. if (node.babylonNode) {
  1170. return node.babylonNode;
  1171. }
  1172. else if (lastNode === null) {
  1173. gltfRuntime.scene._blockEntityCollection = gltfRuntime.forAssetContainer;
  1174. var dummy = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Mesh"](node.name || "", gltfRuntime.scene);
  1175. gltfRuntime.scene._blockEntityCollection = false;
  1176. node.babylonNode = dummy;
  1177. lastNode = dummy;
  1178. }
  1179. }
  1180. if (lastNode !== null) {
  1181. if (node.matrix && lastNode instanceof babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Mesh"]) {
  1182. configureNodeFromMatrix(lastNode, node, parent);
  1183. }
  1184. else {
  1185. var translation = node.translation || [0, 0, 0];
  1186. var rotation = node.rotation || [0, 0, 0, 1];
  1187. var scale = node.scale || [1, 1, 1];
  1188. configureNode(lastNode, babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector3"].FromArray(translation), babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Quaternion"].FromArray(rotation), babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector3"].FromArray(scale));
  1189. }
  1190. lastNode.updateCache(true);
  1191. node.babylonNode = lastNode;
  1192. }
  1193. return lastNode;
  1194. };
  1195. /**
  1196. * Traverses nodes and creates them
  1197. */
  1198. var traverseNodes = function (gltfRuntime, id, parent, meshIncluded) {
  1199. if (meshIncluded === void 0) { meshIncluded = false; }
  1200. var node = gltfRuntime.nodes[id];
  1201. var newNode = null;
  1202. if (gltfRuntime.importOnlyMeshes && !meshIncluded && gltfRuntime.importMeshesNames) {
  1203. if (gltfRuntime.importMeshesNames.indexOf(node.name || "") !== -1 || gltfRuntime.importMeshesNames.length === 0) {
  1204. meshIncluded = true;
  1205. }
  1206. else {
  1207. meshIncluded = false;
  1208. }
  1209. }
  1210. else {
  1211. meshIncluded = true;
  1212. }
  1213. if (!node.jointName && meshIncluded) {
  1214. newNode = importNode(gltfRuntime, node, id, parent);
  1215. if (newNode !== null) {
  1216. newNode.id = id;
  1217. newNode.parent = parent;
  1218. }
  1219. }
  1220. if (node.children) {
  1221. for (var i = 0; i < node.children.length; i++) {
  1222. traverseNodes(gltfRuntime, node.children[i], newNode, meshIncluded);
  1223. }
  1224. }
  1225. };
  1226. /**
  1227. * do stuff after buffers, shaders are loaded (e.g. hook up materials, load animations, etc.)
  1228. */
  1229. var postLoad = function (gltfRuntime) {
  1230. // Nodes
  1231. var currentScene = gltfRuntime.currentScene;
  1232. if (currentScene) {
  1233. for (var i = 0; i < currentScene.nodes.length; i++) {
  1234. traverseNodes(gltfRuntime, currentScene.nodes[i], null);
  1235. }
  1236. }
  1237. else {
  1238. for (var thing in gltfRuntime.scenes) {
  1239. currentScene = gltfRuntime.scenes[thing];
  1240. for (var i = 0; i < currentScene.nodes.length; i++) {
  1241. traverseNodes(gltfRuntime, currentScene.nodes[i], null);
  1242. }
  1243. }
  1244. }
  1245. // Set animations
  1246. loadAnimations(gltfRuntime);
  1247. for (var i = 0; i < gltfRuntime.scene.skeletons.length; i++) {
  1248. var skeleton = gltfRuntime.scene.skeletons[i];
  1249. gltfRuntime.scene.beginAnimation(skeleton, 0, Number.MAX_VALUE, true, 1.0);
  1250. }
  1251. };
  1252. /**
  1253. * onBind shaderrs callback to set uniforms and matrices
  1254. */
  1255. var onBindShaderMaterial = function (mesh, gltfRuntime, unTreatedUniforms, shaderMaterial, technique, material, onSuccess) {
  1256. var materialValues = material.values || technique.parameters;
  1257. for (var unif in unTreatedUniforms) {
  1258. var uniform = unTreatedUniforms[unif];
  1259. var type = uniform.type;
  1260. if (type === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EParameterType"].FLOAT_MAT2 || type === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EParameterType"].FLOAT_MAT3 || type === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EParameterType"].FLOAT_MAT4) {
  1261. if (uniform.semantic && !uniform.source && !uniform.node) {
  1262. _glTFLoaderUtils__WEBPACK_IMPORTED_MODULE_2__["GLTFUtils"].SetMatrix(gltfRuntime.scene, mesh, uniform, unif, shaderMaterial.getEffect());
  1263. }
  1264. else if (uniform.semantic && (uniform.source || uniform.node)) {
  1265. var source = gltfRuntime.scene.getNodeByName(uniform.source || uniform.node || "");
  1266. if (source === null) {
  1267. source = gltfRuntime.scene.getNodeByID(uniform.source || uniform.node || "");
  1268. }
  1269. if (source === null) {
  1270. continue;
  1271. }
  1272. _glTFLoaderUtils__WEBPACK_IMPORTED_MODULE_2__["GLTFUtils"].SetMatrix(gltfRuntime.scene, source, uniform, unif, shaderMaterial.getEffect());
  1273. }
  1274. }
  1275. else {
  1276. var value = materialValues[technique.uniforms[unif]];
  1277. if (!value) {
  1278. continue;
  1279. }
  1280. if (type === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EParameterType"].SAMPLER_2D) {
  1281. var texture = gltfRuntime.textures[material.values ? value : uniform.value].babylonTexture;
  1282. if (texture === null || texture === undefined) {
  1283. continue;
  1284. }
  1285. shaderMaterial.getEffect().setTexture(unif, texture);
  1286. }
  1287. else {
  1288. _glTFLoaderUtils__WEBPACK_IMPORTED_MODULE_2__["GLTFUtils"].SetUniform((shaderMaterial.getEffect()), unif, value, type);
  1289. }
  1290. }
  1291. }
  1292. onSuccess(shaderMaterial);
  1293. };
  1294. /**
  1295. * Prepare uniforms to send the only one time
  1296. * Loads the appropriate textures
  1297. */
  1298. var prepareShaderMaterialUniforms = function (gltfRuntime, shaderMaterial, technique, material, unTreatedUniforms) {
  1299. var materialValues = material.values || technique.parameters;
  1300. var techniqueUniforms = technique.uniforms;
  1301. /**
  1302. * Prepare values here (not matrices)
  1303. */
  1304. for (var unif in unTreatedUniforms) {
  1305. var uniform = unTreatedUniforms[unif];
  1306. var type = uniform.type;
  1307. var value = materialValues[techniqueUniforms[unif]];
  1308. if (value === undefined) {
  1309. // In case the value is the same for all materials
  1310. value = uniform.value;
  1311. }
  1312. if (!value) {
  1313. continue;
  1314. }
  1315. var onLoadTexture = function (uniformName) {
  1316. return function (texture) {
  1317. if (uniform.value && uniformName) {
  1318. // Static uniform
  1319. shaderMaterial.setTexture(uniformName, texture);
  1320. delete unTreatedUniforms[uniformName];
  1321. }
  1322. };
  1323. };
  1324. // Texture (sampler2D)
  1325. if (type === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EParameterType"].SAMPLER_2D) {
  1326. GLTFLoaderExtension.LoadTextureAsync(gltfRuntime, material.values ? value : uniform.value, onLoadTexture(unif), function () { return onLoadTexture(null); });
  1327. }
  1328. // Others
  1329. else {
  1330. if (uniform.value && _glTFLoaderUtils__WEBPACK_IMPORTED_MODULE_2__["GLTFUtils"].SetUniform(shaderMaterial, unif, material.values ? value : uniform.value, type)) {
  1331. // Static uniform
  1332. delete unTreatedUniforms[unif];
  1333. }
  1334. }
  1335. }
  1336. };
  1337. /**
  1338. * Shader compilation failed
  1339. */
  1340. var onShaderCompileError = function (program, shaderMaterial, onError) {
  1341. return function (effect, error) {
  1342. shaderMaterial.dispose(true);
  1343. onError("Cannot compile program named " + program.name + ". Error: " + error + ". Default material will be applied");
  1344. };
  1345. };
  1346. /**
  1347. * Shader compilation success
  1348. */
  1349. var onShaderCompileSuccess = function (gltfRuntime, shaderMaterial, technique, material, unTreatedUniforms, onSuccess) {
  1350. return function (_) {
  1351. prepareShaderMaterialUniforms(gltfRuntime, shaderMaterial, technique, material, unTreatedUniforms);
  1352. shaderMaterial.onBind = function (mesh) {
  1353. onBindShaderMaterial(mesh, gltfRuntime, unTreatedUniforms, shaderMaterial, technique, material, onSuccess);
  1354. };
  1355. };
  1356. };
  1357. /**
  1358. * Returns the appropriate uniform if already handled by babylon
  1359. */
  1360. var parseShaderUniforms = function (tokenizer, technique, unTreatedUniforms) {
  1361. for (var unif in technique.uniforms) {
  1362. var uniform = technique.uniforms[unif];
  1363. var uniformParameter = technique.parameters[uniform];
  1364. if (tokenizer.currentIdentifier === unif) {
  1365. if (uniformParameter.semantic && !uniformParameter.source && !uniformParameter.node) {
  1366. var transformIndex = glTFTransforms.indexOf(uniformParameter.semantic);
  1367. if (transformIndex !== -1) {
  1368. delete unTreatedUniforms[unif];
  1369. return babylonTransforms[transformIndex];
  1370. }
  1371. }
  1372. }
  1373. }
  1374. return tokenizer.currentIdentifier;
  1375. };
  1376. /**
  1377. * All shaders loaded. Create materials one by one
  1378. */
  1379. var importMaterials = function (gltfRuntime) {
  1380. // Create materials
  1381. for (var mat in gltfRuntime.materials) {
  1382. GLTFLoaderExtension.LoadMaterialAsync(gltfRuntime, mat, function (material) { }, function () { });
  1383. }
  1384. };
  1385. /**
  1386. * Implementation of the base glTF spec
  1387. * @hidden
  1388. */
  1389. var GLTFLoaderBase = /** @class */ (function () {
  1390. function GLTFLoaderBase() {
  1391. }
  1392. GLTFLoaderBase.CreateRuntime = function (parsedData, scene, rootUrl) {
  1393. var gltfRuntime = {
  1394. extensions: {},
  1395. accessors: {},
  1396. buffers: {},
  1397. bufferViews: {},
  1398. meshes: {},
  1399. lights: {},
  1400. cameras: {},
  1401. nodes: {},
  1402. images: {},
  1403. textures: {},
  1404. shaders: {},
  1405. programs: {},
  1406. samplers: {},
  1407. techniques: {},
  1408. materials: {},
  1409. animations: {},
  1410. skins: {},
  1411. extensionsUsed: [],
  1412. scenes: {},
  1413. buffersCount: 0,
  1414. shaderscount: 0,
  1415. scene: scene,
  1416. rootUrl: rootUrl,
  1417. loadedBufferCount: 0,
  1418. loadedBufferViews: {},
  1419. loadedShaderCount: 0,
  1420. importOnlyMeshes: false,
  1421. dummyNodes: [],
  1422. forAssetContainer: false
  1423. };
  1424. // Parse
  1425. if (parsedData.extensions) {
  1426. parseObject(parsedData.extensions, "extensions", gltfRuntime);
  1427. }
  1428. if (parsedData.extensionsUsed) {
  1429. parseObject(parsedData.extensionsUsed, "extensionsUsed", gltfRuntime);
  1430. }
  1431. if (parsedData.buffers) {
  1432. parseBuffers(parsedData.buffers, gltfRuntime);
  1433. }
  1434. if (parsedData.bufferViews) {
  1435. parseObject(parsedData.bufferViews, "bufferViews", gltfRuntime);
  1436. }
  1437. if (parsedData.accessors) {
  1438. parseObject(parsedData.accessors, "accessors", gltfRuntime);
  1439. }
  1440. if (parsedData.meshes) {
  1441. parseObject(parsedData.meshes, "meshes", gltfRuntime);
  1442. }
  1443. if (parsedData.lights) {
  1444. parseObject(parsedData.lights, "lights", gltfRuntime);
  1445. }
  1446. if (parsedData.cameras) {
  1447. parseObject(parsedData.cameras, "cameras", gltfRuntime);
  1448. }
  1449. if (parsedData.nodes) {
  1450. parseObject(parsedData.nodes, "nodes", gltfRuntime);
  1451. }
  1452. if (parsedData.images) {
  1453. parseObject(parsedData.images, "images", gltfRuntime);
  1454. }
  1455. if (parsedData.textures) {
  1456. parseObject(parsedData.textures, "textures", gltfRuntime);
  1457. }
  1458. if (parsedData.shaders) {
  1459. parseShaders(parsedData.shaders, gltfRuntime);
  1460. }
  1461. if (parsedData.programs) {
  1462. parseObject(parsedData.programs, "programs", gltfRuntime);
  1463. }
  1464. if (parsedData.samplers) {
  1465. parseObject(parsedData.samplers, "samplers", gltfRuntime);
  1466. }
  1467. if (parsedData.techniques) {
  1468. parseObject(parsedData.techniques, "techniques", gltfRuntime);
  1469. }
  1470. if (parsedData.materials) {
  1471. parseObject(parsedData.materials, "materials", gltfRuntime);
  1472. }
  1473. if (parsedData.animations) {
  1474. parseObject(parsedData.animations, "animations", gltfRuntime);
  1475. }
  1476. if (parsedData.skins) {
  1477. parseObject(parsedData.skins, "skins", gltfRuntime);
  1478. }
  1479. if (parsedData.scenes) {
  1480. gltfRuntime.scenes = parsedData.scenes;
  1481. }
  1482. if (parsedData.scene && parsedData.scenes) {
  1483. gltfRuntime.currentScene = parsedData.scenes[parsedData.scene];
  1484. }
  1485. return gltfRuntime;
  1486. };
  1487. GLTFLoaderBase.LoadBufferAsync = function (gltfRuntime, id, onSuccess, onError, onProgress) {
  1488. var buffer = gltfRuntime.buffers[id];
  1489. if (babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Tools"].IsBase64(buffer.uri)) {
  1490. setTimeout(function () { return onSuccess(new Uint8Array(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Tools"].DecodeBase64(buffer.uri))); });
  1491. }
  1492. else {
  1493. babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Tools"].LoadFile(gltfRuntime.rootUrl + buffer.uri, function (data) { return onSuccess(new Uint8Array(data)); }, onProgress, undefined, true, function (request) {
  1494. if (request) {
  1495. onError(request.status + " " + request.statusText);
  1496. }
  1497. });
  1498. }
  1499. };
  1500. GLTFLoaderBase.LoadTextureBufferAsync = function (gltfRuntime, id, onSuccess, onError) {
  1501. var texture = gltfRuntime.textures[id];
  1502. if (!texture || !texture.source) {
  1503. onError("");
  1504. return;
  1505. }
  1506. if (texture.babylonTexture) {
  1507. onSuccess(null);
  1508. return;
  1509. }
  1510. var source = gltfRuntime.images[texture.source];
  1511. if (babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Tools"].IsBase64(source.uri)) {
  1512. setTimeout(function () { return onSuccess(new Uint8Array(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Tools"].DecodeBase64(source.uri))); });
  1513. }
  1514. else {
  1515. babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Tools"].LoadFile(gltfRuntime.rootUrl + source.uri, function (data) { return onSuccess(new Uint8Array(data)); }, undefined, undefined, true, function (request) {
  1516. if (request) {
  1517. onError(request.status + " " + request.statusText);
  1518. }
  1519. });
  1520. }
  1521. };
  1522. GLTFLoaderBase.CreateTextureAsync = function (gltfRuntime, id, buffer, onSuccess, onError) {
  1523. var texture = gltfRuntime.textures[id];
  1524. if (texture.babylonTexture) {
  1525. onSuccess(texture.babylonTexture);
  1526. return;
  1527. }
  1528. var sampler = gltfRuntime.samplers[texture.sampler];
  1529. var createMipMaps = (sampler.minFilter === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["ETextureFilterType"].NEAREST_MIPMAP_NEAREST) ||
  1530. (sampler.minFilter === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["ETextureFilterType"].NEAREST_MIPMAP_LINEAR) ||
  1531. (sampler.minFilter === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["ETextureFilterType"].LINEAR_MIPMAP_NEAREST) ||
  1532. (sampler.minFilter === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["ETextureFilterType"].LINEAR_MIPMAP_LINEAR);
  1533. var samplingMode = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Texture"].BILINEAR_SAMPLINGMODE;
  1534. var blob = buffer == null ? new Blob() : new Blob([buffer]);
  1535. var blobURL = URL.createObjectURL(blob);
  1536. var revokeBlobURL = function () { return URL.revokeObjectURL(blobURL); };
  1537. var newTexture = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Texture"](blobURL, gltfRuntime.scene, !createMipMaps, true, samplingMode, revokeBlobURL, revokeBlobURL);
  1538. if (sampler.wrapS !== undefined) {
  1539. newTexture.wrapU = _glTFLoaderUtils__WEBPACK_IMPORTED_MODULE_2__["GLTFUtils"].GetWrapMode(sampler.wrapS);
  1540. }
  1541. if (sampler.wrapT !== undefined) {
  1542. newTexture.wrapV = _glTFLoaderUtils__WEBPACK_IMPORTED_MODULE_2__["GLTFUtils"].GetWrapMode(sampler.wrapT);
  1543. }
  1544. newTexture.name = id;
  1545. texture.babylonTexture = newTexture;
  1546. onSuccess(newTexture);
  1547. };
  1548. GLTFLoaderBase.LoadShaderStringAsync = function (gltfRuntime, id, onSuccess, onError) {
  1549. var shader = gltfRuntime.shaders[id];
  1550. if (babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Tools"].IsBase64(shader.uri)) {
  1551. var shaderString = atob(shader.uri.split(",")[1]);
  1552. if (onSuccess) {
  1553. onSuccess(shaderString);
  1554. }
  1555. }
  1556. else {
  1557. babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Tools"].LoadFile(gltfRuntime.rootUrl + shader.uri, onSuccess, undefined, undefined, false, function (request) {
  1558. if (request && onError) {
  1559. onError(request.status + " " + request.statusText);
  1560. }
  1561. });
  1562. }
  1563. };
  1564. GLTFLoaderBase.LoadMaterialAsync = function (gltfRuntime, id, onSuccess, onError) {
  1565. var material = gltfRuntime.materials[id];
  1566. if (!material.technique) {
  1567. if (onError) {
  1568. onError("No technique found.");
  1569. }
  1570. return;
  1571. }
  1572. var technique = gltfRuntime.techniques[material.technique];
  1573. if (!technique) {
  1574. gltfRuntime.scene._blockEntityCollection = gltfRuntime.forAssetContainer;
  1575. var defaultMaterial = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["StandardMaterial"](id, gltfRuntime.scene);
  1576. gltfRuntime.scene._blockEntityCollection = false;
  1577. defaultMaterial.diffuseColor = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.5, 0.5, 0.5);
  1578. defaultMaterial.sideOrientation = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Material"].CounterClockWiseSideOrientation;
  1579. onSuccess(defaultMaterial);
  1580. return;
  1581. }
  1582. var program = gltfRuntime.programs[technique.program];
  1583. var states = technique.states;
  1584. var vertexShader = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[program.vertexShader + "VertexShader"];
  1585. var pixelShader = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[program.fragmentShader + "PixelShader"];
  1586. var newVertexShader = "";
  1587. var newPixelShader = "";
  1588. var vertexTokenizer = new Tokenizer(vertexShader);
  1589. var pixelTokenizer = new Tokenizer(pixelShader);
  1590. var unTreatedUniforms = {};
  1591. var uniforms = [];
  1592. var attributes = [];
  1593. var samplers = [];
  1594. // Fill uniform, sampler2D and attributes
  1595. for (var unif in technique.uniforms) {
  1596. var uniform = technique.uniforms[unif];
  1597. var uniformParameter = technique.parameters[uniform];
  1598. unTreatedUniforms[unif] = uniformParameter;
  1599. if (uniformParameter.semantic && !uniformParameter.node && !uniformParameter.source) {
  1600. var transformIndex = glTFTransforms.indexOf(uniformParameter.semantic);
  1601. if (transformIndex !== -1) {
  1602. uniforms.push(babylonTransforms[transformIndex]);
  1603. delete unTreatedUniforms[unif];
  1604. }
  1605. else {
  1606. uniforms.push(unif);
  1607. }
  1608. }
  1609. else if (uniformParameter.type === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EParameterType"].SAMPLER_2D) {
  1610. samplers.push(unif);
  1611. }
  1612. else {
  1613. uniforms.push(unif);
  1614. }
  1615. }
  1616. for (var attr in technique.attributes) {
  1617. var attribute = technique.attributes[attr];
  1618. var attributeParameter = technique.parameters[attribute];
  1619. if (attributeParameter.semantic) {
  1620. var name_1 = getAttribute(attributeParameter);
  1621. if (name_1) {
  1622. attributes.push(name_1);
  1623. }
  1624. }
  1625. }
  1626. // Configure vertex shader
  1627. while (!vertexTokenizer.isEnd() && vertexTokenizer.getNextToken()) {
  1628. var tokenType = vertexTokenizer.currentToken;
  1629. if (tokenType !== ETokenType.IDENTIFIER) {
  1630. newVertexShader += vertexTokenizer.currentString;
  1631. continue;
  1632. }
  1633. var foundAttribute = false;
  1634. for (var attr in technique.attributes) {
  1635. var attribute = technique.attributes[attr];
  1636. var attributeParameter = technique.parameters[attribute];
  1637. if (vertexTokenizer.currentIdentifier === attr && attributeParameter.semantic) {
  1638. newVertexShader += getAttribute(attributeParameter);
  1639. foundAttribute = true;
  1640. break;
  1641. }
  1642. }
  1643. if (foundAttribute) {
  1644. continue;
  1645. }
  1646. newVertexShader += parseShaderUniforms(vertexTokenizer, technique, unTreatedUniforms);
  1647. }
  1648. // Configure pixel shader
  1649. while (!pixelTokenizer.isEnd() && pixelTokenizer.getNextToken()) {
  1650. var tokenType = pixelTokenizer.currentToken;
  1651. if (tokenType !== ETokenType.IDENTIFIER) {
  1652. newPixelShader += pixelTokenizer.currentString;
  1653. continue;
  1654. }
  1655. newPixelShader += parseShaderUniforms(pixelTokenizer, technique, unTreatedUniforms);
  1656. }
  1657. // Create shader material
  1658. var shaderPath = {
  1659. vertex: program.vertexShader + id,
  1660. fragment: program.fragmentShader + id
  1661. };
  1662. var options = {
  1663. attributes: attributes,
  1664. uniforms: uniforms,
  1665. samplers: samplers,
  1666. needAlphaBlending: states && states.enable && states.enable.indexOf(3042) !== -1
  1667. };
  1668. babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[program.vertexShader + id + "VertexShader"] = newVertexShader;
  1669. babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[program.fragmentShader + id + "PixelShader"] = newPixelShader;
  1670. var shaderMaterial = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["ShaderMaterial"](id, gltfRuntime.scene, shaderPath, options);
  1671. shaderMaterial.onError = onShaderCompileError(program, shaderMaterial, onError);
  1672. shaderMaterial.onCompiled = onShaderCompileSuccess(gltfRuntime, shaderMaterial, technique, material, unTreatedUniforms, onSuccess);
  1673. shaderMaterial.sideOrientation = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Material"].CounterClockWiseSideOrientation;
  1674. if (states && states.functions) {
  1675. var functions = states.functions;
  1676. if (functions.cullFace && functions.cullFace[0] !== _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["ECullingType"].BACK) {
  1677. shaderMaterial.backFaceCulling = false;
  1678. }
  1679. var blendFunc = functions.blendFuncSeparate;
  1680. if (blendFunc) {
  1681. if (blendFunc[0] === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EBlendingFunction"].SRC_ALPHA && blendFunc[1] === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EBlendingFunction"].ONE_MINUS_SRC_ALPHA && blendFunc[2] === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EBlendingFunction"].ONE && blendFunc[3] === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EBlendingFunction"].ONE) {
  1682. shaderMaterial.alphaMode = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Constants"].ALPHA_COMBINE;
  1683. }
  1684. else if (blendFunc[0] === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EBlendingFunction"].ONE && blendFunc[1] === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EBlendingFunction"].ONE && blendFunc[2] === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EBlendingFunction"].ZERO && blendFunc[3] === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EBlendingFunction"].ONE) {
  1685. shaderMaterial.alphaMode = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Constants"].ALPHA_ONEONE;
  1686. }
  1687. else if (blendFunc[0] === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EBlendingFunction"].SRC_ALPHA && blendFunc[1] === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EBlendingFunction"].ONE && blendFunc[2] === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EBlendingFunction"].ZERO && blendFunc[3] === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EBlendingFunction"].ONE) {
  1688. shaderMaterial.alphaMode = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Constants"].ALPHA_ADD;
  1689. }
  1690. else if (blendFunc[0] === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EBlendingFunction"].ZERO && blendFunc[1] === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EBlendingFunction"].ONE_MINUS_SRC_COLOR && blendFunc[2] === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EBlendingFunction"].ONE && blendFunc[3] === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EBlendingFunction"].ONE) {
  1691. shaderMaterial.alphaMode = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Constants"].ALPHA_SUBTRACT;
  1692. }
  1693. else if (blendFunc[0] === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EBlendingFunction"].DST_COLOR && blendFunc[1] === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EBlendingFunction"].ZERO && blendFunc[2] === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EBlendingFunction"].ONE && blendFunc[3] === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EBlendingFunction"].ONE) {
  1694. shaderMaterial.alphaMode = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Constants"].ALPHA_MULTIPLY;
  1695. }
  1696. else if (blendFunc[0] === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EBlendingFunction"].SRC_ALPHA && blendFunc[1] === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EBlendingFunction"].ONE_MINUS_SRC_COLOR && blendFunc[2] === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EBlendingFunction"].ONE && blendFunc[3] === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EBlendingFunction"].ONE) {
  1697. shaderMaterial.alphaMode = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Constants"].ALPHA_MAXIMIZED;
  1698. }
  1699. }
  1700. }
  1701. };
  1702. return GLTFLoaderBase;
  1703. }());
  1704. /**
  1705. * glTF V1 Loader
  1706. * @hidden
  1707. */
  1708. var GLTFLoader = /** @class */ (function () {
  1709. function GLTFLoader() {
  1710. this.state = null;
  1711. }
  1712. GLTFLoader.RegisterExtension = function (extension) {
  1713. if (GLTFLoader.Extensions[extension.name]) {
  1714. babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Tools"].Error("Tool with the same name \"" + extension.name + "\" already exists");
  1715. return;
  1716. }
  1717. GLTFLoader.Extensions[extension.name] = extension;
  1718. };
  1719. GLTFLoader.prototype.dispose = function () {
  1720. // do nothing
  1721. };
  1722. GLTFLoader.prototype._importMeshAsync = function (meshesNames, scene, data, rootUrl, forAssetContainer, onSuccess, onProgress, onError) {
  1723. var _this = this;
  1724. scene.useRightHandedSystem = true;
  1725. GLTFLoaderExtension.LoadRuntimeAsync(scene, data, rootUrl, function (gltfRuntime) {
  1726. gltfRuntime.forAssetContainer = forAssetContainer;
  1727. gltfRuntime.importOnlyMeshes = true;
  1728. if (meshesNames === "") {
  1729. gltfRuntime.importMeshesNames = [];
  1730. }
  1731. else if (typeof meshesNames === "string") {
  1732. gltfRuntime.importMeshesNames = [meshesNames];
  1733. }
  1734. else if (meshesNames && !(meshesNames instanceof Array)) {
  1735. gltfRuntime.importMeshesNames = [meshesNames];
  1736. }
  1737. else {
  1738. gltfRuntime.importMeshesNames = [];
  1739. babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Tools"].Warn("Argument meshesNames must be of type string or string[]");
  1740. }
  1741. // Create nodes
  1742. _this._createNodes(gltfRuntime);
  1743. var meshes = new Array();
  1744. var skeletons = new Array();
  1745. // Fill arrays of meshes and skeletons
  1746. for (var nde in gltfRuntime.nodes) {
  1747. var node = gltfRuntime.nodes[nde];
  1748. if (node.babylonNode instanceof babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["AbstractMesh"]) {
  1749. meshes.push(node.babylonNode);
  1750. }
  1751. }
  1752. for (var skl in gltfRuntime.skins) {
  1753. var skin = gltfRuntime.skins[skl];
  1754. if (skin.babylonSkeleton instanceof babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Skeleton"]) {
  1755. skeletons.push(skin.babylonSkeleton);
  1756. }
  1757. }
  1758. // Load buffers, shaders, materials, etc.
  1759. _this._loadBuffersAsync(gltfRuntime, function () {
  1760. _this._loadShadersAsync(gltfRuntime, function () {
  1761. importMaterials(gltfRuntime);
  1762. postLoad(gltfRuntime);
  1763. if (!_glTFFileLoader__WEBPACK_IMPORTED_MODULE_3__["GLTFFileLoader"].IncrementalLoading && onSuccess) {
  1764. onSuccess(meshes, skeletons);
  1765. }
  1766. });
  1767. }, onProgress);
  1768. if (_glTFFileLoader__WEBPACK_IMPORTED_MODULE_3__["GLTFFileLoader"].IncrementalLoading && onSuccess) {
  1769. onSuccess(meshes, skeletons);
  1770. }
  1771. }, onError);
  1772. return true;
  1773. };
  1774. /**
  1775. * Imports one or more meshes from a loaded gltf file and adds them to the scene
  1776. * @param meshesNames a string or array of strings of the mesh names that should be loaded from the file
  1777. * @param scene the scene the meshes should be added to
  1778. * @param forAssetContainer defines if the entities must be stored in the scene
  1779. * @param data gltf data containing information of the meshes in a loaded file
  1780. * @param rootUrl root url to load from
  1781. * @param onProgress event that fires when loading progress has occured
  1782. * @returns a promise containg the loaded meshes, particles, skeletons and animations
  1783. */
  1784. GLTFLoader.prototype.importMeshAsync = function (meshesNames, scene, forAssetContainer, data, rootUrl, onProgress) {
  1785. var _this = this;
  1786. return new Promise(function (resolve, reject) {
  1787. _this._importMeshAsync(meshesNames, scene, data, rootUrl, forAssetContainer, function (meshes, skeletons) {
  1788. resolve({
  1789. meshes: meshes,
  1790. particleSystems: [],
  1791. skeletons: skeletons,
  1792. animationGroups: [],
  1793. lights: [],
  1794. transformNodes: []
  1795. });
  1796. }, onProgress, function (message) {
  1797. reject(new Error(message));
  1798. });
  1799. });
  1800. };
  1801. GLTFLoader.prototype._loadAsync = function (scene, data, rootUrl, forAssetContainer, onSuccess, onProgress, onError) {
  1802. var _this = this;
  1803. scene.useRightHandedSystem = true;
  1804. GLTFLoaderExtension.LoadRuntimeAsync(scene, data, rootUrl, function (gltfRuntime) {
  1805. // Load runtime extensios
  1806. GLTFLoaderExtension.LoadRuntimeExtensionsAsync(gltfRuntime, function () {
  1807. // Create nodes
  1808. _this._createNodes(gltfRuntime);
  1809. // Load buffers, shaders, materials, etc.
  1810. _this._loadBuffersAsync(gltfRuntime, function () {
  1811. _this._loadShadersAsync(gltfRuntime, function () {
  1812. importMaterials(gltfRuntime);
  1813. postLoad(gltfRuntime);
  1814. if (!_glTFFileLoader__WEBPACK_IMPORTED_MODULE_3__["GLTFFileLoader"].IncrementalLoading) {
  1815. onSuccess();
  1816. }
  1817. });
  1818. });
  1819. if (_glTFFileLoader__WEBPACK_IMPORTED_MODULE_3__["GLTFFileLoader"].IncrementalLoading) {
  1820. onSuccess();
  1821. }
  1822. }, onError);
  1823. }, onError);
  1824. };
  1825. /**
  1826. * Imports all objects from a loaded gltf file and adds them to the scene
  1827. * @param scene the scene the objects should be added to
  1828. * @param data gltf data containing information of the meshes in a loaded file
  1829. * @param rootUrl root url to load from
  1830. * @param onProgress event that fires when loading progress has occured
  1831. * @returns a promise which completes when objects have been loaded to the scene
  1832. */
  1833. GLTFLoader.prototype.loadAsync = function (scene, data, rootUrl, onProgress) {
  1834. var _this = this;
  1835. return new Promise(function (resolve, reject) {
  1836. _this._loadAsync(scene, data, rootUrl, false, function () {
  1837. resolve();
  1838. }, onProgress, function (message) {
  1839. reject(new Error(message));
  1840. });
  1841. });
  1842. };
  1843. GLTFLoader.prototype._loadShadersAsync = function (gltfRuntime, onload) {
  1844. var hasShaders = false;
  1845. var processShader = function (sha, shader) {
  1846. GLTFLoaderExtension.LoadShaderStringAsync(gltfRuntime, sha, function (shaderString) {
  1847. if (shaderString instanceof ArrayBuffer) {
  1848. return;
  1849. }
  1850. gltfRuntime.loadedShaderCount++;
  1851. if (shaderString) {
  1852. babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[sha + (shader.type === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EShaderType"].VERTEX ? "VertexShader" : "PixelShader")] = shaderString;
  1853. }
  1854. if (gltfRuntime.loadedShaderCount === gltfRuntime.shaderscount) {
  1855. onload();
  1856. }
  1857. }, function () {
  1858. babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Tools"].Error("Error when loading shader program named " + sha + " located at " + shader.uri);
  1859. });
  1860. };
  1861. for (var sha in gltfRuntime.shaders) {
  1862. hasShaders = true;
  1863. var shader = gltfRuntime.shaders[sha];
  1864. if (shader) {
  1865. processShader.bind(this, sha, shader)();
  1866. }
  1867. else {
  1868. babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Tools"].Error("No shader named: " + sha);
  1869. }
  1870. }
  1871. if (!hasShaders) {
  1872. onload();
  1873. }
  1874. };
  1875. GLTFLoader.prototype._loadBuffersAsync = function (gltfRuntime, onLoad, onProgress) {
  1876. var hasBuffers = false;
  1877. var processBuffer = function (buf, buffer) {
  1878. GLTFLoaderExtension.LoadBufferAsync(gltfRuntime, buf, function (bufferView) {
  1879. gltfRuntime.loadedBufferCount++;
  1880. if (bufferView) {
  1881. if (bufferView.byteLength != gltfRuntime.buffers[buf].byteLength) {
  1882. babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Tools"].Error("Buffer named " + buf + " is length " + bufferView.byteLength + ". Expected: " + buffer.byteLength); // Improve error message
  1883. }
  1884. gltfRuntime.loadedBufferViews[buf] = bufferView;
  1885. }
  1886. if (gltfRuntime.loadedBufferCount === gltfRuntime.buffersCount) {
  1887. onLoad();
  1888. }
  1889. }, function () {
  1890. babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Tools"].Error("Error when loading buffer named " + buf + " located at " + buffer.uri);
  1891. });
  1892. };
  1893. for (var buf in gltfRuntime.buffers) {
  1894. hasBuffers = true;
  1895. var buffer = gltfRuntime.buffers[buf];
  1896. if (buffer) {
  1897. processBuffer.bind(this, buf, buffer)();
  1898. }
  1899. else {
  1900. babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Tools"].Error("No buffer named: " + buf);
  1901. }
  1902. }
  1903. if (!hasBuffers) {
  1904. onLoad();
  1905. }
  1906. };
  1907. GLTFLoader.prototype._createNodes = function (gltfRuntime) {
  1908. var currentScene = gltfRuntime.currentScene;
  1909. if (currentScene) {
  1910. // Only one scene even if multiple scenes are defined
  1911. for (var i = 0; i < currentScene.nodes.length; i++) {
  1912. traverseNodes(gltfRuntime, currentScene.nodes[i], null);
  1913. }
  1914. }
  1915. else {
  1916. // Load all scenes
  1917. for (var thing in gltfRuntime.scenes) {
  1918. currentScene = gltfRuntime.scenes[thing];
  1919. for (var i = 0; i < currentScene.nodes.length; i++) {
  1920. traverseNodes(gltfRuntime, currentScene.nodes[i], null);
  1921. }
  1922. }
  1923. }
  1924. };
  1925. GLTFLoader.Extensions = {};
  1926. return GLTFLoader;
  1927. }());
  1928. /** @hidden */
  1929. var GLTFLoaderExtension = /** @class */ (function () {
  1930. function GLTFLoaderExtension(name) {
  1931. this._name = name;
  1932. }
  1933. Object.defineProperty(GLTFLoaderExtension.prototype, "name", {
  1934. get: function () {
  1935. return this._name;
  1936. },
  1937. enumerable: true,
  1938. configurable: true
  1939. });
  1940. /**
  1941. * Defines an override for loading the runtime
  1942. * Return true to stop further extensions from loading the runtime
  1943. */
  1944. GLTFLoaderExtension.prototype.loadRuntimeAsync = function (scene, data, rootUrl, onSuccess, onError) {
  1945. return false;
  1946. };
  1947. /**
  1948. * Defines an onverride for creating gltf runtime
  1949. * Return true to stop further extensions from creating the runtime
  1950. */
  1951. GLTFLoaderExtension.prototype.loadRuntimeExtensionsAsync = function (gltfRuntime, onSuccess, onError) {
  1952. return false;
  1953. };
  1954. /**
  1955. * Defines an override for loading buffers
  1956. * Return true to stop further extensions from loading this buffer
  1957. */
  1958. GLTFLoaderExtension.prototype.loadBufferAsync = function (gltfRuntime, id, onSuccess, onError, onProgress) {
  1959. return false;
  1960. };
  1961. /**
  1962. * Defines an override for loading texture buffers
  1963. * Return true to stop further extensions from loading this texture data
  1964. */
  1965. GLTFLoaderExtension.prototype.loadTextureBufferAsync = function (gltfRuntime, id, onSuccess, onError) {
  1966. return false;
  1967. };
  1968. /**
  1969. * Defines an override for creating textures
  1970. * Return true to stop further extensions from loading this texture
  1971. */
  1972. GLTFLoaderExtension.prototype.createTextureAsync = function (gltfRuntime, id, buffer, onSuccess, onError) {
  1973. return false;
  1974. };
  1975. /**
  1976. * Defines an override for loading shader strings
  1977. * Return true to stop further extensions from loading this shader data
  1978. */
  1979. GLTFLoaderExtension.prototype.loadShaderStringAsync = function (gltfRuntime, id, onSuccess, onError) {
  1980. return false;
  1981. };
  1982. /**
  1983. * Defines an override for loading materials
  1984. * Return true to stop further extensions from loading this material
  1985. */
  1986. GLTFLoaderExtension.prototype.loadMaterialAsync = function (gltfRuntime, id, onSuccess, onError) {
  1987. return false;
  1988. };
  1989. // ---------
  1990. // Utilities
  1991. // ---------
  1992. GLTFLoaderExtension.LoadRuntimeAsync = function (scene, data, rootUrl, onSuccess, onError) {
  1993. GLTFLoaderExtension.ApplyExtensions(function (loaderExtension) {
  1994. return loaderExtension.loadRuntimeAsync(scene, data, rootUrl, onSuccess, onError);
  1995. }, function () {
  1996. setTimeout(function () {
  1997. if (!onSuccess) {
  1998. return;
  1999. }
  2000. onSuccess(GLTFLoaderBase.CreateRuntime(data.json, scene, rootUrl));
  2001. });
  2002. });
  2003. };
  2004. GLTFLoaderExtension.LoadRuntimeExtensionsAsync = function (gltfRuntime, onSuccess, onError) {
  2005. GLTFLoaderExtension.ApplyExtensions(function (loaderExtension) {
  2006. return loaderExtension.loadRuntimeExtensionsAsync(gltfRuntime, onSuccess, onError);
  2007. }, function () {
  2008. setTimeout(function () {
  2009. onSuccess();
  2010. });
  2011. });
  2012. };
  2013. GLTFLoaderExtension.LoadBufferAsync = function (gltfRuntime, id, onSuccess, onError, onProgress) {
  2014. GLTFLoaderExtension.ApplyExtensions(function (loaderExtension) {
  2015. return loaderExtension.loadBufferAsync(gltfRuntime, id, onSuccess, onError, onProgress);
  2016. }, function () {
  2017. GLTFLoaderBase.LoadBufferAsync(gltfRuntime, id, onSuccess, onError, onProgress);
  2018. });
  2019. };
  2020. GLTFLoaderExtension.LoadTextureAsync = function (gltfRuntime, id, onSuccess, onError) {
  2021. GLTFLoaderExtension.LoadTextureBufferAsync(gltfRuntime, id, function (buffer) {
  2022. if (buffer) {
  2023. GLTFLoaderExtension.CreateTextureAsync(gltfRuntime, id, buffer, onSuccess, onError);
  2024. }
  2025. }, onError);
  2026. };
  2027. GLTFLoaderExtension.LoadShaderStringAsync = function (gltfRuntime, id, onSuccess, onError) {
  2028. GLTFLoaderExtension.ApplyExtensions(function (loaderExtension) {
  2029. return loaderExtension.loadShaderStringAsync(gltfRuntime, id, onSuccess, onError);
  2030. }, function () {
  2031. GLTFLoaderBase.LoadShaderStringAsync(gltfRuntime, id, onSuccess, onError);
  2032. });
  2033. };
  2034. GLTFLoaderExtension.LoadMaterialAsync = function (gltfRuntime, id, onSuccess, onError) {
  2035. GLTFLoaderExtension.ApplyExtensions(function (loaderExtension) {
  2036. return loaderExtension.loadMaterialAsync(gltfRuntime, id, onSuccess, onError);
  2037. }, function () {
  2038. GLTFLoaderBase.LoadMaterialAsync(gltfRuntime, id, onSuccess, onError);
  2039. });
  2040. };
  2041. GLTFLoaderExtension.LoadTextureBufferAsync = function (gltfRuntime, id, onSuccess, onError) {
  2042. GLTFLoaderExtension.ApplyExtensions(function (loaderExtension) {
  2043. return loaderExtension.loadTextureBufferAsync(gltfRuntime, id, onSuccess, onError);
  2044. }, function () {
  2045. GLTFLoaderBase.LoadTextureBufferAsync(gltfRuntime, id, onSuccess, onError);
  2046. });
  2047. };
  2048. GLTFLoaderExtension.CreateTextureAsync = function (gltfRuntime, id, buffer, onSuccess, onError) {
  2049. GLTFLoaderExtension.ApplyExtensions(function (loaderExtension) {
  2050. return loaderExtension.createTextureAsync(gltfRuntime, id, buffer, onSuccess, onError);
  2051. }, function () {
  2052. GLTFLoaderBase.CreateTextureAsync(gltfRuntime, id, buffer, onSuccess, onError);
  2053. });
  2054. };
  2055. GLTFLoaderExtension.ApplyExtensions = function (func, defaultFunc) {
  2056. for (var extensionName in GLTFLoader.Extensions) {
  2057. var loaderExtension = GLTFLoader.Extensions[extensionName];
  2058. if (func(loaderExtension)) {
  2059. return;
  2060. }
  2061. }
  2062. defaultFunc();
  2063. };
  2064. return GLTFLoaderExtension;
  2065. }());
  2066. _glTFFileLoader__WEBPACK_IMPORTED_MODULE_3__["GLTFFileLoader"]._CreateGLTF1Loader = function () { return new GLTFLoader(); };
  2067. /***/ }),
  2068. /***/ "./glTF/1.0/glTFLoaderInterfaces.ts":
  2069. /*!******************************************!*\
  2070. !*** ./glTF/1.0/glTFLoaderInterfaces.ts ***!
