BabylonExporter.Camera.cs 5.7 KB

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  1. using System.Collections.Generic;
  2. using Autodesk.Max;
  3. using BabylonExport.Entities;
  4. using System.Linq;
  5. namespace Max2Babylon
  6. {
  7. partial class BabylonExporter
  8. {
  9. private void ExportCamera(IIGameScene scene, IIGameNode cameraNode, BabylonScene babylonScene)
  10. {
  11. if (cameraNode.MaxNode.GetBoolProperty("babylonjs_noexport"))
  12. {
  13. return;
  14. }
  15. var gameCamera = cameraNode.IGameObject.AsGameCamera();
  16. var maxCamera = gameCamera.MaxObject as ICameraObject;
  17. var initialized = gameCamera.InitializeData;
  18. var babylonCamera = new BabylonCamera();
  19. RaiseMessage(cameraNode.Name, 1);
  20. babylonCamera.name = cameraNode.Name;
  21. babylonCamera.id = cameraNode.MaxNode.GetGuid().ToString();
  22. if (cameraNode.NodeParent != null)
  23. {
  24. var parentType = cameraNode.NodeParent.IGameObject.IGameType;
  25. var parentId = cameraNode.NodeParent.MaxNode.GetGuid().ToString();
  26. switch (parentType)
  27. {
  28. case Autodesk.Max.IGameObject.ObjectTypes.Light:
  29. case Autodesk.Max.IGameObject.ObjectTypes.Mesh:
  30. case Autodesk.Max.IGameObject.ObjectTypes.Camera:
  31. break;
  32. default:
  33. if (!babylonScene.MeshesList.Where(m => m.id == parentId).Any())
  34. {
  35. ExportMesh(scene, cameraNode.NodeParent, babylonScene);
  36. }
  37. break;
  38. }
  39. babylonCamera.parentId = parentId;
  40. }
  41. babylonCamera.fov = Tools.ConvertFov(maxCamera.GetFOV(0, Tools.Forever));
  42. if (maxCamera.ManualClip == 1)
  43. {
  44. babylonCamera.minZ = maxCamera.GetClipDist(0, 1, Tools.Forever);
  45. babylonCamera.maxZ = maxCamera.GetClipDist(0, 2, Tools.Forever);
  46. }
  47. else
  48. {
  49. babylonCamera.minZ = 0.1f;
  50. babylonCamera.maxZ = 10000.0f;
  51. }
  52. if (babylonCamera.minZ == 0.0f)
  53. {
  54. babylonCamera.minZ = 0.1f;
  55. }
  56. // Type
  57. babylonCamera.type = cameraNode.MaxNode.GetStringProperty("babylonjs_type", "FreeCamera");
  58. // Control
  59. babylonCamera.speed = cameraNode.MaxNode.GetFloatProperty("babylonjs_speed", 1.0f);
  60. babylonCamera.inertia = cameraNode.MaxNode.GetFloatProperty("babylonjs_inertia", 0.9f);
  61. // Collisions
  62. babylonCamera.checkCollisions = cameraNode.MaxNode.GetBoolProperty("babylonjs_checkcollisions");
  63. babylonCamera.applyGravity = cameraNode.MaxNode.GetBoolProperty("babylonjs_applygravity");
  64. babylonCamera.ellipsoid = cameraNode.MaxNode.GetVector3Property("babylonjs_ellipsoid");
  65. // Position
  66. var wm = cameraNode.GetLocalTM(0);
  67. if (cameraNode.NodeParent != null)
  68. {
  69. var parentWorld = cameraNode.NodeParent.GetObjectTM(0);
  70. wm.MultiplyBy(parentWorld.Inverse);
  71. }
  72. var position = wm.Translation;
  73. babylonCamera.position = new float[] { position.X, position.Y, position.Z };
  74. // Target
  75. var target = gameCamera.CameraTarget;
  76. if (target != null)
  77. {
  78. babylonCamera.lockedTargetId = target.MaxNode.GetGuid().ToString();
  79. }
  80. else
  81. {
  82. var dir = wm.GetRow(3);
  83. babylonCamera.target = new float[] { position.X - dir.X, position.Y - dir.Y, position.Z - dir.Z };
  84. }
  85. // Animations
  86. var animations = new List<BabylonAnimation>();
  87. ExportVector3Animation("position", animations, key =>
  88. {
  89. var tm = cameraNode.GetLocalTM(key);
  90. if (cameraNode.NodeParent != null)
  91. {
  92. var parentWorld = cameraNode.NodeParent.GetObjectTM(key);
  93. tm.MultiplyBy(parentWorld.Inverse);
  94. }
  95. var translation = tm.Translation;
  96. return new float[] { translation.X, translation.Y, translation.Z };
  97. });
  98. if (gameCamera.CameraTarget == null)
  99. {
  100. ExportVector3Animation("target", animations, key =>
  101. {
  102. var tm = cameraNode.GetLocalTM(key);
  103. if (cameraNode.NodeParent != null)
  104. {
  105. var parentWorld = cameraNode.NodeParent.GetObjectTM(key);
  106. tm.MultiplyBy(parentWorld.Inverse);
  107. }
  108. var translation = tm.Translation;
  109. var dir = tm.GetRow(3);
  110. return new float[] { translation.X - dir.X, translation.Y - dir.Y, translation.Z - dir.Z };
  111. });
  112. }
  113. ExportFloatAnimation("fov", animations, key => new[] { Tools.ConvertFov((gameCamera.MaxObject as ICameraObject).GetFOV(key, Tools.Forever)) });
  114. babylonCamera.animations = animations.ToArray();
  115. if (cameraNode.MaxNode.GetBoolProperty("babylonjs_autoanimate"))
  116. {
  117. babylonCamera.autoAnimate = true;
  118. babylonCamera.autoAnimateFrom = (int)cameraNode.MaxNode.GetFloatProperty("babylonjs_autoanimate_from");
  119. babylonCamera.autoAnimateTo = (int)cameraNode.MaxNode.GetFloatProperty("babylonjs_autoanimate_to");
  120. babylonCamera.autoAnimateLoop = cameraNode.MaxNode.GetBoolProperty("babylonjs_autoanimateloop");
  121. }
  122. babylonScene.CamerasList.Add(babylonCamera);
  123. }
  124. }
  125. }