  2071. \******************************************/
  2072. /*! exports provided: EComponentType, EShaderType, EParameterType, ETextureWrapMode, ETextureFilterType, ETextureFormat, ECullingType, EBlendingFunction */
  2073. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2074. "use strict";
  2075. __webpack_require__.r(__webpack_exports__);
  2076. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "EComponentType", function() { return EComponentType; });
  2077. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "EShaderType", function() { return EShaderType; });
  2078. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "EParameterType", function() { return EParameterType; });
  2079. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ETextureWrapMode", function() { return ETextureWrapMode; });
  2080. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ETextureFilterType", function() { return ETextureFilterType; });
  2081. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ETextureFormat", function() { return ETextureFormat; });
  2082. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ECullingType", function() { return ECullingType; });
  2083. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "EBlendingFunction", function() { return EBlendingFunction; });
  2084. /**
  2085. * Enums
  2086. * @hidden
  2087. */
  2088. var EComponentType;
  2089. (function (EComponentType) {
  2090. EComponentType[EComponentType["BYTE"] = 5120] = "BYTE";
  2091. EComponentType[EComponentType["UNSIGNED_BYTE"] = 5121] = "UNSIGNED_BYTE";
  2092. EComponentType[EComponentType["SHORT"] = 5122] = "SHORT";
  2093. EComponentType[EComponentType["UNSIGNED_SHORT"] = 5123] = "UNSIGNED_SHORT";
  2094. EComponentType[EComponentType["FLOAT"] = 5126] = "FLOAT";
  2095. })(EComponentType || (EComponentType = {}));
  2096. /** @hidden */
  2097. var EShaderType;
  2098. (function (EShaderType) {
  2099. EShaderType[EShaderType["FRAGMENT"] = 35632] = "FRAGMENT";
  2100. EShaderType[EShaderType["VERTEX"] = 35633] = "VERTEX";
  2101. })(EShaderType || (EShaderType = {}));
  2102. /** @hidden */
  2103. var EParameterType;
  2104. (function (EParameterType) {
  2105. EParameterType[EParameterType["BYTE"] = 5120] = "BYTE";
  2106. EParameterType[EParameterType["UNSIGNED_BYTE"] = 5121] = "UNSIGNED_BYTE";
  2107. EParameterType[EParameterType["SHORT"] = 5122] = "SHORT";
  2108. EParameterType[EParameterType["UNSIGNED_SHORT"] = 5123] = "UNSIGNED_SHORT";
  2109. EParameterType[EParameterType["INT"] = 5124] = "INT";
  2110. EParameterType[EParameterType["UNSIGNED_INT"] = 5125] = "UNSIGNED_INT";
  2111. EParameterType[EParameterType["FLOAT"] = 5126] = "FLOAT";
  2112. EParameterType[EParameterType["FLOAT_VEC2"] = 35664] = "FLOAT_VEC2";
  2113. EParameterType[EParameterType["FLOAT_VEC3"] = 35665] = "FLOAT_VEC3";
  2114. EParameterType[EParameterType["FLOAT_VEC4"] = 35666] = "FLOAT_VEC4";
  2115. EParameterType[EParameterType["INT_VEC2"] = 35667] = "INT_VEC2";
  2116. EParameterType[EParameterType["INT_VEC3"] = 35668] = "INT_VEC3";
  2117. EParameterType[EParameterType["INT_VEC4"] = 35669] = "INT_VEC4";
  2118. EParameterType[EParameterType["BOOL"] = 35670] = "BOOL";
  2119. EParameterType[EParameterType["BOOL_VEC2"] = 35671] = "BOOL_VEC2";
  2120. EParameterType[EParameterType["BOOL_VEC3"] = 35672] = "BOOL_VEC3";
  2121. EParameterType[EParameterType["BOOL_VEC4"] = 35673] = "BOOL_VEC4";
  2122. EParameterType[EParameterType["FLOAT_MAT2"] = 35674] = "FLOAT_MAT2";
  2123. EParameterType[EParameterType["FLOAT_MAT3"] = 35675] = "FLOAT_MAT3";
  2124. EParameterType[EParameterType["FLOAT_MAT4"] = 35676] = "FLOAT_MAT4";
  2125. EParameterType[EParameterType["SAMPLER_2D"] = 35678] = "SAMPLER_2D";
  2126. })(EParameterType || (EParameterType = {}));
  2127. /** @hidden */
  2128. var ETextureWrapMode;
  2129. (function (ETextureWrapMode) {
  2130. ETextureWrapMode[ETextureWrapMode["CLAMP_TO_EDGE"] = 33071] = "CLAMP_TO_EDGE";
  2131. ETextureWrapMode[ETextureWrapMode["MIRRORED_REPEAT"] = 33648] = "MIRRORED_REPEAT";
  2132. ETextureWrapMode[ETextureWrapMode["REPEAT"] = 10497] = "REPEAT";
  2133. })(ETextureWrapMode || (ETextureWrapMode = {}));
  2134. /** @hidden */
  2135. var ETextureFilterType;
  2136. (function (ETextureFilterType) {
  2137. ETextureFilterType[ETextureFilterType["NEAREST"] = 9728] = "NEAREST";
  2138. ETextureFilterType[ETextureFilterType["LINEAR"] = 9728] = "LINEAR";
  2139. ETextureFilterType[ETextureFilterType["NEAREST_MIPMAP_NEAREST"] = 9984] = "NEAREST_MIPMAP_NEAREST";
  2140. ETextureFilterType[ETextureFilterType["LINEAR_MIPMAP_NEAREST"] = 9985] = "LINEAR_MIPMAP_NEAREST";
  2141. ETextureFilterType[ETextureFilterType["NEAREST_MIPMAP_LINEAR"] = 9986] = "NEAREST_MIPMAP_LINEAR";
  2142. ETextureFilterType[ETextureFilterType["LINEAR_MIPMAP_LINEAR"] = 9987] = "LINEAR_MIPMAP_LINEAR";
  2143. })(ETextureFilterType || (ETextureFilterType = {}));
  2144. /** @hidden */
  2145. var ETextureFormat;
  2146. (function (ETextureFormat) {
  2147. ETextureFormat[ETextureFormat["ALPHA"] = 6406] = "ALPHA";
  2148. ETextureFormat[ETextureFormat["RGB"] = 6407] = "RGB";
  2149. ETextureFormat[ETextureFormat["RGBA"] = 6408] = "RGBA";
  2150. ETextureFormat[ETextureFormat["LUMINANCE"] = 6409] = "LUMINANCE";
  2151. ETextureFormat[ETextureFormat["LUMINANCE_ALPHA"] = 6410] = "LUMINANCE_ALPHA";
  2152. })(ETextureFormat || (ETextureFormat = {}));
  2153. /** @hidden */
  2154. var ECullingType;
  2155. (function (ECullingType) {
  2156. ECullingType[ECullingType["FRONT"] = 1028] = "FRONT";
  2157. ECullingType[ECullingType["BACK"] = 1029] = "BACK";
  2158. ECullingType[ECullingType["FRONT_AND_BACK"] = 1032] = "FRONT_AND_BACK";
  2159. })(ECullingType || (ECullingType = {}));
  2160. /** @hidden */
  2161. var EBlendingFunction;
  2162. (function (EBlendingFunction) {
  2163. EBlendingFunction[EBlendingFunction["ZERO"] = 0] = "ZERO";
  2164. EBlendingFunction[EBlendingFunction["ONE"] = 1] = "ONE";
  2165. EBlendingFunction[EBlendingFunction["SRC_COLOR"] = 768] = "SRC_COLOR";
  2166. EBlendingFunction[EBlendingFunction["ONE_MINUS_SRC_COLOR"] = 769] = "ONE_MINUS_SRC_COLOR";
  2167. EBlendingFunction[EBlendingFunction["DST_COLOR"] = 774] = "DST_COLOR";
  2168. EBlendingFunction[EBlendingFunction["ONE_MINUS_DST_COLOR"] = 775] = "ONE_MINUS_DST_COLOR";
  2169. EBlendingFunction[EBlendingFunction["SRC_ALPHA"] = 770] = "SRC_ALPHA";
  2170. EBlendingFunction[EBlendingFunction["ONE_MINUS_SRC_ALPHA"] = 771] = "ONE_MINUS_SRC_ALPHA";
  2171. EBlendingFunction[EBlendingFunction["DST_ALPHA"] = 772] = "DST_ALPHA";
  2172. EBlendingFunction[EBlendingFunction["ONE_MINUS_DST_ALPHA"] = 773] = "ONE_MINUS_DST_ALPHA";
  2173. EBlendingFunction[EBlendingFunction["CONSTANT_COLOR"] = 32769] = "CONSTANT_COLOR";
  2174. EBlendingFunction[EBlendingFunction["ONE_MINUS_CONSTANT_COLOR"] = 32770] = "ONE_MINUS_CONSTANT_COLOR";
  2175. EBlendingFunction[EBlendingFunction["CONSTANT_ALPHA"] = 32771] = "CONSTANT_ALPHA";
  2176. EBlendingFunction[EBlendingFunction["ONE_MINUS_CONSTANT_ALPHA"] = 32772] = "ONE_MINUS_CONSTANT_ALPHA";
  2177. EBlendingFunction[EBlendingFunction["SRC_ALPHA_SATURATE"] = 776] = "SRC_ALPHA_SATURATE";
  2178. })(EBlendingFunction || (EBlendingFunction = {}));
  2179. /***/ }),
  2180. /***/ "./glTF/1.0/glTFLoaderUtils.ts":
  2181. /*!*************************************!*\
  2182. !*** ./glTF/1.0/glTFLoaderUtils.ts ***!
  2183. \*************************************/
  2184. /*! exports provided: GLTFUtils */
  2185. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2186. "use strict";
  2187. __webpack_require__.r(__webpack_exports__);
  2188. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GLTFUtils", function() { return GLTFUtils; });
  2189. /* harmony import */ var _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./glTFLoaderInterfaces */ "./glTF/1.0/glTFLoaderInterfaces.ts");
  2190. /* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Maths/math.vector */ "babylonjs/Misc/tools");
  2191. /* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__);
  2192. /**
  2193. * Utils functions for GLTF
  2194. * @hidden
  2195. */
  2196. var GLTFUtils = /** @class */ (function () {
  2197. function GLTFUtils() {
  2198. }
  2199. /**
  2200. * Sets the given "parameter" matrix
  2201. * @param scene: the Scene object
  2202. * @param source: the source node where to pick the matrix
  2203. * @param parameter: the GLTF technique parameter
  2204. * @param uniformName: the name of the shader's uniform
  2205. * @param shaderMaterial: the shader material
  2206. */
  2207. GLTFUtils.SetMatrix = function (scene, source, parameter, uniformName, shaderMaterial) {
  2208. var mat = null;
  2209. if (parameter.semantic === "MODEL") {
  2210. mat = source.getWorldMatrix();
  2211. }
  2212. else if (parameter.semantic === "PROJECTION") {
  2213. mat = scene.getProjectionMatrix();
  2214. }
  2215. else if (parameter.semantic === "VIEW") {
  2216. mat = scene.getViewMatrix();
  2217. }
  2218. else if (parameter.semantic === "MODELVIEWINVERSETRANSPOSE") {
  2219. mat = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Matrix"].Transpose(source.getWorldMatrix().multiply(scene.getViewMatrix()).invert());
  2220. }
  2221. else if (parameter.semantic === "MODELVIEW") {
  2222. mat = source.getWorldMatrix().multiply(scene.getViewMatrix());
  2223. }
  2224. else if (parameter.semantic === "MODELVIEWPROJECTION") {
  2225. mat = source.getWorldMatrix().multiply(scene.getTransformMatrix());
  2226. }
  2227. else if (parameter.semantic === "MODELINVERSE") {
  2228. mat = source.getWorldMatrix().invert();
  2229. }
  2230. else if (parameter.semantic === "VIEWINVERSE") {
  2231. mat = scene.getViewMatrix().invert();
  2232. }
  2233. else if (parameter.semantic === "PROJECTIONINVERSE") {
  2234. mat = scene.getProjectionMatrix().invert();
  2235. }
  2236. else if (parameter.semantic === "MODELVIEWINVERSE") {
  2237. mat = source.getWorldMatrix().multiply(scene.getViewMatrix()).invert();
  2238. }
  2239. else if (parameter.semantic === "MODELVIEWPROJECTIONINVERSE") {
  2240. mat = source.getWorldMatrix().multiply(scene.getTransformMatrix()).invert();
  2241. }
  2242. else if (parameter.semantic === "MODELINVERSETRANSPOSE") {
  2243. mat = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Matrix"].Transpose(source.getWorldMatrix().invert());
  2244. }
  2245. else {
  2246. debugger;
  2247. }
  2248. if (mat) {
  2249. switch (parameter.type) {
  2250. case _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EParameterType"].FLOAT_MAT2:
  2251. shaderMaterial.setMatrix2x2(uniformName, babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Matrix"].GetAsMatrix2x2(mat));
  2252. break;
  2253. case _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EParameterType"].FLOAT_MAT3:
  2254. shaderMaterial.setMatrix3x3(uniformName, babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Matrix"].GetAsMatrix3x3(mat));
  2255. break;
  2256. case _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EParameterType"].FLOAT_MAT4:
  2257. shaderMaterial.setMatrix(uniformName, mat);
  2258. break;
  2259. default: break;
  2260. }
  2261. }
  2262. };
  2263. /**
  2264. * Sets the given "parameter" matrix
  2265. * @param shaderMaterial: the shader material
  2266. * @param uniform: the name of the shader's uniform
  2267. * @param value: the value of the uniform
  2268. * @param type: the uniform's type (EParameterType FLOAT, VEC2, VEC3 or VEC4)
  2269. */
  2270. GLTFUtils.SetUniform = function (shaderMaterial, uniform, value, type) {
  2271. switch (type) {
  2272. case _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EParameterType"].FLOAT:
  2273. shaderMaterial.setFloat(uniform, value);
  2274. return true;
  2275. case _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EParameterType"].FLOAT_VEC2:
  2276. shaderMaterial.setVector2(uniform, babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector2"].FromArray(value));
  2277. return true;
  2278. case _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EParameterType"].FLOAT_VEC3:
  2279. shaderMaterial.setVector3(uniform, babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector3"].FromArray(value));
  2280. return true;
  2281. case _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EParameterType"].FLOAT_VEC4:
  2282. shaderMaterial.setVector4(uniform, babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Vector4"].FromArray(value));
  2283. return true;
  2284. default: return false;
  2285. }
  2286. };
  2287. /**
  2288. * Returns the wrap mode of the texture
  2289. * @param mode: the mode value
  2290. */
  2291. GLTFUtils.GetWrapMode = function (mode) {
  2292. switch (mode) {
  2293. case _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["ETextureWrapMode"].CLAMP_TO_EDGE: return babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Texture"].CLAMP_ADDRESSMODE;
  2294. case _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["ETextureWrapMode"].MIRRORED_REPEAT: return babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Texture"].MIRROR_ADDRESSMODE;
  2295. case _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["ETextureWrapMode"].REPEAT: return babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Texture"].WRAP_ADDRESSMODE;
  2296. default: return babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Texture"].WRAP_ADDRESSMODE;
  2297. }
  2298. };
  2299. /**
  2300. * Returns the byte stride giving an accessor
  2301. * @param accessor: the GLTF accessor objet
  2302. */
  2303. GLTFUtils.GetByteStrideFromType = function (accessor) {
  2304. // Needs this function since "byteStride" isn't requiered in glTF format
  2305. var type = accessor.type;
  2306. switch (type) {
  2307. case "VEC2": return 2;
  2308. case "VEC3": return 3;
  2309. case "VEC4": return 4;
  2310. case "MAT2": return 4;
  2311. case "MAT3": return 9;
  2312. case "MAT4": return 16;
  2313. default: return 1;
  2314. }
  2315. };
  2316. /**
  2317. * Returns the texture filter mode giving a mode value
  2318. * @param mode: the filter mode value
  2319. */
  2320. GLTFUtils.GetTextureFilterMode = function (mode) {
  2321. switch (mode) {
  2322. case _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["ETextureFilterType"].LINEAR:
  2323. case _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["ETextureFilterType"].LINEAR_MIPMAP_NEAREST:
  2324. case _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["ETextureFilterType"].LINEAR_MIPMAP_LINEAR: return babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Texture"].TRILINEAR_SAMPLINGMODE;
  2325. case _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["ETextureFilterType"].NEAREST:
  2326. case _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["ETextureFilterType"].NEAREST_MIPMAP_NEAREST: return babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Texture"].NEAREST_SAMPLINGMODE;
  2327. default: return babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Texture"].BILINEAR_SAMPLINGMODE;
  2328. }
  2329. };
  2330. GLTFUtils.GetBufferFromBufferView = function (gltfRuntime, bufferView, byteOffset, byteLength, componentType) {
  2331. var byteOffset = bufferView.byteOffset + byteOffset;
  2332. var loadedBufferView = gltfRuntime.loadedBufferViews[bufferView.buffer];
  2333. if (byteOffset + byteLength > loadedBufferView.byteLength) {
  2334. throw new Error("Buffer access is out of range");
  2335. }
  2336. var buffer = loadedBufferView.buffer;
  2337. byteOffset += loadedBufferView.byteOffset;
  2338. switch (componentType) {
  2339. case _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EComponentType"].BYTE: return new Int8Array(buffer, byteOffset, byteLength);
  2340. case _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EComponentType"].UNSIGNED_BYTE: return new Uint8Array(buffer, byteOffset, byteLength);
  2341. case _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EComponentType"].SHORT: return new Int16Array(buffer, byteOffset, byteLength);
  2342. case _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EComponentType"].UNSIGNED_SHORT: return new Uint16Array(buffer, byteOffset, byteLength);
  2343. default: return new Float32Array(buffer, byteOffset, byteLength);
  2344. }
  2345. };
  2346. /**
  2347. * Returns a buffer from its accessor
  2348. * @param gltfRuntime: the GLTF runtime
  2349. * @param accessor: the GLTF accessor
  2350. */
  2351. GLTFUtils.GetBufferFromAccessor = function (gltfRuntime, accessor) {
  2352. var bufferView = gltfRuntime.bufferViews[accessor.bufferView];
  2353. var byteLength = accessor.count * GLTFUtils.GetByteStrideFromType(accessor);
  2354. return GLTFUtils.GetBufferFromBufferView(gltfRuntime, bufferView, accessor.byteOffset, byteLength, accessor.componentType);
  2355. };
  2356. /**
  2357. * Decodes a buffer view into a string
  2358. * @param view: the buffer view
  2359. */
  2360. GLTFUtils.DecodeBufferToText = function (view) {
  2361. var result = "";
  2362. var length = view.byteLength;
  2363. for (var i = 0; i < length; ++i) {
  2364. result += String.fromCharCode(view[i]);
  2365. }
  2366. return result;
  2367. };
  2368. /**
  2369. * Returns the default material of gltf. Related to
  2370. * https://github.com/KhronosGroup/glTF/tree/master/specification/1.0#appendix-a-default-material
  2371. * @param scene: the Babylon.js scene
  2372. */
  2373. GLTFUtils.GetDefaultMaterial = function (scene) {
  2374. if (!GLTFUtils._DefaultMaterial) {
  2375. babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore["GLTFDefaultMaterialVertexShader"] = [
  2376. "precision highp float;",
  2377. "",
  2378. "uniform mat4 worldView;",
  2379. "uniform mat4 projection;",
  2380. "",
  2381. "attribute vec3 position;",
  2382. "",
  2383. "void main(void)",
  2384. "{",
  2385. " gl_Position = projection * worldView * vec4(position, 1.0);",
  2386. "}"
  2387. ].join("\n");
  2388. babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore["GLTFDefaultMaterialPixelShader"] = [
  2389. "precision highp float;",
  2390. "",
  2391. "uniform vec4 u_emission;",
  2392. "",
  2393. "void main(void)",
  2394. "{",
  2395. " gl_FragColor = u_emission;",
  2396. "}"
  2397. ].join("\n");
  2398. var shaderPath = {
  2399. vertex: "GLTFDefaultMaterial",
  2400. fragment: "GLTFDefaultMaterial"
  2401. };
  2402. var options = {
  2403. attributes: ["position"],
  2404. uniforms: ["worldView", "projection", "u_emission"],
  2405. samplers: new Array(),
  2406. needAlphaBlending: false
  2407. };
  2408. GLTFUtils._DefaultMaterial = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["ShaderMaterial"]("GLTFDefaultMaterial", scene, shaderPath, options);
  2409. GLTFUtils._DefaultMaterial.setColor4("u_emission", new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["Color4"](0.5, 0.5, 0.5, 1.0));
  2410. }
  2411. return GLTFUtils._DefaultMaterial;
  2412. };
  2413. // The GLTF default material
  2414. GLTFUtils._DefaultMaterial = null;
  2415. return GLTFUtils;
  2416. }());
  2417. /***/ }),
  2418. /***/ "./glTF/1.0/glTFMaterialsCommonExtension.ts":
  2419. /*!**************************************************!*\
  2420. !*** ./glTF/1.0/glTFMaterialsCommonExtension.ts ***!
  2421. \**************************************************/
  2422. /*! exports provided: GLTFMaterialsCommonExtension */
  2423. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2424. "use strict";
  2425. __webpack_require__.r(__webpack_exports__);
  2426. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GLTFMaterialsCommonExtension", function() { return GLTFMaterialsCommonExtension; });
  2427. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  2428. /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./glTFLoader */ "./glTF/1.0/glTFLoader.ts");
  2429. /* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! babylonjs/Maths/math.vector */ "babylonjs/Misc/tools");
  2430. /* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_2___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_2__);
  2431. /** @hidden */
  2432. var GLTFMaterialsCommonExtension = /** @class */ (function (_super) {
  2433. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(GLTFMaterialsCommonExtension, _super);
  2434. function GLTFMaterialsCommonExtension() {
  2435. return _super.call(this, "KHR_materials_common") || this;
  2436. }
  2437. GLTFMaterialsCommonExtension.prototype.loadRuntimeExtensionsAsync = function (gltfRuntime, onSuccess, onError) {
  2438. if (!gltfRuntime.extensions) {
  2439. return false;
  2440. }
  2441. var extension = gltfRuntime.extensions[this.name];
  2442. if (!extension) {
  2443. return false;
  2444. }
  2445. // Create lights
  2446. var lights = extension.lights;
  2447. if (lights) {
  2448. for (var thing in lights) {
  2449. var light = lights[thing];
  2450. switch (light.type) {
  2451. case "ambient":
  2452. var ambientLight = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_2__["HemisphericLight"](light.name, new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_2__["Vector3"](0, 1, 0), gltfRuntime.scene);
  2453. var ambient = light.ambient;
  2454. if (ambient) {
  2455. ambientLight.diffuse = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_2__["Color3"].FromArray(ambient.color || [1, 1, 1]);
  2456. }
  2457. break;
  2458. case "point":
  2459. var pointLight = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_2__["PointLight"](light.name, new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_2__["Vector3"](10, 10, 10), gltfRuntime.scene);
  2460. var point = light.point;
  2461. if (point) {
  2462. pointLight.diffuse = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_2__["Color3"].FromArray(point.color || [1, 1, 1]);
  2463. }
  2464. break;
  2465. case "directional":
  2466. var dirLight = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_2__["DirectionalLight"](light.name, new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_2__["Vector3"](0, -1, 0), gltfRuntime.scene);
  2467. var directional = light.directional;
  2468. if (directional) {
  2469. dirLight.diffuse = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_2__["Color3"].FromArray(directional.color || [1, 1, 1]);
  2470. }
  2471. break;
  2472. case "spot":
  2473. var spot = light.spot;
  2474. if (spot) {
  2475. var spotLight = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_2__["SpotLight"](light.name, new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_2__["Vector3"](0, 10, 0), new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_2__["Vector3"](0, -1, 0), spot.fallOffAngle || Math.PI, spot.fallOffExponent || 0.0, gltfRuntime.scene);
  2476. spotLight.diffuse = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_2__["Color3"].FromArray(spot.color || [1, 1, 1]);
  2477. }
  2478. break;
  2479. default:
  2480. babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_2__["Tools"].Warn("GLTF Material Common extension: light type \"" + light.type + "\” not supported");
  2481. break;
  2482. }
  2483. }
  2484. }
  2485. return false;
  2486. };
  2487. GLTFMaterialsCommonExtension.prototype.loadMaterialAsync = function (gltfRuntime, id, onSuccess, onError) {
  2488. var material = gltfRuntime.materials[id];
  2489. if (!material || !material.extensions) {
  2490. return false;
  2491. }
  2492. var extension = material.extensions[this.name];
  2493. if (!extension) {
  2494. return false;
  2495. }
  2496. var standardMaterial = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_2__["StandardMaterial"](id, gltfRuntime.scene);
  2497. standardMaterial.sideOrientation = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_2__["Material"].CounterClockWiseSideOrientation;
  2498. if (extension.technique === "CONSTANT") {
  2499. standardMaterial.disableLighting = true;
  2500. }
  2501. standardMaterial.backFaceCulling = extension.doubleSided === undefined ? false : !extension.doubleSided;
  2502. standardMaterial.alpha = extension.values.transparency === undefined ? 1.0 : extension.values.transparency;
  2503. standardMaterial.specularPower = extension.values.shininess === undefined ? 0.0 : extension.values.shininess;
  2504. // Ambient
  2505. if (typeof extension.values.ambient === "string") {
  2506. this._loadTexture(gltfRuntime, extension.values.ambient, standardMaterial, "ambientTexture", onError);
  2507. }
  2508. else {
  2509. standardMaterial.ambientColor = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_2__["Color3"].FromArray(extension.values.ambient || [0, 0, 0]);
  2510. }
  2511. // Diffuse
  2512. if (typeof extension.values.diffuse === "string") {
  2513. this._loadTexture(gltfRuntime, extension.values.diffuse, standardMaterial, "diffuseTexture", onError);
  2514. }
  2515. else {
  2516. standardMaterial.diffuseColor = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_2__["Color3"].FromArray(extension.values.diffuse || [0, 0, 0]);
  2517. }
  2518. // Emission
  2519. if (typeof extension.values.emission === "string") {
  2520. this._loadTexture(gltfRuntime, extension.values.emission, standardMaterial, "emissiveTexture", onError);
  2521. }
  2522. else {
  2523. standardMaterial.emissiveColor = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_2__["Color3"].FromArray(extension.values.emission || [0, 0, 0]);
  2524. }
  2525. // Specular
  2526. if (typeof extension.values.specular === "string") {
  2527. this._loadTexture(gltfRuntime, extension.values.specular, standardMaterial, "specularTexture", onError);
  2528. }
  2529. else {
  2530. standardMaterial.specularColor = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_2__["Color3"].FromArray(extension.values.specular || [0, 0, 0]);
  2531. }
  2532. return true;
  2533. };
  2534. GLTFMaterialsCommonExtension.prototype._loadTexture = function (gltfRuntime, id, material, propertyPath, onError) {
  2535. // Create buffer from texture url
  2536. _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoaderBase"].LoadTextureBufferAsync(gltfRuntime, id, function (buffer) {
  2537. // Create texture from buffer
  2538. _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoaderBase"].CreateTextureAsync(gltfRuntime, id, buffer, function (texture) { return material[propertyPath] = texture; }, onError);
  2539. }, onError);
  2540. };
  2541. return GLTFMaterialsCommonExtension;
  2542. }(_glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoaderExtension"]));
  2543. _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(new GLTFMaterialsCommonExtension());
  2544. /***/ }),
  2545. /***/ "./glTF/1.0/index.ts":
  2546. /*!***************************!*\
  2547. !*** ./glTF/1.0/index.ts ***!
  2548. \***************************/
  2549. /*! exports provided: GLTFBinaryExtension, GLTFLoaderBase, GLTFLoader, GLTFLoaderExtension, EComponentType, EShaderType, EParameterType, ETextureWrapMode, ETextureFilterType, ETextureFormat, ECullingType, EBlendingFunction, GLTFUtils, GLTFMaterialsCommonExtension */
  2550. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2551. "use strict";
  2552. __webpack_require__.r(__webpack_exports__);
  2553. /* harmony import */ var _glTFBinaryExtension__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./glTFBinaryExtension */ "./glTF/1.0/glTFBinaryExtension.ts");
  2554. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTFBinaryExtension", function() { return _glTFBinaryExtension__WEBPACK_IMPORTED_MODULE_0__["GLTFBinaryExtension"]; });
  2555. /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./glTFLoader */ "./glTF/1.0/glTFLoader.ts");
  2556. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTFLoaderBase", function() { return _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoaderBase"]; });
  2557. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTFLoader", function() { return _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"]; });
  2558. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTFLoaderExtension", function() { return _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoaderExtension"]; });
  2559. /* harmony import */ var _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./glTFLoaderInterfaces */ "./glTF/1.0/glTFLoaderInterfaces.ts");
  2560. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "EComponentType", function() { return _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_2__["EComponentType"]; });
  2561. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "EShaderType", function() { return _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_2__["EShaderType"]; });
  2562. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "EParameterType", function() { return _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_2__["EParameterType"]; });
  2563. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ETextureWrapMode", function() { return _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_2__["ETextureWrapMode"]; });
  2564. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ETextureFilterType", function() { return _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_2__["ETextureFilterType"]; });
  2565. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ETextureFormat", function() { return _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_2__["ETextureFormat"]; });
  2566. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ECullingType", function() { return _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_2__["ECullingType"]; });
  2567. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "EBlendingFunction", function() { return _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_2__["EBlendingFunction"]; });
  2568. /* harmony import */ var _glTFLoaderUtils__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./glTFLoaderUtils */ "./glTF/1.0/glTFLoaderUtils.ts");
  2569. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTFUtils", function() { return _glTFLoaderUtils__WEBPACK_IMPORTED_MODULE_3__["GLTFUtils"]; });
  2570. /* harmony import */ var _glTFMaterialsCommonExtension__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__(/*! ./glTFMaterialsCommonExtension */ "./glTF/1.0/glTFMaterialsCommonExtension.ts");
  2571. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTFMaterialsCommonExtension", function() { return _glTFMaterialsCommonExtension__WEBPACK_IMPORTED_MODULE_4__["GLTFMaterialsCommonExtension"]; });
  2572. /***/ }),
  2573. /***/ "./glTF/2.0/Extensions/EXT_lights_image_based.ts":
  2574. /*!*******************************************************!*\
  2575. !*** ./glTF/2.0/Extensions/EXT_lights_image_based.ts ***!
  2576. \*******************************************************/
  2577. /*! exports provided: EXT_lights_image_based */
  2578. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2579. "use strict";
  2580. __webpack_require__.r(__webpack_exports__);
  2581. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "EXT_lights_image_based", function() { return EXT_lights_image_based; });
  2582. /* harmony import */ var babylonjs_Maths_math_scalar__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Maths/math.scalar */ "babylonjs/Misc/tools");
  2583. /* harmony import */ var babylonjs_Maths_math_scalar__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Maths_math_scalar__WEBPACK_IMPORTED_MODULE_0__);
  2584. /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
  2585. var NAME = "EXT_lights_image_based";
  2586. /**
  2587. * [Specification](https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Vendor/EXT_lights_image_based/README.md)
  2588. */
  2589. var EXT_lights_image_based = /** @class */ (function () {
  2590. /** @hidden */
  2591. function EXT_lights_image_based(loader) {
  2592. /**
  2593. * The name of this extension.
  2594. */
  2595. this.name = NAME;
  2596. this._loader = loader;
  2597. this.enabled = this._loader.isExtensionUsed(NAME);
  2598. }
  2599. /** @hidden */
  2600. EXT_lights_image_based.prototype.dispose = function () {
  2601. delete this._loader;
  2602. delete this._lights;
  2603. };
  2604. /** @hidden */
  2605. EXT_lights_image_based.prototype.onLoading = function () {
  2606. var extensions = this._loader.gltf.extensions;
  2607. if (extensions && extensions[this.name]) {
  2608. var extension = extensions[this.name];
  2609. this._lights = extension.lights;
  2610. }
  2611. };
  2612. /** @hidden */
  2613. EXT_lights_image_based.prototype.loadSceneAsync = function (context, scene) {
  2614. var _this = this;
  2615. return _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].LoadExtensionAsync(context, scene, this.name, function (extensionContext, extension) {
  2616. var promises = new Array();
  2617. promises.push(_this._loader.loadSceneAsync(context, scene));
  2618. _this._loader.logOpen("" + extensionContext);
  2619. var light = _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["ArrayItem"].Get(extensionContext + "/light", _this._lights, extension.light);
  2620. promises.push(_this._loadLightAsync("#/extensions/" + _this.name + "/lights/" + extension.light, light).then(function (texture) {
  2621. _this._loader.babylonScene.environmentTexture = texture;
  2622. }));
  2623. _this._loader.logClose();
  2624. return Promise.all(promises).then(function () { });
  2625. });
  2626. };
  2627. EXT_lights_image_based.prototype._loadLightAsync = function (context, light) {
  2628. var _this = this;
  2629. if (!light._loaded) {
  2630. var promises = new Array();
  2631. this._loader.logOpen("" + context);
  2632. var imageData_1 = new Array(light.specularImages.length);
  2633. var _loop_1 = function (mipmap) {
  2634. var faces = light.specularImages[mipmap];
  2635. imageData_1[mipmap] = new Array(faces.length);
  2636. var _loop_2 = function (face) {
  2637. var specularImageContext = context + "/specularImages/" + mipmap + "/" + face;
  2638. this_1._loader.logOpen("" + specularImageContext);
  2639. var index = faces[face];
  2640. var image = _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["ArrayItem"].Get(specularImageContext, this_1._loader.gltf.images, index);
  2641. promises.push(this_1._loader.loadImageAsync("#/images/" + index, image).then(function (data) {
  2642. imageData_1[mipmap][face] = data;
  2643. }));
  2644. this_1._loader.logClose();
  2645. };
  2646. for (var face = 0; face < faces.length; face++) {
  2647. _loop_2(face);
  2648. }
  2649. };
  2650. var this_1 = this;
  2651. for (var mipmap = 0; mipmap < light.specularImages.length; mipmap++) {
  2652. _loop_1(mipmap);
  2653. }
  2654. this._loader.logClose();
  2655. light._loaded = Promise.all(promises).then(function () {
  2656. var babylonTexture = new babylonjs_Maths_math_scalar__WEBPACK_IMPORTED_MODULE_0__["RawCubeTexture"](_this._loader.babylonScene, null, light.specularImageSize);
  2657. light._babylonTexture = babylonTexture;
  2658. if (light.intensity != undefined) {
  2659. babylonTexture.level = light.intensity;
  2660. }
  2661. if (light.rotation) {
  2662. var rotation = babylonjs_Maths_math_scalar__WEBPACK_IMPORTED_MODULE_0__["Quaternion"].FromArray(light.rotation);
  2663. // Invert the rotation so that positive rotation is counter-clockwise.
  2664. if (!_this._loader.babylonScene.useRightHandedSystem) {
  2665. rotation = babylonjs_Maths_math_scalar__WEBPACK_IMPORTED_MODULE_0__["Quaternion"].Inverse(rotation);
  2666. }
  2667. babylonjs_Maths_math_scalar__WEBPACK_IMPORTED_MODULE_0__["Matrix"].FromQuaternionToRef(rotation, babylonTexture.getReflectionTextureMatrix());
  2668. }
  2669. var sphericalHarmonics = babylonjs_Maths_math_scalar__WEBPACK_IMPORTED_MODULE_0__["SphericalHarmonics"].FromArray(light.irradianceCoefficients);
  2670. sphericalHarmonics.scaleInPlace(light.intensity);
  2671. sphericalHarmonics.convertIrradianceToLambertianRadiance();
  2672. var sphericalPolynomial = babylonjs_Maths_math_scalar__WEBPACK_IMPORTED_MODULE_0__["SphericalPolynomial"].FromHarmonics(sphericalHarmonics);
  2673. // Compute the lod generation scale to fit exactly to the number of levels available.
  2674. var lodGenerationScale = (imageData_1.length - 1) / babylonjs_Maths_math_scalar__WEBPACK_IMPORTED_MODULE_0__["Scalar"].Log2(light.specularImageSize);
  2675. return babylonTexture.updateRGBDAsync(imageData_1, sphericalPolynomial, lodGenerationScale);
  2676. });
  2677. }
  2678. return light._loaded.then(function () {
  2679. return light._babylonTexture;
  2680. });
  2681. };
  2682. return EXT_lights_image_based;
  2683. }());
  2684. _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(NAME, function (loader) { return new EXT_lights_image_based(loader); });
  2685. /***/ }),
  2686. /***/ "./glTF/2.0/Extensions/EXT_mesh_gpu_instancing.ts":
  2687. /*!********************************************************!*\
  2688. !*** ./glTF/2.0/Extensions/EXT_mesh_gpu_instancing.ts ***!
  2689. \********************************************************/
  2690. /*! exports provided: EXT_mesh_gpu_instancing */
  2691. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2692. "use strict";
  2693. __webpack_require__.r(__webpack_exports__);
  2694. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "EXT_mesh_gpu_instancing", function() { return EXT_mesh_gpu_instancing; });
  2695. /* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Maths/math.vector */ "babylonjs/Misc/tools");
  2696. /* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__);
  2697. /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
  2698. var NAME = "EXT_mesh_gpu_instancing";
  2699. /**
  2700. * [Proposed Specification](https://github.com/KhronosGroup/glTF/pull/1691)
  2701. * [Playground Sample](https://playground.babylonjs.com/#QFIGLW#9)
  2702. * !!! Experimental Extension Subject to Changes !!!
  2703. */
  2704. var EXT_mesh_gpu_instancing = /** @class */ (function () {
  2705. /** @hidden */
  2706. function EXT_mesh_gpu_instancing(loader) {
  2707. /**
  2708. * The name of this extension.
  2709. */
  2710. this.name = NAME;
  2711. this._loader = loader;
  2712. this.enabled = this._loader.isExtensionUsed(NAME);
  2713. }
  2714. /** @hidden */
  2715. EXT_mesh_gpu_instancing.prototype.dispose = function () {
  2716. delete this._loader;
  2717. };
  2718. /** @hidden */
  2719. EXT_mesh_gpu_instancing.prototype.loadNodeAsync = function (context, node, assign) {
  2720. var _this = this;
  2721. return _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].LoadExtensionAsync(context, node, this.name, function (extensionContext, extension) {
  2722. var promise = _this._loader.loadNodeAsync("#/nodes/" + node.index, node, assign);
  2723. if (!node._primitiveBabylonMeshes) {
  2724. return promise;
  2725. }
  2726. // Hide the source meshes.
  2727. for (var _i = 0, _a = node._primitiveBabylonMeshes; _i < _a.length; _i++) {
  2728. var babylonMesh = _a[_i];
  2729. babylonMesh.isVisible = false;
  2730. }
  2731. var promises = new Array();
  2732. var instanceCount = 0;
  2733. var loadAttribute = function (attribute) {
  2734. if (extension.attributes[attribute] == undefined) {
  2735. promises.push(Promise.resolve(null));
  2736. return;
  2737. }
  2738. var accessor = _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["ArrayItem"].Get(extensionContext + "/attributes/" + attribute, _this._loader.gltf.accessors, extension.attributes[attribute]);
  2739. promises.push(_this._loader._loadFloatAccessorAsync("/accessors/" + accessor.bufferView, accessor));
  2740. if (instanceCount === 0) {
  2741. instanceCount = accessor.count;
  2742. }
  2743. else if (instanceCount !== accessor.count) {
  2744. throw new Error(extensionContext + "/attributes: Instance buffer accessors do not have the same count.");
  2745. }
  2746. };
  2747. loadAttribute("TRANSLATION");
  2748. loadAttribute("ROTATION");
  2749. loadAttribute("SCALE");
  2750. if (instanceCount == 0) {
  2751. return promise;
  2752. }
  2753. var digitLength = instanceCount.toString().length;
  2754. for (var i = 0; i < instanceCount; ++i) {
  2755. for (var _b = 0, _c = node._primitiveBabylonMeshes; _b < _c.length; _b++) {
  2756. var babylonMesh = _c[_b];
  2757. var instanceName = (babylonMesh.name || babylonMesh.id) + "_" + babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["StringTools"].PadNumber(i, digitLength);
  2758. var babylonInstancedMesh = babylonMesh.createInstance(instanceName);
  2759. babylonInstancedMesh.setParent(babylonMesh);
  2760. }
  2761. }
  2762. return promise.then(function (babylonTransformNode) {
  2763. return Promise.all(promises).then(function (_a) {
  2764. var translationBuffer = _a[0], rotationBuffer = _a[1], scaleBuffer = _a[2];
  2765. for (var _i = 0, _b = node._primitiveBabylonMeshes; _i < _b.length; _i++) {
  2766. var babylonMesh = _b[_i];
  2767. var babylonInstancedMeshes = babylonMesh.getChildMeshes(true, function (node) { return node.isAnInstance; });
  2768. for (var i = 0; i < instanceCount; ++i) {
  2769. var babylonInstancedMesh = babylonInstancedMeshes[i];
  2770. translationBuffer && babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Vector3"].FromArrayToRef(translationBuffer, i * 3, babylonInstancedMesh.position);
  2771. rotationBuffer && babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Quaternion"].FromArrayToRef(rotationBuffer, i * 4, babylonInstancedMesh.rotationQuaternion);
  2772. scaleBuffer && babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Vector3"].FromArrayToRef(scaleBuffer, i * 3, babylonInstancedMesh.scaling);
  2773. babylonInstancedMesh.refreshBoundingInfo();
  2774. }
  2775. }
  2776. return babylonTransformNode;
  2777. });
  2778. });
  2779. });
  2780. };
  2781. return EXT_mesh_gpu_instancing;
  2782. }());
  2783. _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(NAME, function (loader) { return new EXT_mesh_gpu_instancing(loader); });
  2784. /***/ }),
  2785. /***/ "./glTF/2.0/Extensions/ExtrasAsMetadata.ts":
  2786. /*!*************************************************!*\
  2787. !*** ./glTF/2.0/Extensions/ExtrasAsMetadata.ts ***!
  2788. \*************************************************/
  2789. /*! exports provided: ExtrasAsMetadata */
  2790. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2791. "use strict";
  2792. __webpack_require__.r(__webpack_exports__);
  2793. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ExtrasAsMetadata", function() { return ExtrasAsMetadata; });
  2794. /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
  2795. var NAME = "ExtrasAsMetadata";
  2796. /**
  2797. * Store glTF extras (if present) in BJS objects' metadata
  2798. */
  2799. var ExtrasAsMetadata = /** @class */ (function () {
  2800. /** @hidden */
  2801. function ExtrasAsMetadata(loader) {
  2802. /**
  2803. * The name of this extension.
  2804. */
  2805. this.name = NAME;
  2806. /**
  2807. * Defines whether this extension is enabled.
  2808. */
  2809. this.enabled = true;
  2810. this._loader = loader;
  2811. }
  2812. ExtrasAsMetadata.prototype._assignExtras = function (babylonObject, gltfProp) {
  2813. if (gltfProp.extras && Object.keys(gltfProp.extras).length > 0) {
  2814. var metadata = (babylonObject.metadata = babylonObject.metadata || {});
  2815. var gltf = (metadata.gltf = metadata.gltf || {});
  2816. gltf.extras = gltfProp.extras;
  2817. }
  2818. };
  2819. /** @hidden */
  2820. ExtrasAsMetadata.prototype.dispose = function () {
  2821. delete this._loader;
  2822. };
  2823. /** @hidden */
  2824. ExtrasAsMetadata.prototype.loadNodeAsync = function (context, node, assign) {
  2825. var _this = this;
  2826. return this._loader.loadNodeAsync(context, node, function (babylonTransformNode) {
  2827. _this._assignExtras(babylonTransformNode, node);
  2828. assign(babylonTransformNode);
  2829. });
  2830. };
  2831. /** @hidden */
  2832. ExtrasAsMetadata.prototype.loadCameraAsync = function (context, camera, assign) {
  2833. var _this = this;
  2834. return this._loader.loadCameraAsync(context, camera, function (babylonCamera) {
  2835. _this._assignExtras(babylonCamera, camera);
  2836. assign(babylonCamera);
  2837. });
  2838. };
  2839. /** @hidden */
  2840. ExtrasAsMetadata.prototype.createMaterial = function (context, material, babylonDrawMode) {
  2841. var babylonMaterial = this._loader.createMaterial(context, material, babylonDrawMode);
  2842. this._assignExtras(babylonMaterial, material);
  2843. return babylonMaterial;
  2844. };
  2845. return ExtrasAsMetadata;
  2846. }());
  2847. _glTFLoader__WEBPACK_IMPORTED_MODULE_0__["GLTFLoader"].RegisterExtension(NAME, function (loader) { return new ExtrasAsMetadata(loader); });
  2848. /***/ }),
  2849. /***/ "./glTF/2.0/Extensions/KHR_draco_mesh_compression.ts":
  2850. /*!***********************************************************!*\
  2851. !*** ./glTF/2.0/Extensions/KHR_draco_mesh_compression.ts ***!
  2852. \***********************************************************/
  2853. /*! exports provided: KHR_draco_mesh_compression */
  2854. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2855. "use strict";
  2856. __webpack_require__.r(__webpack_exports__);
  2857. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "KHR_draco_mesh_compression", function() { return KHR_draco_mesh_compression; });
  2858. /* harmony import */ var babylonjs_Meshes_Compression_dracoCompression__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Meshes/Compression/dracoCompression */ "babylonjs/Misc/tools");
  2859. /* harmony import */ var babylonjs_Meshes_Compression_dracoCompression__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Meshes_Compression_dracoCompression__WEBPACK_IMPORTED_MODULE_0__);
  2860. /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
  2861. var NAME = "KHR_draco_mesh_compression";
  2862. /**
  2863. * [Specification](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_draco_mesh_compression)
  2864. */
  2865. var KHR_draco_mesh_compression = /** @class */ (function () {
  2866. /** @hidden */
  2867. function KHR_draco_mesh_compression(loader) {
  2868. /**
  2869. * The name of this extension.
  2870. */
  2871. this.name = NAME;
  2872. this._loader = loader;
  2873. this.enabled = babylonjs_Meshes_Compression_dracoCompression__WEBPACK_IMPORTED_MODULE_0__["DracoCompression"].DecoderAvailable && this._loader.isExtensionUsed(NAME);
  2874. }
  2875. /** @hidden */
  2876. KHR_draco_mesh_compression.prototype.dispose = function () {
  2877. delete this.dracoCompression;
  2878. delete this._loader;
  2879. };
  2880. /** @hidden */
  2881. KHR_draco_mesh_compression.prototype._loadVertexDataAsync = function (context, primitive, babylonMesh) {
  2882. var _this = this;
  2883. return _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].LoadExtensionAsync(context, primitive, this.name, function (extensionContext, extension) {
  2884. if (primitive.mode != undefined) {
  2885. if (primitive.mode !== 5 /* TRIANGLE_STRIP */ &&
  2886. primitive.mode !== 4 /* TRIANGLES */) {
  2887. throw new Error(context + ": Unsupported mode " + primitive.mode);
  2888. }
  2889. // TODO: handle triangle strips
  2890. if (primitive.mode === 5 /* TRIANGLE_STRIP */) {
  2891. throw new Error(context + ": Mode " + primitive.mode + " is not currently supported");
  2892. }
  2893. }
  2894. var attributes = {};
  2895. var loadAttribute = function (name, kind) {
  2896. var uniqueId = extension.attributes[name];
  2897. if (uniqueId == undefined) {
  2898. return;
  2899. }
  2900. babylonMesh._delayInfo = babylonMesh._delayInfo || [];
  2901. if (babylonMesh._delayInfo.indexOf(kind) === -1) {
  2902. babylonMesh._delayInfo.push(kind);
  2903. }
  2904. attributes[kind] = uniqueId;
  2905. };
  2906. loadAttribute("POSITION", babylonjs_Meshes_Compression_dracoCompression__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].PositionKind);
  2907. loadAttribute("NORMAL", babylonjs_Meshes_Compression_dracoCompression__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].NormalKind);
  2908. loadAttribute("TANGENT", babylonjs_Meshes_Compression_dracoCompression__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].TangentKind);
  2909. loadAttribute("TEXCOORD_0", babylonjs_Meshes_Compression_dracoCompression__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].UVKind);
  2910. loadAttribute("TEXCOORD_1", babylonjs_Meshes_Compression_dracoCompression__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].UV2Kind);
  2911. loadAttribute("JOINTS_0", babylonjs_Meshes_Compression_dracoCompression__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].MatricesIndicesKind);
  2912. loadAttribute("WEIGHTS_0", babylonjs_Meshes_Compression_dracoCompression__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].MatricesWeightsKind);
  2913. loadAttribute("COLOR_0", babylonjs_Meshes_Compression_dracoCompression__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].ColorKind);
  2914. var bufferView = _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["ArrayItem"].Get(extensionContext, _this._loader.gltf.bufferViews, extension.bufferView);
  2915. if (!bufferView._dracoBabylonGeometry) {
  2916. bufferView._dracoBabylonGeometry = _this._loader.loadBufferViewAsync("#/bufferViews/" + bufferView.index, bufferView).then(function (data) {
  2917. var dracoCompression = _this.dracoCompression || babylonjs_Meshes_Compression_dracoCompression__WEBPACK_IMPORTED_MODULE_0__["DracoCompression"].Default;
  2918. return dracoCompression.decodeMeshAsync(data, attributes).then(function (babylonVertexData) {
  2919. var babylonGeometry = new babylonjs_Meshes_Compression_dracoCompression__WEBPACK_IMPORTED_MODULE_0__["Geometry"](babylonMesh.name, _this._loader.babylonScene);
  2920. babylonVertexData.applyToGeometry(babylonGeometry);
  2921. return babylonGeometry;
  2922. }).catch(function (error) {
  2923. throw new Error(context + ": " + error.message);
  2924. });
  2925. });
  2926. }
  2927. return bufferView._dracoBabylonGeometry;
  2928. });
  2929. };
  2930. return KHR_draco_mesh_compression;
  2931. }());
  2932. _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(NAME, function (loader) { return new KHR_draco_mesh_compression(loader); });
  2933. /***/ }),
  2934. /***/ "./glTF/2.0/Extensions/KHR_lights_punctual.ts":
  2935. /*!****************************************************!*\
  2936. !*** ./glTF/2.0/Extensions/KHR_lights_punctual.ts ***!
  2937. \****************************************************/
  2938. /*! exports provided: KHR_lights */
  2939. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2940. "use strict";
  2941. __webpack_require__.r(__webpack_exports__);
  2942. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "KHR_lights", function() { return KHR_lights; });
  2943. /* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Maths/math.vector */ "babylonjs/Misc/tools");
  2944. /* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__);
  2945. /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
  2946. var NAME = "KHR_lights_punctual";
  2947. var LightType;
  2948. (function (LightType) {
  2949. LightType["DIRECTIONAL"] = "directional";
  2950. LightType["POINT"] = "point";
  2951. LightType["SPOT"] = "spot";
  2952. })(LightType || (LightType = {}));
  2953. /**
  2954. * [Specification](https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_lights_punctual)
  2955. */
  2956. var KHR_lights = /** @class */ (function () {
  2957. /** @hidden */
  2958. function KHR_lights(loader) {
  2959. /**
  2960. * The name of this extension.
  2961. */
  2962. this.name = NAME;
  2963. this._loader = loader;
  2964. this.enabled = this._loader.isExtensionUsed(NAME);
  2965. }
  2966. /** @hidden */
  2967. KHR_lights.prototype.dispose = function () {
  2968. delete this._loader;
  2969. delete this._lights;
  2970. };
  2971. /** @hidden */
  2972. KHR_lights.prototype.onLoading = function () {
  2973. var extensions = this._loader.gltf.extensions;
  2974. if (extensions && extensions[this.name]) {
  2975. var extension = extensions[this.name];
  2976. this._lights = extension.lights;
  2977. }
  2978. };
  2979. /** @hidden */
  2980. KHR_lights.prototype.loadNodeAsync = function (context, node, assign) {
  2981. var _this = this;
  2982. return _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].LoadExtensionAsync(context, node, this.name, function (extensionContext, extension) {
  2983. return _this._loader.loadNodeAsync(context, node, function (babylonMesh) {
  2984. var babylonLight;
  2985. var light = _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["ArrayItem"].Get(extensionContext, _this._lights, extension.light);
  2986. var name = light.name || babylonMesh.name;
  2987. _this._loader.babylonScene._blockEntityCollection = _this._loader._forAssetContainer;
  2988. switch (light.type) {
  2989. case LightType.DIRECTIONAL: {
  2990. babylonLight = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["DirectionalLight"](name, babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Vector3"].Backward(), _this._loader.babylonScene);
  2991. break;
  2992. }
  2993. case LightType.POINT: {
  2994. babylonLight = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["PointLight"](name, babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Vector3"].Zero(), _this._loader.babylonScene);
  2995. break;
  2996. }
  2997. case LightType.SPOT: {
  2998. var babylonSpotLight = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["SpotLight"](name, babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Vector3"].Zero(), babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Vector3"].Backward(), 0, 1, _this._loader.babylonScene);
  2999. babylonSpotLight.angle = ((light.spot && light.spot.outerConeAngle) || Math.PI / 4) * 2;
  3000. babylonSpotLight.innerAngle = ((light.spot && light.spot.innerConeAngle) || 0) * 2;
  3001. babylonLight = babylonSpotLight;
  3002. break;
  3003. }
  3004. default: {
  3005. _this._loader.babylonScene._blockEntityCollection = false;
  3006. throw new Error(extensionContext + ": Invalid light type (" + light.type + ")");
  3007. }
  3008. }
  3009. _this._loader.babylonScene._blockEntityCollection = false;
  3010. babylonLight.falloffType = babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Light"].FALLOFF_GLTF;
  3011. babylonLight.diffuse = light.color ? babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Color3"].FromArray(light.color) : babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Color3"].White();
  3012. babylonLight.intensity = light.intensity == undefined ? 1 : light.intensity;
  3013. babylonLight.range = light.range == undefined ? Number.MAX_VALUE : light.range;
  3014. babylonLight.parent = babylonMesh;
  3015. _this._loader._babylonLights.push(babylonLight);
  3016. _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].AddPointerMetadata(babylonLight, extensionContext);
  3017. assign(babylonMesh);
  3018. });
  3019. });
  3020. };
  3021. return KHR_lights;
  3022. }());
  3023. _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(NAME, function (loader) { return new KHR_lights(loader); });
  3024. /***/ }),
  3025. /***/ "./glTF/2.0/Extensions/KHR_materials_clearcoat.ts":
  3026. /*!********************************************************!*\
  3027. !*** ./glTF/2.0/Extensions/KHR_materials_clearcoat.ts ***!
  3028. \********************************************************/
  3029. /*! exports provided: KHR_materials_clearcoat */
  3030. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3031. "use strict";
  3032. __webpack_require__.r(__webpack_exports__);
  3033. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_clearcoat", function() { return KHR_materials_clearcoat; });
  3034. /* harmony import */ var babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/PBR/pbrMaterial */ "babylonjs/Misc/tools");
  3035. /* harmony import */ var babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__);
  3036. /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
  3037. var NAME = "KHR_materials_clearcoat";
  3038. /**
  3039. * [Proposed Specification](https://github.com/KhronosGroup/glTF/pull/1677)
  3040. * [Playground Sample](https://www.babylonjs-playground.com/frame.html#7F7PN6#8)
  3041. * !!! Experimental Extension Subject to Changes !!!
  3042. */
  3043. var KHR_materials_clearcoat = /** @class */ (function () {
  3044. /** @hidden */
  3045. function KHR_materials_clearcoat(loader) {
  3046. /**
  3047. * The name of this extension.
  3048. */
  3049. this.name = NAME;
  3050. /**
  3051. * Defines a number that determines the order the extensions are applied.
  3052. */
  3053. this.order = 190;
  3054. this._loader = loader;
  3055. this.enabled = this._loader.isExtensionUsed(NAME);
  3056. }
  3057. /** @hidden */
  3058. KHR_materials_clearcoat.prototype.dispose = function () {
  3059. delete this._loader;
  3060. };
  3061. /** @hidden */
  3062. KHR_materials_clearcoat.prototype.loadMaterialPropertiesAsync = function (context, material, babylonMaterial) {
  3063. var _this = this;
  3064. return _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].LoadExtensionAsync(context, material, this.name, function (extensionContext, extension) {
  3065. var promises = new Array();
  3066. promises.push(_this._loader.loadMaterialPropertiesAsync(context, material, babylonMaterial));
  3067. promises.push(_this._loadClearCoatPropertiesAsync(extensionContext, extension, babylonMaterial));
  3068. return Promise.all(promises).then(function () { });
  3069. });
  3070. };
  3071. KHR_materials_clearcoat.prototype._loadClearCoatPropertiesAsync = function (context, properties, babylonMaterial) {
  3072. if (!(babylonMaterial instanceof babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__["PBRMaterial"])) {
  3073. throw new Error(context + ": Material type not supported");
  3074. }
  3075. var promises = new Array();
  3076. babylonMaterial.clearCoat.isEnabled = true;
  3077. if (properties.clearcoatFactor != undefined) {
  3078. babylonMaterial.clearCoat.intensity = properties.clearcoatFactor;
  3079. }
  3080. else {
  3081. babylonMaterial.clearCoat.intensity = 0;
  3082. }
  3083. if (properties.clearcoatTexture) {
  3084. promises.push(this._loader.loadTextureInfoAsync(context + "/clearcoatTexture", properties.clearcoatTexture, function (texture) {
  3085. texture.name = babylonMaterial.name + " (ClearCoat Intensity)";
  3086. babylonMaterial.clearCoat.texture = texture;
  3087. }));
  3088. }
  3089. if (properties.clearcoatRoughnessFactor != undefined) {
  3090. babylonMaterial.clearCoat.roughness = properties.clearcoatRoughnessFactor;
  3091. }
  3092. else {
  3093. babylonMaterial.clearCoat.roughness = 0;
  3094. }
  3095. if (properties.clearcoatRoughnessTexture) {
  3096. promises.push(this._loader.loadTextureInfoAsync(context + "/clearcoatRoughnessTexture", properties.clearcoatRoughnessTexture, function (texture) {
  3097. texture.name = babylonMaterial.name + " (ClearCoat Roughness)";
  3098. babylonMaterial.clearCoat.texture = texture;
  3099. }));
  3100. }
  3101. if (properties.clearcoatNormalTexture) {
  3102. promises.push(this._loader.loadTextureInfoAsync(context + "/clearcoatNormalTexture", properties.clearcoatNormalTexture, function (texture) {
  3103. texture.name = babylonMaterial.name + " (ClearCoat Normal)";
  3104. babylonMaterial.clearCoat.bumpTexture = texture;
  3105. }));
  3106. babylonMaterial.invertNormalMapX = !babylonMaterial.getScene().useRightHandedSystem;
  3107. babylonMaterial.invertNormalMapY = babylonMaterial.getScene().useRightHandedSystem;
  3108. if (properties.clearcoatNormalTexture.scale != undefined) {
  3109. babylonMaterial.clearCoat.bumpTexture.level = properties.clearcoatNormalTexture.scale;
  3110. }
  3111. }
  3112. return Promise.all(promises).then(function () { });
  3113. };
  3114. return KHR_materials_clearcoat;
  3115. }());
  3116. _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(NAME, function (loader) { return new KHR_materials_clearcoat(loader); });
  3117. /***/ }),
  3118. /***/ "./glTF/2.0/Extensions/KHR_materials_ior.ts":
  3119. /*!**************************************************!*\
  3120. !*** ./glTF/2.0/Extensions/KHR_materials_ior.ts ***!
  3121. \**************************************************/
  3122. /*! exports provided: KHR_materials_ior */
  3123. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3124. "use strict";
  3125. __webpack_require__.r(__webpack_exports__);
  3126. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_ior", function() { return KHR_materials_ior; });
  3127. /* harmony import */ var babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/PBR/pbrMaterial */ "babylonjs/Misc/tools");
  3128. /* harmony import */ var babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__);
  3129. /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
  3130. var NAME = "KHR_materials_ior";
  3131. /**
  3132. * [Proposed Specification](https://github.com/KhronosGroup/glTF/pull/1718)
  3133. * !!! Experimental Extension Subject to Changes !!!
  3134. */
  3135. var KHR_materials_ior = /** @class */ (function () {
  3136. /** @hidden */
  3137. function KHR_materials_ior(loader) {
  3138. /**
  3139. * The name of this extension.
  3140. */
  3141. this.name = NAME;
  3142. /**
  3143. * Defines a number that determines the order the extensions are applied.
  3144. */
  3145. this.order = 180;
  3146. this._loader = loader;
  3147. this.enabled = this._loader.isExtensionUsed(NAME);
  3148. }
  3149. /** @hidden */
  3150. KHR_materials_ior.prototype.dispose = function () {
  3151. delete this._loader;
  3152. };
  3153. /** @hidden */
  3154. KHR_materials_ior.prototype.loadMaterialPropertiesAsync = function (context, material, babylonMaterial) {
  3155. var _this = this;
  3156. return _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].LoadExtensionAsync(context, material, this.name, function (extensionContext, extension) {
  3157. var promises = new Array();
  3158. promises.push(_this._loader.loadMaterialPropertiesAsync(context, material, babylonMaterial));
  3159. promises.push(_this._loadIorPropertiesAsync(extensionContext, extension, babylonMaterial));
  3160. return Promise.all(promises).then(function () { });
  3161. });
  3162. };
  3163. KHR_materials_ior.prototype._loadIorPropertiesAsync = function (context, properties, babylonMaterial) {
  3164. if (!(babylonMaterial instanceof babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__["PBRMaterial"])) {
  3165. throw new Error(context + ": Material type not supported");
  3166. }
  3167. if (properties.ior !== undefined) {
  3168. babylonMaterial.indexOfRefraction = properties.ior;
  3169. }
  3170. else {
  3171. babylonMaterial.indexOfRefraction = KHR_materials_ior._DEFAULT_IOR;
  3172. }
  3173. return Promise.resolve();
  3174. };
  3175. /**
  3176. * Default ior Value from the spec.
  3177. */
  3178. KHR_materials_ior._DEFAULT_IOR = 1.5;
  3179. return KHR_materials_ior;
  3180. }());
  3181. _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(NAME, function (loader) { return new KHR_materials_ior(loader); });
  3182. /***/ }),
  3183. /***/ "./glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.ts":
  3184. /*!********************************************************************!*\
  3185. !*** ./glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.ts ***!
  3186. \********************************************************************/
  3187. /*! exports provided: KHR_materials_pbrSpecularGlossiness */
  3188. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3189. "use strict";
  3190. __webpack_require__.r(__webpack_exports__);
  3191. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_pbrSpecularGlossiness", function() { return KHR_materials_pbrSpecularGlossiness; });
  3192. /* harmony import */ var babylonjs_Maths_math_color__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Maths/math.color */ "babylonjs/Misc/tools");
  3193. /* harmony import */ var babylonjs_Maths_math_color__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Maths_math_color__WEBPACK_IMPORTED_MODULE_0__);
  3194. /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
  3195. var NAME = "KHR_materials_pbrSpecularGlossiness";
  3196. /**
  3197. * [Specification](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_pbrSpecularGlossiness)
  3198. */
  3199. var KHR_materials_pbrSpecularGlossiness = /** @class */ (function () {
  3200. /** @hidden */
  3201. function KHR_materials_pbrSpecularGlossiness(loader) {
  3202. /**
  3203. * The name of this extension.
  3204. */
  3205. this.name = NAME;
  3206. /**
  3207. * Defines a number that determines the order the extensions are applied.
  3208. */
  3209. this.order = 200;
  3210. this._loader = loader;
  3211. this.enabled = this._loader.isExtensionUsed(NAME);
  3212. }
  3213. /** @hidden */
  3214. KHR_materials_pbrSpecularGlossiness.prototype.dispose = function () {
  3215. delete this._loader;
  3216. };
  3217. /** @hidden */
  3218. KHR_materials_pbrSpecularGlossiness.prototype.loadMaterialPropertiesAsync = function (context, material, babylonMaterial) {
  3219. var _this = this;
  3220. return _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].LoadExtensionAsync(context, material, this.name, function (extensionContext, extension) {
  3221. var promises = new Array();
  3222. promises.push(_this._loader.loadMaterialBasePropertiesAsync(context, material, babylonMaterial));
  3223. promises.push(_this._loadSpecularGlossinessPropertiesAsync(extensionContext, material, extension, babylonMaterial));
  3224. _this._loader.loadMaterialAlphaProperties(context, material, babylonMaterial);
  3225. return Promise.all(promises).then(function () { });
  3226. });
  3227. };
  3228. KHR_materials_pbrSpecularGlossiness.prototype._loadSpecularGlossinessPropertiesAsync = function (context, material, properties, babylonMaterial) {
  3229. if (!(babylonMaterial instanceof babylonjs_Maths_math_color__WEBPACK_IMPORTED_MODULE_0__["PBRMaterial"])) {
  3230. throw new Error(context + ": Material type not supported");
  3231. }
  3232. var promises = new Array();
  3233. babylonMaterial.metallic = null;
  3234. babylonMaterial.roughness = null;
  3235. if (properties.diffuseFactor) {
  3236. babylonMaterial.albedoColor = babylonjs_Maths_math_color__WEBPACK_IMPORTED_MODULE_0__["Color3"].FromArray(properties.diffuseFactor);
  3237. babylonMaterial.alpha = properties.diffuseFactor[3];
  3238. }
  3239. else {
  3240. babylonMaterial.albedoColor = babylonjs_Maths_math_color__WEBPACK_IMPORTED_MODULE_0__["Color3"].White();
  3241. }
  3242. babylonMaterial.reflectivityColor = properties.specularFactor ? babylonjs_Maths_math_color__WEBPACK_IMPORTED_MODULE_0__["Color3"].FromArray(properties.specularFactor) : babylonjs_Maths_math_color__WEBPACK_IMPORTED_MODULE_0__["Color3"].White();
  3243. babylonMaterial.microSurface = properties.glossinessFactor == undefined ? 1 : properties.glossinessFactor;
  3244. if (properties.diffuseTexture) {
  3245. promises.push(this._loader.loadTextureInfoAsync(context + "/diffuseTexture", properties.diffuseTexture, function (texture) {
  3246. texture.name = babylonMaterial.name + " (Diffuse)";
  3247. babylonMaterial.albedoTexture = texture;
  3248. }));
  3249. }
  3250. if (properties.specularGlossinessTexture) {
  3251. promises.push(this._loader.loadTextureInfoAsync(context + "/specularGlossinessTexture", properties.specularGlossinessTexture, function (texture) {
  3252. texture.name = babylonMaterial.name + " (Specular Glossiness)";
  3253. babylonMaterial.reflectivityTexture = texture;
  3254. }));
  3255. babylonMaterial.reflectivityTexture.hasAlpha = true;
  3256. babylonMaterial.useMicroSurfaceFromReflectivityMapAlpha = true;
  3257. }
  3258. return Promise.all(promises).then(function () { });
  3259. };
  3260. return KHR_materials_pbrSpecularGlossiness;
  3261. }());
  3262. _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(NAME, function (loader) { return new KHR_materials_pbrSpecularGlossiness(loader); });
  3263. /***/ }),
  3264. /***/ "./glTF/2.0/Extensions/KHR_materials_sheen.ts":
  3265. /*!****************************************************!*\
  3266. !*** ./glTF/2.0/Extensions/KHR_materials_sheen.ts ***!
  3267. \****************************************************/
  3268. /*! exports provided: KHR_materials_sheen */
  3269. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3270. "use strict";
  3271. __webpack_require__.r(__webpack_exports__);
  3272. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_sheen", function() { return KHR_materials_sheen; });
  3273. /* harmony import */ var babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/PBR/pbrMaterial */ "babylonjs/Misc/tools");
  3274. /* harmony import */ var babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__);
  3275. /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
  3276. var NAME = "KHR_materials_sheen";
  3277. /**
  3278. * [Proposed Specification](https://github.com/KhronosGroup/glTF/pull/1688)
  3279. * [Playground Sample](https://www.babylonjs-playground.com/frame.html#BNIZX6#4)
  3280. * !!! Experimental Extension Subject to Changes !!!
  3281. */
  3282. var KHR_materials_sheen = /** @class */ (function () {
  3283. /** @hidden */
  3284. function KHR_materials_sheen(loader) {
  3285. /**
  3286. * The name of this extension.
  3287. */
  3288. this.name = NAME;
  3289. /**
  3290. * Defines a number that determines the order the extensions are applied.
  3291. */
  3292. this.order = 190;
  3293. this._loader = loader;
  3294. this.enabled = this._loader.isExtensionUsed(NAME);
  3295. }
  3296. /** @hidden */
  3297. KHR_materials_sheen.prototype.dispose = function () {
  3298. delete this._loader;
  3299. };
  3300. /** @hidden */
  3301. KHR_materials_sheen.prototype.loadMaterialPropertiesAsync = function (context, material, babylonMaterial) {
  3302. var _this = this;
  3303. return _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].LoadExtensionAsync(context, material, this.name, function (extensionContext, extension) {
  3304. var promises = new Array();
  3305. promises.push(_this._loader.loadMaterialPropertiesAsync(context, material, babylonMaterial));
  3306. promises.push(_this._loadSheenPropertiesAsync(extensionContext, extension, babylonMaterial));
  3307. return Promise.all(promises).then(function () { });
  3308. });
  3309. };
  3310. KHR_materials_sheen.prototype._loadSheenPropertiesAsync = function (context, properties, babylonMaterial) {
  3311. if (!(babylonMaterial instanceof babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__["PBRMaterial"])) {
  3312. throw new Error(context + ": Material type not supported");
  3313. }
  3314. var promises = new Array();
  3315. babylonMaterial.sheen.isEnabled = true;
  3316. if (properties.intensityFactor != undefined) {
  3317. babylonMaterial.sheen.intensity = properties.intensityFactor;
  3318. }
  3319. else {
  3320. babylonMaterial.sheen.intensity = 0;
  3321. }
  3322. if (properties.colorFactor != undefined) {
  3323. babylonMaterial.sheen.color = babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__["Color3"].FromArray(properties.colorFactor);
  3324. }
  3325. if (properties.colorIntensityTexture) {
  3326. promises.push(this._loader.loadTextureInfoAsync(context + "/sheenTexture", properties.colorIntensityTexture, function (texture) {
  3327. texture.name = babylonMaterial.name + " (Sheen Intensity)";
  3328. babylonMaterial.sheen.texture = texture;
  3329. }));
  3330. }
  3331. if (properties.roughnessFactor !== undefined) {
  3332. babylonMaterial.sheen.roughness = properties.roughnessFactor;
  3333. }
  3334. else {
  3335. babylonMaterial.sheen.roughness = 0;
  3336. }
  3337. babylonMaterial.sheen.albedoScaling = true;
  3338. return Promise.all(promises).then(function () { });
  3339. };
  3340. return KHR_materials_sheen;
  3341. }());
  3342. _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(NAME, function (loader) { return new KHR_materials_sheen(loader); });
  3343. /***/ }),
  3344. /***/ "./glTF/2.0/Extensions/KHR_materials_specular.ts":
  3345. /*!*******************************************************!*\
  3346. !*** ./glTF/2.0/Extensions/KHR_materials_specular.ts ***!
  3347. \*******************************************************/
  3348. /*! exports provided: KHR_materials_specular */
  3349. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3350. "use strict";
  3351. __webpack_require__.r(__webpack_exports__);
  3352. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_specular", function() { return KHR_materials_specular; });
  3353. /* harmony import */ var babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/PBR/pbrMaterial */ "babylonjs/Misc/tools");
  3354. /* harmony import */ var babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__);
  3355. /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
  3356. var NAME = "KHR_materials_specular";
  3357. /**
  3358. * [Proposed Specification](https://github.com/KhronosGroup/glTF/pull/1719)
  3359. * !!! Experimental Extension Subject to Changes !!!
  3360. */
  3361. var KHR_materials_specular = /** @class */ (function () {
  3362. /** @hidden */
  3363. function KHR_materials_specular(loader) {
  3364. /**
  3365. * The name of this extension.
  3366. */
  3367. this.name = NAME;
  3368. /**
  3369. * Defines a number that determines the order the extensions are applied.
  3370. */
  3371. this.order = 190;
  3372. this._loader = loader;
  3373. this.enabled = this._loader.isExtensionUsed(NAME);
  3374. }
  3375. /** @hidden */
  3376. KHR_materials_specular.prototype.dispose = function () {
  3377. delete this._loader;
  3378. };
  3379. /** @hidden */
  3380. KHR_materials_specular.prototype.loadMaterialPropertiesAsync = function (context, material, babylonMaterial) {
  3381. var _this = this;
  3382. return _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].LoadExtensionAsync(context, material, this.name, function (extensionContext, extension) {
  3383. var promises = new Array();
  3384. promises.push(_this._loader.loadMaterialPropertiesAsync(context, material, babylonMaterial));
  3385. promises.push(_this._loadSpecularPropertiesAsync(extensionContext, extension, babylonMaterial));
  3386. return Promise.all(promises).then(function () { });
  3387. });
  3388. };
  3389. KHR_materials_specular.prototype._loadSpecularPropertiesAsync = function (context, properties, babylonMaterial) {
  3390. if (!(babylonMaterial instanceof babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__["PBRMaterial"])) {
  3391. throw new Error(context + ": Material type not supported");
  3392. }
  3393. var promises = new Array();
  3394. if (properties.specularFactor !== undefined) {
  3395. babylonMaterial.metallicF0Factor = properties.specularFactor;
  3396. }
  3397. if (properties.specularColorFactor !== undefined) {
  3398. babylonMaterial.metallicReflectanceColor = babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__["Color3"].FromArray(properties.specularColorFactor);
  3399. }
  3400. if (properties.specularTexture) {
  3401. promises.push(this._loader.loadTextureInfoAsync(context + "/specularTexture", properties.specularTexture, function (texture) {
  3402. texture.name = babylonMaterial.name + " (Specular F0 Color)";
  3403. babylonMaterial.metallicReflectanceTexture = texture;
  3404. }));
  3405. }
  3406. return Promise.all(promises).then(function () { });
  3407. };
  3408. return KHR_materials_specular;
  3409. }());
  3410. _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(NAME, function (loader) { return new KHR_materials_specular(loader); });
  3411. /***/ }),
  3412. /***/ "./glTF/2.0/Extensions/KHR_materials_unlit.ts":
  3413. /*!****************************************************!*\
  3414. !*** ./glTF/2.0/Extensions/KHR_materials_unlit.ts ***!
  3415. \****************************************************/
  3416. /*! exports provided: KHR_materials_unlit */
  3417. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3418. "use strict";
  3419. __webpack_require__.r(__webpack_exports__);
  3420. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_unlit", function() { return KHR_materials_unlit; });
  3421. /* harmony import */ var babylonjs_Maths_math_color__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Maths/math.color */ "babylonjs/Misc/tools");
  3422. /* harmony import */ var babylonjs_Maths_math_color__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Maths_math_color__WEBPACK_IMPORTED_MODULE_0__);
  3423. /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
  3424. var NAME = "KHR_materials_unlit";
  3425. /**
  3426. * [Specification](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_unlit)
  3427. */
  3428. var KHR_materials_unlit = /** @class */ (function () {
  3429. /** @hidden */
  3430. function KHR_materials_unlit(loader) {
  3431. /**
  3432. * The name of this extension.
  3433. */
  3434. this.name = NAME;
  3435. /**
  3436. * Defines a number that determines the order the extensions are applied.
  3437. */
  3438. this.order = 210;
  3439. this._loader = loader;
  3440. this.enabled = this._loader.isExtensionUsed(NAME);
  3441. }
  3442. /** @hidden */
  3443. KHR_materials_unlit.prototype.dispose = function () {
  3444. delete this._loader;
  3445. };
  3446. /** @hidden */
  3447. KHR_materials_unlit.prototype.loadMaterialPropertiesAsync = function (context, material, babylonMaterial) {
  3448. var _this = this;
  3449. return _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].LoadExtensionAsync(context, material, this.name, function () {
  3450. return _this._loadUnlitPropertiesAsync(context, material, babylonMaterial);
  3451. });
  3452. };
  3453. KHR_materials_unlit.prototype._loadUnlitPropertiesAsync = function (context, material, babylonMaterial) {
  3454. if (!(babylonMaterial instanceof babylonjs_Maths_math_color__WEBPACK_IMPORTED_MODULE_0__["PBRMaterial"])) {
  3455. throw new Error(context + ": Material type not supported");
  3456. }
  3457. var promises = new Array();
  3458. babylonMaterial.unlit = true;
  3459. var properties = material.pbrMetallicRoughness;
  3460. if (properties) {
  3461. if (properties.baseColorFactor) {
  3462. babylonMaterial.albedoColor = babylonjs_Maths_math_color__WEBPACK_IMPORTED_MODULE_0__["Color3"].FromArray(properties.baseColorFactor);
  3463. babylonMaterial.alpha = properties.baseColorFactor[3];
  3464. }
  3465. else {
  3466. babylonMaterial.albedoColor = babylonjs_Maths_math_color__WEBPACK_IMPORTED_MODULE_0__["Color3"].White();
  3467. }
  3468. if (properties.baseColorTexture) {
  3469. promises.push(this._loader.loadTextureInfoAsync(context + "/baseColorTexture", properties.baseColorTexture, function (texture) {
  3470. texture.name = babylonMaterial.name + " (Base Color)";
  3471. babylonMaterial.albedoTexture = texture;
  3472. }));
  3473. }
  3474. }
  3475. if (material.doubleSided) {
  3476. babylonMaterial.backFaceCulling = false;
  3477. babylonMaterial.twoSidedLighting = true;
  3478. }
  3479. this._loader.loadMaterialAlphaProperties(context, material, babylonMaterial);
  3480. return Promise.all(promises).then(function () { });
  3481. };
  3482. return KHR_materials_unlit;
  3483. }());
  3484. _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(NAME, function (loader) { return new KHR_materials_unlit(loader); });
  3485. /***/ }),
  3486. /***/ "./glTF/2.0/Extensions/KHR_mesh_quantization.ts":
  3487. /*!******************************************************!*\
  3488. !*** ./glTF/2.0/Extensions/KHR_mesh_quantization.ts ***!
  3489. \******************************************************/
  3490. /*! exports provided: KHR_mesh_quantization */
  3491. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3492. "use strict";
  3493. __webpack_require__.r(__webpack_exports__);
  3494. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "KHR_mesh_quantization", function() { return KHR_mesh_quantization; });
  3495. /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
  3496. var NAME = "KHR_mesh_quantization";
  3497. /**
  3498. * [Specification](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_mesh_quantization)
  3499. */
  3500. var KHR_mesh_quantization = /** @class */ (function () {
  3501. /** @hidden */
  3502. function KHR_mesh_quantization(loader) {
  3503. /**
  3504. * The name of this extension.
  3505. */
  3506. this.name = NAME;
  3507. this.enabled = loader.isExtensionUsed(NAME);
  3508. }
  3509. /** @hidden */
  3510. KHR_mesh_quantization.prototype.dispose = function () {
  3511. };
  3512. return KHR_mesh_quantization;
  3513. }());
  3514. _glTFLoader__WEBPACK_IMPORTED_MODULE_0__["GLTFLoader"].RegisterExtension(NAME, function (loader) { return new KHR_mesh_quantization(loader); });
  3515. /***/ }),
  3516. /***/ "./glTF/2.0/Extensions/KHR_texture_basisu.ts":
  3517. /*!***************************************************!*\
  3518. !*** ./glTF/2.0/Extensions/KHR_texture_basisu.ts ***!
  3519. \***************************************************/
  3520. /*! exports provided: KHR_texture_basisu */
  3521. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3522. "use strict";
  3523. __webpack_require__.r(__webpack_exports__);
  3524. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "KHR_texture_basisu", function() { return KHR_texture_basisu; });
  3525. /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
  3526. var NAME = "KHR_texture_basisu";
  3527. /**
  3528. * [Proposed Specification](https://github.com/KhronosGroup/glTF/pull/1751)
  3529. * !!! Experimental Extension Subject to Changes !!!
  3530. */
  3531. var KHR_texture_basisu = /** @class */ (function () {
  3532. /** @hidden */
  3533. function KHR_texture_basisu(loader) {
  3534. /** The name of this extension. */
  3535. this.name = NAME;
  3536. this._loader = loader;
  3537. this.enabled = loader.isExtensionUsed(NAME);
  3538. }
  3539. /** @hidden */
  3540. KHR_texture_basisu.prototype.dispose = function () {
  3541. delete this._loader;
  3542. };
  3543. /** @hidden */
  3544. KHR_texture_basisu.prototype._loadTextureAsync = function (context, texture, assign) {
  3545. var _this = this;
  3546. return _glTFLoader__WEBPACK_IMPORTED_MODULE_0__["GLTFLoader"].LoadExtensionAsync(context, texture, this.name, function (extensionContext, extension) {
  3547. var sampler = (texture.sampler == undefined ? _glTFLoader__WEBPACK_IMPORTED_MODULE_0__["GLTFLoader"].DefaultSampler : _glTFLoader__WEBPACK_IMPORTED_MODULE_0__["ArrayItem"].Get(context + "/sampler", _this._loader.gltf.samplers, texture.sampler));
  3548. var image = _glTFLoader__WEBPACK_IMPORTED_MODULE_0__["ArrayItem"].Get(extensionContext + "/source", _this._loader.gltf.images, extension.source);
  3549. return _this._loader._createTextureAsync(context, sampler, image, function (babylonTexture) {
  3550. babylonTexture.gammaSpace = false;
  3551. assign(babylonTexture);
  3552. });
  3553. });
  3554. };
  3555. return KHR_texture_basisu;
  3556. }());
  3557. _glTFLoader__WEBPACK_IMPORTED_MODULE_0__["GLTFLoader"].RegisterExtension(NAME, function (loader) { return new KHR_texture_basisu(loader); });
  3558. /***/ }),
  3559. /***/ "./glTF/2.0/Extensions/KHR_texture_transform.ts":
  3560. /*!******************************************************!*\
  3561. !*** ./glTF/2.0/Extensions/KHR_texture_transform.ts ***!
  3562. \******************************************************/
  3563. /*! exports provided: KHR_texture_transform */
  3564. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3565. "use strict";
  3566. __webpack_require__.r(__webpack_exports__);
  3567. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "KHR_texture_transform", function() { return KHR_texture_transform; });
  3568. /* harmony import */ var babylonjs_Materials_Textures_texture__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/Textures/texture */ "babylonjs/Misc/tools");
  3569. /* harmony import */ var babylonjs_Materials_Textures_texture__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_Textures_texture__WEBPACK_IMPORTED_MODULE_0__);
  3570. /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
  3571. var NAME = "KHR_texture_transform";
  3572. /**
  3573. * [Specification](https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_texture_transform)
  3574. */
  3575. var KHR_texture_transform = /** @class */ (function () {
  3576. /** @hidden */
  3577. function KHR_texture_transform(loader) {
  3578. /**
  3579. * The name of this extension.
  3580. */
  3581. this.name = NAME;
  3582. this._loader = loader;
  3583. this.enabled = this._loader.isExtensionUsed(NAME);
  3584. }
  3585. /** @hidden */
  3586. KHR_texture_transform.prototype.dispose = function () {
  3587. delete this._loader;
  3588. };
  3589. /** @hidden */
  3590. KHR_texture_transform.prototype.loadTextureInfoAsync = function (context, textureInfo, assign) {
  3591. var _this = this;
  3592. return _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].LoadExtensionAsync(context, textureInfo, this.name, function (extensionContext, extension) {
  3593. return _this._loader.loadTextureInfoAsync(context, textureInfo, function (babylonTexture) {
  3594. if (!(babylonTexture instanceof babylonjs_Materials_Textures_texture__WEBPACK_IMPORTED_MODULE_0__["Texture"])) {
  3595. throw new Error(extensionContext + ": Texture type not supported");
  3596. }
  3597. if (extension.offset) {
  3598. babylonTexture.uOffset = extension.offset[0];
  3599. babylonTexture.vOffset = extension.offset[1];
  3600. }
  3601. // Always rotate around the origin.
  3602. babylonTexture.uRotationCenter = 0;
  3603. babylonTexture.vRotationCenter = 0;
  3604. if (extension.rotation) {
  3605. babylonTexture.wAng = -extension.rotation;
  3606. }
  3607. if (extension.scale) {
  3608. babylonTexture.uScale = extension.scale[0];
  3609. babylonTexture.vScale = extension.scale[1];
  3610. }
  3611. if (extension.texCoord != undefined) {
  3612. babylonTexture.coordinatesIndex = extension.texCoord;
  3613. }
  3614. assign(babylonTexture);
  3615. });
  3616. });
  3617. };
  3618. return KHR_texture_transform;
  3619. }());
  3620. _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(NAME, function (loader) { return new KHR_texture_transform(loader); });
  3621. /***/ }),
  3622. /***/ "./glTF/2.0/Extensions/KHR_xmp.ts":
  3623. /*!****************************************!*\
  3624. !*** ./glTF/2.0/Extensions/KHR_xmp.ts ***!
  3625. \****************************************/
  3626. /*! exports provided: KHR_xmp */
  3627. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3628. "use strict";
  3629. __webpack_require__.r(__webpack_exports__);
  3630. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "KHR_xmp", function() { return KHR_xmp; });
  3631. /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
  3632. var NAME = "KHR_xmp";
  3633. /**
  3634. * [Proposed Specification](https://github.com/KhronosGroup/glTF/pull/1553)
  3635. * !!! Experimental Extension Subject to Changes !!!
  3636. */
  3637. var KHR_xmp = /** @class */ (function () {
  3638. /** @hidden */
  3639. function KHR_xmp(loader) {
  3640. /**
  3641. * The name of this extension.
  3642. */
  3643. this.name = NAME;
  3644. /**
  3645. * Defines a number that determines the order the extensions are applied.
  3646. */
  3647. this.order = 100;
  3648. this._loader = loader;
  3649. this.enabled = this._loader.isExtensionUsed(NAME);
  3650. }
  3651. /** @hidden */
  3652. KHR_xmp.prototype.dispose = function () {
  3653. delete this._loader;
  3654. };
  3655. /**
  3656. * Called after the loader state changes to LOADING.
  3657. */
  3658. KHR_xmp.prototype.onLoading = function () {
  3659. var _a, _b, _c;
  3660. var xmp_gltf = (_a = this._loader.gltf.extensions) === null || _a === void 0 ? void 0 : _a.KHR_xmp;
  3661. var xmp_node = (_c = (_b = this._loader.gltf.asset) === null || _b === void 0 ? void 0 : _b.extensions) === null || _c === void 0 ? void 0 : _c.KHR_xmp;
  3662. if (xmp_gltf && xmp_node) {
  3663. var packet = +xmp_node.packet;
  3664. if (xmp_gltf.packets && packet < xmp_gltf.packets.length) {
  3665. this._loader.rootBabylonMesh.metadata = this._loader.rootBabylonMesh.metadata || {};
  3666. this._loader.rootBabylonMesh.metadata.xmp = xmp_gltf.packets[packet];
  3667. }
  3668. }
  3669. };
  3670. return KHR_xmp;
  3671. }());
  3672. _glTFLoader__WEBPACK_IMPORTED_MODULE_0__["GLTFLoader"].RegisterExtension(NAME, function (loader) { return new KHR_xmp(loader); });
  3673. /***/ }),
  3674. /***/ "./glTF/2.0/Extensions/MSFT_audio_emitter.ts":
  3675. /*!***************************************************!*\
  3676. !*** ./glTF/2.0/Extensions/MSFT_audio_emitter.ts ***!
  3677. \***************************************************/
  3678. /*! exports provided: MSFT_audio_emitter */
  3679. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3680. "use strict";
  3681. __webpack_require__.r(__webpack_exports__);
  3682. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "MSFT_audio_emitter", function() { return MSFT_audio_emitter; });
  3683. /* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Maths/math.vector */ "babylonjs/Misc/tools");
  3684. /* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__);
  3685. /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
  3686. var NAME = "MSFT_audio_emitter";
  3687. /**
  3688. * [Specification](https://github.com/najadojo/glTF/tree/MSFT_audio_emitter/extensions/2.0/Vendor/MSFT_audio_emitter)
  3689. */
  3690. var MSFT_audio_emitter = /** @class */ (function () {
  3691. /** @hidden */
  3692. function MSFT_audio_emitter(loader) {
  3693. /**
  3694. * The name of this extension.
  3695. */
  3696. this.name = NAME;
  3697. this._loader = loader;
  3698. this.enabled = this._loader.isExtensionUsed(NAME);
  3699. }
  3700. /** @hidden */
  3701. MSFT_audio_emitter.prototype.dispose = function () {
  3702. delete this._loader;
  3703. delete this._clips;
  3704. delete this._emitters;
  3705. };
  3706. /** @hidden */
  3707. MSFT_audio_emitter.prototype.onLoading = function () {
  3708. var extensions = this._loader.gltf.extensions;
  3709. if (extensions && extensions[this.name]) {
  3710. var extension = extensions[this.name];
  3711. this._clips = extension.clips;
  3712. this._emitters = extension.emitters;
  3713. _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["ArrayItem"].Assign(this._clips);
  3714. _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["ArrayItem"].Assign(this._emitters);
  3715. }
  3716. };
  3717. /** @hidden */
  3718. MSFT_audio_emitter.prototype.loadSceneAsync = function (context, scene) {
  3719. var _this = this;
  3720. return _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].LoadExtensionAsync(context, scene, this.name, function (extensionContext, extension) {
  3721. var promises = new Array();
  3722. promises.push(_this._loader.loadSceneAsync(context, scene));
  3723. for (var _i = 0, _a = extension.emitters; _i < _a.length; _i++) {
  3724. var emitterIndex = _a[_i];
  3725. var emitter = _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["ArrayItem"].Get(extensionContext + "/emitters", _this._emitters, emitterIndex);
  3726. if (emitter.refDistance != undefined || emitter.maxDistance != undefined || emitter.rolloffFactor != undefined ||
  3727. emitter.distanceModel != undefined || emitter.innerAngle != undefined || emitter.outerAngle != undefined) {
  3728. throw new Error(extensionContext + ": Direction or Distance properties are not allowed on emitters attached to a scene");
  3729. }
  3730. promises.push(_this._loadEmitterAsync(extensionContext + "/emitters/" + emitter.index, emitter));
  3731. }
  3732. return Promise.all(promises).then(function () { });
  3733. });
  3734. };
  3735. /** @hidden */
  3736. MSFT_audio_emitter.prototype.loadNodeAsync = function (context, node, assign) {
  3737. var _this = this;
  3738. return _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].LoadExtensionAsync(context, node, this.name, function (extensionContext, extension) {
  3739. var promises = new Array();
  3740. return _this._loader.loadNodeAsync(extensionContext, node, function (babylonMesh) {
  3741. var _loop_1 = function (emitterIndex) {
  3742. var emitter = _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["ArrayItem"].Get(extensionContext + "/emitters", _this._emitters, emitterIndex);
  3743. promises.push(_this._loadEmitterAsync(extensionContext + "/emitters/" + emitter.index, emitter).then(function () {
  3744. for (var _i = 0, _a = emitter._babylonSounds; _i < _a.length; _i++) {
  3745. var sound = _a[_i];
  3746. sound.attachToMesh(babylonMesh);
  3747. if (emitter.innerAngle != undefined || emitter.outerAngle != undefined) {
  3748. sound.setLocalDirectionToMesh(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Vector3"].Forward());
  3749. sound.setDirectionalCone(2 * babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Tools"].ToDegrees(emitter.innerAngle == undefined ? Math.PI : emitter.innerAngle), 2 * babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Tools"].ToDegrees(emitter.outerAngle == undefined ? Math.PI : emitter.outerAngle), 0);
  3750. }
  3751. }
  3752. }));
  3753. };
  3754. for (var _i = 0, _a = extension.emitters; _i < _a.length; _i++) {
  3755. var emitterIndex = _a[_i];
  3756. _loop_1(emitterIndex);
  3757. }
  3758. assign(babylonMesh);
  3759. }).then(function (babylonMesh) {
  3760. return Promise.all(promises).then(function () {
  3761. return babylonMesh;
  3762. });
  3763. });
  3764. });
  3765. };
  3766. /** @hidden */
  3767. MSFT_audio_emitter.prototype.loadAnimationAsync = function (context, animation) {
  3768. var _this = this;
  3769. return _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].LoadExtensionAsync(context, animation, this.name, function (extensionContext, extension) {
  3770. return _this._loader.loadAnimationAsync(context, animation).then(function (babylonAnimationGroup) {
  3771. var promises = new Array();
  3772. _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["ArrayItem"].Assign(extension.events);
  3773. for (var _i = 0, _a = extension.events; _i < _a.length; _i++) {
  3774. var event_1 = _a[_i];
  3775. promises.push(_this._loadAnimationEventAsync(extensionContext + "/events/" + event_1.index, context, animation, event_1, babylonAnimationGroup));
  3776. }
  3777. return Promise.all(promises).then(function () {
  3778. return babylonAnimationGroup;
  3779. });
  3780. });
  3781. });
  3782. };
  3783. MSFT_audio_emitter.prototype._loadClipAsync = function (context, clip) {
  3784. if (clip._objectURL) {
  3785. return clip._objectURL;
  3786. }
  3787. var promise;
  3788. if (clip.uri) {
  3789. promise = this._loader.loadUriAsync(context, clip, clip.uri);
  3790. }
  3791. else {
  3792. var bufferView = _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["ArrayItem"].Get(context + "/bufferView", this._loader.gltf.bufferViews, clip.bufferView);
  3793. promise = this._loader.loadBufferViewAsync("#/bufferViews/" + bufferView.index, bufferView);
  3794. }
  3795. clip._objectURL = promise.then(function (data) {
  3796. return URL.createObjectURL(new Blob([data], { type: clip.mimeType }));
  3797. });
  3798. return clip._objectURL;
  3799. };
  3800. MSFT_audio_emitter.prototype._loadEmitterAsync = function (context, emitter) {
  3801. var _this = this;
  3802. emitter._babylonSounds = emitter._babylonSounds || [];
  3803. if (!emitter._babylonData) {
  3804. var clipPromises = new Array();
  3805. var name_1 = emitter.name || "emitter" + emitter.index;
  3806. var options_1 = {
  3807. loop: false,
  3808. autoplay: false,
  3809. volume: emitter.volume == undefined ? 1 : emitter.volume,
  3810. };
  3811. var _loop_2 = function (i) {
  3812. var clipContext = "#/extensions/" + this_1.name + "/clips";
  3813. var clip = _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["ArrayItem"].Get(clipContext, this_1._clips, emitter.clips[i].clip);
  3814. clipPromises.push(this_1._loadClipAsync(clipContext + "/" + emitter.clips[i].clip, clip).then(function (objectURL) {
  3815. var sound = emitter._babylonSounds[i] = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Sound"](name_1, objectURL, _this._loader.babylonScene, null, options_1);
  3816. sound.refDistance = emitter.refDistance || 1;
  3817. sound.maxDistance = emitter.maxDistance || 256;
  3818. sound.rolloffFactor = emitter.rolloffFactor || 1;
  3819. sound.distanceModel = emitter.distanceModel || 'exponential';
  3820. sound._positionInEmitterSpace = true;
  3821. }));
  3822. };
  3823. var this_1 = this;
  3824. for (var i = 0; i < emitter.clips.length; i++) {
  3825. _loop_2(i);
  3826. }
  3827. var promise = Promise.all(clipPromises).then(function () {
  3828. var weights = emitter.clips.map(function (clip) { return clip.weight || 1; });
  3829. var weightedSound = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["WeightedSound"](emitter.loop || false, emitter._babylonSounds, weights);
  3830. if (emitter.innerAngle) {
  3831. weightedSound.directionalConeInnerAngle = 2 * babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Tools"].ToDegrees(emitter.innerAngle);
  3832. }
  3833. if (emitter.outerAngle) {
  3834. weightedSound.directionalConeOuterAngle = 2 * babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["Tools"].ToDegrees(emitter.outerAngle);
  3835. }
  3836. if (emitter.volume) {
  3837. weightedSound.volume = emitter.volume;
  3838. }
  3839. emitter._babylonData.sound = weightedSound;
  3840. });
  3841. emitter._babylonData = {
  3842. loaded: promise
  3843. };
  3844. }
  3845. return emitter._babylonData.loaded;
  3846. };
  3847. MSFT_audio_emitter.prototype._getEventAction = function (context, sound, action, time, startOffset) {
  3848. switch (action) {
  3849. case "play" /* play */: {
  3850. return function (currentFrame) {
  3851. var frameOffset = (startOffset || 0) + (currentFrame - time);
  3852. sound.play(frameOffset);
  3853. };
  3854. }
  3855. case "stop" /* stop */: {
  3856. return function (currentFrame) {
  3857. sound.stop();
  3858. };
  3859. }
  3860. case "pause" /* pause */: {
  3861. return function (currentFrame) {
  3862. sound.pause();
  3863. };
  3864. }
  3865. default: {
  3866. throw new Error(context + ": Unsupported action " + action);
  3867. }
  3868. }
  3869. };
  3870. MSFT_audio_emitter.prototype._loadAnimationEventAsync = function (context, animationContext, animation, event, babylonAnimationGroup) {
  3871. var _this = this;
  3872. if (babylonAnimationGroup.targetedAnimations.length == 0) {
  3873. return Promise.resolve();
  3874. }
  3875. var babylonAnimation = babylonAnimationGroup.targetedAnimations[0];
  3876. var emitterIndex = event.emitter;
  3877. var emitter = _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["ArrayItem"].Get("#/extensions/" + this.name + "/emitters", this._emitters, emitterIndex);
  3878. return this._loadEmitterAsync(context, emitter).then(function () {
  3879. var sound = emitter._babylonData.sound;
  3880. if (sound) {
  3881. var babylonAnimationEvent = new babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__["AnimationEvent"](event.time, _this._getEventAction(context, sound, event.action, event.time, event.startOffset));
  3882. babylonAnimation.animation.addEvent(babylonAnimationEvent);
  3883. // Make sure all started audio stops when this animation is terminated.
  3884. babylonAnimationGroup.onAnimationGroupEndObservable.add(function () {
  3885. sound.stop();
  3886. });
  3887. babylonAnimationGroup.onAnimationGroupPauseObservable.add(function () {
  3888. sound.pause();
  3889. });
  3890. }
  3891. });
  3892. };
  3893. return MSFT_audio_emitter;
  3894. }());
  3895. _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(NAME, function (loader) { return new MSFT_audio_emitter(loader); });
  3896. /***/ }),
  3897. /***/ "./glTF/2.0/Extensions/MSFT_lod.ts":
  3898. /*!*****************************************!*\
  3899. !*** ./glTF/2.0/Extensions/MSFT_lod.ts ***!
  3900. \*****************************************/
  3901. /*! exports provided: MSFT_lod */
  3902. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3903. "use strict";
  3904. __webpack_require__.r(__webpack_exports__);
  3905. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "MSFT_lod", function() { return MSFT_lod; });
  3906. /* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Misc/observable */ "babylonjs/Misc/tools");
  3907. /* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__);
  3908. /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
  3909. var NAME = "MSFT_lod";
  3910. /**
  3911. * [Specification](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/MSFT_lod)
  3912. */
  3913. var MSFT_lod = /** @class */ (function () {
  3914. /** @hidden */
  3915. function MSFT_lod(loader) {
  3916. /**
  3917. * The name of this extension.
  3918. */
  3919. this.name = NAME;
  3920. /**
  3921. * Defines a number that determines the order the extensions are applied.
  3922. */
  3923. this.order = 100;
  3924. /**
  3925. * Maximum number of LODs to load, starting from the lowest LOD.
  3926. */
  3927. this.maxLODsToLoad = 10;
  3928. /**
  3929. * Observable raised when all node LODs of one level are loaded.
  3930. * The event data is the index of the loaded LOD starting from zero.
  3931. * Dispose the loader to cancel the loading of the next level of LODs.
  3932. */
  3933. this.onNodeLODsLoadedObservable = new babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["Observable"]();
  3934. /**
  3935. * Observable raised when all material LODs of one level are loaded.
  3936. * The event data is the index of the loaded LOD starting from zero.
  3937. * Dispose the loader to cancel the loading of the next level of LODs.
  3938. */
  3939. this.onMaterialLODsLoadedObservable = new babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["Observable"]();
  3940. this._nodeIndexLOD = null;
  3941. this._nodeSignalLODs = new Array();
  3942. this._nodePromiseLODs = new Array();
  3943. this._materialIndexLOD = null;
  3944. this._materialSignalLODs = new Array();
  3945. this._materialPromiseLODs = new Array();
  3946. this._indexLOD = null;
  3947. this._bufferLODs = new Array();
  3948. this._loader = loader;
  3949. this.enabled = this._loader.isExtensionUsed(NAME);
  3950. }
  3951. /** @hidden */
  3952. MSFT_lod.prototype.dispose = function () {
  3953. delete this._loader;
  3954. this._nodeIndexLOD = null;
  3955. this._nodeSignalLODs.length = 0;
  3956. this._nodePromiseLODs.length = 0;
  3957. this._materialIndexLOD = null;
  3958. this._materialSignalLODs.length = 0;
  3959. this._materialPromiseLODs.length = 0;
  3960. this._indexLOD = null;
  3961. this._bufferLODs.length = 0;
  3962. this.onMaterialLODsLoadedObservable.clear();
  3963. this.onNodeLODsLoadedObservable.clear();
  3964. };
  3965. /** @hidden */
  3966. MSFT_lod.prototype.onReady = function () {
  3967. var _this = this;
  3968. var _loop_1 = function (indexLOD) {
  3969. var promise = Promise.all(this_1._nodePromiseLODs[indexLOD]).then(function () {
  3970. if (indexLOD !== 0) {
  3971. _this._loader.endPerformanceCounter("Node LOD " + indexLOD);
  3972. }
  3973. _this._loader.log("Loaded node LOD " + indexLOD);
  3974. _this.onNodeLODsLoadedObservable.notifyObservers(indexLOD);
  3975. if (indexLOD !== _this._nodePromiseLODs.length - 1) {
  3976. _this._loader.startPerformanceCounter("Node LOD " + (indexLOD + 1));
  3977. if (_this._nodeSignalLODs[indexLOD]) {
  3978. _this._nodeSignalLODs[indexLOD].resolve();
  3979. }
  3980. }
  3981. });
  3982. this_1._loader._completePromises.push(promise);
  3983. };
  3984. var this_1 = this;
  3985. for (var indexLOD = 0; indexLOD < this._nodePromiseLODs.length; indexLOD++) {
  3986. _loop_1(indexLOD);
  3987. }
  3988. var _loop_2 = function (indexLOD) {
  3989. var promise = Promise.all(this_2._materialPromiseLODs[indexLOD]).then(function () {
  3990. if (indexLOD !== 0) {
  3991. _this._loader.endPerformanceCounter("Material LOD " + indexLOD);
  3992. }
  3993. _this._loader.log("Loaded material LOD " + indexLOD);
  3994. _this.onMaterialLODsLoadedObservable.notifyObservers(indexLOD);
  3995. if (indexLOD !== _this._materialPromiseLODs.length - 1) {
  3996. _this._loader.startPerformanceCounter("Material LOD " + (indexLOD + 1));
  3997. if (_this._materialSignalLODs[indexLOD]) {
  3998. _this._materialSignalLODs[indexLOD].resolve();
  3999. }
  4000. }
  4001. });
  4002. this_2._loader._completePromises.push(promise);
  4003. };
  4004. var this_2 = this;
  4005. for (var indexLOD = 0; indexLOD < this._materialPromiseLODs.length; indexLOD++) {
  4006. _loop_2(indexLOD);
  4007. }
  4008. for (var indexLOD = 1; indexLOD < this._bufferLODs.length; indexLOD++) {
  4009. this._loadBufferLOD(indexLOD);
  4010. }
  4011. };
  4012. /** @hidden */
  4013. MSFT_lod.prototype.loadSceneAsync = function (context, scene) {
  4014. var promise = this._loader.loadSceneAsync(context, scene);
  4015. if (this._bufferLODs.length !== 0) {
  4016. this._loadBufferLOD(0);
  4017. }
  4018. return promise;
  4019. };
  4020. /** @hidden */
  4021. MSFT_lod.prototype.loadNodeAsync = function (context, node, assign) {
  4022. var _this = this;
  4023. return _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].LoadExtensionAsync(context, node, this.name, function (extensionContext, extension) {
  4024. var firstPromise;
  4025. var nodeLODs = _this._getLODs(extensionContext, node, _this._loader.gltf.nodes, extension.ids);
  4026. _this._loader.logOpen("" + extensionContext);
  4027. var _loop_3 = function (indexLOD) {
  4028. var nodeLOD = nodeLODs[indexLOD];
  4029. _this._indexLOD = indexLOD;
  4030. if (indexLOD !== 0) {
  4031. _this._nodeIndexLOD = indexLOD;
  4032. _this._nodeSignalLODs[indexLOD] = _this._nodeSignalLODs[indexLOD] || new babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["Deferred"]();
  4033. }
  4034. var assign_1 = function (babylonTransformNode) { babylonTransformNode.setEnabled(false); };
  4035. var promise = _this._loader.loadNodeAsync("#/nodes/" + nodeLOD.index, nodeLOD, assign_1).then(function (babylonMesh) {
  4036. if (indexLOD !== 0) {
  4037. // TODO: should not rely on _babylonTransformNode
  4038. var previousNodeLOD = nodeLODs[indexLOD - 1];
  4039. if (previousNodeLOD._babylonTransformNode) {
  4040. _this._disposeTransformNode(previousNodeLOD._babylonTransformNode);
  4041. delete previousNodeLOD._babylonTransformNode;
  4042. }
  4043. }
  4044. babylonMesh.setEnabled(true);
  4045. return babylonMesh;
  4046. });
  4047. if (indexLOD === 0) {
  4048. firstPromise = promise;
  4049. }
  4050. else {
  4051. _this._nodeIndexLOD = null;
  4052. }
  4053. _this._indexLOD = null;
  4054. _this._nodePromiseLODs[indexLOD] = _this._nodePromiseLODs[indexLOD] || [];
  4055. _this._nodePromiseLODs[indexLOD].push(promise);
  4056. };
  4057. for (var indexLOD = 0; indexLOD < nodeLODs.length; indexLOD++) {
  4058. _loop_3(indexLOD);
  4059. }
  4060. _this._loader.logClose();
  4061. return firstPromise;
  4062. });
  4063. };
  4064. /** @hidden */
  4065. MSFT_lod.prototype._loadMaterialAsync = function (context, material, babylonMesh, babylonDrawMode, assign) {
  4066. var _this = this;
  4067. // Don't load material LODs if already loading a node LOD.
  4068. if (this._indexLOD) {
  4069. return null;
  4070. }
  4071. return _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].LoadExtensionAsync(context, material, this.name, function (extensionContext, extension) {
  4072. var firstPromise;
  4073. var materialLODs = _this._getLODs(extensionContext, material, _this._loader.gltf.materials, extension.ids);
  4074. _this._loader.logOpen("" + extensionContext);
  4075. var _loop_4 = function (indexLOD) {
  4076. var materialLOD = materialLODs[indexLOD];
  4077. _this._indexLOD = indexLOD;
  4078. if (indexLOD !== 0) {
  4079. _this._materialIndexLOD = indexLOD;
  4080. }
  4081. var promise = _this._loader._loadMaterialAsync("#/materials/" + materialLOD.index, materialLOD, babylonMesh, babylonDrawMode, function (babylonMaterial) {
  4082. if (indexLOD === 0) {
  4083. assign(babylonMaterial);
  4084. }
  4085. }).then(function (babylonMaterial) {
  4086. if (indexLOD !== 0) {
  4087. assign(babylonMaterial);
  4088. // TODO: should not rely on _data
  4089. var previousDataLOD = materialLODs[indexLOD - 1]._data;
  4090. if (previousDataLOD[babylonDrawMode]) {
  4091. _this._disposeMaterials([previousDataLOD[babylonDrawMode].babylonMaterial]);
  4092. delete previousDataLOD[babylonDrawMode];
  4093. }
  4094. }
  4095. return babylonMaterial;
  4096. });
  4097. if (indexLOD === 0) {
  4098. firstPromise = promise;
  4099. }
  4100. else {
  4101. _this._materialIndexLOD = null;
  4102. }
  4103. _this._indexLOD = null;
  4104. _this._materialPromiseLODs[indexLOD] = _this._materialPromiseLODs[indexLOD] || [];
  4105. _this._materialPromiseLODs[indexLOD].push(promise);
  4106. };
  4107. for (var indexLOD = 0; indexLOD < materialLODs.length; indexLOD++) {
  4108. _loop_4(indexLOD);
  4109. }
  4110. _this._loader.logClose();
  4111. return firstPromise;
  4112. });
  4113. };
  4114. /** @hidden */
  4115. MSFT_lod.prototype._loadUriAsync = function (context, property, uri) {
  4116. var _this = this;
  4117. // Defer the loading of uris if loading a material or node LOD.
  4118. if (this._materialIndexLOD !== null) {
  4119. this._loader.log("deferred");
  4120. var previousIndexLOD = this._materialIndexLOD - 1;
  4121. this._materialSignalLODs[previousIndexLOD] = this._materialSignalLODs[previousIndexLOD] || new babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["Deferred"]();
  4122. return this._materialSignalLODs[previousIndexLOD].promise.then(function () {
  4123. return _this._loader.loadUriAsync(context, property, uri);
  4124. });
  4125. }
  4126. else if (this._nodeIndexLOD !== null) {
  4127. this._loader.log("deferred");
  4128. var previousIndexLOD = this._nodeIndexLOD - 1;
  4129. this._nodeSignalLODs[previousIndexLOD] = this._nodeSignalLODs[previousIndexLOD] || new babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["Deferred"]();
  4130. return this._nodeSignalLODs[this._nodeIndexLOD - 1].promise.then(function () {
  4131. return _this._loader.loadUriAsync(context, property, uri);
  4132. });
  4133. }
  4134. return null;
  4135. };
  4136. /** @hidden */
  4137. MSFT_lod.prototype.loadBufferAsync = function (context, buffer, byteOffset, byteLength) {
  4138. if (this._loader.parent.useRangeRequests && !buffer.uri) {
  4139. if (!this._loader.bin) {
  4140. throw new Error(context + ": Uri is missing or the binary glTF is missing its binary chunk");
  4141. }
  4142. // Non-LOD buffers will be bucketed into the first LOD.
  4143. var indexLOD = this._indexLOD || 0;
  4144. var start = byteOffset;
  4145. var end = start + byteLength - 1;
  4146. var bufferLOD_1 = this._bufferLODs[indexLOD];
  4147. if (bufferLOD_1) {
  4148. bufferLOD_1.start = Math.min(bufferLOD_1.start, start);
  4149. bufferLOD_1.end = Math.max(bufferLOD_1.end, end);
  4150. }
  4151. else {
  4152. bufferLOD_1 = { start: start, end: end, loaded: new babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["Deferred"]() };
  4153. this._bufferLODs[indexLOD] = bufferLOD_1;
  4154. }
  4155. return bufferLOD_1.loaded.promise.then(function (data) {
  4156. return new Uint8Array(data.buffer, data.byteOffset + byteOffset - bufferLOD_1.start, byteLength);
  4157. });
  4158. }
  4159. return null;
  4160. };
  4161. MSFT_lod.prototype._loadBufferLOD = function (indexLOD) {
  4162. var bufferLOD = this._bufferLODs[indexLOD];
  4163. this._loader.bin.readAsync(bufferLOD.start, bufferLOD.end - bufferLOD.start + 1).then(function (data) {
  4164. bufferLOD.loaded.resolve(data);
  4165. }, function (error) {
  4166. bufferLOD.loaded.reject(error);
  4167. });
  4168. };
  4169. /**
  4170. * Gets an array of LOD properties from lowest to highest.
  4171. */
  4172. MSFT_lod.prototype._getLODs = function (context, property, array, ids) {
  4173. if (this.maxLODsToLoad <= 0) {
  4174. throw new Error("maxLODsToLoad must be greater than zero");
  4175. }
  4176. var properties = new Array();
  4177. for (var i = ids.length - 1; i >= 0; i--) {
  4178. properties.push(_glTFLoader__WEBPACK_IMPORTED_MODULE_1__["ArrayItem"].Get(context + "/ids/" + ids[i], array, ids[i]));
  4179. if (properties.length === this.maxLODsToLoad) {
  4180. return properties;
  4181. }
  4182. }
  4183. properties.push(property);
  4184. return properties;
  4185. };
  4186. MSFT_lod.prototype._disposeTransformNode = function (babylonTransformNode) {
  4187. var _this = this;
  4188. var babylonMaterials = new Array();
  4189. var babylonMaterial = babylonTransformNode.material;
  4190. if (babylonMaterial) {
  4191. babylonMaterials.push(babylonMaterial);
  4192. }
  4193. for (var _i = 0, _a = babylonTransformNode.getChildMeshes(); _i < _a.length; _i++) {
  4194. var babylonMesh = _a[_i];
  4195. if (babylonMesh.material) {
  4196. babylonMaterials.push(babylonMesh.material);
  4197. }
  4198. }
  4199. babylonTransformNode.dispose();
  4200. var babylonMaterialsToDispose = babylonMaterials.filter(function (babylonMaterial) { return _this._loader.babylonScene.meshes.every(function (mesh) { return mesh.material != babylonMaterial; }); });
  4201. this._disposeMaterials(babylonMaterialsToDispose);
  4202. };
  4203. MSFT_lod.prototype._disposeMaterials = function (babylonMaterials) {
  4204. var babylonTextures = {};
  4205. for (var _i = 0, babylonMaterials_1 = babylonMaterials; _i < babylonMaterials_1.length; _i++) {
  4206. var babylonMaterial = babylonMaterials_1[_i];
  4207. for (var _a = 0, _b = babylonMaterial.getActiveTextures(); _a < _b.length; _a++) {
  4208. var babylonTexture = _b[_a];
  4209. babylonTextures[babylonTexture.uniqueId] = babylonTexture;
  4210. }
  4211. babylonMaterial.dispose();
  4212. }
  4213. for (var uniqueId in babylonTextures) {
  4214. for (var _c = 0, _d = this._loader.babylonScene.materials; _c < _d.length; _c++) {
  4215. var babylonMaterial = _d[_c];
  4216. if (babylonMaterial.hasTexture(babylonTextures[uniqueId])) {
  4217. delete babylonTextures[uniqueId];
  4218. }
  4219. }
  4220. }
  4221. for (var uniqueId in babylonTextures) {
  4222. babylonTextures[uniqueId].dispose();
  4223. }
  4224. };
  4225. return MSFT_lod;
  4226. }());
  4227. _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(NAME, function (loader) { return new MSFT_lod(loader); });
  4228. /***/ }),
  4229. /***/ "./glTF/2.0/Extensions/MSFT_minecraftMesh.ts":
  4230. /*!***************************************************!*\
  4231. !*** ./glTF/2.0/Extensions/MSFT_minecraftMesh.ts ***!
  4232. \***************************************************/
  4233. /*! exports provided: MSFT_minecraftMesh */
  4234. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4235. "use strict";
  4236. __webpack_require__.r(__webpack_exports__);
  4237. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "MSFT_minecraftMesh", function() { return MSFT_minecraftMesh; });
  4238. /* harmony import */ var babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/PBR/pbrMaterial */ "babylonjs/Misc/tools");
  4239. /* harmony import */ var babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__);
  4240. /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
  4241. var NAME = "MSFT_minecraftMesh";
  4242. /** @hidden */
  4243. var MSFT_minecraftMesh = /** @class */ (function () {
  4244. function MSFT_minecraftMesh(loader) {
  4245. this.name = NAME;
  4246. this._loader = loader;
  4247. this.enabled = this._loader.isExtensionUsed(NAME);
  4248. }
  4249. MSFT_minecraftMesh.prototype.dispose = function () {
  4250. delete this._loader;
  4251. };
  4252. MSFT_minecraftMesh.prototype.loadMaterialPropertiesAsync = function (context, material, babylonMaterial) {
  4253. var _this = this;
  4254. return _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].LoadExtraAsync(context, material, this.name, function (extraContext, extra) {
  4255. if (extra) {
  4256. if (!(babylonMaterial instanceof babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__["PBRMaterial"])) {
  4257. throw new Error(extraContext + ": Material type not supported");
  4258. }
  4259. var promise = _this._loader.loadMaterialPropertiesAsync(context, material, babylonMaterial);
  4260. if (babylonMaterial.needAlphaBlending()) {
  4261. babylonMaterial.forceDepthWrite = true;
  4262. babylonMaterial.separateCullingPass = true;
  4263. }
  4264. babylonMaterial.backFaceCulling = babylonMaterial.forceDepthWrite;
  4265. babylonMaterial.twoSidedLighting = true;
  4266. return promise;
  4267. }
  4268. return null;
  4269. });
  4270. };
  4271. return MSFT_minecraftMesh;
  4272. }());
  4273. _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(NAME, function (loader) { return new MSFT_minecraftMesh(loader); });
  4274. /***/ }),
  4275. /***/ "./glTF/2.0/Extensions/MSFT_sRGBFactors.ts":
  4276. /*!*************************************************!*\
  4277. !*** ./glTF/2.0/Extensions/MSFT_sRGBFactors.ts ***!
  4278. \*************************************************/
  4279. /*! exports provided: MSFT_sRGBFactors */
  4280. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4281. "use strict";
  4282. __webpack_require__.r(__webpack_exports__);
  4283. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "MSFT_sRGBFactors", function() { return MSFT_sRGBFactors; });
  4284. /* harmony import */ var babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/PBR/pbrMaterial */ "babylonjs/Misc/tools");
  4285. /* harmony import */ var babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__);
  4286. /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
  4287. var NAME = "MSFT_sRGBFactors";
  4288. /** @hidden */
  4289. var MSFT_sRGBFactors = /** @class */ (function () {
  4290. function MSFT_sRGBFactors(loader) {
  4291. this.name = NAME;
  4292. this._loader = loader;
  4293. this.enabled = this._loader.isExtensionUsed(NAME);
  4294. }
  4295. MSFT_sRGBFactors.prototype.dispose = function () {
  4296. delete this._loader;
  4297. };
  4298. MSFT_sRGBFactors.prototype.loadMaterialPropertiesAsync = function (context, material, babylonMaterial) {
  4299. var _this = this;
  4300. return _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].LoadExtraAsync(context, material, this.name, function (extraContext, extra) {
  4301. if (extra) {
  4302. if (!(babylonMaterial instanceof babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__["PBRMaterial"])) {
  4303. throw new Error(extraContext + ": Material type not supported");
  4304. }
  4305. var promise = _this._loader.loadMaterialPropertiesAsync(context, material, babylonMaterial);
  4306. if (!babylonMaterial.albedoTexture) {
  4307. babylonMaterial.albedoColor.toLinearSpaceToRef(babylonMaterial.albedoColor);
  4308. }
  4309. if (!babylonMaterial.reflectivityTexture) {
  4310. babylonMaterial.reflectivityColor.toLinearSpaceToRef(babylonMaterial.reflectivityColor);
  4311. }
  4312. return promise;
  4313. }
  4314. return null;
  4315. });
  4316. };
  4317. return MSFT_sRGBFactors;
  4318. }());
  4319. _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(NAME, function (loader) { return new MSFT_sRGBFactors(loader); });
  4320. /***/ }),
  4321. /***/ "./glTF/2.0/Extensions/index.ts":
  4322. /*!**************************************!*\
  4323. !*** ./glTF/2.0/Extensions/index.ts ***!
  4324. \**************************************/
  4325. /*! exports provided: EXT_lights_image_based, EXT_mesh_gpu_instancing, KHR_draco_mesh_compression, KHR_lights, KHR_materials_pbrSpecularGlossiness, KHR_materials_unlit, KHR_materials_clearcoat, KHR_materials_sheen, KHR_materials_specular, KHR_materials_ior, KHR_mesh_quantization, KHR_texture_basisu, KHR_texture_transform, KHR_xmp, MSFT_audio_emitter, MSFT_lod, MSFT_minecraftMesh, MSFT_sRGBFactors, ExtrasAsMetadata */
  4326. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4327. "use strict";
  4328. __webpack_require__.r(__webpack_exports__);
  4329. /* harmony import */ var _EXT_lights_image_based__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./EXT_lights_image_based */ "./glTF/2.0/Extensions/EXT_lights_image_based.ts");
  4330. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "EXT_lights_image_based", function() { return _EXT_lights_image_based__WEBPACK_IMPORTED_MODULE_0__["EXT_lights_image_based"]; });
  4331. /* harmony import */ var _EXT_mesh_gpu_instancing__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./EXT_mesh_gpu_instancing */ "./glTF/2.0/Extensions/EXT_mesh_gpu_instancing.ts");
  4332. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "EXT_mesh_gpu_instancing", function() { return _EXT_mesh_gpu_instancing__WEBPACK_IMPORTED_MODULE_1__["EXT_mesh_gpu_instancing"]; });
  4333. /* harmony import */ var _KHR_draco_mesh_compression__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./KHR_draco_mesh_compression */ "./glTF/2.0/Extensions/KHR_draco_mesh_compression.ts");
  4334. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_draco_mesh_compression", function() { return _KHR_draco_mesh_compression__WEBPACK_IMPORTED_MODULE_2__["KHR_draco_mesh_compression"]; });
  4335. /* harmony import */ var _KHR_lights_punctual__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./KHR_lights_punctual */ "./glTF/2.0/Extensions/KHR_lights_punctual.ts");
  4336. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_lights", function() { return _KHR_lights_punctual__WEBPACK_IMPORTED_MODULE_3__["KHR_lights"]; });
  4337. /* harmony import */ var _KHR_materials_pbrSpecularGlossiness__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__(/*! ./KHR_materials_pbrSpecularGlossiness */ "./glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.ts");
  4338. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_pbrSpecularGlossiness", function() { return _KHR_materials_pbrSpecularGlossiness__WEBPACK_IMPORTED_MODULE_4__["KHR_materials_pbrSpecularGlossiness"]; });
  4339. /* harmony import */ var _KHR_materials_unlit__WEBPACK_IMPORTED_MODULE_5__ = __webpack_require__(/*! ./KHR_materials_unlit */ "./glTF/2.0/Extensions/KHR_materials_unlit.ts");
  4340. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_unlit", function() { return _KHR_materials_unlit__WEBPACK_IMPORTED_MODULE_5__["KHR_materials_unlit"]; });
  4341. /* harmony import */ var _KHR_materials_clearcoat__WEBPACK_IMPORTED_MODULE_6__ = __webpack_require__(/*! ./KHR_materials_clearcoat */ "./glTF/2.0/Extensions/KHR_materials_clearcoat.ts");
  4342. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_clearcoat", function() { return _KHR_materials_clearcoat__WEBPACK_IMPORTED_MODULE_6__["KHR_materials_clearcoat"]; });
  4343. /* harmony import */ var _KHR_materials_sheen__WEBPACK_IMPORTED_MODULE_7__ = __webpack_require__(/*! ./KHR_materials_sheen */ "./glTF/2.0/Extensions/KHR_materials_sheen.ts");
  4344. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_sheen", function() { return _KHR_materials_sheen__WEBPACK_IMPORTED_MODULE_7__["KHR_materials_sheen"]; });
  4345. /* harmony import */ var _KHR_materials_specular__WEBPACK_IMPORTED_MODULE_8__ = __webpack_require__(/*! ./KHR_materials_specular */ "./glTF/2.0/Extensions/KHR_materials_specular.ts");
  4346. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_specular", function() { return _KHR_materials_specular__WEBPACK_IMPORTED_MODULE_8__["KHR_materials_specular"]; });
  4347. /* harmony import */ var _KHR_materials_ior__WEBPACK_IMPORTED_MODULE_9__ = __webpack_require__(/*! ./KHR_materials_ior */ "./glTF/2.0/Extensions/KHR_materials_ior.ts");
  4348. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_ior", function() { return _KHR_materials_ior__WEBPACK_IMPORTED_MODULE_9__["KHR_materials_ior"]; });
  4349. /* harmony import */ var _KHR_mesh_quantization__WEBPACK_IMPORTED_MODULE_10__ = __webpack_require__(/*! ./KHR_mesh_quantization */ "./glTF/2.0/Extensions/KHR_mesh_quantization.ts");
  4350. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_mesh_quantization", function() { return _KHR_mesh_quantization__WEBPACK_IMPORTED_MODULE_10__["KHR_mesh_quantization"]; });
  4351. /* harmony import */ var _KHR_texture_basisu__WEBPACK_IMPORTED_MODULE_11__ = __webpack_require__(/*! ./KHR_texture_basisu */ "./glTF/2.0/Extensions/KHR_texture_basisu.ts");
  4352. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_texture_basisu", function() { return _KHR_texture_basisu__WEBPACK_IMPORTED_MODULE_11__["KHR_texture_basisu"]; });
  4353. /* harmony import */ var _KHR_texture_transform__WEBPACK_IMPORTED_MODULE_12__ = __webpack_require__(/*! ./KHR_texture_transform */ "./glTF/2.0/Extensions/KHR_texture_transform.ts");
  4354. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_texture_transform", function() { return _KHR_texture_transform__WEBPACK_IMPORTED_MODULE_12__["KHR_texture_transform"]; });
  4355. /* harmony import */ var _KHR_xmp__WEBPACK_IMPORTED_MODULE_13__ = __webpack_require__(/*! ./KHR_xmp */ "./glTF/2.0/Extensions/KHR_xmp.ts");
  4356. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_xmp", function() { return _KHR_xmp__WEBPACK_IMPORTED_MODULE_13__["KHR_xmp"]; });
  4357. /* harmony import */ var _MSFT_audio_emitter__WEBPACK_IMPORTED_MODULE_14__ = __webpack_require__(/*! ./MSFT_audio_emitter */ "./glTF/2.0/Extensions/MSFT_audio_emitter.ts");
  4358. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "MSFT_audio_emitter", function() { return _MSFT_audio_emitter__WEBPACK_IMPORTED_MODULE_14__["MSFT_audio_emitter"]; });
  4359. /* harmony import */ var _MSFT_lod__WEBPACK_IMPORTED_MODULE_15__ = __webpack_require__(/*! ./MSFT_lod */ "./glTF/2.0/Extensions/MSFT_lod.ts");
  4360. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "MSFT_lod", function() { return _MSFT_lod__WEBPACK_IMPORTED_MODULE_15__["MSFT_lod"]; });
  4361. /* harmony import */ var _MSFT_minecraftMesh__WEBPACK_IMPORTED_MODULE_16__ = __webpack_require__(/*! ./MSFT_minecraftMesh */ "./glTF/2.0/Extensions/MSFT_minecraftMesh.ts");
  4362. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "MSFT_minecraftMesh", function() { return _MSFT_minecraftMesh__WEBPACK_IMPORTED_MODULE_16__["MSFT_minecraftMesh"]; });
  4363. /* harmony import */ var _MSFT_sRGBFactors__WEBPACK_IMPORTED_MODULE_17__ = __webpack_require__(/*! ./MSFT_sRGBFactors */ "./glTF/2.0/Extensions/MSFT_sRGBFactors.ts");
  4364. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "MSFT_sRGBFactors", function() { return _MSFT_sRGBFactors__WEBPACK_IMPORTED_MODULE_17__["MSFT_sRGBFactors"]; });
  4365. /* harmony import */ var _ExtrasAsMetadata__WEBPACK_IMPORTED_MODULE_18__ = __webpack_require__(/*! ./ExtrasAsMetadata */ "./glTF/2.0/Extensions/ExtrasAsMetadata.ts");
  4366. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ExtrasAsMetadata", function() { return _ExtrasAsMetadata__WEBPACK_IMPORTED_MODULE_18__["ExtrasAsMetadata"]; });
  4367. /***/ }),
  4368. /***/ "./glTF/2.0/glTFLoader.ts":
  4369. /*!********************************!*\
  4370. !*** ./glTF/2.0/glTFLoader.ts ***!
  4371. \********************************/
  4372. /*! exports provided: ArrayItem, GLTFLoader */
  4373. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4374. "use strict";
  4375. __webpack_require__.r(__webpack_exports__);
  4376. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ArrayItem", function() { return ArrayItem; });
  4377. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GLTFLoader", function() { return GLTFLoader; });
  4378. /* harmony import */ var babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Misc/deferred */ "babylonjs/Misc/tools");
  4379. /* harmony import */ var babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__);
  4380. /* harmony import */ var _glTFFileLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFFileLoader */ "./glTF/glTFFileLoader.ts");
  4381. /**
  4382. * Helper class for working with arrays when loading the glTF asset
  4383. */
  4384. var ArrayItem = /** @class */ (function () {
  4385. function ArrayItem() {
  4386. }
  4387. /**
  4388. * Gets an item from the given array.
  4389. * @param context The context when loading the asset
  4390. * @param array The array to get the item from
  4391. * @param index The index to the array
  4392. * @returns The array item
  4393. */
  4394. ArrayItem.Get = function (context, array, index) {
  4395. if (!array || index == undefined || !array[index]) {
  4396. throw new Error(context + ": Failed to find index (" + index + ")");
  4397. }
  4398. return array[index];
  4399. };
  4400. /**
  4401. * Assign an `index` field to each item of the given array.
  4402. * @param array The array of items
  4403. */
  4404. ArrayItem.Assign = function (array) {
  4405. if (array) {
  4406. for (var index = 0; index < array.length; index++) {
  4407. array[index].index = index;
  4408. }
  4409. }
  4410. };
  4411. return ArrayItem;
  4412. }());
  4413. /**
  4414. * The glTF 2.0 loader
  4415. */
  4416. var GLTFLoader = /** @class */ (function () {
  4417. /** @hidden */
  4418. function GLTFLoader(parent) {
  4419. /** @hidden */
  4420. this._completePromises = new Array();
  4421. /** @hidden */
  4422. this._forAssetContainer = false;
  4423. /** Storage */
  4424. this._babylonLights = [];
  4425. this._disposed = false;
  4426. this._state = null;
  4427. this._extensions = new Array();
  4428. this._defaultBabylonMaterialData = {};
  4429. this._requests = new Array();
  4430. this._parent = parent;
  4431. }
  4432. /**
  4433. * Registers a loader extension.
  4434. * @param name The name of the loader extension.
  4435. * @param factory The factory function that creates the loader extension.
  4436. */
  4437. GLTFLoader.RegisterExtension = function (name, factory) {
  4438. if (GLTFLoader.UnregisterExtension(name)) {
  4439. babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Logger"].Warn("Extension with the name '" + name + "' already exists");
  4440. }
  4441. GLTFLoader._RegisteredExtensions[name] = {
  4442. factory: factory
  4443. };
  4444. };
  4445. /**
  4446. * Unregisters a loader extension.
  4447. * @param name The name of the loader extension.
  4448. * @returns A boolean indicating whether the extension has been unregistered
  4449. */
  4450. GLTFLoader.UnregisterExtension = function (name) {
  4451. if (!GLTFLoader._RegisteredExtensions[name]) {
  4452. return false;
  4453. }
  4454. delete GLTFLoader._RegisteredExtensions[name];
  4455. return true;
  4456. };
  4457. Object.defineProperty(GLTFLoader.prototype, "state", {
  4458. /**
  4459. * The loader state.
  4460. */
  4461. get: function () {
  4462. return this._state;
  4463. },
  4464. enumerable: true,
  4465. configurable: true
  4466. });
  4467. Object.defineProperty(GLTFLoader.prototype, "gltf", {
  4468. /**
  4469. * The object that represents the glTF JSON.
  4470. */
  4471. get: function () {
  4472. return this._gltf;
  4473. },
  4474. enumerable: true,
  4475. configurable: true
  4476. });
  4477. Object.defineProperty(GLTFLoader.prototype, "bin", {
  4478. /**
  4479. * The BIN chunk of a binary glTF.
  4480. */
  4481. get: function () {
  4482. return this._bin;
  4483. },
  4484. enumerable: true,
  4485. configurable: true
  4486. });
  4487. Object.defineProperty(GLTFLoader.prototype, "parent", {
  4488. /**
  4489. * The parent file loader.
  4490. */
  4491. get: function () {
  4492. return this._parent;
  4493. },
  4494. enumerable: true,
  4495. configurable: true
  4496. });
  4497. Object.defineProperty(GLTFLoader.prototype, "babylonScene", {
  4498. /**
  4499. * The Babylon scene when loading the asset.
  4500. */
  4501. get: function () {
  4502. return this._babylonScene;
  4503. },
  4504. enumerable: true,
  4505. configurable: true
  4506. });
  4507. Object.defineProperty(GLTFLoader.prototype, "rootBabylonMesh", {
  4508. /**
  4509. * The root Babylon mesh when loading the asset.
  4510. */
  4511. get: function () {
  4512. return this._rootBabylonMesh;
  4513. },
  4514. enumerable: true,
  4515. configurable: true
  4516. });
  4517. /** @hidden */
  4518. GLTFLoader.prototype.dispose = function () {
  4519. if (this._disposed) {
  4520. return;
  4521. }
  4522. this._disposed = true;
  4523. for (var _i = 0, _a = this._requests; _i < _a.length; _i++) {
  4524. var request = _a[_i];
  4525. request.abort();
  4526. }
  4527. this._requests.length = 0;
  4528. this._completePromises.length = 0;
  4529. for (var name_1 in this._extensions) {
  4530. var extension = this._extensions[name_1];
  4531. extension.dispose && extension.dispose();
  4532. delete this._extensions[name_1];
  4533. }
  4534. delete this._gltf;
  4535. delete this._babylonScene;
  4536. delete this._rootBabylonMesh;
  4537. delete this._progressCallback;
  4538. this._parent._clear();
  4539. };
  4540. /** @hidden */
  4541. GLTFLoader.prototype.importMeshAsync = function (meshesNames, scene, forAssetContainer, data, rootUrl, onProgress, fileName) {
  4542. var _this = this;
  4543. return Promise.resolve().then(function () {
  4544. _this._babylonScene = scene;
  4545. _this._rootUrl = rootUrl;
  4546. _this._fileName = fileName || "scene";
  4547. _this._progressCallback = onProgress;
  4548. _this._forAssetContainer = forAssetContainer;
  4549. _this._loadData(data);
  4550. var nodes = null;
  4551. if (meshesNames) {
  4552. var nodeMap_1 = {};
  4553. if (_this._gltf.nodes) {
  4554. for (var _i = 0, _a = _this._gltf.nodes; _i < _a.length; _i++) {
  4555. var node = _a[_i];
  4556. if (node.name) {
  4557. nodeMap_1[node.name] = node.index;
  4558. }
  4559. }
  4560. }
  4561. var names = (meshesNames instanceof Array) ? meshesNames : [meshesNames];
  4562. nodes = names.map(function (name) {
  4563. var node = nodeMap_1[name];
  4564. if (node === undefined) {
  4565. throw new Error("Failed to find node '" + name + "'");
  4566. }
  4567. return node;
  4568. });
  4569. }
  4570. return _this._loadAsync(nodes, function () {
  4571. return {
  4572. meshes: _this._getMeshes(),
  4573. particleSystems: [],
  4574. skeletons: _this._getSkeletons(),
  4575. animationGroups: _this._getAnimationGroups(),
  4576. lights: _this._babylonLights,
  4577. transformNodes: _this._getTransformNodes()
  4578. };
  4579. });
  4580. });
  4581. };
  4582. /** @hidden */
  4583. GLTFLoader.prototype.loadAsync = function (scene, data, rootUrl, onProgress, fileName) {
  4584. var _this = this;
  4585. return Promise.resolve().then(function () {
  4586. _this._babylonScene = scene;
  4587. _this._rootUrl = rootUrl;
  4588. _this._fileName = fileName || "scene";
  4589. _this._progressCallback = onProgress;
  4590. _this._loadData(data);
  4591. return _this._loadAsync(null, function () { return undefined; });
  4592. });
  4593. };
  4594. GLTFLoader.prototype._loadAsync = function (nodes, resultFunc) {
  4595. var _this = this;
  4596. return Promise.resolve().then(function () {
  4597. _this._uniqueRootUrl = (_this._rootUrl.indexOf("file:") === -1 && _this._fileName) ? _this._rootUrl : "" + _this._rootUrl + Date.now() + "/";
  4598. _this._loadExtensions();
  4599. _this._checkExtensions();
  4600. var loadingToReadyCounterName = _glTFFileLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoaderState"][_glTFFileLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoaderState"].LOADING] + " => " + _glTFFileLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoaderState"][_glTFFileLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoaderState"].READY];
  4601. var loadingToCompleteCounterName = _glTFFileLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoaderState"][_glTFFileLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoaderState"].LOADING] + " => " + _glTFFileLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoaderState"][_glTFFileLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoaderState"].COMPLETE];
  4602. _this._parent._startPerformanceCounter(loadingToReadyCounterName);
  4603. _this._parent._startPerformanceCounter(loadingToCompleteCounterName);
  4604. _this._setState(_glTFFileLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoaderState"].LOADING);
  4605. _this._extensionsOnLoading();
  4606. var promises = new Array();
  4607. // Block the marking of materials dirty until the scene is loaded.
  4608. var oldBlockMaterialDirtyMechanism = _this._babylonScene.blockMaterialDirtyMechanism;
  4609. _this._babylonScene.blockMaterialDirtyMechanism = true;
  4610. if (nodes) {
  4611. promises.push(_this.loadSceneAsync("/nodes", { nodes: nodes, index: -1 }));
  4612. }
  4613. else if (_this._gltf.scene != undefined || (_this._gltf.scenes && _this._gltf.scenes[0])) {
  4614. var scene = ArrayItem.Get("/scene", _this._gltf.scenes, _this._gltf.scene || 0);
  4615. promises.push(_this.loadSceneAsync("/scenes/" + scene.index, scene));
  4616. }
  4617. // Restore the blocking of material dirty.
  4618. _this._babylonScene.blockMaterialDirtyMechanism = oldBlockMaterialDirtyMechanism;
  4619. if (_this._parent.compileMaterials) {
  4620. promises.push(_this._compileMaterialsAsync());
  4621. }
  4622. if (_this._parent.compileShadowGenerators) {
  4623. promises.push(_this._compileShadowGeneratorsAsync());
  4624. }
  4625. var resultPromise = Promise.all(promises).then(function () {
  4626. if (_this._rootBabylonMesh) {
  4627. _this._rootBabylonMesh.setEnabled(true);
  4628. }
  4629. _this._setState(_glTFFileLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoaderState"].READY);
  4630. _this._extensionsOnReady();
  4631. _this._startAnimations();
  4632. return resultFunc();
  4633. });
  4634. resultPromise.then(function () {
  4635. _this._parent._endPerformanceCounter(loadingToReadyCounterName);
  4636. babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Tools"].SetImmediate(function () {
  4637. if (!_this._disposed) {
  4638. Promise.all(_this._completePromises).then(function () {
  4639. _this._parent._endPerformanceCounter(loadingToCompleteCounterName);
  4640. _this._setState(_glTFFileLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoaderState"].COMPLETE);
  4641. _this._parent.onCompleteObservable.notifyObservers(undefined);
  4642. _this._parent.onCompleteObservable.clear();
  4643. _this.dispose();
  4644. }, function (error) {
  4645. _this._parent.onErrorObservable.notifyObservers(error);
  4646. _this._parent.onErrorObservable.clear();
  4647. _this.dispose();
  4648. });
  4649. }
  4650. });
  4651. });
  4652. return resultPromise;
  4653. }, function (error) {
  4654. if (!_this._disposed) {
  4655. _this._parent.onErrorObservable.notifyObservers(error);
  4656. _this._parent.onErrorObservable.clear();
  4657. _this.dispose();
  4658. }
  4659. throw error;
  4660. });
  4661. };
  4662. GLTFLoader.prototype._loadData = function (data) {
  4663. this._gltf = data.json;
  4664. this._setupData();
  4665. if (data.bin) {
  4666. var buffers = this._gltf.buffers;
  4667. if (buffers && buffers[0] && !buffers[0].uri) {
  4668. var binaryBuffer = buffers[0];
  4669. if (binaryBuffer.byteLength < data.bin.byteLength - 3 || binaryBuffer.byteLength > data.bin.byteLength) {
  4670. babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Logger"].Warn("Binary buffer length (" + binaryBuffer.byteLength + ") from JSON does not match chunk length (" + data.bin.byteLength + ")");
  4671. }
  4672. this._bin = data.bin;
  4673. }
  4674. else {
  4675. babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Logger"].Warn("Unexpected BIN chunk");
  4676. }
  4677. }
  4678. };
  4679. GLTFLoader.prototype._setupData = function () {
  4680. ArrayItem.Assign(this._gltf.accessors);
  4681. ArrayItem.Assign(this._gltf.animations);
  4682. ArrayItem.Assign(this._gltf.buffers);
  4683. ArrayItem.Assign(this._gltf.bufferViews);
  4684. ArrayItem.Assign(this._gltf.cameras);
  4685. ArrayItem.Assign(this._gltf.images);
  4686. ArrayItem.Assign(this._gltf.materials);
  4687. ArrayItem.Assign(this._gltf.meshes);
  4688. ArrayItem.Assign(this._gltf.nodes);
  4689. ArrayItem.Assign(this._gltf.samplers);
  4690. ArrayItem.Assign(this._gltf.scenes);
  4691. ArrayItem.Assign(this._gltf.skins);
  4692. ArrayItem.Assign(this._gltf.textures);
  4693. if (this._gltf.nodes) {
  4694. var nodeParents = {};
  4695. for (var _i = 0, _a = this._gltf.nodes; _i < _a.length; _i++) {
  4696. var node = _a[_i];
  4697. if (node.children) {
  4698. for (var _b = 0, _c = node.children; _b < _c.length; _b++) {
  4699. var index = _c[_b];
  4700. nodeParents[index] = node.index;
  4701. }
  4702. }
  4703. }
  4704. var rootNode = this._createRootNode();
  4705. for (var _d = 0, _e = this._gltf.nodes; _d < _e.length; _d++) {
  4706. var node = _e[_d];
  4707. var parentIndex = nodeParents[node.index];
  4708. node.parent = parentIndex === undefined ? rootNode : this._gltf.nodes[parentIndex];
  4709. }
  4710. }
  4711. };
  4712. GLTFLoader.prototype._loadExtensions = function () {
  4713. for (var name_2 in GLTFLoader._RegisteredExtensions) {
  4714. var extension = GLTFLoader._RegisteredExtensions[name_2].factory(this);
  4715. if (extension.name !== name_2) {
  4716. babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Logger"].Warn("The name of the glTF loader extension instance does not match the registered name: " + extension.name + " !== " + name_2);
  4717. }
  4718. this._extensions.push(extension);
  4719. this._parent.onExtensionLoadedObservable.notifyObservers(extension);
  4720. }
  4721. this._extensions.sort(function (a, b) { return (a.order || Number.MAX_VALUE) - (b.order || Number.MAX_VALUE); });
  4722. this._parent.onExtensionLoadedObservable.clear();
  4723. };
  4724. GLTFLoader.prototype._checkExtensions = function () {
  4725. if (this._gltf.extensionsRequired) {
  4726. var _loop_1 = function (name_3) {
  4727. var available = this_1._extensions.some(function (extension) { return extension.name === name_3 && extension.enabled; });
  4728. if (!available) {
  4729. throw new Error("Require extension " + name_3 + " is not available");
  4730. }
  4731. };
  4732. var this_1 = this;
  4733. for (var _i = 0, _a = this._gltf.extensionsRequired; _i < _a.length; _i++) {
  4734. var name_3 = _a[_i];
  4735. _loop_1(name_3);
  4736. }
  4737. }
  4738. };
  4739. GLTFLoader.prototype._setState = function (state) {
  4740. this._state = state;
  4741. this.log(_glTFFileLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoaderState"][this._state]);
  4742. };
  4743. GLTFLoader.prototype._createRootNode = function () {
  4744. this._babylonScene._blockEntityCollection = this._forAssetContainer;
  4745. this._rootBabylonMesh = new babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Mesh"]("__root__", this._babylonScene);
  4746. this._babylonScene._blockEntityCollection = false;
  4747. this._rootBabylonMesh.setEnabled(false);
  4748. var rootNode = {
  4749. _babylonTransformNode: this._rootBabylonMesh,
  4750. index: -1
  4751. };
  4752. switch (this._parent.coordinateSystemMode) {
  4753. case _glTFFileLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoaderCoordinateSystemMode"].AUTO: {
  4754. if (!this._babylonScene.useRightHandedSystem) {
  4755. rootNode.rotation = [0, 1, 0, 0];
  4756. rootNode.scale = [1, 1, -1];
  4757. GLTFLoader._LoadTransform(rootNode, this._rootBabylonMesh);
  4758. }
  4759. break;
  4760. }
  4761. case _glTFFileLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoaderCoordinateSystemMode"].FORCE_RIGHT_HANDED: {
  4762. this._babylonScene.useRightHandedSystem = true;
  4763. break;
  4764. }
  4765. default: {
  4766. throw new Error("Invalid coordinate system mode (" + this._parent.coordinateSystemMode + ")");
  4767. }
  4768. }
  4769. this._parent.onMeshLoadedObservable.notifyObservers(this._rootBabylonMesh);
  4770. return rootNode;
  4771. };
  4772. /**
  4773. * Loads a glTF scene.
  4774. * @param context The context when loading the asset
  4775. * @param scene The glTF scene property
  4776. * @returns A promise that resolves when the load is complete
  4777. */
  4778. GLTFLoader.prototype.loadSceneAsync = function (context, scene) {
  4779. var _this = this;
  4780. var extensionPromise = this._extensionsLoadSceneAsync(context, scene);
  4781. if (extensionPromise) {
  4782. return extensionPromise;
  4783. }
  4784. var promises = new Array();
  4785. this.logOpen(context + " " + (scene.name || ""));
  4786. if (scene.nodes) {
  4787. for (var _i = 0, _a = scene.nodes; _i < _a.length; _i++) {
  4788. var index = _a[_i];
  4789. var node = ArrayItem.Get(context + "/nodes/" + index, this._gltf.nodes, index);
  4790. promises.push(this.loadNodeAsync("/nodes/" + node.index, node, function (babylonMesh) {
  4791. babylonMesh.parent = _this._rootBabylonMesh;
  4792. }));
  4793. }
  4794. }
  4795. // Link all Babylon bones for each glTF node with the corresponding Babylon transform node.
  4796. // A glTF joint is a pointer to a glTF node in the glTF node hierarchy similar to Unity3D.
  4797. if (this._gltf.nodes) {
  4798. for (var _b = 0, _c = this._gltf.nodes; _b < _c.length; _b++) {
  4799. var node = _c[_b];
  4800. if (node._babylonTransformNode && node._babylonBones) {
  4801. for (var _d = 0, _e = node._babylonBones; _d < _e.length; _d++) {
  4802. var babylonBone = _e[_d];
  4803. babylonBone.linkTransformNode(node._babylonTransformNode);
  4804. }
  4805. }
  4806. }
  4807. }
  4808. promises.push(this._loadAnimationsAsync());
  4809. this.logClose();
  4810. return Promise.all(promises).then(function () { });
  4811. };
  4812. GLTFLoader.prototype._forEachPrimitive = function (node, callback) {
  4813. if (node._primitiveBabylonMeshes) {
  4814. for (var _i = 0, _a = node._primitiveBabylonMeshes; _i < _a.length; _i++) {
  4815. var babylonMesh = _a[_i];
  4816. callback(babylonMesh);
  4817. }
  4818. }
  4819. };
  4820. GLTFLoader.prototype._getMeshes = function () {
  4821. var meshes = new Array();
  4822. // Root mesh is always first.
  4823. meshes.push(this._rootBabylonMesh);
  4824. var nodes = this._gltf.nodes;
  4825. if (nodes) {
  4826. for (var _i = 0, nodes_1 = nodes; _i < nodes_1.length; _i++) {
  4827. var node = nodes_1[_i];
  4828. this._forEachPrimitive(node, function (babylonMesh) {
  4829. meshes.push(babylonMesh);
  4830. });
  4831. }
  4832. }
  4833. return meshes;
  4834. };
  4835. GLTFLoader.prototype._getTransformNodes = function () {
  4836. var transformNodes = new Array();
  4837. var nodes = this._gltf.nodes;
  4838. if (nodes) {
  4839. for (var _i = 0, nodes_2 = nodes; _i < nodes_2.length; _i++) {
  4840. var node = nodes_2[_i];
  4841. if (node._babylonTransformNode && node._babylonTransformNode.getClassName() === "TransformNode") {
  4842. transformNodes.push(node._babylonTransformNode);
  4843. }
  4844. }
  4845. }
  4846. return transformNodes;
  4847. };
  4848. GLTFLoader.prototype._getSkeletons = function () {
  4849. var skeletons = new Array();
  4850. var skins = this._gltf.skins;
  4851. if (skins) {
  4852. for (var _i = 0, skins_1 = skins; _i < skins_1.length; _i++) {
  4853. var skin = skins_1[_i];
  4854. if (skin._data) {
  4855. skeletons.push(skin._data.babylonSkeleton);
  4856. }
  4857. }
  4858. }
  4859. return skeletons;
  4860. };
  4861. GLTFLoader.prototype._getAnimationGroups = function () {
  4862. var animationGroups = new Array();
  4863. var animations = this._gltf.animations;
  4864. if (animations) {
  4865. for (var _i = 0, animations_1 = animations; _i < animations_1.length; _i++) {
  4866. var animation = animations_1[_i];
  4867. if (animation._babylonAnimationGroup) {
  4868. animationGroups.push(animation._babylonAnimationGroup);
  4869. }
  4870. }
  4871. }
  4872. return animationGroups;
  4873. };
  4874. GLTFLoader.prototype._startAnimations = function () {
  4875. switch (this._parent.animationStartMode) {
  4876. case _glTFFileLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoaderAnimationStartMode"].NONE: {
  4877. // do nothing
  4878. break;
  4879. }
  4880. case _glTFFileLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoaderAnimationStartMode"].FIRST: {
  4881. var babylonAnimationGroups = this._getAnimationGroups();
  4882. if (babylonAnimationGroups.length !== 0) {
  4883. babylonAnimationGroups[0].start(true);
  4884. }
  4885. break;
  4886. }
  4887. case _glTFFileLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoaderAnimationStartMode"].ALL: {
  4888. var babylonAnimationGroups = this._getAnimationGroups();
  4889. for (var _i = 0, babylonAnimationGroups_1 = babylonAnimationGroups; _i < babylonAnimationGroups_1.length; _i++) {
  4890. var babylonAnimationGroup = babylonAnimationGroups_1[_i];
  4891. babylonAnimationGroup.start(true);
  4892. }
  4893. break;
  4894. }
  4895. default: {
  4896. babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Logger"].Error("Invalid animation start mode (" + this._parent.animationStartMode + ")");
  4897. return;
  4898. }
  4899. }
  4900. };
  4901. /**
  4902. * Loads a glTF node.
  4903. * @param context The context when loading the asset
  4904. * @param node The glTF node property
  4905. * @param assign A function called synchronously after parsing the glTF properties
  4906. * @returns A promise that resolves with the loaded Babylon mesh when the load is complete
  4907. */
  4908. GLTFLoader.prototype.loadNodeAsync = function (context, node, assign) {
  4909. var _this = this;
  4910. if (assign === void 0) { assign = function () { }; }
  4911. var extensionPromise = this._extensionsLoadNodeAsync(context, node, assign);
  4912. if (extensionPromise) {
  4913. return extensionPromise;
  4914. }
  4915. if (node._babylonTransformNode) {
  4916. throw new Error(context + ": Invalid recursive node hierarchy");
  4917. }
  4918. var promises = new Array();
  4919. this.logOpen(context + " " + (node.name || ""));
  4920. var loadNode = function (babylonTransformNode) {
  4921. GLTFLoader.AddPointerMetadata(babylonTransformNode, context);
  4922. GLTFLoader._LoadTransform(node, babylonTransformNode);
  4923. if (node.camera != undefined) {
  4924. var camera = ArrayItem.Get(context + "/camera", _this._gltf.cameras, node.camera);
  4925. promises.push(_this.loadCameraAsync("/cameras/" + camera.index, camera, function (babylonCamera) {
  4926. babylonCamera.parent = babylonTransformNode;
  4927. }));
  4928. }
  4929. if (node.children) {
  4930. for (var _i = 0, _a = node.children; _i < _a.length; _i++) {
  4931. var index = _a[_i];
  4932. var childNode = ArrayItem.Get(context + "/children/" + index, _this._gltf.nodes, index);
  4933. promises.push(_this.loadNodeAsync("/nodes/" + childNode.index, childNode, function (childBabylonMesh) {
  4934. childBabylonMesh.parent = babylonTransformNode;
  4935. }));
  4936. }
  4937. }
  4938. assign(babylonTransformNode);
  4939. };
  4940. if (node.mesh == undefined) {
  4941. var nodeName = node.name || "node" + node.index;
  4942. this._babylonScene._blockEntityCollection = this._forAssetContainer;
  4943. node._babylonTransformNode = new babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["TransformNode"](nodeName, this._babylonScene);
  4944. this._babylonScene._blockEntityCollection = false;
  4945. loadNode(node._babylonTransformNode);
  4946. }
  4947. else {
  4948. var mesh = ArrayItem.Get(context + "/mesh", this._gltf.meshes, node.mesh);
  4949. promises.push(this._loadMeshAsync("/meshes/" + mesh.index, node, mesh, loadNode));
  4950. }
  4951. this.logClose();
  4952. return Promise.all(promises).then(function () {
  4953. _this._forEachPrimitive(node, function (babylonMesh) {
  4954. babylonMesh.refreshBoundingInfo(true);
  4955. });
  4956. return node._babylonTransformNode;
  4957. });
  4958. };
  4959. GLTFLoader.prototype._loadMeshAsync = function (context, node, mesh, assign) {
  4960. var primitives = mesh.primitives;
  4961. if (!primitives || !primitives.length) {
  4962. throw new Error(context + ": Primitives are missing");
  4963. }
  4964. if (primitives[0].index == undefined) {
  4965. ArrayItem.Assign(primitives);
  4966. }
  4967. var promises = new Array();
  4968. this.logOpen(context + " " + (mesh.name || ""));
  4969. var name = node.name || "node" + node.index;
  4970. if (primitives.length === 1) {
  4971. var primitive = mesh.primitives[0];
  4972. promises.push(this._loadMeshPrimitiveAsync(context + "/primitives/" + primitive.index, name, node, mesh, primitive, function (babylonMesh) {
  4973. node._babylonTransformNode = babylonMesh;
  4974. node._primitiveBabylonMeshes = [babylonMesh];
  4975. }));
  4976. }
  4977. else {
  4978. this._babylonScene._blockEntityCollection = this._forAssetContainer;
  4979. node._babylonTransformNode = new babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["TransformNode"](name, this._babylonScene);
  4980. this._babylonScene._blockEntityCollection = false;
  4981. node._primitiveBabylonMeshes = [];
  4982. for (var _i = 0, primitives_1 = primitives; _i < primitives_1.length; _i++) {
  4983. var primitive = primitives_1[_i];
  4984. promises.push(this._loadMeshPrimitiveAsync(context + "/primitives/" + primitive.index, name + "_primitive" + primitive.index, node, mesh, primitive, function (babylonMesh) {
  4985. babylonMesh.parent = node._babylonTransformNode;
  4986. node._primitiveBabylonMeshes.push(babylonMesh);
  4987. }));
  4988. }
  4989. }
  4990. if (node.skin != undefined) {
  4991. var skin = ArrayItem.Get(context + "/skin", this._gltf.skins, node.skin);
  4992. promises.push(this._loadSkinAsync("/skins/" + skin.index, node, skin));
  4993. }
  4994. assign(node._babylonTransformNode);
  4995. this.logClose();
  4996. return Promise.all(promises).then(function () {
  4997. return node._babylonTransformNode;
  4998. });
  4999. };
  5000. /**
  5001. * @hidden Define this method to modify the default behavior when loading data for mesh primitives.
  5002. * @param context The context when loading the asset
  5003. * @param name The mesh name when loading the asset
  5004. * @param node The glTF node when loading the asset
  5005. * @param mesh The glTF mesh when loading the asset
  5006. * @param primitive The glTF mesh primitive property
  5007. * @param assign A function called synchronously after parsing the glTF properties
  5008. * @returns A promise that resolves with the loaded mesh when the load is complete or null if not handled
  5009. */
  5010. GLTFLoader.prototype._loadMeshPrimitiveAsync = function (context, name, node, mesh, primitive, assign) {
  5011. var _this = this;
  5012. var extensionPromise = this._extensionsLoadMeshPrimitiveAsync(context, name, node, mesh, primitive, assign);
  5013. if (extensionPromise) {
  5014. return extensionPromise;
  5015. }
  5016. this.logOpen("" + context);
  5017. var shouldInstance = this._parent.createInstances && (node.skin == undefined && !mesh.primitives[0].targets);
  5018. var babylonAbstractMesh;
  5019. var promise;
  5020. if (shouldInstance && primitive._instanceData) {
  5021. babylonAbstractMesh = primitive._instanceData.babylonSourceMesh.createInstance(name);
  5022. promise = primitive._instanceData.promise;
  5023. }
  5024. else {
  5025. var promises = new Array();
  5026. this._babylonScene._blockEntityCollection = this._forAssetContainer;
  5027. var babylonMesh_1 = new babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Mesh"](name, this._babylonScene);
  5028. this._babylonScene._blockEntityCollection = false;
  5029. babylonMesh_1.overrideMaterialSideOrientation = this._babylonScene.useRightHandedSystem ? babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Material"].CounterClockWiseSideOrientation : babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Material"].ClockWiseSideOrientation;
  5030. this._createMorphTargets(context, node, mesh, primitive, babylonMesh_1);
  5031. promises.push(this._loadVertexDataAsync(context, primitive, babylonMesh_1).then(function (babylonGeometry) {
  5032. return _this._loadMorphTargetsAsync(context, primitive, babylonMesh_1, babylonGeometry).then(function () {
  5033. babylonGeometry.applyToMesh(babylonMesh_1);
  5034. });
  5035. }));
  5036. var babylonDrawMode = GLTFLoader._GetDrawMode(context, primitive.mode);
  5037. if (primitive.material == undefined) {
  5038. var babylonMaterial = this._defaultBabylonMaterialData[babylonDrawMode];
  5039. if (!babylonMaterial) {
  5040. babylonMaterial = this._createDefaultMaterial("__GLTFLoader._default", babylonDrawMode);
  5041. this._parent.onMaterialLoadedObservable.notifyObservers(babylonMaterial);
  5042. this._defaultBabylonMaterialData[babylonDrawMode] = babylonMaterial;
  5043. }
  5044. babylonMesh_1.material = babylonMaterial;
  5045. }
  5046. else {
  5047. var material = ArrayItem.Get(context + "/material", this._gltf.materials, primitive.material);
  5048. promises.push(this._loadMaterialAsync("/materials/" + material.index, material, babylonMesh_1, babylonDrawMode, function (babylonMaterial) {
  5049. babylonMesh_1.material = babylonMaterial;
  5050. }));
  5051. }
  5052. promise = Promise.all(promises);
  5053. if (shouldInstance) {
  5054. primitive._instanceData = {
  5055. babylonSourceMesh: babylonMesh_1,
  5056. promise: promise
  5057. };
  5058. }
  5059. babylonAbstractMesh = babylonMesh_1;
  5060. }
  5061. GLTFLoader.AddPointerMetadata(babylonAbstractMesh, context);
  5062. this._parent.onMeshLoadedObservable.notifyObservers(babylonAbstractMesh);
  5063. assign(babylonAbstractMesh);
  5064. this.logClose();
  5065. return promise.then(function () {
  5066. return babylonAbstractMesh;
  5067. });
  5068. };
  5069. GLTFLoader.prototype._loadVertexDataAsync = function (context, primitive, babylonMesh) {
  5070. var _this = this;
  5071. var extensionPromise = this._extensionsLoadVertexDataAsync(context, primitive, babylonMesh);
  5072. if (extensionPromise) {
  5073. return extensionPromise;
  5074. }
  5075. var attributes = primitive.attributes;
  5076. if (!attributes) {
  5077. throw new Error(context + ": Attributes are missing");
  5078. }
  5079. var promises = new Array();
  5080. var babylonGeometry = new babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Geometry"](babylonMesh.name, this._babylonScene);
  5081. if (primitive.indices == undefined) {
  5082. babylonMesh.isUnIndexed = true;
  5083. }
  5084. else {
  5085. var accessor = ArrayItem.Get(context + "/indices", this._gltf.accessors, primitive.indices);
  5086. promises.push(this._loadIndicesAccessorAsync("/accessors/" + accessor.index, accessor).then(function (data) {
  5087. babylonGeometry.setIndices(data);
  5088. }));
  5089. }
  5090. var loadAttribute = function (attribute, kind, callback) {
  5091. if (attributes[attribute] == undefined) {
  5092. return;
  5093. }
  5094. babylonMesh._delayInfo = babylonMesh._delayInfo || [];
  5095. if (babylonMesh._delayInfo.indexOf(kind) === -1) {
  5096. babylonMesh._delayInfo.push(kind);
  5097. }
  5098. var accessor = ArrayItem.Get(context + "/attributes/" + attribute, _this._gltf.accessors, attributes[attribute]);
  5099. promises.push(_this._loadVertexAccessorAsync("/accessors/" + accessor.index, accessor, kind).then(function (babylonVertexBuffer) {
  5100. babylonGeometry.setVerticesBuffer(babylonVertexBuffer, accessor.count);
  5101. }));
  5102. if (kind == babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].MatricesIndicesExtraKind) {
  5103. babylonMesh.numBoneInfluencers = 8;
  5104. }
  5105. if (callback) {
  5106. callback(accessor);
  5107. }
  5108. };
  5109. loadAttribute("POSITION", babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].PositionKind);
  5110. loadAttribute("NORMAL", babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].NormalKind);
  5111. loadAttribute("TANGENT", babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].TangentKind);
  5112. loadAttribute("TEXCOORD_0", babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].UVKind);
  5113. loadAttribute("TEXCOORD_1", babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].UV2Kind);
  5114. loadAttribute("JOINTS_0", babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].MatricesIndicesKind);
  5115. loadAttribute("WEIGHTS_0", babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].MatricesWeightsKind);
  5116. loadAttribute("JOINTS_1", babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].MatricesIndicesExtraKind);
  5117. loadAttribute("WEIGHTS_1", babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].MatricesWeightsExtraKind);
  5118. loadAttribute("COLOR_0", babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].ColorKind, function (accessor) {
  5119. if (accessor.type === "VEC4" /* VEC4 */) {
  5120. babylonMesh.hasVertexAlpha = true;
  5121. }
  5122. });
  5123. return Promise.all(promises).then(function () {
  5124. return babylonGeometry;
  5125. });
  5126. };
  5127. GLTFLoader.prototype._createMorphTargets = function (context, node, mesh, primitive, babylonMesh) {
  5128. if (!primitive.targets) {
  5129. return;
  5130. }
  5131. if (node._numMorphTargets == undefined) {
  5132. node._numMorphTargets = primitive.targets.length;
  5133. }
  5134. else if (primitive.targets.length !== node._numMorphTargets) {
  5135. throw new Error(context + ": Primitives do not have the same number of targets");
  5136. }
  5137. var targetNames = mesh.extras ? mesh.extras.targetNames : null;
  5138. babylonMesh.morphTargetManager = new babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["MorphTargetManager"](babylonMesh.getScene());
  5139. for (var index = 0; index < primitive.targets.length; index++) {
  5140. var weight = node.weights ? node.weights[index] : mesh.weights ? mesh.weights[index] : 0;
  5141. var name_4 = targetNames ? targetNames[index] : "morphTarget" + index;
  5142. babylonMesh.morphTargetManager.addTarget(new babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["MorphTarget"](name_4, weight, babylonMesh.getScene()));
  5143. // TODO: tell the target whether it has positions, normals, tangents
  5144. }
  5145. };
  5146. GLTFLoader.prototype._loadMorphTargetsAsync = function (context, primitive, babylonMesh, babylonGeometry) {
  5147. if (!primitive.targets) {
  5148. return Promise.resolve();
  5149. }
  5150. var promises = new Array();
  5151. var morphTargetManager = babylonMesh.morphTargetManager;
  5152. for (var index = 0; index < morphTargetManager.numTargets; index++) {
  5153. var babylonMorphTarget = morphTargetManager.getTarget(index);
  5154. promises.push(this._loadMorphTargetVertexDataAsync(context + "/targets/" + index, babylonGeometry, primitive.targets[index], babylonMorphTarget));
  5155. }
  5156. return Promise.all(promises).then(function () { });
  5157. };
  5158. GLTFLoader.prototype._loadMorphTargetVertexDataAsync = function (context, babylonGeometry, attributes, babylonMorphTarget) {
  5159. var _this = this;
  5160. var promises = new Array();
  5161. var loadAttribute = function (attribute, kind, setData) {
  5162. if (attributes[attribute] == undefined) {
  5163. return;
  5164. }
  5165. var babylonVertexBuffer = babylonGeometry.getVertexBuffer(kind);
  5166. if (!babylonVertexBuffer) {
  5167. return;
  5168. }
  5169. var accessor = ArrayItem.Get(context + "/" + attribute, _this._gltf.accessors, attributes[attribute]);
  5170. promises.push(_this._loadFloatAccessorAsync("/accessors/" + accessor.index, accessor).then(function (data) {
  5171. setData(babylonVertexBuffer, data);
  5172. }));
  5173. };
  5174. loadAttribute("POSITION", babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].PositionKind, function (babylonVertexBuffer, data) {
  5175. var positions = new Float32Array(data.length);
  5176. babylonVertexBuffer.forEach(data.length, function (value, index) {
  5177. positions[index] = data[index] + value;
  5178. });
  5179. babylonMorphTarget.setPositions(positions);
  5180. });
  5181. loadAttribute("NORMAL", babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].NormalKind, function (babylonVertexBuffer, data) {
  5182. var normals = new Float32Array(data.length);
  5183. babylonVertexBuffer.forEach(normals.length, function (value, index) {
  5184. normals[index] = data[index] + value;
  5185. });
  5186. babylonMorphTarget.setNormals(normals);
  5187. });
  5188. loadAttribute("TANGENT", babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].TangentKind, function (babylonVertexBuffer, data) {
  5189. var tangents = new Float32Array(data.length / 3 * 4);
  5190. var dataIndex = 0;
  5191. babylonVertexBuffer.forEach(data.length / 3 * 4, function (value, index) {
  5192. // Tangent data for morph targets is stored as xyz delta.
  5193. // The vertexData.tangent is stored as xyzw.
  5194. // So we need to skip every fourth vertexData.tangent.
  5195. if (((index + 1) % 4) !== 0) {
  5196. tangents[dataIndex] = data[dataIndex] + value;
  5197. dataIndex++;
  5198. }
  5199. });
  5200. babylonMorphTarget.setTangents(tangents);
  5201. });
  5202. return Promise.all(promises).then(function () { });
  5203. };
  5204. GLTFLoader._LoadTransform = function (node, babylonNode) {
  5205. // Ignore the TRS of skinned nodes.
  5206. // See https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#skins (second implementation note)
  5207. if (node.skin != undefined) {
  5208. return;
  5209. }
  5210. var position = babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Vector3"].Zero();
  5211. var rotation = babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Quaternion"].Identity();
  5212. var scaling = babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Vector3"].One();
  5213. if (node.matrix) {
  5214. var matrix = babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Matrix"].FromArray(node.matrix);
  5215. matrix.decompose(scaling, rotation, position);
  5216. }
  5217. else {
  5218. if (node.translation) {
  5219. position = babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Vector3"].FromArray(node.translation);
  5220. }
  5221. if (node.rotation) {
  5222. rotation = babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Quaternion"].FromArray(node.rotation);
  5223. }
  5224. if (node.scale) {
  5225. scaling = babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Vector3"].FromArray(node.scale);
  5226. }
  5227. }
  5228. babylonNode.position = position;
  5229. babylonNode.rotationQuaternion = rotation;
  5230. babylonNode.scaling = scaling;
  5231. };
  5232. GLTFLoader.prototype._loadSkinAsync = function (context, node, skin) {
  5233. var _this = this;
  5234. var extensionPromise = this._extensionsLoadSkinAsync(context, node, skin);
  5235. if (extensionPromise) {
  5236. return extensionPromise;
  5237. }
  5238. var assignSkeleton = function (skeleton) {
  5239. _this._forEachPrimitive(node, function (babylonMesh) {
  5240. babylonMesh.skeleton = skeleton;
  5241. });
  5242. };
  5243. if (skin._data) {
  5244. assignSkeleton(skin._data.babylonSkeleton);
  5245. return skin._data.promise;
  5246. }
  5247. var skeletonId = "skeleton" + skin.index;
  5248. this._babylonScene._blockEntityCollection = this._forAssetContainer;
  5249. var babylonSkeleton = new babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Skeleton"](skin.name || skeletonId, skeletonId, this._babylonScene);
  5250. this._babylonScene._blockEntityCollection = false;
  5251. // See https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#skins (second implementation note)
  5252. babylonSkeleton.overrideMesh = this._rootBabylonMesh;
  5253. this._loadBones(context, skin, babylonSkeleton);
  5254. assignSkeleton(babylonSkeleton);
  5255. var promise = this._loadSkinInverseBindMatricesDataAsync(context, skin).then(function (inverseBindMatricesData) {
  5256. _this._updateBoneMatrices(babylonSkeleton, inverseBindMatricesData);
  5257. });
  5258. skin._data = {
  5259. babylonSkeleton: babylonSkeleton,
  5260. promise: promise
  5261. };
  5262. return promise;
  5263. };
  5264. GLTFLoader.prototype._loadBones = function (context, skin, babylonSkeleton) {
  5265. var babylonBones = {};
  5266. for (var _i = 0, _a = skin.joints; _i < _a.length; _i++) {
  5267. var index = _a[_i];
  5268. var node = ArrayItem.Get(context + "/joints/" + index, this._gltf.nodes, index);
  5269. this._loadBone(node, skin, babylonSkeleton, babylonBones);
  5270. }
  5271. };
  5272. GLTFLoader.prototype._loadBone = function (node, skin, babylonSkeleton, babylonBones) {
  5273. var babylonBone = babylonBones[node.index];
  5274. if (babylonBone) {
  5275. return babylonBone;
  5276. }
  5277. var babylonParentBone = null;
  5278. if (node.parent && node.parent._babylonTransformNode !== this._rootBabylonMesh) {
  5279. babylonParentBone = this._loadBone(node.parent, skin, babylonSkeleton, babylonBones);
  5280. }
  5281. var boneIndex = skin.joints.indexOf(node.index);
  5282. babylonBone = new babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Bone"](node.name || "joint" + node.index, babylonSkeleton, babylonParentBone, this._getNodeMatrix(node), null, null, boneIndex);
  5283. babylonBones[node.index] = babylonBone;
  5284. node._babylonBones = node._babylonBones || [];
  5285. node._babylonBones.push(babylonBone);
  5286. return babylonBone;
  5287. };
  5288. GLTFLoader.prototype._loadSkinInverseBindMatricesDataAsync = function (context, skin) {
  5289. if (skin.inverseBindMatrices == undefined) {
  5290. return Promise.resolve(null);
  5291. }
  5292. var accessor = ArrayItem.Get(context + "/inverseBindMatrices", this._gltf.accessors, skin.inverseBindMatrices);
  5293. return this._loadFloatAccessorAsync("/accessors/" + accessor.index, accessor);
  5294. };
  5295. GLTFLoader.prototype._updateBoneMatrices = function (babylonSkeleton, inverseBindMatricesData) {
  5296. for (var _i = 0, _a = babylonSkeleton.bones; _i < _a.length; _i++) {
  5297. var babylonBone = _a[_i];
  5298. var baseMatrix = babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Matrix"].Identity();
  5299. var boneIndex = babylonBone._index;
  5300. if (inverseBindMatricesData && boneIndex !== -1) {
  5301. babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Matrix"].FromArrayToRef(inverseBindMatricesData, boneIndex * 16, baseMatrix);
  5302. baseMatrix.invertToRef(baseMatrix);
  5303. }
  5304. var babylonParentBone = babylonBone.getParent();
  5305. if (babylonParentBone) {
  5306. baseMatrix.multiplyToRef(babylonParentBone.getInvertedAbsoluteTransform(), baseMatrix);
  5307. }
  5308. babylonBone.updateMatrix(baseMatrix, false, false);
  5309. babylonBone._updateDifferenceMatrix(undefined, false);
  5310. }
  5311. };
  5312. GLTFLoader.prototype._getNodeMatrix = function (node) {
  5313. return node.matrix ?
  5314. babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Matrix"].FromArray(node.matrix) :
  5315. babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Matrix"].Compose(node.scale ? babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Vector3"].FromArray(node.scale) : babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Vector3"].One(), node.rotation ? babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Quaternion"].FromArray(node.rotation) : babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Quaternion"].Identity(), node.translation ? babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Vector3"].FromArray(node.translation) : babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Vector3"].Zero());
  5316. };
  5317. /**
  5318. * Loads a glTF camera.
  5319. * @param context The context when loading the asset
  5320. * @param camera The glTF camera property
  5321. * @param assign A function called synchronously after parsing the glTF properties
  5322. * @returns A promise that resolves with the loaded Babylon camera when the load is complete
  5323. */
  5324. GLTFLoader.prototype.loadCameraAsync = function (context, camera, assign) {
  5325. if (assign === void 0) { assign = function () { }; }
  5326. var extensionPromise = this._extensionsLoadCameraAsync(context, camera, assign);
  5327. if (extensionPromise) {
  5328. return extensionPromise;
  5329. }
  5330. var promises = new Array();
  5331. this.logOpen(context + " " + (camera.name || ""));
  5332. this._babylonScene._blockEntityCollection = this._forAssetContainer;
  5333. var babylonCamera = new babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["FreeCamera"](camera.name || "camera" + camera.index, babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Vector3"].Zero(), this._babylonScene, false);
  5334. this._babylonScene._blockEntityCollection = false;
  5335. babylonCamera.rotation = new babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Vector3"](0, Math.PI, 0);
  5336. switch (camera.type) {
  5337. case "perspective" /* PERSPECTIVE */: {
  5338. var perspective = camera.perspective;
  5339. if (!perspective) {
  5340. throw new Error(context + ": Camera perspective properties are missing");
  5341. }
  5342. babylonCamera.fov = perspective.yfov;
  5343. babylonCamera.minZ = perspective.znear;
  5344. babylonCamera.maxZ = perspective.zfar || Number.MAX_VALUE;
  5345. break;
  5346. }
  5347. case "orthographic" /* ORTHOGRAPHIC */: {
  5348. if (!camera.orthographic) {
  5349. throw new Error(context + ": Camera orthographic properties are missing");
  5350. }
  5351. babylonCamera.mode = babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Camera"].ORTHOGRAPHIC_CAMERA;
  5352. babylonCamera.orthoLeft = -camera.orthographic.xmag;
  5353. babylonCamera.orthoRight = camera.orthographic.xmag;
  5354. babylonCamera.orthoBottom = -camera.orthographic.ymag;
  5355. babylonCamera.orthoTop = camera.orthographic.ymag;
  5356. babylonCamera.minZ = camera.orthographic.znear;
  5357. babylonCamera.maxZ = camera.orthographic.zfar;
  5358. break;
  5359. }
  5360. default: {
  5361. throw new Error(context + ": Invalid camera type (" + camera.type + ")");
  5362. }
  5363. }
  5364. GLTFLoader.AddPointerMetadata(babylonCamera, context);
  5365. this._parent.onCameraLoadedObservable.notifyObservers(babylonCamera);
  5366. assign(babylonCamera);
  5367. return Promise.all(promises).then(function () {
  5368. return babylonCamera;
  5369. });
  5370. };
  5371. GLTFLoader.prototype._loadAnimationsAsync = function () {
  5372. var animations = this._gltf.animations;
  5373. if (!animations) {
  5374. return Promise.resolve();
  5375. }
  5376. var promises = new Array();
  5377. for (var index = 0; index < animations.length; index++) {
  5378. var animation = animations[index];
  5379. promises.push(this.loadAnimationAsync("/animations/" + animation.index, animation));
  5380. }
  5381. return Promise.all(promises).then(function () { });
  5382. };
  5383. /**
  5384. * Loads a glTF animation.
  5385. * @param context The context when loading the asset
  5386. * @param animation The glTF animation property
  5387. * @returns A promise that resolves with the loaded Babylon animation group when the load is complete
  5388. */
  5389. GLTFLoader.prototype.loadAnimationAsync = function (context, animation) {
  5390. var promise = this._extensionsLoadAnimationAsync(context, animation);
  5391. if (promise) {
  5392. return promise;
  5393. }
  5394. this._babylonScene._blockEntityCollection = this._forAssetContainer;
  5395. var babylonAnimationGroup = new babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["AnimationGroup"](animation.name || "animation" + animation.index, this._babylonScene);
  5396. this._babylonScene._blockEntityCollection = false;
  5397. animation._babylonAnimationGroup = babylonAnimationGroup;
  5398. var promises = new Array();
  5399. ArrayItem.Assign(animation.channels);
  5400. ArrayItem.Assign(animation.samplers);
  5401. for (var _i = 0, _a = animation.channels; _i < _a.length; _i++) {
  5402. var channel = _a[_i];
  5403. promises.push(this._loadAnimationChannelAsync(context + "/channels/" + channel.index, context, animation, channel, babylonAnimationGroup));
  5404. }
  5405. return Promise.all(promises).then(function () {
  5406. babylonAnimationGroup.normalize(0);
  5407. return babylonAnimationGroup;
  5408. });
  5409. };
  5410. /**
  5411. * @hidden Loads a glTF animation channel.
  5412. * @param context The context when loading the asset
  5413. * @param animationContext The context of the animation when loading the asset
  5414. * @param animation The glTF animation property
  5415. * @param channel The glTF animation channel property
  5416. * @param babylonAnimationGroup The babylon animation group property
  5417. * @param animationTargetOverride The babylon animation channel target override property. My be null.
  5418. * @returns A void promise when the channel load is complete
  5419. */
  5420. GLTFLoader.prototype._loadAnimationChannelAsync = function (context, animationContext, animation, channel, babylonAnimationGroup, animationTargetOverride) {
  5421. var _this = this;
  5422. if (animationTargetOverride === void 0) { animationTargetOverride = null; }
  5423. if (channel.target.node == undefined) {
  5424. return Promise.resolve();
  5425. }
  5426. var targetNode = ArrayItem.Get(context + "/target/node", this._gltf.nodes, channel.target.node);
  5427. // Ignore animations that have no animation targets.
  5428. if ((channel.target.path === "weights" /* WEIGHTS */ && !targetNode._numMorphTargets) ||
  5429. (channel.target.path !== "weights" /* WEIGHTS */ && !targetNode._babylonTransformNode)) {
  5430. return Promise.resolve();
  5431. }
  5432. var sampler = ArrayItem.Get(context + "/sampler", animation.samplers, channel.sampler);
  5433. return this._loadAnimationSamplerAsync(animationContext + "/samplers/" + channel.sampler, sampler).then(function (data) {
  5434. var targetPath;
  5435. var animationType;
  5436. switch (channel.target.path) {
  5437. case "translation" /* TRANSLATION */: {
  5438. targetPath = "position";
  5439. animationType = babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Animation"].ANIMATIONTYPE_VECTOR3;
  5440. break;
  5441. }
  5442. case "rotation" /* ROTATION */: {
  5443. targetPath = "rotationQuaternion";
  5444. animationType = babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Animation"].ANIMATIONTYPE_QUATERNION;
  5445. break;
  5446. }
  5447. case "scale" /* SCALE */: {
  5448. targetPath = "scaling";
  5449. animationType = babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Animation"].ANIMATIONTYPE_VECTOR3;
  5450. break;
  5451. }
  5452. case "weights" /* WEIGHTS */: {
  5453. targetPath = "influence";
  5454. animationType = babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Animation"].ANIMATIONTYPE_FLOAT;
  5455. break;
  5456. }
  5457. default: {
  5458. throw new Error(context + "/target/path: Invalid value (" + channel.target.path + ")");
  5459. }
  5460. }
  5461. var outputBufferOffset = 0;
  5462. var getNextOutputValue;
  5463. switch (targetPath) {
  5464. case "position": {
  5465. getNextOutputValue = function () {
  5466. var value = babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Vector3"].FromArray(data.output, outputBufferOffset);
  5467. outputBufferOffset += 3;
  5468. return value;
  5469. };
  5470. break;
  5471. }
  5472. case "rotationQuaternion": {
  5473. getNextOutputValue = function () {
  5474. var value = babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Quaternion"].FromArray(data.output, outputBufferOffset);
  5475. outputBufferOffset += 4;
  5476. return value;
  5477. };
  5478. break;
  5479. }
  5480. case "scaling": {
  5481. getNextOutputValue = function () {
  5482. var value = babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Vector3"].FromArray(data.output, outputBufferOffset);
  5483. outputBufferOffset += 3;
  5484. return value;
  5485. };
  5486. break;
  5487. }
  5488. case "influence": {
  5489. getNextOutputValue = function () {
  5490. var value = new Array(targetNode._numMorphTargets);
  5491. for (var i = 0; i < targetNode._numMorphTargets; i++) {
  5492. value[i] = data.output[outputBufferOffset++];
  5493. }
  5494. return value;
  5495. };
  5496. break;
  5497. }
  5498. }
  5499. var getNextKey;
  5500. switch (data.interpolation) {
  5501. case "STEP" /* STEP */: {
  5502. getNextKey = function (frameIndex) { return ({
  5503. frame: data.input[frameIndex],
  5504. value: getNextOutputValue(),
  5505. interpolation: babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["AnimationKeyInterpolation"].STEP
  5506. }); };
  5507. break;
  5508. }
  5509. case "LINEAR" /* LINEAR */: {
  5510. getNextKey = function (frameIndex) { return ({
  5511. frame: data.input[frameIndex],
  5512. value: getNextOutputValue()
  5513. }); };
  5514. break;
  5515. }
  5516. case "CUBICSPLINE" /* CUBICSPLINE */: {
  5517. getNextKey = function (frameIndex) { return ({
  5518. frame: data.input[frameIndex],
  5519. inTangent: getNextOutputValue(),
  5520. value: getNextOutputValue(),
  5521. outTangent: getNextOutputValue()
  5522. }); };
  5523. break;
  5524. }
  5525. }
  5526. var keys = new Array(data.input.length);
  5527. for (var frameIndex = 0; frameIndex < data.input.length; frameIndex++) {
  5528. keys[frameIndex] = getNextKey(frameIndex);
  5529. }
  5530. if (targetPath === "influence") {
  5531. var _loop_2 = function (targetIndex) {
  5532. var animationName = babylonAnimationGroup.name + "_channel" + babylonAnimationGroup.targetedAnimations.length;
  5533. var babylonAnimation = new babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Animation"](animationName, targetPath, 1, animationType);
  5534. babylonAnimation.setKeys(keys.map(function (key) { return ({
  5535. frame: key.frame,
  5536. inTangent: key.inTangent ? key.inTangent[targetIndex] : undefined,
  5537. value: key.value[targetIndex],
  5538. outTangent: key.outTangent ? key.outTangent[targetIndex] : undefined
  5539. }); }));
  5540. _this._forEachPrimitive(targetNode, function (babylonAbstractMesh) {
  5541. var babylonMesh = babylonAbstractMesh;
  5542. var morphTarget = babylonMesh.morphTargetManager.getTarget(targetIndex);
  5543. var babylonAnimationClone = babylonAnimation.clone();
  5544. morphTarget.animations.push(babylonAnimationClone);
  5545. babylonAnimationGroup.addTargetedAnimation(babylonAnimationClone, morphTarget);
  5546. });
  5547. };
  5548. for (var targetIndex = 0; targetIndex < targetNode._numMorphTargets; targetIndex++) {
  5549. _loop_2(targetIndex);
  5550. }
  5551. }
  5552. else {
  5553. var animationName = babylonAnimationGroup.name + "_channel" + babylonAnimationGroup.targetedAnimations.length;
  5554. var babylonAnimation = new babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Animation"](animationName, targetPath, 1, animationType);
  5555. babylonAnimation.setKeys(keys);
  5556. if (animationTargetOverride != null && animationTargetOverride.animations != null) {
  5557. animationTargetOverride.animations.push(babylonAnimation);
  5558. babylonAnimationGroup.addTargetedAnimation(babylonAnimation, animationTargetOverride);
  5559. }
  5560. else {
  5561. targetNode._babylonTransformNode.animations.push(babylonAnimation);
  5562. babylonAnimationGroup.addTargetedAnimation(babylonAnimation, targetNode._babylonTransformNode);
  5563. }
  5564. }
  5565. });
  5566. };
  5567. GLTFLoader.prototype._loadAnimationSamplerAsync = function (context, sampler) {
  5568. if (sampler._data) {
  5569. return sampler._data;
  5570. }
  5571. var interpolation = sampler.interpolation || "LINEAR" /* LINEAR */;
  5572. switch (interpolation) {
  5573. case "STEP" /* STEP */:
  5574. case "LINEAR" /* LINEAR */:
  5575. case "CUBICSPLINE" /* CUBICSPLINE */: {
  5576. break;
  5577. }
  5578. default: {
  5579. throw new Error(context + "/interpolation: Invalid value (" + sampler.interpolation + ")");
  5580. }
  5581. }
  5582. var inputAccessor = ArrayItem.Get(context + "/input", this._gltf.accessors, sampler.input);
  5583. var outputAccessor = ArrayItem.Get(context + "/output", this._gltf.accessors, sampler.output);
  5584. sampler._data = Promise.all([
  5585. this._loadFloatAccessorAsync("/accessors/" + inputAccessor.index, inputAccessor),
  5586. this._loadFloatAccessorAsync("/accessors/" + outputAccessor.index, outputAccessor)
  5587. ]).then(function (_a) {
  5588. var inputData = _a[0], outputData = _a[1];
  5589. return {
  5590. input: inputData,
  5591. interpolation: interpolation,
  5592. output: outputData,
  5593. };
  5594. });
  5595. return sampler._data;
  5596. };
  5597. GLTFLoader.prototype._loadBufferAsync = function (context, buffer, byteOffset, byteLength) {
  5598. var extensionPromise = this._extensionsLoadBufferAsync(context, buffer, byteOffset, byteLength);
  5599. if (extensionPromise) {
  5600. return extensionPromise;
  5601. }
  5602. if (!buffer._data) {
  5603. if (buffer.uri) {
  5604. buffer._data = this.loadUriAsync(context + "/uri", buffer, buffer.uri);
  5605. }
  5606. else {
  5607. if (!this._bin) {
  5608. throw new Error(context + ": Uri is missing or the binary glTF is missing its binary chunk");
  5609. }
  5610. buffer._data = this._bin.readAsync(0, buffer.byteLength);
  5611. }
  5612. }
  5613. return buffer._data.then(function (data) {
  5614. try {
  5615. return new Uint8Array(data.buffer, data.byteOffset + byteOffset, byteLength);
  5616. }
  5617. catch (e) {
  5618. throw new Error(context + ": " + e.message);
  5619. }
  5620. });
  5621. };
  5622. /**
  5623. * Loads a glTF buffer view.
  5624. * @param context The context when loading the asset
  5625. * @param bufferView The glTF buffer view property
  5626. * @returns A promise that resolves with the loaded data when the load is complete
  5627. */
  5628. GLTFLoader.prototype.loadBufferViewAsync = function (context, bufferView) {
  5629. var extensionPromise = this._extensionsLoadBufferViewAsync(context, bufferView);
  5630. if (extensionPromise) {
  5631. return extensionPromise;
  5632. }
  5633. if (bufferView._data) {
  5634. return bufferView._data;
  5635. }
  5636. var buffer = ArrayItem.Get(context + "/buffer", this._gltf.buffers, bufferView.buffer);
  5637. bufferView._data = this._loadBufferAsync("/buffers/" + buffer.index, buffer, (bufferView.byteOffset || 0), bufferView.byteLength);
  5638. return bufferView._data;
  5639. };
  5640. GLTFLoader.prototype._loadAccessorAsync = function (context, accessor, constructor) {
  5641. var _this = this;
  5642. if (accessor._data) {
  5643. return accessor._data;
  5644. }
  5645. var numComponents = GLTFLoader._GetNumComponents(context, accessor.type);
  5646. var byteStride = numComponents * babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].GetTypeByteLength(accessor.componentType);
  5647. var length = numComponents * accessor.count;
  5648. if (accessor.bufferView == undefined) {
  5649. accessor._data = Promise.resolve(new constructor(length));
  5650. }
  5651. else {
  5652. var bufferView_1 = ArrayItem.Get(context + "/bufferView", this._gltf.bufferViews, accessor.bufferView);
  5653. accessor._data = this.loadBufferViewAsync("/bufferViews/" + bufferView_1.index, bufferView_1).then(function (data) {
  5654. if (accessor.componentType === 5126 /* FLOAT */ && !accessor.normalized) {
  5655. return GLTFLoader._GetTypedArray(context, accessor.componentType, data, accessor.byteOffset, length);
  5656. }
  5657. else {
  5658. var typedArray_1 = new constructor(length);
  5659. babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].ForEach(data, accessor.byteOffset || 0, bufferView_1.byteStride || byteStride, numComponents, accessor.componentType, typedArray_1.length, accessor.normalized || false, function (value, index) {
  5660. typedArray_1[index] = value;
  5661. });
  5662. return typedArray_1;
  5663. }
  5664. });
  5665. }
  5666. if (accessor.sparse) {
  5667. var sparse_1 = accessor.sparse;
  5668. accessor._data = accessor._data.then(function (data) {
  5669. var typedArray = data;
  5670. var indicesBufferView = ArrayItem.Get(context + "/sparse/indices/bufferView", _this._gltf.bufferViews, sparse_1.indices.bufferView);
  5671. var valuesBufferView = ArrayItem.Get(context + "/sparse/values/bufferView", _this._gltf.bufferViews, sparse_1.values.bufferView);
  5672. return Promise.all([
  5673. _this.loadBufferViewAsync("/bufferViews/" + indicesBufferView.index, indicesBufferView),
  5674. _this.loadBufferViewAsync("/bufferViews/" + valuesBufferView.index, valuesBufferView)
  5675. ]).then(function (_a) {
  5676. var indicesData = _a[0], valuesData = _a[1];
  5677. var indices = GLTFLoader._GetTypedArray(context + "/sparse/indices", sparse_1.indices.componentType, indicesData, sparse_1.indices.byteOffset, sparse_1.count);
  5678. var sparseLength = numComponents * sparse_1.count;
  5679. var values;
  5680. if (accessor.componentType === 5126 /* FLOAT */ && !accessor.normalized) {
  5681. values = GLTFLoader._GetTypedArray(context + "/sparse/values", accessor.componentType, valuesData, sparse_1.values.byteOffset, sparseLength);
  5682. }
  5683. else {
  5684. var sparseData = GLTFLoader._GetTypedArray(context + "/sparse/values", accessor.componentType, valuesData, sparse_1.values.byteOffset, sparseLength);
  5685. values = new constructor(sparseLength);
  5686. babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].ForEach(sparseData, 0, byteStride, numComponents, accessor.componentType, values.length, accessor.normalized || false, function (value, index) {
  5687. values[index] = value;
  5688. });
  5689. }
  5690. var valuesIndex = 0;
  5691. for (var indicesIndex = 0; indicesIndex < indices.length; indicesIndex++) {
  5692. var dataIndex = indices[indicesIndex] * numComponents;
  5693. for (var componentIndex = 0; componentIndex < numComponents; componentIndex++) {
  5694. typedArray[dataIndex++] = values[valuesIndex++];
  5695. }
  5696. }
  5697. return typedArray;
  5698. });
  5699. });
  5700. }
  5701. return accessor._data;
  5702. };
  5703. /** @hidden */
  5704. GLTFLoader.prototype._loadFloatAccessorAsync = function (context, accessor) {
  5705. return this._loadAccessorAsync(context, accessor, Float32Array);
  5706. };
  5707. GLTFLoader.prototype._loadIndicesAccessorAsync = function (context, accessor) {
  5708. if (accessor.type !== "SCALAR" /* SCALAR */) {
  5709. throw new Error(context + "/type: Invalid value " + accessor.type);
  5710. }
  5711. if (accessor.componentType !== 5121 /* UNSIGNED_BYTE */ &&
  5712. accessor.componentType !== 5123 /* UNSIGNED_SHORT */ &&
  5713. accessor.componentType !== 5125 /* UNSIGNED_INT */) {
  5714. throw new Error(context + "/componentType: Invalid value " + accessor.componentType);
  5715. }
  5716. if (accessor._data) {
  5717. return accessor._data;
  5718. }
  5719. if (accessor.sparse) {
  5720. var constructor = GLTFLoader._GetTypedArrayConstructor(context + "/componentType", accessor.componentType);
  5721. accessor._data = this._loadAccessorAsync(context, accessor, constructor);
  5722. }
  5723. else {
  5724. var bufferView = ArrayItem.Get(context + "/bufferView", this._gltf.bufferViews, accessor.bufferView);
  5725. accessor._data = this.loadBufferViewAsync("/bufferViews/" + bufferView.index, bufferView).then(function (data) {
  5726. return GLTFLoader._GetTypedArray(context, accessor.componentType, data, accessor.byteOffset, accessor.count);
  5727. });
  5728. }
  5729. return accessor._data;
  5730. };
  5731. GLTFLoader.prototype._loadVertexBufferViewAsync = function (bufferView, kind) {
  5732. var _this = this;
  5733. if (bufferView._babylonBuffer) {
  5734. return bufferView._babylonBuffer;
  5735. }
  5736. bufferView._babylonBuffer = this.loadBufferViewAsync("/bufferViews/" + bufferView.index, bufferView).then(function (data) {
  5737. return new babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Buffer"](_this._babylonScene.getEngine(), data, false);
  5738. });
  5739. return bufferView._babylonBuffer;
  5740. };
  5741. GLTFLoader.prototype._loadVertexAccessorAsync = function (context, accessor, kind) {
  5742. var _this = this;
  5743. if (accessor._babylonVertexBuffer) {
  5744. return accessor._babylonVertexBuffer;
  5745. }
  5746. if (accessor.sparse) {
  5747. accessor._babylonVertexBuffer = this._loadFloatAccessorAsync("/accessors/" + accessor.index, accessor).then(function (data) {
  5748. return new babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"](_this._babylonScene.getEngine(), data, kind, false);
  5749. });
  5750. }
  5751. // HACK: If byte offset is not a multiple of component type byte length then load as a float array instead of using Babylon buffers.
  5752. else if (accessor.byteOffset && accessor.byteOffset % babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].GetTypeByteLength(accessor.componentType) !== 0) {
  5753. babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Logger"].Warn("Accessor byte offset is not a multiple of component type byte length");
  5754. accessor._babylonVertexBuffer = this._loadFloatAccessorAsync("/accessors/" + accessor.index, accessor).then(function (data) {
  5755. return new babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"](_this._babylonScene.getEngine(), data, kind, false);
  5756. });
  5757. }
  5758. // Load joint indices as a float array since the shaders expect float data but glTF uses unsigned byte/short.
  5759. // This prevents certain platforms (e.g. D3D) from having to convert the data to float on the fly.
  5760. else if (kind === babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].MatricesIndicesKind || kind === babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].MatricesIndicesExtraKind) {
  5761. accessor._babylonVertexBuffer = this._loadFloatAccessorAsync("/accessors/" + accessor.index, accessor).then(function (data) {
  5762. return new babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"](_this._babylonScene.getEngine(), data, kind, false);
  5763. });
  5764. }
  5765. else {
  5766. var bufferView_2 = ArrayItem.Get(context + "/bufferView", this._gltf.bufferViews, accessor.bufferView);
  5767. accessor._babylonVertexBuffer = this._loadVertexBufferViewAsync(bufferView_2, kind).then(function (babylonBuffer) {
  5768. var size = GLTFLoader._GetNumComponents(context, accessor.type);
  5769. return new babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"](_this._babylonScene.getEngine(), babylonBuffer, kind, false, false, bufferView_2.byteStride, false, accessor.byteOffset, size, accessor.componentType, accessor.normalized, true);
  5770. });
  5771. }
  5772. return accessor._babylonVertexBuffer;
  5773. };
  5774. GLTFLoader.prototype._loadMaterialMetallicRoughnessPropertiesAsync = function (context, properties, babylonMaterial) {
  5775. if (!(babylonMaterial instanceof babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["PBRMaterial"])) {
  5776. throw new Error(context + ": Material type not supported");
  5777. }
  5778. var promises = new Array();
  5779. if (properties) {
  5780. if (properties.baseColorFactor) {
  5781. babylonMaterial.albedoColor = babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Color3"].FromArray(properties.baseColorFactor);
  5782. babylonMaterial.alpha = properties.baseColorFactor[3];
  5783. }
  5784. else {
  5785. babylonMaterial.albedoColor = babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Color3"].White();
  5786. }
  5787. babylonMaterial.metallic = properties.metallicFactor == undefined ? 1 : properties.metallicFactor;
  5788. babylonMaterial.roughness = properties.roughnessFactor == undefined ? 1 : properties.roughnessFactor;
  5789. if (properties.baseColorTexture) {
  5790. promises.push(this.loadTextureInfoAsync(context + "/baseColorTexture", properties.baseColorTexture, function (texture) {
  5791. texture.name = babylonMaterial.name + " (Base Color)";
  5792. babylonMaterial.albedoTexture = texture;
  5793. }));
  5794. }
  5795. if (properties.metallicRoughnessTexture) {
  5796. promises.push(this.loadTextureInfoAsync(context + "/metallicRoughnessTexture", properties.metallicRoughnessTexture, function (texture) {
  5797. texture.name = babylonMaterial.name + " (Metallic Roughness)";
  5798. babylonMaterial.metallicTexture = texture;
  5799. }));
  5800. babylonMaterial.useMetallnessFromMetallicTextureBlue = true;
  5801. babylonMaterial.useRoughnessFromMetallicTextureGreen = true;
  5802. babylonMaterial.useRoughnessFromMetallicTextureAlpha = false;
  5803. }
  5804. }
  5805. return Promise.all(promises).then(function () { });
  5806. };
  5807. /** @hidden */
  5808. GLTFLoader.prototype._loadMaterialAsync = function (context, material, babylonMesh, babylonDrawMode, assign) {
  5809. if (assign === void 0) { assign = function () { }; }
  5810. var extensionPromise = this._extensionsLoadMaterialAsync(context, material, babylonMesh, babylonDrawMode, assign);
  5811. if (extensionPromise) {
  5812. return extensionPromise;
  5813. }
  5814. material._data = material._data || {};
  5815. var babylonData = material._data[babylonDrawMode];
  5816. if (!babylonData) {
  5817. this.logOpen(context + " " + (material.name || ""));
  5818. var babylonMaterial = this.createMaterial(context, material, babylonDrawMode);
  5819. babylonData = {
  5820. babylonMaterial: babylonMaterial,
  5821. babylonMeshes: [],
  5822. promise: this.loadMaterialPropertiesAsync(context, material, babylonMaterial)
  5823. };
  5824. material._data[babylonDrawMode] = babylonData;
  5825. GLTFLoader.AddPointerMetadata(babylonMaterial, context);
  5826. this._parent.onMaterialLoadedObservable.notifyObservers(babylonMaterial);
  5827. this.logClose();
  5828. }
  5829. babylonData.babylonMeshes.push(babylonMesh);
  5830. babylonMesh.onDisposeObservable.addOnce(function () {
  5831. var index = babylonData.babylonMeshes.indexOf(babylonMesh);
  5832. if (index !== -1) {
  5833. babylonData.babylonMeshes.splice(index, 1);
  5834. }
  5835. });
  5836. assign(babylonData.babylonMaterial);
  5837. return babylonData.promise.then(function () {
  5838. return babylonData.babylonMaterial;
  5839. });
  5840. };
  5841. GLTFLoader.prototype._createDefaultMaterial = function (name, babylonDrawMode) {
  5842. this._babylonScene._blockEntityCollection = this._forAssetContainer;
  5843. var babylonMaterial = new babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["PBRMaterial"](name, this._babylonScene);
  5844. this._babylonScene._blockEntityCollection = false;
  5845. // Moved to mesh so user can change materials on gltf meshes: babylonMaterial.sideOrientation = this._babylonScene.useRightHandedSystem ? Material.CounterClockWiseSideOrientation : Material.ClockWiseSideOrientation;
  5846. babylonMaterial.fillMode = babylonDrawMode;
  5847. babylonMaterial.enableSpecularAntiAliasing = true;
  5848. babylonMaterial.useRadianceOverAlpha = !this._parent.transparencyAsCoverage;
  5849. babylonMaterial.useSpecularOverAlpha = !this._parent.transparencyAsCoverage;
  5850. babylonMaterial.transparencyMode = babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["PBRMaterial"].PBRMATERIAL_OPAQUE;
  5851. babylonMaterial.metallic = 1;
  5852. babylonMaterial.roughness = 1;
  5853. return babylonMaterial;
  5854. };
  5855. /**
  5856. * Creates a Babylon material from a glTF material.
  5857. * @param context The context when loading the asset
  5858. * @param material The glTF material property
  5859. * @param babylonDrawMode The draw mode for the Babylon material
  5860. * @returns The Babylon material
  5861. */
  5862. GLTFLoader.prototype.createMaterial = function (context, material, babylonDrawMode) {
  5863. var extensionPromise = this._extensionsCreateMaterial(context, material, babylonDrawMode);
  5864. if (extensionPromise) {
  5865. return extensionPromise;
  5866. }
  5867. var name = material.name || "material" + material.index;
  5868. var babylonMaterial = this._createDefaultMaterial(name, babylonDrawMode);
  5869. return babylonMaterial;
  5870. };
  5871. /**
  5872. * Loads properties from a glTF material into a Babylon material.
  5873. * @param context The context when loading the asset
  5874. * @param material The glTF material property
  5875. * @param babylonMaterial The Babylon material
  5876. * @returns A promise that resolves when the load is complete
  5877. */
  5878. GLTFLoader.prototype.loadMaterialPropertiesAsync = function (context, material, babylonMaterial) {
  5879. var extensionPromise = this._extensionsLoadMaterialPropertiesAsync(context, material, babylonMaterial);
  5880. if (extensionPromise) {
  5881. return extensionPromise;
  5882. }
  5883. var promises = new Array();
  5884. promises.push(this.loadMaterialBasePropertiesAsync(context, material, babylonMaterial));
  5885. if (material.pbrMetallicRoughness) {
  5886. promises.push(this._loadMaterialMetallicRoughnessPropertiesAsync(context + "/pbrMetallicRoughness", material.pbrMetallicRoughness, babylonMaterial));
  5887. }
  5888. this.loadMaterialAlphaProperties(context, material, babylonMaterial);
  5889. return Promise.all(promises).then(function () { });
  5890. };
  5891. /**
  5892. * Loads the normal, occlusion, and emissive properties from a glTF material into a Babylon material.
  5893. * @param context The context when loading the asset
  5894. * @param material The glTF material property
  5895. * @param babylonMaterial The Babylon material
  5896. * @returns A promise that resolves when the load is complete
  5897. */
  5898. GLTFLoader.prototype.loadMaterialBasePropertiesAsync = function (context, material, babylonMaterial) {
  5899. if (!(babylonMaterial instanceof babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["PBRMaterial"])) {
  5900. throw new Error(context + ": Material type not supported");
  5901. }
  5902. var promises = new Array();
  5903. babylonMaterial.emissiveColor = material.emissiveFactor ? babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Color3"].FromArray(material.emissiveFactor) : new babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Color3"](0, 0, 0);
  5904. if (material.doubleSided) {
  5905. babylonMaterial.backFaceCulling = false;
  5906. babylonMaterial.twoSidedLighting = true;
  5907. }
  5908. if (material.normalTexture) {
  5909. promises.push(this.loadTextureInfoAsync(context + "/normalTexture", material.normalTexture, function (texture) {
  5910. texture.name = babylonMaterial.name + " (Normal)";
  5911. babylonMaterial.bumpTexture = texture;
  5912. }));
  5913. babylonMaterial.invertNormalMapX = !this._babylonScene.useRightHandedSystem;
  5914. babylonMaterial.invertNormalMapY = this._babylonScene.useRightHandedSystem;
  5915. if (material.normalTexture.scale != undefined) {
  5916. babylonMaterial.bumpTexture.level = material.normalTexture.scale;
  5917. }
  5918. babylonMaterial.forceIrradianceInFragment = true;
  5919. }
  5920. if (material.occlusionTexture) {
  5921. promises.push(this.loadTextureInfoAsync(context + "/occlusionTexture", material.occlusionTexture, function (texture) {
  5922. texture.name = babylonMaterial.name + " (Occlusion)";
  5923. babylonMaterial.ambientTexture = texture;
  5924. }));
  5925. babylonMaterial.useAmbientInGrayScale = true;
  5926. if (material.occlusionTexture.strength != undefined) {
  5927. babylonMaterial.ambientTextureStrength = material.occlusionTexture.strength;
  5928. }
  5929. }
  5930. if (material.emissiveTexture) {
  5931. promises.push(this.loadTextureInfoAsync(context + "/emissiveTexture", material.emissiveTexture, function (texture) {
  5932. texture.name = babylonMaterial.name + " (Emissive)";
  5933. babylonMaterial.emissiveTexture = texture;
  5934. }));
  5935. }
  5936. return Promise.all(promises).then(function () { });
  5937. };
  5938. /**
  5939. * Loads the alpha properties from a glTF material into a Babylon material.
  5940. * Must be called after the setting the albedo texture of the Babylon material when the material has an albedo texture.
  5941. * @param context The context when loading the asset
  5942. * @param material The glTF material property
  5943. * @param babylonMaterial The Babylon material
  5944. */
  5945. GLTFLoader.prototype.loadMaterialAlphaProperties = function (context, material, babylonMaterial) {
  5946. if (!(babylonMaterial instanceof babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["PBRMaterial"])) {
  5947. throw new Error(context + ": Material type not supported");
  5948. }
  5949. var alphaMode = material.alphaMode || "OPAQUE" /* OPAQUE */;
  5950. switch (alphaMode) {
  5951. case "OPAQUE" /* OPAQUE */: {
  5952. babylonMaterial.transparencyMode = babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["PBRMaterial"].PBRMATERIAL_OPAQUE;
  5953. break;
  5954. }
  5955. case "MASK" /* MASK */: {
  5956. babylonMaterial.transparencyMode = babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["PBRMaterial"].PBRMATERIAL_ALPHATEST;
  5957. babylonMaterial.alphaCutOff = (material.alphaCutoff == undefined ? 0.5 : material.alphaCutoff);
  5958. if (babylonMaterial.albedoTexture) {
  5959. babylonMaterial.albedoTexture.hasAlpha = true;
  5960. }
  5961. break;
  5962. }
  5963. case "BLEND" /* BLEND */: {
  5964. babylonMaterial.transparencyMode = babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["PBRMaterial"].PBRMATERIAL_ALPHABLEND;
  5965. if (babylonMaterial.albedoTexture) {
  5966. babylonMaterial.albedoTexture.hasAlpha = true;
  5967. babylonMaterial.useAlphaFromAlbedoTexture = true;
  5968. }
  5969. break;
  5970. }
  5971. default: {
  5972. throw new Error(context + "/alphaMode: Invalid value (" + material.alphaMode + ")");
  5973. }
  5974. }
  5975. };
  5976. /**
  5977. * Loads a glTF texture info.
  5978. * @param context The context when loading the asset
  5979. * @param textureInfo The glTF texture info property
  5980. * @param assign A function called synchronously after parsing the glTF properties
  5981. * @returns A promise that resolves with the loaded Babylon texture when the load is complete
  5982. */
  5983. GLTFLoader.prototype.loadTextureInfoAsync = function (context, textureInfo, assign) {
  5984. var _this = this;
  5985. if (assign === void 0) { assign = function () { }; }
  5986. var extensionPromise = this._extensionsLoadTextureInfoAsync(context, textureInfo, assign);
  5987. if (extensionPromise) {
  5988. return extensionPromise;
  5989. }
  5990. this.logOpen("" + context);
  5991. if (textureInfo.texCoord >= 2) {
  5992. throw new Error(context + "/texCoord: Invalid value (" + textureInfo.texCoord + ")");
  5993. }
  5994. var texture = ArrayItem.Get(context + "/index", this._gltf.textures, textureInfo.index);
  5995. var promise = this._loadTextureAsync("/textures/" + textureInfo.index, texture, function (babylonTexture) {
  5996. babylonTexture.coordinatesIndex = textureInfo.texCoord || 0;
  5997. GLTFLoader.AddPointerMetadata(babylonTexture, context);
  5998. _this._parent.onTextureLoadedObservable.notifyObservers(babylonTexture);
  5999. assign(babylonTexture);
  6000. });
  6001. this.logClose();
  6002. return promise;
  6003. };
  6004. /** @hidden */
  6005. GLTFLoader.prototype._loadTextureAsync = function (context, texture, assign) {
  6006. if (assign === void 0) { assign = function () { }; }
  6007. var extensionPromise = this._extensionsLoadTextureAsync(context, texture, assign);
  6008. if (extensionPromise) {
  6009. return extensionPromise;
  6010. }
  6011. this.logOpen(context + " " + (texture.name || ""));
  6012. var sampler = (texture.sampler == undefined ? GLTFLoader.DefaultSampler : ArrayItem.Get(context + "/sampler", this._gltf.samplers, texture.sampler));
  6013. var image = ArrayItem.Get(context + "/source", this._gltf.images, texture.source);
  6014. var promise = this._createTextureAsync(context, sampler, image, assign);
  6015. this.logClose();
  6016. return promise;
  6017. };
  6018. /** @hidden */
  6019. GLTFLoader.prototype._createTextureAsync = function (context, sampler, image, assign) {
  6020. var _this = this;
  6021. if (assign === void 0) { assign = function () { }; }
  6022. var samplerData = this._loadSampler("/samplers/" + sampler.index, sampler);
  6023. var promises = new Array();
  6024. var deferred = new babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Deferred"]();
  6025. this._babylonScene._blockEntityCollection = this._forAssetContainer;
  6026. var babylonTexture = new babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Texture"](null, this._babylonScene, samplerData.noMipMaps, false, samplerData.samplingMode, function () {
  6027. if (!_this._disposed) {
  6028. deferred.resolve();
  6029. }
  6030. }, function (message, exception) {
  6031. if (!_this._disposed) {
  6032. deferred.reject(new Error(context + ": " + ((exception && exception.message) ? exception.message : message || "Failed to load texture")));
  6033. }
  6034. }, undefined, undefined, undefined, image.mimeType);
  6035. this._babylonScene._blockEntityCollection = false;
  6036. promises.push(deferred.promise);
  6037. promises.push(this.loadImageAsync("/images/" + image.index, image).then(function (data) {
  6038. var name = image.uri || _this._fileName + "#image" + image.index;
  6039. var dataUrl = "data:" + _this._uniqueRootUrl + name;
  6040. babylonTexture.updateURL(dataUrl, data);
  6041. }));
  6042. babylonTexture.wrapU = samplerData.wrapU;
  6043. babylonTexture.wrapV = samplerData.wrapV;
  6044. assign(babylonTexture);
  6045. return Promise.all(promises).then(function () {
  6046. return babylonTexture;
  6047. });
  6048. };
  6049. GLTFLoader.prototype._loadSampler = function (context, sampler) {
  6050. if (!sampler._data) {
  6051. sampler._data = {
  6052. noMipMaps: (sampler.minFilter === 9728 /* NEAREST */ || sampler.minFilter === 9729 /* LINEAR */),
  6053. samplingMode: GLTFLoader._GetTextureSamplingMode(context, sampler),
  6054. wrapU: GLTFLoader._GetTextureWrapMode(context + "/wrapS", sampler.wrapS),
  6055. wrapV: GLTFLoader._GetTextureWrapMode(context + "/wrapT", sampler.wrapT)
  6056. };
  6057. }
  6058. return sampler._data;
  6059. };
  6060. /**
  6061. * Loads a glTF image.
  6062. * @param context The context when loading the asset
  6063. * @param image The glTF image property
  6064. * @returns A promise that resolves with the loaded data when the load is complete
  6065. */
  6066. GLTFLoader.prototype.loadImageAsync = function (context, image) {
  6067. if (!image._data) {
  6068. this.logOpen(context + " " + (image.name || ""));
  6069. if (image.uri) {
  6070. image._data = this.loadUriAsync(context + "/uri", image, image.uri);
  6071. }
  6072. else {
  6073. var bufferView = ArrayItem.Get(context + "/bufferView", this._gltf.bufferViews, image.bufferView);
  6074. image._data = this.loadBufferViewAsync("/bufferViews/" + bufferView.index, bufferView);
  6075. }
  6076. this.logClose();
  6077. }
  6078. return image._data;
  6079. };
  6080. /**
  6081. * Loads a glTF uri.
  6082. * @param context The context when loading the asset
  6083. * @param property The glTF property associated with the uri
  6084. * @param uri The base64 or relative uri
  6085. * @returns A promise that resolves with the loaded data when the load is complete
  6086. */
  6087. GLTFLoader.prototype.loadUriAsync = function (context, property, uri) {
  6088. var _this = this;
  6089. var extensionPromise = this._extensionsLoadUriAsync(context, property, uri);
  6090. if (extensionPromise) {
  6091. return extensionPromise;
  6092. }
  6093. if (!GLTFLoader._ValidateUri(uri)) {
  6094. throw new Error(context + ": '" + uri + "' is invalid");
  6095. }
  6096. if (babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Tools"].IsBase64(uri)) {
  6097. var data = new Uint8Array(babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Tools"].DecodeBase64(uri));
  6098. this.log("Decoded " + uri.substr(0, 64) + "... (" + data.length + " bytes)");
  6099. return Promise.resolve(data);
  6100. }
  6101. this.log("Loading " + uri);
  6102. return this._parent.preprocessUrlAsync(this._rootUrl + uri).then(function (url) {
  6103. return new Promise(function (resolve, reject) {
  6104. if (!_this._disposed) {
  6105. var request_1 = babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Tools"].LoadFile(url, function (fileData) {
  6106. if (!_this._disposed) {
  6107. var data = new Uint8Array(fileData);
  6108. _this.log("Loaded " + uri + " (" + data.length + " bytes)");
  6109. resolve(data);
  6110. }
  6111. }, function (event) {
  6112. if (!_this._disposed) {
  6113. if (request_1) {
  6114. request_1._lengthComputable = event.lengthComputable;
  6115. request_1._loaded = event.loaded;
  6116. request_1._total = event.total;
  6117. }
  6118. if (_this._state === _glTFFileLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoaderState"].LOADING) {
  6119. try {
  6120. _this._onProgress();
  6121. }
  6122. catch (e) {
  6123. reject(e);
  6124. }
  6125. }
  6126. }
  6127. }, _this._babylonScene.offlineProvider, true, function (request, exception) {
  6128. if (!_this._disposed) {
  6129. reject(new babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["LoadFileError"](context + ": Failed to load '" + uri + "'" + (request ? ": " + request.status + " " + request.statusText : ""), request));
  6130. }
  6131. });
  6132. _this._requests.push(request_1);
  6133. }
  6134. });
  6135. });
  6136. };
  6137. GLTFLoader.prototype._onProgress = function () {
  6138. if (!this._progressCallback) {
  6139. return;
  6140. }
  6141. var lengthComputable = true;
  6142. var loaded = 0;
  6143. var total = 0;
  6144. for (var _i = 0, _a = this._requests; _i < _a.length; _i++) {
  6145. var request = _a[_i];
  6146. if (request._lengthComputable === undefined || request._loaded === undefined || request._total === undefined) {
  6147. return;
  6148. }
  6149. lengthComputable = lengthComputable && request._lengthComputable;
  6150. loaded += request._loaded;
  6151. total += request._total;
  6152. }
  6153. this._progressCallback(new babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["SceneLoaderProgressEvent"](lengthComputable, loaded, lengthComputable ? total : 0));
  6154. };
  6155. /**
  6156. * Adds a JSON pointer to the metadata of the Babylon object at `<object>.metadata.gltf.pointers`.
  6157. * @param babylonObject the Babylon object with metadata
  6158. * @param pointer the JSON pointer
  6159. */
  6160. GLTFLoader.AddPointerMetadata = function (babylonObject, pointer) {
  6161. var metadata = (babylonObject.metadata = babylonObject.metadata || {});
  6162. var gltf = (metadata.gltf = metadata.gltf || {});
  6163. var pointers = (gltf.pointers = gltf.pointers || []);
  6164. pointers.push(pointer);
  6165. };
  6166. GLTFLoader._GetTextureWrapMode = function (context, mode) {
  6167. // Set defaults if undefined
  6168. mode = mode == undefined ? 10497 /* REPEAT */ : mode;
  6169. switch (mode) {
  6170. case 33071 /* CLAMP_TO_EDGE */: return babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Texture"].CLAMP_ADDRESSMODE;
  6171. case 33648 /* MIRRORED_REPEAT */: return babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Texture"].MIRROR_ADDRESSMODE;
  6172. case 10497 /* REPEAT */: return babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Texture"].WRAP_ADDRESSMODE;
  6173. default:
  6174. babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Logger"].Warn(context + ": Invalid value (" + mode + ")");
  6175. return babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Texture"].WRAP_ADDRESSMODE;
  6176. }
  6177. };
  6178. GLTFLoader._GetTextureSamplingMode = function (context, sampler) {
  6179. // Set defaults if undefined
  6180. var magFilter = sampler.magFilter == undefined ? 9729 /* LINEAR */ : sampler.magFilter;
  6181. var minFilter = sampler.minFilter == undefined ? 9987 /* LINEAR_MIPMAP_LINEAR */ : sampler.minFilter;
  6182. if (magFilter === 9729 /* LINEAR */) {
  6183. switch (minFilter) {
  6184. case 9728 /* NEAREST */: return babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Texture"].LINEAR_NEAREST;
  6185. case 9729 /* LINEAR */: return babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Texture"].LINEAR_LINEAR;
  6186. case 9984 /* NEAREST_MIPMAP_NEAREST */: return babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Texture"].LINEAR_NEAREST_MIPNEAREST;
  6187. case 9985 /* LINEAR_MIPMAP_NEAREST */: return babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Texture"].LINEAR_LINEAR_MIPNEAREST;
  6188. case 9986 /* NEAREST_MIPMAP_LINEAR */: return babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Texture"].LINEAR_NEAREST_MIPLINEAR;
  6189. case 9987 /* LINEAR_MIPMAP_LINEAR */: return babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Texture"].LINEAR_LINEAR_MIPLINEAR;
  6190. default:
  6191. babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Logger"].Warn(context + "/minFilter: Invalid value (" + minFilter + ")");
  6192. return babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Texture"].LINEAR_LINEAR_MIPLINEAR;
  6193. }
  6194. }
  6195. else {
  6196. if (magFilter !== 9728 /* NEAREST */) {
  6197. babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Logger"].Warn(context + "/magFilter: Invalid value (" + magFilter + ")");
  6198. }
  6199. switch (minFilter) {
  6200. case 9728 /* NEAREST */: return babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Texture"].NEAREST_NEAREST;
  6201. case 9729 /* LINEAR */: return babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Texture"].NEAREST_LINEAR;
  6202. case 9984 /* NEAREST_MIPMAP_NEAREST */: return babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Texture"].NEAREST_NEAREST_MIPNEAREST;
  6203. case 9985 /* LINEAR_MIPMAP_NEAREST */: return babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Texture"].NEAREST_LINEAR_MIPNEAREST;
  6204. case 9986 /* NEAREST_MIPMAP_LINEAR */: return babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Texture"].NEAREST_NEAREST_MIPLINEAR;
  6205. case 9987 /* LINEAR_MIPMAP_LINEAR */: return babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Texture"].NEAREST_LINEAR_MIPLINEAR;
  6206. default:
  6207. babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Logger"].Warn(context + "/minFilter: Invalid value (" + minFilter + ")");
  6208. return babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Texture"].NEAREST_NEAREST_MIPNEAREST;
  6209. }
  6210. }
  6211. };
  6212. GLTFLoader._GetTypedArrayConstructor = function (context, componentType) {
  6213. switch (componentType) {
  6214. case 5120 /* BYTE */: return Int8Array;
  6215. case 5121 /* UNSIGNED_BYTE */: return Uint8Array;
  6216. case 5122 /* SHORT */: return Int16Array;
  6217. case 5123 /* UNSIGNED_SHORT */: return Uint16Array;
  6218. case 5125 /* UNSIGNED_INT */: return Uint32Array;
  6219. case 5126 /* FLOAT */: return Float32Array;
  6220. default: throw new Error(context + ": Invalid component type " + componentType);
  6221. }
  6222. };
  6223. GLTFLoader._GetTypedArray = function (context, componentType, bufferView, byteOffset, length) {
  6224. var buffer = bufferView.buffer;
  6225. byteOffset = bufferView.byteOffset + (byteOffset || 0);
  6226. var constructor = GLTFLoader._GetTypedArrayConstructor(context + "/componentType", componentType);
  6227. try {
  6228. return new constructor(buffer, byteOffset, length);
  6229. }
  6230. catch (e) {
  6231. throw new Error(context + ": " + e);
  6232. }
  6233. };
  6234. GLTFLoader._GetNumComponents = function (context, type) {
  6235. switch (type) {
  6236. case "SCALAR": return 1;
  6237. case "VEC2": return 2;
  6238. case "VEC3": return 3;
  6239. case "VEC4": return 4;
  6240. case "MAT2": return 4;
  6241. case "MAT3": return 9;
  6242. case "MAT4": return 16;
  6243. }
  6244. throw new Error(context + ": Invalid type (" + type + ")");
  6245. };
  6246. GLTFLoader._ValidateUri = function (uri) {
  6247. return (babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Tools"].IsBase64(uri) || uri.indexOf("..") === -1);
  6248. };
  6249. GLTFLoader._GetDrawMode = function (context, mode) {
  6250. if (mode == undefined) {
  6251. mode = 4 /* TRIANGLES */;
  6252. }
  6253. switch (mode) {
  6254. case 0 /* POINTS */: return babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Material"].PointListDrawMode;
  6255. case 1 /* LINES */: return babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Material"].LineListDrawMode;
  6256. case 2 /* LINE_LOOP */: return babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Material"].LineLoopDrawMode;
  6257. case 3 /* LINE_STRIP */: return babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Material"].LineStripDrawMode;
  6258. case 4 /* TRIANGLES */: return babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Material"].TriangleFillMode;
  6259. case 5 /* TRIANGLE_STRIP */: return babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Material"].TriangleStripDrawMode;
  6260. case 6 /* TRIANGLE_FAN */: return babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Material"].TriangleFanDrawMode;
  6261. }
  6262. throw new Error(context + ": Invalid mesh primitive mode (" + mode + ")");
  6263. };
  6264. GLTFLoader.prototype._compileMaterialsAsync = function () {
  6265. var _this = this;
  6266. this._parent._startPerformanceCounter("Compile materials");
  6267. var promises = new Array();
  6268. if (this._gltf.materials) {
  6269. for (var _i = 0, _a = this._gltf.materials; _i < _a.length; _i++) {
  6270. var material = _a[_i];
  6271. if (material._data) {
  6272. for (var babylonDrawMode in material._data) {
  6273. var babylonData = material._data[babylonDrawMode];
  6274. for (var _b = 0, _c = babylonData.babylonMeshes; _b < _c.length; _b++) {
  6275. var babylonMesh = _c[_b];
  6276. // Ensure nonUniformScaling is set if necessary.
  6277. babylonMesh.computeWorldMatrix(true);
  6278. var babylonMaterial = babylonData.babylonMaterial;
  6279. promises.push(babylonMaterial.forceCompilationAsync(babylonMesh));
  6280. promises.push(babylonMaterial.forceCompilationAsync(babylonMesh, { useInstances: true }));
  6281. if (this._parent.useClipPlane) {
  6282. promises.push(babylonMaterial.forceCompilationAsync(babylonMesh, { clipPlane: true }));
  6283. promises.push(babylonMaterial.forceCompilationAsync(babylonMesh, { clipPlane: true, useInstances: true }));
  6284. }
  6285. }
  6286. }
  6287. }
  6288. }
  6289. }
  6290. return Promise.all(promises).then(function () {
  6291. _this._parent._endPerformanceCounter("Compile materials");
  6292. });
  6293. };
  6294. GLTFLoader.prototype._compileShadowGeneratorsAsync = function () {
  6295. var _this = this;
  6296. this._parent._startPerformanceCounter("Compile shadow generators");
  6297. var promises = new Array();
  6298. var lights = this._babylonScene.lights;
  6299. for (var _i = 0, lights_1 = lights; _i < lights_1.length; _i++) {
  6300. var light = lights_1[_i];
  6301. var generator = light.getShadowGenerator();
  6302. if (generator) {
  6303. promises.push(generator.forceCompilationAsync());
  6304. }
  6305. }
  6306. return Promise.all(promises).then(function () {
  6307. _this._parent._endPerformanceCounter("Compile shadow generators");
  6308. });
  6309. };
  6310. GLTFLoader.prototype._forEachExtensions = function (action) {
  6311. for (var _i = 0, _a = this._extensions; _i < _a.length; _i++) {
  6312. var extension = _a[_i];
  6313. if (extension.enabled) {
  6314. action(extension);
  6315. }
  6316. }
  6317. };
  6318. GLTFLoader.prototype._applyExtensions = function (property, functionName, actionAsync) {
  6319. for (var _i = 0, _a = this._extensions; _i < _a.length; _i++) {
  6320. var extension = _a[_i];
  6321. if (extension.enabled) {
  6322. var id = extension.name + "." + functionName;
  6323. var loaderProperty = property;
  6324. loaderProperty._activeLoaderExtensionFunctions = loaderProperty._activeLoaderExtensionFunctions || {};
  6325. var activeLoaderExtensionFunctions = loaderProperty._activeLoaderExtensionFunctions;
  6326. if (!activeLoaderExtensionFunctions[id]) {
  6327. activeLoaderExtensionFunctions[id] = true;
  6328. try {
  6329. var result = actionAsync(extension);
  6330. if (result) {
  6331. return result;
  6332. }
  6333. }
  6334. finally {
  6335. delete activeLoaderExtensionFunctions[id];
  6336. }
  6337. }
  6338. }
  6339. }
  6340. return null;
  6341. };
  6342. GLTFLoader.prototype._extensionsOnLoading = function () {
  6343. this._forEachExtensions(function (extension) { return extension.onLoading && extension.onLoading(); });
  6344. };
  6345. GLTFLoader.prototype._extensionsOnReady = function () {
  6346. this._forEachExtensions(function (extension) { return extension.onReady && extension.onReady(); });
  6347. };
  6348. GLTFLoader.prototype._extensionsLoadSceneAsync = function (context, scene) {
  6349. return this._applyExtensions(scene, "loadScene", function (extension) { return extension.loadSceneAsync && extension.loadSceneAsync(context, scene); });
  6350. };
  6351. GLTFLoader.prototype._extensionsLoadNodeAsync = function (context, node, assign) {
  6352. return this._applyExtensions(node, "loadNode", function (extension) { return extension.loadNodeAsync && extension.loadNodeAsync(context, node, assign); });
  6353. };
  6354. GLTFLoader.prototype._extensionsLoadCameraAsync = function (context, camera, assign) {
  6355. return this._applyExtensions(camera, "loadCamera", function (extension) { return extension.loadCameraAsync && extension.loadCameraAsync(context, camera, assign); });
  6356. };
  6357. GLTFLoader.prototype._extensionsLoadVertexDataAsync = function (context, primitive, babylonMesh) {
  6358. return this._applyExtensions(primitive, "loadVertexData", function (extension) { return extension._loadVertexDataAsync && extension._loadVertexDataAsync(context, primitive, babylonMesh); });
  6359. };
  6360. GLTFLoader.prototype._extensionsLoadMeshPrimitiveAsync = function (context, name, node, mesh, primitive, assign) {
  6361. return this._applyExtensions(primitive, "loadMeshPrimitive", function (extension) { return extension._loadMeshPrimitiveAsync && extension._loadMeshPrimitiveAsync(context, name, node, mesh, primitive, assign); });
  6362. };
  6363. GLTFLoader.prototype._extensionsLoadMaterialAsync = function (context, material, babylonMesh, babylonDrawMode, assign) {
  6364. return this._applyExtensions(material, "loadMaterial", function (extension) { return extension._loadMaterialAsync && extension._loadMaterialAsync(context, material, babylonMesh, babylonDrawMode, assign); });
  6365. };
  6366. GLTFLoader.prototype._extensionsCreateMaterial = function (context, material, babylonDrawMode) {
  6367. return this._applyExtensions(material, "createMaterial", function (extension) { return extension.createMaterial && extension.createMaterial(context, material, babylonDrawMode); });
  6368. };
  6369. GLTFLoader.prototype._extensionsLoadMaterialPropertiesAsync = function (context, material, babylonMaterial) {
  6370. return this._applyExtensions(material, "loadMaterialProperties", function (extension) { return extension.loadMaterialPropertiesAsync && extension.loadMaterialPropertiesAsync(context, material, babylonMaterial); });
  6371. };
  6372. GLTFLoader.prototype._extensionsLoadTextureInfoAsync = function (context, textureInfo, assign) {
  6373. return this._applyExtensions(textureInfo, "loadTextureInfo", function (extension) { return extension.loadTextureInfoAsync && extension.loadTextureInfoAsync(context, textureInfo, assign); });
  6374. };
  6375. GLTFLoader.prototype._extensionsLoadTextureAsync = function (context, texture, assign) {
  6376. return this._applyExtensions(texture, "loadTexture", function (extension) { return extension._loadTextureAsync && extension._loadTextureAsync(context, texture, assign); });
  6377. };
  6378. GLTFLoader.prototype._extensionsLoadAnimationAsync = function (context, animation) {
  6379. return this._applyExtensions(animation, "loadAnimation", function (extension) { return extension.loadAnimationAsync && extension.loadAnimationAsync(context, animation); });
  6380. };
  6381. GLTFLoader.prototype._extensionsLoadSkinAsync = function (context, node, skin) {
  6382. return this._applyExtensions(skin, "loadSkin", function (extension) { return extension._loadSkinAsync && extension._loadSkinAsync(context, node, skin); });
  6383. };
  6384. GLTFLoader.prototype._extensionsLoadUriAsync = function (context, property, uri) {
  6385. return this._applyExtensions(property, "loadUri", function (extension) { return extension._loadUriAsync && extension._loadUriAsync(context, property, uri); });
  6386. };
  6387. GLTFLoader.prototype._extensionsLoadBufferViewAsync = function (context, bufferView) {
  6388. return this._applyExtensions(bufferView, "loadBufferView", function (extension) { return extension.loadBufferViewAsync && extension.loadBufferViewAsync(context, bufferView); });
  6389. };
  6390. GLTFLoader.prototype._extensionsLoadBufferAsync = function (context, buffer, byteOffset, byteLength) {
  6391. return this._applyExtensions(buffer, "loadBuffer", function (extension) { return extension.loadBufferAsync && extension.loadBufferAsync(context, buffer, byteOffset, byteLength); });
  6392. };
  6393. /**
  6394. * Helper method called by a loader extension to load an glTF extension.
  6395. * @param context The context when loading the asset
  6396. * @param property The glTF property to load the extension from
  6397. * @param extensionName The name of the extension to load
  6398. * @param actionAsync The action to run
  6399. * @returns The promise returned by actionAsync or null if the extension does not exist
  6400. */
  6401. GLTFLoader.LoadExtensionAsync = function (context, property, extensionName, actionAsync) {
  6402. if (!property.extensions) {
  6403. return null;
  6404. }
  6405. var extensions = property.extensions;
  6406. var extension = extensions[extensionName];
  6407. if (!extension) {
  6408. return null;
  6409. }
  6410. return actionAsync(context + "/extensions/" + extensionName, extension);
  6411. };
  6412. /**
  6413. * Helper method called by a loader extension to load a glTF extra.
  6414. * @param context The context when loading the asset
  6415. * @param property The glTF property to load the extra from
  6416. * @param extensionName The name of the extension to load
  6417. * @param actionAsync The action to run
  6418. * @returns The promise returned by actionAsync or null if the extra does not exist
  6419. */
  6420. GLTFLoader.LoadExtraAsync = function (context, property, extensionName, actionAsync) {
  6421. if (!property.extras) {
  6422. return null;
  6423. }
  6424. var extras = property.extras;
  6425. var extra = extras[extensionName];
  6426. if (!extra) {
  6427. return null;
  6428. }
  6429. return actionAsync(context + "/extras/" + extensionName, extra);
  6430. };
  6431. /**
  6432. * Checks for presence of an extension.
  6433. * @param name The name of the extension to check
  6434. * @returns A boolean indicating the presence of the given extension name in `extensionsUsed`
  6435. */
  6436. GLTFLoader.prototype.isExtensionUsed = function (name) {
  6437. return !!this._gltf.extensionsUsed && this._gltf.extensionsUsed.indexOf(name) !== -1;
  6438. };
  6439. /**
  6440. * Increments the indentation level and logs a message.
  6441. * @param message The message to log
  6442. */
  6443. GLTFLoader.prototype.logOpen = function (message) {
  6444. this._parent._logOpen(message);
  6445. };
  6446. /**
  6447. * Decrements the indentation level.
  6448. */
  6449. GLTFLoader.prototype.logClose = function () {
  6450. this._parent._logClose();
  6451. };
  6452. /**
  6453. * Logs a message
  6454. * @param message The message to log
  6455. */
  6456. GLTFLoader.prototype.log = function (message) {
  6457. this._parent._log(message);
  6458. };
  6459. /**
  6460. * Starts a performance counter.
  6461. * @param counterName The name of the performance counter
  6462. */
  6463. GLTFLoader.prototype.startPerformanceCounter = function (counterName) {
  6464. this._parent._startPerformanceCounter(counterName);
  6465. };
  6466. /**
  6467. * Ends a performance counter.
  6468. * @param counterName The name of the performance counter
  6469. */
  6470. GLTFLoader.prototype.endPerformanceCounter = function (counterName) {
  6471. this._parent._endPerformanceCounter(counterName);
  6472. };
  6473. GLTFLoader._RegisteredExtensions = {};
  6474. /**
  6475. * The default glTF sampler.
  6476. */
  6477. GLTFLoader.DefaultSampler = { index: -1 };
  6478. return GLTFLoader;
  6479. }());
  6480. _glTFFileLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFFileLoader"]._CreateGLTF2Loader = function (parent) { return new GLTFLoader(parent); };
  6481. /***/ }),
  6482. /***/ "./glTF/2.0/glTFLoaderInterfaces.ts":
  6483. /*!******************************************!*\
  6484. !*** ./glTF/2.0/glTFLoaderInterfaces.ts ***!
  6485. \******************************************/
  6486. /*! no static exports found */
  6487. /***/ (function(module, exports) {
  6488. /***/ }),
  6489. /***/ "./glTF/2.0/index.ts":
  6490. /*!***************************!*\
  6491. !*** ./glTF/2.0/index.ts ***!
  6492. \***************************/
  6493. /*! exports provided: ArrayItem, GLTFLoader, EXT_lights_image_based, EXT_mesh_gpu_instancing, KHR_draco_mesh_compression, KHR_lights, KHR_materials_pbrSpecularGlossiness, KHR_materials_unlit, KHR_materials_clearcoat, KHR_materials_sheen, KHR_materials_specular, KHR_materials_ior, KHR_mesh_quantization, KHR_texture_basisu, KHR_texture_transform, KHR_xmp, MSFT_audio_emitter, MSFT_lod, MSFT_minecraftMesh, MSFT_sRGBFactors, ExtrasAsMetadata */
  6494. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  6495. "use strict";
  6496. __webpack_require__.r(__webpack_exports__);
  6497. /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./glTFLoader */ "./glTF/2.0/glTFLoader.ts");
  6498. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ArrayItem", function() { return _glTFLoader__WEBPACK_IMPORTED_MODULE_0__["ArrayItem"]; });
  6499. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTFLoader", function() { return _glTFLoader__WEBPACK_IMPORTED_MODULE_0__["GLTFLoader"]; });
  6500. /* harmony import */ var _Extensions__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./Extensions */ "./glTF/2.0/Extensions/index.ts");
  6501. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "EXT_lights_image_based", function() { return _Extensions__WEBPACK_IMPORTED_MODULE_1__["EXT_lights_image_based"]; });
  6502. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "EXT_mesh_gpu_instancing", function() { return _Extensions__WEBPACK_IMPORTED_MODULE_1__["EXT_mesh_gpu_instancing"]; });
  6503. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_draco_mesh_compression", function() { return _Extensions__WEBPACK_IMPORTED_MODULE_1__["KHR_draco_mesh_compression"]; });
  6504. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_lights", function() { return _Extensions__WEBPACK_IMPORTED_MODULE_1__["KHR_lights"]; });
  6505. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_pbrSpecularGlossiness", function() { return _Extensions__WEBPACK_IMPORTED_MODULE_1__["KHR_materials_pbrSpecularGlossiness"]; });
  6506. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_unlit", function() { return _Extensions__WEBPACK_IMPORTED_MODULE_1__["KHR_materials_unlit"]; });
  6507. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_clearcoat", function() { return _Extensions__WEBPACK_IMPORTED_MODULE_1__["KHR_materials_clearcoat"]; });
  6508. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_sheen", function() { return _Extensions__WEBPACK_IMPORTED_MODULE_1__["KHR_materials_sheen"]; });
  6509. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_specular", function() { return _Extensions__WEBPACK_IMPORTED_MODULE_1__["KHR_materials_specular"]; });
  6510. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_ior", function() { return _Extensions__WEBPACK_IMPORTED_MODULE_1__["KHR_materials_ior"]; });
  6511. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_mesh_quantization", function() { return _Extensions__WEBPACK_IMPORTED_MODULE_1__["KHR_mesh_quantization"]; });
  6512. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_texture_basisu", function() { return _Extensions__WEBPACK_IMPORTED_MODULE_1__["KHR_texture_basisu"]; });
  6513. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_texture_transform", function() { return _Extensions__WEBPACK_IMPORTED_MODULE_1__["KHR_texture_transform"]; });
  6514. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_xmp", function() { return _Extensions__WEBPACK_IMPORTED_MODULE_1__["KHR_xmp"]; });
  6515. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "MSFT_audio_emitter", function() { return _Extensions__WEBPACK_IMPORTED_MODULE_1__["MSFT_audio_emitter"]; });
  6516. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "MSFT_lod", function() { return _Extensions__WEBPACK_IMPORTED_MODULE_1__["MSFT_lod"]; });
  6517. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "MSFT_minecraftMesh", function() { return _Extensions__WEBPACK_IMPORTED_MODULE_1__["MSFT_minecraftMesh"]; });
  6518. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "MSFT_sRGBFactors", function() { return _Extensions__WEBPACK_IMPORTED_MODULE_1__["MSFT_sRGBFactors"]; });
  6519. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ExtrasAsMetadata", function() { return _Extensions__WEBPACK_IMPORTED_MODULE_1__["ExtrasAsMetadata"]; });
  6520. /***/ }),
  6521. /***/ "./glTF/glTFFileLoader.ts":
  6522. /*!********************************!*\
  6523. !*** ./glTF/glTFFileLoader.ts ***!
  6524. \********************************/
  6525. /*! exports provided: GLTFLoaderCoordinateSystemMode, GLTFLoaderAnimationStartMode, GLTFLoaderState, GLTFFileLoader */
  6526. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  6527. "use strict";
  6528. __webpack_require__.r(__webpack_exports__);
  6529. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GLTFLoaderCoordinateSystemMode", function() { return GLTFLoaderCoordinateSystemMode; });
  6530. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GLTFLoaderAnimationStartMode", function() { return GLTFLoaderAnimationStartMode; });
  6531. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GLTFLoaderState", function() { return GLTFLoaderState; });
  6532. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GLTFFileLoader", function() { return GLTFFileLoader; });
  6533. /* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Misc/observable */ "babylonjs/Misc/tools");
  6534. /* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__);
  6535. /* harmony import */ var _glTFValidation__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./glTFValidation */ "./glTF/glTFValidation.ts");
  6536. /**
  6537. * Mode that determines the coordinate system to use.
  6538. */
  6539. var GLTFLoaderCoordinateSystemMode;
  6540. (function (GLTFLoaderCoordinateSystemMode) {
  6541. /**
  6542. * Automatically convert the glTF right-handed data to the appropriate system based on the current coordinate system mode of the scene.
  6543. */
  6544. GLTFLoaderCoordinateSystemMode[GLTFLoaderCoordinateSystemMode["AUTO"] = 0] = "AUTO";
  6545. /**
  6546. * Sets the useRightHandedSystem flag on the scene.
  6547. */
  6548. GLTFLoaderCoordinateSystemMode[GLTFLoaderCoordinateSystemMode["FORCE_RIGHT_HANDED"] = 1] = "FORCE_RIGHT_HANDED";
  6549. })(GLTFLoaderCoordinateSystemMode || (GLTFLoaderCoordinateSystemMode = {}));
  6550. /**
  6551. * Mode that determines what animations will start.
  6552. */
  6553. var GLTFLoaderAnimationStartMode;
  6554. (function (GLTFLoaderAnimationStartMode) {
  6555. /**
  6556. * No animation will start.
  6557. */
  6558. GLTFLoaderAnimationStartMode[GLTFLoaderAnimationStartMode["NONE"] = 0] = "NONE";
  6559. /**
  6560. * The first animation will start.
  6561. */
  6562. GLTFLoaderAnimationStartMode[GLTFLoaderAnimationStartMode["FIRST"] = 1] = "FIRST";
  6563. /**
  6564. * All animations will start.
  6565. */
  6566. GLTFLoaderAnimationStartMode[GLTFLoaderAnimationStartMode["ALL"] = 2] = "ALL";
  6567. })(GLTFLoaderAnimationStartMode || (GLTFLoaderAnimationStartMode = {}));
  6568. /**
  6569. * Loader state.
  6570. */
  6571. var GLTFLoaderState;
  6572. (function (GLTFLoaderState) {
  6573. /**
  6574. * The asset is loading.
  6575. */
  6576. GLTFLoaderState[GLTFLoaderState["LOADING"] = 0] = "LOADING";
  6577. /**
  6578. * The asset is ready for rendering.
  6579. */
  6580. GLTFLoaderState[GLTFLoaderState["READY"] = 1] = "READY";
  6581. /**
  6582. * The asset is completely loaded.
  6583. */
  6584. GLTFLoaderState[GLTFLoaderState["COMPLETE"] = 2] = "COMPLETE";
  6585. })(GLTFLoaderState || (GLTFLoaderState = {}));
  6586. /**
  6587. * File loader for loading glTF files into a scene.
  6588. */
  6589. var GLTFFileLoader = /** @class */ (function () {
  6590. function GLTFFileLoader() {
  6591. // --------------
  6592. // Common options
  6593. // --------------
  6594. /**
  6595. * Raised when the asset has been parsed
  6596. */
  6597. this.onParsedObservable = new babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["Observable"]();
  6598. // ----------
  6599. // V2 options
  6600. // ----------
  6601. /**
  6602. * The coordinate system mode. Defaults to AUTO.
  6603. */
  6604. this.coordinateSystemMode = GLTFLoaderCoordinateSystemMode.AUTO;
  6605. /**
  6606. * The animation start mode. Defaults to FIRST.
  6607. */
  6608. this.animationStartMode = GLTFLoaderAnimationStartMode.FIRST;
  6609. /**
  6610. * Defines if the loader should compile materials before raising the success callback. Defaults to false.
  6611. */
  6612. this.compileMaterials = false;
  6613. /**
  6614. * Defines if the loader should also compile materials with clip planes. Defaults to false.
  6615. */
  6616. this.useClipPlane = false;
  6617. /**
  6618. * Defines if the loader should compile shadow generators before raising the success callback. Defaults to false.
  6619. */
  6620. this.compileShadowGenerators = false;
  6621. /**
  6622. * Defines if the Alpha blended materials are only applied as coverage.
  6623. * If false, (default) The luminance of each pixel will reduce its opacity to simulate the behaviour of most physical materials.
  6624. * If true, no extra effects are applied to transparent pixels.
  6625. */
  6626. this.transparencyAsCoverage = false;
  6627. /**
  6628. * Defines if the loader should use range requests when load binary glTF files from HTTP.
  6629. * Enabling will disable offline support and glTF validator.
  6630. * Defaults to false.
  6631. */
  6632. this.useRangeRequests = false;
  6633. /**
  6634. * Defines if the loader should create instances when multiple glTF nodes point to the same glTF mesh. Defaults to true.
  6635. */
  6636. this.createInstances = true;
  6637. /**
  6638. * Function called before loading a url referenced by the asset.
  6639. */
  6640. this.preprocessUrlAsync = function (url) { return Promise.resolve(url); };
  6641. /**
  6642. * Observable raised when the loader creates a mesh after parsing the glTF properties of the mesh.
  6643. */
  6644. this.onMeshLoadedObservable = new babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["Observable"]();
  6645. /**
  6646. * Observable raised when the loader creates a texture after parsing the glTF properties of the texture.
  6647. */
  6648. this.onTextureLoadedObservable = new babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["Observable"]();
  6649. /**
  6650. * Observable raised when the loader creates a material after parsing the glTF properties of the material.
  6651. */
  6652. this.onMaterialLoadedObservable = new babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["Observable"]();
  6653. /**
  6654. * Observable raised when the loader creates a camera after parsing the glTF properties of the camera.
  6655. */
  6656. this.onCameraLoadedObservable = new babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["Observable"]();
  6657. /**
  6658. * Observable raised when the asset is completely loaded, immediately before the loader is disposed.
  6659. * For assets with LODs, raised when all of the LODs are complete.
  6660. * For assets without LODs, raised when the model is complete, immediately after the loader resolves the returned promise.
  6661. */
  6662. this.onCompleteObservable = new babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["Observable"]();
  6663. /**
  6664. * Observable raised when an error occurs.
  6665. */
  6666. this.onErrorObservable = new babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["Observable"]();
  6667. /**
  6668. * Observable raised after the loader is disposed.
  6669. */
  6670. this.onDisposeObservable = new babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["Observable"]();
  6671. /**
  6672. * Observable raised after a loader extension is created.
  6673. * Set additional options for a loader extension in this event.
  6674. */
  6675. this.onExtensionLoadedObservable = new babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["Observable"]();
  6676. /**
  6677. * Defines if the loader should validate the asset.
  6678. */
  6679. this.validate = false;
  6680. /**
  6681. * Observable raised after validation when validate is set to true. The event data is the result of the validation.
  6682. */
  6683. this.onValidatedObservable = new babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["Observable"]();
  6684. this._loader = null;
  6685. /**
  6686. * Name of the loader ("gltf")
  6687. */
  6688. this.name = "gltf";
  6689. /** @hidden */
  6690. this.extensions = {
  6691. ".gltf": { isBinary: false },
  6692. ".glb": { isBinary: true }
  6693. };
  6694. this._logIndentLevel = 0;
  6695. this._loggingEnabled = false;
  6696. /** @hidden */
  6697. this._log = this._logDisabled;
  6698. this._capturePerformanceCounters = false;
  6699. /** @hidden */
  6700. this._startPerformanceCounter = this._startPerformanceCounterDisabled;
  6701. /** @hidden */
  6702. this._endPerformanceCounter = this._endPerformanceCounterDisabled;
  6703. }
  6704. Object.defineProperty(GLTFFileLoader.prototype, "onParsed", {
  6705. /**
  6706. * Raised when the asset has been parsed
  6707. */
  6708. set: function (callback) {
  6709. if (this._onParsedObserver) {
  6710. this.onParsedObservable.remove(this._onParsedObserver);
  6711. }
  6712. this._onParsedObserver = this.onParsedObservable.add(callback);
  6713. },
  6714. enumerable: true,
  6715. configurable: true
  6716. });
  6717. Object.defineProperty(GLTFFileLoader.prototype, "onMeshLoaded", {
  6718. /**
  6719. * Callback raised when the loader creates a mesh after parsing the glTF properties of the mesh.
  6720. */
  6721. set: function (callback) {
  6722. if (this._onMeshLoadedObserver) {
  6723. this.onMeshLoadedObservable.remove(this._onMeshLoadedObserver);
  6724. }
  6725. this._onMeshLoadedObserver = this.onMeshLoadedObservable.add(callback);
  6726. },
  6727. enumerable: true,
  6728. configurable: true
  6729. });
  6730. Object.defineProperty(GLTFFileLoader.prototype, "onTextureLoaded", {
  6731. /**
  6732. * Callback raised when the loader creates a texture after parsing the glTF properties of the texture.
  6733. */
  6734. set: function (callback) {
  6735. if (this._onTextureLoadedObserver) {
  6736. this.onTextureLoadedObservable.remove(this._onTextureLoadedObserver);
  6737. }
  6738. this._onTextureLoadedObserver = this.onTextureLoadedObservable.add(callback);
  6739. },
  6740. enumerable: true,
  6741. configurable: true
  6742. });
  6743. Object.defineProperty(GLTFFileLoader.prototype, "onMaterialLoaded", {
  6744. /**
  6745. * Callback raised when the loader creates a material after parsing the glTF properties of the material.
  6746. */
  6747. set: function (callback) {
  6748. if (this._onMaterialLoadedObserver) {
  6749. this.onMaterialLoadedObservable.remove(this._onMaterialLoadedObserver);
  6750. }
  6751. this._onMaterialLoadedObserver = this.onMaterialLoadedObservable.add(callback);
  6752. },
  6753. enumerable: true,
  6754. configurable: true
  6755. });
  6756. Object.defineProperty(GLTFFileLoader.prototype, "onCameraLoaded", {
  6757. /**
  6758. * Callback raised when the loader creates a camera after parsing the glTF properties of the camera.
  6759. */
  6760. set: function (callback) {
  6761. if (this._onCameraLoadedObserver) {
  6762. this.onCameraLoadedObservable.remove(this._onCameraLoadedObserver);
  6763. }
  6764. this._onCameraLoadedObserver = this.onCameraLoadedObservable.add(callback);
  6765. },
  6766. enumerable: true,
  6767. configurable: true
  6768. });
  6769. Object.defineProperty(GLTFFileLoader.prototype, "onComplete", {
  6770. /**
  6771. * Callback raised when the asset is completely loaded, immediately before the loader is disposed.
  6772. * For assets with LODs, raised when all of the LODs are complete.
  6773. * For assets without LODs, raised when the model is complete, immediately after the loader resolves the returned promise.
  6774. */
  6775. set: function (callback) {
  6776. if (this._onCompleteObserver) {
  6777. this.onCompleteObservable.remove(this._onCompleteObserver);
  6778. }
  6779. this._onCompleteObserver = this.onCompleteObservable.add(callback);
  6780. },
  6781. enumerable: true,
  6782. configurable: true
  6783. });
  6784. Object.defineProperty(GLTFFileLoader.prototype, "onError", {
  6785. /**
  6786. * Callback raised when an error occurs.
  6787. */
  6788. set: function (callback) {
  6789. if (this._onErrorObserver) {
  6790. this.onErrorObservable.remove(this._onErrorObserver);
  6791. }
  6792. this._onErrorObserver = this.onErrorObservable.add(callback);
  6793. },
  6794. enumerable: true,
  6795. configurable: true
  6796. });
  6797. Object.defineProperty(GLTFFileLoader.prototype, "onDispose", {
  6798. /**
  6799. * Callback raised after the loader is disposed.
  6800. */
  6801. set: function (callback) {
  6802. if (this._onDisposeObserver) {
  6803. this.onDisposeObservable.remove(this._onDisposeObserver);
  6804. }
  6805. this._onDisposeObserver = this.onDisposeObservable.add(callback);
  6806. },
  6807. enumerable: true,
  6808. configurable: true
  6809. });
  6810. Object.defineProperty(GLTFFileLoader.prototype, "onExtensionLoaded", {
  6811. /**
  6812. * Callback raised after a loader extension is created.
  6813. */
  6814. set: function (callback) {
  6815. if (this._onExtensionLoadedObserver) {
  6816. this.onExtensionLoadedObservable.remove(this._onExtensionLoadedObserver);
  6817. }
  6818. this._onExtensionLoadedObserver = this.onExtensionLoadedObservable.add(callback);
  6819. },
  6820. enumerable: true,
  6821. configurable: true
  6822. });
  6823. Object.defineProperty(GLTFFileLoader.prototype, "loggingEnabled", {
  6824. /**
  6825. * Defines if the loader logging is enabled.
  6826. */
  6827. get: function () {
  6828. return this._loggingEnabled;
  6829. },
  6830. set: function (value) {
  6831. if (this._loggingEnabled === value) {
  6832. return;
  6833. }
  6834. this._loggingEnabled = value;
  6835. if (this._loggingEnabled) {
  6836. this._log = this._logEnabled;
  6837. }
  6838. else {
  6839. this._log = this._logDisabled;
  6840. }
  6841. },
  6842. enumerable: true,
  6843. configurable: true
  6844. });
  6845. Object.defineProperty(GLTFFileLoader.prototype, "capturePerformanceCounters", {
  6846. /**
  6847. * Defines if the loader should capture performance counters.
  6848. */
  6849. get: function () {
  6850. return this._capturePerformanceCounters;
  6851. },
  6852. set: function (value) {
  6853. if (this._capturePerformanceCounters === value) {
  6854. return;
  6855. }
  6856. this._capturePerformanceCounters = value;
  6857. if (this._capturePerformanceCounters) {
  6858. this._startPerformanceCounter = this._startPerformanceCounterEnabled;
  6859. this._endPerformanceCounter = this._endPerformanceCounterEnabled;
  6860. }
  6861. else {
  6862. this._startPerformanceCounter = this._startPerformanceCounterDisabled;
  6863. this._endPerformanceCounter = this._endPerformanceCounterDisabled;
  6864. }
  6865. },
  6866. enumerable: true,
  6867. configurable: true
  6868. });
  6869. Object.defineProperty(GLTFFileLoader.prototype, "onValidated", {
  6870. /**
  6871. * Callback raised after a loader extension is created.
  6872. */
  6873. set: function (callback) {
  6874. if (this._onValidatedObserver) {
  6875. this.onValidatedObservable.remove(this._onValidatedObserver);
  6876. }
  6877. this._onValidatedObserver = this.onValidatedObservable.add(callback);
  6878. },
  6879. enumerable: true,
  6880. configurable: true
  6881. });
  6882. /**
  6883. * Disposes the loader, releases resources during load, and cancels any outstanding requests.
  6884. */
  6885. GLTFFileLoader.prototype.dispose = function () {
  6886. if (this._loader) {
  6887. this._loader.dispose();
  6888. this._loader = null;
  6889. }
  6890. this._clear();
  6891. this.onDisposeObservable.notifyObservers(undefined);
  6892. this.onDisposeObservable.clear();
  6893. };
  6894. /** @hidden */
  6895. GLTFFileLoader.prototype._clear = function () {
  6896. this.preprocessUrlAsync = function (url) { return Promise.resolve(url); };
  6897. this.onMeshLoadedObservable.clear();
  6898. this.onTextureLoadedObservable.clear();
  6899. this.onMaterialLoadedObservable.clear();
  6900. this.onCameraLoadedObservable.clear();
  6901. this.onCompleteObservable.clear();
  6902. this.onExtensionLoadedObservable.clear();
  6903. };
  6904. /** @hidden */
  6905. GLTFFileLoader.prototype.requestFile = function (scene, url, onSuccess, onProgress, useArrayBuffer, onError) {
  6906. var _this = this;
  6907. if (useArrayBuffer) {
  6908. if (this.useRangeRequests) {
  6909. if (this.validate) {
  6910. babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["Logger"].Warn("glTF validation is not supported when range requests are enabled");
  6911. }
  6912. var fileRequests_1 = new Array();
  6913. var aggregatedFileRequest_1 = {
  6914. abort: function () { return fileRequests_1.forEach(function (fileRequest) { return fileRequest.abort(); }); },
  6915. onCompleteObservable: new babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["Observable"]()
  6916. };
  6917. var dataBuffer_1 = {
  6918. readAsync: function (byteOffset, byteLength) {
  6919. return new Promise(function (resolve, reject) {
  6920. fileRequests_1.push(scene._requestFile(url, function (data, webRequest) {
  6921. var contentRange = webRequest.getResponseHeader("Content-Range");
  6922. if (contentRange) {
  6923. dataBuffer_1.byteLength = Number(contentRange.split("/")[1]);
  6924. }
  6925. resolve(new Uint8Array(data));
  6926. }, onProgress, true, true, function (error) {
  6927. reject(error);
  6928. }, function (webRequest) {
  6929. webRequest.setRequestHeader("Range", "bytes=" + byteOffset + "-" + (byteOffset + byteLength - 1));
  6930. }));
  6931. });
  6932. },
  6933. byteLength: 0
  6934. };
  6935. this._unpackBinaryAsync(new babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["DataReader"](dataBuffer_1)).then(function (loaderData) {
  6936. aggregatedFileRequest_1.onCompleteObservable.notifyObservers(aggregatedFileRequest_1);
  6937. onSuccess(loaderData);
  6938. }, onError);
  6939. return aggregatedFileRequest_1;
  6940. }
  6941. return scene._requestFile(url, function (data, request) {
  6942. var arrayBuffer = data;
  6943. _this._unpackBinaryAsync(new babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["DataReader"]({
  6944. readAsync: function (byteOffset, byteLength) { return Promise.resolve(new Uint8Array(arrayBuffer, byteOffset, byteLength)); },
  6945. byteLength: arrayBuffer.byteLength
  6946. })).then(function (loaderData) {
  6947. onSuccess(loaderData, request);
  6948. }, onError);
  6949. }, onProgress, true, true, onError);
  6950. }
  6951. return scene._requestFile(url, function (data, response) {
  6952. _this._validate(scene, data, babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["Tools"].GetFolderPath(url), babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["Tools"].GetFilename(url));
  6953. onSuccess({ json: _this._parseJson(data) }, response);
  6954. }, onProgress, true, false, onError);
  6955. };
  6956. /** @hidden */
  6957. GLTFFileLoader.prototype.readFile = function (scene, file, onSuccess, onProgress, useArrayBuffer, onError) {
  6958. var _this = this;
  6959. return scene._readFile(file, function (data) {
  6960. _this._validate(scene, data, "file:", file.name);
  6961. if (useArrayBuffer) {
  6962. var arrayBuffer_1 = data;
  6963. _this._unpackBinaryAsync(new babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["DataReader"]({
  6964. readAsync: function (byteOffset, byteLength) { return Promise.resolve(new Uint8Array(arrayBuffer_1, byteOffset, byteLength)); },
  6965. byteLength: arrayBuffer_1.byteLength
  6966. })).then(onSuccess, onError);
  6967. }
  6968. else {
  6969. onSuccess({ json: _this._parseJson(data) });
  6970. }
  6971. }, onProgress, useArrayBuffer, onError);
  6972. };
  6973. /** @hidden */
  6974. GLTFFileLoader.prototype.importMeshAsync = function (meshesNames, scene, data, rootUrl, onProgress, fileName) {
  6975. var _this = this;
  6976. return Promise.resolve().then(function () {
  6977. _this.onParsedObservable.notifyObservers(data);
  6978. _this.onParsedObservable.clear();
  6979. _this._log("Loading " + (fileName || ""));
  6980. _this._loader = _this._getLoader(data);
  6981. return _this._loader.importMeshAsync(meshesNames, scene, false, data, rootUrl, onProgress, fileName);
  6982. });
  6983. };
  6984. /** @hidden */
  6985. GLTFFileLoader.prototype.loadAsync = function (scene, data, rootUrl, onProgress, fileName) {
  6986. var _this = this;
  6987. return Promise.resolve().then(function () {
  6988. _this.onParsedObservable.notifyObservers(data);
  6989. _this.onParsedObservable.clear();
  6990. _this._log("Loading " + (fileName || ""));
  6991. _this._loader = _this._getLoader(data);
  6992. return _this._loader.loadAsync(scene, data, rootUrl, onProgress, fileName);
  6993. });
  6994. };
  6995. /** @hidden */
  6996. GLTFFileLoader.prototype.loadAssetContainerAsync = function (scene, data, rootUrl, onProgress, fileName) {
  6997. var _this = this;
  6998. return Promise.resolve().then(function () {
  6999. _this.onParsedObservable.notifyObservers(data);
  7000. _this.onParsedObservable.clear();
  7001. _this._log("Loading " + (fileName || ""));
  7002. _this._loader = _this._getLoader(data);
  7003. // Get materials/textures when loading to add to container
  7004. var materials = [];
  7005. _this.onMaterialLoadedObservable.add(function (material) {
  7006. materials.push(material);
  7007. });
  7008. var textures = [];
  7009. _this.onTextureLoadedObservable.add(function (texture) {
  7010. textures.push(texture);
  7011. });
  7012. var cameras = [];
  7013. _this.onCameraLoadedObservable.add(function (camera) {
  7014. cameras.push(camera);
  7015. });
  7016. return _this._loader.importMeshAsync(null, scene, true, data, rootUrl, onProgress, fileName).then(function (result) {
  7017. var container = new babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["AssetContainer"](scene);
  7018. Array.prototype.push.apply(container.meshes, result.meshes);
  7019. Array.prototype.push.apply(container.particleSystems, result.particleSystems);
  7020. Array.prototype.push.apply(container.skeletons, result.skeletons);
  7021. Array.prototype.push.apply(container.animationGroups, result.animationGroups);
  7022. Array.prototype.push.apply(container.materials, materials);
  7023. Array.prototype.push.apply(container.textures, textures);
  7024. Array.prototype.push.apply(container.lights, result.lights);
  7025. Array.prototype.push.apply(container.transformNodes, result.transformNodes);
  7026. Array.prototype.push.apply(container.cameras, cameras);
  7027. return container;
  7028. });
  7029. });
  7030. };
  7031. /** @hidden */
  7032. GLTFFileLoader.prototype.canDirectLoad = function (data) {
  7033. return data.indexOf("asset") !== -1 && data.indexOf("version") !== -1;
  7034. };
  7035. /** @hidden */
  7036. GLTFFileLoader.prototype.directLoad = function (scene, data) {
  7037. this._validate(scene, data);
  7038. return { json: this._parseJson(data) };
  7039. };
  7040. /** @hidden */
  7041. GLTFFileLoader.prototype.createPlugin = function () {
  7042. return new GLTFFileLoader();
  7043. };
  7044. Object.defineProperty(GLTFFileLoader.prototype, "loaderState", {
  7045. /**
  7046. * The loader state or null if the loader is not active.
  7047. */
  7048. get: function () {
  7049. return this._loader ? this._loader.state : null;
  7050. },
  7051. enumerable: true,
  7052. configurable: true
  7053. });
  7054. /**
  7055. * Returns a promise that resolves when the asset is completely loaded.
  7056. * @returns a promise that resolves when the asset is completely loaded.
  7057. */
  7058. GLTFFileLoader.prototype.whenCompleteAsync = function () {
  7059. var _this = this;
  7060. return new Promise(function (resolve, reject) {
  7061. _this.onCompleteObservable.addOnce(function () {
  7062. resolve();
  7063. });
  7064. _this.onErrorObservable.addOnce(function (reason) {
  7065. reject(reason);
  7066. });
  7067. });
  7068. };
  7069. GLTFFileLoader.prototype._validate = function (scene, data, rootUrl, fileName) {
  7070. var _this = this;
  7071. if (rootUrl === void 0) { rootUrl = ""; }
  7072. if (fileName === void 0) { fileName = ""; }
  7073. if (!this.validate) {
  7074. return;
  7075. }
  7076. this._startPerformanceCounter("Validate JSON");
  7077. _glTFValidation__WEBPACK_IMPORTED_MODULE_1__["GLTFValidation"].ValidateAsync(data, rootUrl, fileName, function (uri) {
  7078. return _this.preprocessUrlAsync(rootUrl + uri).then(function (url) { return scene._loadFileAsync(url, undefined, true, true); });
  7079. }).then(function (result) {
  7080. _this._endPerformanceCounter("Validate JSON");
  7081. _this.onValidatedObservable.notifyObservers(result);
  7082. _this.onValidatedObservable.clear();
  7083. }, function (reason) {
  7084. _this._endPerformanceCounter("Validate JSON");
  7085. babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["Tools"].Warn("Failed to validate: " + reason.message);
  7086. _this.onValidatedObservable.clear();
  7087. });
  7088. };
  7089. GLTFFileLoader.prototype._getLoader = function (loaderData) {
  7090. var asset = loaderData.json.asset || {};
  7091. this._log("Asset version: " + asset.version);
  7092. asset.minVersion && this._log("Asset minimum version: " + asset.minVersion);
  7093. asset.generator && this._log("Asset generator: " + asset.generator);
  7094. var version = GLTFFileLoader._parseVersion(asset.version);
  7095. if (!version) {
  7096. throw new Error("Invalid version: " + asset.version);
  7097. }
  7098. if (asset.minVersion !== undefined) {
  7099. var minVersion = GLTFFileLoader._parseVersion(asset.minVersion);
  7100. if (!minVersion) {
  7101. throw new Error("Invalid minimum version: " + asset.minVersion);
  7102. }
  7103. if (GLTFFileLoader._compareVersion(minVersion, { major: 2, minor: 0 }) > 0) {
  7104. throw new Error("Incompatible minimum version: " + asset.minVersion);
  7105. }
  7106. }
  7107. var createLoaders = {
  7108. 1: GLTFFileLoader._CreateGLTF1Loader,
  7109. 2: GLTFFileLoader._CreateGLTF2Loader
  7110. };
  7111. var createLoader = createLoaders[version.major];
  7112. if (!createLoader) {
  7113. throw new Error("Unsupported version: " + asset.version);
  7114. }
  7115. return createLoader(this);
  7116. };
  7117. GLTFFileLoader.prototype._parseJson = function (json) {
  7118. this._startPerformanceCounter("Parse JSON");
  7119. this._log("JSON length: " + json.length);
  7120. var parsed = JSON.parse(json);
  7121. this._endPerformanceCounter("Parse JSON");
  7122. return parsed;
  7123. };
  7124. GLTFFileLoader.prototype._unpackBinaryAsync = function (dataReader) {
  7125. var _this = this;
  7126. this._startPerformanceCounter("Unpack Binary");
  7127. // Read magic + version + length + json length + json format
  7128. return dataReader.loadAsync(20).then(function () {
  7129. var Binary = {
  7130. Magic: 0x46546C67
  7131. };
  7132. var magic = dataReader.readUint32();
  7133. if (magic !== Binary.Magic) {
  7134. throw new Error("Unexpected magic: " + magic);
  7135. }
  7136. var version = dataReader.readUint32();
  7137. if (_this.loggingEnabled) {
  7138. _this._log("Binary version: " + version);
  7139. }
  7140. var length = dataReader.readUint32();
  7141. if (dataReader.buffer.byteLength != 0 && length !== dataReader.buffer.byteLength) {
  7142. throw new Error("Length in header does not match actual data length: " + length + " != " + dataReader.buffer.byteLength);
  7143. }
  7144. var unpacked;
  7145. switch (version) {
  7146. case 1: {
  7147. unpacked = _this._unpackBinaryV1Async(dataReader, length);
  7148. break;
  7149. }
  7150. case 2: {
  7151. unpacked = _this._unpackBinaryV2Async(dataReader, length);
  7152. break;
  7153. }
  7154. default: {
  7155. throw new Error("Unsupported version: " + version);
  7156. }
  7157. }
  7158. _this._endPerformanceCounter("Unpack Binary");
  7159. return unpacked;
  7160. });
  7161. };
  7162. GLTFFileLoader.prototype._unpackBinaryV1Async = function (dataReader, length) {
  7163. var ContentFormat = {
  7164. JSON: 0
  7165. };
  7166. var contentLength = dataReader.readUint32();
  7167. var contentFormat = dataReader.readUint32();
  7168. if (contentFormat !== ContentFormat.JSON) {
  7169. throw new Error("Unexpected content format: " + contentFormat);
  7170. }
  7171. var bodyLength = length - dataReader.byteOffset;
  7172. var data = { json: this._parseJson(dataReader.readString(contentLength)), bin: null };
  7173. if (bodyLength !== 0) {
  7174. var startByteOffset_1 = dataReader.byteOffset;
  7175. data.bin = {
  7176. readAsync: function (byteOffset, byteLength) { return dataReader.buffer.readAsync(startByteOffset_1 + byteOffset, byteLength); },
  7177. byteLength: bodyLength
  7178. };
  7179. }
  7180. return Promise.resolve(data);
  7181. };
  7182. GLTFFileLoader.prototype._unpackBinaryV2Async = function (dataReader, length) {
  7183. var _this = this;
  7184. var ChunkFormat = {
  7185. JSON: 0x4E4F534A,
  7186. BIN: 0x004E4942
  7187. };
  7188. // Read the JSON chunk header.
  7189. var chunkLength = dataReader.readUint32();
  7190. var chunkFormat = dataReader.readUint32();
  7191. if (chunkFormat !== ChunkFormat.JSON) {
  7192. throw new Error("First chunk format is not JSON");
  7193. }
  7194. // Bail if there are no other chunks.
  7195. if (dataReader.byteOffset + chunkLength === length) {
  7196. return dataReader.loadAsync(chunkLength).then(function () {
  7197. return { json: _this._parseJson(dataReader.readString(chunkLength)), bin: null };
  7198. });
  7199. }
  7200. // Read the JSON chunk and the length and type of the next chunk.
  7201. return dataReader.loadAsync(chunkLength + 8).then(function () {
  7202. var data = { json: _this._parseJson(dataReader.readString(chunkLength)), bin: null };
  7203. var readAsync = function () {
  7204. var chunkLength = dataReader.readUint32();
  7205. var chunkFormat = dataReader.readUint32();
  7206. switch (chunkFormat) {
  7207. case ChunkFormat.JSON: {
  7208. throw new Error("Unexpected JSON chunk");
  7209. }
  7210. case ChunkFormat.BIN: {
  7211. var startByteOffset_2 = dataReader.byteOffset;
  7212. data.bin = {
  7213. readAsync: function (byteOffset, byteLength) { return dataReader.buffer.readAsync(startByteOffset_2 + byteOffset, byteLength); },
  7214. byteLength: chunkLength
  7215. };
  7216. dataReader.skipBytes(chunkLength);
  7217. break;
  7218. }
  7219. default: {
  7220. // ignore unrecognized chunkFormat
  7221. dataReader.skipBytes(chunkLength);
  7222. break;
  7223. }
  7224. }
  7225. if (dataReader.byteOffset !== length) {
  7226. return dataReader.loadAsync(8).then(readAsync);
  7227. }
  7228. return Promise.resolve(data);
  7229. };
  7230. return readAsync();
  7231. });
  7232. };
  7233. GLTFFileLoader._parseVersion = function (version) {
  7234. if (version === "1.0" || version === "1.0.1") {
  7235. return {
  7236. major: 1,
  7237. minor: 0
  7238. };
  7239. }
  7240. var match = (version + "").match(/^(\d+)\.(\d+)/);
  7241. if (!match) {
  7242. return null;
  7243. }
  7244. return {
  7245. major: parseInt(match[1]),
  7246. minor: parseInt(match[2])
  7247. };
  7248. };
  7249. GLTFFileLoader._compareVersion = function (a, b) {
  7250. if (a.major > b.major) {
  7251. return 1;
  7252. }
  7253. if (a.major < b.major) {
  7254. return -1;
  7255. }
  7256. if (a.minor > b.minor) {
  7257. return 1;
  7258. }
  7259. if (a.minor < b.minor) {
  7260. return -1;
  7261. }
  7262. return 0;
  7263. };
  7264. /** @hidden */
  7265. GLTFFileLoader.prototype._logOpen = function (message) {
  7266. this._log(message);
  7267. this._logIndentLevel++;
  7268. };
  7269. /** @hidden */
  7270. GLTFFileLoader.prototype._logClose = function () {
  7271. --this._logIndentLevel;
  7272. };
  7273. GLTFFileLoader.prototype._logEnabled = function (message) {
  7274. var spaces = GLTFFileLoader._logSpaces.substr(0, this._logIndentLevel * 2);
  7275. babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["Logger"].Log("" + spaces + message);
  7276. };
  7277. GLTFFileLoader.prototype._logDisabled = function (message) {
  7278. };
  7279. GLTFFileLoader.prototype._startPerformanceCounterEnabled = function (counterName) {
  7280. babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["Tools"].StartPerformanceCounter(counterName);
  7281. };
  7282. GLTFFileLoader.prototype._startPerformanceCounterDisabled = function (counterName) {
  7283. };
  7284. GLTFFileLoader.prototype._endPerformanceCounterEnabled = function (counterName) {
  7285. babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["Tools"].EndPerformanceCounter(counterName);
  7286. };
  7287. GLTFFileLoader.prototype._endPerformanceCounterDisabled = function (counterName) {
  7288. };
  7289. // ----------
  7290. // V1 options
  7291. // ----------
  7292. /**
  7293. * Set this property to false to disable incremental loading which delays the loader from calling the success callback until after loading the meshes and shaders.
  7294. * Textures always loads asynchronously. For example, the success callback can compute the bounding information of the loaded meshes when incremental loading is disabled.
  7295. * Defaults to true.
  7296. * @hidden
  7297. */
  7298. GLTFFileLoader.IncrementalLoading = true;
  7299. /**
  7300. * Set this property to true in order to work with homogeneous coordinates, available with some converters and exporters.
  7301. * Defaults to false. See https://en.wikipedia.org/wiki/Homogeneous_coordinates.
  7302. * @hidden
  7303. */
  7304. GLTFFileLoader.HomogeneousCoordinates = false;
  7305. GLTFFileLoader._logSpaces = " ";
  7306. return GLTFFileLoader;
  7307. }());
  7308. if (babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["SceneLoader"]) {
  7309. babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["SceneLoader"].RegisterPlugin(new GLTFFileLoader());
  7310. }
  7311. /***/ }),
  7312. /***/ "./glTF/glTFValidation.ts":
  7313. /*!********************************!*\
  7314. !*** ./glTF/glTFValidation.ts ***!
  7315. \********************************/
  7316. /*! exports provided: GLTFValidation */
  7317. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  7318. "use strict";
  7319. __webpack_require__.r(__webpack_exports__);
  7320. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GLTFValidation", function() { return GLTFValidation; });
  7321. /* harmony import */ var babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Misc/tools */ "babylonjs/Misc/tools");
  7322. /* harmony import */ var babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_0__);
  7323. function validateAsync(data, rootUrl, fileName, getExternalResource) {
  7324. var options = {
  7325. externalResourceFunction: function (uri) { return getExternalResource(uri).then(function (value) { return new Uint8Array(value); }); }
  7326. };
  7327. if (fileName) {
  7328. options.uri = (rootUrl === "file:" ? fileName : rootUrl + fileName);
  7329. }
  7330. return (data instanceof ArrayBuffer)
  7331. ? GLTFValidator.validateBytes(new Uint8Array(data), options)
  7332. : GLTFValidator.validateString(data, options);
  7333. }
  7334. /**
  7335. * The worker function that gets converted to a blob url to pass into a worker.
  7336. */
  7337. function workerFunc() {
  7338. var pendingExternalResources = [];
  7339. onmessage = function (message) {
  7340. var data = message.data;
  7341. switch (data.id) {
  7342. case "init": {
  7343. importScripts(data.url);
  7344. break;
  7345. }
  7346. case "validate": {
  7347. validateAsync(data.data, data.rootUrl, data.fileName, function (uri) { return new Promise(function (resolve, reject) {
  7348. var index = pendingExternalResources.length;
  7349. pendingExternalResources.push({ resolve: resolve, reject: reject });
  7350. postMessage({ id: "getExternalResource", index: index, uri: uri });
  7351. }); }).then(function (value) {
  7352. postMessage({ id: "validate.resolve", value: value });
  7353. }, function (reason) {
  7354. postMessage({ id: "validate.reject", reason: reason });
  7355. });
  7356. break;
  7357. }
  7358. case "getExternalResource.resolve": {
  7359. pendingExternalResources[data.index].resolve(data.value);
  7360. break;
  7361. }
  7362. case "getExternalResource.reject": {
  7363. pendingExternalResources[data.index].reject(data.reason);
  7364. break;
  7365. }
  7366. }
  7367. };
  7368. }
  7369. /**
  7370. * glTF validation
  7371. */
  7372. var GLTFValidation = /** @class */ (function () {
  7373. function GLTFValidation() {
  7374. }
  7375. /**
  7376. * Validate a glTF asset using the glTF-Validator.
  7377. * @param data The JSON of a glTF or the array buffer of a binary glTF
  7378. * @param rootUrl The root url for the glTF
  7379. * @param fileName The file name for the glTF
  7380. * @param getExternalResource The callback to get external resources for the glTF validator
  7381. * @returns A promise that resolves with the glTF validation results once complete
  7382. */
  7383. GLTFValidation.ValidateAsync = function (data, rootUrl, fileName, getExternalResource) {
  7384. var _this = this;
  7385. if (typeof Worker === "function") {
  7386. return new Promise(function (resolve, reject) {
  7387. var workerContent = validateAsync + "(" + workerFunc + ")()";
  7388. var workerBlobUrl = URL.createObjectURL(new Blob([workerContent], { type: "application/javascript" }));
  7389. var worker = new Worker(workerBlobUrl);
  7390. var onError = function (error) {
  7391. worker.removeEventListener("error", onError);
  7392. worker.removeEventListener("message", onMessage);
  7393. reject(error);
  7394. };
  7395. var onMessage = function (message) {
  7396. var data = message.data;
  7397. switch (data.id) {
  7398. case "getExternalResource": {
  7399. getExternalResource(data.uri).then(function (value) {
  7400. worker.postMessage({ id: "getExternalResource.resolve", index: data.index, value: value }, [value]);
  7401. }, function (reason) {
  7402. worker.postMessage({ id: "getExternalResource.reject", index: data.index, reason: reason });
  7403. });
  7404. break;
  7405. }
  7406. case "validate.resolve": {
  7407. worker.removeEventListener("error", onError);
  7408. worker.removeEventListener("message", onMessage);
  7409. resolve(data.value);
  7410. break;
  7411. }
  7412. case "validate.reject": {
  7413. worker.removeEventListener("error", onError);
  7414. worker.removeEventListener("message", onMessage);
  7415. reject(data.reason);
  7416. }
  7417. }
  7418. };
  7419. worker.addEventListener("error", onError);
  7420. worker.addEventListener("message", onMessage);
  7421. worker.postMessage({ id: "init", url: babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_0__["Tools"].GetAbsoluteUrl(_this.Configuration.url) });
  7422. worker.postMessage({ id: "validate", data: data, rootUrl: rootUrl, fileName: fileName });
  7423. });
  7424. }
  7425. else {
  7426. if (!this._LoadScriptPromise) {
  7427. this._LoadScriptPromise = babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_0__["Tools"].LoadScriptAsync(this.Configuration.url);
  7428. }
  7429. return this._LoadScriptPromise.then(function () {
  7430. return validateAsync(data, rootUrl, fileName, getExternalResource);
  7431. });
  7432. }
  7433. };
  7434. /**
  7435. * The configuration. Defaults to `{ url: "https://preview.babylonjs.com/gltf_validator.js" }`.
  7436. */
  7437. GLTFValidation.Configuration = {
  7438. url: "https://preview.babylonjs.com/gltf_validator.js"
  7439. };
  7440. return GLTFValidation;
  7441. }());
  7442. /***/ }),
  7443. /***/ "./legacy/legacy-glTF.ts":
  7444. /*!*******************************!*\
  7445. !*** ./legacy/legacy-glTF.ts ***!
  7446. \*******************************/
  7447. /*! exports provided: GLTFLoaderCoordinateSystemMode, GLTFLoaderAnimationStartMode, GLTFLoaderState, GLTFFileLoader, GLTFValidation */
  7448. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  7449. "use strict";
  7450. __webpack_require__.r(__webpack_exports__);
  7451. /* WEBPACK VAR INJECTION */(function(global) {/* harmony import */ var _glTF_glTFFileLoader__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../glTF/glTFFileLoader */ "./glTF/glTFFileLoader.ts");
  7452. /* harmony import */ var _glTF_glTFValidation__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTF/glTFValidation */ "./glTF/glTFValidation.ts");
  7453. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTFLoaderCoordinateSystemMode", function() { return _glTF_glTFFileLoader__WEBPACK_IMPORTED_MODULE_0__["GLTFLoaderCoordinateSystemMode"]; });
  7454. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTFLoaderAnimationStartMode", function() { return _glTF_glTFFileLoader__WEBPACK_IMPORTED_MODULE_0__["GLTFLoaderAnimationStartMode"]; });
  7455. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTFLoaderState", function() { return _glTF_glTFFileLoader__WEBPACK_IMPORTED_MODULE_0__["GLTFLoaderState"]; });
  7456. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTFFileLoader", function() { return _glTF_glTFFileLoader__WEBPACK_IMPORTED_MODULE_0__["GLTFFileLoader"]; });
  7457. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTFValidation", function() { return _glTF_glTFValidation__WEBPACK_IMPORTED_MODULE_1__["GLTFValidation"]; });
  7458. /**
  7459. * This is the entry point for the UMD module.
  7460. * The entry point for a future ESM package should be index.ts
  7461. */
  7462. var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : undefined);
  7463. if (typeof globalObject !== "undefined") {
  7464. globalObject.BABYLON = globalObject.BABYLON || {};
  7465. for (var key in _glTF_glTFFileLoader__WEBPACK_IMPORTED_MODULE_0__) {
  7466. globalObject.BABYLON[key] = _glTF_glTFFileLoader__WEBPACK_IMPORTED_MODULE_0__[key];
  7467. }
  7468. for (var key in _glTF_glTFValidation__WEBPACK_IMPORTED_MODULE_1__) {
  7469. globalObject.BABYLON[key] = _glTF_glTFValidation__WEBPACK_IMPORTED_MODULE_1__[key];
  7470. }
  7471. }
  7472. /* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! ./../../../node_modules/webpack/buildin/global.js */ "../../node_modules/webpack/buildin/global.js")))
  7473. /***/ }),
  7474. /***/ "./legacy/legacy-glTF1.ts":
  7475. /*!********************************!*\
  7476. !*** ./legacy/legacy-glTF1.ts ***!
  7477. \********************************/
  7478. /*! exports provided: GLTF1 */
  7479. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  7480. "use strict";
  7481. __webpack_require__.r(__webpack_exports__);
  7482. /* WEBPACK VAR INJECTION */(function(global) {/* harmony import */ var _glTF_1_0__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../glTF/1.0 */ "./glTF/1.0/index.ts");
  7483. /* harmony reexport (module object) */ __webpack_require__.d(__webpack_exports__, "GLTF1", function() { return _glTF_1_0__WEBPACK_IMPORTED_MODULE_0__; });
  7484. /**
  7485. * This is the entry point for the UMD module.
  7486. * The entry point for a future ESM package should be index.ts
  7487. */
  7488. var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : undefined);
  7489. if (typeof globalObject !== "undefined") {
  7490. globalObject.BABYLON = globalObject.BABYLON || {};
  7491. globalObject.BABYLON.GLTF1 = globalObject.BABYLON.GLTF1 || {};
  7492. for (var key in _glTF_1_0__WEBPACK_IMPORTED_MODULE_0__) {
  7493. globalObject.BABYLON.GLTF1[key] = _glTF_1_0__WEBPACK_IMPORTED_MODULE_0__[key];
  7494. }
  7495. }
  7496. /* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! ./../../../node_modules/webpack/buildin/global.js */ "../../node_modules/webpack/buildin/global.js")))
  7497. /***/ }),
  7498. /***/ "./legacy/legacy-glTF2.ts":
  7499. /*!********************************!*\
  7500. !*** ./legacy/legacy-glTF2.ts ***!
  7501. \********************************/
  7502. /*! exports provided: GLTF2 */
  7503. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  7504. "use strict";
  7505. __webpack_require__.r(__webpack_exports__);
  7506. /* WEBPACK VAR INJECTION */(function(global) {/* harmony import */ var _glTF_2_0_Extensions__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../glTF/2.0/Extensions */ "./glTF/2.0/Extensions/index.ts");
  7507. /* harmony import */ var _glTF_2_0_glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTF/2.0/glTFLoaderInterfaces */ "./glTF/2.0/glTFLoaderInterfaces.ts");
  7508. /* harmony import */ var _glTF_2_0_glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(_glTF_2_0_glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_1__);
  7509. /* harmony import */ var _glTF_2_0__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ../glTF/2.0 */ "./glTF/2.0/index.ts");
  7510. /* harmony reexport (module object) */ __webpack_require__.d(__webpack_exports__, "GLTF2", function() { return _glTF_2_0__WEBPACK_IMPORTED_MODULE_2__; });
  7511. /**
  7512. * This is the entry point for the UMD module.
  7513. * The entry point for a future ESM package should be index.ts
  7514. */
  7515. var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : undefined);
  7516. if (typeof globalObject !== "undefined") {
  7517. globalObject.BABYLON = globalObject.BABYLON || {};
  7518. var BABYLON = globalObject.BABYLON;
  7519. BABYLON.GLTF2 = BABYLON.GLTF2 || {};
  7520. BABYLON.GLTF2.Loader = BABYLON.GLTF2.Loader || {};
  7521. BABYLON.GLTF2.Loader.Extensions = BABYLON.GLTF2.Loader.Extensions || {};
  7522. var keys = [];
  7523. for (var key in _glTF_2_0_Extensions__WEBPACK_IMPORTED_MODULE_0__) {
  7524. BABYLON.GLTF2.Loader.Extensions[key] = _glTF_2_0_Extensions__WEBPACK_IMPORTED_MODULE_0__[key];
  7525. keys.push(key);
  7526. }
  7527. for (var key in _glTF_2_0_glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_1__) {
  7528. BABYLON.GLTF2.Loader[key] = _glTF_2_0_glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_1__[key];
  7529. keys.push(key);
  7530. }
  7531. for (var key in _glTF_2_0__WEBPACK_IMPORTED_MODULE_2__) {
  7532. // Prevent Reassignment.
  7533. if (keys.indexOf(key) > -1) {
  7534. continue;
  7535. }
  7536. BABYLON.GLTF2[key] = _glTF_2_0__WEBPACK_IMPORTED_MODULE_2__[key];
  7537. }
  7538. }
  7539. /* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! ./../../../node_modules/webpack/buildin/global.js */ "../../node_modules/webpack/buildin/global.js")))
  7540. /***/ }),
  7541. /***/ "./legacy/legacy-glTFFileLoader.ts":
  7542. /*!*****************************************!*\
  7543. !*** ./legacy/legacy-glTFFileLoader.ts ***!
  7544. \*****************************************/
  7545. /*! exports provided: GLTFLoaderCoordinateSystemMode, GLTFLoaderAnimationStartMode, GLTFLoaderState, GLTFFileLoader, GLTFValidation, GLTF1, GLTF2 */
  7546. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  7547. "use strict";
  7548. __webpack_require__.r(__webpack_exports__);
  7549. /* harmony import */ var _legacy_glTF__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./legacy-glTF */ "./legacy/legacy-glTF.ts");
  7550. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTFLoaderCoordinateSystemMode", function() { return _legacy_glTF__WEBPACK_IMPORTED_MODULE_0__["GLTFLoaderCoordinateSystemMode"]; });
  7551. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTFLoaderAnimationStartMode", function() { return _legacy_glTF__WEBPACK_IMPORTED_MODULE_0__["GLTFLoaderAnimationStartMode"]; });
  7552. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTFLoaderState", function() { return _legacy_glTF__WEBPACK_IMPORTED_MODULE_0__["GLTFLoaderState"]; });
  7553. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTFFileLoader", function() { return _legacy_glTF__WEBPACK_IMPORTED_MODULE_0__["GLTFFileLoader"]; });
  7554. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTFValidation", function() { return _legacy_glTF__WEBPACK_IMPORTED_MODULE_0__["GLTFValidation"]; });
  7555. /* harmony import */ var _legacy_glTF1__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./legacy-glTF1 */ "./legacy/legacy-glTF1.ts");
  7556. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTF1", function() { return _legacy_glTF1__WEBPACK_IMPORTED_MODULE_1__["GLTF1"]; });
  7557. /* harmony import */ var _legacy_glTF2__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./legacy-glTF2 */ "./legacy/legacy-glTF2.ts");
  7558. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTF2", function() { return _legacy_glTF2__WEBPACK_IMPORTED_MODULE_2__["GLTF2"]; });
  7559. /***/ }),
  7560. /***/ "babylonjs/Misc/tools":
  7561. /*!****************************************************************************************************!*\
  7562. !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
  7563. \****************************************************************************************************/
  7564. /*! no static exports found */
  7565. /***/ (function(module, exports) {
  7566. module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_tools__;
  7567. /***/ })
  7568. /******/ });
  7569. });
  7570. //# sourceMappingURL=babylon.glTFFileLoader.js.map